togles: use GL_EXT_buffer_storage if avalible

This commit is contained in:
nillerusr
2021-11-21 19:47:42 +03:00
parent e8dd3cece3
commit 1aa234af4d
4 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -448,12 +448,12 @@ COpenGLEntryPoints::COpenGLEntryPoints()
// So disable it for now.
if ( ( m_nDriverProvider == cGLDriverProviderAMD ) || CommandLine()->CheckParm( "-gl_disable_arb_buffer_storage" ) )
{
m_bHave_GL_ARB_buffer_storage = false;
m_bHave_GL_EXT_buffer_storage = false;
}
printf( "GL_NV_bindless_texture: %s\n", m_bHave_GL_NV_bindless_texture ? "ENABLED" : "DISABLED" );
printf( "GL_AMD_pinned_memory: %s\n", m_bHave_GL_AMD_pinned_memory ? "ENABLED" : "DISABLED" );
printf( "GL_ARB_buffer_storage: %s\n", m_bHave_GL_ARB_buffer_storage ? "AVAILABLE" : "NOT AVAILABLE" );
printf( "GL_EXT_buffer_storage: %s\n", m_bHave_GL_EXT_buffer_storage ? "AVAILABLE" : "NOT AVAILABLE" );
printf( "GL_EXT_texture_sRGB_decode: %s\n", m_bHave_GL_EXT_texture_sRGB_decode ? "AVAILABLE" : "NOT AVAILABLE" );
bool bGLCanDecodeS3TCTextures = m_bHave_GL_EXT_texture_compression_s3tc || ( m_bHave_GL_EXT_texture_compression_dxt1 && m_bHave_GL_ANGLE_texture_compression_dxt3 && m_bHave_GL_ANGLE_texture_compression_dxt5 );