#ifndef CLIENT_DLL #include "props.h" #include "asw_prop_physics.h" #else #include "c_props.h" #include "c_asw_prop_physics.h" #endif // This is a physics prop that can only be damaged effectively with the mining laser // (used for the rocks in Timor Station) #if defined( CLIENT_DLL ) #define CASW_Prop_Laserable C_ASW_Prop_Laserable #define CASW_Prop_Physics C_ASW_Prop_Physics #endif class CASW_Prop_Laserable : public CASW_Prop_Physics { DECLARE_CLASS( CASW_Prop_Laserable, CASW_Prop_Physics ); DECLARE_NETWORKCLASS(); DECLARE_DATADESC(); public: CASW_Prop_Laserable(); #ifndef CLIENT_DLL void Spawn( void ); void Precache( void ); void Activate( void ); virtual int OnTakeDamage( const CTakeDamageInfo &info ); virtual void OnBreak( const Vector &vecVelocity, const AngularImpulse &angVel, CBaseEntity *pBreaker ); string_t m_Key_BreakEffect; string_t m_Key_BreakSound; CNetworkString( m_iszBreakEffect, 255 ); CNetworkString( m_iszBreakSound, 255 ); float m_fNextLaseredEventTime; #else virtual void UpdateOnRemove( void ); char m_iszBreakEffect[255]; char m_iszBreakSound[255]; #endif };