mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-07-24 13:51:39 +00:00
* fix(player): make Escape a reliable Back; resumable + optionally-confirmed song exit Escape didn't always leave a song: clicking a transport control (play/FF/RW/ restart) left that <button> focused, and _shortcutDispatchBlocked() bails the shortcut dispatcher for any focused INPUT/SELECT/TEXTAREA/BUTTON — so the player-scope Escape=Back shortcut never fired until the user clicked empty canvas to blur the control. Space already had a player-screen carve-out (#593); Escape did not. That asymmetry was the bug. Phase 1 — focus fix: generalize the Space carve-out in _shortcutDispatchBlocked to Escape, on the player AND settings screens (both register Escape=Back; settings had the identical latent bug). The earlier guards still win: text inputs are exempted first, the Section Practice popover already claims Escape, and a true modal (role=dialog aria-modal=true / .feedBack-modal) still traps it. Plugins' player-scope Escape shortcuts are fixed identically. Phase 2 — resume: leaving the player snapshots {song, arrangement, position, speed} to localStorage; a non-blocking "Resume practice" pill offers it back on the next non-player screen / next launch. playSong() gains a {resume} option that restores speed + seeks to the saved position on song:ready instead of the normal autostart. Conservative (ignores <3s / near-end), cleared on natural song-end and once consumed, expires after 24h. Phase 3 — opt-in "Ask before leaving a song" (Gameplay tab, default OFF). A true-modal confirm with monotonic Escape (the second Escape leaves) and Space/Enter = Leave. The player Escape shortcut and the v3 close button route through window.requestExitSong(); auto-exit on song-end and a results screen's own Close stay unguarded. Design rationale: a multi-seat design charrette (engagement, learning-design, operability, codebase-reality) — leaving a song should be reliable and recoverable, not gated; the confirm is opt-in only. Tests: tests/browser/{keyboard-shortcuts,resume-session,exit-confirm}.spec.ts. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * test(browser): suppress first-run onboarding in keyboard/resume/exit specs The first-run onboarding overlay (#v3-onboarding) is a modal that intercepts pointer/keyboard events; on a fresh profile it covers the player and breaks any test that presses Escape or clicks. Stub GET /api/profile to an onboarded profile in each beforeEach so the app behaves like a returning user (the state these tests assume). Also tighten the Section Practice Escape test to assert the guarantee the fix actually provides — Escape does not exit the song while the popover is open (the line-447 guard wins over the carve-out) — rather than asserting the popover's own close handler fires, which isn't wired for a synthetic bar. Verified locally against a worktree server (Chromium): all 16 new specs pass (5 Escape + 6 resume + 5 exit-confirm) plus the existing #593 Space tests. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(player): exit-confirm — Escape cancels back to song, pause on open/resume on stay Refinements from tester feedback on the exit-confirm (default stays OFF): - Escape on the open prompt now = Stay (dismiss + return to the song), matching every other modal and the generic _confirmDialog (Esc=cancel). A second Escape therefore returns to the song instead of leaving it. Leaving stays the explicit, default-focused "Leave" button, so Space/Enter/click = "just get me out" (the OP's "Space always hits leave"). - Opening the prompt PAUSES the song (via the canonical togglePlay path, HTML5 + _juceMode) so it isn't running/being scored behind the modal; Stay resumes exactly what we paused. Guards: cancel any count-in on open; resume only if we paused (wasPlaying), only if still the same live song on the player (_audioSeekGen unchanged), and never auto-resume a song the user had paused. - Trap Tab inside the dialog; backdrop click was already Stay. Specs: exit-confirm.spec.ts updated — the monotonic "second Escape leaves" test becomes "second Escape stays", plus a backdrop-click-stays test. The audio pause/resume itself is verified manually on web + desktop (the mock song has no backing track); these specs lock the navigation + keyboard semantics. NOTE: the pause/resume adds a new pause→resume cycle on the desktop JUCE transport (known play/pause-desync path) — smoke-test on the desktop build before merge. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF * fix(player): accurate exit-confirm copy + keep resume snapshot on failed load Two review follow-ups on the Escape/resume/confirm work: - Settings copy said "a second Escape (or Space/Enter) still leaves", but Escape dismisses the confirm (Stay) like every other modal — only Space/Enter/Leave exit. Corrected the Gameplay-tab description so it matches the implementation (and the committed exit-confirm specs). - resumeLastSession() cleared the snapshot BEFORE awaiting playSong(), so a transient load/connect failure permanently lost the Resume pill with no retry. Clear only after the load resolves; on failure keep the snapshot (and drop the pending in-memory resume) so the pill re-offers it on the next non-player screen. All 16 Escape/resume/exit-confirm Playwright specs still pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
||
|---|---|---|
| .claude/skills | ||
| .github | ||
| .specify | ||
| data/progression | ||
| docs | ||
| lib | ||
| plugins | ||
| scripts | ||
| specs | ||
| static | ||
| tests | ||
| .dockerignore | ||
| .gitattributes | ||
| .gitignore | ||
| build-proxmox-ct.sh | ||
| CHANGELOG.md | ||
| CLAUDE.md | ||
| CONTRIBUTING.md | ||
| docker-compose.nas.yml | ||
| docker-compose.yml | ||
| Dockerfile | ||
| LICENSE | ||
| main.py | ||
| package-lock.json | ||
| package.json | ||
| playwright.config.ts | ||
| pyproject.toml | ||
| README.md | ||
| requirements-test.txt | ||
| requirements.txt | ||
| server.py | ||
| SUPPORTERS.md | ||
| tailwind.config.js | ||
| TODO.md | ||
| uv.lock | ||
| VERSION | ||
fee[dB]ack
Plugins
| Plugin | Description | Install |
|---|---|---|
| Create from Tab | Search Ultimate Guitar for GP tabs and convert to playable songs | git clone ...feedBack-plugin-ug.git ultimate_guitar |
| Import Tab | Drag and drop Guitar Pro files to create songs | git clone ...feedBack-plugin-tabimport.git tab_import |
| Practice Journal | Auto-track practice time, speed, loops. Dashboard with charts | git clone ...feedBack-plugin-practice.git practice_journal |
| Setlist Builder | Create ordered playlists with sequential playback | git clone ...feedBack-plugin-setlist.git setlist |
| Metronome | Audible click and visual beat flash synced to song tempo | git clone ...feedBack-plugin-metronome.git metronome |
| Tone Player | View amp/pedal/cab signal chains with gear artwork | git clone ...feedBack-plugin-tones.git tones |
| Fretboard View | Live fretboard overlay showing active notes in real-time | git clone ...feedBack-plugin-fretboard.git fretboard |
| Tab View | Scrolling guitar tablature notation via alphaTab | git clone ...feedBack-plugin-tabview.git tab_view |
| MIDI Amp Control | Auto-switch amp/modeler presets via MIDI on tone changes | git clone ...feedBack-plugin-midi.git midi_amp |
| Section Map | Color-coded song structure minimap with clickable navigation | git clone ...feedBack-plugin-sectionmap.git section_map |
| Arrangement Editor | DAW-like visual editor for creating and editing song note charts | git clone ...feedBack-plugin-editor.git editor |
| MIDI Capo | MIDI capo control for real-time transposition | git clone ...slopsmith-plugin-midi-capo.git midi_capo |
| Note Detection | Real-time pitch detection and scoring against highway notes | git clone ...feedBack-plugin-notedetect.git note_detect |
| Find More | Search for more songs by the same artist | git clone ...slopsmith-plugin-find-more.git find_more |
| Piano Highway | Scrolling piano/keyboard view for Keys arrangements with MIDI input | git clone ...feedBack-plugin-piano.git piano |
| Studio | Collaborative band recording and multi-track mixing | git clone ...feedBack-plugin-studio.git studio |
| Drum Highway | Lane-based drum highway with MIDI drum pad input and built-in sounds | git clone ...feedBack-plugin-drums.git drums |
| Invert Highway | Flip the highway note direction | git clone ...slopsmith-plugin-invert-highway.git invert_highway |
| Jumping Tab | Yousician-style 2D horizontal tab with trajectory arcs and hopping ball | git clone ...slopsmith-plugin-jumpingtab.git jumpingtab |
| Step Mode | Step-by-step practice mode — highway freezes at each note until played (via Note Detection) or Space | git clone ...feedBack-plugin-stepmode.git step_mode |
| Lyrics Sync | Generate synced LRC lyrics from text + vocals stem via Whisper alignment | git clone ...feedBack-plugin-lyrics-sync.git lyrics_sync |
| Lyrics Karaoke | Per-syllable karaoke pitch ribbon for sloppak songs (Whisper alignment + librosa pYIN) | git clone ...feedBack-plugin-lyrics-karaoke.git lyrics_karaoke |
| NAM Tone Engine | In-browser amp modeling with NAM WASM, cabinet IRs, tone auto-switching | git clone ...feedBack-plugin-nam-tone.git nam_tone |
| Guitar Theory Lab | Explore scales, chords, intervals, tunings, and voicings on a fully interactive fretboard | git clone ...slopsmith-plugin-guitar-theory.git guitar-theory-lab |
| Themes | Offers several basic recolorings of the interface | git clone ...slopsmith-plugin-themes.git themes |
| Update Manager | Installs, updates, and uninstalls other plugins and the feedBack core itself | git clone ...slopsmith-update-manager.git update_manager |
| Simplify Chords | Changes complex chords on the note highway to simpler ones. Inspired by Ultimate Guitar's Simplify button. | git clone ...slopsmith-plugin-simplify-chords.git simplify-chords |
| Key Bindings | Highway key bindings for keyboard and TV remote | git clone ...slopsmith-plugin-key-bindings.git key_bindings |
| Virtuoso | Practice studio for guitar & bass — scale, technique, and rhythm drills, timed workouts, and jam backing that teach skills you take off the screen. | git clone ...feedBack-plugin-virtuoso.git virtuoso |
| Audio Preview | Quick audio previews from library cards with configurable start time, volume, and duration | git clone ...slopsmith-plugin-audio-preview.git audio_preview |
| Song Mastery | Auto-adjusts difficulty based on your rolling note accuracy and saves the slider position per song | git clone ...slopsmith-plugin-song-mastery.git song_mastery |
| Mobile Note Highway | Touch-optimized player with collapsible controls, highway gestures, and device-adaptive layouts for phones and tablets | git clone ...slopsmith-plugin-mobile-note-highway.git mobile_note_highway |
Install any plugin by cloning it into your plugins/ directory and restarting:
cd plugins
git clone https://github.com/got-feedback/feedBack-plugin-ug.git ultimate_guitar
docker compose restart