source-engine/video/video_bink/yuv_rgb.h

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// Copyright 2016 Adrien Descamps
// Distributed under BSD 3-Clause License
// Provide optimized functions to convert images from 8bits yuv420 to rgb24 format
// There are a few slightly different variations of the YCbCr color space with different parameters that
// change the conversion matrix.
// The three most common YCbCr color space, defined by BT.601, BT.709 and JPEG standard are implemented here.
// See the respective standards for details
// The matrix values used are derived from http://www.equasys.de/colorconversion.html
// YUV420 is stored as three separate channels, with U and V (Cb and Cr) subsampled by a 2 factor
// For conversion from yuv to rgb, no interpolation is done, and the same UV value are used for 4 rgb pixels. This
// is suboptimal for image quality, but by far the fastest method.
// For all methods, width and height should be even, if not, the last row/column of the result image won't be affected.
// For sse methods, if the width if not divisable by 32, the last (width%32) pixels of each line won't be affected.
#include <stdint.h>
typedef enum
{
YCBCR_JPEG,
YCBCR_601,
YCBCR_709
} YCbCrType;
#ifdef __cplusplus
extern "C" {
#endif
// yuv to rgb, standard c implementation
void yuv420_rgb24_std(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv to rgb, yuv in nv12 semi planar format
void nv12_rgb24_std(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv to rgb, yuv in nv12 semi planar format
void nv21_rgb24_std(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv to rgb, sse implementation
// pointers must be 16 byte aligned, and strides must be divisable by 16
void yuv420_rgb24_sse(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv to rgb, sse implementation
// pointers do not need to be 16 byte aligned
void yuv420_rgb24_sseu(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv nv12 to rgb, sse implementation
// pointers must be 16 byte aligned, and strides must be divisable by 16
void nv12_rgb24_sse(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv nv12 to rgb, sse implementation
// pointers do not need to be 16 byte aligned
void nv12_rgb24_sseu(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv nv21 to rgb, sse implementation
// pointers must be 16 byte aligned, and strides must be divisable by 16
void nv21_rgb24_sse(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// yuv nv21 to rgb, sse implementation
// pointers do not need to be 16 byte aligned
void nv21_rgb24_sseu(
uint32_t width, uint32_t height,
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
uint8_t *rgb, uint32_t rgb_stride,
YCbCrType yuv_type);
// rgb to yuv, standard c implementation
void rgb24_yuv420_std(
uint32_t width, uint32_t height,
const uint8_t *rgb, uint32_t rgb_stride,
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
YCbCrType yuv_type);
// rgb to yuv, sse implementation
// pointers must be 16 byte aligned, and strides must be divisible by 16
void rgb24_yuv420_sse(
uint32_t width, uint32_t height,
const uint8_t *rgb, uint32_t rgb_stride,
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
YCbCrType yuv_type);
// rgb to yuv, sse implementation
// pointers do not need to be 16 byte aligned
void rgb24_yuv420_sseu(
uint32_t width, uint32_t height,
const uint8_t *rgb, uint32_t rgb_stride,
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
YCbCrType yuv_type);
// rgba to yuv, standard c implementation
// alpha channel is ignored
void rgb32_yuv420_std(
uint32_t width, uint32_t height,
const uint8_t *rgba, uint32_t rgba_stride,
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
YCbCrType yuv_type);
// rgba to yuv, sse implementation
// pointers must be 16 byte aligned, and strides must be divisible by 16
// alpha channel is ignored
void rgb32_yuv420_sse(
uint32_t width, uint32_t height,
const uint8_t *rgba, uint32_t rgba_stride,
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
YCbCrType yuv_type);
// rgba to yuv, sse implementation
// pointers do not need to be 16 byte aligned
// alpha channel is ignored
void rgb32_yuv420_sseu(
uint32_t width, uint32_t height,
const uint8_t *rgba, uint32_t rgba_stride,
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
YCbCrType yuv_type);
#ifdef __cplusplus
}
#endif