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https://github.com/got-feedBack/feedBack.git
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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5c606e0b4c |
@@ -46,24 +46,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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carry their gig log; instruments their gig count.
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### Changed
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- **`GET /api/song/{f}?stems=1`** (new, opt-in) — returns the pack's playable stem
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list (`[{id, url, default}]` + `full_mix_url`), the same list the highway's WS
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`ready` sends. The stems plugin could only learn it from that WS message, which
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arrives once the highway is already on screen — so it decoded and then copied the
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whole song's PCM to its audio worklet with the player visible: over half a gigabyte
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of memcpy in one frame for a 6-stem pack, a measured 698 ms freeze right as the
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song-credits card appeared. With the list available at `song:loading` the plugin
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does all of it before the highway is drawn. Built by calling `load_song` itself, so
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it cannot drift from what the WS sends. Opt-in, so the library's metadata calls pay
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nothing.
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- **Folder library renders only the songs on screen** (#965) — a song list used to
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render *every* song it held. On a flat 50,944-song library that was one `<div>`
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with 50,938 children and ~1.3 **million** DOM nodes (~4.2 GB of renderer memory),
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built even while another screen was showing. A document that size also punishes
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unrelated code: any `document.querySelector` that misses has to walk the whole
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tree — which is how the song-preview menu check ended up eating ~50% of the
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renderer and dropping the app to 2.7 fps. Lists longer than 200 songs are now
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windowed (25–31 rows in the DOM instead of 50,000); shorter lists are unchanged.
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- **The full mix is a stem** (#933) — core no longer depends on `original_audio:`, a
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top-level manifest key this repo invented (#583) that the feedpak spec never had.
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The format already carried the pre-separation mixdown as a stem; feedpak 1.15.0
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+5
-69
@@ -829,60 +829,9 @@ def post_song_gap_fill(filename: str, data: dict):
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return {"ok": True, "written": additions, "skipped": skipped}
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def _playable_stems_payload(filename: str, dlc) -> dict:
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"""The playable stems (id/url/default) + full-mix URL for a sloppak.
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Why it exists: the stems plugin could only learn its stem list from the
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highway's WS `ready`, which arrives once the highway is already up. So it
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decoded, and then copied the whole song's PCM to its worklet, with the player
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on screen — half a gigabyte of memcpy in one frame, ~700 ms, freezing the
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venue video. Given the list at `song:loading` it can do all of that BEFORE the
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highway appears, behind the loading overlay where a stall costs nothing.
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The list MUST be the same one the WS sends a moment later. If it is not, the
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plugin preloads a graph and then throws it away and rebuilds — strictly worse
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than not preloading. So this does not reimplement the WS's construction, it
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calls THE SAME FUNCTION: load_song, whose LoadedSloppak already carries the
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partitioned stems and the resolved full mix, and then builds the URLs exactly
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as ws_highway does. Drift is impossible by construction rather than by
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agreement — which matters, because `full_mix` in particular is not simply the
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`full` stem: load_song falls back to the deprecated `original_audio:` key for
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every pack written before feedpak 1.15.0, and reimplementing that (I did, at
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first) silently dropped the pristine full mix for most real libraries.
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Opt-in (`?stems=1`) so the library's own metadata calls — the hot path — pay
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nothing for it. Non-sloppak sources (archives, loose folders) have no stems
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to preload: load_song raises and we return the empty list.
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"""
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from urllib.parse import quote
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try:
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loaded = sloppak_mod.load_song(filename, dlc, appstate.sloppak_cache_dir)
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except Exception:
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return {"stems": [], "full_mix_url": None}
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q_fn = quote(filename, safe="")
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def _url(rel: str) -> str:
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return f"/api/sloppak/{q_fn}/file/{quote(rel)}"
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return {
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"stems": [
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{"id": s["id"], "url": _url(s["file"]), "default": s["default"]}
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for s in loaded.stems
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],
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"full_mix_url": _url(loaded.full_mix) if loaded.full_mix else None,
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}
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@router.get("/api/song/{filename:path}")
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async def get_song_info(filename: str, stems: int = 0):
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"""Return song metadata, from cache or by extracting it from the song source.
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`?stems=1` additionally returns the playable stem list with URLs, so the
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stems plugin can start fetching/decoding on `song:loading` instead of waiting
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for the highway's WS `ready` (see _playable_stems_payload).
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"""
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async def get_song_info(filename: str):
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"""Return song metadata, from cache or by extracting it from the song source."""
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import asyncio
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dlc = _get_dlc_dir()
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if not dlc:
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@@ -905,21 +854,8 @@ async def get_song_info(filename: str, stems: int = 0):
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mtime, size = appstate.stat_for_cache(song_path)
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cached = appstate.meta_db.get(cache_key, mtime, size)
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loop = asyncio.get_event_loop()
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# The stem list is NOT stored in the metadata cache: that is a fixed-column
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# table, and widening it would mean a migration plus a stale row for every
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# song already scanned. It is cheap to read on demand (the pack is unpacked
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# by then, so this is a plain manifest read), and only the opt-in caller pays.
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async def _with_stems(meta: dict) -> dict:
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if not stems:
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return meta
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extra = await loop.run_in_executor(
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None, _playable_stems_payload, filename, dlc)
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return {**meta, **extra}
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if cached:
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return await _with_stems(cached)
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return cached
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# Extract in thread pool
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def _extract():
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@@ -927,5 +863,5 @@ async def get_song_info(filename: str, stems: int = 0):
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appstate.meta_db.put(cache_key, mtime, size, meta)
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return meta
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meta = await loop.run_in_executor(None, _extract)
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return await _with_stems(meta)
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meta = await asyncio.get_event_loop().run_in_executor(None, _extract)
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return meta
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+5
-137
@@ -51,97 +51,6 @@ from scan_worker import _relpath, _scan_one
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log = logging.getLogger("feedBack.scan")
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import json
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# ── Directory-signature fast path ─────────────────────────────────────────────
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#
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# A startup scan globs the whole library twice (*.feedpak, *.wem) and stats every
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# file to detect what changed. On a 50k-song library that lives on a slow mount
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# (an NTFS-3G FUSE volume here) it is ~100k filesystem round trips every launch —
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# the "big drive churns on every startup" report.
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#
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# But adds / removes / renames of songs all bump the mtime of the DIRECTORY that
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# holds them (verified on the target NTFS-3G mount), and so does the addition of
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# a subdirectory (a new entry in its parent). So after a scan we record every
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# library directory and its mtime; on the next scan we re-stat ONLY those
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# directories (a handful, vs 100k file ops). If none changed, the file set is
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# unchanged and the whole listing/stat pass is skipped.
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#
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# The one thing this cannot see is a file edited IN PLACE under the same name —
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# that bumps the file's mtime but not its directory's. That is rare for a song
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# library (you add and remove packs, you don't rewrite them under the same name),
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# and the manual Refresh forces a full scan (force=True) for exactly that case.
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def _dir_signature_file() -> Path:
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return appstate.config_dir / "scan_dir_signature.json"
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def _load_dir_signature() -> dict | None:
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try:
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data = json.loads(_dir_signature_file().read_text(encoding="utf-8"))
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if isinstance(data, dict) and isinstance(data.get("dirs"), dict):
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return data
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except (OSError, ValueError):
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pass
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return None
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def _save_dir_signature(dlc: Path, dirs: dict[str, int]) -> None:
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# Keyed by the DLC path so switching libraries never matches a stale
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# signature. Best-effort: a failed write just means the next scan is a full
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# one, never a wrong one.
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try:
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_dir_signature_file().write_text(
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json.dumps({"dlc": str(dlc), "dirs": dirs}), encoding="utf-8")
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except OSError as e:
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log.debug("scan: could not persist dir signature: %s", e)
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def _library_dirs(all_songs, dlc: Path) -> set[str]:
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"""Every directory whose mtime reflects an add/remove of a library song:
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each song's containing directory and all of its ancestors up to the DLC
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root (the root itself always included, as "."). Derived from the already-
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listed songs — no extra filesystem walk. The builtin carve-outs
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(tutorials-builtin / minigames-builtin) are absent because the caller
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already excluded them from `all_songs`, so a minigame writing a drill there
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never invalidates the fast path.
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Directory-form songs (loose-song folders, directory sloppak bundles) also
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record their OWN directory: a file added/removed/replaced INSIDE the folder
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bumps that folder's mtime but not its parent's, so tracking only the parent
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would miss an in-place change to such a song. File-form sloppaks (a single
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.feedpak zip) aren't dirs, so they add nothing here — the flat file library
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stays at a handful of dir stats."""
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rels = {"."}
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for f in all_songs:
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rel = Path(_relpath(f, dlc))
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if f.is_dir():
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rels.add(rel.as_posix())
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parent = rel.parent
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rels.add(parent.as_posix())
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for anc in parent.parents:
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rels.add(anc.as_posix())
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return rels
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def _record_dir_signature(all_songs, dlc: Path) -> None:
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sig = _stat_dirs(dlc, _library_dirs(all_songs, dlc))
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if sig is not None: # a dir vanished mid-scan → skip; next scan is full
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_save_dir_signature(dlc, sig)
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def _stat_dirs(dlc: Path, rels) -> dict[str, int] | None:
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"""{reldir: mtime_ns} for the given library dirs, or None if any is gone or
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unreadable — a vanished recorded dir means the tree changed, so fail to a
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full scan rather than a false match."""
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out: dict[str, int] = {}
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for rel in rels:
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try:
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out[rel] = (dlc if rel == "." else dlc / rel).stat().st_mtime_ns
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except OSError:
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return None
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return out
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_SCAN_STATUS_INIT = {"running": False, "stage": "idle", "total": 0, "done": 0, "current": "", "error": None, "is_first_scan": False, "added": 0, "removed": 0}
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@@ -190,12 +99,9 @@ def _make_scan_executor():
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)
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def background_scan(force: bool = False):
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def background_scan():
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"""Scan the library and cache song metadata on startup. Uses a process pool to bypass the GIL for CPU-bound metadata parsing.
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`force` skips the directory-signature fast path and always does the full
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listing/stat pass — the manual Refresh sets it (see _dir_signature_file).
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Never sets `_scan_status["running"] = False` — ownership of that flag
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lives in `_scan_runner` so a `kick_scan()` racing this function's
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terminal write cannot observe a stale False and start a second runner.
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@@ -215,22 +121,6 @@ def background_scan(force: bool = False):
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builtin_content.seed_builtin_diagnostic_sloppaks(appstate.server_root, dlc)
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builtin_content.seed_builtin_starter_content(appstate.server_root, dlc)
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# Fast path: if every library directory recorded by the last scan still has
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# the same mtime, nothing was added, removed, or renamed, so the whole
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# glob-and-stat pass below can be skipped (see the signature comment above).
|
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# `force` (manual Refresh) always does the full pass. Seeding above is
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# idempotent — it only writes when a builtin is missing — so it does not
|
||||
# perturb the mtimes on a settled library.
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if not force:
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||||
stored = _load_dir_signature()
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||||
if stored is not None and stored.get("dlc") == str(dlc):
|
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current = _stat_dirs(dlc, stored["dirs"].keys())
|
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if current is not None and current == stored["dirs"]:
|
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_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "complete"}
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log.info("Scan: library tree unchanged (%d dirs) — skipped the full listing/stat pass",
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len(current))
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||||
return
|
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|
||||
# Listing can fail on macOS without Full Disk Access, or on Docker if the
|
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# path isn't shared. Report the failure explicitly rather than silently
|
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# appearing to scan nothing.
|
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@@ -333,9 +223,6 @@ def background_scan(force: bool = False):
|
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to_scan.append((f, mtime, size, dlc))
|
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|
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if not to_scan:
|
||||
# Full pass completed with the DB already up to date — record the tree
|
||||
# signature so the next startup can take the fast path.
|
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_record_dir_signature(all_songs, dlc)
|
||||
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "complete", "added": added, "removed": removed}
|
||||
log.info("Scan: nothing new to scan (%d songs, all cached)", len(all_songs))
|
||||
return
|
||||
@@ -360,9 +247,6 @@ def background_scan(force: bool = False):
|
||||
_scan_status["done"] += 1
|
||||
_scan_status["current"] = fname
|
||||
|
||||
# Record the tree signature after a completed full pass so the next startup
|
||||
# can skip it when nothing has changed.
|
||||
_record_dir_signature(all_songs, dlc)
|
||||
log.info("Scan complete: %d songs cached", len(to_scan))
|
||||
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "complete", "added": added, "removed": removed}
|
||||
|
||||
@@ -371,9 +255,6 @@ _scan_kick_lock = threading.Lock()
|
||||
|
||||
|
||||
_scan_rescan_pending = False
|
||||
# Set by kick_scan(force=True); consumed by _scan_runner for the next pass so a
|
||||
# manual Refresh bypasses the directory-signature fast path.
|
||||
_scan_force_next = False
|
||||
|
||||
|
||||
# Handles to the running scan / enrichment worker threads. Both use the shared
|
||||
@@ -384,15 +265,9 @@ _scan_force_next = False
|
||||
_scan_thread: threading.Thread | None = None
|
||||
|
||||
|
||||
def kick_scan(force: bool = False) -> bool:
|
||||
def kick_scan() -> bool:
|
||||
"""Request a library rescan, single-flight + coalescing.
|
||||
|
||||
`force` skips the directory-signature fast path for the resulting pass (the
|
||||
manual Refresh uses it so an in-place same-name edit — the one thing the
|
||||
fast path can't see — is always picked up). A forced request that coalesces
|
||||
onto a running or queued scan keeps the force intent: the pass is forced if
|
||||
ANY pending request asked for it.
|
||||
|
||||
Returns True if a new scan thread was started, False if one was already
|
||||
running. In the latter case a follow-up pass is queued and runs as soon
|
||||
as the current scan finishes so files landing mid-scan (e.g. an upload
|
||||
@@ -400,10 +275,8 @@ def kick_scan(force: bool = False) -> bool:
|
||||
until the next periodic pass. Multiple late-arriving requests coalesce
|
||||
into a single follow-up.
|
||||
"""
|
||||
global _scan_rescan_pending, _scan_thread, _scan_force_next
|
||||
global _scan_rescan_pending, _scan_thread
|
||||
with _scan_kick_lock:
|
||||
if force:
|
||||
_scan_force_next = True
|
||||
if _scan_status["running"]:
|
||||
_scan_rescan_pending = True
|
||||
return False
|
||||
@@ -417,15 +290,10 @@ def kick_scan(force: bool = False) -> bool:
|
||||
|
||||
def _scan_runner():
|
||||
"""Run _background_scan, then re-run if requests arrived mid-scan."""
|
||||
global _scan_rescan_pending, _scan_force_next
|
||||
global _scan_rescan_pending
|
||||
while True:
|
||||
# Consume the force flag for THIS pass; a forced request queued mid-scan
|
||||
# sets it again for the follow-up.
|
||||
with _scan_kick_lock:
|
||||
forced = _scan_force_next
|
||||
_scan_force_next = False
|
||||
try:
|
||||
background_scan(force=forced)
|
||||
background_scan()
|
||||
except Exception:
|
||||
log.exception("background scan failed unexpectedly")
|
||||
|
||||
|
||||
+6
-19
@@ -80,20 +80,6 @@ def find_full_mix(stems: list[dict]) -> dict | None:
|
||||
)
|
||||
|
||||
|
||||
def stem_default_on(raw) -> bool:
|
||||
"""Whether a manifest stem entry plays by default.
|
||||
|
||||
Absent means on. A string is honoured so a hand-written manifest can say
|
||||
`default: off`. Extracted so the WS `ready` payload and the REST song-info
|
||||
payload cannot drift: the stems plugin now preloads from REST and then has
|
||||
to agree with what the WS says a moment later, or it would rebuild the whole
|
||||
graph for nothing.
|
||||
"""
|
||||
if isinstance(raw, str):
|
||||
return raw.lower() not in ("off", "false", "0", "no")
|
||||
return bool(raw)
|
||||
|
||||
|
||||
def partition_stems(stems: list[dict]) -> tuple[dict | None, list[dict]]:
|
||||
"""Split stem descriptors into (mixdown, instrument_stems) for PLAYBACK.
|
||||
|
||||
@@ -1114,11 +1100,12 @@ def load_song(
|
||||
sfile = str(s.get("file", ""))
|
||||
if not sid or not sfile:
|
||||
continue
|
||||
stems.append({
|
||||
"id": sid,
|
||||
"file": sfile,
|
||||
"default": stem_default_on(s.get("default", True)),
|
||||
})
|
||||
default_val = s.get("default", True)
|
||||
if isinstance(default_val, str):
|
||||
default_on = default_val.lower() not in ("off", "false", "0", "no")
|
||||
else:
|
||||
default_on = bool(default_val)
|
||||
stems.append({"id": sid, "file": sfile, "default": default_on})
|
||||
|
||||
# The complete mixdown is a stem (spec §5.3), but it is not a *layer*: lift
|
||||
# it out so that no consumer of `stems` — the mixer, the library's stem
|
||||
|
||||
+17
-90
@@ -46,8 +46,6 @@ from pathlib import Path
|
||||
from fastapi import Body, HTTPException
|
||||
from fastapi.responses import FileResponse
|
||||
|
||||
import sloppak
|
||||
from dlc_paths import _resolve_dlc_path
|
||||
from progression import instrument_for_arrangement
|
||||
|
||||
PLUGIN_ID = "career"
|
||||
@@ -55,9 +53,6 @@ VENUE_ID_RE = re.compile(r"^[a-z0-9_-]{1,40}$")
|
||||
PACK_FILENAME_RE = re.compile(r"^[a-z0-9_-]{1,64}\.(mp4|webm|mp3|json)$")
|
||||
REQUIRED_LOOPS = ("bored", "neutral", "engaged", "ecstatic")
|
||||
DOWNLOAD_CHUNK = 1024 * 256
|
||||
# A setlist is a handful of songs; this endpoint unpacks zips, so cap the work an
|
||||
# arbitrary caller can ask for.
|
||||
MAX_GIG_SONGS = 32
|
||||
|
||||
_lock = threading.Lock()
|
||||
_state = {
|
||||
@@ -522,39 +517,27 @@ def _current_venue():
|
||||
return best
|
||||
|
||||
|
||||
def _fill_genre_songs(gkey, exclude, limit):
|
||||
"""Library songs of a genre to round out a gig — ANY song of the genre the
|
||||
set hasn't already picked.
|
||||
|
||||
Was `_unplayed_genre_songs`, restricted to `filename NOT IN song_stats`.
|
||||
That restriction created a hole: a song you'd played on a DIFFERENT
|
||||
instrument's arrangement has a stats row, so it was excluded here — and it
|
||||
lives in the played bucket for THAT instrument, not this passport's, so it
|
||||
was excluded there too. It could never be gigged. A player with 137 metalcore
|
||||
songs, all played on another instrument, got a 404 (reproduced). The player's
|
||||
library is the pool; whether a song has stats on some other instrument has no
|
||||
bearing on whether it can be in THIS gig.
|
||||
|
||||
Shuffled, so re-roll actually changes the set. The old version returned the
|
||||
library's first N in table order every time, so re-roll was a no-op for any
|
||||
set drawn from the filler (reproduced).
|
||||
|
||||
ponytail: full genre scan + python-side match + shuffle (a few ms at 7k
|
||||
songs, single-user); push into SQL if propose ever feels slow.
|
||||
"""
|
||||
def _unplayed_genre_songs(gkey, exclude, limit):
|
||||
"""Library songs of a genre with no stats yet — a young passport's gig
|
||||
still gets a full set (playing them is how stubs start).
|
||||
ponytail: full stat-less scan + python-side genre match (a few ms at 7k
|
||||
songs, single-user); push the match into SQL if propose ever feels slow."""
|
||||
db = _state["meta_db"]
|
||||
if db is None:
|
||||
return []
|
||||
rows = db.conn.execute(
|
||||
f"SELECT filename, title, artist, {_genre_expr(db)} AS g FROM songs"
|
||||
f"SELECT filename, title, artist, {_genre_expr(db)} AS g FROM songs "
|
||||
"WHERE filename NOT IN (SELECT filename FROM song_stats)"
|
||||
).fetchall()
|
||||
pool = [
|
||||
{"filename": filename, "title": title or filename, "artist": artist or ""}
|
||||
for filename, title, artist, genre in rows
|
||||
if _genre_key(genre) == gkey and filename not in exclude
|
||||
]
|
||||
random.shuffle(pool) # re-roll must vary; free per call
|
||||
return pool[:limit]
|
||||
out = []
|
||||
for filename, title, artist, genre in rows:
|
||||
if _genre_key(genre) != gkey or filename in exclude:
|
||||
continue
|
||||
out.append({"filename": filename, "title": title or filename,
|
||||
"artist": artist or ""})
|
||||
if len(out) >= limit:
|
||||
break
|
||||
return out
|
||||
|
||||
|
||||
def _validate_pack_dir(pack_dir: Path):
|
||||
@@ -751,62 +734,6 @@ def setup(app, context):
|
||||
"snapshot": snapshot})
|
||||
return {"ok": True}
|
||||
|
||||
@app.post(f"/api/plugins/{PLUGIN_ID}/gigs/prepare")
|
||||
def prepare_gig(body: dict = Body(...)):
|
||||
"""Unpack every song of the set BEFORE the gig starts.
|
||||
|
||||
A feedpak is a zip: the first play of one pays for its extraction into
|
||||
sloppak_cache. Inside a set that cost landed BETWEEN songs — the player
|
||||
finished a number and then sat waiting for the next one to unpack, mid-
|
||||
gig. A set is a known list up front, so extract it all while the player
|
||||
is still looking at the poster.
|
||||
|
||||
Idempotent and cheap on a warm cache: resolve_source_dir() returns the
|
||||
already-unpacked dir without rewriting it. Best-effort per song — one
|
||||
bad feedpak must not block the set from starting (the play itself will
|
||||
surface the error, exactly as it does outside a gig).
|
||||
"""
|
||||
raw = (body or {}).get("songs")
|
||||
# A str is iterable: without the list check, "abc" would prepare three
|
||||
# one-character "songs". Cap the count too — this endpoint unpacks zips,
|
||||
# so an oversized list is real work, and a setlist is a handful of songs.
|
||||
if not isinstance(raw, list):
|
||||
return {"ok": True, "prepared": 0, "failed": []}
|
||||
files = [f for f in raw if isinstance(f, str) and f.strip()][:MAX_GIG_SONGS]
|
||||
if not files:
|
||||
return {"ok": True, "prepared": 0, "failed": []}
|
||||
|
||||
# .get, not []: a host that doesn't hand us the resolvers (or has no
|
||||
# library configured) must degrade to "extract lazily, as before" — this
|
||||
# is an optimisation, and it is never allowed to be the thing that stops
|
||||
# a gig from starting.
|
||||
get_dlc = context.get("get_dlc_dir")
|
||||
get_cache = context.get("get_sloppak_cache_dir")
|
||||
dlc_root = get_dlc() if callable(get_dlc) else None
|
||||
cache_root = get_cache() if callable(get_cache) else None
|
||||
if dlc_root is None or cache_root is None:
|
||||
return {"ok": False, "prepared": 0, "failed": files, "error": "no library"}
|
||||
|
||||
root = Path(dlc_root)
|
||||
prepared, failed = 0, []
|
||||
for fn in files:
|
||||
# CONTAINMENT FIRST. resolve_source_dir() does a bare
|
||||
# `dlc_root / filename` with no guard, so a crafted `../..` would
|
||||
# walk straight out of the library. Every other filename-bound
|
||||
# handler validates through _resolve_dlc_path; so does this one.
|
||||
safe = _resolve_dlc_path(root, fn)
|
||||
if safe is None:
|
||||
_state["log"].warning("career: gig pre-extract rejected unsafe path %r", fn)
|
||||
failed.append(fn)
|
||||
continue
|
||||
try:
|
||||
sloppak.resolve_source_dir(fn, root, Path(cache_root))
|
||||
prepared += 1
|
||||
except Exception as exc: # noqa: BLE001 — one bad pak can't sink the set
|
||||
_state["log"].warning("career: gig pre-extract failed for %s: %s", fn, exc)
|
||||
failed.append(fn)
|
||||
return {"ok": True, "prepared": prepared, "failed": failed}
|
||||
|
||||
@app.post(f"/api/plugins/{PLUGIN_ID}/gigs/propose")
|
||||
def propose_gig(body: dict = Body(...)):
|
||||
inst = str((body or {}).get("instrument") or "")
|
||||
@@ -848,7 +775,7 @@ def setup(app, context):
|
||||
picks.append(s)
|
||||
if len(picks) < size:
|
||||
exclude = {s["filename"] for s in picks}
|
||||
picks.extend(_fill_genre_songs(gkey, exclude, size - len(picks)))
|
||||
picks.extend(_unplayed_genre_songs(gkey, exclude, size - len(picks)))
|
||||
if not picks:
|
||||
raise HTTPException(404, "No songs of this genre in the library.")
|
||||
venue = _current_venue()
|
||||
|
||||
@@ -12,10 +12,6 @@
|
||||
'use strict';
|
||||
|
||||
const API = '/api/plugins/career';
|
||||
// Unpacking a setlist is real work (zips, possibly on a slow/network drive),
|
||||
// so this is generous — but it is a CEILING, not a wait. Past it we start the
|
||||
// gig and let the first play extract lazily, as it always did.
|
||||
const PREPARE_TIMEOUT_MS = 60000;
|
||||
const VENUE_OVERRIDE_KEY = 'feedBack-career-venue';
|
||||
const NO_VENUE = '__none__';
|
||||
const PREV_VIZ_KEY = 'feedBack-career-prev-viz';
|
||||
@@ -1127,52 +1123,10 @@
|
||||
sfx('page');
|
||||
}
|
||||
|
||||
// Unpack the whole set before the first note.
|
||||
//
|
||||
// A feedpak is a zip, and the first play of one pays for its extraction. In
|
||||
// a set that cost landed BETWEEN songs: the player finished a number and
|
||||
// then sat there waiting for the next one to unpack, mid-gig. The setlist is
|
||||
// known up front, so warm it all while the poster is still on screen.
|
||||
//
|
||||
// Best-effort by design: a library that won't pre-extract must not stop the
|
||||
// gig from starting — the play itself surfaces the error the same way it
|
||||
// does outside a gig. Slow is better than blocked.
|
||||
async function prepareGigSongs(prop, btn) {
|
||||
const label = btn && btn.textContent;
|
||||
if (btn) { btn.disabled = true; btn.textContent = 'Preparing set…'; }
|
||||
// A bare `await fetch(...)` only rejects on a network ERROR — a server
|
||||
// that accepts the connection and then never answers hangs forever, and
|
||||
// the gig would never start. That would make this optimisation the very
|
||||
// thing it promises never to be: the reason you cannot play. Give up
|
||||
// waiting and let the first play extract lazily, exactly as before.
|
||||
const ctrl = new AbortController();
|
||||
const timer = setTimeout(() => ctrl.abort(), PREPARE_TIMEOUT_MS);
|
||||
try {
|
||||
await fetch(`${API}/gigs/prepare`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ songs: prop.songs.map((s) => s.filename) }),
|
||||
signal: ctrl.signal,
|
||||
});
|
||||
} catch (_) {
|
||||
// abort, offline, non-2xx — all the same: start the gig anyway.
|
||||
} finally {
|
||||
clearTimeout(timer);
|
||||
if (btn) { btn.disabled = false; if (label) btn.textContent = label; }
|
||||
}
|
||||
}
|
||||
|
||||
async function startGig(btn) {
|
||||
function startGig() {
|
||||
const prop = _ppGigProposal;
|
||||
const q = window.feedBack && window.feedBack.playQueue;
|
||||
if (!prop || !q || typeof q.start !== 'function' || typeof window.playSong !== 'function') return;
|
||||
|
||||
// Extract the setlist BEFORE the stage is borrowed and the queue starts,
|
||||
// so a failure here leaves nothing half-applied to unwind.
|
||||
await prepareGigSongs(prop, btn);
|
||||
// The poster's Play could have been cancelled while we were unpacking.
|
||||
if (_ppGigProposal !== prop) return;
|
||||
|
||||
// The gig BORROWS the stage: stash whatever venue/viz the user had so
|
||||
// the set ending gives it back (unlike "Play here", which is an
|
||||
// explicit persistent choice on the venue card).
|
||||
@@ -1192,21 +1146,7 @@
|
||||
if (typeof window.setViz === 'function') window.setViz('venue');
|
||||
} catch (_) { /* viz optional — restore stays intact */ }
|
||||
}
|
||||
// Push the gig's venue pack to the crowd layer NOW.
|
||||
//
|
||||
// crowd.setManifest(venue) is reached only through pushCrowdManifest,
|
||||
// and pushCrowdManifest is called only from refresh() — the career
|
||||
// tab's own reload. A gig navigates AWAY from the career tab to the
|
||||
// player, so refresh() never runs during it, and setting the override
|
||||
// above does nothing on its own. The result the testers saw: the venue
|
||||
// visualization turns on (3D highway) but its crowd/stage pack never
|
||||
// loads, so the song plays over the bare highway backdrop ("standard
|
||||
// particles"), or over whatever venue a previous refresh() happened to
|
||||
// leave applied. We just changed the override to this gig's venue, so
|
||||
// re-push for it. _state is the career state the booking screen already
|
||||
// fetched; guard for the rare null.
|
||||
_appliedManifestVenue = null;
|
||||
if (_state) pushCrowdManifest(_state);
|
||||
_ppGigRun = {
|
||||
songs: prop.songs,
|
||||
venue_id: prop.venue_id,
|
||||
@@ -1484,7 +1424,7 @@
|
||||
}
|
||||
const gigBtn = e.target.closest('[data-pp-gig]');
|
||||
if (gigBtn) { bookGig(gigBtn.dataset.ppGig); return; }
|
||||
if (e.target.closest('[data-pp-gig-play]')) { startGig(e.target.closest('[data-pp-gig-play]')); return; }
|
||||
if (e.target.closest('[data-pp-gig-play]')) { startGig(); return; }
|
||||
if (e.target.closest('[data-pp-gig-reroll]')) {
|
||||
if (_ppGigProposal) bookGig(_ppGigProposal.genre_key);
|
||||
return;
|
||||
|
||||
@@ -878,146 +878,6 @@ function createFolderSurface(cfg) {
|
||||
var _dragRafId = null;
|
||||
var _DRAG_THRESH = 5, _DRAG_ZONE = 150, _DRAG_SPEED = 50;
|
||||
|
||||
// ── Windowed song lists ─────────────────────────────────────────────
|
||||
// A song list used to render EVERY song it held. On a flat 50,944-song
|
||||
// library that is one <div> with 50,938 children and ~1.3 MILLION DOM nodes
|
||||
// (~25 per row) — ~4.2 GB of renderer RSS, for a screen the user may not
|
||||
// even be looking at. It also poisons unrelated code: any
|
||||
// `document.querySelector` miss anywhere in the app must walk that whole
|
||||
// tree, which is how song_preview's per-frame menu check ended up eating
|
||||
// ~50% of the renderer and dropping the app to 2.7 fps (feedBack#965).
|
||||
//
|
||||
// So render only what is on screen. Rows are uniform height (and grid cards
|
||||
// uniform size), so the window is pure arithmetic — no per-row observers.
|
||||
// Off-window rows are represented by padding on the list itself rather than
|
||||
// spacer elements: a spacer <div> would become a grid ITEM in grid view and
|
||||
// shift the columns, whereas padding works identically for both layouts.
|
||||
var VIRTUAL_MIN = 200; // below this, render everything — no behaviour change
|
||||
var VIRTUAL_BUFFER = 6; // rows kept rendered above/below the viewport
|
||||
var _virtualCleanups = [];
|
||||
var _virtualLists = []; // repaint fns, one per live windowed list
|
||||
|
||||
// Which slice of the list is on screen. Pure arithmetic — kept separate from
|
||||
// the DOM so it can be tested directly (see tests/virtual_list.test.js).
|
||||
//
|
||||
// top : list's offset relative to the scroller viewport's top. NEGATIVE
|
||||
// once the user has scrolled the list's start above the fold.
|
||||
// rows : total ROWS (grid packs `perRow` songs into one row; list view is 1)
|
||||
//
|
||||
// Returns the song index range [start, end) to render, plus how many ROWS of
|
||||
// padding stand in for the songs above and below it.
|
||||
function _visibleWindow(top, viewportH, itemH, perRow, rows, total) {
|
||||
if (!(itemH > 0) || !(rows > 0)) return { start: 0, end: total, padRowsTop: 0, padRowsBottom: 0 };
|
||||
var firstRow = Math.max(0, Math.floor(-top / itemH) - VIRTUAL_BUFFER);
|
||||
var lastRow = Math.min(rows, Math.ceil((-top + viewportH) / itemH) + VIRTUAL_BUFFER);
|
||||
// Scrolled entirely past the list (either direction): keep one row alive
|
||||
// rather than emptying it, so the padding math stays anchored.
|
||||
if (lastRow <= firstRow) {
|
||||
firstRow = Math.min(firstRow, rows - 1);
|
||||
lastRow = firstRow + 1;
|
||||
}
|
||||
return {
|
||||
start: firstRow * perRow,
|
||||
end: Math.min(total, lastRow * perRow),
|
||||
padRowsTop: firstRow,
|
||||
padRowsBottom: Math.max(0, rows - lastRow),
|
||||
};
|
||||
}
|
||||
|
||||
function _clearVirtualLists() {
|
||||
_virtualCleanups.forEach(function (fn) { try { fn(); } catch (_) {} });
|
||||
_virtualCleanups = [];
|
||||
_virtualLists = [];
|
||||
}
|
||||
|
||||
// Fill `list` with `songs`, windowed when the list is big enough to matter.
|
||||
// `make(song)` builds one row/card.
|
||||
function _fillSongList(list, songs, make) {
|
||||
var sorted = _sortSongs(songs);
|
||||
if (sorted.length <= VIRTUAL_MIN) {
|
||||
sorted.forEach(function (s) { list.appendChild(make(s)); });
|
||||
return;
|
||||
}
|
||||
|
||||
var scroller = _getScrollEl();
|
||||
var basePadTop = parseFloat(window.getComputedStyle(list).paddingTop) || 0;
|
||||
var basePadBot = parseFloat(window.getComputedStyle(list).paddingBottom) || 0;
|
||||
|
||||
// Measure one real row once — no hardcoded row height to drift out of
|
||||
// sync with the CSS. (The list is shown before it is populated, so this
|
||||
// measures a laid-out row, not a zero-height one.)
|
||||
var probe = make(sorted[0]);
|
||||
probe.style.visibility = 'hidden';
|
||||
list.appendChild(probe);
|
||||
var probeRect = probe.getBoundingClientRect();
|
||||
var rowH = probeRect.height || 44;
|
||||
var cardW = probeRect.width || 150;
|
||||
list.removeChild(probe);
|
||||
|
||||
var GRID_GAP = 12; // matches the grid's `gap:12px`
|
||||
var raf = 0, lastStart = -1, lastEnd = -1;
|
||||
|
||||
// Recomputed on EVERY paint, not captured once: a window resize changes
|
||||
// the grid's column count, and therefore the row count and the height of
|
||||
// the padding standing in for off-window rows. paint() runs on resize, so
|
||||
// stale metrics would slice the wrong songs and mis-size the list.
|
||||
function metrics() {
|
||||
var perRow = 1, itemH = rowH;
|
||||
if (_view === 'grid') {
|
||||
perRow = Math.max(1, Math.floor((list.clientWidth + GRID_GAP) / (cardW + GRID_GAP)));
|
||||
itemH = rowH + GRID_GAP;
|
||||
}
|
||||
return { perRow: perRow, itemH: itemH, rows: Math.ceil(sorted.length / perRow) };
|
||||
}
|
||||
|
||||
function paint() {
|
||||
raf = 0;
|
||||
// Collapsed (display:none) or detached: nothing to paint, and don't
|
||||
// pay for layout on every scroll tick of a section nobody can see.
|
||||
// Forget the last window so re-showing repaints from scratch against
|
||||
// the new position rather than short-circuiting on a stale memo.
|
||||
if (!list.isConnected || list.offsetParent === null) {
|
||||
lastStart = -1; lastEnd = -1;
|
||||
return;
|
||||
}
|
||||
var m = metrics();
|
||||
// Where the list sits relative to the scroller's viewport.
|
||||
var top = list.getBoundingClientRect().top - scroller.getBoundingClientRect().top;
|
||||
var vh = scroller.clientHeight || window.innerHeight;
|
||||
var w = _visibleWindow(top, vh, m.itemH, m.perRow, m.rows, sorted.length);
|
||||
if (w.start === lastStart && w.end === lastEnd) return; // nothing moved
|
||||
lastStart = w.start; lastEnd = w.end;
|
||||
|
||||
var frag = document.createDocumentFragment();
|
||||
for (var i = w.start; i < w.end; i++) frag.appendChild(make(sorted[i]));
|
||||
list.textContent = '';
|
||||
list.style.paddingTop = (basePadTop + w.padRowsTop * m.itemH) + 'px';
|
||||
list.style.paddingBottom = (basePadBot + w.padRowsBottom * m.itemH) + 'px';
|
||||
list.appendChild(frag);
|
||||
}
|
||||
function schedule() { if (!raf) raf = window.requestAnimationFrame(paint); }
|
||||
|
||||
scroller.addEventListener('scroll', schedule, { passive: true });
|
||||
window.addEventListener('resize', schedule);
|
||||
// Expanding or collapsing ANY section moves every list below it. Those
|
||||
// lists' windows are computed from their position, so they must repaint
|
||||
// too — otherwise they keep the window from their old position and show
|
||||
// blank padding where songs should be until the user happens to scroll.
|
||||
_virtualLists.push(schedule);
|
||||
_virtualCleanups.push(function () {
|
||||
scroller.removeEventListener('scroll', schedule);
|
||||
window.removeEventListener('resize', schedule);
|
||||
if (raf) window.cancelAnimationFrame(raf);
|
||||
});
|
||||
paint();
|
||||
}
|
||||
|
||||
// Re-window every live list — call after anything that can move them
|
||||
// vertically (a folder expanding/collapsing, a section being shown).
|
||||
function _repaintVirtualLists() {
|
||||
_virtualLists.forEach(function (fn) { try { fn(); } catch (_) {} });
|
||||
}
|
||||
|
||||
function _getScrollEl() {
|
||||
var el = _treeEl();
|
||||
while (el && el !== document.documentElement) {
|
||||
@@ -1299,8 +1159,8 @@ function createFolderSurface(cfg) {
|
||||
|
||||
var _listPopulated = open;
|
||||
function _populateList() {
|
||||
_fillSongList(list, folder.songs, function (s) {
|
||||
return _view === 'grid' ? _songCard(s, folder.path) : _songRow(s, folder.path);
|
||||
_sortSongs(folder.songs).forEach(function (s) {
|
||||
list.appendChild(_view === 'grid' ? _songCard(s, folder.path) : _songRow(s, folder.path));
|
||||
});
|
||||
(folder.children || []).forEach(function (child) {
|
||||
childrenWrap.appendChild(_folderSection(child, depth + 1));
|
||||
@@ -1335,18 +1195,12 @@ function createFolderSurface(cfg) {
|
||||
hdr.addEventListener('click', function () {
|
||||
if (_query()) return;
|
||||
var nowOpen = content.style.display === 'none';
|
||||
// Show BEFORE populating: a windowed list measures a real row and the
|
||||
// scroller viewport, and both are zero while display:none.
|
||||
content.style.display = nowOpen ? '' : 'none';
|
||||
if (nowOpen && !_listPopulated) { _populateList(); _listPopulated = true; }
|
||||
content.style.display = nowOpen ? '' : 'none';
|
||||
chev.style.transform = nowOpen ? 'rotate(90deg)' : '';
|
||||
if (nowOpen) _openFolders.add(folder.path);
|
||||
else _openFolders.delete(folder.path);
|
||||
_storeJSON('open', [..._openFolders]);
|
||||
// This toggle moved everything below it — re-window the other lists,
|
||||
// and re-window THIS one if it was already populated (its saved
|
||||
// window was computed at its old position).
|
||||
_repaintVirtualLists();
|
||||
});
|
||||
|
||||
wrap.appendChild(hdr); wrap.appendChild(content);
|
||||
@@ -1391,8 +1245,8 @@ function createFolderSurface(cfg) {
|
||||
}
|
||||
var _populated = _unsortedOpen;
|
||||
function _populate() {
|
||||
_fillSongList(list, songs, function (s) {
|
||||
return _view === 'grid' ? _songCard(s, '') : _songRow(s, '');
|
||||
_sortSongs(songs).forEach(function (s) {
|
||||
list.appendChild(_view === 'grid' ? _songCard(s, '') : _songRow(s, ''));
|
||||
});
|
||||
}
|
||||
if (_unsortedOpen) { _populate(); } else { list.style.display = 'none'; }
|
||||
@@ -1401,12 +1255,10 @@ function createFolderSurface(cfg) {
|
||||
hdr.addEventListener('click', function () {
|
||||
if (_query()) return;
|
||||
_unsortedOpen = list.style.display === 'none';
|
||||
// Show BEFORE populating — see the folder toggle above.
|
||||
list.style.display = _unsortedOpen ? (_view === 'grid' ? 'grid' : '') : 'none';
|
||||
if (_unsortedOpen && !_populated) { _populate(); _populated = true; }
|
||||
list.style.display = _unsortedOpen ? (_view === 'grid' ? 'grid' : '') : 'none';
|
||||
chev.style.transform = _unsortedOpen ? 'rotate(90deg)' : '';
|
||||
_store(cfg.unsortedKey, String(_unsortedOpen));
|
||||
_repaintVirtualLists(); // this toggle moved every list below it
|
||||
});
|
||||
|
||||
wrap.appendChild(hdr); wrap.appendChild(list);
|
||||
@@ -1488,10 +1340,6 @@ function createFolderSurface(cfg) {
|
||||
// ── Render ──────────────────────────────────────────────────────────
|
||||
function _render() {
|
||||
_hoveredFolder = null; // DOM is rebuilt; discard any stale reference
|
||||
// Drop the scroll listeners of the previous render's windowed lists —
|
||||
// their `list` nodes are about to be detached, and a surviving listener
|
||||
// would keep painting into orphaned DOM (and leak on every re-render).
|
||||
_clearVirtualLists();
|
||||
var treeEl = _treeEl();
|
||||
if (!treeEl) return;
|
||||
var data = _filtered();
|
||||
@@ -1603,7 +1451,6 @@ function createFolderSurface(cfg) {
|
||||
|
||||
// ── Unload (lib surface) ────────────────────────────────────────────
|
||||
function _unload() {
|
||||
_clearVirtualLists(); // don't leave scroll listeners behind on teardown
|
||||
if (!cfg.searchInputId) return;
|
||||
var el = _el(cfg.searchInputId);
|
||||
if (el) el.style.maxWidth = '';
|
||||
@@ -1707,8 +1554,6 @@ function createFolderSurface(cfg) {
|
||||
init: _init,
|
||||
onScreenChanged: _onScreenChanged,
|
||||
render: _render,
|
||||
// Pure window arithmetic, exposed for tests (no DOM needed).
|
||||
__test: { visibleWindow: _visibleWindow, VIRTUAL_MIN: VIRTUAL_MIN, VIRTUAL_BUFFER: VIRTUAL_BUFFER },
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1811,7 +1656,6 @@ if (!window.__folderLibraryLib) {
|
||||
window.folderLibrary = {
|
||||
load: function (force) { return _lib.load(force); },
|
||||
unload: function () { _lib.unload(); },
|
||||
__test: _lib.__test,
|
||||
};
|
||||
|
||||
// Auto-load if folder view was already active when this script was injected.
|
||||
|
||||
@@ -1,165 +0,0 @@
|
||||
// Windowed song lists (feedBack#965).
|
||||
//
|
||||
// A song list used to render EVERY song. On a flat 50,944-song library that is
|
||||
// one div with 50,938 children and ~1.3 MILLION DOM nodes (~25 per row) —
|
||||
// ~4.2 GB of renderer RSS, for a screen the user may not even be looking at. It
|
||||
// also poisoned unrelated code: any `document.querySelector` miss anywhere in
|
||||
// the app had to walk that whole tree.
|
||||
//
|
||||
// _visibleWindow is the arithmetic that decides which slice is on screen. If it
|
||||
// is wrong the list silently shows the wrong songs, or scrolls to the wrong
|
||||
// place, so it is tested directly — the DOM glue around it is not the risky bit.
|
||||
|
||||
const { test } = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
function load() {
|
||||
const window = {
|
||||
console,
|
||||
document: {
|
||||
readyState: 'complete',
|
||||
addEventListener() {},
|
||||
getElementById() { return null; },
|
||||
querySelector() { return null; },
|
||||
querySelectorAll() { return []; },
|
||||
createElement() { return { style: {}, classList: { add() {}, remove() {}, contains() { return false; } }, addEventListener() {}, appendChild() {} }; },
|
||||
},
|
||||
addEventListener() {},
|
||||
localStorage: { getItem() { return null; }, setItem() {} },
|
||||
performance: { now: () => 0 },
|
||||
setInterval() { return 0; },
|
||||
clearInterval() {},
|
||||
requestAnimationFrame() { return 0; },
|
||||
cancelAnimationFrame() {},
|
||||
getComputedStyle() { return { overflowY: 'visible', paddingTop: '0px', paddingBottom: '0px' }; },
|
||||
innerHeight: 800,
|
||||
};
|
||||
window.window = window;
|
||||
window.globalThis = window;
|
||||
const ctx = vm.createContext(window);
|
||||
vm.runInContext(fs.readFileSync(path.join(__dirname, '..', 'screen.js'), 'utf8'), ctx, { filename: 'screen.js' });
|
||||
assert.ok(window.folderLibrary && window.folderLibrary.__test, 'plugin must expose __test');
|
||||
return window.folderLibrary.__test;
|
||||
}
|
||||
|
||||
const { visibleWindow, VIRTUAL_BUFFER, VIRTUAL_MIN } = load();
|
||||
|
||||
// A flat 50k library in list view: 1 song per row, 44px rows, 800px viewport.
|
||||
const ROW = 44;
|
||||
const VH = 800;
|
||||
const TOTAL = 50938;
|
||||
|
||||
test('the whole point: a 50k list renders a bounded window, not 50k rows', () => {
|
||||
const w = visibleWindow(0, VH, ROW, 1, TOTAL, TOTAL);
|
||||
const rendered = w.end - w.start;
|
||||
assert.ok(rendered < 60, `expected a small window, got ${rendered} rows`);
|
||||
// ~18 rows fit in 800px, plus buffer above and below.
|
||||
assert.ok(rendered >= Math.ceil(VH / ROW), 'must at least fill the viewport');
|
||||
});
|
||||
|
||||
test('at the top: starts at 0, all remaining rows are bottom padding', () => {
|
||||
const w = visibleWindow(0, VH, ROW, 1, TOTAL, TOTAL);
|
||||
assert.equal(w.start, 0);
|
||||
assert.equal(w.padRowsTop, 0);
|
||||
assert.equal(w.padRowsBottom, TOTAL - w.end);
|
||||
});
|
||||
|
||||
test('scrolled into the middle: window tracks the scroll, padding adds up', () => {
|
||||
const scrolled = 10000 * ROW; // row 10,000 at the fold
|
||||
const w = visibleWindow(-scrolled, VH, ROW, 1, TOTAL, TOTAL);
|
||||
assert.equal(w.start, (10000 - VIRTUAL_BUFFER) * 1);
|
||||
assert.ok(w.end > w.start);
|
||||
// The invariant that keeps the scrollbar honest: padding rows + rendered
|
||||
// rows must account for every song, or the list changes height as you scroll.
|
||||
assert.equal(w.padRowsTop + (w.end - w.start) + w.padRowsBottom, TOTAL);
|
||||
});
|
||||
|
||||
test('at the very bottom: no bottom padding, end lands on the last song', () => {
|
||||
const rows = TOTAL;
|
||||
const scrolled = rows * ROW - VH; // scrolled to the end
|
||||
const w = visibleWindow(-scrolled, VH, ROW, 1, rows, TOTAL);
|
||||
assert.equal(w.end, TOTAL);
|
||||
assert.equal(w.padRowsBottom, 0);
|
||||
assert.equal(w.padRowsTop + (w.end - w.start), TOTAL);
|
||||
});
|
||||
|
||||
test('grid view: perRow songs collapse into one row', () => {
|
||||
const perRow = 6;
|
||||
const rows = Math.ceil(TOTAL / perRow);
|
||||
const w = visibleWindow(0, VH, 190, perRow, rows, TOTAL);
|
||||
assert.equal(w.start, 0);
|
||||
assert.equal(w.start % perRow, 0, 'a window must start on a row boundary');
|
||||
assert.ok(w.end <= TOTAL);
|
||||
assert.ok((w.end - w.start) < 200, 'grid window must stay bounded');
|
||||
});
|
||||
|
||||
test('scrolled far past the list: keeps one row, never a negative window', () => {
|
||||
const w = visibleWindow(-99999999, VH, ROW, 1, TOTAL, TOTAL);
|
||||
assert.ok(w.end > w.start, 'window must never invert');
|
||||
assert.ok(w.start >= 0 && w.end <= TOTAL);
|
||||
assert.equal(w.padRowsTop + (w.end - w.start) + w.padRowsBottom, TOTAL);
|
||||
});
|
||||
|
||||
test('list not yet scrolled to (below the fold): still yields a valid window', () => {
|
||||
const w = visibleWindow(5000, VH, ROW, 1, TOTAL, TOTAL); // list starts below viewport
|
||||
assert.equal(w.start, 0);
|
||||
assert.ok(w.end > 0);
|
||||
});
|
||||
|
||||
test('degenerate inputs fall back to rendering everything, never to a broken window', () => {
|
||||
// Measured height of 0 (e.g. list still display:none) must not divide by zero
|
||||
// and must not silently render an empty list.
|
||||
const w = visibleWindow(0, VH, 0, 1, TOTAL, TOTAL);
|
||||
assert.equal(w.start, 0);
|
||||
assert.equal(w.end, TOTAL);
|
||||
assert.equal(w.padRowsTop, 0);
|
||||
assert.equal(w.padRowsBottom, 0);
|
||||
});
|
||||
|
||||
test('small lists are below the virtualization threshold', () => {
|
||||
assert.ok(VIRTUAL_MIN >= 100, 'threshold must be high enough that normal folders are untouched');
|
||||
});
|
||||
|
||||
// ── the grid must be re-measured when the window resizes (CodeRabbit, #967) ──
|
||||
// perRow and rows were originally captured once at fill time. paint() also runs
|
||||
// on resize, so a narrower/wider window changed the column count while the
|
||||
// window maths still used the OLD one — slicing the wrong songs and mis-sizing
|
||||
// the padding. These pin that the geometry is a function of perRow, so a stale
|
||||
// perRow cannot silently survive.
|
||||
|
||||
test('resizing the grid to fewer columns re-windows against the new row count', () => {
|
||||
const total = 10000;
|
||||
const wide = visibleWindow(0, VH, 190, 6, Math.ceil(total / 6), total);
|
||||
const narrow = visibleWindow(0, VH, 190, 3, Math.ceil(total / 3), total);
|
||||
|
||||
// Same viewport, half the columns -> about half as many songs on screen.
|
||||
assert.ok(narrow.end < wide.end, 'fewer columns must render fewer songs per screen');
|
||||
// ...and the total must still add up, or the scrollbar lies after a resize.
|
||||
for (const [w, perRow] of [[wide, 6], [narrow, 3]]) {
|
||||
const rows = Math.ceil(total / perRow);
|
||||
assert.equal(w.padRowsTop + Math.ceil((w.end - w.start) / perRow) + w.padRowsBottom, rows,
|
||||
`rows must account for every song at perRow=${perRow}`);
|
||||
}
|
||||
});
|
||||
|
||||
test('a stale perRow would break the total-height invariant (the bug)', () => {
|
||||
const total = 10000;
|
||||
// Grid re-laid out to 3 columns, but windowed with the OLD perRow of 6:
|
||||
// the row count no longer matches the geometry, and the padding is wrong.
|
||||
const stalePerRow = 6, actualRows = Math.ceil(total / 3);
|
||||
const bad = visibleWindow(0, VH, 190, stalePerRow, actualRows, total);
|
||||
const accounted = bad.padRowsTop + Math.ceil((bad.end - bad.start) / 3) + bad.padRowsBottom;
|
||||
assert.notEqual(accounted, actualRows,
|
||||
'this asserts the FAILURE mode: mismatched perRow/rows must not silently look correct — ' +
|
||||
'metrics() recomputes both together on every paint so this cannot happen in practice');
|
||||
});
|
||||
|
||||
test('scrolled grid window always starts on a row boundary', () => {
|
||||
const total = 10000, perRow = 4;
|
||||
const rows = Math.ceil(total / perRow);
|
||||
const w = visibleWindow(-5000, VH, 190, perRow, rows, total);
|
||||
assert.equal(w.start % perRow, 0, 'a partial row would shift every card in the grid');
|
||||
});
|
||||
@@ -15388,41 +15388,6 @@
|
||||
});
|
||||
},
|
||||
|
||||
// The host throttles paused frames to ~10 fps, on the assumption
|
||||
// that a paused chart is a static picture and re-rendering it is
|
||||
// pure waste (highway-constants._PAUSED_FRAME_INTERVAL_MS).
|
||||
//
|
||||
// That stopped being true when the venue landed. The venue backdrop
|
||||
// is a PLAYING VIDEO and the crowd reacts on its own clock, and they
|
||||
// are drawn into this same canvas as the highway — so throttling the
|
||||
// highway throttled the whole room. Pausing the song dropped the
|
||||
// venue, the crowd and the stage to 10 fps.
|
||||
//
|
||||
// Two independent sources of motion, and BOTH must keep their frames:
|
||||
//
|
||||
// • a crowd video rolling on its own clock (career venue pack), and
|
||||
// • the venue scene's own fake-depth motion — the backdrop breathes,
|
||||
// the haze drifts, warmth pulses, the shimmer moves. That is
|
||||
// Math.sin(t) in the draw loop (see _venueApplyFakeDepthMotion),
|
||||
// so it only moves while we are actually given frames, and it runs
|
||||
// with NO pack at all.
|
||||
//
|
||||
// The throttle fires whenever the CHART CLOCK is stalled — which is
|
||||
// not just a pause. A count-in and the credits/author overlay stall it
|
||||
// exactly the same way, so the venue was stuttering there too.
|
||||
//
|
||||
// With no venue at all (plain 3D highway) the paused scene really is a
|
||||
// still picture: motion mode reads 'off', we claim nothing, and the
|
||||
// throttle still saves the GPU as #654 intended.
|
||||
needsContinuousFrames() {
|
||||
if (!_isReady || _ctxLost) return false;
|
||||
for (const v of _venueCrowdVideos) {
|
||||
if (v && !v.paused && !v.ended && v.readyState >= 2) return true;
|
||||
}
|
||||
// 'off' also covers prefers-reduced-motion and "no venue scene".
|
||||
try { return _venueEffectiveMotionMode() !== 'off'; } catch (_) { return false; }
|
||||
},
|
||||
|
||||
draw(bundle) {
|
||||
if (!_isReady) return;
|
||||
if (_ctxLost) return; // GPU context lost (alt-tab / reset) — skip until restored
|
||||
|
||||
@@ -1115,10 +1115,7 @@ async def startup_status_stream(request: Request):
|
||||
@app.post("/api/rescan")
|
||||
def trigger_rescan():
|
||||
"""Manually trigger a library rescan."""
|
||||
# force=True: a manual Refresh must skip the directory-signature fast path —
|
||||
# it is the escape hatch for the one change dir mtimes can't see (a pack
|
||||
# rewritten in place under the same name).
|
||||
if not scan.kick_scan(force=True):
|
||||
if not scan.kick_scan():
|
||||
return {"message": "Scan already in progress"}
|
||||
return {"message": "Rescan started"}
|
||||
|
||||
@@ -1136,7 +1133,7 @@ def trigger_full_rescan():
|
||||
# delete_missing() prunes anything genuinely gone at the end.
|
||||
meta_db.conn.execute("UPDATE songs SET mtime = -1")
|
||||
meta_db.conn.commit()
|
||||
if not scan.kick_scan(force=True):
|
||||
if not scan.kick_scan():
|
||||
return {"message": "Scan already in progress"}
|
||||
return {"message": "Full rescan started"}
|
||||
|
||||
|
||||
+2
-27
@@ -1334,25 +1334,12 @@ if (window.feedBack) window.feedBack.closeCurrentSong = closeCurrentSong;
|
||||
// leaving the player still leaves — and abandons the queue.
|
||||
window.feedBack.playQueue = (function () {
|
||||
let list = [], idx = -1, source = '', arrangements = null;
|
||||
// Set true by _play() right before it drives playSong, consumed once by
|
||||
// playSong's clear-guard. The primary "don't clear the queue I'm driving"
|
||||
// signal is options.fromQueue, but a chain of plugin playSong wrappers
|
||||
// (nam_tone, midi_amp, fretboard, invert_highway, tabview, ...) forward only
|
||||
// (filename, arrangement) and silently drop the options object — so the flag
|
||||
// never arrived and the queue cleared itself the instant its first song
|
||||
// started (a gig/album/playlist never advanced). This flag rides beside the
|
||||
// wrapper chain, not through it.
|
||||
let _internalPlay = false;
|
||||
const active = () => idx >= 0 && idx < list.length;
|
||||
const hasNext = () => active() && idx < list.length - 1;
|
||||
function clear() { list = []; idx = -1; source = ''; arrangements = null; }
|
||||
function _play(i) {
|
||||
const fn = list[i];
|
||||
// fromQueue is the in-band signal; _internalPlay is the out-of-band one
|
||||
// that survives wrapper chains dropping the options arg. Both set; either
|
||||
// suffices. playSong runs its clear-guard synchronously at entry, and the
|
||||
// wrapper chain reaches it synchronously, so the flag is still set then.
|
||||
_internalPlay = true;
|
||||
// fromQueue keeps the queue from clearing itself; playSong decodeURIs.
|
||||
window.playSong(encodeURIComponent(fn), arrangements ? arrangements[i] : undefined, { fromQueue: true });
|
||||
}
|
||||
function start(files, opts) {
|
||||
@@ -1384,15 +1371,6 @@ window.feedBack.playQueue = (function () {
|
||||
}
|
||||
return {
|
||||
start: start, advance: advance, hasNext: hasNext, active: active, clear: clear,
|
||||
// True when the current song is a queue ADVANCE (song 2..N of a set),
|
||||
// false for its first song or a standalone play. The venue uses this to
|
||||
// fly in once on arrival at the set, then continue the room between
|
||||
// songs instead of replaying the arrival flyover every track.
|
||||
isContinuation: function () { return active() && idx > 0; },
|
||||
// One-shot: true iff _play just kicked off this playSong. Consumed on
|
||||
// read so a later MANUAL play still clears the queue. playSong calls this
|
||||
// instead of trusting options.fromQueue to survive the wrapper chain.
|
||||
_consumeInternalPlay: function () { const v = _internalPlay; _internalPlay = false; return v; },
|
||||
source: function () { return source; },
|
||||
remaining: function () { return active() ? list.length - idx - 1 : 0; },
|
||||
// What's coming, for consumers that RENDER the queue (a results
|
||||
@@ -2319,14 +2297,11 @@ configureHost({
|
||||
currentFilename: () => currentFilename,
|
||||
});
|
||||
|
||||
// `esc` is here for out-of-tree plugins only: their screen.js loads as a classic
|
||||
// script and called esc() back when app.js was one too and it was an implicit
|
||||
// global. Nothing in core reads window.esc — import it from ./js/dom.js instead.
|
||||
Object.assign(window, {
|
||||
_confirmDialog, _getArrangementNamingMode, _libraryLocalFilename, _librarySongArtUrl,
|
||||
_librarySongId, _onHeaderClick, _onNamingModeChange, _trapFocusInModal,
|
||||
changeArrangement, checkPluginUpdates, clearLibFilters, clearLoop,
|
||||
deleteSelectedLoop, esc, exportDiagnostics, exportSettings, filterFavorites,
|
||||
deleteSelectedLoop, exportDiagnostics, exportSettings, filterFavorites,
|
||||
filterLibrary, fullRescanLibrary, goFavPage, handleSliderInput,
|
||||
hideScanBanner, importSettings, loadPlugins, loadSavedLoop,
|
||||
loadSettings, onSectionPracticeModeChange, openEditModal, persistSetting,
|
||||
|
||||
+1
-36
@@ -986,22 +986,6 @@ function createHighway() {
|
||||
// inline arrow function.
|
||||
function _handleAsyncInitFailure(e) {
|
||||
if (hwState._renderer !== _installedRenderer) return;
|
||||
// ...and ignore a rejection from a SUPERSEDED init cycle.
|
||||
//
|
||||
// A renderer mints a fresh readyPromise on every init(), and
|
||||
// rejects the previous one ("superseded") when a newer init
|
||||
// starts. The renderer object is unchanged, so the identity
|
||||
// check above does not catch it — and we would tear down a
|
||||
// perfectly healthy renderer that is merely re-initialising.
|
||||
//
|
||||
// This is exactly what starting a gig did: setViz('venue')
|
||||
// installed the 3D renderer, then the queue's playSong()
|
||||
// re-initialised it a tick later; init #1's promise rejected,
|
||||
// and the gig dropped to the fallback 2D highway with the
|
||||
// venue gone. A superseded init is not a failed init — the
|
||||
// NEW cycle owns the outcome, and its own promise is what we
|
||||
// must judge.
|
||||
if (_installedRenderer.readyPromise !== rp) return;
|
||||
console.error('renderer async init failure:', e);
|
||||
_destroyCurrentIfInited();
|
||||
hwState._renderer = _defaultRenderer;
|
||||
@@ -1175,17 +1159,6 @@ function createHighway() {
|
||||
' (user ' + hwState._renderScale.toFixed(2) + ' / auto ' + hwState._autoScale.toFixed(2) + ')';
|
||||
}
|
||||
|
||||
// Optional renderer capability: "my picture keeps moving even when the chart
|
||||
// clock is stopped". Anything a renderer animates on its own clock (the 3D
|
||||
// highway's venue video + crowd) has to opt out of the paused-frame throttle
|
||||
// or it renders at 10 fps while the song is paused. Absent / throwing =
|
||||
// false, so every existing renderer keeps the throttle unchanged.
|
||||
function _rendererNeedsContinuousFrames() {
|
||||
const r = hwState._renderer;
|
||||
if (!r || typeof r.needsContinuousFrames !== 'function') return false;
|
||||
try { return r.needsContinuousFrames() === true; } catch (_) { return false; }
|
||||
}
|
||||
|
||||
function draw() {
|
||||
hwState.animFrame = requestAnimationFrame(draw);
|
||||
if (!hwState.canvas || !hwState._renderer) return;
|
||||
@@ -1250,15 +1223,7 @@ function createHighway() {
|
||||
const _nowP = performance.now();
|
||||
if (_nowP - hwState._chartLastAdvanceAt > _CHART_MAX_INTERP_MS) {
|
||||
_paused = true;
|
||||
// ...unless the renderer says its picture is NOT static while
|
||||
// paused. The throttle assumes a paused chart is a still frame,
|
||||
// but a renderer can own content on a clock of its own — the 3D
|
||||
// highway draws the venue's video backdrop and its reactive crowd
|
||||
// into this same canvas, so throttling the highway throttled the
|
||||
// whole room to 10 fps whenever the song was paused. Optional
|
||||
// method: renderers that don't implement it keep the throttle.
|
||||
if (!_rendererNeedsContinuousFrames()
|
||||
&& _nowP - hwState._lastPausedDrawAt < _PAUSED_FRAME_INTERVAL_MS) return;
|
||||
if (_nowP - hwState._lastPausedDrawAt < _PAUSED_FRAME_INTERVAL_MS) return;
|
||||
hwState._lastPausedDrawAt = _nowP;
|
||||
}
|
||||
}
|
||||
|
||||
+3
-12
@@ -638,18 +638,9 @@ export let artAbortController = null;
|
||||
export async function playSong(filename, arrangement, options) {
|
||||
console.log('playSong called:', filename);
|
||||
// A manual (non-queue) play abandons any active play-queue, so a stale queue
|
||||
// can't hijack the next song's end. The queue signals a play it is DRIVING
|
||||
// two ways: options.fromQueue (in-band) and _consumeInternalPlay() (out-of-
|
||||
// band). The out-of-band one exists because plugin playSong wrappers forward
|
||||
// only (filename, arrangement) and drop the options object — with just the
|
||||
// in-band flag, the queue cleared itself the instant its first song played
|
||||
// and a gig never advanced. Consume the flag whether or not we go on to clear,
|
||||
// so it can't leak into a later manual play.
|
||||
const _pq = window.feedBack && window.feedBack.playQueue;
|
||||
const _queueDriven = (options && options.fromQueue)
|
||||
|| (_pq && typeof _pq._consumeInternalPlay === 'function' && _pq._consumeInternalPlay());
|
||||
if (!_queueDriven && _pq) {
|
||||
_pq.clear();
|
||||
// can't hijack the next song's end. The queue passes fromQueue to keep itself.
|
||||
if ((!options || !options.fromQueue) && window.feedBack && window.feedBack.playQueue) {
|
||||
window.feedBack.playQueue.clear();
|
||||
}
|
||||
if (!options || options.bridge !== false) {
|
||||
_recordPlaybackBridge('playback.window-play-song', 'window.playSong', 'legacy playSong entry point used');
|
||||
|
||||
@@ -133,11 +133,6 @@
|
||||
let _lastStingerAt = -Infinity;
|
||||
let _prevStreak = 0;
|
||||
let _lastAccuracyPct = null; // from perf events; stats:recorded carries none
|
||||
// Filename of the song song:loaded last reported. An arrangement switch
|
||||
// re-emits song:loaded for the SAME file (changeArrangement reloads through
|
||||
// the normal load path), and that must not be mistaken for arriving at the
|
||||
// venue with a new song — see onSongLoaded.
|
||||
let _lastSongFile = '';
|
||||
let _bound = false;
|
||||
|
||||
function now() { return Date.now(); }
|
||||
@@ -483,40 +478,10 @@
|
||||
}
|
||||
}
|
||||
|
||||
// song:loaded for the SAME file is an arrangement switch, not an arrival at
|
||||
// the venue. changeArrangement() reloads through the normal load path, so
|
||||
// the event is indistinguishable from a fresh load except by filename.
|
||||
function isArrangementSwitch(prevFile, nextFile) {
|
||||
return !!nextFile && nextFile === prevFile;
|
||||
}
|
||||
|
||||
function onSongLoaded(song) {
|
||||
const file = String((song && song.filename) || '');
|
||||
const sameSong = isArrangementSwitch(_lastSongFile, file);
|
||||
_lastSongFile = file;
|
||||
|
||||
function onSongLoaded() {
|
||||
machine.reset();
|
||||
_prevStreak = 0;
|
||||
_lastAccuracyPct = null;
|
||||
|
||||
// Switching arrangement is NOT arriving at the venue.
|
||||
//
|
||||
// changeArrangement() reloads the song through the same path as a fresh
|
||||
// load, so highway.js emits song:loaded again — same filename, new
|
||||
// arrangement. Treated as a new song, that replayed the arrival flyover:
|
||||
// the camera flew in from the back of the room again mid-set, every time
|
||||
// the player switched from lead to rhythm. The player is already on
|
||||
// stage; the room should just carry on.
|
||||
//
|
||||
// So keep the video pipeline running and only re-sync the mood: the
|
||||
// performance restarts, so the loop must follow the reset machine (a
|
||||
// quiet crossfade), never the intro.
|
||||
if (sameSong) {
|
||||
if (_venueActive && _manifest && !_introActive) showLoop(machine.current, FADE_MS);
|
||||
return;
|
||||
}
|
||||
|
||||
// A genuinely different song — full teardown.
|
||||
// Abort any stinger/pending state from the previous song: its ended
|
||||
// handler must not fade back into the old song's layers.
|
||||
cancelFade();
|
||||
@@ -529,27 +494,7 @@
|
||||
_loadingLoop = null;
|
||||
_fadingLoop = null;
|
||||
if (_venueActive && _manifest) {
|
||||
// The flyover is ARRIVING at the venue, and you arrive once. Songs
|
||||
// 2..N of a set (a gig / album / playlist) are a NEW song but the
|
||||
// SAME arrival — the camera should not fly in from the back of the
|
||||
// room before every track (tester: "it showed the flyover intro
|
||||
// again" on a gig's second song). Continue the room to the new song's
|
||||
// loop; only a first-song / standalone arrival flies in.
|
||||
if (_isSetContinuation()) showLoop(machine.current, FADE_MS);
|
||||
else if (!playIntro()) showLoop(machine.current, FADE_MS);
|
||||
}
|
||||
}
|
||||
|
||||
// Is this song load a continuation of a play queue (a set already in
|
||||
// progress), rather than an arrival? True for song 2..N of a gig/album/
|
||||
// playlist. The queue owns the answer; treat any error / absent queue as
|
||||
// "not a continuation" so a standalone play still flies in.
|
||||
function _isSetContinuation() {
|
||||
try {
|
||||
const q = window.feedBack && window.feedBack.playQueue;
|
||||
return !!(q && typeof q.isContinuation === 'function' && q.isContinuation());
|
||||
} catch (_) {
|
||||
return false;
|
||||
if (!playIntro()) showLoop(machine.current, FADE_MS);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -706,7 +651,6 @@
|
||||
bindRuntime,
|
||||
getState,
|
||||
celebrate,
|
||||
isArrangementSwitch,
|
||||
};
|
||||
|
||||
if (root) root.v3VenueCrowd = api;
|
||||
|
||||
@@ -18,30 +18,6 @@
|
||||
let _lastMood = 'idle';
|
||||
let _bound = false;
|
||||
|
||||
// The venue belongs to the SONG player and nowhere else.
|
||||
//
|
||||
// isVenueViz() only answers "is Venue the selected visualization" — a global
|
||||
// preference. It says nothing about what is on screen. Other surfaces borrow
|
||||
// the same highway_3d renderer (Virtuoso runs its practice charts on it), so
|
||||
// with Venue selected they inherited the venue backdrop: the crowd and the
|
||||
// stage showed up behind a chromatic exercise. The viz picker is a
|
||||
// preference for the player; it is not a licence to paint the venue over
|
||||
// whatever else happens to be using the renderer.
|
||||
//
|
||||
// So gate on both: Venue selected AND the player screen is the one showing.
|
||||
function isPlayerScreen() {
|
||||
try {
|
||||
const active = document.querySelector('.screen.active');
|
||||
return !!active && active.id === 'player';
|
||||
} catch (_) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
function shouldBeActive() {
|
||||
return isVenueViz() && isPlayerScreen();
|
||||
}
|
||||
|
||||
function isVenueViz() {
|
||||
if (root && root.v3VenueViz && typeof root.v3VenueViz.isVenueVisualization === 'function') {
|
||||
const sel = root.v3VenueViz.getSelectedVizId
|
||||
@@ -170,8 +146,7 @@
|
||||
|
||||
function syncViz(vizId) {
|
||||
const id = String(vizId || '');
|
||||
// Venue selected is necessary but not sufficient — see shouldBeActive.
|
||||
if (id === 'venue' && isPlayerScreen()) {
|
||||
if (id === 'venue') {
|
||||
activate();
|
||||
} else {
|
||||
deactivate();
|
||||
@@ -217,19 +192,12 @@
|
||||
if (_active) syncInstrumentPov();
|
||||
});
|
||||
sm.on('viz:renderer:ready', () => {
|
||||
if (shouldBeActive()) activate();
|
||||
if (isVenueViz()) activate();
|
||||
else deactivate();
|
||||
});
|
||||
sm.on('viz:reverted', () => deactivate());
|
||||
// Leaving the player tears the venue down; coming back rebuilds it.
|
||||
// Without this the backdrop followed the renderer onto every other
|
||||
// surface that borrows it (Virtuoso's practice highway).
|
||||
sm.on('screen:changed', () => {
|
||||
if (shouldBeActive()) activate();
|
||||
else deactivate();
|
||||
});
|
||||
}
|
||||
if (shouldBeActive()) activate();
|
||||
if (isVenueViz()) activate();
|
||||
}
|
||||
|
||||
function getState() {
|
||||
@@ -266,8 +234,6 @@
|
||||
activate,
|
||||
deactivate,
|
||||
syncViz,
|
||||
isPlayerScreen,
|
||||
shouldBeActive,
|
||||
onAssetsLoaded,
|
||||
onAssetsFailed,
|
||||
onPerformanceState,
|
||||
|
||||
@@ -1,63 +0,0 @@
|
||||
// The window globals are a THIRD-PARTY CONTRACT. Pin them.
|
||||
//
|
||||
// Out-of-tree plugins load their screen.js as a CLASSIC script and call these
|
||||
// as bare globals. Nothing in core reads most of them, so a call-graph scan,
|
||||
// ESLint's no-undef, and a grep all come back clean while the plugin breaks in
|
||||
// the field. This is the frontend twin of tests/test_plugin_context_contract.py
|
||||
// — same reasoning, same literal-list rule.
|
||||
//
|
||||
// This guard is retroactive: `esc` was an implicit global back when app.js was
|
||||
// a classic script, went module-scoped in a9fce29, and got carved into
|
||||
// js/dom.js in 14b4058. The re-export list at the bottom of app.js was rebuilt
|
||||
// without it, and the MIDI plugin's device list threw "esc is not defined" for
|
||||
// testers — reported as "MIDI Access denied", because the ReferenceError landed
|
||||
// in a try/catch meant for permission failures.
|
||||
//
|
||||
// WHY A LITERAL LIST AND NOT A DERIVED ONE. Deriving the expected set from
|
||||
// app.js would assert the code equals itself. The point is that a human has to
|
||||
// look at a diff and consciously agree to change the contract.
|
||||
|
||||
import { test, expect } from '@playwright/test';
|
||||
|
||||
const PLUGIN_GLOBALS = [
|
||||
'_confirmDialog', '_getArrangementNamingMode', '_libraryLocalFilename', '_librarySongArtUrl',
|
||||
'_librarySongId', '_onHeaderClick', '_onNamingModeChange', '_trapFocusInModal',
|
||||
'changeArrangement', 'checkPluginUpdates', 'clearLibFilters', 'clearLoop',
|
||||
'deleteSelectedLoop', 'esc', 'exportDiagnostics', 'exportSettings', 'filterFavorites',
|
||||
'filterLibrary', 'fullRescanLibrary', 'goFavPage', 'handleSliderInput',
|
||||
'hideScanBanner', 'importSettings', 'loadPlugins', 'loadSavedLoop',
|
||||
'loadSettings', 'onSectionPracticeModeChange', 'openEditModal', 'persistSetting',
|
||||
'pickDlcFolder', 'pinCurrentArrangementDefault', 'playSong', 'previewDiagnostics',
|
||||
'previewEditArt', 'renderGridCards', 'renderTreeInto', 'rescanLibrary',
|
||||
'retuneSong', 'saveCurrentLoop', 'saveSettings', 'seekBy',
|
||||
'setAvOffsetMs', 'setFavView', 'setInstrumentPathway', 'setLibView',
|
||||
'setLibraryProvider', 'setLoopEnd', 'setLoopStart', 'setMastery',
|
||||
'setSpeed', 'setViz', 'showScreen', 'sortFavorites',
|
||||
'sortLibrary', 'syncLibrarySong', 'toggleAllArtists', 'toggleAllFavoriteArtists',
|
||||
'toggleLibFilters', 'togglePlay', 'toggleSectionPracticePopover', 'uiPrompt',
|
||||
'updatePlugin', 'uploadSongs',
|
||||
'filterFavTreeLetter', 'filterTreeLetter', 'goFavTreePage', 'goTreePage',
|
||||
];
|
||||
|
||||
test('plugin-facing window globals are all callable', async ({ page }) => {
|
||||
await page.goto('/');
|
||||
await page.waitForSelector('.screen.active', { timeout: 10000 });
|
||||
|
||||
const missing = await page.evaluate(
|
||||
(names) => names.filter((n) => typeof (window as any)[n] !== 'function'),
|
||||
PLUGIN_GLOBALS,
|
||||
);
|
||||
|
||||
expect(missing, `window globals plugins depend on are missing or not functions: ${missing.join(', ')}`).toEqual([]);
|
||||
});
|
||||
|
||||
// The plugin call site that actually broke: esc() interpolated into a template
|
||||
// string. A global that exists but doesn't escape is its own bug.
|
||||
test('window.esc escapes HTML metacharacters', async ({ page }) => {
|
||||
await page.goto('/');
|
||||
await page.waitForSelector('.screen.active', { timeout: 10000 });
|
||||
|
||||
const escaped = await page.evaluate(() => (window as any).esc('<img src=x onerror=alert(1)>'));
|
||||
expect(escaped).not.toContain('<img');
|
||||
expect(escaped).toContain('<');
|
||||
});
|
||||
@@ -116,30 +116,3 @@ test('career screen pushes the crowd manifest with a base URL', () => {
|
||||
// Degrades without the crowd layer (PR1 not merged / older desktop).
|
||||
assert.match(src, /typeof crowd\.setManifest !== 'function'\) return/);
|
||||
});
|
||||
|
||||
// feedBack#… (tester): "Venue doesn't load when starting song from passport.
|
||||
// Loads standard particles." crowd.setManifest(venue) is reached ONLY through
|
||||
// pushCrowdManifest, and pushCrowdManifest is called ONLY from refresh() (the
|
||||
// career tab's own reload). A gig navigates away from that tab, so refresh()
|
||||
// never runs during it — the venue viz turns on but its crowd/stage pack never
|
||||
// loads. startGig must push the manifest itself after setting the override.
|
||||
test('startGig pushes the crowd manifest for the gig venue', () => {
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const src = fs.readFileSync(
|
||||
path.join(__dirname, '..', '..', 'plugins', 'career', 'screen.js'), 'utf8');
|
||||
const start = src.indexOf('async function startGig(');
|
||||
assert.ok(start !== -1, 'startGig not found');
|
||||
const open = src.indexOf('{', src.indexOf(')', start));
|
||||
let depth = 1, i = open + 1;
|
||||
while (i < src.length && depth > 0) { const ch = src[i]; if (ch === '{') depth++; else if (ch === '}') depth--; i++; }
|
||||
const fn = src.slice(start, i);
|
||||
// The override is set, then the manifest must be (re)pushed for it.
|
||||
const overrideIdx = fn.search(/VENUE_OVERRIDE_KEY,\s*prop\.venue_id/);
|
||||
const pushIdx = fn.search(/pushCrowdManifest\s*\(/);
|
||||
assert.ok(overrideIdx !== -1, 'startGig must set the venue override');
|
||||
assert.ok(pushIdx !== -1,
|
||||
'startGig must push the crowd manifest — refresh() (its only other caller) ' +
|
||||
'never runs during a gig, so the venue pack would never load');
|
||||
assert.ok(overrideIdx < pushIdx, 'the manifest must be pushed AFTER the override is set to the gig venue');
|
||||
});
|
||||
|
||||
@@ -1,98 +0,0 @@
|
||||
// A gig is a SET, not a run of unrelated songs.
|
||||
//
|
||||
// Reported from a live gig: the player finished the first song and had to sit
|
||||
// through the per-song results popup before the next one would start, and then
|
||||
// wait again while that song was extracted from its feedpak zip.
|
||||
//
|
||||
// This file covers the CORE half — career pre-extracts the whole setlist before
|
||||
// the first note. The other half (note_detect must not show its per-song summary
|
||||
// inside a gig) lives in the note_detect plugin repo, which is not part of this
|
||||
// checkout: plugins/*/ is gitignored here and note_detect ships from
|
||||
// feedBack-plugin-notedetect. A test reading it from core would pass on a dev
|
||||
// box (where the plugin happens to be bundled) and fail in CI, which is worse
|
||||
// than no test.
|
||||
//
|
||||
// The pre-extraction is tested for REAL behaviour — actually unpacking zips — in
|
||||
// tests/plugins/career/test_routes.py. These are the wiring guards around it.
|
||||
|
||||
'use strict';
|
||||
|
||||
const { test } = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
|
||||
const ROOT = path.join(__dirname, '..', '..');
|
||||
const CAREER = fs.readFileSync(path.join(ROOT, 'plugins', 'career', 'screen.js'), 'utf8');
|
||||
const CAREER_ROUTES = fs.readFileSync(path.join(ROOT, 'plugins', 'career', 'routes.py'), 'utf8');
|
||||
|
||||
function extractBlock(src, signature) {
|
||||
const start = src.indexOf(signature);
|
||||
assert.ok(start !== -1, `signature '${signature}' not found`);
|
||||
const openBrace = src.indexOf('{', start);
|
||||
let depth = 1;
|
||||
let i = openBrace + 1;
|
||||
while (i < src.length && depth > 0) {
|
||||
const ch = src[i];
|
||||
if (ch === '{') depth++;
|
||||
else if (ch === '}') depth--;
|
||||
i++;
|
||||
}
|
||||
assert.ok(depth === 0, `unbalanced braces after '${signature}'`);
|
||||
return src.slice(start, i);
|
||||
}
|
||||
|
||||
test('startGig extracts the whole setlist before starting the queue', () => {
|
||||
const fn = extractBlock(CAREER, 'async function startGig(');
|
||||
const prepIdx = fn.search(/await\s+prepareGigSongs\s*\(/);
|
||||
const startIdx = fn.search(/q\.start\s*\(/);
|
||||
assert.ok(prepIdx !== -1, 'startGig must pre-extract the set');
|
||||
assert.ok(startIdx !== -1, 'q.start not found');
|
||||
assert.ok(prepIdx < startIdx,
|
||||
'the set must be unpacked BEFORE the queue starts — otherwise the player ' +
|
||||
'waits between songs, which is the bug');
|
||||
});
|
||||
|
||||
test('the stage is only borrowed once the set is ready', () => {
|
||||
const fn = extractBlock(CAREER, 'async function startGig(');
|
||||
const prepIdx = fn.search(/await\s+prepareGigSongs\s*\(/);
|
||||
const stageIdx = fn.search(/VENUE_OVERRIDE_KEY/);
|
||||
assert.ok(prepIdx < stageIdx,
|
||||
'a gig cancelled while unpacking must not leave the venue/viz overwritten');
|
||||
assert.match(fn, /_ppGigProposal\s*!==\s*prop/,
|
||||
'a proposal dismissed while unpacking must not then start a gig');
|
||||
});
|
||||
|
||||
test('pre-extraction never blocks the gig from starting', () => {
|
||||
const fn = extractBlock(CAREER, 'async function prepareGigSongs(');
|
||||
assert.match(fn, /catch\s*\(/,
|
||||
'a failed prepare must fall through to the old lazy extraction, not abort the gig');
|
||||
});
|
||||
|
||||
test('the prepare route degrades instead of failing', () => {
|
||||
assert.match(CAREER_ROUTES, /def prepare_gig/, 'prepare route missing');
|
||||
assert.match(CAREER_ROUTES, /context\.get\(\s*["']get_dlc_dir["']\s*\)/,
|
||||
'a host without the library resolvers must degrade, not 500 — pre-extraction ' +
|
||||
'is an optimisation and can never be why a gig will not start');
|
||||
});
|
||||
|
||||
// ── the prepare must never be able to BLOCK the gig (CodeRabbit, #971) ──────
|
||||
//
|
||||
// A bare `await fetch(...)` only rejects on a network error. A server that
|
||||
// accepts the connection and then never answers hangs forever — and the gig
|
||||
// would never start. That would make this optimisation the exact thing it
|
||||
// promises never to be: the reason you cannot play.
|
||||
|
||||
test('the prepare fetch is bounded — a hung server cannot block the gig', () => {
|
||||
const fn = extractBlock(CAREER, 'async function prepareGigSongs(');
|
||||
assert.match(fn, /AbortController/, 'the request must be abortable');
|
||||
assert.match(fn, /setTimeout\([\s\S]{0,40}abort\s*\(\s*\)/,
|
||||
'a hung request must be aborted, not awaited forever');
|
||||
assert.match(fn, /signal:\s*ctrl\.signal/, 'the signal must actually be passed to fetch');
|
||||
assert.match(fn, /clearTimeout/, 'the timer must be cleared on the happy path');
|
||||
assert.match(CAREER, /const\s+PREPARE_TIMEOUT_MS\s*=\s*\d+/, 'the ceiling must be named');
|
||||
// The button must be restored however we leave — otherwise a timeout strands
|
||||
// the poster on "Preparing set…" with Play disabled: unplayable.
|
||||
assert.match(fn, /finally\s*\{[\s\S]{0,220}btn\.disabled\s*=\s*false/,
|
||||
'the Play button must be re-enabled on EVERY path, including the abort');
|
||||
});
|
||||
@@ -77,89 +77,3 @@ test('throttle runs after the ready gate, before bundle/draw', () => {
|
||||
assert.ok(readyIdx < throttleIdx, 'throttle must come after the ready gate');
|
||||
assert.ok(throttleIdx < drawIdx, 'throttle must come before the renderer draw');
|
||||
});
|
||||
|
||||
// ── The throttle must not starve a renderer that animates on its own clock ──
|
||||
//
|
||||
// The throttle assumes a paused chart is a still picture, so re-rendering it is
|
||||
// waste. That stopped being true when the venue landed: the 3D highway draws the
|
||||
// venue's VIDEO backdrop and its reactive crowd into the same canvas as the
|
||||
// notes, so capping paused frames capped the whole room — pausing the song
|
||||
// dropped the venue to ~10 fps ("everything around the highway drops fps").
|
||||
//
|
||||
// Renderers now opt out via an optional needsContinuousFrames(). Absent or
|
||||
// throwing must mean false, so every other renderer keeps the throttle.
|
||||
|
||||
test('paused throttle defers to a renderer that needs continuous frames', () => {
|
||||
const src = highwaySources();
|
||||
const fn = extractBlock(src, 'function draw()');
|
||||
assert.match(fn, /_rendererNeedsContinuousFrames\s*\(\s*\)/,
|
||||
'the paused throttle must consult the renderer capability');
|
||||
// The capability must GATE the early-return, not merely be called near it:
|
||||
// the throttle only applies when the renderer does NOT need every frame.
|
||||
assert.match(
|
||||
fn,
|
||||
/!\s*_rendererNeedsContinuousFrames\s*\(\s*\)[\s\S]{0,160}_PAUSED_FRAME_INTERVAL_MS[\s\S]{0,40}return;/,
|
||||
'throttle must be skipped when the renderer needs continuous frames',
|
||||
);
|
||||
});
|
||||
|
||||
test('the capability probe fails closed (absent / non-function / throwing)', () => {
|
||||
const src = highwaySources();
|
||||
const fn = extractBlock(src, 'function _rendererNeedsContinuousFrames()');
|
||||
assert.match(fn, /typeof\s+r\.needsContinuousFrames\s*!==\s*'function'[\s\S]{0,40}return false/,
|
||||
'a renderer without the method must keep the throttle');
|
||||
assert.match(fn, /catch[\s\S]{0,40}return false/,
|
||||
'a throwing renderer must keep the throttle, not crash the draw loop');
|
||||
assert.match(fn, /===\s*true/,
|
||||
'only an explicit true opts out — a truthy accident must not disable the throttle');
|
||||
});
|
||||
|
||||
test('3D highway claims continuous frames for BOTH sources of venue motion', () => {
|
||||
const h3d = fs.readFileSync(
|
||||
path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js'), 'utf8');
|
||||
const fn = extractBlock(h3d, 'needsContinuousFrames()');
|
||||
// (1) a crowd video rolling on its own clock (career venue pack)
|
||||
assert.match(fn, /_venueCrowdVideos/, 'must key off the actual crowd video elements');
|
||||
assert.match(fn, /\.paused/, 'a paused video is a still frame');
|
||||
// (2) the venue scene's OWN fake-depth motion — backdrop breathe, haze drift,
|
||||
// warmth pulse, shimmer. Math.sin(t) in the draw loop, so it only moves while
|
||||
// we get frames, and it runs with NO pack at all. Missing this meant the venue
|
||||
// still stuttered on pause / count-in / credits whenever no video was rolling.
|
||||
assert.match(fn, /_venueEffectiveMotionMode\s*\(\s*\)\s*!==\s*'off'/,
|
||||
'the venue scene animates without any video — it must claim frames too');
|
||||
// ...and with no venue at all the paused scene IS static: the #654 GPU saving
|
||||
// must survive, so the method has to be able to return false.
|
||||
assert.match(fn, /return false;/, 'must fall through to false on a plain 3D highway');
|
||||
});
|
||||
|
||||
// ── a SUPERSEDED init is not a FAILED init ──────────────────────────────────
|
||||
//
|
||||
// Starting a gig dropped the player onto the fallback 2D highway with no venue.
|
||||
//
|
||||
// setViz('venue') installs the 3D renderer, whose init is async; the gig then
|
||||
// immediately starts its play queue, and playSong() re-initialises that same
|
||||
// renderer a tick later. A renderer mints a fresh readyPromise per init() and
|
||||
// rejects the previous one with "superseded" — but highway.js only checked that
|
||||
// the RENDERER object was unchanged, which it is. So it treated a healthy
|
||||
// re-initialising renderer as a failed one, tore it down, and reverted to 2D:
|
||||
//
|
||||
// renderer async init failure: Error: superseded
|
||||
// viz picker: reverted to default renderer (async-init-failure)
|
||||
//
|
||||
// Reproduced and fixed against the real build (venue stays selected, scene
|
||||
// active, no viz:reverted).
|
||||
|
||||
test('a superseded readyPromise must not revert the viz to 2D', () => {
|
||||
const src = highwaySources();
|
||||
const fn = extractBlock(src, 'function _handleAsyncInitFailure(e)');
|
||||
assert.match(fn, /readyPromise\s*!==\s*rp[\s\S]{0,40}return/,
|
||||
'a rejection from a STALE readyPromise (the renderer has since re-init\'d) must be ' +
|
||||
'ignored — otherwise a re-initialising renderer is torn down as if it had failed');
|
||||
// The renderer-identity check must survive too: a rejection belonging to a
|
||||
// renderer that has since been REPLACED is also not our problem.
|
||||
assert.match(fn, /hwState\._renderer\s*!==\s*_installedRenderer[\s\S]{0,20}return/,
|
||||
'the renderer-identity guard must remain');
|
||||
// ...and a genuine failure of the CURRENT init cycle must still revert.
|
||||
assert.match(fn, /_emitVizReverted\s*\(\s*'async-init-failure'\s*\)/,
|
||||
'a real async-init failure must still fall back to the default renderer');
|
||||
});
|
||||
|
||||
@@ -49,80 +49,3 @@ test('peekNext is null after clear', () => {
|
||||
q.clear();
|
||||
assert.strictEqual(q.peekNext(), null);
|
||||
});
|
||||
|
||||
// A gig/album/playlist queue must survive a playSong wrapper that drops the
|
||||
// options object.
|
||||
//
|
||||
// The queue tells playSong "don't clear the queue I'm driving" via
|
||||
// options.fromQueue. But a chain of plugin playSong wrappers (nam_tone,
|
||||
// midi_amp, fretboard, invert_highway, tabview, ...) forward only
|
||||
// (filename, arrangement) and silently drop the 3rd arg. With just the in-band
|
||||
// flag, playSong cleared the queue the instant its first song started, so a gig
|
||||
// never advanced (feedBack#… tester: "Passports does not advance in the song
|
||||
// queue"). The queue now also raises an out-of-band flag, _consumeInternalPlay(),
|
||||
// which playSong honours regardless of the wrapper chain.
|
||||
|
||||
// The real clear-guard from session.js, driven against the queue.
|
||||
function clearGuard(win, options) {
|
||||
const pq = win.feedBack && win.feedBack.playQueue;
|
||||
const queueDriven = (options && options.fromQueue)
|
||||
|| (pq && typeof pq._consumeInternalPlay === 'function' && pq._consumeInternalPlay());
|
||||
if (!queueDriven && pq) pq.clear();
|
||||
}
|
||||
|
||||
test('the queue survives a playSong that drops the options arg', () => {
|
||||
const { q } = makeQueue();
|
||||
// Rebind the queue's window.playSong to a wrapper that forwards ONLY
|
||||
// (filename, arrangement) — exactly the plugin bug — and runs the real guard.
|
||||
const win = { feedBack: { playQueue: q } };
|
||||
// Reach the same window the IIFE closed over: re-drive through the guard by
|
||||
// calling start and simulating what _play's playSong does.
|
||||
// We can't rebind the closed-over window, so instead assert the out-of-band
|
||||
// signal directly: _play sets it, and the guard consumes it.
|
||||
q.start(['a.sloppak', 'b.sloppak', 'c.sloppak'], { source: 'gig' });
|
||||
// After start()->_play, the internal flag was set; the guard (which the real
|
||||
// playSong runs) must see it as queue-driven and NOT clear.
|
||||
win.feedBack.playQueue = q;
|
||||
clearGuard(win, undefined /* wrapper dropped options */);
|
||||
assert.strictEqual(q.active(), true, 'a dropped options arg must not clear the queue');
|
||||
assert.strictEqual(q.remaining(), 2, 'the queue must still have its remaining tracks');
|
||||
});
|
||||
|
||||
test('_consumeInternalPlay is one-shot — a later MANUAL play still clears', () => {
|
||||
const { q } = makeQueue();
|
||||
q.start(['a.sloppak', 'b.sloppak'], { source: 'album' });
|
||||
const win = { feedBack: { playQueue: q } };
|
||||
// First guard call (the queue's own play) consumes the flag → no clear.
|
||||
clearGuard(win, undefined);
|
||||
assert.strictEqual(q.active(), true);
|
||||
// A subsequent MANUAL play (no fromQueue, flag already consumed) must clear.
|
||||
clearGuard(win, undefined);
|
||||
assert.strictEqual(q.active(), false, 'a manual play after the queue play must abandon the queue');
|
||||
});
|
||||
|
||||
test('fromQueue in options still works on its own (in-band path)', () => {
|
||||
const { q } = makeQueue();
|
||||
q.start(['a.sloppak', 'b.sloppak'], { source: 'gig' });
|
||||
// consume the internal flag first so ONLY options.fromQueue is under test
|
||||
q._consumeInternalPlay();
|
||||
const win = { feedBack: { playQueue: q } };
|
||||
clearGuard(win, { fromQueue: true });
|
||||
assert.strictEqual(q.active(), true, 'options.fromQueue alone must still keep the queue');
|
||||
});
|
||||
|
||||
// isContinuation(): true for song 2..N of a set, false for the first song / a
|
||||
// standalone play. The venue uses it to fly in once on arrival, then carry the
|
||||
// room between songs instead of replaying the arrival flyover every track
|
||||
// (tester: "it showed the flyover intro again" on a gig's second song).
|
||||
test('isContinuation is false on the first song, true after advancing', () => {
|
||||
const { q } = makeQueue();
|
||||
assert.strictEqual(q.isContinuation(), false, 'idle queue is not a continuation');
|
||||
q.start(['a.sloppak', 'b.sloppak', 'c.sloppak'], { source: 'gig' });
|
||||
assert.strictEqual(q.isContinuation(), false, 'the FIRST song of a set is an arrival, not a continuation');
|
||||
q.advance();
|
||||
assert.strictEqual(q.isContinuation(), true, 'song 2 is a continuation — no re-flyover');
|
||||
q.advance();
|
||||
assert.strictEqual(q.isContinuation(), true, 'song 3 too');
|
||||
q.clear();
|
||||
assert.strictEqual(q.isContinuation(), false, 'a cleared queue is not a continuation');
|
||||
});
|
||||
|
||||
@@ -208,7 +208,7 @@ test('index.html loads venue deps before venue-scene-3d', () => {
|
||||
assert.ok(vizIdx < moodIdx && moodIdx < sceneIdx);
|
||||
});
|
||||
|
||||
test('syncViz activates only for venue visualization id, and only on the player', () => {
|
||||
test('syncViz activates only for venue visualization id', () => {
|
||||
global.h3dVenueSceneSetActive = (on) => { global._h3dActive = on; };
|
||||
global.h3dVenueSceneSetMood = (s) => { global._h3dMood = s; };
|
||||
global.h3dVenueSceneSetInstrumentPov = () => {};
|
||||
@@ -216,14 +216,7 @@ test('syncViz activates only for venue visualization id, and only on the player'
|
||||
global.v3VenueViz = venueViz;
|
||||
global.v3VenueInstrumentPov = pov;
|
||||
global.feedBack = { on() {} };
|
||||
// The venue is scoped to the song player: selecting Venue is a preference
|
||||
// for THAT screen, not a licence to paint the venue over anything else that
|
||||
// borrows the highway_3d renderer (Virtuoso's practice charts did exactly
|
||||
// that). syncViz therefore needs to know which screen is showing.
|
||||
const onScreen = (id) => { global.document = { querySelector: (s) => (s === '.screen.active' && id ? { id } : null) }; };
|
||||
const prevDoc = global.document;
|
||||
try {
|
||||
onScreen('player');
|
||||
venueScene.deactivate();
|
||||
venueScene.syncViz('highway_3d');
|
||||
assert.equal(global._h3dActive, false);
|
||||
@@ -231,16 +224,7 @@ test('syncViz activates only for venue visualization id, and only on the player'
|
||||
assert.equal(global._h3dActive, true);
|
||||
assert.equal(venueScene.getState().active, true);
|
||||
assert.equal(venueScene.getState().themeId, 'small-club');
|
||||
|
||||
// ...and the same call OFF the player must not activate it.
|
||||
venueScene.deactivate();
|
||||
onScreen('virtuoso');
|
||||
venueScene.syncViz('venue');
|
||||
assert.equal(global._h3dActive, false,
|
||||
'Venue selected must NOT paint the venue onto the Virtuoso highway');
|
||||
assert.equal(venueScene.getState().active, false);
|
||||
} finally {
|
||||
global.document = prevDoc;
|
||||
venueScene.deactivate();
|
||||
delete global.h3dVenueSceneSetActive;
|
||||
delete global.h3dVenueSceneSetMood;
|
||||
|
||||
@@ -1,138 +0,0 @@
|
||||
// Two venue bugs reported from a live career session.
|
||||
//
|
||||
// 1. Changing arrangement mid-song replayed the venue arrival flyover. The
|
||||
// camera flew in from the back of the room again, every time the player
|
||||
// switched lead -> rhythm. changeArrangement() reloads the song through the
|
||||
// normal load path, so highway.js re-emits `song:loaded` — same filename,
|
||||
// new arrangement — and the venue could not tell that from a fresh arrival.
|
||||
// The player is already on stage; the room should just carry on.
|
||||
//
|
||||
// 2. With Venue selected, the venue backdrop showed up on the VIRTUOSO highway.
|
||||
// The venue was gated purely on the viz selection, which is a global
|
||||
// preference and says nothing about what is on screen. Virtuoso borrows the
|
||||
// same highway_3d renderer for its practice charts, so it inherited the
|
||||
// crowd and the stage behind a chromatic exercise. The venue belongs to the
|
||||
// song player and nowhere else.
|
||||
|
||||
'use strict';
|
||||
|
||||
const { test } = require('node:test');
|
||||
const assert = require('node:assert/strict');
|
||||
|
||||
const crowd = require('../../static/v3/venue-crowd.js');
|
||||
|
||||
// ── 1. arrangement switch is not an arrival ────────────────────────────────
|
||||
|
||||
test('same filename = arrangement switch (no arrival flyover)', () => {
|
||||
// changeArrangement() re-emits song:loaded for the song already on stage.
|
||||
assert.equal(crowd.isArrangementSwitch('song.feedpak', 'song.feedpak'), true);
|
||||
});
|
||||
|
||||
test('different filename = a genuinely new song (flyover is correct)', () => {
|
||||
assert.equal(crowd.isArrangementSwitch('a.feedpak', 'b.feedpak'), false);
|
||||
});
|
||||
|
||||
test('first load of the session is an arrival, not a switch', () => {
|
||||
// No previous song -> the flyover must play.
|
||||
assert.equal(crowd.isArrangementSwitch('', 'a.feedpak'), false);
|
||||
});
|
||||
|
||||
test('a missing filename is never treated as a switch', () => {
|
||||
// Otherwise a malformed payload would silently suppress the flyover for the
|
||||
// rest of the session.
|
||||
assert.equal(crowd.isArrangementSwitch('a.feedpak', ''), false);
|
||||
assert.equal(crowd.isArrangementSwitch('a.feedpak', undefined), false);
|
||||
assert.equal(crowd.isArrangementSwitch('', ''), false);
|
||||
});
|
||||
|
||||
// ── 2. the venue belongs to the player screen ──────────────────────────────
|
||||
|
||||
const scene = require('../../static/v3/venue-scene-3d.js');
|
||||
|
||||
// Venue MUST be the selected visualization for these to mean anything: if the
|
||||
// viz were unset, shouldBeActive() would be false for the wrong reason and the
|
||||
// virtuoso assertion below would pass vacuously. Force the viz on, so the only
|
||||
// thing under test is the SCREEN gate.
|
||||
function withScreen(id, fn) {
|
||||
const prevDoc = global.document;
|
||||
const prevViz = global.v3VenueViz;
|
||||
global.v3VenueViz = {
|
||||
isVenueVisualization: (v) => String(v) === 'venue',
|
||||
getSelectedVizId: () => 'venue',
|
||||
};
|
||||
global.document = {
|
||||
querySelector(sel) {
|
||||
if (sel !== '.screen.active') return null;
|
||||
return id ? { id } : null;
|
||||
},
|
||||
};
|
||||
try { return fn(); } finally { global.document = prevDoc; global.v3VenueViz = prevViz; }
|
||||
}
|
||||
|
||||
test('guard: with Venue selected AND on the player, the venue IS active', () => {
|
||||
// If this ever fails, every "not active" test below is vacuous.
|
||||
withScreen('player', () => {
|
||||
assert.equal(scene.shouldBeActive(), true,
|
||||
'the screen gate must not break the normal case');
|
||||
});
|
||||
});
|
||||
|
||||
test('venue is active on the player screen', () => {
|
||||
withScreen('player', () => {
|
||||
assert.equal(scene.isPlayerScreen(), true);
|
||||
});
|
||||
});
|
||||
|
||||
test('venue is NOT active on the virtuoso screen (the bug)', () => {
|
||||
withScreen('virtuoso', () => {
|
||||
assert.equal(scene.isPlayerScreen(), false,
|
||||
'Virtuoso borrows the same highway_3d renderer — the venue backdrop ' +
|
||||
'must not follow it there');
|
||||
assert.equal(scene.shouldBeActive(), false,
|
||||
'selecting Venue is a preference for the PLAYER; it is not a licence ' +
|
||||
'to paint the venue over whatever else is using the renderer');
|
||||
});
|
||||
});
|
||||
|
||||
test('venue is not active on any other screen either', () => {
|
||||
for (const id of ['v3-home', 'plugin-folder_library', 'settings', 'career']) {
|
||||
withScreen(id, () => {
|
||||
assert.equal(scene.shouldBeActive(), false, `venue must not be active on ${id}`);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
test('no active screen at all is not the player', () => {
|
||||
withScreen(null, () => {
|
||||
assert.equal(scene.isPlayerScreen(), false);
|
||||
});
|
||||
});
|
||||
|
||||
test('a throwing document does not take the venue down with it', () => {
|
||||
const prev = global.document;
|
||||
global.document = { querySelector() { throw new Error('detached'); } };
|
||||
try {
|
||||
assert.equal(scene.isPlayerScreen(), false, 'must fail closed, not throw');
|
||||
} finally {
|
||||
global.document = prev;
|
||||
}
|
||||
});
|
||||
|
||||
// The arrival flyover must NOT replay for songs 2..N of a set. onSongLoaded
|
||||
// consults the play queue: a continuation (gig/album/playlist song 2+) carries
|
||||
// the room over with a loop crossfade, only an arrival plays the intro.
|
||||
test('a set continuation carries the room over instead of re-flying-in', () => {
|
||||
const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const src = fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'v3', 'venue-crowd.js'), 'utf8');
|
||||
const start = src.indexOf('function onSongLoaded(');
|
||||
const open = src.indexOf('{', src.indexOf(')', start));
|
||||
let depth = 1, i = open + 1;
|
||||
while (i < src.length && depth > 0) { const ch = src[i]; if (ch === '{') depth++; else if (ch === '}') depth--; i++; }
|
||||
const fn = src.slice(start, i);
|
||||
const contIdx = fn.search(/_isSetContinuation\s*\(\s*\)/);
|
||||
const introIdx = fn.search(/playIntro\s*\(/);
|
||||
assert.ok(contIdx !== -1, 'onSongLoaded must consult the set-continuation signal');
|
||||
assert.ok(introIdx !== -1, 'the intro must still exist for a real arrival');
|
||||
assert.ok(contIdx < introIdx, 'the continuation check must gate the flyover — a set song 2+ must not fly in');
|
||||
});
|
||||
@@ -445,30 +445,3 @@ def test_gold_intake_rejects_junk(client, meta_db):
|
||||
res = client.post("/api/plugins/career/drill-state",
|
||||
json={"byNode": {}, "goldImprov": blob})
|
||||
assert res.status_code == 413
|
||||
|
||||
|
||||
def test_gig_includes_songs_played_on_another_instrument(client, meta_db):
|
||||
# feedBack#… (tester): "Metalcore says 137 songs, only shows 1 in the gig list".
|
||||
# A song played on a DIFFERENT instrument's arrangement has a stats row, so it
|
||||
# was excluded from the unplayed filler — and its played bucket is that other
|
||||
# instrument's, not this passport's — so it fell into a gap and could never be
|
||||
# gigged. A guitar passport with a library of bass-played metalcore got a 404.
|
||||
for i in range(137):
|
||||
meta_db.add(f"mc{i}.feedpak", 0, 0.80, genre="Metalcore", arrangements=BASS)
|
||||
res = client.post("/api/plugins/career/gigs/propose",
|
||||
json={"instrument": "guitar", "genre": "Metalcore", "size": 4})
|
||||
assert res.status_code == 200, "a full library of the genre must never 404"
|
||||
assert len(res.json()["songs"]) == 4, "the gig must fill from the library, not the gap"
|
||||
|
||||
|
||||
def test_gig_reroll_changes_the_set(client, meta_db):
|
||||
# feedBack#… (tester): "Passport re-roll does not change songs". A set drawn
|
||||
# from the filler used to be the library's first N in table order, every time.
|
||||
for i in range(40):
|
||||
meta_db.add_song_only(f"un{i}.feedpak", genre="Metalcore")
|
||||
sets = set()
|
||||
for _ in range(5):
|
||||
r = client.post("/api/plugins/career/gigs/propose",
|
||||
json={"instrument": "guitar", "genre": "Metalcore", "size": 4})
|
||||
sets.add(tuple(sorted(s["filename"] for s in r.json()["songs"])))
|
||||
assert len(sets) > 1, "re-roll must be able to produce a different set"
|
||||
|
||||
@@ -174,176 +174,3 @@ def test_double_download_409s(client, monkeypatch):
|
||||
career_routes._state["downloads"]["bar"] = {"status": "running"}
|
||||
assert client.post("/api/plugins/career/packs/bar/download").status_code == 409
|
||||
assert client.delete("/api/plugins/career/packs/bar").status_code == 409
|
||||
|
||||
|
||||
# ── gig pre-extraction (the wait between songs) ─────────────────────────────
|
||||
#
|
||||
# A feedpak is a zip: the first play of one pays for its extraction into
|
||||
# sloppak_cache. Inside a set that cost landed BETWEEN songs — the player
|
||||
# finished a number and then sat waiting for the next one to unpack, mid-gig.
|
||||
# The setlist is known up front, so extract it all while the poster is up.
|
||||
|
||||
def _career_client_with_library(tmp_path, meta_db, dlc, cache):
|
||||
from fastapi import FastAPI
|
||||
from fastapi.testclient import TestClient
|
||||
import routes as career_routes
|
||||
app = FastAPI()
|
||||
career_routes.setup(app, {
|
||||
"config_dir": str(tmp_path),
|
||||
"meta_db": meta_db,
|
||||
"get_dlc_dir": lambda: dlc,
|
||||
"get_sloppak_cache_dir": lambda: cache,
|
||||
})
|
||||
return TestClient(app)
|
||||
|
||||
|
||||
def _write_feedpak(dlc, name, title="T"):
|
||||
"""A minimal but REAL feedpak zip, so resolve_source_dir genuinely unpacks."""
|
||||
import json as _json
|
||||
import zipfile as _zip
|
||||
p = dlc / name
|
||||
with _zip.ZipFile(p, "w") as z:
|
||||
z.writestr("manifest.json", _json.dumps({"title": title, "artist": "A", "arrangements": []}))
|
||||
return p
|
||||
|
||||
|
||||
def test_gig_prepare_extracts_every_song_up_front(tmp_path, meta_db):
|
||||
dlc = tmp_path / "dlc"
|
||||
dlc.mkdir()
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir()
|
||||
for n in ("one.feedpak", "two.feedpak", "three.feedpak"):
|
||||
_write_feedpak(dlc, n)
|
||||
|
||||
client = _career_client_with_library(tmp_path, meta_db, dlc, cache)
|
||||
before = list(cache.iterdir())
|
||||
assert before == [], "nothing unpacked yet"
|
||||
|
||||
res = client.post("/api/plugins/career/gigs/prepare",
|
||||
json={"songs": ["one.feedpak", "two.feedpak", "three.feedpak"]})
|
||||
assert res.status_code == 200
|
||||
body = res.json()
|
||||
assert body["ok"] is True
|
||||
assert body["prepared"] == 3, body
|
||||
assert body["failed"] == []
|
||||
# The point of the whole exercise: the set is on disk BEFORE the first note.
|
||||
assert len(list(cache.iterdir())) == 3, "every song of the set must be unpacked"
|
||||
|
||||
|
||||
def test_gig_prepare_is_idempotent_on_a_warm_cache(tmp_path, meta_db):
|
||||
dlc = tmp_path / "dlc"
|
||||
dlc.mkdir()
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir()
|
||||
_write_feedpak(dlc, "one.feedpak")
|
||||
client = _career_client_with_library(tmp_path, meta_db, dlc, cache)
|
||||
|
||||
first = client.post("/api/plugins/career/gigs/prepare", json={"songs": ["one.feedpak"]}).json()
|
||||
second = client.post("/api/plugins/career/gigs/prepare", json={"songs": ["one.feedpak"]}).json()
|
||||
assert first["prepared"] == second["prepared"] == 1
|
||||
assert len(list(cache.iterdir())) == 1, "a re-prepare must not duplicate the unpack"
|
||||
|
||||
|
||||
def test_one_bad_feedpak_does_not_stop_the_set(tmp_path, meta_db):
|
||||
# A corrupt pak in the setlist must not block the gig: the play itself will
|
||||
# surface the error exactly as it does outside a gig. Slow beats blocked.
|
||||
dlc = tmp_path / "dlc"
|
||||
dlc.mkdir()
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir()
|
||||
_write_feedpak(dlc, "good.feedpak")
|
||||
(dlc / "bad.feedpak").write_bytes(b"not a zip at all")
|
||||
|
||||
client = _career_client_with_library(tmp_path, meta_db, dlc, cache)
|
||||
body = client.post("/api/plugins/career/gigs/prepare",
|
||||
json={"songs": ["good.feedpak", "bad.feedpak"]}).json()
|
||||
assert body["ok"] is True, "a bad pak must not fail the whole prepare"
|
||||
assert body["prepared"] == 1
|
||||
assert body["failed"] == ["bad.feedpak"]
|
||||
|
||||
|
||||
def test_gig_prepare_degrades_without_a_library(tmp_path, meta_db, client):
|
||||
# The stock fixture's context has no dlc/cache resolvers. That must be a
|
||||
# graceful no-op, not a 500 — pre-extraction is an optimisation and can
|
||||
# never be the reason a gig won't start.
|
||||
res = client.post("/api/plugins/career/gigs/prepare", json={"songs": ["x.feedpak"]})
|
||||
assert res.status_code == 200
|
||||
assert res.json()["prepared"] == 0
|
||||
|
||||
|
||||
def test_gig_prepare_empty_setlist(tmp_path, meta_db, client):
|
||||
res = client.post("/api/plugins/career/gigs/prepare", json={"songs": []})
|
||||
assert res.status_code == 200
|
||||
assert res.json() == {"ok": True, "prepared": 0, "failed": []}
|
||||
|
||||
|
||||
def test_prepare_rejects_a_non_list_songs_value(tmp_path, meta_db, client):
|
||||
# A str is iterable: without the list check, "abc" would prepare three
|
||||
# one-character "songs".
|
||||
for bad in ("abc", 42, {"a": 1}, None):
|
||||
res = client.post("/api/plugins/career/gigs/prepare", json={"songs": bad})
|
||||
assert res.status_code == 200
|
||||
assert res.json()["prepared"] == 0
|
||||
|
||||
|
||||
def test_prepare_ignores_non_string_and_blank_entries(tmp_path, meta_db):
|
||||
dlc = tmp_path / "dlc"
|
||||
dlc.mkdir()
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir()
|
||||
_write_feedpak(dlc, "good.feedpak")
|
||||
client = _career_client_with_library(tmp_path, meta_db, dlc, cache)
|
||||
body = client.post("/api/plugins/career/gigs/prepare",
|
||||
json={"songs": ["good.feedpak", "", " ", 7, None, {"x": 1}]}).json()
|
||||
assert body["prepared"] == 1
|
||||
assert body["failed"] == []
|
||||
|
||||
|
||||
def test_prepare_caps_the_setlist(tmp_path, meta_db):
|
||||
# This endpoint unpacks zips — an arbitrary caller must not be able to ask for
|
||||
# unbounded work.
|
||||
#
|
||||
# The first version of this test asserted `prepared == 0` against a fixture
|
||||
# with NO library: the endpoint exits before extraction there, so it passed
|
||||
# whether or not the cap existed. Give it a real library, ask for far more than
|
||||
# the cap, and assert the endpoint only ever considered MAX_GIG_SONGS of them.
|
||||
import routes as career_routes
|
||||
assert career_routes.MAX_GIG_SONGS <= 64
|
||||
|
||||
dlc = tmp_path / "dlc"
|
||||
dlc.mkdir()
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir()
|
||||
client = _career_client_with_library(tmp_path, meta_db, dlc, cache)
|
||||
|
||||
n = career_routes.MAX_GIG_SONGS + 50
|
||||
# None of these exist, so every song the endpoint LOOKS AT lands in `failed`.
|
||||
# That makes `failed` an exact count of how many it considered.
|
||||
body = client.post("/api/plugins/career/gigs/prepare",
|
||||
json={"songs": [f"missing{i}.feedpak" for i in range(n)]}).json()
|
||||
assert body["prepared"] == 0
|
||||
assert len(body["failed"]) == career_routes.MAX_GIG_SONGS, (
|
||||
f"the endpoint must consider at most MAX_GIG_SONGS "
|
||||
f"({career_routes.MAX_GIG_SONGS}), not all {n}"
|
||||
)
|
||||
|
||||
|
||||
def test_prepare_refuses_to_escape_the_library(tmp_path, meta_db):
|
||||
# resolve_source_dir() does a bare `dlc_root / filename` with no containment
|
||||
# guard, so a crafted path would walk straight out of the library. Every
|
||||
# filename must go through _resolve_dlc_path first.
|
||||
dlc = tmp_path / "dlc"
|
||||
dlc.mkdir()
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir()
|
||||
(tmp_path / "outside.feedpak").write_bytes(b"secret")
|
||||
client = _career_client_with_library(tmp_path, meta_db, dlc, cache)
|
||||
|
||||
for evil in ("../outside.feedpak", "..\\outside.feedpak",
|
||||
"a/../../outside.feedpak", "/etc/passwd", "C:/Windows/x.feedpak"):
|
||||
body = client.post("/api/plugins/career/gigs/prepare",
|
||||
json={"songs": [evil]}).json()
|
||||
assert body["prepared"] == 0, f"{evil!r} must never be prepared"
|
||||
assert body["failed"] == [evil]
|
||||
# Nothing outside the library may have been unpacked.
|
||||
assert list(cache.iterdir()) == []
|
||||
|
||||
@@ -137,81 +137,6 @@ def test_background_scan_discovers_both_suffixes(tmp_path, scan_server):
|
||||
assert "ignore.zip" not in seen
|
||||
|
||||
|
||||
# ── 2b. directory-signature fast path (skip the full re-stat) ────────────────
|
||||
|
||||
def test_dir_signature_fast_path_skips_unchanged_tree(tmp_path, scan_server):
|
||||
"""After a full scan records the library-dir signature, a second scan with
|
||||
an unchanged tree takes the fast path and does NOT re-glob/extract — but a
|
||||
forced scan (manual Refresh) always does the full pass, and a new song
|
||||
(which bumps the dir mtime) reverts to a full pass on its own."""
|
||||
import unittest.mock as mock
|
||||
|
||||
dlc = tmp_path / "dlc"
|
||||
dlc.mkdir()
|
||||
(dlc / "a.feedpak").write_bytes(b"")
|
||||
(tmp_path / "config.json").write_text('{"dlc_dir": "%s"}' % dlc)
|
||||
|
||||
scan = importlib.import_module("scan")
|
||||
seen: list[str] = []
|
||||
|
||||
def mock_extract(f, dlc_dir):
|
||||
seen.append(f.name)
|
||||
return {"title": f.name, "artist": "", "album": ""}
|
||||
|
||||
with mock.patch("scan_worker._extract_meta_for_file", new=mock_extract):
|
||||
# 1) first pass: full scan, extracts a.feedpak (+ seeded builtins),
|
||||
# records the signature
|
||||
scan.background_scan()
|
||||
assert "a.feedpak" in seen
|
||||
assert scan._dir_signature_file().exists()
|
||||
|
||||
# 2) unchanged tree: fast path — no glob, no extraction at all
|
||||
seen.clear()
|
||||
scan.background_scan()
|
||||
assert seen == []
|
||||
assert scan.status()["stage"] == "complete"
|
||||
|
||||
# 3) a new song bumps the dlc mtime → signature mismatch → full pass
|
||||
# picks it up on its own (no manual Refresh needed for adds)
|
||||
(dlc / "b.feedpak").write_bytes(b"")
|
||||
seen.clear()
|
||||
scan.background_scan()
|
||||
assert "b.feedpak" in seen
|
||||
|
||||
# 4) force=True (Refresh) bypasses the fast path even on a settled tree:
|
||||
# with the signature now current, a plain scan skips, a forced one lists
|
||||
seen.clear()
|
||||
scan.background_scan() # fast path
|
||||
assert seen == []
|
||||
forced_listed = []
|
||||
real_delete_missing = scan.appstate.meta_db.delete_missing
|
||||
def _spy(files):
|
||||
forced_listed.append(set(files))
|
||||
return real_delete_missing(files)
|
||||
with mock.patch.object(scan.appstate.meta_db, "delete_missing", new=_spy):
|
||||
scan.background_scan(force=True)
|
||||
assert forced_listed, "force=True must run the full listing pass"
|
||||
|
||||
|
||||
def test_dir_signature_tracks_directory_form_song_own_dir(tmp_path):
|
||||
"""A directory-form song (loose folder / directory bundle) records its OWN
|
||||
directory in the signature, so an in-place file change inside it — which
|
||||
bumps that folder's mtime but not its parent's — invalidates the fast path.
|
||||
A file-form sloppak (a plain .feedpak zip) is not a dir and adds nothing."""
|
||||
scan = importlib.import_module("scan")
|
||||
dlc = tmp_path / "dlc"
|
||||
(dlc / "packs").mkdir(parents=True)
|
||||
loose = dlc / "packs" / "my_loose_song" # directory-form song
|
||||
loose.mkdir()
|
||||
zipped = dlc / "packs" / "zipped.feedpak" # file-form song
|
||||
zipped.write_bytes(b"")
|
||||
|
||||
rels = scan._library_dirs([loose, zipped], dlc)
|
||||
assert "packs/my_loose_song" in rels, "directory-form song must track its own dir"
|
||||
assert "packs" in rels and "." in rels
|
||||
assert "packs/zipped.feedpak" not in rels, "a file-form sloppak is not a tracked dir"
|
||||
|
||||
|
||||
# ── 3. POST /api/songs/upload gate (endpoint) ────────────────────────────────
|
||||
|
||||
@pytest.fixture()
|
||||
|
||||
@@ -1,140 +0,0 @@
|
||||
"""`/api/song/{f}?stems=1` — the playable stem list, for preloading.
|
||||
|
||||
The stems plugin could only learn its stem list from the highway's WS `ready`,
|
||||
which arrives once the highway is already up. So it decoded the stems and then
|
||||
copied the whole song's PCM to its audio worklet with the player on screen —
|
||||
half a gigabyte of memcpy in one frame, ~700 ms, which froze the venue video.
|
||||
|
||||
Given the list at `song:loading` it can do all of that BEFORE the highway
|
||||
appears, behind the loading overlay where a stall costs nothing.
|
||||
|
||||
The safety property these tests exist for: the REST payload must be the SAME
|
||||
list the WS builds. If they disagree, the plugin preloads one graph and then
|
||||
throws it away and rebuilds another — strictly worse than not preloading. So
|
||||
they are pinned against each other, not just against a snapshot.
|
||||
"""
|
||||
|
||||
import zipfile
|
||||
|
||||
import yaml
|
||||
|
||||
import sloppak
|
||||
|
||||
|
||||
def _pak(tmp_path, stems, full=None, name="song.feedpak", original_audio=None):
|
||||
manifest = {
|
||||
"title": "T", "artist": "A", "duration": 10.0,
|
||||
"arrangements": [],
|
||||
"stems": stems + ([full] if full else []),
|
||||
}
|
||||
if original_audio:
|
||||
# The deprecated pre-1.15.0 shape: the mixdown lives outside `stems`.
|
||||
manifest["original_audio"] = original_audio
|
||||
p = tmp_path / name
|
||||
with zipfile.ZipFile(p, "w") as z:
|
||||
# Real packs carry manifest.yaml — a JSON manifest is not read at all.
|
||||
z.writestr("manifest.yaml", yaml.safe_dump(manifest))
|
||||
# _legacy_full_mix only returns a path that actually EXISTS on disk.
|
||||
if original_audio:
|
||||
z.writestr(original_audio, b"\0" * 16)
|
||||
return p
|
||||
|
||||
|
||||
def _payload(tmp_path, pak):
|
||||
from routers.song import _playable_stems_payload
|
||||
import appstate
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir(exist_ok=True)
|
||||
appstate.sloppak_cache_dir = cache
|
||||
return _playable_stems_payload(pak.name, tmp_path)
|
||||
|
||||
|
||||
def _ws_payload(tmp_path, pak):
|
||||
"""Rebuild the WS `ready` stems payload exactly as ws_highway.py does."""
|
||||
from urllib.parse import quote
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir(exist_ok=True)
|
||||
loaded = sloppak.load_song(pak.name, tmp_path, cache)
|
||||
q = quote(pak.name, safe="")
|
||||
return {
|
||||
"stems": [
|
||||
{"id": s["id"], "url": f"/api/sloppak/{q}/file/{quote(s['file'])}",
|
||||
"default": s["default"]}
|
||||
for s in loaded.stems
|
||||
],
|
||||
"full_mix_url": f"/api/sloppak/{q}/file/{quote(loaded.full_mix)}" if loaded.full_mix else None,
|
||||
}
|
||||
|
||||
|
||||
def test_default_resolution_is_shared_with_load_song():
|
||||
assert sloppak.stem_default_on(True) is True
|
||||
assert sloppak.stem_default_on(False) is False
|
||||
assert sloppak.stem_default_on("off") is False
|
||||
assert sloppak.stem_default_on("false") is False
|
||||
assert sloppak.stem_default_on("0") is False
|
||||
assert sloppak.stem_default_on("no") is False
|
||||
assert sloppak.stem_default_on("on") is True
|
||||
assert sloppak.stem_default_on(1) is True
|
||||
|
||||
|
||||
def test_rest_matches_the_ws_for_a_reserved_full_stem(tmp_path):
|
||||
pak = _pak(tmp_path,
|
||||
[{"id": "guitar", "file": "stems/guitar.ogg"},
|
||||
{"id": "vocals", "file": "stems/vocals.ogg", "default": "off"}],
|
||||
full={"id": "full", "file": "stems/full.ogg"},
|
||||
name="Iron Maiden - Phantom.feedpak")
|
||||
rest = _payload(tmp_path, pak)
|
||||
assert rest == _ws_payload(tmp_path, pak)
|
||||
assert [s["id"] for s in rest["stems"]] == ["guitar", "vocals"], "the mixdown is not a layer"
|
||||
assert rest["full_mix_url"].endswith("stems/full.ogg")
|
||||
assert rest["stems"][1]["default"] is False
|
||||
|
||||
|
||||
def test_rest_matches_the_ws_for_a_LEGACY_original_audio_pack(tmp_path):
|
||||
"""The one CodeRabbit caught, and the one that matters most in practice.
|
||||
|
||||
load_song falls back to the DEPRECATED `original_audio:` key when a pack has
|
||||
no reserved `full` stem — which is every pack written before feedpak 1.15.0,
|
||||
i.e. most of a real library. My first version of this payload reimplemented
|
||||
the full-mix rule from extract_meta and silently returned None for them: REST
|
||||
would say "no full mix" while the WS said there was one. The plugin would then
|
||||
preload a graph WITHOUT the pristine mix and, because the signature still
|
||||
matched, never rebuild — unity playback silently downgraded to the lossy
|
||||
recombination.
|
||||
|
||||
The payload now calls load_song itself, so this cannot drift. Pinned anyway.
|
||||
"""
|
||||
pak = _pak(tmp_path, [
|
||||
{"id": "guitar", "file": "stems/guitar.ogg"},
|
||||
{"id": "bass", "file": "stems/bass.ogg"},
|
||||
], name="Legacy Pack.feedpak", original_audio="original/full.ogg")
|
||||
|
||||
rest = _payload(tmp_path, pak)
|
||||
assert rest == _ws_payload(tmp_path, pak)
|
||||
assert rest["full_mix_url"] is not None, (
|
||||
"a pre-1.15.0 pack's full mix must survive — dropping it downgrades unity "
|
||||
"playback to the lossy stem recombination, silently"
|
||||
)
|
||||
assert rest["full_mix_url"].endswith("original/full.ogg")
|
||||
|
||||
|
||||
def test_rest_matches_the_ws_for_a_single_full_pack(tmp_path):
|
||||
# Its ONE stem IS the mixdown: nothing to be pristine against, so `full` stays
|
||||
# the sole playable stem and no separate mixdown is surfaced.
|
||||
pak = _pak(tmp_path, [{"id": "full", "file": "stems/full.ogg"}], name="Single.feedpak")
|
||||
rest = _payload(tmp_path, pak)
|
||||
assert rest == _ws_payload(tmp_path, pak)
|
||||
assert [s["id"] for s in rest["stems"]] == ["full"]
|
||||
assert rest["full_mix_url"] is None
|
||||
|
||||
|
||||
def test_a_broken_pack_yields_an_empty_list_not_an_error(tmp_path):
|
||||
# Preloading is an optimisation: an unreadable pack must fall back to the
|
||||
# normal WS-driven path, never break the song-info request.
|
||||
from routers.song import _playable_stems_payload
|
||||
import appstate
|
||||
cache = tmp_path / "cache"
|
||||
cache.mkdir()
|
||||
appstate.sloppak_cache_dir = cache
|
||||
(tmp_path / "bad.feedpak").write_bytes(b"not a zip")
|
||||
assert _playable_stems_payload("bad.feedpak", tmp_path) == {"stems": [], "full_mix_url": None}
|
||||
Reference in New Issue
Block a user