feedBack/docs/plugin-panes.md
topkoa 188bdaa837 feat(panes)!: move the real element, instead of rebuilding it
The first cut of this got the model wrong. A pane was a SECOND
implementation of the plugin's panel — its own sliders, its own styling,
driven over a cross-realm bridge (ctx, a state store, capability RPC,
mirrorGlobal, a stream sampler). Popping out gave you something that
resembled the panel you popped, and every feature it did not reimplement
(presets, tabs, EQ, language) was simply gone.

What a user wants from "pop this out" is the thing they popped out.

So: MOVE THE REAL ELEMENT. Same-origin windows can adopt each other's
nodes, and an adopted node keeps its event listeners and its closures.
The panel goes on running the plugin's own code, against the plugin's own
state, in the plugin's own realm — it is merely being DISPLAYED in another
window. Copy the app's stylesheets into that window and it looks identical
too, because it is identical.

The plugin's side collapses to two lines:

    feedBack.panes.register({ id, title, element: () => panelEl });
    feedBack.panes.attachChip(panelEl, id);

and everything comes along: the CSS, the listeners, the presets, the
state. Nothing to keep in step, because there is no second copy.

Deleted, all of it now pointless: pane-bridge (ctx + transports), pane-hub
(the cross-realm server), pane-runtime (the pane realm's boot), pane-streams
(the rAF sampler that existed because an AnalyserNode can't cross a window),
pane-mirror (mirrorGlobal), pane-plugins + the manifest `panes[]` key and its
server-side validation, panes.state(), and both built-in demo panes. ~1200
lines. None of it was wrong — it was all correct machinery for the wrong
problem.

Consequences worth knowing:

- The window MUST be opened by the renderer with window.open(), not by the
  desktop's main process: a window we did not open gives this realm no handle
  to its document, and without the handle there is nothing to adopt into.
  Electron turns the same-origin window.open() into a real BrowserWindow
  anyway (setWindowOpenHandler → 'allow'), so we get the OS window AND the
  live DOM link. The desktop side finds it by frame name.
- `.fb-paned` neutralises PLACEMENT only (position/inset/width/z-index/shadow).
  A plugin panel is nearly always a fixed overlay pinned to a corner of the
  app; alone in a 380px window that positioning is nonsense. Colours, borders,
  padding, fonts and the panel's own internal layout are untouched — the whole
  promise is that what you popped out is what you get.
- The element is returned to its EXACT home on dock: same parent, same position
  among its siblings.
- The plugin's code still runs in the main window. So a document.body
  .appendChild() inside a panel (a tooltip, a popover) lands in the main
  window, not the pane — anchor to the panel instead. And a continuously
  animating panel may run slowly while the main window is backgrounded, since
  its rAF lives there. Both documented.

Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-12 18:12:46 -04:00

148 lines
5.9 KiB
Markdown

# Detachable panes (`window.feedBack.panes`)
Pop a panel out of the app into its own OS window, and leave it there: while you
play, across song switches, on a second monitor, minimized to the system tray.
Panes exist because the player's rail popovers are **exclusive** — opening one
closes the last. You cannot watch the mixer while riding the camera, and both
vanish the moment you want to look at the highway.
---
## The whole idea, in one sentence
**We move the real element.**
Not a copy of your panel. Not a re-implementation of it in the pop-out window.
The actual DOM node. Same-origin windows can adopt each other's nodes, and an
adopted node keeps its event listeners and its closures — so your panel goes on
running *your* code, against *your* state, in *your* realm. The app's stylesheets
are copied into the pane window, so it looks identical too.
What you popped out is what you get. That is the promise, and it is the reason
there is no `ctx`, no state mirroring, no cross-window RPC and no second copy of
your UI to keep in step with the first. Those are all solutions to a problem we
simply do not have.
---
## Adding a pane to your plugin
Two lines.
```js
feedBack.panes.register({
id: 'camera_director',
title: 'Camera Director',
icon: '🎥',
element: () => panelEl, // your existing panel, as it is
});
feedBack.panes.attachChip(panelEl, 'camera_director');
```
`attachChip()` injects **the** standard pop-out chip (`⇱`) — same glyph, same
place, same behaviour in every plugin. Clicking it moves your panel into a window
and leaves a "⇲ … is popped out" stub in its place; clicking the stub brings it
back, to exactly the spot it left. Core owns the chip, the hiding and the stub, so
you write no show/hide logic.
That's it. Your sliders, your presets, your tabs, your CSS, your event handlers,
your state — all of it comes along, because none of it moved anywhere except into
a different window's document.
### `element` is a function for a reason
It is resolved at open time, not at registration. Plugins commonly build their
panel lazily on first use, or rebuild it wholesale when something changes (Camera
Director rebuilds its panel on every mode change). Asking for it when we need it
means we always move the live one.
### The one thing core changes about your element
`.fb-paned` is added while the pane is out, and it neutralises **placement only**:
```css
position: static; inset: auto; width: 100%;
max-width: none; max-height: none; z-index: auto; box-shadow: none;
```
Your panel was almost certainly a fixed overlay pinned to a corner of the app
(`position:fixed; top:72px; right:18px; width:288px`). Alone in its own window,
every one of those is wrong — it would float 72px down from the top of a 380px
window, still 288px wide, still casting a shadow over nothing. Colours, borders,
radius, padding, fonts and your panel's own internal layout are untouched.
The class is removed the moment the element goes home.
---
## Spec
```js
feedBack.panes.register({
id, // required, unique
element, // required — an Element, or a function returning one
title, // shown in the pane window's title bar, the dock card, the tray
icon, // one glyph, for the dock/tray/launcher lists
width, height, // the pane window's initial size (it remembers yours after that)
defaultHost, // 'window' (default) or 'dock'
onHost, // optional (hostId | null, el) => void — re-measure/re-anchor
});
```
```js
feedBack.panes.attachChip(el, paneId, { header }) // → detach()
feedBack.panes.open(id, { host }) / close(id) / detach(id) / dock(id) / focus(id)
feedBack.panes.isOpen(id) / hostOf(id) / get(id) / list()
```
`attachChip` puts the chip in `el.querySelector('[data-pane-header]')` if it finds
one, or in the `header` element you pass, or at the top of `el` otherwise.
---
## Hosts
`detach(id)` puts a pane in the best host available:
| host | | |
|---|---|---|
| `window` | 10 | A real OS window. In the desktop app: remembered bounds, always-on-top, system tray. |
| `dock` | 0 | A card in the in-window stack. **The floor** — always available, so opening a pane can never fail. |
You don't pick; you declare `defaultHost` and the router does the rest.
In the **desktop app** a pane you left popped out comes back popped out on next
launch. In a **browser** it comes back **docked** — a browser blocks
`window.open()` without a user gesture, so restoring it would only ever produce a
"pop-up blocked" toast. The chip pops it out again on your next click.
---
## Things worth knowing
1. **Your code still runs in the main window.** The element is displayed in the
pane window, but its closures, its timers and its `document` references all
still belong to the main realm. That is exactly why everything keeps working —
but it means a `document.body.appendChild()` inside your panel (a tooltip, a
popover) lands in the **main** window, not the pane. Anchor such things to the
panel itself, not to `document.body`.
2. **Chromium throttles a backgrounded window's `requestAnimationFrame`.** While
the user is looking at your pane, the main window may be in the background —
and your rAF lives there. Event-driven panels (sliders, buttons, presets) are
unaffected. A panel that *animates* continuously may run slowly while it's the
only thing you're looking at.
3. **The element goes home exactly where it came from** — same parent, same
position among its siblings. Don't move it yourself while it's popped out.
4. **A pane the user closed with the window's X button is reaped** (a crashed
renderer never gets to say goodbye), and your element is docked back. Without
that, your panel would be stranded in a dead document with no way back.
5. **Nothing here is required.** On a host without the panes API, `feedBack.panes`
is undefined, you skip both calls, and your panel behaves exactly as it does
today.