source-engine/materialsystem/stdshaders/water_dx60.cpp

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2020-04-22 16:56:21 +00:00
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "shaderlib/cshader.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// NOTE: Water DX60 is located in LightmappedGeneric_DX6 so it can inherit
DEFINE_FALLBACK_SHADER( Water, Water_DX60 )