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togles: use GL_EXT_buffer_storage if avalible
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@@ -273,8 +273,8 @@ GL_EXT(GL_EXT_texture_compression_dxt1,-1,-1)
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GL_EXT(GL_ANGLE_texture_compression_dxt3,-1,-1)
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GL_EXT(GL_ANGLE_texture_compression_dxt5,-1,-1)
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GL_EXT( GL_ARB_buffer_storage, 4, 4 )
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GL_FUNC_VOID( GL_ARB_buffer_storage, false, glBufferStorage, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags), (target, size, data, flags) )
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GL_EXT( GL_EXT_buffer_storage, -1, -1 )
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GL_FUNC_VOID( GL_EXT_buffer_storage, false, glBufferStorageEXT, (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags), (target, size, data, flags) )
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// This one is an OS extension. We'll add a little helper function to look for it.
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#ifdef _WIN32
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