fef870047b fix(player): reliable Escape "Back" + resumable, optionally-confirmed song exit (#619)
* fix(player): make Escape a reliable Back; resumable + optionally-confirmed song exit

Escape didn't always leave a song: clicking a transport control (play/FF/RW/
restart) left that <button> focused, and _shortcutDispatchBlocked() bails the
shortcut dispatcher for any focused INPUT/SELECT/TEXTAREA/BUTTON — so the
player-scope Escape=Back shortcut never fired until the user clicked empty
canvas to blur the control. Space already had a player-screen carve-out (#593);
Escape did not. That asymmetry was the bug.

Phase 1 — focus fix: generalize the Space carve-out in _shortcutDispatchBlocked
to Escape, on the player AND settings screens (both register Escape=Back;
settings had the identical latent bug). The earlier guards still win: text
inputs are exempted first, the Section Practice popover already claims Escape,
and a true modal (role=dialog aria-modal=true / .feedBack-modal) still traps it.
Plugins' player-scope Escape shortcuts are fixed identically.

Phase 2 — resume: leaving the player snapshots {song, arrangement, position,
speed} to localStorage; a non-blocking "Resume practice" pill offers it back on
the next non-player screen / next launch. playSong() gains a {resume} option
that restores speed + seeks to the saved position on song:ready instead of the
normal autostart. Conservative (ignores <3s / near-end), cleared on natural
song-end and once consumed, expires after 24h.

Phase 3 — opt-in "Ask before leaving a song" (Gameplay tab, default OFF). A
true-modal confirm with monotonic Escape (the second Escape leaves) and
Space/Enter = Leave. The player Escape shortcut and the v3 close button route
through window.requestExitSong(); auto-exit on song-end and a results screen's
own Close stay unguarded.

Design rationale: a multi-seat design charrette (engagement, learning-design,
operability, codebase-reality) — leaving a song should be reliable and
recoverable, not gated; the confirm is opt-in only.

Tests: tests/browser/{keyboard-shortcuts,resume-session,exit-confirm}.spec.ts.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* test(browser): suppress first-run onboarding in keyboard/resume/exit specs

The first-run onboarding overlay (#v3-onboarding) is a modal that intercepts
pointer/keyboard events; on a fresh profile it covers the player and breaks any
test that presses Escape or clicks. Stub GET /api/profile to an onboarded
profile in each beforeEach so the app behaves like a returning user (the state
these tests assume).

Also tighten the Section Practice Escape test to assert the guarantee the fix
actually provides — Escape does not exit the song while the popover is open (the
line-447 guard wins over the carve-out) — rather than asserting the popover's
own close handler fires, which isn't wired for a synthetic bar.

Verified locally against a worktree server (Chromium): all 16 new specs pass
(5 Escape + 6 resume + 5 exit-confirm) plus the existing #593 Space tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): exit-confirm — Escape cancels back to song, pause on open/resume on stay

Refinements from tester feedback on the exit-confirm (default stays OFF):

- Escape on the open prompt now = Stay (dismiss + return to the song), matching
  every other modal and the generic _confirmDialog (Esc=cancel). A second
  Escape therefore returns to the song instead of leaving it. Leaving stays the
  explicit, default-focused "Leave" button, so Space/Enter/click = "just get me
  out" (the OP's "Space always hits leave").
- Opening the prompt PAUSES the song (via the canonical togglePlay path, HTML5
  + _juceMode) so it isn't running/being scored behind the modal; Stay resumes
  exactly what we paused. Guards: cancel any count-in on open; resume only if we
  paused (wasPlaying), only if still the same live song on the player
  (_audioSeekGen unchanged), and never auto-resume a song the user had paused.
- Trap Tab inside the dialog; backdrop click was already Stay.

Specs: exit-confirm.spec.ts updated — the monotonic "second Escape leaves" test
becomes "second Escape stays", plus a backdrop-click-stays test. The audio
pause/resume itself is verified manually on web + desktop (the mock song has no
backing track); these specs lock the navigation + keyboard semantics.

NOTE: the pause/resume adds a new pause→resume cycle on the desktop JUCE
transport (known play/pause-desync path) — smoke-test on the desktop build
before merge.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(player): accurate exit-confirm copy + keep resume snapshot on failed load

Two review follow-ups on the Escape/resume/confirm work:

- Settings copy said "a second Escape (or Space/Enter) still leaves",
  but Escape dismisses the confirm (Stay) like every other modal — only
  Space/Enter/Leave exit. Corrected the Gameplay-tab description so it
  matches the implementation (and the committed exit-confirm specs).

- resumeLastSession() cleared the snapshot BEFORE awaiting playSong(), so
  a transient load/connect failure permanently lost the Resume pill with
  no retry. Clear only after the load resolves; on failure keep the
  snapshot (and drop the pending in-memory resume) so the pill re-offers
  it on the next non-player screen.

All 16 Escape/resume/exit-confirm Playwright specs still pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-06-28 12:32:33 +02:00
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fee[dB]ack

Plugins

Plugin Description Install
Create from Tab Search Ultimate Guitar for GP tabs and convert to playable songs git clone ...feedBack-plugin-ug.git ultimate_guitar
Import Tab Drag and drop Guitar Pro files to create songs git clone ...feedBack-plugin-tabimport.git tab_import
Practice Journal Auto-track practice time, speed, loops. Dashboard with charts git clone ...feedBack-plugin-practice.git practice_journal
Setlist Builder Create ordered playlists with sequential playback git clone ...feedBack-plugin-setlist.git setlist
Metronome Audible click and visual beat flash synced to song tempo git clone ...feedBack-plugin-metronome.git metronome
Tone Player View amp/pedal/cab signal chains with gear artwork git clone ...feedBack-plugin-tones.git tones
Fretboard View Live fretboard overlay showing active notes in real-time git clone ...feedBack-plugin-fretboard.git fretboard
Tab View Scrolling guitar tablature notation via alphaTab git clone ...feedBack-plugin-tabview.git tab_view
MIDI Amp Control Auto-switch amp/modeler presets via MIDI on tone changes git clone ...feedBack-plugin-midi.git midi_amp
Section Map Color-coded song structure minimap with clickable navigation git clone ...feedBack-plugin-sectionmap.git section_map
Arrangement Editor DAW-like visual editor for creating and editing song note charts git clone ...feedBack-plugin-editor.git editor
MIDI Capo MIDI capo control for real-time transposition git clone ...slopsmith-plugin-midi-capo.git midi_capo
Note Detection Real-time pitch detection and scoring against highway notes git clone ...feedBack-plugin-notedetect.git note_detect
Find More Search for more songs by the same artist git clone ...slopsmith-plugin-find-more.git find_more
Piano Highway Scrolling piano/keyboard view for Keys arrangements with MIDI input git clone ...feedBack-plugin-piano.git piano
Studio Collaborative band recording and multi-track mixing git clone ...feedBack-plugin-studio.git studio
Drum Highway Lane-based drum highway with MIDI drum pad input and built-in sounds git clone ...feedBack-plugin-drums.git drums
Invert Highway Flip the highway note direction git clone ...slopsmith-plugin-invert-highway.git invert_highway
Jumping Tab Yousician-style 2D horizontal tab with trajectory arcs and hopping ball git clone ...slopsmith-plugin-jumpingtab.git jumpingtab
Step Mode Step-by-step practice mode — highway freezes at each note until played (via Note Detection) or Space git clone ...feedBack-plugin-stepmode.git step_mode
Lyrics Sync Generate synced LRC lyrics from text + vocals stem via Whisper alignment git clone ...feedBack-plugin-lyrics-sync.git lyrics_sync
Lyrics Karaoke Per-syllable karaoke pitch ribbon for sloppak songs (Whisper alignment + librosa pYIN) git clone ...feedBack-plugin-lyrics-karaoke.git lyrics_karaoke
NAM Tone Engine In-browser amp modeling with NAM WASM, cabinet IRs, tone auto-switching git clone ...feedBack-plugin-nam-tone.git nam_tone
Guitar Theory Lab Explore scales, chords, intervals, tunings, and voicings on a fully interactive fretboard git clone ...slopsmith-plugin-guitar-theory.git guitar-theory-lab
Themes Offers several basic recolorings of the interface git clone ...slopsmith-plugin-themes.git themes
Update Manager Installs, updates, and uninstalls other plugins and the feedBack core itself git clone ...slopsmith-update-manager.git update_manager
Simplify Chords Changes complex chords on the note highway to simpler ones. Inspired by Ultimate Guitar's Simplify button. git clone ...slopsmith-plugin-simplify-chords.git simplify-chords
Key Bindings Highway key bindings for keyboard and TV remote git clone ...slopsmith-plugin-key-bindings.git key_bindings
Virtuoso Practice studio for guitar & bass — scale, technique, and rhythm drills, timed workouts, and jam backing that teach skills you take off the screen. git clone ...feedBack-plugin-virtuoso.git virtuoso
Audio Preview Quick audio previews from library cards with configurable start time, volume, and duration git clone ...slopsmith-plugin-audio-preview.git audio_preview
Song Mastery Auto-adjusts difficulty based on your rolling note accuracy and saves the slider position per song git clone ...slopsmith-plugin-song-mastery.git song_mastery
Mobile Note Highway Touch-optimized player with collapsible controls, highway gestures, and device-adaptive layouts for phones and tablets git clone ...slopsmith-plugin-mobile-note-highway.git mobile_note_highway

Install any plugin by cloning it into your plugins/ directory and restarting:

cd plugins
git clone https://github.com/got-feedback/feedBack-plugin-ug.git ultimate_guitar
docker compose restart
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