source-engine/vpc_scripts/source_video_base.vpc

51 lines
2.2 KiB
Plaintext
Raw Permalink Normal View History

2020-04-22 16:56:21 +00:00
//-----------------------------------------------------------------------------
// AVI_BASE.VPC
//
// Controls selection (and compilation) of various video subsystems
//
// Defines to add or remove to the preprocessor definitions:
//
// AVI_VIDEO - controls availability of IAvi interface, playing of AVI Video files in Engine
// BINK_VIDEO - controls availability of IBik interface
// QUICKTIME_VIDEO - controls availability of IQuickTime interface
// WMV_VIDEO - controls availability of playing WMV MPEG video files in Engine
//
// FORCE_QUICKTIME - causes engine to force change ".bik" ".wmv" ".avi" extensions to ".mov" and
// look for Quicktime playback *IF* the same file exists in .mov form
//
//-----------------------------------------------------------------------------
// We use Quicktime exclusively (and only quicktime) on the Mac
//
// We have two configurations for Win32.
//
// 1) Comment out the following $macro line out to enable BINK (and AVI and WMV) playback of videos
// 2) Uncomment the following $macro line out to enable Quicktime (and AVI and WMV) playback of videos and
// - the Quicktime file override ( the Quicktime .mov is played if present even if a .bnk, .avi or .wmv file was specified )
// $macro QUICKTIME_WIN32 1
$Conditional GL "1" [!$DEDICATED && !$WIN32 && !$WIN64]
// If we're using OpenGL, we're implicitly using SDL.
$Macro SDL "1" [$GL && !$DEDICATED]
$Configuration
{
$Compiler
{
$PreprocessorDefinitions "$BASE;QUICKTIME_VIDEO;FORCE_QUICKTIME" [$OSXALL]
// Windows PC, without Quicktime, and with Quicktime
$PreprocessorDefinitions "$BASE;BINK_VIDEO;AVI_VIDEO;WMV_VIDEO" [$WIN32&&!$QUICKTIME_WIN32]
$PreprocessorDefinitions "$BASE;AVI_VIDEO;WMV_VIDEO;QUICKTIME_VIDEO" [$WIN32&&$QUICKTIME_WIN32]
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$X360]
$PreprocessorDefinitions "$BASE;BINK_VIDEO" [$LINUXALL]
$PreprocessorDefinitions "$BASE;GL_GLEXT_PROTOTYPES;DX_TO_GL_ABSTRACTION" [$GL]
$PreprocessorDefinitions "$BASE;USE_SDL" [$SDL]
$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [$SDL || $DEDICATED]
}
}