* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
5.6 KiB
Plugin styling — the styles capability
Building for the redesigned v3 UI (
FEEDBACK_UI=v3//v3)? v3 usesfb-*design tokens and a restructured player chrome with a dedicated plugin-control slot. See plugin-v3-ui.md for the player-chrome contract plugins must follow in v3.
FeedBack serves Tailwind as a prebuilt stylesheet
(static/tailwind.min.css), never the runtime Play CDN. The CDN's on-the-fly
JIT rescanned the DOM on the main thread and dropped ~26% of frames with the 3D
highway running (feedBack-desktop#110). See constitution Principle II.
A prebuilt stylesheet only contains the classes the build scanner saw in core source at core build time. That has a consequence for plugins:
- Core's build scans bundled plugins on disk, but a plugin installed at
runtime (community / NAS) was never scanned. Its classes — especially
arbitrary values like
text-[11px],grid-cols-[1fr_auto],shadow-[0_0_8px_rgba(0,0,0,.5)]— are absent from the served CSS, so its UI renders unstyled.
The styles capability fixes this: your plugin ships its own compiled
stylesheet and declares it in the manifest. The frontend injects one versioned
<link rel="stylesheet"> into <head> when your plugin activates, covering both
your screen and your settings panel.
You only need this if you use Tailwind classes that aren't guaranteed in core — in practice, any arbitrary-value class (
w-[37px]), or a custom class core doesn't ship. If you use only common core utilities (flex,p-4,text-gray-300,bg-dark-600), you can omitstylesand rely on core's CSS.
1. Declare it in plugin.json
{
"id": "my_plugin",
"name": "My Plugin",
"version": "1.2.0",
"screen": "screen.html",
"script": "screen.js",
"styles": "assets/plugin.css"
}
styles is a plugin-root-relative path that must live under assets/ (like
screen/script/routes are root-relative). It serves through the sandboxed
/api/plugins/<id>/assets/... route, so the file must be at
<plugin>/assets/plugin.css. The injected <link> is cache-busted with
?v=<version>, so bump your manifest version whenever you rebuild the CSS,
or browsers may serve a stale copy within a session.
2. Build the stylesheet — utilities only, preflight: false
Core already ships Tailwind's base reset (preflight) once. Your plugin must
not re-apply it, or it would double the reset and fight core's styles. Build
with corePlugins: { preflight: false } so your sheet emits only the utility
classes your files use.
tailwind.config.js (in your plugin repo):
/** Plugin stylesheet build — utilities only, scanned from this plugin's files.
* Regenerate assets/plugin.css with: bash build-tailwind.sh */
module.exports = {
corePlugins: { preflight: false }, // core owns the single base reset
content: [
'./screen.js',
'./settings.html',
'./screen.html',
// add any other file that carries Tailwind classes (e.g. './tour.json')
],
theme: {
extend: {
// Re-declare any core theme tokens you reference so they compile here.
colors: {
dark: { 900: '#050508', 800: '#0a0a12', 700: '#10101e', 600: '#181830', 500: '#1e1e3a' },
accent: { DEFAULT: '#4080e0', light: '#60a0ff', dark: '#2060b0' },
gold: '#e8c040',
},
fontFamily: { display: ['"Inter"', 'system-ui', 'sans-serif'] },
},
},
// Mirror only the dynamically-built classes your code generates at runtime
// (Tailwind can't see them textually). Drop this if you have none.
safelist: [
{ pattern: /^(bg|text|border)-(dark|accent)(-.+)?$/ },
],
plugins: [],
};
Input CSS — @tailwind utilities; only (no @tailwind base, that's the
preflight you're disabling):
_plugin.src.css:
@tailwind utilities;
Build script build-tailwind.sh (run at your plugin's release time — the output
is committed; end users never build):
#!/usr/bin/env bash
set -euo pipefail
cd "$(dirname "$0")"
# Pin the same Tailwind 3.x core uses so output stays diff-stable.
exec npx -y tailwindcss@3.4.19 \
-c tailwind.config.js \
-i _plugin.src.css \
-o assets/plugin.css \
--minify
bash build-tailwind.sh # writes assets/plugin.css — commit it
3. Rules (inherited from the constitution)
- No Play CDN, no runtime CSS JIT — anywhere, ever. Same rule that binds core.
preflight: false— utilities only; core ships the one base reset.stylesunderassets/— it serves through the sandboxed asset route;.., absolute paths, and NUL bytes are rejected bysafe_join.- Bump
versionon every CSS rebuild so the?v=cache-buster fetches fresh. - Plugins without
stylesare unaffected and inject no<link>.
How it works (for reference)
- The loader derives a manifest-only
has_stylesboolean and passes thestylespath through to/api/plugins— no plugin code is imported (plugins/__init__.py::_nav_entry). - The frontend (
static/app.js::_injectPluginStyles) injects one<link rel="stylesheet" data-plugin-id data-plugin-version href="/api/plugins/<id>/assets/plugin.css?v=<version>">(thestylesvalue — e.g.assets/plugin.css— appended to/api/plugins/<id>/) into<head>, before the screen markup so styles are present on first paint. It's deduped by version: a plugin upgrade swaps the old<link>for the new one; re-activation never piles up duplicates. - The stylesheet is served by the existing
/api/plugins/<id>/assets/<path>route astext/css.