Files
feedBack/plugins/minigames/README.md
T
af2949677a rename: slopsmith → feedBack, byron → got-feedBack (#537)
* Update GitHub repo references from feedback* to feedBack*

* rename: slopsmith -> feedBack, byron -> got-feedBack

Renames across the entire codebase:
- slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack
- byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack
- /home/byron/ -> /opt/got-feedBack/
- byron@ougsoft.com -> hi@got-feedBack.org
- github.com/byrongamatos/ -> github.com/got-feedback/
- com.byron. -> com.got-feedback.
- SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback
- Protocol/storage strings migrated with read-old/write-new pattern
- window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias

Refs: #rename-slopsmith

* rename: complete regen against current main + fix backward-compat alias

Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of
current main (3 commits had landed since the branch: #572/#554/#574),
resolving the four content conflicts in favour of main's newer content
(autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge).

Completion fixes on top of the mechanical rename:
- Re-apply rename to post-branch content the original rename never saw:
  window.slopsmith(.Tour) consumers in lessons.js / notifications.js /
  onboarding-tour.js, and the matching JS + python tests (autoplay_exit,
  progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env
  vars now match server.py (which reads FEEDBACK_SYNC_STARTUP /
  FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real
  path again.
- Restore the window.slopsmith backward-compat alias dropped during conflict
  resolution, and move the bus aliases to AFTER the _feedBackExisting merge
  block so they reference the fully-assembled object (also fixes the
  loop_api.test.js API-surface regex, which the original PR latently broke).
- Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR)
  and gitignore it.
- Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped
  source labels.

Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669
passed / 1683 collected with 0 import errors; zero residual slopsmith/byron
except the two intentional window.slopsmith aliases.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* rename: implement advertised backward-compat + prune dead community plugins

Address gaps where PR #537's "Backward compatibility" section was advertised
but not implemented, and clean up the community plugin list.

Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured):
- New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py
  (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and
  tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI /
  SLOPSMITH_PLUGINS_DIR / etc. deployments keep working.
- Fix the rename collapsing plugins/__init__.py and minigames/routes.py from
  `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant
  `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost).

Storage (app.js update-channel):
- Read feedBack-update-channel, fall back to legacy slopsmith-update-channel,
  and clear the legacy key on write — so a user's update-channel preference
  survives the rename instead of resetting to "stable".

Community plugin list (README): the rename rewrote third-party repo URLs we
don't own. Probed every one; their owners never renamed, so:
- Restore the 13 live community plugins to their real slopsmith-* names.
- Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex
  tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle).
- Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory).

Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors,
rename-sensitive + startup suites green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:03:01 +02:00

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Markdown

# feedBack-plugin-minigames
The minigame framework for [FeedBack](https://github.com/got-feedback/feedBack).
This plugin provides:
- A **Minigames hub** screen that discovers every installed minigame plugin and lists them as tiles with leaderboards.
- A **shared profile** (XP, level, unlocks, totals) that aggregates runs across every minigame.
- A JS **SDK** exposed at `window.feedBackMinigames` that minigame plugins use to access scoring, HUD primitives, run persistence, and a scheduler — so individual minigames do not need their own DSP or backend.
## Writing a minigame
A minigame is a standard FeedBack plugin that:
1. Adds a `minigame` block to its `plugin.json`:
```json
{
"id": "my_game",
"name": "My Game",
"version": "0.1.0",
"script": "game.js",
"minigame": {
"title": "My Game",
"tagline": "Short pitch",
"type": "chart-free",
"scoring": "pitch-continuous",
"thumbnail": "thumb.png"
}
}
```
2. On script load, registers itself with the SDK using the safe late-binding
pattern (minigame plugins may load before the SDK; the pending queue
handles both orderings — the SDK drains it on init, and the
`feedBack-minigames-ready` event is an alternative for plugins that prefer
event-driven registration):
> **Important:** `spec.id` must exactly match the `id` field in `plugin.json`.
> The backend registry uses `plugin_id` (sourced from `plugin.json`) and the
> hub UI merges manifest metadata (title, tagline, thumbnail, modifiers) by
> that key. If `spec.id` and `plugin.json` `id` diverge, runs and leaderboard
> data will be attributed to an unrecognised game and display metadata (title,
> thumbnail) will fall back to JS-spec values rather than the richer manifest
> values.
```js
const spec = {
id: 'my_game',
start: ({ container, modifiers, sdk }) => { /* mount game into container */ },
stop: () => { /* tear down */ },
};
if (window.feedBackMinigames) {
window.feedBackMinigames.register(spec);
} else {
(window.__feedBackMinigamesPending = window.__feedBackMinigamesPending || []).push(spec);
}
```
3. Calls `window.feedBackMinigames.end({ score, durationMs, modifiers, meta })` when the run ends.
See [`feedBack-plugin-flappy-bend`](https://github.com/got-feedback/feedBack-plugin-flappy-bend) for a working example.
## SDK reference
`window.feedBackMinigames` exposes:
- `register(spec)` — declare a minigame
- `start(gameId, opts)` / `end(result)` — lifecycle
- `scoring.createContinuous(opts)` — emits per-frame pitch (YIN, ~60 Hz)
- `scoring.createDiscrete(opts)` — wraps `createNoteDetector`, emits hit/miss
- `scoring.createChord(opts)` — full chord scorer (delegates to note_detect)
- `ui.mountHUD(html)` / `ui.runSummary(result)` / `ui.modifierPicker(defs)`
- `submitRun(...)` / `getLeaderboard(...)` / `getProfile()`
- `scheduler.every(ms, cb)` / `in(ms, cb)` / `cancel(id)`
## Dependencies
- `feedBack-plugin-notedetect` >= 1.10.0 — required for discrete/chord scoring modes (continuous mode is self-contained).