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add hl1,portal,dod source code
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "particles_simple.h"
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#include "particles_localspace.h"
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#include "fx.h"
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#include "c_te_effect_dispatch.h"
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class CMuzzleFlashEmitter_1stPerson : public CLocalSpaceEmitter
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{
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public:
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DECLARE_CLASS( CMuzzleFlashEmitter_1stPerson, CLocalSpaceEmitter );
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static CSmartPtr<CMuzzleFlashEmitter_1stPerson> Create( const char *pDebugName, int entIndex, int nAttachment, int fFlags = 0 );
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virtual void Update( float t ) { BaseClass::Update(t); }
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protected:
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CMuzzleFlashEmitter_1stPerson( const char *pDebugName );
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private:
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CMuzzleFlashEmitter_1stPerson( const CMuzzleFlashEmitter_1stPerson & );
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int m_iMuzzleFlashType;
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};
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