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* feat(highway_3d): hit-feedback juice — cinematic lighting, strike line, sparks, intensity dial Charrette wave 1 (additive, default-tasteful, all behind settings): - #8 Hit-feedback settings: hitFx (0..1), cinematic, verdictMarks, timingFx, streakFx in BG_DEFAULTS + h3dBgSet* setters + settings.html (intensity slider + cinematic toggle). hitFx=0 → colour verdict only. - #2 Cinematic lighting: ambient 0.85→0.35 + stronger key light when cinematic on, so emissive gems have a dark surround to pop against. Live-toggleable. - #1 Strike line: a glowing bar at the hit line (Z=0) that flashes green on a verified hit / red on a miss, eased from the per-frame verdict alpha. - #3 Hit sparks: a pooled additive Points burst at the gem on a verified hit (deduped one burst per note), scaled by hitFx; disposed on teardown. Staged for wave 2 (after dogfooding): bloom+ACES (#4), colorblind verdict glyphs (#6), early/late timing tint (#5), streak heat + clean-bar (#7), gem scale-punch. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq * feat(highway_3d): wave 2 — gem scale-punch, streak heat, colorblind verdict marks - #3 (completion) gem scale-punch: the hit gem briefly grows (1 + 0.22·hitFx·alpha), biggest at the strike and easing with the verdict — the per-gem impulse. - #7 streak heat: a renderer-side consecutive-hit counter eases a 0..1 "heat" (plateau at 16) that grows the spark burst + warms the strike-line idle glow; a miss eases it back down. Behind the Streak-feedback toggle. - #6 colorblind verdict marks: a redundant ✓ (hit) / ✗ (miss) glyph on the verdict via the existing 2D label overlay, so the green/red pair isn't the only signal — notably also covers the provider path (where the timing labels don't show). - settings.html: Streak-feedback + Accessible-marks toggles. Deferred: #4 bloom+ACES (needs the Three.js postprocessing addons vendored into core static/vendor/three/ — not present; warrants its own infra change), and #5's timing tint (the early/late ±ms labels already render on the event path; surfacing them on the provider path needs a notedetect verdict field — a cross-plugin item). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq * feat(highway_3d): #4 bloom + ACES — vendored Three.js postprocessing, perf-gated The single biggest fidelity lever from the charrette. Core had only three.module.min.js (no postprocessing addons), so this vendors the r170 EffectComposer/RenderPass/UnrealBloomPass/OutputPass + their shader deps into static/vendor/three/addons/, with every `from 'three'` rewritten to the SAME vendored three (../../three.module.min.js) so the addons share the plugin's three instance (a CDN copy would be a second, non-interoperable module). highway_3d wiring: - Lazy-loads the addons only when the new `bloom` setting is on (dynamic import), builds EffectComposer(RenderPass → UnrealBloomPass(strength .65/radius .5/ threshold .82 — high so only emissive gems + the hit flash bloom) → OutputPass). - Render loop uses composer.render() with ACES tone-mapping when bloom is active, else the unchanged direct ren.render() with NoToneMapping (bloom-off = today's look). - Perf-gated: OFF in splitscreen; graceful fallback to direct render if the modules or composer fail; composer.setSize on canvas resize; disposed on teardown. - settings.html: "Glow bloom" toggle (default on). Verified the import chain resolves + renders via a same-origin module-load test (EffectComposer built + a bloom frame rendered, three r170). Charrette status: 7/8 (only #5's early/late timing tint remains — a notedetect verdict-field change, outside the highway). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq * feat(highway_3d): #5 early/late timing — colour the hit feedback by timing Surfaces the detector's timing on every hit (the charrette's last item), fully highway-side: notedetect already dispatches the judgment (timingState/timingError) on notedetect:hit/miss, so we carry timingState onto the event mark and tint the hit's spark burst + the ✓ verdict glyph by it — on-time green, early cyan, late amber. Gracefully falls back to green when no timing is known (pure-provider path), so it never invents data. Behind the new "Timing feedback" toggle (default on). Charrette: 8/8 complete. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq * feat(highway_3d): add a "Hit sparks" on/off toggle (note-hit particles) The on-hit spark burst (the particle effect that fires the instant note_detect confirms a hit) could previously only be removed by dragging Hit-feedback intensity to 0 — which also kills the strike-line flash and the scale-punch. Add a dedicated "Hit sparks" toggle (default on) under 3D Highway settings, in the hit-feedback group beside the intensity slider, that gates ONLY the spark particles; the strike flash and colour verdict are unaffected. Wired the same way as the sibling juice toggles: a `sparks` boolean in BG_DEFAULTS, in _BG_BOOL_KEYS, a window.h3dBgSetSparks setter, the per-instance _sparks state + settings re-read, and a guard on the _sparkBurst spawn. Reuses existing Tailwind utility classes, so assets/plugin.css is unchanged; plugin.json version bumped to 3.28.0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(highway_3d): act on tester charrette — strike line, fog readability, AA Addresses the alpha-tester 3D-highway feedback thread via the design panel's recommendations: - Strike line (panel rec 1a): now a HIT-ONLY faint "now" line — flashes green on a confirmed hit, no red miss branch (misses already show at the gem: red wash + ✗). Moved off the bottom edge to the vertical CENTRE of the string field, which was the "incorrectly placed" complaint (it read as the board's lower border and fused with open-string gems on a miss). Added a "Strike line" on/off toggle (`strikeLine`, default on). - Horizon readability (#2): the note gems + their outlines are now fog-exempt (`material.fog = false` on mStr/mGlow/mStrHitOutline/mHitBright/mWhiteOutline/ mMissOutline), so upcoming notes punch through the distance fog and stay legible as they render in — the board, lane, sustains and scenery keep their atmospheric fog, so depth is preserved. - Cinematic lighting softened: cinematic ambient 0.35 -> 0.45 so the dark stage doesn't crush note/fret legibility. - Anti-aliasing under bloom (perf rec): give the bloom EffectComposer a multisampled (WebGL2 MSAA x4) HalfFloat render target. The default target had no `samples`, so bloom-on bypassed MSAA — the "too HD / jagged on Windows, fine on Mac" report (Mac only won via Retina supersampling). This is the highest-value, smallest fix for the jaggies. plugin.json -> 3.29.0. The renderScale quality-oscillation is core (static/highway.js) and will be a separate feedBack PR. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * feat(highway_3d): remove the strike line; sparks-only hit feedback, subtler Second tester-charrette pass. The strike line (even hit-only/centred from the last pass) was still too distracting/confusing on a hit, so it's removed entirely — strings + fret markers already orient the player, and the hit is fully carried at the gem (bright outline + scale-punch + spark burst) with the timing-coloured ✓/✗ verdict as the knowledge-of-results channel. - Deleted the strike-line mesh, its per-frame update, the `strikeLine` setting (BG_DEFAULTS / _BG_BOOL_KEYS / setter / settings-load), the settings.html toggle, and the now-dead `_strikeLine`/`_ndHitFlash`/`_ndMissFlash` state + their verdict-block feeds. - Made the spark burst subtler now that it's the sole celebration: point size 1.7→1.0·K, opacity 0.95→0.8, burst count (7+13·hitFx)→(4+7·hitFx), radial speed (7+r·20)→(5+r·12)·K, life (0.40+r·0.28)→(0.30+r·0.16)s. - Toggles for Hit sparks and the ✓/✗ verdict marks already exist in settings (kept). Minimal hit-feedback set now: gem bright + subtle spark (celebration) + timing-coloured ✓/✗ (the KR) + ambient streak heat. plugin.json -> 3.30.0. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(highway_3d): hydrate hit-feedback settings controls from saved state The 7 new juice controls (Hit sparks, Cinematic, Streak, Verdict marks, Bloom, Timing, Hit-feedback intensity) were hard-coded to their default markup and never read back from localStorage when the settings panel reopened — so a saved non-default (e.g. Hit sparks off) showed as the default (checked) even though the renderer correctly honored it. The sibling controls in the same panel were already hydrated; this restores that pattern for the new ones. Reads h3d_bg_* directly; defaults mirror BG_DEFAULTS (all bools on, hitFx 0.70) and the _bgCoerceBool 'true'/'1' vs 'false'/'0' coercion. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com>
fee[dB]ack
Plugins
| Plugin | Description | Install |
|---|---|---|
| Create from Tab | Search Ultimate Guitar for GP tabs and convert to playable songs | git clone ...feedBack-plugin-ug.git ultimate_guitar |
| Import Tab | Drag and drop Guitar Pro files to create songs | git clone ...feedBack-plugin-tabimport.git tab_import |
| Practice Journal | Auto-track practice time, speed, loops. Dashboard with charts | git clone ...feedBack-plugin-practice.git practice_journal |
| Setlist Builder | Create ordered playlists with sequential playback | git clone ...feedBack-plugin-setlist.git setlist |
| Metronome | Audible click and visual beat flash synced to song tempo | git clone ...feedBack-plugin-metronome.git metronome |
| Tone Player | View amp/pedal/cab signal chains with gear artwork | git clone ...feedBack-plugin-tones.git tones |
| Fretboard View | Live fretboard overlay showing active notes in real-time | git clone ...feedBack-plugin-fretboard.git fretboard |
| Tab View | Scrolling guitar tablature notation via alphaTab | git clone ...feedBack-plugin-tabview.git tab_view |
| MIDI Amp Control | Auto-switch amp/modeler presets via MIDI on tone changes | git clone ...feedBack-plugin-midi.git midi_amp |
| Section Map | Color-coded song structure minimap with clickable navigation | git clone ...feedBack-plugin-sectionmap.git section_map |
| Arrangement Editor | DAW-like visual editor for creating and editing song note charts | git clone ...feedBack-plugin-editor.git editor |
| MIDI Capo | MIDI capo control for real-time transposition | git clone ...slopsmith-plugin-midi-capo.git midi_capo |
| Note Detection | Real-time pitch detection and scoring against highway notes | git clone ...feedBack-plugin-notedetect.git note_detect |
| Find More | Search for more songs by the same artist | git clone ...slopsmith-plugin-find-more.git find_more |
| Piano Highway | Scrolling piano/keyboard view for Keys arrangements with MIDI input | git clone ...feedBack-plugin-piano.git piano |
| Studio | Collaborative band recording and multi-track mixing | git clone ...feedBack-plugin-studio.git studio |
| Drum Highway | Lane-based drum highway with MIDI drum pad input and built-in sounds | git clone ...feedBack-plugin-drums.git drums |
| Invert Highway | Flip the highway note direction | git clone ...slopsmith-plugin-invert-highway.git invert_highway |
| Jumping Tab | Yousician-style 2D horizontal tab with trajectory arcs and hopping ball | git clone ...slopsmith-plugin-jumpingtab.git jumpingtab |
| Step Mode | Step-by-step practice mode — highway freezes at each note until played (via Note Detection) or Space | git clone ...feedBack-plugin-stepmode.git step_mode |
| Lyrics Sync | Generate synced LRC lyrics from text + vocals stem via Whisper alignment | git clone ...feedBack-plugin-lyrics-sync.git lyrics_sync |
| Lyrics Karaoke | Per-syllable karaoke pitch ribbon for sloppak songs (Whisper alignment + librosa pYIN) | git clone ...feedBack-plugin-lyrics-karaoke.git lyrics_karaoke |
| NAM Tone Engine | In-browser amp modeling with NAM WASM, cabinet IRs, tone auto-switching | git clone ...feedBack-plugin-nam-tone.git nam_tone |
| Guitar Theory Lab | Explore scales, chords, intervals, tunings, and voicings on a fully interactive fretboard | git clone ...slopsmith-plugin-guitar-theory.git guitar-theory-lab |
| Themes | Offers several basic recolorings of the interface | git clone ...slopsmith-plugin-themes.git themes |
| Update Manager | Installs, updates, and uninstalls other plugins and the feedBack core itself | git clone ...slopsmith-update-manager.git update_manager |
| Simplify Chords | Changes complex chords on the note highway to simpler ones. Inspired by Ultimate Guitar's Simplify button. | git clone ...slopsmith-plugin-simplify-chords.git simplify-chords |
| Key Bindings | Highway key bindings for keyboard and TV remote | git clone ...slopsmith-plugin-key-bindings.git key_bindings |
| Virtuoso | Practice studio for guitar & bass — scale, technique, and rhythm drills, timed workouts, and jam backing that teach skills you take off the screen. | git clone ...feedBack-plugin-virtuoso.git virtuoso |
| Audio Preview | Quick audio previews from library cards with configurable start time, volume, and duration | git clone ...slopsmith-plugin-audio-preview.git audio_preview |
| Song Mastery | Auto-adjusts difficulty based on your rolling note accuracy and saves the slider position per song | git clone ...slopsmith-plugin-song-mastery.git song_mastery |
| Mobile Note Highway | Touch-optimized player with collapsible controls, highway gestures, and device-adaptive layouts for phones and tablets | git clone ...slopsmith-plugin-mobile-note-highway.git mobile_note_highway |
Install any plugin by cloning it into your plugins/ directory and restarting:
cd plugins
git clone https://github.com/got-feedback/feedBack-plugin-ug.git ultimate_guitar
docker compose restart
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