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https://github.com/nillerusr/source-engine.git
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add hl1,portal,dod source code
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Entity that propagates objective data
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_dod_objective_resource.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// owner recv proxy
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void RecvProxy_Owner( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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// hacks? Not sure how else to get the index of the integer that is
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// being transmitted.
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int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
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g_pObjectiveResource->SetOwningTeam( index, pData->m_Value.m_Int );
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}
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// capper recv proxy
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void RecvProxy_CappingTeam( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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int index = pData->m_pRecvProp->GetOffset() / sizeof(int);
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g_pObjectiveResource->SetCappingTeam( index, pData->m_Value.m_Int );
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}
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void RecvProxy_BombPlanted( const CRecvProxyData *pData, void *pStruct, void *pOut )
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{
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int index = pData->m_pRecvProp->GetOffset() / sizeof(bool);
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g_pObjectiveResource->SetBombPlanted( index, pData->m_Value.m_Int );
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}
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IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_DODObjectiveResource, DT_DODObjectiveResource, CDODObjectiveResource)
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RecvPropInt( RECVINFO(m_iNumControlPoints) ),
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// data variables
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RecvPropArray( RecvPropVector(RECVINFO(m_vCPPositions[0])), m_vCPPositions),
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RecvPropArray3( RECVINFO_ARRAY(m_bCPIsVisible), RecvPropInt( RECVINFO(m_bCPIsVisible[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iAlliesIcons), RecvPropInt( RECVINFO(m_iAlliesIcons[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iAxisIcons), RecvPropInt( RECVINFO(m_iAxisIcons[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iNeutralIcons), RecvPropInt( RECVINFO(m_iNeutralIcons[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iTimerCapIcons), RecvPropInt( RECVINFO(m_iTimerCapIcons[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iBombedIcons), RecvPropInt( RECVINFO(m_iBombedIcons[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iAlliesReqCappers),RecvPropInt( RECVINFO(m_iAlliesReqCappers[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iAxisReqCappers), RecvPropInt( RECVINFO(m_iAxisReqCappers[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_flAlliesCapTime), RecvPropTime( RECVINFO(m_flAlliesCapTime[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_flAxisCapTime), RecvPropTime( RECVINFO(m_flAxisCapTime[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bBombPlanted), RecvPropInt( RECVINFO(m_bBombPlanted[0]), 0, RecvProxy_BombPlanted ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iBombsRequired), RecvPropInt( RECVINFO(m_iBombsRequired[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iBombsRemaining), RecvPropInt( RECVINFO(m_iBombsRemaining[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_bBombBeingDefused),RecvPropInt( RECVINFO(m_bBombBeingDefused[0]) ) ),
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// state variables
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RecvPropArray3( RECVINFO_ARRAY(m_iNumAllies), RecvPropInt( RECVINFO(m_iNumAllies[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iNumAxis), RecvPropInt( RECVINFO(m_iNumAxis[0]) ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iCappingTeam), RecvPropInt( RECVINFO(m_iCappingTeam[0]), 0, RecvProxy_CappingTeam ) ),
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RecvPropArray3( RECVINFO_ARRAY(m_iOwner), RecvPropInt( RECVINFO(m_iOwner[0]), 0, RecvProxy_Owner ) ),
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END_RECV_TABLE()
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C_DODObjectiveResource *g_pObjectiveResource;
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_DODObjectiveResource::C_DODObjectiveResource()
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{
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m_iNumControlPoints = 0;
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for ( int i=0; i < MAX_CONTROL_POINTS; i++ )
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{
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m_flCapStartTimes[i] = 0;
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m_flCapEndTimes[i] = 0;
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m_iAlliesIcons[i] = 0;
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m_iAxisIcons[i] = 0;
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m_iNeutralIcons[i] = 0;
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m_iTimerCapIcons[i] = 0;
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m_iBombedIcons[i] = 0;
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m_iNumAllies[i] = 0;
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m_iNumAxis[i] = 0;
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}
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g_pObjectiveResource = this;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_DODObjectiveResource::~C_DODObjectiveResource()
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{
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g_pObjectiveResource = NULL;
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}
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float C_DODObjectiveResource::GetCPCapPercentage( int index )
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{
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Assert( 0 <= index && index <= m_iNumControlPoints );
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float flCapLength = m_flCapEndTimes[index] - m_flCapStartTimes[index];
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if( flCapLength <= 0 )
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return 0.0f;
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float flElapsedTime = gpGlobals->curtime - m_flCapStartTimes[index];
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if( flElapsedTime > flCapLength )
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return 1.0f;
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return ( flElapsedTime / flCapLength );
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}
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void C_DODObjectiveResource::SetOwningTeam( int index, int team )
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{
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int cappingTeam = GetCappingTeam(index);
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if ( team == cappingTeam )
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{
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// successful cap, reset things
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m_iCappingTeam[index] = TEAM_UNASSIGNED;
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m_flCapStartTimes[index] = 0.0f;
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m_flCapEndTimes[index] = 0.0f;
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}
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m_iOwner[index] = team;
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}
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void C_DODObjectiveResource::SetCappingTeam( int index, int team )
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{
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if ( team != GetOwningTeam( index ) && ( team == TEAM_ALLIES || team == TEAM_AXIS ) )
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{
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int caplength = 0;
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switch ( team )
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{
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case TEAM_ALLIES:
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caplength = m_flAlliesCapTime[index];
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break;
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case TEAM_AXIS:
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caplength = m_flAxisCapTime[index];
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break;
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}
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// start the cap
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m_flCapStartTimes[index] = gpGlobals->curtime;
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m_flCapEndTimes[index] = gpGlobals->curtime + caplength;
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}
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else
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{
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m_flCapStartTimes[index] = 0.0;
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m_flCapEndTimes[index] = 0.0;
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}
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m_iCappingTeam[index] = team;
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}
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void C_DODObjectiveResource::SetBombPlanted( int index, int iBombPlanted )
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{
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// Assert( index < m_iNumControlPoints );
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m_bBombPlanted[index] = ( iBombPlanted > 0 );
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if ( m_bBombPlanted[index] )
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{
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// start the countdown, make timer visible
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m_flBombEndTimes[index] = gpGlobals->curtime + DOD_BOMB_TIMER_LENGTH;
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}
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else
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{
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// hide timer, reset countdown
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m_flBombEndTimes[index] = 0;
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}
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}
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