Commit Graph
73 Commits
Author SHA1 Message Date
nmzik 26f0c7b0bf perf: reduce texture registration and lookup overhead 2026-08-03 08:18:05 +02:00
nmzik 86a586025f renderer: expand rectangle lists with tessellation
Remove the legacy NGG rectangle workaround and its configuration toggle.
2026-08-03 00:35:02 +02:00
nmzik 055d0920d7 renderer: allow array storage views at nonzero mips 2026-08-03 00:35:02 +02:00
nmzik f2ee98fe31 renderer: separate tiled and linear texture capacities 2026-08-03 00:35:02 +02:00
nmzik fb5ecec455 renderer: ignore stale stencil state for depth-only targets 2026-08-02 14:14:32 +02:00
nmzik fc8d2a3b83 guest_gpu: remove memory-unmap submission deadlock + remove legacy agc buffering 2026-08-02 13:26:29 +02:00
nmzik 59b8fad341 graphics: support 3D color render targets 2026-08-02 09:38:57 +02:00
nmzik b877b4be9c graphics: perf - batch GPU page watcher updates at 4 MiB granularity 2026-08-02 08:39:50 +02:00
nmzik f830d6b2e4 renderer: remove legacy code left from refactoring 2026-07-31 23:13:48 +02:00
nmzik d68a477276 renderer: broaden compatibility 2026-07-31 22:24:56 +02:00
nmzik 846002c5eb shader: fix invalid texture descriptors and add missing format 2026-07-31 17:30:31 +02:00
nmzik d8a4c83cc7 format src and tests with clang-format 2026-07-31 11:36:12 +02:00
nmzik 68be13345a fix(shader): support multisampled depth image loads 2026-07-31 11:36:12 +02:00
nmzik 167da0abe0 shader: fix readlane/writelane for inactive host lanes 2026-07-31 11:36:12 +02:00
nmzikandGitHub 2f5396c6a5 Rework guest memory tracking/virtual address space/direct and flexible memory (#135)
* Rework guest memory tracking

* add unknwon flag

* Fix macOS guest address-space reservation
2026-07-31 03:07:17 +02:00
nmzikandGitHub d04938c88c Embedded fetch shader: Fix overlapping buffer loads (#133)
Fix overlapping buffer loads. Fixes many games
2026-07-30 05:08:38 +02:00
nmzik 3965d41d36 texture_cache: fix exact-match reuse across different tile modes 2026-07-30 00:10:40 +02:00
nmzik c508c4a9c0 shader_recompiler: allow GDS append/consume offsets 2026-07-30 00:10:40 +02:00
nmzik b9ae2537ef renderer: broaden compatibility 2026-07-29 18:47:26 +02:00
nmzik 0b9edaa721 graphics: broaden storage image atomic compatibility 2026-07-29 18:47:24 +02:00
nmzikandGitHub f6e01e5403 Optimize bulk memory invalidation (#124)
Build and Release KytyPS5 / Build KytyPS5 (Windows) (push) Canceled after 0s
Build and Release KytyPS5 / Build KytyPS5 (macOS) (push) Canceled after 0s
Build and Release KytyPS5 / Build KytyPS5 (Linux) (push) Canceled after 0s
Build and Release KytyPS5 / Release KytyPS5 (push) Canceled after 0s
* Per page -> per range search (optimization)
2026-07-29 05:09:36 +02:00
nmzikandGitHub 861729fc6c Optimize texture cache tracking (#123)
Optimize texture cache page tracking
2026-07-29 03:37:09 +02:00
nmzik 64845e2294 new ABI, broaden support 2026-07-29 00:31:08 +02:00
nmzik a6b61d7aa0 refactor(graphics): split renderer and recompiler into focused modules 2026-07-29 00:30:24 +02:00
Stefanos CostaandGitHub 2b9cba457e Linux: port the emulator to a working state on Linux (#117)
Linux: port the emulator to a working state
2026-07-29 00:25:58 +02:00
nmzik 7351eae117 graphics: add 1D image descriptor support 2026-07-27 14:10:51 +02:00
nmzik 125287dc30 graphics: broaden depth compatibility 2026-07-27 10:29:37 +02:00
nmzik 142b3c20fa graphics: unify buffer bindings and depth target handling 2026-07-27 10:12:41 +02:00
nmzik 31fb3ec5af graphics: broaden storage image and view format compatibility 2026-07-27 10:12:41 +02:00
nmzik c3b2ae9733 graphics: support more depth-tiled storage image formats 2026-07-27 10:12:41 +02:00
nmzik a20cf5d298 refactor renderer 2026-07-27 02:27:29 +02:00
nmzik 7638c25d76 renderer: replace generation retries with staged resource binding 2026-07-23 22:32:30 +02:00
nmzik f60007e923 refactor(gpu): use a single ordered PM4 scheduler 2026-07-22 23:15:03 +02:00
nmzik dbcb444c05 unify graphics and compute on one Vulkan queue 2026-07-22 17:44:38 +02:00
nmzik 8a4600c5e9 graphics: fix initialization 2026-07-21 07:37:52 +02:00
nmzik 0a5f78c727 graphics: refactoring #2 2026-07-21 07:37:52 +02:00
nmzik b51d4322cc Add GPU tilers/tests 2026-07-21 07:37:52 +02:00
nmzik 42f634a751 fix fetch shader V_SAD_U32, video-out buffer overlap 2026-07-21 07:37:52 +02:00
nmzik aebf6b4913 graphics: synchronize host file writes and depth clipping
Map paired PS5 depth-clip state through Vulkan pipeline creation and preserve asymmetric hard failures. Prepare GPU-mapped guest ranges before kernel file reads so buffer, texture, and alias ownership remains coherent. Add focused regression coverage and update the current launch target.
2026-07-21 07:37:52 +02:00
nmzik 91690ac29e Implement texture-alias, mip-tail 2026-07-21 07:37:52 +02:00
nmzik 999f87576e graphics: add native PS5 MSAA and safe image allocation reuse 2026-07-21 07:37:52 +02:00
nmzik cbc11d2eaf Refactor graphics #1 2026-07-19 00:54:31 +02:00
nmzik 7905f2d12f graphics: migrate Vulkan backend to Vulkan-Hpp 2026-07-18 12:33:21 +02:00
nmzik 6c1bd853ac fix depth overlap 2026-07-18 08:51:38 +02:00
nmzik af2f2d54b6 add videoout DCC 2026-07-18 08:37:38 +02:00
nmzik da6cee924b Revert "Implement vertex swizzle"
This reverts commit f4b52cea2b.
2026-07-18 06:21:00 +02:00
nmzik 62a92abc66 refactor cache/split responsibilities 2026-07-18 06:16:14 +02:00
nmzik 78431dba4a Handle stencil storage/depth transitions 2026-07-18 04:56:20 +02:00
nmzik df385a7aad broad depth guards 2026-07-18 03:59:52 +02:00
nmzik aa99796d8a Fix Standard64KB 16-bit texture swizzle 2026-07-18 03:43:25 +02:00