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44 lines
1.1 KiB
C
44 lines
1.1 KiB
C
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#ifndef CLIENT_DLL
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#include "props.h"
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#include "asw_prop_physics.h"
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#else
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#include "c_props.h"
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#include "c_asw_prop_physics.h"
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#endif
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// This is a physics prop that can only be damaged effectively with the mining laser
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// (used for the rocks in Timor Station)
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#if defined( CLIENT_DLL )
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#define CASW_Prop_Laserable C_ASW_Prop_Laserable
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#define CASW_Prop_Physics C_ASW_Prop_Physics
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#endif
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class CASW_Prop_Laserable : public CASW_Prop_Physics
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{
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DECLARE_CLASS( CASW_Prop_Laserable, CASW_Prop_Physics );
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DECLARE_NETWORKCLASS();
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DECLARE_DATADESC();
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public:
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CASW_Prop_Laserable();
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#ifndef CLIENT_DLL
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void Spawn( void );
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void Precache( void );
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void Activate( void );
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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virtual void OnBreak( const Vector &vecVelocity, const AngularImpulse &angVel, CBaseEntity *pBreaker );
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string_t m_Key_BreakEffect;
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string_t m_Key_BreakSound;
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CNetworkString( m_iszBreakEffect, 255 );
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CNetworkString( m_iszBreakSound, 255 );
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float m_fNextLaseredEventTime;
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#else
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virtual void UpdateOnRemove( void );
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char m_iszBreakEffect[255];
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char m_iszBreakSound[255];
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#endif
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};
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