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* Update GitHub repo references from feedback* to feedBack* * rename: slopsmith -> feedBack, byron -> got-feedBack Renames across the entire codebase: - slopsmith/Slopsmith/SLOPSMITH/SlopSmith -> feedBack/FeedBack/FEEDBACK/FeedBack - byron/Byron/Byrongamatos -> got-feedBack/got-feedBack/got-feedBack - /home/byron/ -> /opt/got-feedBack/ - byron@ougsoft.com -> hi@got-feedBack.org - github.com/byrongamatos/ -> github.com/got-feedback/ - com.byron. -> com.got-feedback. - SLOPSMITH_ env vars -> FEEDBACK_ with backward-compat fallback - Protocol/storage strings migrated with read-old/write-new pattern - window.slopsmith JS API -> window.feedBack (canonical) + backward-compat alias Refs: #rename-slopsmith * rename: complete regen against current main + fix backward-compat alias Regenerated the slopsmith->feedBack / byron->got-feedBack rename on top of current main (3 commits had landed since the branch: #572/#554/#574), resolving the four content conflicts in favour of main's newer content (autoplay/auto-exit, accuracy-badge, Virtuoso re-home, feedpak badge). Completion fixes on top of the mechanical rename: - Re-apply rename to post-branch content the original rename never saw: window.slopsmith(.Tour) consumers in lessons.js / notifications.js / onboarding-tour.js, and the matching JS + python tests (autoplay_exit, progression_*, test_feedpak_extension FEEDBACK_* env vars). The test env vars now match server.py (which reads FEEDBACK_SYNC_STARTUP / FEEDBACK_SKIP_STARTUP_TASKS), so the sync-startup test exercises the real path again. - Restore the window.slopsmith backward-compat alias dropped during conflict resolution, and move the bus aliases to AFTER the _feedBackExisting merge block so they reference the fully-assembled object (also fixes the loop_api.test.js API-surface regex, which the original PR latently broke). - Drop the stray empty data/web_library.db (runtime DB lives in CONFIG_DIR) and gitignore it. - Fix stale tone-source test: feed[dB]ack -> fee[dB]ack to match shipped source labels. Verified locally (org CI billing-blocked): JS 819/819 pass; pytest 1669 passed / 1683 collected with 0 import errors; zero residual slopsmith/byron except the two intentional window.slopsmith aliases. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * rename: implement advertised backward-compat + prune dead community plugins Address gaps where PR #537's "Backward compatibility" section was advertised but not implemented, and clean up the community plugin list. Env vars (FEEDBACK_* canonical, legacy SLOPSMITH_* honoured): - New lib/env_compat.py (getenv_compat / env_flag_compat) + tests. server.py (_env_flag + all FEEDBACK_* reads), diagnostics_hardware, gp2midi and tailwind_rebuild now resolve the legacy alias, so existing SLOPSMITH_UI / SLOPSMITH_PLUGINS_DIR / etc. deployments keep working. - Fix the rename collapsing plugins/__init__.py and minigames/routes.py from `FEEDBACK_PLUGINS_DIR or SLOPSMITH_PLUGINS_DIR` into a redundant `FEEDBACK_ or FEEDBACK_` (the fallback was silently lost). Storage (app.js update-channel): - Read feedBack-update-channel, fall back to legacy slopsmith-update-channel, and clear the legacy key on write — so a user's update-channel preference survives the rename instead of resetting to "stable". Community plugin list (README): the rename rewrote third-party repo URLs we don't own. Probed every one; their owners never renamed, so: - Restore the 13 live community plugins to their real slopsmith-* names. - Prune 6 that are 404 to the public (topkoa splitscreen/stems, OmikronApex tuner, Jafz2001 nam-rig-builder, DeathlySin song-preview, Erikcb91 shuffle). - Fix a pre-existing Guitar Theory clone-command typo (nam-tone -> guitar-theory). Verified: env_compat 7/7, JS 819/819, pytest 1690 collected / 0 import errors, rename-sensitive + startup suites green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
39 lines
3.6 KiB
Markdown
39 lines
3.6 KiB
Markdown
# 3D Highway
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A 3D note highway visualization for [FeedBack](https://github.com/got-feedback/feedBack) — an alternative to the default 2D highway, with a sense of depth and perspective inspired by stage views in modern rhythm games.
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## What you get
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- A camera-perspective highway with notes flying down toward a virtual fretboard at the bottom of the screen
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- Glowing strings that pulse and brighten on each hit
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- Note Detection feedback, including hit/miss outlines and diagnostic
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early/late/sharp/flat labels when the note detection plugin emits enriched
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judgments
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- Chord frame-boxes, named-chord labels, and a chord diagram overlay (configurable corner position) so you can read shapes at a glance
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- Two complementary barre indicators fire together when a barre chord shape is detected (2+ consecutive strings fretted at the lowest fret, e.g. F `[1,1,2,3,3,1]`, or an outer-edge full-span barre with every intermediate string fretted, e.g. B major `x24442`): a translucent vertical line across the strings on the 3D highway, and a straight bracket drawn inside the first fret space of the chord diagram overlay
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- A heat-colored fret number row that lights up around your active playing region
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- Selectable color palettes for the strings — pick the look you want
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- Audio-reactive ambient background animations (particles, silhouettes, stage lights, geometric — pick one or turn it off)
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- Lyrics overlay synced to the song
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- Works as the main player view *or* per-panel inside the splitscreen plugin
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## Install
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3D Highway ships **bundled** with FeedBack — no separate installation needed. Pick **3D Highway** from the visualization picker in the player.
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> **Note:** The bundled version is preferred over any user-installed copy with the same plugin ID. If you have an old `feedBack-plugin-3dhighway` clone on disk (from before 3D Highway was promoted to core), it will be ignored at startup — a warning in the server log names the path of the discarded copy. You can safely delete the stale clone.
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> **Fallback:** In the unlikely event that the bundled copy fails to load its routes (e.g., a broken bundled release), FeedBack will automatically fall back to your user-installed copy and show a yellow "Fallback" badge in the Settings panel. Check the server startup log for the root cause in that case.
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## Settings
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Most of the visual controls (background style, intensity, audio reactivity, color palette) live on FeedBack's **Settings** screen under the *3D Highway* section.
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## Contributing / development
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For maintainers and AI assistants working on the codebase, see [`CLAUDE.md`](CLAUDE.md) — it's a navigation guide that maps every visual element to where it lives in `screen.js`, plus the gotchas worth knowing before tweaking.
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### Perf bench (`?h3dbench=1`)
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Append `?h3dbench=1` to the player URL to enable opt-in `console.log` reporting of `update()` self-time, broken into six segments — `frame` (everything between `pbBeg(0)` at the top of `update()` and `pbEnd(0)` at the bottom; excludes the trailing `pbReportTick()` logging that fires after `pbEnd(0)`), `state` (per-frame state-derivation loop), `next` (next-note-by-string lookahead), `mat` (per-string material writes), `noteDraw` (single-note draw loop), `chordDraw` (chord draw loop). Reported every 5 seconds with p50 / p95 / max per segment and frame count, so before/after numbers on a target chart are reproducible (feedBack#226). Off-by-default; the bench helpers (`pbBeg` / `pbEnd` / `pbReportTick`) are bound to a shared empty-function literal when the renderer instance is created (each `createHighway()` panel re-checks the flag), so the hot-path call sites are no-ops with negligible overhead (typically JIT-inlined).
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