source-engine/game/shared/swarm/asw_weapon_fire_extinguisher_shared.h

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2023-10-03 14:23:56 +00:00
#ifndef _INCLUDED_ASW_WEAPON_FIRE_EXTINGUISHER_H
#define _INCLUDED_ASW_WEAPON_FIRE_EXTINGUISHER_H
#pragma once
#ifdef CLIENT_DLL
#include "c_asw_weapon.h"
#define CASW_Weapon C_ASW_Weapon
#define CASW_Weapon_FireExtinguisher C_ASW_Weapon_FireExtinguisher
#define CASW_Marine C_ASW_Marine
#else
#include "asw_weapon.h"
#include "npc_combine.h"
#endif
#include "asw_shareddefs.h"
#include "basegrenade_shared.h"
class CASW_Weapon_FireExtinguisher : public CASW_Weapon
{
public:
DECLARE_CLASS( CASW_Weapon_FireExtinguisher, CASW_Weapon );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CASW_Weapon_FireExtinguisher();
virtual ~CASW_Weapon_FireExtinguisher();
void Precache();
virtual void Spawn();
#ifdef CLIENT_DLL
virtual void ClientThink();
#endif
//float GetFireRate( void ) { return 0.1f; }
Activity GetPrimaryAttackActivity( void );
void PrimaryAttack();
virtual const Vector& GetBulletSpread( void )
{
static Vector cone;
//cone = Vector( 200,200,200 );
//cone = VECTOR_CONE_20DEGREES;
//cone.z *= 0.5f;
cone = Vector(0,0,0);
return cone;
}
enum
{
EXTINGUISHER_PROJECTILE_AIR_VELOCITY = 400,
};
#ifndef CLIENT_DLL
DECLARE_DATADESC();
int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; }
virtual const char* GetPickupClass() { return "asw_pickup_fire_extinguisher"; }
#else
virtual bool ShouldMarineFireExtinguish(); // if true, the marine emits flames from his flame emitter
virtual float GetLaserPointerRange( void ) { return 240; }
#endif
virtual bool IsOffensiveWeapon() { return false; }
float m_flLastFireTime;
#ifdef CLIENT_DLL
CUtlReference<CNewParticleEffect> pEffect;
#endif
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_FIRE_EXTINGUISHER; }
};
#endif /* _INCLUDED_ASW_WEAPON_FIRE_EXTINGUISHER_H */