mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//===========================================================================//
|
||
|
|
||
|
#include "BaseVSShader.h"
|
||
|
#include "debugdrawenvmapmask_vs20.inc"
|
||
|
#include "debugdrawenvmapmask_ps20.inc"
|
||
|
#include "debugdrawenvmapmask_ps20b.inc"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
BEGIN_VS_SHADER_FLAGS( DebugDrawEnvmapMask, "Help for DebugDrawEnvmapMask", SHADER_NOT_EDITABLE )
|
||
|
|
||
|
BEGIN_SHADER_PARAMS
|
||
|
SHADER_PARAM( SHOWALPHA, SHADER_PARAM_TYPE_INTEGER, "0", "" )
|
||
|
END_SHADER_PARAMS
|
||
|
|
||
|
SHADER_INIT_PARAMS()
|
||
|
{
|
||
|
SET_FLAGS2( MATERIAL_VAR2_SUPPORTS_HW_SKINNING );
|
||
|
}
|
||
|
|
||
|
SHADER_INIT
|
||
|
{
|
||
|
}
|
||
|
|
||
|
SHADER_FALLBACK
|
||
|
{
|
||
|
if( g_pHardwareConfig->GetDXSupportLevel() < 90 )
|
||
|
{
|
||
|
// Assert( 0 );
|
||
|
return "Wireframe";
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
SHADER_DRAW
|
||
|
{
|
||
|
SHADOW_STATE
|
||
|
{
|
||
|
pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
|
||
|
|
||
|
// Set stream format (note that this shader supports compression)
|
||
|
unsigned int flags = VERTEX_POSITION | VERTEX_FORMAT_COMPRESSED;
|
||
|
int nTexCoordCount = 1;
|
||
|
int userDataSize = 0;
|
||
|
pShaderShadow->VertexShaderVertexFormat( flags, nTexCoordCount, NULL, userDataSize );
|
||
|
|
||
|
DECLARE_STATIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 );
|
||
|
SET_STATIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 );
|
||
|
|
||
|
if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
|
||
|
{
|
||
|
DECLARE_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b );
|
||
|
SET_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DECLARE_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 );
|
||
|
SET_STATIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 );
|
||
|
}
|
||
|
}
|
||
|
DYNAMIC_STATE
|
||
|
{
|
||
|
int numBones = s_pShaderAPI->GetCurrentNumBones();
|
||
|
|
||
|
DECLARE_DYNAMIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 );
|
||
|
SET_DYNAMIC_VERTEX_SHADER_COMBO( SKINNING, numBones > 0 );
|
||
|
SET_DYNAMIC_VERTEX_SHADER_COMBO( COMPRESSED_VERTS, (int)vertexCompression );
|
||
|
SET_DYNAMIC_VERTEX_SHADER( debugdrawenvmapmask_vs20 );
|
||
|
|
||
|
bool bShowAlpha = params[SHOWALPHA]->GetIntValue() ? true : false;
|
||
|
if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
|
||
|
{
|
||
|
DECLARE_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b );
|
||
|
SET_DYNAMIC_PIXEL_SHADER_COMBO( SHOWALPHA, bShowAlpha );
|
||
|
SET_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20b );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DECLARE_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 );
|
||
|
SET_DYNAMIC_PIXEL_SHADER_COMBO( SHOWALPHA, bShowAlpha );
|
||
|
SET_DYNAMIC_PIXEL_SHADER( debugdrawenvmapmask_ps20 );
|
||
|
}
|
||
|
|
||
|
BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME );
|
||
|
SetVertexShaderTextureTransform( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0, BASETEXTURETRANSFORM );
|
||
|
}
|
||
|
Draw();
|
||
|
}
|
||
|
END_SHADER
|