#ifndef _INCLUDED_ASW_WEAPON_FIRE_EXTINGUISHER_H #define _INCLUDED_ASW_WEAPON_FIRE_EXTINGUISHER_H #pragma once #ifdef CLIENT_DLL #include "c_asw_weapon.h" #define CASW_Weapon C_ASW_Weapon #define CASW_Weapon_FireExtinguisher C_ASW_Weapon_FireExtinguisher #define CASW_Marine C_ASW_Marine #else #include "asw_weapon.h" #include "npc_combine.h" #endif #include "asw_shareddefs.h" #include "basegrenade_shared.h" class CASW_Weapon_FireExtinguisher : public CASW_Weapon { public: DECLARE_CLASS( CASW_Weapon_FireExtinguisher, CASW_Weapon ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE(); CASW_Weapon_FireExtinguisher(); virtual ~CASW_Weapon_FireExtinguisher(); void Precache(); virtual void Spawn(); #ifdef CLIENT_DLL virtual void ClientThink(); #endif //float GetFireRate( void ) { return 0.1f; } Activity GetPrimaryAttackActivity( void ); void PrimaryAttack(); virtual const Vector& GetBulletSpread( void ) { static Vector cone; //cone = Vector( 200,200,200 ); //cone = VECTOR_CONE_20DEGREES; //cone.z *= 0.5f; cone = Vector(0,0,0); return cone; } enum { EXTINGUISHER_PROJECTILE_AIR_VELOCITY = 400, }; #ifndef CLIENT_DLL DECLARE_DATADESC(); int CapabilitiesGet( void ) { return bits_CAP_WEAPON_RANGE_ATTACK1; } virtual const char* GetPickupClass() { return "asw_pickup_fire_extinguisher"; } #else virtual bool ShouldMarineFireExtinguish(); // if true, the marine emits flames from his flame emitter virtual float GetLaserPointerRange( void ) { return 240; } #endif virtual bool IsOffensiveWeapon() { return false; } float m_flLastFireTime; #ifdef CLIENT_DLL CUtlReference pEffect; #endif // Classification virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_FIRE_EXTINGUISHER; } }; #endif /* _INCLUDED_ASW_WEAPON_FIRE_EXTINGUISHER_H */