add hl1,portal,dod source code

This commit is contained in:
nillerusr
2022-04-16 12:05:19 +03:00
parent bc6873014e
commit 23a370d9bb
524 changed files with 174173 additions and 0 deletions
@@ -0,0 +1,32 @@
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PORTAL_DYNAMICMESHRENDERINGUTILS_H
#define PORTAL_DYNAMICMESHRENDERINGUTILS_H
#ifdef _WIN32
#pragma once
#endif
#include "materialsystem/imaterial.h"
#include "mathlib/mathlib.h"
#include "PortalRender.h"
struct PortalMeshPoint_t
{
Vector vWorldSpacePosition;
Vector2D texCoord;
};
int ClipPolyToPlane_LerpTexCoords( PortalMeshPoint_t *inVerts, int vertCount, PortalMeshPoint_t *outVerts, const Vector& normal, float dist, float fOnPlaneEpsilon );
void RenderPortalMeshConvexPolygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind );
void Clip_And_Render_Convex_Polygon( PortalMeshPoint_t *pVerts, int iVertCount, const IMaterial *pMaterial, void *pBind );
#endif //#ifndef PORTAL_DYNAMICMESHRENDERINGUTILS_H