The lane maps chart time to z exactly as notes do, over the window
[now - BEHIND, now + AHEAD]. That puts its near edge at +TS*BEHIND — BEHIND
seconds PAST the hit line, toward the player. Nothing is ever drawn there:
drawNote and the chord frames both clamp to Math.min(0, dZ(dt)), so notes stop
dead at z = 0. The overhang was therefore lane surface with nothing on it.
Clamp the floor geometry's near edge to the hit line. The far edge is
deliberately untouched — it still lands at -AHEAD*TS, aligned with the note
horizon, which is why the span stays AHEAD+BEHIND in the sliced path and the
clamp is applied per slice (a slice entirely past the line collapses to zero
length and is skipped before the arpeggio probe, so it costs nothing).
All four floor sites move together — the sliced lane (which also feeds both
divider loops), the fallback lane, its dividers, and the fret boundary
extension lines. They shared the identical `+ TS * BEHIND` shift; fixing only
some would leave fret lines poking past a lane that now stops.
Closes#991
Signed-off-by: Kris Anderson <topkoa@gmail.com>