Every rule here is something that has already gone wrong on this feature — mostly in core's own code, twice in the two plugins that adopted it first. They are cheap to get right up front and miserable to diagnose later, because a broken pane almost always LOOKS perfect. The traps, and why each one is easy to walk into: - Your code still runs in the main window. That is exactly why moving the element works at all — and exactly why `document.body.appendChild(tooltip)` inside a popped-out panel lands in the window the user is NOT looking at. - Don't hide your own panel when it pops out. Core hides it and leaves a stub. A plugin that also hides it hides the node that just moved — which is precisely how core's own chip shipped a blank pop-out window. - Use `hidden` or a class, not inline `display`, for show/hide. `.fb-paned` forces the panel visible while it is out; when it docks and that class is removed, an inline `display:none` reasserts itself and the panel returns invisible. - `isConnected` does not mean "docked". A panel in a pane window IS connected, just not to this document. The test you meant is `el.ownerDocument === document`. - `element` is a function so it can be resolved late: return the LIVE node, and re-attach the chip if you rebuild your panel (Camera Director rebuilds on every mode change). - rAF is throttled while the main window is backgrounded — which it is, whenever the user is looking at your pane. Event-driven panels don't care; continuously animating ones will stutter exactly when they are the only thing on screen. - Don't synchronise anything. One realm, one panel. Writing sync code means you have misunderstood the model. Also states what core guarantees back, including the one that cost the most to learn: the element is evacuated BEFORE the pane window's document is destroyed, so it comes home alive rather than as a photograph of a panel with every listener in its subtree silently gone. Signed-off-by: topkoa <topkoa@gmail.com>
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Detachable panes (window.feedBack.panes)
Pop a panel out of the app into its own OS window, and leave it there: while you play, across song switches, on a second monitor, minimized to the system tray.
Panes exist because the player's rail popovers are exclusive — opening one closes the last. You cannot watch the mixer while riding the camera, and both vanish the moment you want to look at the highway.
The whole idea, in one sentence
We move the real element.
Not a copy of your panel. Not a re-implementation of it in the pop-out window. The actual DOM node. Same-origin windows can adopt each other's nodes, and an adopted node keeps its event listeners and its closures — so your panel goes on running your code, against your state, in your realm. The app's stylesheets are copied into the pane window, so it looks identical too.
What you popped out is what you get. That is the promise, and it is the reason
there is no ctx, no state mirroring, no cross-window RPC and no second copy of
your UI to keep in step with the first. Those are all solutions to a problem we
simply do not have.
Adding a pane to your plugin
Two lines.
// Guard: the panes API is optional. On a host without it, skip both calls and
// your panel behaves exactly as it does today.
const panes = window.feedBack && window.feedBack.panes;
if (panes && typeof panes.register === 'function') {
panes.register({
id: 'camera_director',
title: 'Camera Director',
icon: '🎥',
element: () => panelEl, // your existing panel, as it is
});
panes.attachChip(panelEl, 'camera_director');
}
attachChip() injects the standard pop-out chip (⇱) — same glyph, same
place, same behaviour in every plugin. Clicking it moves your panel to whichever
host the router picks — usually a pop-out window, but the dock when a window
can't be had (a blocked pop-up, or defaultHost: 'dock') — and leaves a
"⇲ … is popped out" stub in its place. Clicking the stub brings the panel back, to
exactly the spot it left. Core owns the chip, the hiding and the stub, so you write
no show/hide logic.
That's it. Your sliders, your presets, your tabs, your CSS, your event handlers, your state — all of it comes along, because none of it moved anywhere except into a different window's document.
element is a function for a reason
It is resolved at open time, not at registration. Plugins commonly build their panel lazily on first use, or rebuild it wholesale when something changes (Camera Director rebuilds its panel on every mode change). Asking for it when we need it means we always move the live one.
If you rebuild your panel, re-attach the chip. Rebuilding takes the chip with
it. attachChip() returns a detach(); call it before re-attaching, and again in
your teardown — otherwise you leave a stub pointing at DOM that no longer exists.
if (chipDetach) chipDetach();
chipDetach = panes.attachChip(panel, PANE_ID, { header: toolsEl });
Re-attaching is safe while the pane is popped out: the chip reconciles against the pane's real state, so a panel rebuilt mid-pop-out stays correctly stubbed.
The two things core changes about your element
1. Placement. .fb-paned is added while the pane is out:
position: static; inset: auto; margin: 0; width: 100%;
max-width: none; max-height: none; z-index: auto; box-shadow: none;
Your panel was almost certainly a fixed overlay pinned to a corner of the app
(position:fixed; top:72px; right:18px; width:288px). Alone in its own window,
every one of those is wrong — it would float 72px down from the top of a 380px
window, still 288px wide, still casting a shadow over nothing.
Note there is deliberately no display override: a panel that is
display:flex or grid stays that way. Colours, borders, radius, padding, fonts
and your panel's own internal layout are untouched.
2. Visibility. A panel is usually hidden until its launcher is clicked, and a pane can be opened from the tray or the rail without that ever happening — so core un-hides it, in the two ways a panel is actually hidden:
el.hidden = false;
if (el.style.display === 'none') el.style.display = '';
Both are restored exactly as they were when the pane docks, along with the
.fb-paned class. A panel that was closed when you opened its pane from the tray
goes back to being closed; one that was open stays open.
Spec
feedBack.panes.register({
id, // required, unique
element, // required — an Element, or a function returning one
title, // shown in the pane window's title bar, the dock card, the tray
icon, // one glyph, for the dock/tray/launcher lists
width, height, // the pane window's initial size (it remembers yours after that)
defaultHost, // 'window' (default) or 'dock'
onHost, // optional (hostId | null, el) => void — re-measure/re-anchor
});
feedBack.panes.attachChip(el, paneId, { header }) // → detach()
feedBack.panes.open(id, { host }) / close(id) / detach(id) / dock(id) / focus(id)
feedBack.panes.isOpen(id) / hostOf(id) / get(id) / list()
attachChip puts the chip in the header element you pass, else in
el.querySelector('[data-pane-header]') if it finds one, else at the top of el.
An explicit header always wins.
Hosts
detach(id) puts a pane in the best host available:
| host | ||
|---|---|---|
window |
10 | A real OS window. In the desktop app: remembered bounds, always-on-top, system tray. |
dock |
0 | A card in the in-window stack. The floor — always available, so opening a pane can never fail. |
You don't pick; you declare defaultHost and the router does the rest.
In the desktop app a pane you left popped out comes back popped out on next
launch. In a browser it comes back docked — a browser blocks
window.open() without a user gesture, so restoring it would only ever produce a
"pop-up blocked" toast. The chip pops it out again on your next click.
Best practices
Every item below is something that has already gone wrong, in this codebase, on this feature. They are cheap to get right up front and confusing to diagnose later — a broken pane usually looks perfect.
1. Your code still runs in the main window
The element is displayed in the pane window, but its closures, its timers and its
document references all still belong to the main realm. That is precisely why
everything keeps working — and it has one sharp consequence:
// WRONG — lands in the MAIN window, not the pane the user is looking at.
document.body.appendChild(myTooltip);
// RIGHT — anchored to the panel, so it travels with it.
panelEl.appendChild(myTooltip);
Same for measuring. window.innerWidth is the main window's. Use
el.ownerDocument.defaultView when you need the window your panel is actually in.
2. Don't hide your panel yourself
Core hides it and leaves a "bring it back" stub. If your plugin also hides it, you are hiding the node that just moved — and the pane window renders nothing. (This is not hypothetical: core's own chip did exactly this, and the first pop-out shipped blank because of it.)
3. Prefer hidden or a class for show/hide
Core makes your panel visible while it's hosted — it clears hidden, and clears an
inline display: none if that's how you hide — and restores both on dock. So
either style works.
hidden is still the better choice: it composes with everything, and it leaves
your panel's display mode (flex, grid, whatever it is) entirely alone. Core
deliberately does not override display for exactly that reason.
panel.hidden = true; // best
panel.style.display = 'none'; // works — core saves and restores it
4. element is a function — return the live node
It is resolved when the pane opens, not when you register. Plugins build panels lazily, and rebuild them wholesale (Camera Director rebuilds on every mode change). If you rebuild yours, re-attach the chip:
if (chipDetach) chipDetach(); // attachChip returns a detach()
chipDetach = feedBack.panes.attachChip(panel, PANE_ID, { header: toolsEl });
Call chipDetach() in your teardown too, or you leave a stub pointing at DOM that
no longer exists.
5. isConnected does not mean "docked"
A panel sitting in a pane window is connected — just not to this document.
Code that asks "am I still mounted?" with isConnected will get true and act on
a panel that is somewhere else entirely.
const docked = el.ownerDocument === document; // this is the question you meant
Or take the optional onHost(hostId, el) callback, which fires on both moves.
6. Expect rAF to be throttled while your pane has focus
Chromium throttles a backgrounded window's requestAnimationFrame — and the
main window is exactly what's backgrounded while the user is looking at your pane.
Your rAF lives in the main window.
Event-driven panels (sliders, buttons, presets) don't care. A panel that animates continuously may run slowly precisely when it's the only thing on screen. Drive such animation from data you already have, or accept the stutter.
7. Don't synchronise anything
No BroadcastChannel, no postMessage, no second copy of your state, no mirrored
UI. There is one realm and one panel. If you find yourself writing sync
code, you have misunderstood the model — the whole point is that there is nothing
to sync.
8. Nothing here is required
On a host without the panes API, feedBack.panes is undefined. Skip both calls
and your panel behaves exactly as it does today. Guard, don't depend:
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.register !== 'function') return;
Things core guarantees
- The element goes home exactly where it came from — same parent, same position among its siblings. Don't move it yourself while it's popped out.
- It comes home alive. Core evacuates the element before the pane window's document is destroyed. (Get this wrong — dock after the window dies — and the node returns looking perfect with every listener in its subtree silently gone. That bug is why this section exists.)
- A pane window the user closes, or that crashes, is reaped and the element docked back. Your panel is never stranded in a dead document.
- The app's stylesheets are copied into the pane window, so your panel looks
identical — including your plugin's own
stylessheet.