engine: again fix static prop lump version 10 loading

This commit is contained in:
nillerusr
2023-02-17 01:41:55 +03:00
parent 92a1eae995
commit 1d39be1a97
2 changed files with 121 additions and 64 deletions
+102 -2
View File
@@ -292,7 +292,7 @@ struct StaticPropLumpV10_t
unsigned short m_nLightmapResolutionY;
};
// version 10
// version 10 bsp21
struct StaticPropLumpV10_21_t
{
DECLARE_BYTESWAP_DATADESC();
@@ -319,7 +319,7 @@ struct StaticPropLumpV10_21_t
};
// version 11
struct StaticPropLump_t
struct StaticPropLumpV11_t
{
DECLARE_BYTESWAP_DATADESC();
Vector m_Origin;
@@ -345,6 +345,106 @@ struct StaticPropLump_t
float m_flPropScale;
};
struct StaticPropLump_t
{
DECLARE_BYTESWAP_DATADESC();
Vector m_Origin;
QAngle m_Angles;
unsigned short m_PropType;
unsigned short m_FirstLeaf;
unsigned short m_LeafCount;
unsigned char m_Solid;
int m_Skin;
float m_FadeMinDist;
float m_FadeMaxDist;
Vector m_LightingOrigin;
float m_flForcedFadeScale;
unsigned short m_nMinDXLevel;
unsigned short m_nMaxDXLevel;
// int m_Lighting; // index into the GAMELUMP_STATIC_PROP_LIGHTING lump
unsigned int m_Flags;
unsigned short m_nLightmapResolutionX;
unsigned short m_nLightmapResolutionY;
color32 m_DiffuseModulation; // per instance color and alpha modulation
bool m_bDisableX360;
int m_FlagsEx; // more flags (introduced in v10)
inline StaticPropLump_t& operator=(const StaticPropLumpV4_t& _rhs)
{
m_Origin = _rhs.m_Origin;
m_Angles = _rhs.m_Angles;
m_PropType = _rhs.m_PropType;
m_FirstLeaf = _rhs.m_FirstLeaf;
m_LeafCount = _rhs.m_LeafCount;
m_Solid = _rhs.m_Solid;
m_Flags = _rhs.m_Flags;
m_Skin = _rhs.m_Skin;
m_FadeMinDist = _rhs.m_FadeMinDist;
m_FadeMaxDist = _rhs.m_FadeMaxDist;
m_LightingOrigin = _rhs.m_LightingOrigin;
// These get potentially set twice--once here and once in the caller.
// Value judgement: This makes the code easier to work with, so unless it's a perf issue...
m_flForcedFadeScale = 1.0f;
m_nMinDXLevel = 0;
m_nMaxDXLevel = 0;
m_nLightmapResolutionX = 0;
m_nLightmapResolutionY = 0;
m_DiffuseModulation.r = 0;
m_DiffuseModulation.g = 0;
m_DiffuseModulation.b = 0;
m_DiffuseModulation.a = 0;
// Older versions don't want this.
m_Flags |= STATIC_PROP_NO_PER_TEXEL_LIGHTING;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV5_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV4_t&>(_rhs);
m_flForcedFadeScale = _rhs.m_flForcedFadeScale;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV6_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV5_t&>(_rhs);
m_nMinDXLevel = _rhs.m_nMinDXLevel;
m_nMaxDXLevel = _rhs.m_nMaxDXLevel;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV9_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV5_t&>(_rhs);
m_DiffuseModulation = _rhs.m_DiffuseModulation;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV10_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV6_t&>(_rhs);
m_Flags = _rhs.m_Flags;
m_nLightmapResolutionX = _rhs.m_nLightmapResolutionX;
m_nLightmapResolutionY = _rhs.m_nLightmapResolutionY;
return *this;
}
inline StaticPropLump_t& operator=(const StaticPropLumpV10_21_t& _rhs)
{
(*this) = reinterpret_cast<const StaticPropLumpV9_t&>(_rhs);
m_FlagsEx = _rhs.m_FlagsEx;
return *this;
}
};
struct StaticPropLeafLump_t
{
DECLARE_BYTESWAP_DATADESC();