mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-13 20:21:06 +00:00
add hl1,portal,dod source code
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <KeyValues.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/ISystem.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui_controls/EditablePanel.h>
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#include <vgui_controls/ImagePanel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_team.h"
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#include "c_dod_playerresource.h"
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#include "c_dod_player.h"
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#include "weapon_mg42.h"
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#include "dodcornercutpanel.h"
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#include "dod_hud_playerstatus_mgheat.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeatProgressBar::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_clrActive = pScheme->GetColor( "HudMGHeatBar.Active", GetFgColor() );
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m_clrActiveLow = pScheme->GetColor( "HudMGHeatBar.ActiveLow", GetFgColor() );
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m_clrInactive = pScheme->GetColor( "HudMGHeatBar.InActive", GetFgColor() );
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m_clrInactiveLow = pScheme->GetColor( "HudMGHeatBar.InActiveLow", GetFgColor() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeatProgressBar::Paint()
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{
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BaseClass::Paint();
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int xpos = 0, ypos = 0;
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int x, y, w, t;
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GetBounds( x, y, w, t );
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if ( m_flPercentage > m_flWarningLevel )
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{
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vgui::surface()->DrawSetColor( m_clrInactiveLow );
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}
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else
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{
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vgui::surface()->DrawSetColor( m_clrInactive );
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}
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int nActiveLimit = w * ( 1.0f - m_flPercentage );
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while ( xpos + m_flSliceWidth < w )
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{
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if ( xpos + m_flSliceWidth > nActiveLimit )
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{
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if ( m_flPercentage > m_flWarningLevel )
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{
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vgui::surface()->DrawSetColor( m_clrActiveLow );
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}
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else
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{
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vgui::surface()->DrawSetColor( m_clrActive );
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}
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}
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vgui::surface()->DrawFilledRect( xpos, ypos, xpos + m_flSliceWidth, ypos + t );
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xpos += m_flSliceWidth + m_flSliceSpacer;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeatIcon::SetType( int nType )
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{
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m_nType = nType;
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switch( nType )
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{
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// case WEAPON_30CAL:
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// m_icon = gHUD.GetIcon( m_szIcon30cal );
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// break;
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case WEAPON_MG42:
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default:
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m_icon = gHUD.GetIcon( m_szIconMg42 );
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeatIcon::ApplySettings( KeyValues *inResourceData )
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{
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// Q_strncpy( m_szIcon30cal, inResourceData->GetString( "icon_30cal", "mgheat_30cal" ), sizeof( m_szIcon30cal ) );
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Q_strncpy( m_szIconMg42, inResourceData->GetString( "icon_mg42", "mgheat_mg42" ), sizeof( m_szIconMg42 ) );
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BaseClass::ApplySettings( inResourceData );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeatIcon::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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BaseClass::ApplySchemeSettings( pScheme );
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m_clrActive = pScheme->GetColor( "HudMGHeatIcon.Active", GetFgColor() );
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m_clrActiveLow = pScheme->GetColor( "HudMGHeatIcon.ActiveLow", GetFgColor() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeatIcon::Paint()
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{
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BaseClass::Paint();
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int x, y, w, t;
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GetBounds( x, y, w, t );
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if ( m_icon )
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{
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m_icon->DrawSelf( 0, 0, w, t, ( m_flPercentage > m_flWarningLevel ) ? m_clrActiveLow : m_clrActive );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CDoDHudMGHeat::CDoDHudMGHeat( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name )
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{
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m_pBackground = new CDoDCutEditablePanel( this, "MGHeatBackground" );
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m_pIcon = new CDoDHudMGHeatIcon( this, "MGHeatIcon" );
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m_pProgressBar = new CDoDHudMGHeatProgressBar( this, "MGHeatProgressBar" );
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}
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void CDoDHudMGHeat::ApplySchemeSettings( vgui::IScheme *pScheme )
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{
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// load control settings...
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LoadControlSettings( "resource/UI/HudPlayerStatusMGHeat.res" );
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BaseClass::ApplySchemeSettings( pScheme );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeat::SetVisible( bool state )
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{
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if ( m_pBackground && m_pBackground->IsVisible() != state )
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{
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m_pBackground->SetVisible( state );
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}
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if ( m_pIcon && m_pIcon->IsVisible() != state )
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{
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m_pIcon->SetVisible( state );
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}
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if ( m_pProgressBar && m_pProgressBar->IsVisible() != state )
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{
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m_pProgressBar->SetVisible( state );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CDoDHudMGHeat::OnThink()
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{
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BaseClass::OnThink();
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if ( pPlayer )
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{
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CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
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if ( pWeapon )
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{
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/* if ( pWeapon->IsA( WEAPON_30CAL ) )
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{
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CWeapon30cal *p30Cal = (CWeapon30cal *)pWeapon;
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if( p30Cal )
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{
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float flPercentage = (float)p30Cal->GetWeaponHeat() / 100.0;
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if ( m_pProgressBar )
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{
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m_pProgressBar->SetPercentage( flPercentage );
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}
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if ( m_pIcon )
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{
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m_pIcon->SetPercentage( flPercentage );
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}
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}
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if ( m_pIcon )
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{
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m_pIcon->SetType( WEAPON_30CAL );
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}
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SetVisible( true );
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}
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*/
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if ( pWeapon->IsA( WEAPON_MG42 ) )
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{
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CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon;
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if( pMG42 )
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{
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float flPercentage = (float)pMG42->GetWeaponHeat() / 100.0;
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if ( m_pProgressBar )
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{
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m_pProgressBar->SetPercentage( flPercentage );
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}
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if ( m_pIcon )
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{
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m_pIcon->SetPercentage( flPercentage );
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}
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}
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if ( m_pIcon )
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{
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m_pIcon->SetType( WEAPON_MG42 );
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}
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SetVisible( true );
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}
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else
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{
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SetVisible( false );
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}
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}
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}
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}
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