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https://github.com/nillerusr/source-engine.git
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add hl1,portal,dod source code
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include "c_dod_player.h"
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#include "iclientmode.h"
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#include "c_dod_playerresource.h"
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#include "weapon_mg42.h"
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class CHudMGHeatIcon : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudMGHeatIcon, vgui::Panel );
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CHudMGHeatIcon( const char *name );
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virtual void Paint();
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virtual void Init();
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virtual bool ShouldDraw();
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private:
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CHudTexture *m_pBarrel;
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CHudTexture *m_pHotBarrel;
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Color m_clrIcon;
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};
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DECLARE_HUDELEMENT( CHudMGHeatIcon );
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CHudMGHeatIcon::CHudMGHeatIcon( const char *pName ) :
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vgui::Panel( NULL, "HudMGHeatIcon" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_clrIcon = Color(255,255,255,255);
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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}
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void CHudMGHeatIcon::Init()
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{
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if( !m_pBarrel )
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{
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m_pBarrel = gHUD.GetIcon( "hud_barrel" );
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}
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if( !m_pHotBarrel )
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{
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m_pHotBarrel = gHUD.GetIcon( "hud_barrelo" );
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}
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}
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bool CHudMGHeatIcon::ShouldDraw()
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{
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if( !pPlayer )
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return false;
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//is their active weapon an mg42 ?
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CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
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if( pWeapon && pWeapon->IsA( WEAPON_MG42 ) )
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return true;
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return false;
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}
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void CHudMGHeatIcon::Paint()
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{
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int x,y,w,h;
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GetBounds( x,y,w,h );
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if( !m_pBarrel )
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{
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m_pBarrel = gHUD.GetIcon( "hud_barrel" );
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}
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if( !m_pHotBarrel )
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{
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m_pHotBarrel = gHUD.GetIcon( "hud_barrelo" );
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}
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//draw the base
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m_pBarrel->DrawSelf( 0, 0, m_clrIcon );
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float flPercentHotness = 0.0f;
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C_DODPlayer *pPlayer = C_DODPlayer::GetLocalDODPlayer();
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if( !pPlayer )
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return;
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CWeaponDODBase *pWeapon = pPlayer->GetActiveDODWeapon();
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if( pWeapon && pWeapon->IsA( WEAPON_MG42 ) )
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{
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CWeaponMG42 *pMG42 = (CWeaponMG42 *)pWeapon;
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if( pMG42 )
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{
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flPercentHotness = (float)pMG42->GetWeaponHeat() / 100.0;
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}
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}
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int nOffset = m_pHotBarrel->Height() * ( 1.0 - flPercentHotness );
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if ( nOffset < m_pHotBarrel->Height() )
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{
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m_pHotBarrel->DrawSelfCropped( 0, nOffset, 0, nOffset, m_pHotBarrel->Width(), m_pHotBarrel->Height() - nOffset, m_clrIcon );
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}
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}
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