mirror of
https://github.com/nillerusr/source-engine.git
synced 2024-12-22 14:16:50 +00:00
44 lines
1.0 KiB
Plaintext
44 lines
1.0 KiB
Plaintext
|
ps.1.1
|
||
|
|
||
|
;------------------------------------------------------------------------------
|
||
|
; Computes the diffuse component of lighting using lightmap + bumpmap
|
||
|
; t0 - Normalmap
|
||
|
; t1 - Lightmap1
|
||
|
; t2 - Lightmap2
|
||
|
; t3 - Lightmap3
|
||
|
;
|
||
|
; The texture coordinates need to be defined as follows:
|
||
|
; tc0 - Normalmap and lightmap texture coordinates
|
||
|
; c0, c1, c2 - Axes of the lightmap coordinate system in tangent space
|
||
|
; c3 = a
|
||
|
; c4 = b
|
||
|
; c5 = c in a quadratic approx to pow( 1/2.2 )
|
||
|
;------------------------------------------------------------------------------
|
||
|
|
||
|
; Get the 3-vector from the normal map
|
||
|
tex t0
|
||
|
|
||
|
; Sample the lightmaps
|
||
|
tex t1
|
||
|
tex t2
|
||
|
tex t3
|
||
|
|
||
|
; Compute the dot product of axis 1 and the normal
|
||
|
dp3_sat r1, t0_bx2, c0
|
||
|
; Modulate the lightmap color by N dot Axis 1
|
||
|
mul r0, t1, r1
|
||
|
|
||
|
; Do the same for the other two axes
|
||
|
dp3_sat r1, t0_bx2, c1
|
||
|
mad r0, r1, t2, r0
|
||
|
|
||
|
dp3_sat r1, t0_bx2, c2
|
||
|
mad r0, r1, t3, r0
|
||
|
|
||
|
; Do quadratic approximation to pow( x, 1 / 2.2 )
|
||
|
;mad r1, c3, r0, c4 ; r1 = a*x + b
|
||
|
;mad_x2_sat r0, r1, r0, c5 ; r0 = r1*x + c = a*x*x + b*x + c
|
||
|
|
||
|
|
||
|
|