source-engine/choreoobjects/wscript

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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'choreoobjects'
def options(opt):
# stub
return
def configure(conf):
return
def build(bld):
source = [
'../game/shared/choreoactor.cpp',
'../game/shared/choreochannel.cpp',
'../game/shared/choreoevent.cpp',
'../game/shared/choreoscene.cpp',
'../game/shared/sceneimage.cpp'
]
includes = [
'.',
'../game/shared',
'../utils/common',
'../public/tier0',
'../public/tier1',
'../public',
'../common'
]
defines = []
libs = []
install_path = bld.env.PREFIX
bld.stlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)