source-engine/utils/voice_tweak/voice_tweak.vcproj

303 lines
7.8 KiB
Plaintext
Raw Permalink Normal View History

2020-04-22 16:56:21 +00:00
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="voice_tweak"
ProjectGUID="{C570FFDC-AEFA-45BD-B3F4-44722478DE4F}"
SccProjectName=""
SccAuxPath=""
SccLocalPath=""
SccProvider=""
Keyword="MFCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
UseOfMFC="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\public,..\..\public\tier1,..\..\engine,..\..\common,.\dxsdk,..\..\engine\audio\private,..\..\engine\audio\public"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VOICE_TWEAK_APP"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Debug/voice_tweak.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="4"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
"
Outputs="..\..\..\game\bin\$(TargetName).exe"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="nafxcwd.lib libcmtd.lib dxsdk\dxguid.lib winmm.lib dxguid.lib"
OutputFile=".\Debug/voice_tweak.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libcmtd.lib,nafxcwd.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/voice_tweak.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/voice_tweak.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
UseOfMFC="1"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\public,..\..\public\tier1,..\..\engine,..\..\common,.\dxsdk,..\..\engine\audio\private,..\..\engine\audio\public"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VOICE_TWEAK_APP"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="3"
PrecompiledHeaderThrough="stdafx.h"
PrecompiledHeaderFile=".\Release/voice_tweak.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="4"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"
CommandLine="if exist ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe attrib -r ..\..\..\game\bin\&quot;$(TargetName)&quot;.exe
copy &quot;$(TargetPath)&quot; ..\..\..\game\bin
"
Outputs="..\..\..\game\bin\$(TargetName).exe"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="nafxcw.lib libcmt.lib dxsdk\dxguid.lib winmm.lib dxguid.lib"
OutputFile=".\Release/voice_tweak.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
IgnoreDefaultLibraryNames="libcmt.lib,nafxcw.lib"
ProgramDatabaseFile=".\Release/voice_tweak.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/voice_tweak.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath="..\..\engine\audio\private\circularbuffer.cpp">
</File>
<File
RelativePath="..\..\public\tier0\memoverride.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="StdAfx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\engine\audio\private\voice_gain.cpp">
</File>
<File
RelativePath="..\..\engine\audio\private\voice_mixer_controls.cpp">
</File>
<File
RelativePath="..\..\engine\audio\private\voice_record_dsound.cpp">
</File>
<File
RelativePath="voice_tweak.cpp">
</File>
<File
RelativePath="voice_tweak.rc">
</File>
<File
RelativePath="voice_tweakDlg.cpp">
</File>
<File
RelativePath="..\..\engine\audio\private\voice_wavefile.cpp">
</File>
<File
RelativePath="waveout.cpp">
</File>
<File
RelativePath="win_idle.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath="iwaveout.h">
</File>
<File
RelativePath="Resource.h">
</File>
<File
RelativePath="voice_tweak.h">
</File>
<File
RelativePath="voice_tweakDlg.h">
</File>
<File
RelativePath="waveout.h">
</File>
<File
RelativePath="win_idle.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="res\voice_tweak.ico">
</File>
<File
RelativePath="res\voice_tweak.rc2">
</File>
</Filter>
<File
RelativePath="ReadMe.txt">
</File>
<File
RelativePath="..\..\lib\public\tier0.lib">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\lib\public\tier1.lib">
</File>
<File
RelativePath="..\..\lib\public\vstdlib.lib">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description=""
CommandLine=""/>
</FileConfiguration>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>