mirror of
https://github.com/nillerusr/source-engine.git
synced 2026-08-12 19:59:09 +00:00
add hl1,portal,dod source code
This commit is contained in:
@@ -0,0 +1,93 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
// $NoKeywords: $
|
||||
//=============================================================================//
|
||||
|
||||
#ifndef DOD_RANDOM_BUTTON_H
|
||||
#define DOD_RANDOM_BUTTON_H
|
||||
|
||||
#include "dodmouseoverpanelbutton.h"
|
||||
|
||||
// CDODRandomButton - has the lower left corner cut out
|
||||
// and does mouseover
|
||||
|
||||
/*
|
||||
|
||||
|''''''''''''''''|
|
||||
| 9. Random |
|
||||
\_______________|
|
||||
*/
|
||||
|
||||
template <class T>
|
||||
class CDODRandomButton : public CDODMouseOverButton<T>
|
||||
{
|
||||
private:
|
||||
//DECLARE_CLASS_SIMPLE( CDODRandomButton, CDODMouseOverButton );
|
||||
|
||||
public:
|
||||
CDODRandomButton(vgui::Panel *parent, const char *panelName, T *templatePanel ) :
|
||||
CDODMouseOverButton<T>( parent, panelName, templatePanel )
|
||||
{
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void PaintBackground();
|
||||
virtual void PaintBorder();
|
||||
};
|
||||
|
||||
//===============================================
|
||||
// CDODRandomButton - differently shaped button
|
||||
//===============================================
|
||||
template <class T>
|
||||
void CDODRandomButton<T>::PaintBackground()
|
||||
{
|
||||
int wide, tall;
|
||||
this->GetSize(wide,tall);
|
||||
|
||||
int inset = tall;
|
||||
|
||||
if ( CDODRandomButton<T>::m_iWhiteTexture < 0 )
|
||||
{
|
||||
CDODRandomButton<T>::m_iWhiteTexture = vgui::surface()->CreateNewTextureID();
|
||||
vgui::surface()->DrawSetTextureFile( CDODRandomButton<T>::m_iWhiteTexture, "vgui/white" , true, false);
|
||||
}
|
||||
|
||||
surface()->DrawSetColor(this->GetBgColor());
|
||||
surface()->DrawSetTexture( CDODRandomButton<T>::m_iWhiteTexture );
|
||||
|
||||
Vertex_t verts[4];
|
||||
|
||||
verts[0].Init( Vector2D( 0, 0 ) );
|
||||
verts[1].Init( Vector2D( wide-1, 0 ) );
|
||||
verts[2].Init( Vector2D( wide-1, tall-1 ) );
|
||||
verts[3].Init( Vector2D( inset, tall-1 ) );
|
||||
|
||||
surface()->DrawTexturedPolygon(4, verts);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void CDODRandomButton<T>::PaintBorder()
|
||||
{
|
||||
int wide, tall;
|
||||
this->GetSize(wide,tall);
|
||||
|
||||
int inset = tall;
|
||||
|
||||
surface()->DrawSetColor(this->GetFgColor());
|
||||
|
||||
// top
|
||||
surface()->DrawLine( 0, 1, wide-1, 1 );
|
||||
|
||||
// left
|
||||
surface()->DrawLine( 1, 1, inset-1, tall-1 );
|
||||
|
||||
// bottom
|
||||
surface()->DrawLine( inset-1, tall-1, wide-1, tall-1 );
|
||||
|
||||
// right
|
||||
surface()->DrawLine( wide-1, 0, wide-1, tall-1 );
|
||||
}
|
||||
|
||||
#endif //DOD_RANDOM_BUTTON_H
|
||||
Reference in New Issue
Block a user