The README had macOS badges and an experimental-support note but no build,
run, or system-requirement information for the platform. Document the
Rosetta 2 / MoltenVK setup, the x86-64 configure invocation, the Qt
universal-build requirement, MoltenVK installation and signing, and the
SDL_VULKAN_LIBRARY variable needed at run time.
macos: enable guest signal dispatch on the target thread
The POSIX signal-dispatch path (pthread_kill based, added with the Linux
port) was compiled out on macOS, leaving KernelRaiseException to run the
guest handler on the calling thread. IL2CPP's garbage collector raises its
stop-the-world signal at every managed thread and each handler parks its
own thread until resume, so the collector parked itself and every Unity
title froze on the first collection.
Enable the same delivery path on macOS:
- translate between the Darwin mcontext (uc_mcontext->__ss) and the guest
ucontext in CreateSignalUcontextFromHost/ApplySignalUcontextToHost
- use SIGUSR1 as the host dispatch signal (macOS has no realtime signals)
- block the dispatch signal inside the host fault handler so a suspend
request cannot preempt fault resolution between the protection fix and
the retry
Windows and Linux are unchanged.
src: platform: Linux: Drop redundant PROT_NONE tracking in reserve paths
* Some UE4 games, such as The Pathless, reserve a 512 GiB virtual address range during libc startup.
Tracking every 4 KiB page causes a long delay and is unnecessary since the range is already PROT_NONE,
and untracked pages are treated as NoAccess.
Signed-off-by: Claxten <claxten10@gmail.com>
* macos: POSIX platform layer (host fault handler, virtual memory)
- hostException: Mach/POSIX signal-based host fault handler mirroring the
Windows vectored handler (SIGSEGV/SIGBUS/SIGILL), behind
'#elif defined(__APPLE__)'. Windows and Linux branches are untouched.
- sysLinuxVirtual: mach_vm_region-based is_mapped (no /proc/self/maps on
macOS), PTHREAD_MUTEX_NORMAL, and a MAP_FIXED carve-in-place allocator that
never leaves an unmapped hole for dyld/Rosetta/Metal to claim. All
__APPLE__-guarded; the original Linux allocator path is preserved verbatim.
- sysLinuxDbg/sysLinuxFileIO: libgen.h for basename(), and a POSIX
opendir/readdir implementation of SysFileGetDents (previously a stub).
* macos: guest kernel backing, threads, and POSIX libs
- memory/memoryAddressSpace: anonymous shm_open backing (macOS has no
memfd_create) and re-reserve-on-unmap so a guest MAP_FIXED remap never
destroys a host mapping (__APPLE__-guarded). Drops host <sys/mman.h> MAP_*
macros so the guest's constexpr MAP_* constants compile (no-op on Windows).
- pthread: undef the host PTHREAD_STACK_MIN macro; on non-Windows, pin the
stack-switch asm's guest rsp/rbp to callee-saved r14/r15 (the template
clobbers r12/r13); __APPLE__ no-op for the absent pthread_condattr_setclock.
The Windows stack-switch asm is byte-identical.
- network: define SOCKET/INVALID_SOCKET for the non-Windows paths (were
undefined at 20+ use sites), and rename the non-Windows kernel_clock_*
helpers to the CamelCase names the callers already use. Both repair the
shared non-Windows build. Integer reinterpret_cast -> static_cast.
* loader: pin stack-switch asm operands to callee-saved registers
RunEntry switches to the guest stack with an asm template that clobbers
r12/r13 before consuming its inputs. With plain "r" constraints the compiler
may place func/guest_rsp/guest_rbp into r12/r13, so 'callq *func' jumps
through the saved host rsp -- a latent miscompile on every platform that any
unrelated codegen change can trigger. Pin the inputs to rbx/r14/r15, which the
template never touches and the SysV callee preserves.
General correctness fix (not macOS-specific); the same fix is applied to
pthread RunOnGuestStack.
* macos: Vulkan/MoltenVK graphics enablement
- pageManager: GPU write-tracking via Mach VM queries + mprotect (mprotect
cannot report the previous protection, so the expected-old check is dropped),
thread id via pthread_mach_thread_np, 4 KB page-size check -- __APPLE__-guarded.
- shaders/renderDraw/vulkanWindow: MoltenVK lacks VK_EXT_color_write_enable,
VK_EXT_depth_clip_enable and depthBounds; fall back to static color-write
masks and default depth clipping, request VK_KHR_portability_subset, and
reuse the graphics queue for present when only one queue is exposed. Non-Apple
pipeline/extension setup is unchanged.
- window: optional borderless window (KYTY_BORDERLESS) to sidestep a Rosetta
NSException in macOS window chrome.
* graphics: macOS thread identity for region tracking
Region-ownership locks resolve the current thread via GetCurrentThreadId()
on Windows and EXIT elsewhere. Use the Mach thread port on macOS (nonzero
per-thread id; 0 stays the no-owner sentinel).
* macos: marshal AppKit window operations to the main thread
The present worker thread shows the window, updates its icon and title, and
recreates a lost Vulkan surface. AppKit traps with 'Must only be used from the
main thread' when these run off the main thread. Route them through a small
task queue drained by the SDL main loop (an SDL_USEREVENT wakes the loop when
it is blocked in SDL_WaitEvent). Title updates are fire-and-forget; showing
the window and surface recreation wait for completion.
Windows and Linux call the SDL functions directly, as before.
* build: ignore the _Build output directory
_Build is the conventional out-of-tree build location (only _Build/vscode-clang
was ignored); a stray git add could sweep build artifacts into a commit.
* macos: isolate stack-switch workaround
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
LOGF/LOGF_COLOR always ran fmt::sprintf even when the output was discarded; at
emulator log volume the formatting alone costs frames. Add Log::IsSilent() and
short-circuit before formatting. Behavior-preserving on all platforms (it only
skips work whose result is thrown away); before init it reports non-silent so
early logs still print.
(cherry picked from commit 1749e0fc68)