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game: fixed infinite recursion by using incorrect key on value conversation. (ValveSoftware/source-sdk-2013#380)
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@ -408,7 +408,7 @@ bool CBaseEntity::KeyValue( const char *szKeyName, const char *szValue )
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}
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// Do this so inherited classes looking for 'angles' don't have to bother with 'angle'
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return KeyValue( szKeyName, szBuf );
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return KeyValue( "angles", szBuf );
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}
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// NOTE: Have to do these separate because they set two values instead of one
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