* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Note Failure Feedback — Implementation Plan
Depends on: docs/NOTE_FAILURE_SPEC.md (read that first)
Phase 0: Detection Plugin Foundation
Goal: Working note detection plugin streaming detected notes via WebSocket.
This phase was previously tracked in a separate NOTE_DETECTION_PLUGIN_PLAN
document (in the feedBack-plugin-notedetect repository). The relevant scope
is summarized here to avoid relying on an internal git-only reference:
- Plugin skeleton:
feedBack-plugin-notedetect/with plugin.json, routes.py, screen.js - Port TonalRecall YIN detection (aubio + sounddevice) to routes.py
- WebSocket at
/api/plugins/note_detect/streamstreaming{ note, freq, confidence, time } - Device selection UI in screen.html
- requirements.txt: aubio, sounddevice, numpy
Exit criterion: With plugin active and guitar plugged in, playing a note causes a JSON event to appear in the browser console.
Phase 1: Note Matching Core
Goal: Client-side matching of detected notes to chart notes. No rendering yet — console logging only.
Files:
screen.jsin the notedetect plugin
Tasks:
- Implement
expectedFreq(string, fret, tuningOffsets, capo, stringCount, arrangementName)using base open-string frequencies, semitone offsets fromhighway.getSongInfo().tuning, and semitone math (2^(semitones/12)) rather than assuming 6-string standard tuning; usehighway.getStringCount()as the authoritative string count because tuning may be padded to length 6 for RS XML sources even for bass/extended-range arrangements; includehighway.getSongInfo().capoas additional semitones if the intent is expected sounding pitch; passhighway.getSongInfo().arrangementasarrangementNameto disambiguate 5-string bass vs 5-string guitar (matching the spec'sgetBaseTuninghelper) - Implement
NoteJudgmentTrackerclass with:addDetection(detected)— correlate with nearest unmatched chart noteupdate(currentTime)— expire pending notes whose match window has passedgetJudgmentsInRange(tStart, tEnd)— return judgments in time rangereset()— clear all state
- Connect to detection WebSocket, feed events into tracker
- Initialize tracker with
highway.getNotes()andhighway.getChords()on song ready - Console.log each judgment as it resolves (HIT/MISSED/EARLY/LATE/SHARP/FLAT)
- Re-initialize tracker on
song:ready(fires on every new song and on every arrangement switch — no need to hookhighway.reconnector other internals); do not usesong:loaded— note/chord arrays are still empty at that point (data arrives incrementally and only completes atsong:ready)
Exit criterion: Playing along with a song, console shows correct HIT/MISSED judgments with timing and pitch error values.
Estimated scope: ~200 lines JS
Phase 2: Hit/Miss Highway Overlay
Goal: Visual feedback on the highway — green glow for hits, red X for misses.
Files:
screen.jsin the notedetect plugin (draw hook)
Tasks:
- Register
highway.addDrawHook()that reads judgments from the tracker - Hit rendering: Green glow ring behind notes at the now-line, fading over
hitGlowDurationseconds. Usehighway.project()andhighway.fretX()for positioning. Additive blend viactx.globalCompositeOperation = 'lighter'. - Miss rendering: Red
✕marker at the note's string/fret position, drawn in the "past" region below the now-line. Do not rely onhighway.project(negative_offset)for long-lived placement — the current renderer returnsnullfor offsets more than ~50ms into the past. Instead, anchor at the now-line (highway.project(0)) and map elapsed time since the miss to a linear below-now-line Y position (configurable pixels/second), fading the marker aftermissMarkerDurationseconds. - String pulse: Brief red tint on the missed note's string (200ms fade on the string line segment near the now-line).
- Handle lefty mode: use
highway.fillTextUnmirrored()for text markers. - Cleanup:
highway.removeDrawHook()on plugin destroy.
Exit criterion: Playing a song, you see green flashes on hit notes and red X markers scrolling past on missed notes.
Estimated scope: ~150 lines JS
Phase 3: Diagnostic Labels (Timing + Pitch)
Goal: Show why a note was missed — too early, too late, sharp, flat.
Files:
screen.jsin the notedetect plugin
Tasks:
- Extend draw hook to render timing indicators:
- EARLY: orange
↑+ "-XXms" label above the miss marker - LATE: orange
↓+ "+XXms" label below the miss marker - Only shown when timing error exceeds
timingThresholdMs
- EARLY: orange
- Extend draw hook to render pitch indicators:
- SHARP: blue
♯+ "+XX¢" label - FLAT: blue
♭+ "-XX¢" label - Only shown when pitch error exceeds
pitchThresholdCents
- SHARP: blue
- Compound states: stack timing label on top, pitch label below
- Add settings UI in plugin settings panel for threshold configuration
- Ensure labels don't overlap — offset vertically when multiple notes miss at close timestamps
Exit criterion: Playing intentionally early/late or bending sharp/flat shows the correct diagnostic labels.
Estimated scope: ~100 lines JS, ~30 lines settings HTML
Phase 4: Loop Iteration Tracking
Goal: Track performance across loop iterations, show summary on each wrap.
Files:
screen.jsin the notedetect plugin
Tasks:
- Detect loop wrap:
currentTime < previousTime - 0.5in the frame update - On wrap: snapshot
{ hits, misses, total, percentage }toloopHistory[] - Reset judgments for notes in
[loopA, loopB]range (keep tracker alive for notes outside the loop) - Render loop summary overlay (top-center, semi-transparent background):
Displayed for 1.5s, then fades.Loop N | X/Y notes (Z%) | Best: W% - Track
bestIterationacross all iterations for "Best" display - Emit
loop:completeevent viawindow.feedBack.emit()so other plugins (practice journal) can record the data - Reset loop history when loop boundaries change or loop is cleared
Exit criterion: Looping a 4-bar phrase, you see iteration count and accuracy flash briefly at each loop wrap. Best score persists across iterations.
Estimated scope: ~120 lines JS
Phase 5: Section Grading
Goal: Grade each song section (intro, verse, chorus, solo) and surface weak spots.
Files:
screen.jsin the notedetect plugin
Tasks:
- Use
highway.getSections()to identify section boundaries - Track hits/misses per section as notes are judged
- At section boundaries (when
currentTimecrosses a section end), briefly flash the section grade:- A: 90%+, B: 75%+, C: 60%+, D: 40%+, F: below 40%
- Color: green (A/B), yellow (C), red (D/F)
- After song completes (or at any point via a hotkey), show a section summary panel listing all sections with grades
- Highlight lowest-scoring section with a "Loop this section" button that sets A-B points to that section's boundaries
- Emit
note:sectionGradeevent for other plugins
Exit criterion: Playing through a song, section grades flash at each transition. Lowest section is highlighted for targeted practice.
Estimated scope: ~150 lines JS, ~40 lines HTML
Phase 6: Polish + Settings
Goal: Configurable thresholds, visual polish, performance.
Tasks:
- Full settings panel in plugin settings HTML:
- Match window slider (100-500ms)
- Pitch tolerance slider (20-100 cents)
- Toggle timing/pitch labels
- Toggle loop summary
- Miss marker duration slider
- Performance: ensure draw hook stays under 1ms per frame
- Pre-compute judgment positions, don't recalculate in draw loop
- Binary search over judgments by time (same pattern as
drawNotes)
- Smooth animations: glow/fade using eased alpha, not linear
- Color-blind accessible palette option (use shapes not just colors)
- Persist settings in plugin-local storage (e.g.
localStorageprefixed with plugin id) — do not use/api/settingsfor this; the current server only persists a fixed set of known keys and will silently discardnotedetect_feedback
Estimated scope: ~100 lines JS, ~60 lines HTML
Dependency Graph
Phase 0 (detection plugin)
↓
Phase 1 (matching core)
↓
Phase 2 (hit/miss overlay) ← Minimum viable feature
↓
Phase 3 (diagnostic labels)
↓
Phase 4 (loop tracking) ← Core practice value
↓
Phase 5 (section grading)
↓
Phase 6 (polish)
Phases 3-5 are independent of each other and can be done in any order after Phase 2. Phase 6 should be last.
Risk / Open Questions
-
Latency budget: Detection → WebSocket → matching → render adds latency. If total pipeline > 100ms, the match window needs to compensate with asymmetric tolerance (more lenient for "late" detections). Measure in Phase 1.
-
Chord matching granularity: Current plan matches chord notes individually. Should a chord be "missed" if 4/6 notes hit? Propose: grade chords as percentage, treat as HIT if ≥50% of notes matched. Revisit after Phase 2 testing.
-
Tempo-scaled thresholds: At 200 BPM, a 200ms match window covers almost an entire beat. Should thresholds scale with tempo? Propose: don't over-engineer this initially. Fixed thresholds work for most tempos. Revisit if users report issues at extreme tempos.
-
Detection plugin availability: Everything in Phases 1-6 degrades gracefully if the detection WebSocket isn't connected — the draw hook simply has no judgments to render, and the highway looks exactly as it does today.