togles: use GL_EXT_buffer_storage if avalible

This commit is contained in:
nillerusr
2021-11-21 19:47:42 +03:00
parent e8dd3cece3
commit 1aa234af4d
4 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -273,8 +273,8 @@ GL_EXT(GL_EXT_texture_compression_dxt1,-1,-1)
GL_EXT(GL_ANGLE_texture_compression_dxt3,-1,-1)
GL_EXT(GL_ANGLE_texture_compression_dxt5,-1,-1)
GL_EXT( GL_ARB_buffer_storage, 4, 4 )
GL_FUNC_VOID( GL_ARB_buffer_storage, false, glBufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags), (target, size, data, flags) )
GL_EXT( GL_EXT_buffer_storage, -1, -1 )
GL_FUNC_VOID( GL_EXT_buffer_storage, false, glBufferStorageEXT, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags), (target, size, data, flags) )
// This one is an OS extension. We'll add a little helper function to look for it.
#ifdef _WIN32