nmzik
5557080c45
perf: reduce texture registration and lookup overhead
2026-08-03 06:56:28 +02:00
nmzik
86a586025f
renderer: expand rectangle lists with tessellation
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Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
nmzik
055d0920d7
renderer: allow array storage views at nonzero mips
2026-08-03 00:35:02 +02:00
nmzik
f2ee98fe31
renderer: separate tiled and linear texture capacities
2026-08-03 00:35:02 +02:00
nmzik
fb5ecec455
renderer: ignore stale stencil state for depth-only targets
2026-08-02 14:14:32 +02:00
nmzik
fc8d2a3b83
guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering
2026-08-02 13:26:29 +02:00
nmzik
59b8fad341
graphics: support 3D color render targets
2026-08-02 09:38:57 +02:00
nmzik
b877b4be9c
graphics: perf - batch GPU page watcher updates at 4 MiB granularity
2026-08-02 08:39:50 +02:00
nmzik
f830d6b2e4
renderer: remove legacy code left from refactoring
2026-07-31 23:13:48 +02:00
nmzik
d68a477276
renderer: broaden compatibility
2026-07-31 22:24:56 +02:00
nmzik
846002c5eb
shader: fix invalid texture descriptors and add missing format
2026-07-31 17:30:31 +02:00
nmzik
d8a4c83cc7
format src and tests with clang-format
2026-07-31 11:36:12 +02:00
nmzik
68be13345a
fix(shader): support multisampled depth image loads
2026-07-31 11:36:12 +02:00
nmzik
167da0abe0
shader: fix readlane/writelane for inactive host lanes
2026-07-31 11:36:12 +02:00
nmzik and GitHub
2f5396c6a5
Rework guest memory tracking/virtual address space/direct and flexible memory ( #135 )
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* Rework guest memory tracking
* add unknwon flag
* Fix macOS guest address-space reservation
2026-07-31 03:07:17 +02:00
nmzik and GitHub
d04938c88c
Embedded fetch shader: Fix overlapping buffer loads ( #133 )
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Fix overlapping buffer loads. Fixes many games
2026-07-30 05:08:38 +02:00
nmzik
3965d41d36
texture_cache: fix exact-match reuse across different tile modes
2026-07-30 00:10:40 +02:00
nmzik
c508c4a9c0
shader_recompiler: allow GDS append/consume offsets
2026-07-30 00:10:40 +02:00
nmzik
b9ae2537ef
renderer: broaden compatibility
2026-07-29 18:47:26 +02:00
nmzik
0b9edaa721
graphics: broaden storage image atomic compatibility
2026-07-29 18:47:24 +02:00
nmzik and GitHub
f6e01e5403
Optimize bulk memory invalidation ( #124 )
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Build and Release KytyPS5 / Build KytyPS5 (Windows) (push) Canceled after 0s
Build and Release KytyPS5 / Build KytyPS5 (macOS) (push) Canceled after 0s
Build and Release KytyPS5 / Build KytyPS5 (Linux) (push) Canceled after 0s
Build and Release KytyPS5 / Release KytyPS5 (push) Canceled after 0s
* Per page -> per range search (optimization)
2026-07-29 05:09:36 +02:00
nmzik and GitHub
861729fc6c
Optimize texture cache tracking ( #123 )
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Optimize texture cache page tracking
2026-07-29 03:37:09 +02:00
nmzik
64845e2294
new ABI, broaden support
2026-07-29 00:31:08 +02:00
nmzik
a6b61d7aa0
refactor(graphics): split renderer and recompiler into focused modules
2026-07-29 00:30:24 +02:00
Stefanos Costa and GitHub
2b9cba457e
Linux: port the emulator to a working state on Linux ( #117 )
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Linux: port the emulator to a working state
2026-07-29 00:25:58 +02:00
nmzik
7351eae117
graphics: add 1D image descriptor support
2026-07-27 14:10:51 +02:00
nmzik
125287dc30
graphics: broaden depth compatibility
2026-07-27 10:29:37 +02:00
nmzik
142b3c20fa
graphics: unify buffer bindings and depth target handling
2026-07-27 10:12:41 +02:00
nmzik
31fb3ec5af
graphics: broaden storage image and view format compatibility
2026-07-27 10:12:41 +02:00
nmzik
c3b2ae9733
graphics: support more depth-tiled storage image formats
2026-07-27 10:12:41 +02:00
nmzik
a20cf5d298
refactor renderer
2026-07-27 02:27:29 +02:00
nmzik
7638c25d76
renderer: replace generation retries with staged resource binding
2026-07-23 22:32:30 +02:00
nmzik
f60007e923
refactor(gpu): use a single ordered PM4 scheduler
2026-07-22 23:15:03 +02:00
nmzik
dbcb444c05
unify graphics and compute on one Vulkan queue
2026-07-22 17:44:38 +02:00
nmzik
8a4600c5e9
graphics: fix initialization
2026-07-21 07:37:52 +02:00
nmzik
0a5f78c727
graphics: refactoring #2
2026-07-21 07:37:52 +02:00
nmzik
b51d4322cc
Add GPU tilers/tests
2026-07-21 07:37:52 +02:00
nmzik
42f634a751
fix fetch shader V_SAD_U32, video-out buffer overlap
2026-07-21 07:37:52 +02:00
nmzik
aebf6b4913
graphics: synchronize host file writes and depth clipping
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Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik
91690ac29e
Implement texture-alias, mip-tail
2026-07-21 07:37:52 +02:00
nmzik
999f87576e
graphics: add native PS5 MSAA and safe image allocation reuse
2026-07-21 07:37:52 +02:00
nmzik
cbc11d2eaf
Refactor graphics #1
2026-07-19 00:54:31 +02:00
nmzik
7905f2d12f
graphics: migrate Vulkan backend to Vulkan-Hpp
2026-07-18 12:33:21 +02:00
nmzik
6c1bd853ac
fix depth overlap
2026-07-18 08:51:38 +02:00
nmzik
af2f2d54b6
add videoout DCC
2026-07-18 08:37:38 +02:00
nmzik
da6cee924b
Revert "Implement vertex swizzle"
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This reverts commit f4b52cea2b .
2026-07-18 06:21:00 +02:00
nmzik
62a92abc66
refactor cache/split responsibilities
2026-07-18 06:16:14 +02:00
nmzik
78431dba4a
Handle stencil storage/depth transitions
2026-07-18 04:56:20 +02:00
nmzik
df385a7aad
broad depth guards
2026-07-18 03:59:52 +02:00
nmzik
aa99796d8a
Fix Standard64KB 16-bit texture swizzle
2026-07-18 03:43:25 +02:00