Go to file
Matthew Harris Glover 23c509322b
Add gamepad/controller support (#1001)
* feat(input): add gamepad/controller support

Adds full gamepad/controller navigation and playback control, driven
by requests from players who use fee[dB]ack on a TV/console setup and
from wheelchair users for whom a controller is far more convenient
than a keyboard + mouse. Confirmed working end-to-end on a Steam Deck
across several rounds of on-device testing.

- static/v3/gamepad.js: polls navigator.getGamepads() and dispatches
  synthetic keydown events (Arrow/Enter/Space/Escape) on the focused
  element (falling back to document), reusing the app's existing
  keyboard pipeline (static/js/shortcuts.js's scope-aware dispatcher,
  player shortcuts, text-field/modal guards) instead of a parallel
  action-mapping table. Only acts on gamepads reporting the W3C
  "standard" mapping — which is what Steam Input presents for the
  Deck's built-in controls, both in Gaming Mode and in Desktop Mode
  via a non-Steam shortcut — so button order is guaranteed correct
  and a non-standard/raw device safely no-ops instead of misfiring.
  Handles Steam Input's virtual-pad duplicates (a real controller
  plus 1-2 mirrored XInput slots) without spamming connect toasts or
  losing input when the live pad isn't at index 0. Xbox-style face
  button mapping: bottom face = Space (play/pause, and activates the
  focused control), right face = Escape (back), top face reveals the
  player screen's tool rail (focuses it into visibility via the
  existing CSS :focus-within rule). D-pad/stick repeat while held,
  mirroring OS keyboard auto-repeat.

- static/v3/gamepad-nav.js: fills the one real gap in that reuse
  strategy — no screen but the song library grid had any arrow-key
  navigation, and Chromium doesn't run native Enter/Space button
  activation for untrusted synthetic events even when dispatched at
  the focused element. Gated entirely on `!e.isTrusted`, so it only
  ever reacts to gamepad-originated events and never touches real
  keyboard/mouse users: emulates Tab-order (the sidebar + active
  screen's real, already-focusable buttons/links) for Arrow keys,
  explicitly .click()s the focused element for Enter/Space, and gives
  Escape a consistent "go back" behavior — an existing in-screen back
  button if one's visible (reusing each screen's own drill-down logic
  for free), else the main menu. Every branch defers via
  `e.defaultPrevented` to any screen that already handles the key
  itself (the song grid, the player, settings), so nothing here
  overrides existing behavior.

- static/v3/songs.js: adds real 2D d-pad/arrow-key navigation to the
  song library's virtualized grid (only a slice of the library is
  ever in the DOM), including fetching/scrolling off-screen rows into
  view and correcting for the sticky filter toolbar's occlusion.

- static/v3/index.html: wires up the two new scripts.

* chore: regenerate stale tailwind.min.css

Rebuilt in a fresh clone (not the local working copy). Several plugin
directories (audio_engine, plugin_manager, community_charts, etc.) are
gitignored locally but present on disk from checking out plugin repos
for local dev/testing — Tailwind's content scan picks them up
regardless, so a rebuild against the contaminated local working copy
bakes in extra utility classes that don't belong in the real,
git-tracked build. A clean checkout reproduces CI's expected output
exactly.

* fix(gamepad): check all matching back buttons, not just the first

document.querySelector on the combined [data-ap-back], [data-albums-back],
#v3-pl-back selector only ever inspects the first match in DOM order —
since screens stay in the DOM (hidden, not removed) when you navigate
away, a hidden back button from an unrelated screen could sort before
the one that's actually visible, incorrectly falling through to
showScreen('v3-home') instead of clicking it. Uses querySelectorAll +
find(visible) instead.

* fix(gamepad): address CodeRabbit findings on connect/disconnect and grid nav

- gamepad.js: anyLiveConnectedPad -> anyLiveStandardPad, filtering by
  mapping === 'standard' like firstLiveStandardPad already does, and
  applied at the top of the gamepadconnected handler too. A still-
  connected non-standard raw mirror could otherwise mask the real
  pad's disconnect (toast never fires, polling never stops).

- songs.js _gpMove: an unset cursor now always seeds at index 0
  before the first press, instead of applying that press's delta
  immediately (ArrowDown/Right previously skipped straight past row
  0; Left/Up only looked right by accident of clamping). Matches the
  existing convention in shortcuts.js's legacy _handleLibArrowNav.

- songs.js _gpBlockedTarget: form-control/button blocking now
  requires the element to be visible (offsetParent !== null), not
  just present. Screens stay in the DOM hidden (not removed) when you
  navigate away, so a real button focused on some other now-hidden
  screen could leave document.activeElement pointing at it and block
  all grid navigation indefinitely. (An el.closest('#v3-songs') scope
  was tried first and reverted — it fixed that case but broke
  blocking for the topbar search input, which lives outside
  #v3-songs's DOM subtree even while v3-songs is active; visibility
  is the distinction that actually matters, not DOM nesting.)

Skipped two CodeRabbit suggestions, verified against current code:
gating songs.js's grid keydown listener to synthetic-only events
would regress the real keyboard accessibility this PR intentionally
added (v3-songs' grid had none before); renaming the _gp* helpers to
drop their underscore prefix would break from this codebase's own
established module-private naming convention.

Verified in-browser: first arrow press lands on index 0, stale hidden
focus no longer blocks grid nav, the topbar search input still
correctly blocks it, and normal nav resumes after blur.

* test(gamepad): unit-cover the controller + nav state machines

- gamepad.test.js (10): standard-mapping filter, Steam Input duplicate-slot
  dedup, disconnect masking, button edge-detection, d-pad/stick repeat timing,
  analog deadzone — driven via a fake navigator + manual rAF queue.
- gamepad_nav.test.js (10): !isTrusted/defaultPrevented gating, arrow focus
  traversal + clamping, hidden-element skipping, Enter/Space click activation
  (not into text fields/body), Escape visible-back-button vs home fallback.

songs.js grid nav is left to on-device coverage (async + windowed-DOM heavy).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: Byron Gamatos <xasiklas@gmail.com>

---------

Signed-off-by: Byron Gamatos <xasiklas@gmail.com>
Co-authored-by: Byron Gamatos <xasiklas@gmail.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 11:52:51 +02:00
.claude/skills Clean release snapshot 2026-06-16 18:47:13 +02:00
.github ci: cover gap-fill manifest key scans 2026-07-13 13:25:44 +02:00
.specify refactor(ui)!: remove the classic v2 shell — v3 is the only UI (R3a) (#871) 2026-07-11 16:33:03 +02:00
content/starter Delete content/starter/beethoven-ode_to_joy.feedpak 2026-07-03 23:42:45 +02:00
data/progression Clean release snapshot 2026-06-16 18:47:13 +02:00
docs Add new chart-transform plugin capability (#1000) 2026-07-19 11:27:52 +02:00
lib fix(gp8): confine registry asset matching to the declared directory (#1011) 2026-07-19 01:36:28 -05:00
plugins feat(highway_3d): background controls in the player chrome (#1008) 2026-07-19 11:39:26 +02:00
scripts perf(harness): add 2D-highway frame-time measurement + capture the R3c gate (H0) (#848) 2026-07-10 23:15:07 +02:00
specs rename: slopsmith → feedBack, byron → got-feedBack (#537) 2026-06-23 11:03:01 +02:00
static Add gamepad/controller support (#1001) 2026-07-19 11:52:51 +02:00
tests Add gamepad/controller support (#1001) 2026-07-19 11:52:51 +02:00
tools fix(sloppak): the full mix is a stem — drop the invented original_audio key (#946) 2026-07-13 12:22:42 -04:00
.dockerignore fix(build): move appstate.py + routers/ under lib/ so the desktop app ships them (#836) 2026-07-10 17:16:34 +02:00
.gitattributes Purge external-format terminology from code, tests and docs 2026-06-16 19:36:53 +01:00
.gitignore feat(career): career plugin — stars, venue tiers, pack downloads (career mode 2/3) (#907) 2026-07-12 22:39:19 +02:00
build-proxmox-ct.sh rename: slopsmith → feedBack, byron → got-feedBack (#537) 2026-06-23 11:03:01 +02:00
CHANGELOG.md feat(highway_3d): background controls in the player chrome (#1008) 2026-07-19 11:39:26 +02:00
CLAUDE.md Add new chart-transform plugin capability (#1000) 2026-07-19 11:27:52 +02:00
CONTRIBUTING.md rename: slopsmith → feedBack, byron → got-feedBack (#537) 2026-06-23 11:03:01 +02:00
docker-compose.nas.yml rename: slopsmith → feedBack, byron → got-feedBack (#537) 2026-06-23 11:03:01 +02:00
docker-compose.yml fix(build): move appstate.py + routers/ under lib/ so the desktop app ships them (#836) 2026-07-10 17:16:34 +02:00
Dockerfile fix(build): move appstate.py + routers/ under lib/ so the desktop app ships them (#836) 2026-07-10 17:16:34 +02:00
eslint.config.js refactor(highway): carve the constants into static/js/highway-constants.js (R3c) (#914) 2026-07-12 12:24:40 +02:00
feedpak-spec-exceptions.yml fix(sloppak): the full mix is a stem — drop the invented original_audio key (#946) 2026-07-13 12:22:42 -04:00
LICENSE Clean release snapshot 2026-06-16 18:47:13 +02:00
main.py rename: slopsmith → feedBack, byron → got-feedBack (#537) 2026-06-23 11:03:01 +02:00
package-lock.json R0: module-migration rails (src/ serving, live-edit cache, scriptType loading, governance) (#812) 2026-07-08 10:14:40 +02:00
package.json R0: module-migration rails (src/ serving, live-edit cache, scriptType loading, governance) (#812) 2026-07-08 10:14:40 +02:00
playwright.config.ts Clean release snapshot 2026-06-16 18:47:13 +02:00
pyproject.toml Clean release snapshot 2026-06-16 18:47:13 +02:00
requirements-test.txt Clean release snapshot 2026-06-16 18:47:13 +02:00
requirements.txt Make the library loader sloppak/loose-only 2026-06-16 19:09:53 +01:00
server.py perf(scan): skip full library re-stat when the tree is unchanged (#979) 2026-07-15 21:23:10 +02:00
SUPPORTERS.md rename: slopsmith → feedBack, byron → got-feedBack (#537) 2026-06-23 11:03:01 +02:00
tailwind.config.js refactor(ui)!: remove the classic v2 shell — v3 is the only UI (R3a) (#871) 2026-07-11 16:33:03 +02:00
TODO.md docs: correct plugin URL casing after the feedBack rename (#576) 2026-06-23 11:20:23 +02:00
uv.lock Clean release snapshot 2026-06-16 18:47:13 +02:00
VERSION Bump version to 0.3.0-alpha.1 2026-07-03 13:41:50 +02:00