source-engine/materialsystem/stdshaders/bik_vs11.vsh

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2020-04-22 16:56:21 +00:00
vs.1.1
#include "macros.vsh"
&AllocateRegister( \$projPos );
dp4 $projPos.x, $vPos, $cModelViewProj0
dp4 $projPos.y, $vPos, $cModelViewProj1
dp4 $projPos.z, $vPos, $cModelViewProj2
dp4 $projPos.w, $vPos, $cModelViewProj3
mov oPos, $projPos
mov oT0, $vTexCoord0
mov oT1, $vTexCoord0
mov oT2, $vTexCoord0
mov oT3, $vTexCoord0
&FreeRegister( \$projPos );