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video: add initial implementation for video_bink
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51
video/video_bink/bink_common.h
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51
video/video_bink/bink_common.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// File: quicktime_common.h
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//
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// QuickTime limits and constants shared among all QuickTime functions
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//
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//=============================================================================
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#ifndef QUICKTIME_COMMON_H
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#define QUICKTIME_COMMON_H
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#ifdef _WIN32
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#pragma once
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#endif
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// constant that define the bounds of various inputs
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static const int cMinVideoFrameWidth = 16;
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static const int cMinVideoFrameHeight = 16;
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static const int cMaxVideoFrameWidth = 2 * 2048;
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static const int cMaxVideoFrameHeight = 2 * 2048;
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static const int cMinFPS = 1;
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static const int cMaxFPS = 600;
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static const float cMinDuration = 0.016666666f; // 1/60th second
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static const float cMaxDuration = 3600.0f; // 1 Hour
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static const int cMinSampleRate = 11025; // 1/4 CD sample rate
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static const int cMaxSampleRate = 88200; // 2x CD rate
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#define NO_MORE_INTERESTING_TIMES -2
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#define END_OF_QUICKTIME_MOVIE -1
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extern char *COPY_STRING( const char *pString );
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//-----------------------------------------------------------------------------
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// Computes a power of two at least as big as the passed-in number
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//-----------------------------------------------------------------------------
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static inline int ComputeGreaterPowerOfTwo( int n )
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{
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int i = 1;
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while ( i < n )
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{
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i <<= 1;
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}
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return i;
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}
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#endif // QUICKTIME_COMMON_H
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1079
video/video_bink/bink_material.cpp
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1079
video/video_bink/bink_material.cpp
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File diff suppressed because it is too large
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220
video/video_bink/bink_material.h
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video/video_bink/bink_material.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef BINK_MATERIAL_H
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#define BINK_MATERIAL_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class IFileSystem;
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class IMaterialSystem;
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class CBinkMaterial;
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//-----------------------------------------------------------------------------
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// Global interfaces - you already did the needed includes, right?
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//-----------------------------------------------------------------------------
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extern IFileSystem *g_pFileSystem;
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extern IMaterialSystem *materials;
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#include "video/ivideoservices.h"
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#include "video_macros.h"
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#include "bink_common.h"
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#include "materialsystem/itexture.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/MaterialSystemUtil.h"
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extern "C"
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{
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#include <libavutil/imgutils.h>
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#include <libavutil/samplefmt.h>
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#include <libavutil/timestamp.h>
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#include <libavcodec/avcodec.h>
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#include <libavformat/avformat.h>
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}
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// -----------------------------------------------------------------------------
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// Texture regenerator - callback to get new movie pixels into the texture
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// -----------------------------------------------------------------------------
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class CBinkMaterialRGBTextureRegenerator : public ITextureRegenerator
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{
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public:
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CBinkMaterialRGBTextureRegenerator();
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~CBinkMaterialRGBTextureRegenerator();
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void SetSourceImage( uint8_t *SrcImage, int nWidth, int nHeight );
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// Inherited from ITextureRegenerator
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virtual void RegenerateTextureBits( ITexture *pTexture, IVTFTexture *pVTFTexture, Rect_t *pRect );
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virtual void Release();
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private:
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uint8_t *m_SrcImage;
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int m_nSourceWidth;
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int m_nSourceHeight;
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};
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// -----------------------------------------------------------------------------
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// Class used to play a QuickTime video onto a texture
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// -----------------------------------------------------------------------------
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class CBinkMaterial : public IVideoMaterial
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{
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public:
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CBinkMaterial();
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~CBinkMaterial();
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static const int MAX_FILENAME_LEN = 255;
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static const int MAX_MATERIAL_NAME_LEN = 255;
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static const int TEXTURE_SIZE_ALIGNMENT = 8;
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// Initializes, shuts down the material
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bool Init( const char *pMaterialName, const char *pFileName, VideoPlaybackFlags_t flags );
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void Shutdown();
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// Video information functions
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virtual const char *GetVideoFileName(); // Gets the file name of the video this material is playing
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virtual VideoResult_t GetLastResult(); // Gets detailed info on the last operation
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virtual VideoFrameRate_t &GetVideoFrameRate(); // Returns the frame rate of the associated video in FPS
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// Audio Functions
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virtual bool HasAudio(); // Query if the video has an audio track
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virtual bool SetVolume( float fVolume ); // Adjust the playback volume
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virtual float GetVolume(); // Query the current volume
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virtual void SetMuted( bool bMuteState ); // Mute/UnMutes the audio playback
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virtual bool IsMuted(); // Query muted status
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virtual VideoResult_t SoundDeviceCommand( VideoSoundDeviceOperation_t operation, void *pDevice = nullptr, void *pData = nullptr ); // Assign Sound Device for this Video Material
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// Video playback state functions
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virtual bool IsVideoReadyToPlay(); // Queries if the video material was initialized successfully and is ready for playback, but not playing or finished
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virtual bool IsVideoPlaying(); // Is the video currently playing (and needs update calls, etc)
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virtual bool IsNewFrameReady(); // Do we have a new frame to get & display?
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virtual bool IsFinishedPlaying(); // Have we reached the end of the movie
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virtual bool StartVideo(); // Starts the video playing
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virtual bool StopVideo(); // Terminates the video playing
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virtual void SetLooping( bool bLoopVideo ); // Sets the video to loop (or not)
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virtual bool IsLooping(); // Queries if the video is looping
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virtual void SetPaused( bool bPauseState ); // Pauses or Unpauses video playback
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virtual bool IsPaused(); // Queries if the video is paused
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// Position in playback functions
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virtual float GetVideoDuration(); // Returns the duration of the associated video in seconds
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virtual int GetFrameCount(); // Returns the total number of (unique) frames in the video
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virtual bool SetFrame( int FrameNum ); // Sets the current frame # in the video to play next
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virtual int GetCurrentFrame(); // Gets the current frame # for the video playback, 0 Based
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virtual bool SetTime( float flTime ); // Sets the video playback to specified time (in seconds)
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virtual float GetCurrentVideoTime(); // Gets the current time in the video playback
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// Update function
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virtual bool Update(); // Updates the video frame to reflect the time passed, true = new frame available
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// Material / Texture Info functions
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virtual IMaterial *GetMaterial(); // Gets the IMaterial associated with an video material
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virtual void GetVideoTexCoordRange( float *pMaxU, float *pMaxV ) ; // Returns the max texture coordinate of the video portion of the material surface ( 0.0, 0.0 to U, V )
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virtual void GetVideoImageSize( int *pWidth, int *pHeight ); // Returns the frame size of the Video Image Frame in pixels ( the stored in a subrect of the material itself)
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private:
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friend class CBinkMaterialRGBTextureRegenerator;
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void Reset(); // clears internal state
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void SetFileName( const char *theMovieFileName );
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VideoResult_t SetResult( VideoResult_t status );
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// Initializes, shuts down the video stream
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void OpenMovie( const char *theMovieFileName );
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void CloseFile();
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// Initializes, shuts down the procedural texture
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void CreateProceduralTexture( const char *pTextureName );
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void DestroyProceduralTexture();
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// Initializes, shuts down the procedural material
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void CreateProceduralMaterial( const char *pMaterialName );
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void DestroyProceduralMaterial();
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CBinkMaterialRGBTextureRegenerator m_TextureRegen;
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VideoResult_t m_LastResult;
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CMaterialReference m_Material; // Ref to Material used for rendering the video frame
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CTextureReference m_Texture; // Ref to the renderable texture which contains the most recent video frame (in a sub-rect)
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float m_TexCordU; // Max U texture coordinate of the texture sub-rect which holds the video frame
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float m_TexCordV; // Max V texture coordinate of the texture sub-rect which holds the video frame
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int m_VideoFrameWidth; // Size of the movie frame in pixels
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int m_VideoFrameHeight;
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char *m_pFileName; // resolved filename of the movie being played
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VideoPlaybackFlags_t m_PlaybackFlags; // option flags user supplied
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bool m_bInitCalled;
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bool m_bMovieInitialized;
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bool m_bMoviePlaying;
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bool m_bMovieFinishedPlaying;
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bool m_bMoviePaused;
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bool m_bLoopMovie;
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bool m_bHasAudio;
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bool m_bMuted;
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float m_CurrentVolume;
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// QuickTime Stuff
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float m_QTMovieTimeScale;
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float m_QTMoviefloat; // Units per second
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float m_QTMovieDuration; // movie duration in float Units Per Second
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float m_QTMovieDurationinSec; // movie duration in seconds
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VideoFrameRate_t m_QTMovieFrameRate; // Frame Rate of movie
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int m_QTMovieFrameCount;
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double m_MovieFirstFrameTime;
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double m_NextInterestingTimeToPlay;
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float m_MoviePauseTime;
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// AV stuff
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AVFrame *m_AVFrame;
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AVPacket *m_AVPkt;
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AVFormatContext *m_AVFmtCtx;
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int m_AVVideoStreamID;
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int m_AVAudioStreamID;
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AVCodecContext *m_AVVideoDecCtx ;
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AVCodecContext *m_AVAudioDecCtx ;
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AVStream *m_AVVideoStream;
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AVStream *m_AVAudioStream;
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int m_AVPixFormat;
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double m_MovieFrameDuration;
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uint8_t *m_AVVideoData[4];
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uint8_t *m_RGBData;
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int m_AVVideoLinesize[4];
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};
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#endif // BINK_MATERIAL_H
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345
video/video_bink/bink_video.cpp
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345
video/video_bink/bink_video.cpp
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================
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#include "bink_video.h"
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#include "video_macros.h"
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#include "filesystem.h"
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#include "tier0/icommandline.h"
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#include "tier1/strtools.h"
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#include "tier1/utllinkedlist.h"
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#include "tier1/KeyValues.h"
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#include "materialsystem/imaterial.h"
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#include "materialsystem/imaterialsystem.h"
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#include "materialsystem/MaterialSystemUtil.h"
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#include "materialsystem/itexture.h"
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#include "vtf/vtf.h"
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#include "pixelwriter.h"
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#include "tier2/tier2.h"
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#include "platform.h"
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#include "tier0/memdbgon.h"
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#include "bink_material.h"
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// ===========================================================================
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// Singleton to expose Bink video subsystem
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// ===========================================================================
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static CBinkVideoSubSystem g_BinkSystem;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CBinkVideoSubSystem, IVideoSubSystem, VIDEO_SUBSYSTEM_INTERFACE_VERSION, g_BinkSystem );
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// ===========================================================================
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// List of file extensions and features supported by this subsystem
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// ===========================================================================
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VideoFileExtensionInfo_t s_BinkExtensions[] =
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{
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{ ".bik", VideoSystem::BINK, VideoSystemFeature::PLAY_VIDEO_FILE_IN_MATERIAL },
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};
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const int s_BinkExtensionCount = ARRAYSIZE( s_BinkExtensions );
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const VideoSystemFeature_t CBinkVideoSubSystem::DEFAULT_FEATURE_SET = VideoSystemFeature::PLAY_VIDEO_FILE_IN_MATERIAL;
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// ===========================================================================
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// CBinkVideoSubSystem class
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// ===========================================================================
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CBinkVideoSubSystem::CBinkVideoSubSystem() :
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m_bBinkInitialized( false ),
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m_LastResult( VideoResult::SUCCESS ),
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m_CurrentStatus( VideoSystemStatus::NOT_INITIALIZED ),
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m_AvailableFeatures( CBinkVideoSubSystem::DEFAULT_FEATURE_SET ),
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m_pCommonServices( nullptr )
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{
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}
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CBinkVideoSubSystem::~CBinkVideoSubSystem()
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{
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ShutdownBink(); // Super redundant safety check
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}
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// ===========================================================================
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// IAppSystem methods
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// ===========================================================================
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bool CBinkVideoSubSystem::Connect( CreateInterfaceFn factory )
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{
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if ( !BaseClass::Connect( factory ) )
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{
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return false;
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}
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if ( g_pFullFileSystem == nullptr || materials == nullptr )
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{
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Msg( "Bink video subsystem failed to connect to missing a required system\n" );
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return false;
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}
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return true;
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}
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void CBinkVideoSubSystem::Disconnect()
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{
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BaseClass::Disconnect();
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}
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void* CBinkVideoSubSystem::QueryInterface( const char *pInterfaceName )
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{
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if ( IS_NOT_EMPTY( pInterfaceName ) )
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{
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if ( V_strncmp( pInterfaceName, VIDEO_SUBSYSTEM_INTERFACE_VERSION, Q_strlen( VIDEO_SUBSYSTEM_INTERFACE_VERSION ) + 1) == STRINGS_MATCH )
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{
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return (IVideoSubSystem*) this;
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}
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}
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return nullptr;
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}
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InitReturnVal_t CBinkVideoSubSystem::Init()
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{
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InitReturnVal_t nRetVal = BaseClass::Init();
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if ( nRetVal != INIT_OK )
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{
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return nRetVal;
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}
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return INIT_OK;
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}
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void CBinkVideoSubSystem::Shutdown()
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{
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// Make sure we shut down Bink
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ShutdownBink();
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BaseClass::Shutdown();
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}
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// ===========================================================================
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// IVideoSubSystem identification methods
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// ===========================================================================
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VideoSystem_t CBinkVideoSubSystem::GetSystemID()
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{
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return VideoSystem::BINK;
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}
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VideoSystemStatus_t CBinkVideoSubSystem::GetSystemStatus()
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{
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return m_CurrentStatus;
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}
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VideoSystemFeature_t CBinkVideoSubSystem::GetSupportedFeatures()
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{
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return m_AvailableFeatures;
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}
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const char* CBinkVideoSubSystem::GetVideoSystemName()
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{
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return "BINK";
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}
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// ===========================================================================
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// IVideoSubSystem setup and shutdown services
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// ===========================================================================
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bool CBinkVideoSubSystem::InitializeVideoSystem( IVideoCommonServices *pCommonServices )
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{
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m_AvailableFeatures = DEFAULT_FEATURE_SET; // Put here because of issue with static const int, binary OR and DEBUG builds
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AssertPtr( pCommonServices );
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m_pCommonServices = pCommonServices;
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return ( m_bBinkInitialized ) ? true : SetupBink();
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}
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bool CBinkVideoSubSystem::ShutdownVideoSystem()
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{
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return ( m_bBinkInitialized ) ? ShutdownBink() : true;
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}
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VideoResult_t CBinkVideoSubSystem::VideoSoundDeviceCMD( VideoSoundDeviceOperation_t operation, void *pDevice, void *pData )
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{
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switch ( operation )
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{
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case VideoSoundDeviceOperation::SET_DIRECT_SOUND_DEVICE:
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{
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return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
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}
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case VideoSoundDeviceOperation::SET_MILES_SOUND_DEVICE:
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case VideoSoundDeviceOperation::HOOK_X_AUDIO:
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{
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return SetResult( VideoResult::OPERATION_NOT_SUPPORTED );
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}
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default:
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{
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return SetResult( VideoResult::UNKNOWN_OPERATION );
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}
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}
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}
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// ===========================================================================
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// IVideoSubSystem supported extensions & features
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// ===========================================================================
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int CBinkVideoSubSystem::GetSupportedFileExtensionCount()
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{
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return s_BinkExtensionCount;
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}
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const char* CBinkVideoSubSystem::GetSupportedFileExtension( int num )
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{
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return ( num < 0 || num >= s_BinkExtensionCount ) ? nullptr : s_BinkExtensions[num].m_FileExtension;
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}
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VideoSystemFeature_t CBinkVideoSubSystem::GetSupportedFileExtensionFeatures( int num )
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{
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return ( num < 0 || num >= s_BinkExtensionCount ) ? VideoSystemFeature::NO_FEATURES : s_BinkExtensions[num].m_VideoFeatures;
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}
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// ===========================================================================
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// IVideoSubSystem Video Playback and Recording Services
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// ===========================================================================
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VideoResult_t CBinkVideoSubSystem::PlayVideoFileFullScreen( const char *filename, void *mainWindow, int windowWidth, int windowHeight, int desktopWidth, int desktopHeight, bool windowed, float forcedMinTime, VideoPlaybackFlags_t playbackFlags )
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{
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return SetResult( VideoResult::FEATURE_NOT_AVAILABLE );
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}
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// ===========================================================================
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// IVideoSubSystem Video Material Services
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// note that the filename is absolute and has already resolved any paths
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// ===========================================================================
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IVideoMaterial* CBinkVideoSubSystem::CreateVideoMaterial( const char *pMaterialName, const char *pVideoFileName, VideoPlaybackFlags_t flags )
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{
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SetResult( VideoResult::BAD_INPUT_PARAMETERS );
|
||||
AssertExitN( m_CurrentStatus == VideoSystemStatus::OK && IS_NOT_EMPTY( pMaterialName ) || IS_NOT_EMPTY( pVideoFileName ) );
|
||||
|
||||
CBinkMaterial *pVideoMaterial = new CBinkMaterial();
|
||||
if ( pVideoMaterial == nullptr || pVideoMaterial->Init( pMaterialName, pVideoFileName, flags ) == false )
|
||||
{
|
||||
SAFE_DELETE( pVideoMaterial );
|
||||
SetResult( VideoResult::VIDEO_ERROR_OCCURED );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
IVideoMaterial *pInterface = (IVideoMaterial*) pVideoMaterial;
|
||||
m_MaterialList.AddToTail( pInterface );
|
||||
|
||||
SetResult( VideoResult::SUCCESS );
|
||||
return pInterface;
|
||||
}
|
||||
|
||||
|
||||
VideoResult_t CBinkVideoSubSystem::DestroyVideoMaterial( IVideoMaterial *pVideoMaterial )
|
||||
{
|
||||
AssertExitV( m_CurrentStatus == VideoSystemStatus::OK, SetResult( VideoResult::SYSTEM_NOT_AVAILABLE ) );
|
||||
AssertPtrExitV( pVideoMaterial, SetResult( VideoResult::BAD_INPUT_PARAMETERS ) );
|
||||
|
||||
if ( m_MaterialList.Find( pVideoMaterial ) != -1 )
|
||||
{
|
||||
CBinkMaterial *pObject = (CBinkMaterial*) pVideoMaterial;
|
||||
pObject->Shutdown();
|
||||
delete pObject;
|
||||
|
||||
m_MaterialList.FindAndFastRemove( pVideoMaterial );
|
||||
|
||||
return SetResult( VideoResult::SUCCESS );
|
||||
}
|
||||
|
||||
return SetResult (VideoResult::MATERIAL_NOT_FOUND );
|
||||
}
|
||||
|
||||
|
||||
// ===========================================================================
|
||||
// IVideoSubSystem Video Recorder Services
|
||||
// ===========================================================================
|
||||
IVideoRecorder* CBinkVideoSubSystem::CreateVideoRecorder()
|
||||
{
|
||||
SetResult( VideoResult::FEATURE_NOT_AVAILABLE );
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
VideoResult_t CBinkVideoSubSystem::DestroyVideoRecorder( IVideoRecorder *pRecorder )
|
||||
{
|
||||
return SetResult( VideoResult::FEATURE_NOT_AVAILABLE );
|
||||
}
|
||||
|
||||
VideoResult_t CBinkVideoSubSystem::CheckCodecAvailability( VideoEncodeCodec_t codec )
|
||||
{
|
||||
AssertExitV( m_CurrentStatus == VideoSystemStatus::OK, SetResult( VideoResult::SYSTEM_NOT_AVAILABLE ) );
|
||||
AssertExitV( codec >= VideoEncodeCodec::DEFAULT_CODEC && codec < VideoEncodeCodec::CODEC_COUNT, SetResult( VideoResult::BAD_INPUT_PARAMETERS ) );
|
||||
|
||||
return SetResult( VideoResult::FEATURE_NOT_AVAILABLE );
|
||||
}
|
||||
|
||||
|
||||
// ===========================================================================
|
||||
// Status support
|
||||
// ===========================================================================
|
||||
VideoResult_t CBinkVideoSubSystem::GetLastResult()
|
||||
{
|
||||
return m_LastResult;
|
||||
}
|
||||
|
||||
|
||||
VideoResult_t CBinkVideoSubSystem::SetResult( VideoResult_t status )
|
||||
{
|
||||
m_LastResult = status;
|
||||
return status;
|
||||
}
|
||||
|
||||
|
||||
// ===========================================================================
|
||||
// Bink Initialization & Shutdown
|
||||
// ===========================================================================
|
||||
bool CBinkVideoSubSystem::SetupBink()
|
||||
{
|
||||
SetResult( VideoResult::INITIALIZATION_ERROR_OCCURED);
|
||||
AssertExitF( m_bBinkInitialized == false );
|
||||
|
||||
// This is set early to indicate we have already been through here, even if we error out for some reason
|
||||
m_bBinkInitialized = true;
|
||||
m_CurrentStatus = VideoSystemStatus::OK;
|
||||
m_AvailableFeatures = DEFAULT_FEATURE_SET;
|
||||
// $$INIT CODE HERE$$
|
||||
|
||||
|
||||
// Note that we are now open for business....
|
||||
m_bBinkInitialized = true;
|
||||
SetResult( VideoResult::SUCCESS );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool CBinkVideoSubSystem::ShutdownBink()
|
||||
{
|
||||
if ( m_bBinkInitialized && m_CurrentStatus == VideoSystemStatus::OK )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
m_bBinkInitialized = false;
|
||||
m_CurrentStatus = VideoSystemStatus::NOT_INITIALIZED;
|
||||
m_AvailableFeatures = VideoSystemFeature::NO_FEATURES;
|
||||
SetResult( VideoResult::SUCCESS );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
109
video/video_bink/bink_video.h
Normal file
109
video/video_bink/bink_video.h
Normal file
@ -0,0 +1,109 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose:
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
|
||||
#ifndef BINK_VIDEO_H
|
||||
#define BINK_VIDEO_H
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
class IFileSystem;
|
||||
class IMaterialSystem;
|
||||
class CQuickTimeMaterial;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Global interfaces - you already did the needed includes, right?
|
||||
//-----------------------------------------------------------------------------
|
||||
extern IFileSystem *g_pFileSystem;
|
||||
extern IMaterialSystem *materials;
|
||||
|
||||
#include "video/ivideoservices.h"
|
||||
#include "videosubsystem.h"
|
||||
|
||||
#include "utlvector.h"
|
||||
#include "tier1/KeyValues.h"
|
||||
#include "tier0/platform.h"
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
// CQuickTimeVideoSubSystem - Implementation of IVideoSubSystem
|
||||
// -----------------------------------------------------------------------------
|
||||
class CBinkVideoSubSystem : public CTier2AppSystem< IVideoSubSystem >
|
||||
{
|
||||
typedef CTier2AppSystem< IVideoSubSystem > BaseClass;
|
||||
|
||||
public:
|
||||
CBinkVideoSubSystem();
|
||||
~CBinkVideoSubSystem();
|
||||
|
||||
// Inherited from IAppSystem
|
||||
virtual bool Connect( CreateInterfaceFn factory );
|
||||
virtual void Disconnect();
|
||||
virtual void *QueryInterface( const char *pInterfaceName );
|
||||
virtual InitReturnVal_t Init();
|
||||
virtual void Shutdown();
|
||||
|
||||
// Inherited from IVideoSubSystem
|
||||
|
||||
// SubSystem Identification functions
|
||||
virtual VideoSystem_t GetSystemID();
|
||||
virtual VideoSystemStatus_t GetSystemStatus();
|
||||
virtual VideoSystemFeature_t GetSupportedFeatures();
|
||||
virtual const char *GetVideoSystemName();
|
||||
|
||||
// Setup & Shutdown Services
|
||||
virtual bool InitializeVideoSystem( IVideoCommonServices *pCommonServices );
|
||||
virtual bool ShutdownVideoSystem();
|
||||
|
||||
virtual VideoResult_t VideoSoundDeviceCMD( VideoSoundDeviceOperation_t operation, void *pDevice = nullptr, void *pData = nullptr );
|
||||
|
||||
// get list of file extensions and features we support
|
||||
virtual int GetSupportedFileExtensionCount();
|
||||
virtual const char *GetSupportedFileExtension( int num );
|
||||
virtual VideoSystemFeature_t GetSupportedFileExtensionFeatures( int num );
|
||||
|
||||
// Video Playback and Recording Services
|
||||
virtual VideoResult_t PlayVideoFileFullScreen( const char *filename, void *mainWindow, int windowWidth, int windowHeight, int desktopWidth, int desktopHeight, bool windowed, float forcedMinTime, VideoPlaybackFlags_t playbackFlags );
|
||||
|
||||
// Create/destroy a video material
|
||||
virtual IVideoMaterial *CreateVideoMaterial( const char *pMaterialName, const char *pVideoFileName, VideoPlaybackFlags_t flags );
|
||||
virtual VideoResult_t DestroyVideoMaterial( IVideoMaterial *pVideoMaterial );
|
||||
|
||||
// Create/destroy a video encoder
|
||||
virtual IVideoRecorder *CreateVideoRecorder();
|
||||
virtual VideoResult_t DestroyVideoRecorder( IVideoRecorder *pRecorder );
|
||||
|
||||
virtual VideoResult_t CheckCodecAvailability( VideoEncodeCodec_t codec );
|
||||
|
||||
virtual VideoResult_t GetLastResult();
|
||||
|
||||
private:
|
||||
|
||||
bool SetupBink();
|
||||
bool ShutdownBink();
|
||||
|
||||
VideoResult_t SetResult( VideoResult_t status );
|
||||
|
||||
bool m_bBinkInitialized;
|
||||
VideoResult_t m_LastResult;
|
||||
|
||||
VideoSystemStatus_t m_CurrentStatus;
|
||||
VideoSystemFeature_t m_AvailableFeatures;
|
||||
|
||||
IVideoCommonServices *m_pCommonServices;
|
||||
|
||||
CUtlVector< IVideoMaterial* > m_MaterialList;
|
||||
CUtlVector< IVideoRecorder* > m_RecorderList;
|
||||
|
||||
static const VideoSystemFeature_t DEFAULT_FEATURE_SET;
|
||||
};
|
||||
|
||||
#endif // BINK_VIDEO_H
|
55
video/video_bink/wscript
Executable file
55
video/video_bink/wscript
Executable file
@ -0,0 +1,55 @@
|
||||
#! /usr/bin/env python
|
||||
# encoding: utf-8
|
||||
|
||||
from waflib import Utils
|
||||
import os
|
||||
|
||||
top = '.'
|
||||
PROJECT_NAME = 'video_bink'
|
||||
|
||||
def options(opt):
|
||||
# stub
|
||||
return
|
||||
|
||||
def configure(conf):
|
||||
return
|
||||
|
||||
def build(bld):
|
||||
source = [
|
||||
'bink_material.cpp',
|
||||
'bink_video.cpp',
|
||||
'yuv_rgb.c',
|
||||
'../../public/tier0/memoverride.cpp'
|
||||
]
|
||||
|
||||
includes = [
|
||||
'.',
|
||||
'../../public',
|
||||
'../../public/tier0',
|
||||
'../../public/tier1',
|
||||
'../../common',
|
||||
'../'
|
||||
] + bld.env.INCLUDES_SDL2
|
||||
|
||||
defines = []
|
||||
|
||||
libs = ['tier0','tier1','tier2','tier3','vstdlib', 'AVCODEC', 'AVUTIL', 'AVFORMAT']
|
||||
|
||||
if bld.env.DEST_OS == 'win32':
|
||||
libs += ['USER32']
|
||||
|
||||
install_path = bld.env.LIBDIR
|
||||
|
||||
bld.shlib(
|
||||
source = source,
|
||||
target = PROJECT_NAME,
|
||||
name = PROJECT_NAME,
|
||||
features = 'c cxx',
|
||||
includes = includes,
|
||||
defines = defines,
|
||||
use = libs,
|
||||
install_path = install_path,
|
||||
subsystem = bld.env.MSVC_SUBSYSTEM,
|
||||
idx = bld.get_taskgen_count()
|
||||
)
|
||||
|
1312
video/video_bink/yuv_rgb.c
Normal file
1312
video/video_bink/yuv_rgb.c
Normal file
File diff suppressed because it is too large
Load Diff
155
video/video_bink/yuv_rgb.h
Normal file
155
video/video_bink/yuv_rgb.h
Normal file
@ -0,0 +1,155 @@
|
||||
// Copyright 2016 Adrien Descamps
|
||||
// Distributed under BSD 3-Clause License
|
||||
|
||||
// Provide optimized functions to convert images from 8bits yuv420 to rgb24 format
|
||||
|
||||
// There are a few slightly different variations of the YCbCr color space with different parameters that
|
||||
// change the conversion matrix.
|
||||
// The three most common YCbCr color space, defined by BT.601, BT.709 and JPEG standard are implemented here.
|
||||
// See the respective standards for details
|
||||
// The matrix values used are derived from http://www.equasys.de/colorconversion.html
|
||||
|
||||
// YUV420 is stored as three separate channels, with U and V (Cb and Cr) subsampled by a 2 factor
|
||||
// For conversion from yuv to rgb, no interpolation is done, and the same UV value are used for 4 rgb pixels. This
|
||||
// is suboptimal for image quality, but by far the fastest method.
|
||||
|
||||
// For all methods, width and height should be even, if not, the last row/column of the result image won't be affected.
|
||||
// For sse methods, if the width if not divisable by 32, the last (width%32) pixels of each line won't be affected.
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
typedef enum
|
||||
{
|
||||
YCBCR_JPEG,
|
||||
YCBCR_601,
|
||||
YCBCR_709
|
||||
} YCbCrType;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// yuv to rgb, standard c implementation
|
||||
void yuv420_rgb24_std(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv to rgb, yuv in nv12 semi planar format
|
||||
void nv12_rgb24_std(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv to rgb, yuv in nv12 semi planar format
|
||||
void nv21_rgb24_std(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv to rgb, sse implementation
|
||||
// pointers must be 16 byte aligned, and strides must be divisable by 16
|
||||
void yuv420_rgb24_sse(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv to rgb, sse implementation
|
||||
// pointers do not need to be 16 byte aligned
|
||||
void yuv420_rgb24_sseu(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *u, const uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv nv12 to rgb, sse implementation
|
||||
// pointers must be 16 byte aligned, and strides must be divisable by 16
|
||||
void nv12_rgb24_sse(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv nv12 to rgb, sse implementation
|
||||
// pointers do not need to be 16 byte aligned
|
||||
void nv12_rgb24_sseu(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv nv21 to rgb, sse implementation
|
||||
// pointers must be 16 byte aligned, and strides must be divisable by 16
|
||||
void nv21_rgb24_sse(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// yuv nv21 to rgb, sse implementation
|
||||
// pointers do not need to be 16 byte aligned
|
||||
void nv21_rgb24_sseu(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *y, const uint8_t *uv, uint32_t y_stride, uint32_t uv_stride,
|
||||
uint8_t *rgb, uint32_t rgb_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
|
||||
|
||||
|
||||
// rgb to yuv, standard c implementation
|
||||
void rgb24_yuv420_std(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *rgb, uint32_t rgb_stride,
|
||||
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// rgb to yuv, sse implementation
|
||||
// pointers must be 16 byte aligned, and strides must be divisible by 16
|
||||
void rgb24_yuv420_sse(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *rgb, uint32_t rgb_stride,
|
||||
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// rgb to yuv, sse implementation
|
||||
// pointers do not need to be 16 byte aligned
|
||||
void rgb24_yuv420_sseu(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *rgb, uint32_t rgb_stride,
|
||||
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// rgba to yuv, standard c implementation
|
||||
// alpha channel is ignored
|
||||
void rgb32_yuv420_std(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *rgba, uint32_t rgba_stride,
|
||||
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// rgba to yuv, sse implementation
|
||||
// pointers must be 16 byte aligned, and strides must be divisible by 16
|
||||
// alpha channel is ignored
|
||||
void rgb32_yuv420_sse(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *rgba, uint32_t rgba_stride,
|
||||
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
// rgba to yuv, sse implementation
|
||||
// pointers do not need to be 16 byte aligned
|
||||
// alpha channel is ignored
|
||||
void rgb32_yuv420_sseu(
|
||||
uint32_t width, uint32_t height,
|
||||
const uint8_t *rgba, uint32_t rgba_stride,
|
||||
uint8_t *y, uint8_t *u, uint8_t *v, uint32_t y_stride, uint32_t uv_stride,
|
||||
YCbCrType yuv_type);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user