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* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
81 lines
3.1 KiB
Markdown
81 lines
3.1 KiB
Markdown
# feedBack-plugin-minigames
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The minigame framework for [FeedBack](https://github.com/got-feedback/feedBack).
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This plugin provides:
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- A **Minigames hub** screen that discovers every installed minigame plugin and lists them as tiles with leaderboards.
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- A **shared profile** (XP, level, unlocks, totals) that aggregates runs across every minigame.
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- A JS **SDK** exposed at `window.feedBackMinigames` that minigame plugins use to access scoring, HUD primitives, run persistence, and a scheduler — so individual minigames do not need their own DSP or backend.
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## Writing a minigame
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A minigame is a standard FeedBack plugin that:
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1. Adds a `minigame` block to its `plugin.json`:
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```json
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{
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"id": "my_game",
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"name": "My Game",
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"version": "0.1.0",
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"script": "game.js",
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"minigame": {
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"title": "My Game",
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"tagline": "Short pitch",
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"type": "chart-free",
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"scoring": "pitch-continuous",
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"thumbnail": "thumb.png"
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}
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}
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```
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2. On script load, registers itself with the SDK using the safe late-binding
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pattern (minigame plugins may load before the SDK; the pending queue
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handles both orderings — the SDK drains it on init, and the
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`feedBack-minigames-ready` event is an alternative for plugins that prefer
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event-driven registration):
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> **Important:** `spec.id` must exactly match the `id` field in `plugin.json`.
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> The backend registry uses `plugin_id` (sourced from `plugin.json`) and the
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> hub UI merges manifest metadata (title, tagline, thumbnail, modifiers) by
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> that key. If `spec.id` and `plugin.json` `id` diverge, runs and leaderboard
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> data will be attributed to an unrecognised game and display metadata (title,
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> thumbnail) will fall back to JS-spec values rather than the richer manifest
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> values.
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```js
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const spec = {
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id: 'my_game',
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start: ({ container, modifiers, sdk }) => { /* mount game into container */ },
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stop: () => { /* tear down */ },
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};
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if (window.feedBackMinigames) {
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window.feedBackMinigames.register(spec);
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} else {
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(window.__feedBackMinigamesPending = window.__feedBackMinigamesPending || []).push(spec);
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}
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```
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3. Calls `window.feedBackMinigames.end({ score, durationMs, modifiers, meta })` when the run ends.
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See [`feedBack-plugin-flappy-bend`](https://github.com/got-feedback/feedBack-plugin-flappy-bend) for a working example.
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## SDK reference
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`window.feedBackMinigames` exposes:
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- `register(spec)` — declare a minigame
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- `start(gameId, opts)` / `end(result)` — lifecycle
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- `scoring.createContinuous(opts)` — emits per-frame pitch (YIN, ~60 Hz)
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- `scoring.createDiscrete(opts)` — wraps `createNoteDetector`, emits hit/miss
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- `scoring.createChord(opts)` — full chord scorer (delegates to note_detect)
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- `ui.mountHUD(html)` / `ui.runSummary(result)` / `ui.modifierPicker(defs)`
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- `submitRun(...)` / `getLeaderboard(...)` / `getProfile()`
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- `scheduler.every(ms, cb)` / `in(ms, cb)` / `cancel(id)`
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## Dependencies
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- `feedBack-plugin-notedetect` >= 1.10.0 — required for discrete/chord scoring modes (continuous mode is self-contained).
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