togles: use GL_EXT_buffer_storage if avalible

This commit is contained in:
nillerusr
2021-11-21 19:47:42 +03:00
parent e8dd3cece3
commit 1aa234af4d
4 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -2452,7 +2452,7 @@ GLMContext::GLMContext( IDirect3DDevice9 *pDevice, GLMDisplayParams *params )
ClearCurAttribs();
m_nCurPersistentBuffer = 0;
if ( gGL->m_bHave_GL_ARB_buffer_storage )
if ( gGL->m_bHave_GL_EXT_buffer_storage )
{
for ( uint lpType = 0; lpType < kGLMNumBufferTypes; ++lpType )
{