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Author SHA1 Message Date
byrongamatosandClaude Opus 4.8 69002c1e20 refactor(app): make app.js's window contract explicit — 66 names (R3a)
app.js is a classic script, so each of its 385 top-level `function foo()` decls
is implicitly a property of `window`. As an ES module it will not be — module
scope is not global scope — and every name reached from outside this file would
silently vanish. This adds the explicit `window.*` assignments BEFORE the flip.

Provably a NO-OP: all 66 are top-level function declarations, so while app.js is
still a classic script `Object.assign(window, {...})` only re-assigns what
`window` already has. That is what makes it safe to land on its own, ahead of
the flip that needs it.

The consumers are wider than the inline handlers in index.html:
  - inline on*= handlers in static/v3/index.html
  - on*= handlers app.js BUILDS inside template literals (goFavPage,
    updatePlugin, hideScanBanner, ...) — they resolve against window at CLICK
    time, but live in a JS string, so scanning the HTML alone never finds them
  - static/v3/*.js (showScreen alone has 17 consumers), capabilities
  - feedback-desktop and the external plugin repos — easy to miss, they live in
    other repos and no core test covers them
  - capabilities/visualization.js reads window.setViz behind a `typeof` guard,
    so losing it DEGRADES IN SILENCE rather than throwing

Constitution II names window.playSong / window.showScreen / window.feedBack as
the public extension contract, so this is an obligation, not a convenience.

FOUR names are invisible to every static tool. app.js:2156-2157 picks the
handler NAME at runtime —
    const letterFn = favoritesOnly ? 'filterFavTreeLetter' : 'filterTreeLetter';
— and interpolates it into `onclick="${letterFn}('A')"`. The names exist only
inside string literals, so ESLint, no-undef, and any grep for `onclick="fn` all
miss them. They are the library A-Z rail and its pagination: drop one and those
buttons throw at click time and nowhere else.

New tests/js/window_contract.test.js scrapes the HTML's handlers AND app.js's
template-literal handlers, and pins the 4 runtime-composed names by hand.
Verified to BITE: dropping showScreen, goTreePage, or setViz each fails it with
the right message.

On-device: 28 A-Z rail buttons render with their real onclick sources
(filterTreeLetter('A'), ...) and 8/8 execute with no ReferenceError; all 66
names resolve on window in the browser.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 17:01:39 +02:00
131 changed files with 13163 additions and 19294 deletions
-3
View File
@@ -24,9 +24,6 @@ plugins/*/
!plugins/achievements/
!plugins/achievements/**
plugins/achievements/__pycache__/
!plugins/career/
!plugins/career/**
plugins/career/__pycache__/
!plugins/highway_3d/
!plugins/highway_3d/**
plugins/highway_3d/__pycache__/
+5 -12
View File
@@ -43,19 +43,12 @@ module.exports = [
languageOptions: { ecmaVersion: 'latest', sourceType: 'script' },
rules: { 'max-lines': sizeRule(1500) },
},
// ES-module graphs (a plugin's src/ tree, .mjs tests, core's own static/js/
// tree): module parsing + the acyclic-imports hard gate + the size norm. A
// migrated bundled plugin's entry `import './src/main.js'` screen.js must
// parse as a module — add its glob here in that plugin's migration PR
// (classic screen.js stays a script).
//
// `static/app.js` is listed explicitly: it is served as
// <script type="module"> (R3a) and now `import`s its carved-out modules, so
// parsing it as a script would be a syntax error. It is the ENTRY of core's
// module graph, which is what makes no-cycle meaningful here — a carved
// module that imports app.js back would close a cycle and fail this gate.
// ES-module graphs (a plugin's src/ tree, .mjs tests): module parsing + the
// acyclic-imports hard gate + the size norm. A migrated bundled plugin's
// entry `import './src/main.js'` screen.js must parse as a module — add its
// glob here in that plugin's migration PR (classic screen.js stays a script).
{
files: ['**/src/**/*.js', '**/*.mjs', 'static/app.js', 'static/js/**/*.js', 'static/highway.js'],
files: ['**/src/**/*.js', '**/*.mjs'],
languageOptions: { ecmaVersion: 'latest', sourceType: 'module' },
plugins: { 'import-x': importX },
// v4 flat-config resolver (resolver-next + createNodeResolver). Without
-11
View File
@@ -117,16 +117,6 @@ invalidate_song_caches = None
stat_for_cache = None
scan_status = None
# The directory containing server.py: the repo root in dev, resources/feedBack when
# bundled — the tree that actually holds docs/ and data/.
#
# It is published HERE, by server.py, precisely so no module under lib/ ever computes it.
# `Path(__file__).resolve().parent` is correct in server.py and silently WRONG anywhere in
# lib/ (it yields lib/, which has no docs/ or data/), and it fails by finding nothing
# rather than by raising — the builtin-content seeds would just quietly never run. See
# lib/builtin_content.py's header. Read it; never re-derive it.
server_root = None
_SLOTS = frozenset({
"meta_db", "audio_effect_mappings", "tuning_providers",
"library_providers", "local_library_provider",
@@ -137,7 +127,6 @@ _SLOTS = frozenset({
"art_cache_dir", "song_pack_art_exists", "art_override_paths", "art_safe_name",
"default_settings",
"kick_scan", "invalidate_song_caches", "stat_for_cache", "scan_status",
"server_root",
})
-378
View File
@@ -1,378 +0,0 @@
"""Builtin content seeding: the calibration/diagnostic sloppaks and the starter library.
Carved VERBATIM out of server.py (R3b) — with ONE deliberate signature change, and it is
the whole reason this module is safe.
━━━ WHY THE ROOT IS A PARAMETER ━━━
server.py had `_feedBack_server_root()` = `Path(__file__).resolve().parent`. That is
correct *in server.py*: the repo root in dev, resources/feedBack when bundled — the tree
that actually holds docs/ and data/.
Move that body here unchanged and it keeps working, silently, and returns `lib/`. There is
no docs/diagnostics under lib/, so every seed would quietly find nothing and log "source
missing" — a verbatim move whose meaning changed because `__file__` did. Nothing would
fail; the starter library would just never appear.
So this module CANNOT compute a root: it takes `server_root` as a parameter, and server.py
— the only place that legitimately knows where it lives — passes it in. The trap is now
structurally impossible rather than merely avoided. (_copy_builtin_packs already took the
root this way; the two seed helpers now do too.)
Everything else is byte-identical. `log` is this module's own logger under the same
`feedBack.` hierarchy, and CONFIG_DIR is read late as `appstate.config_dir` — see appstate.py
for why those reads must be late-bound (tests monkeypatch it).
"""
import logging
import os
import secrets
import shutil
import stat
import tempfile
from pathlib import Path
import appstate
from dlc_paths import _get_dlc_dir
log = logging.getLogger("feedBack.builtin_content")
BUILTIN_DIAGNOSTIC_SUBDIR = "diagnostics-builtin"
BUILTIN_DIAGNOSTIC_SOURCES: list[tuple[str, str]] = [
(
"feedBack-diagnostic-basic-guitar.sloppak",
"docs/diagnostics/feedBack-diagnostic-basic-guitar.sloppak",
),
]
def builtin_diagnostic_filename() -> str:
"""Library filename (DLC-relative POSIX path) of the calibration sloppak —
the onboarding challenge target (spec 010)."""
return f"{BUILTIN_DIAGNOSTIC_SUBDIR}/{BUILTIN_DIAGNOSTIC_SOURCES[0][0]}"
def _copy_builtin_packs(
root: Path,
dest_dir: Path,
sources: list[tuple[str, str]],
label: str,
update_existing: bool = True,
) -> int:
"""Symlink-safe, mtime-aware copy of bundled packs into ``dest_dir``.
``sources`` is a list of ``(dest_name, rel_source)`` pairs; each source is
resolved under ``root`` (the repo root in dev, ``resources/feedBack`` when
bundled). A pack is copied when its destination is missing. Never deletes
user files; refuses to follow a symlinked seed directory or destination and
refuses to clobber a non-regular destination (any would let a copy escape
``dest_dir`` or destroy user data). Logs and continues on error. ``label``
prefixes every log line.
``update_existing`` controls what happens when a *regular* destination file
already exists: when True (diagnostic seed) a bundle copy newer than the
destination refreshes it; when False (one-time starter content) an existing
file is always left as-is so the user's copy is never overwritten.
Returns the number of ``sources`` that are present at their destination
afterwards (freshly seeded, refreshed, or already current) — so callers can
tell whether every pack made it. A skip (missing source, symlink/non-regular
refusal, copy error) does not count.
"""
# Refuse a symlinked seed directory: mkdir(exist_ok=True) would accept it
# and copies would land at the link target, outside the DLC tree. The
# per-file symlink guard below cannot catch this.
if dest_dir.is_symlink():
log.warning("%s: %s is a symlink, skipping all seeding", label, dest_dir.name)
return 0
dest_dir.mkdir(parents=True, exist_ok=True)
# Pin the seed directory by an O_NOFOLLOW fd so a symlink swapped in for
# dest_dir *after* the check above cannot redirect the per-file stat /
# temp-create / replace outside the DLC tree (parent-directory TOCTOU).
# os.replace accepts dir_fd on POSIX even though it isn't listed in
# os.supports_dir_fd, so gate on os.rename (the reliable proxy); platforms
# without dir_fd/O_NOFOLLOW (e.g. Windows) fall back to path-based ops.
dir_fd = None
if (
hasattr(os, "O_NOFOLLOW")
and hasattr(os, "O_DIRECTORY")
and os.open in os.supports_dir_fd
and os.rename in os.supports_dir_fd
):
try:
dir_fd = os.open(dest_dir, os.O_RDONLY | os.O_NOFOLLOW | os.O_DIRECTORY)
except OSError as exc:
log.warning("%s: cannot open seed dir %s: %s", label, dest_dir, exc)
return 0
try:
present = 0
for dest_name, rel_source in sources:
source = root / rel_source
if not source.is_file():
log.warning("%s: source missing, skipping %s (%s)", label, dest_name, source)
continue
# lstat the destination without following symlinks. Pinned by dir_fd
# this resolves within the real seed dir, immune to a parent swap.
try:
if dir_fd is not None:
dstat = os.lstat(dest_name, dir_fd=dir_fd)
else:
dstat = os.lstat(dest_dir / dest_name)
dest_exists = True
dest_islink = stat.S_ISLNK(dstat.st_mode)
except FileNotFoundError:
dest_exists = False
dest_islink = False
except OSError as exc:
log.warning("%s: cannot stat %s: %s", label, dest_name, exc)
continue
# Refuse to seed through a symlink at the destination name.
if dest_islink:
log.warning("%s: destination is a symlink, skipping %s", label, dest_name)
continue
# A non-regular destination (directory, fifo, …) the user placed
# there: never clobber it, and never count it as present — otherwise
# a one-time seed would mark itself done without a real pack on disk.
if dest_exists and not stat.S_ISREG(dstat.st_mode):
log.warning("%s: destination is not a regular file, skipping %s", label, dest_name)
continue
if dest_exists:
# A regular file is already there. One-time seeds (starter
# content) must never overwrite the user's copy; refreshing
# seeds (diagnostics) replace it only when the bundle is newer.
if not update_existing:
log.info("%s: already present %s", label, dest_name)
present += 1
continue
try:
src_mtime = source.stat().st_mtime
except OSError as exc:
log.warning("%s: cannot stat source %s: %s", label, source, exc)
continue
if src_mtime <= dstat.st_mtime:
log.info("%s: already present %s", label, dest_name)
present += 1
continue
action = "updated"
else:
action = "seeded"
if _write_builtin_pack(source, dest_dir, dest_name, dir_fd):
present += 1
log.info("%s: %s %s -> %s", label, action, source.name, dest_name)
else:
log.warning("%s: failed to copy %s -> %s/%s", label, source, dest_dir.name, dest_name)
return present
finally:
if dir_fd is not None:
os.close(dir_fd)
def _write_builtin_pack(
source: Path,
dest_dir: Path,
dest_name: str,
dir_fd: int | None,
) -> bool:
"""Atomically write ``source`` to ``dest_name`` inside ``dest_dir``.
Writes to a temp file then ``os.replace()``s onto the final name so a
symlink raced in at the destination is overwritten (rename semantics), not
followed, and a crash never leaves a half-written pack. When ``dir_fd`` is
given, every step is anchored to that fd (O_NOFOLLOW temp create + dir_fd
replace), closing the parent-directory TOCTOU; otherwise falls back to
path-based temp+replace. Returns True on success. Never raises.
"""
# Unique per-attempt name (O_EXCL create) so a crash that orphans a temp
# can't permanently block later seeds via an EEXIST collision.
tmp_name = f".seed-{dest_name}.{os.getpid()}.{secrets.token_hex(4)}.tmp"
try:
src_stat = source.stat()
except OSError as exc:
log.debug("builtin pack: cannot stat source %s: %s", source, exc)
return False
if dir_fd is not None:
tmp_fd = None
try:
tmp_fd = os.open(
tmp_name,
os.O_CREAT | os.O_EXCL | os.O_WRONLY | os.O_NOFOLLOW,
0o644,
dir_fd=dir_fd,
)
with open(source, "rb") as sf, os.fdopen(tmp_fd, "wb") as tf:
tmp_fd = None # fdopen now owns the descriptor
shutil.copyfileobj(sf, tf)
os.replace(tmp_name, dest_name, src_dir_fd=dir_fd, dst_dir_fd=dir_fd)
# Preserve the bundle mtime (copyfileobj doesn't) so the mtime-based
# refresh check matches the shutil.copy2 fallback path. Best-effort.
try:
os.utime(
dest_name,
ns=(src_stat.st_atime_ns, src_stat.st_mtime_ns),
dir_fd=dir_fd,
follow_symlinks=False,
)
except OSError as exc:
log.debug("builtin pack: could not set mtime on %s: %s", dest_name, exc)
return True
except OSError as exc:
log.debug("builtin pack write (dir_fd) failed for %s: %s", dest_name, exc)
if tmp_fd is not None:
try:
os.close(tmp_fd)
except OSError:
pass
try:
os.unlink(tmp_name, dir_fd=dir_fd)
except OSError:
pass
return False
tmp = None
try:
fd, tmp = tempfile.mkstemp(dir=dest_dir, prefix=".seed-", suffix=".tmp")
os.close(fd)
shutil.copy2(source, tmp)
os.replace(tmp, dest_dir / dest_name)
tmp = None
return True
except OSError as exc:
log.debug("builtin pack write failed for %s: %s", dest_name, exc)
return False
finally:
if tmp is not None:
try:
os.unlink(tmp)
except OSError:
pass
def seed_builtin_diagnostic_sloppaks(server_root: Path, dlc: Path | None = None) -> None:
"""Copy bundled diagnostic sloppaks into DLC before library scan.
Creates ``DLC_DIR/diagnostics-builtin/`` and copies each bundled sloppak
when the destination is missing or older than the repo/bundle source.
Never deletes user files or touches manually copied paths (e.g.
``diagnostics-test/``). Re-seeds whenever the destination is missing so the
diagnostic target is always available. Logs and continues on errors.
"""
try:
if dlc is None:
dlc = _get_dlc_dir()
if dlc is None:
log.debug("Builtin diagnostic seed: no DLC folder configured, skipping")
return
_copy_builtin_packs(
server_root,
dlc / BUILTIN_DIAGNOSTIC_SUBDIR,
BUILTIN_DIAGNOSTIC_SOURCES,
"Builtin diagnostic seed",
)
except Exception:
log.warning("Builtin diagnostic seed: unexpected error", exc_info=True)
# Starter content: bundled songs copied into ``DLC_DIR/starter/`` exactly ONCE,
# on first run, as a welcome library so a fresh install isn't empty. Unlike the
# diagnostic seed this is one-time — guarded by a marker in CONFIG_DIR — so if
# the user deletes the starter song it stays gone. ``starter/`` is NOT in the
# library scan carve-out (unlike diagnostics-builtin/ / tutorials-builtin/), so
# seeded packs surface as ordinary library songs.
BUILTIN_STARTER_SUBDIR = "starter"
BUILTIN_STARTER_SOURCES: list[tuple[str, str]] = [
(
"beethoven-fur_elise.feedpak",
"content/starter/beethoven-fur_elise.feedpak",
),
(
"star_spangled_banner.feedpak",
"content/starter/star_spangled_banner.feedpak",
),
(
"the_adicts-ode-to-joy_vst_cover.feedpak",
"content/starter/the_adicts-ode-to-joy_vst_cover.feedpak",
),
]
STARTER_SEED_MARKER = ".starter-content-seeded"
def seed_builtin_starter_content(server_root: Path, dlc: Path | None = None) -> None:
"""Copy bundled starter songs into ``DLC_DIR/starter/`` exactly once.
Guarded by ``CONFIG_DIR/.starter-content-seeded``: the first run with a DLC
folder configured seeds the packs and writes the marker; subsequent runs are
no-ops, so a user who deletes the starter song does not get it back on the
next launch. Symlink-safe; never deletes user files. Logs, never raises.
"""
try:
marker = appstate.config_dir / STARTER_SEED_MARKER
# Already seeded? The marker is a sentinel: any existing path there
# (regular file, or a symlink/dir a user deliberately planted to opt
# out) means "done" — lstat so we detect it without following a symlink.
# Worst case of a planted marker is simply no starter content, never a
# data write; the O_EXCL|O_NOFOLLOW create below refuses to write
# *through* a symlink regardless.
try:
os.lstat(marker)
return
except FileNotFoundError:
pass
except OSError as exc:
log.warning("Starter content seed: cannot stat marker %s: %s", marker, exc)
return
if dlc is None:
dlc = _get_dlc_dir()
if dlc is None:
# No DLC yet — leave the marker unwritten so we retry once a
# library folder is configured.
log.debug("Starter content seed: no DLC folder configured, skipping")
return
present = _copy_builtin_packs(
server_root,
dlc / BUILTIN_STARTER_SUBDIR,
BUILTIN_STARTER_SOURCES,
"Starter content seed",
update_existing=False,
)
# Only mark seeding complete once every starter pack is actually in
# place. If a source was missing or a copy failed, leave the marker
# unwritten so the next launch retries rather than permanently skipping.
if present < len(BUILTIN_STARTER_SOURCES):
log.info(
"Starter content seed: %d/%d packs present, will retry next launch",
present,
len(BUILTIN_STARTER_SOURCES),
)
return
# Record completion with an exclusive, no-follow create so a planted or
# raced symlink at the marker path can't redirect the write outside
# CONFIG_DIR. O_EXCL fails (EEXIST) on any existing path including a
# symlink, so we never write through one.
try:
appstate.config_dir.mkdir(parents=True, exist_ok=True)
flags = os.O_CREAT | os.O_EXCL | os.O_WRONLY | getattr(os, "O_NOFOLLOW", 0)
fd = os.open(marker, flags, 0o644)
try:
os.write(fd, b"1\n")
finally:
os.close(fd)
except FileExistsError:
pass # already marked (or a non-regular path is squatting) — fine
except OSError as exc:
log.warning("Starter content seed: could not write marker %s: %s", marker, exc)
except Exception:
log.warning("Starter content seed: unexpected error", exc_info=True)
-380
View File
@@ -1,380 +0,0 @@
"""Demo mode: the read-only request guard and the hourly session janitor.
Carved VERBATIM out of server.py (R3b). Bodies are byte-identical — including a bug, see
below.
━━━ THE MIDDLEWARE NEEDS `app`, SO THIS MODULE TAKES IT ━━━
`_demo_mode_guard` is an @app.middleware("http"), and a middleware has to be attached to an
app object. Rather than reach for a global, this module exposes install(app): server.py
owns the app and hands it over. Same direction as every other seam here — server.py knows
things lib/ must not have to guess.
The janitor is symmetrical: start_janitor() / stop_janitor(), called from server.py's
startup and shutdown hooks, which is where the process lifecycle actually lives.
━━━ register_demo_janitor_hook IS PART OF THE PLUGIN CONTRACT ━━━
It is a key in plugin_context, so plugins hold it as a LIVE REFERENCE from setup(). Moving
the function is fine; wrapping or renaming it is not. server.py imports this exact object
and puts it in the dict unchanged, so callable identity is preserved —
tests/test_plugin_context_contract.py (#898) fails if that ever stops being true.
━━━ A BUG MOVED VERBATIM, ON PURPOSE ━━━
The janitor start guard in server.py reads:
if getenv_compat("FEEDBACK_DEMO_MODE") or getenv_compat("FEEDBACK_DEMO_MODE") == "1" \
and not _DEMO_JANITOR_STARTED:
`and` binds tighter than `or`, so that is `A or (B and C)` — the `not _DEMO_JANITOR_STARTED`
re-entry guard is DEAD whenever the env var is truthy, which is the only case that runs. A
second startup leaks a janitor thread (the handle is overwritten, so shutdown joins only
the last). Preserved exactly as-is here and filed as issue #902: a carve whose value is
being provably behaviour-neutral is not the place to change behaviour.
"""
import inspect
import logging
import re
import threading
import uuid
import warnings
from fastapi import Request
from fastapi.responses import JSONResponse
from env_compat import getenv_compat
log = logging.getLogger("feedBack.demo_mode")
# Plugins that maintain session stores can register a cleanup callback here.
# The demo-mode janitor calls every registered hook once per hour so stale
# sessions are swept without the core needing to know plugin internals.
_DEMO_JANITOR_HOOKS: list = []
_DEMO_JANITOR_HOOKS_LOCK = threading.Lock()
_DEMO_JANITOR_STARTED = False
_DEMO_JANITOR_STOP = threading.Event()
_DEMO_JANITOR_THREAD: threading.Thread | None = None
def register_demo_janitor_hook(fn) -> None:
"""Register a zero-argument callable to be invoked hourly by the demo
janitor. Plugins call this from their ``setup(app, context)`` when they
want to participate in session cleanup under demo mode.
The callable must accept no required arguments. Async (coroutine)
functions are rejected: the janitor runs in a plain thread and cannot
await coroutines.
"""
if not callable(fn):
raise TypeError(
f"register_demo_janitor_hook expects a callable, got {type(fn).__name__!r}"
)
# Reject coroutine functions — check both the callable itself and its
# __call__ method so objects with an async __call__ (e.g. class instances,
# functools.partial wrappers around async functions) are also caught.
_call = getattr(fn, "__call__", None)
if inspect.iscoroutinefunction(fn) or (
_call is not None and inspect.iscoroutinefunction(_call)
):
raise TypeError(
"register_demo_janitor_hook does not accept async functions; "
"the janitor runs in a plain thread and cannot await coroutines"
)
# Validate that the callable accepts zero required arguments so it won't
# crash at sweep time (hourly, far from the registration site).
try:
sig = inspect.signature(fn)
except ValueError:
# inspect.signature() raises ValueError for built-in C callables whose
# signature cannot be determined. Accept them as-is; if they fail at
# runtime the janitor will catch and log the exception.
pass
else:
required = [
p for p in sig.parameters.values()
if p.default is inspect.Parameter.empty
and p.kind not in (
inspect.Parameter.VAR_POSITIONAL,
inspect.Parameter.VAR_KEYWORD,
)
]
if required:
raise TypeError(
f"register_demo_janitor_hook expects a zero-argument callable; "
f"{fn!r} has {len(required)} required parameter(s): "
+ ", ".join(p.name for p in required)
)
with _DEMO_JANITOR_HOOKS_LOCK:
_DEMO_JANITOR_HOOKS.append(fn)
def _run_janitor_hook(hook) -> None:
"""Run a single janitor hook inline, swallowing and logging any exception.
If the hook returns an awaitable (e.g. a coroutine slipped through the
async-function guard), the coroutine is closed immediately to avoid
``RuntimeWarning: coroutine was never awaited`` noise, and a warning is
emitted so the plugin author knows to fix their hook.
"""
try:
result = hook()
except Exception:
log.exception("janitor hook %r raised", hook)
return
if inspect.iscoroutine(result):
# A coroutine slipped through the async-function guard (e.g. via a
# wrapper/partial). Close it to suppress "coroutine never awaited",
# then warn so the plugin author knows to fix their hook.
try:
result.close()
except Exception:
log.exception("error closing coroutine from janitor hook %r", hook)
warnings.warn(
f"janitor hook {hook!r} returned a coroutine; "
"hooks must be plain synchronous callables — "
"register_demo_janitor_hook does not accept async functions",
RuntimeWarning,
stacklevel=1,
)
elif inspect.isawaitable(result):
# Future/Task: no .close() method; just warn and leave it alone.
warnings.warn(
f"janitor hook {hook!r} returned an awaitable (Future/Task); "
"hooks must be plain synchronous callables",
RuntimeWarning,
stacklevel=1,
)
_DEMO_BLOCKED: list[tuple[str, re.Pattern]] = [
("POST", re.compile(r"^/api/settings$")),
("POST", re.compile(r"^/api/settings/import$")),
("POST", re.compile(r"^/api/settings/reset$")),
("POST", re.compile(r"^/api/rescan$")),
("POST", re.compile(r"^/api/rescan/full$")),
("POST", re.compile(r"^/api/songs/upload$")),
("DELETE", re.compile(r"^/api/song/.+$")),
("POST", re.compile(r"^/api/favorites/toggle$")),
("POST", re.compile(r"^/api/loops$")),
("DELETE", re.compile(r"^/api/loops/[^/]+$")),
("POST", re.compile(r"^/api/audio-effects/mappings$")),
("DELETE", re.compile(r"^/api/audio-effects/mappings/[^/]+$")),
("POST", re.compile(r"^/api/audio-effects/mappings/[^/]+/activate$")),
("DELETE", re.compile(r"^/api/audio-effects/active-mapping$")),
("POST", re.compile(r"^/api/song/.*/meta$")),
("POST", re.compile(r"^/api/song/.*/art/upload$")),
("PUT", re.compile(r"^/api/song/.+/overrides$")),
("GET", re.compile(r"^/api/plugins/updates$")),
("POST", re.compile(r"^/api/plugins/[^/]+/update$")),
("POST", re.compile(r"^/api/plugins/editor/save$")),
("POST", re.compile(r"^/api/plugins/editor/build$")),
("POST", re.compile(r"^/api/plugins/editor/upload-art$")),
("POST", re.compile(r"^/api/plugins/editor/upload-audio$")),
("POST", re.compile(r"^/api/plugins/editor/youtube-audio$")),
("POST", re.compile(r"^/api/plugins/editor/import-gp$")),
("POST", re.compile(r"^/api/plugins/editor/import-midi$")),
("POST", re.compile(r"^/api/plugins/lyrics_karaoke/align$")),
("POST", re.compile(r"^/api/plugins/lyrics_karaoke/generate-pitch$")),
("POST", re.compile(r"^/api/plugins/lyrics_karaoke/save-lyrics$")),
("POST", re.compile(r"^/api/plugins/lyrics_sync/align$")),
("POST", re.compile(r"^/api/plugins/lyrics_sync/save$")),
("POST", re.compile(r"^/api/plugins/studio/sessions/[^/]+/extract-drums$")),
("POST", re.compile(r"^/api/diagnostics/export$")),
("GET", re.compile(r"^/api/diagnostics/preview$")),
("GET", re.compile(r"^/api/diagnostics/hardware$")),
# Bundled core plugin — video background upload/delete
("POST", re.compile(r"^/api/plugins/highway_3d/files$")),
("DELETE", re.compile(r"^/api/plugins/highway_3d/files$")),
# fee[dB]ack v0.3.0 write endpoints — demo mode is read-only, so block the
# new profile / XP / stats / playlists / saved mutators too.
("POST", re.compile(r"^/api/profile$")),
("POST", re.compile(r"^/api/profile/avatar$")),
("POST", re.compile(r"^/api/xp/award$")),
("POST", re.compile(r"^/api/stats$")),
("POST", re.compile(r"^/api/playlists$")),
("PATCH", re.compile(r"^/api/playlists/[^/]+$")),
("DELETE", re.compile(r"^/api/playlists/[^/]+$")),
("POST", re.compile(r"^/api/playlists/[^/]+/songs$")),
("DELETE", re.compile(r"^/api/playlists/[^/]+/songs/.+$")),
("POST", re.compile(r"^/api/playlists/[^/]+/reorder$")),
("POST", re.compile(r"^/api/playlists/[^/]+/cover$")),
("DELETE", re.compile(r"^/api/playlists/[^/]+/cover$")),
("POST", re.compile(r"^/api/saved/toggle$")),
# Progression (spec 010) write endpoints — demo mode stays read-only.
("POST", re.compile(r"^/api/progression/paths$")),
("POST", re.compile(r"^/api/progression/onboarding$")),
("POST", re.compile(r"^/api/progression/events$")),
("POST", re.compile(r"^/api/shop/buy$")),
("POST", re.compile(r"^/api/shop/equip$")),
# Enrichment (P8): review writes mutate the local match cache, and the
# search proxy / manual kick relay to MusicBrainz — none of it belongs to
# anonymous demo visitors (they'd spend the shared rate limit).
("POST", re.compile(r"^/api/enrichment/review/.+$")),
("POST", re.compile(r"^/api/enrichment/kick$")),
("POST", re.compile(r"^/api/enrichment/cancel$")),
("POST", re.compile(r"^/api/enrichment/rematch$")),
("GET", re.compile(r"^/api/enrichment/search$")),
# AcoustID audio fingerprinting: both identify endpoints run fpcalc (CPU)
# and spend the shared AcoustID rate budget on the caller's behalf — same
# rule as the search/kick relays above; not for anonymous demo visitors.
("POST", re.compile(r"^/api/enrichment/identify$")),
("POST", re.compile(r"^/api/enrichment/identify/.+$")),
# Context menus (R2): the per-song re-match mutates the cache + spends
# rate limit; Get-info exposes filesystem paths.
("POST", re.compile(r"^/api/enrichment/refresh/.+$")),
("GET", re.compile(r"^/api/chart/.+/fileinfo$")),
# Gap-fill (R4a) rewrites pack files on disk — never for demo visitors.
("POST", re.compile(r"^/api/song/.+/gap-fill$")),
# Art layer (R3): all three mutate server state / touch the network on a
# visitor's behalf — the base64 upload writes files, the URL fetch makes the
# server request arbitrary images, and the override delete removes files.
("POST", re.compile(r"^/api/song/.+/art/upload$")),
("POST", re.compile(r"^/api/song/.+/art/url$")),
("DELETE", re.compile(r"^/api/art/.+/override$")),
# Cover picker (PR-C): read-only, but a cache-miss open spends 1-3
# throttled Cover Art Archive calls — anonymous demo visitors don't get
# to spend the shared rate budget (same rule as enrichment search/kick).
("GET", re.compile(r"^/api/song/.+/art/candidates$")),
# Artist pages (PR-B): the links GET lazily fetches from MusicBrainz on a
# visitor's behalf AND writes the artist_enrichment cache; refresh
# re-spends the shared rate limit. The /page route stays open (all-local
# read). Same rationale as /api/enrichment/search above.
("GET", re.compile(r"^/api/artist/.+/links$")),
("POST", re.compile(r"^/api/artist/.+/links/refresh$")),
]
async def _demo_mode_guard(request: Request, call_next):
if getenv_compat("FEEDBACK_DEMO_MODE") or getenv_compat("FEEDBACK_DEMO_MODE") == "1":
path = request.url.path
for method, pattern in _DEMO_BLOCKED:
if request.method == method and pattern.match(path):
return JSONResponse({"error": "demo mode: read-only"}, status_code=403)
response = await call_next(request)
if request.method == "GET" and path == "/" and "feedBack_demo_session" not in request.cookies:
forwarded_proto = (request.headers.get("x-forwarded-proto") or "").split(",")[0].strip()
is_secure = request.url.scheme == "https" or forwarded_proto.lower() == "https"
response.set_cookie(
"feedBack_demo_session", str(uuid.uuid4()),
max_age=86400, httponly=True, samesite="lax",
secure=is_secure,
)
return response
return await call_next(request)
def install(app) -> None:
"""Attach the demo-mode request guard to `app`.
Called by server.py, which owns the app. A middleware cannot exist without one, and a
module under lib/ should not be reaching for a global to find it.
"""
app.middleware("http")(_demo_mode_guard)
def demo_mode_enabled() -> bool:
"""True when demo mode is on. Read at CALL time, never captured — tests set and unset
FEEDBACK_DEMO_MODE with monkeypatch, so a value cached at import pins the wrong one."""
return bool(getenv_compat("FEEDBACK_DEMO_MODE"))
def start_janitor() -> None:
"""Start the hourly session janitor, at most one at a time. server.py's startup hook.
━━━ THE GUARD ASKS "IS A HEALTHY JANITOR RUNNING?", AND NOTHING ELSE ━━━
Three ways to get this wrong, and #902 plus two Codex passes found all three:
1. NO GUARD (the original #902 bug). The re-entry check lived at the call site as
`A or (B and C)`, so it never ran, and a second startup started a SECOND thread,
overwrote the handle, and left the first to fire hooks forever, unjoinable.
2. GUARD ON THE FLAG (`if _DEMO_JANITOR_STARTED: return`). stop_janitor() deliberately
leaves that flag True when a hook outruns its join timeout — so once that hook
finishes and the thread exits, the flag is stale and a later startup would refuse to
start a replacement. Demo cleanup silently dead for the rest of the process.
3. GUARD ON LIVENESS ALONE (`if thread.is_alive(): return`). A timed-out stop leaves the
old thread ALIVE BUT DOOMED — its stop event is set, and it exits the moment its
current hook returns. Treating it as a running janitor means the replacement is never
started, and we are back at (2) a second later.
So a janitor counts as running only if its thread is alive AND it has not been told to
stop.
━━━ AND WHY EACH JANITOR OWNS ITS STOP EVENT ━━━
This used to `_DEMO_JANITOR_STOP.clear()` a single shared Event. If a replacement were
started while a doomed thread was still finishing a hook, clearing the shared event would
RESURRECT it — it loops back to `stop.wait()`, sees the flag cleared, and carries on.
Two janitors, which is the exact bug we started from.
A fresh Event per janitor makes that impossible: the old thread waits on its OWN event,
which stays set forever, so it can only exit.
"""
global _DEMO_JANITOR_STARTED, _DEMO_JANITOR_THREAD, _DEMO_JANITOR_STOP
thread = _DEMO_JANITOR_THREAD
if thread is not None and thread.is_alive() and not _DEMO_JANITOR_STOP.is_set():
return # a healthy janitor is already running
# Either there is no janitor, or the previous one is dead / dying. Give the new one its
# OWN stop event so the old one stays stopped no matter what we do to ours.
stop = threading.Event()
_DEMO_JANITOR_STOP = stop
_DEMO_JANITOR_STARTED = True
def _janitor():
# Closes over `stop`, NOT the module global — a later start_janitor() rebinds
# _DEMO_JANITOR_STOP, and this thread must keep watching the event it was born with.
while not stop.wait(timeout=3600):
with _DEMO_JANITOR_HOOKS_LOCK:
hooks = list(_DEMO_JANITOR_HOOKS)
for hook in hooks:
_run_janitor_hook(hook)
_DEMO_JANITOR_THREAD = threading.Thread(target=_janitor, daemon=True, name="demo-janitor")
_DEMO_JANITOR_THREAD.start()
def janitor_started() -> bool:
return _DEMO_JANITOR_STARTED
def stop_janitor(timeout: float = 5) -> bool:
"""Signal the janitor to stop, join it, and drop the registered hooks.
Returns True if it stopped, False if it outlived the join (the caller warns).
THE ORDER HERE IS LOAD-BEARING and preserved exactly from server.py. When the thread
does NOT die within the timeout we return WITHOUT clearing _DEMO_JANITOR_STARTED and
WITHOUT dropping the thread handle — deliberately — so a subsequent startup does not
spawn a SECOND janitor alongside the one still running. Clearing the flag first (the
obvious way to write this) would quietly reintroduce exactly the double-janitor leak
the flag exists to prevent.
"""
global _DEMO_JANITOR_STARTED, _DEMO_JANITOR_THREAD
if not _DEMO_JANITOR_STARTED:
return True
_DEMO_JANITOR_STOP.set()
thread = _DEMO_JANITOR_THREAD
if thread is not None:
thread.join(timeout=timeout)
if thread.is_alive():
# Leave _DEMO_JANITOR_STARTED True so a new janitor is not spawned by a
# subsequent startup while the old one is alive.
return False
_DEMO_JANITOR_THREAD = None
_DEMO_JANITOR_STARTED = False
with _DEMO_JANITOR_HOOKS_LOCK:
_DEMO_JANITOR_HOOKS.clear()
return True
-326
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@@ -1,326 +0,0 @@
"""The library scanner: the background scan, its process pool, and the kick/runner
plumbing that serialises passes.
Carved VERBATIM out of server.py (R3b) except the seam reads. Everything shared is read
LATE off appstate — the same contract every module in lib/routers/ uses, and it is not
cosmetic: tests monkeypatch CONFIG_DIR and swap meta_db, so a value captured at import
time would pin the wrong one for the life of the process.
CONFIG_DIR -> appstate.config_dir
meta_db -> appstate.meta_db
_default_settings -> appstate.default_settings()
_stat_for_cache -> appstate.stat_for_cache()
_feedBack_server_root() -> appstate.server_root <- see below
━━━ THE SCAN STATUS IS REBOUND, NOT MUTATED ━━━
`_background_scan` does `global _scan_status; _scan_status = {**INIT, ...}` at every stage
transition. It REPLACES the dict; it does not update it in place. So nothing may hold the
dict by value — a reference captured once goes permanently stale at the first stage change,
and would report "listing" forever while the scan ran to completion.
That is why this module exports `status()`, a getter, and why appstate publishes
`scan_status` as a CALLABLE rather than a dict. appstate.py already says so in a comment;
this is the code that makes it true.
━━━ AND WHY THE SERVER ROOT IS READ, NEVER DERIVED ━━━
`_background_scan` seeds the builtin content, which needs the directory holding server.py.
`Path(__file__).resolve().parent` is correct in server.py and silently WRONG here (it
yields lib/, which has no docs/ or data/) — and it fails by finding nothing rather than by
raising, so the seeds would just quietly never run. server.py publishes the root once, as
appstate.server_root. Read it; never re-derive it.
"""
import concurrent.futures
import logging
import multiprocessing
import os
import sys
import threading
from pathlib import Path
import appstate
import builtin_content
import enrichment
import loosefolder as loosefolder_mod
import sloppak as sloppak_mod
from appconfig import _load_config
from dlc_paths import _get_dlc_dir
from env_compat import getenv_compat
from scan_worker import _relpath, _scan_one
log = logging.getLogger("feedBack.scan")
_SCAN_STATUS_INIT = {"running": False, "stage": "idle", "total": 0, "done": 0, "current": "", "error": None, "is_first_scan": False, "added": 0, "removed": 0}
_scan_status = dict(_SCAN_STATUS_INIT)
def _make_scan_executor():
"""Build the executor for the background metadata scan.
A `spawn` ProcessPoolExecutor in production. `spawn` (not the platform
default) is mandatory: _background_scan runs on a non-main daemon
thread, and forking a multithreaded process from a non-main thread can
deadlock on locks held by other threads at fork time (the default on
Linux). `spawn` boots a clean interpreter that imports only scan_worker
(+ its pure lib deps) to unpickle the worker — never this module — so
workers don't re-run server.py's import-time side effects (reopening
SQLite, attaching a second RotatingFileHandler, re-registering routes).
Tests monkeypatch this to a ThreadPoolExecutor so the scan runs
in-process and metadata extraction can be mocked.
"""
mp_ctx = multiprocessing.get_context("spawn")
# Default to one worker per core so CPU-bound metadata parsing uses the
# whole machine (the point of moving to processes).
# FEEDBACK_MAX_SCAN_WORKERS (set by the Desktop launcher to cap memory
# usage on low-RAM machines — e.g. 8 GB M2 MacBook Air) takes priority;
# SCAN_MAX_WORKERS is a legacy override for Docker/bare installs.
# A malformed override falls back to the core count rather than crashing.
try:
max_workers = int(
getenv_compat("FEEDBACK_MAX_SCAN_WORKERS")
or os.environ.get("SCAN_MAX_WORKERS")
or (os.cpu_count() or 1)
)
except ValueError:
max_workers = os.cpu_count() or 1
# ProcessPoolExecutor raises ValueError on Windows when max_workers > 61
# (the WaitForMultipleObjects handle limit), so clamp there — otherwise
# a high-core Windows host can't construct the pool and the scan never
# starts.
if sys.platform == "win32":
max_workers = min(max_workers, 61)
return concurrent.futures.ProcessPoolExecutor(
max_workers=max(1, max_workers), mp_context=mp_ctx,
)
def background_scan():
"""Scan the library and cache song metadata on startup. Uses a process pool to bypass the GIL for CPU-bound metadata parsing.
Never sets `_scan_status["running"] = False` — ownership of that flag
lives in `_scan_runner` so a `kick_scan()` racing this function's
terminal write cannot observe a stale False and start a second runner.
"""
global _scan_status
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "listing"}
# Load config once so both the DLC-dir lookup and the platform filter
# read from the same snapshot, avoiding a redundant parse of config.json.
_cfg = _load_config(appstate.config_dir / "config.json") or appstate.default_settings()
dlc = _get_dlc_dir(_cfg)
if not dlc:
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "idle", "error": "DLC folder not configured"}
log.warning("Scan: no DLC folder configured")
return
builtin_content.seed_builtin_diagnostic_sloppaks(appstate.server_root, dlc)
builtin_content.seed_builtin_starter_content(appstate.server_root, dlc)
# Listing can fail on macOS without Full Disk Access, or on Docker if the
# path isn't shared. Report the failure explicitly rather than silently
# appearing to scan nothing.
try:
# Generated-content sloppaks that the highway WS must resolve by path
# but that are NOT library songs. Two conventions share this carve-out:
# - tutorials-builtin/ — lesson drills seeded by the tutorials plugin
# (see plugins/tutorials/routes.py::_seed_builtin_packs).
# - minigames-builtin/ — exercise charts generated on demand by
# minigame plugins (e.g. Chord Sprint writes alternating-chord
# drills here). Cached/reused per exercise, never browsed.
# Both are kept out of the scan; _resolve_dlc_path still loads them by
# path for playback.
def _is_excluded_from_library(p: Path) -> bool:
return "tutorials-builtin" in p.parts or "minigames-builtin" in p.parts
# Sloppaks: match both file (zip) and directory form, across both the
# `.feedpak` and legacy `.sloppak` suffixes.
_cands = sorted(p for ext in sloppak_mod.SONG_EXTS for p in dlc.rglob(f"*{ext}"))
sloppaks = [f for f in _cands
if sloppak_mod.is_sloppak(f)
and not _is_excluded_from_library(f)]
# Loose song folders: any directory containing a non-preview *.wem + *.xml.
# Skip directories that are actually sloppak bundles — those are
# already in `sloppaks`; the dispatcher's sloppak-first precedence
# would route them to the sloppak path anyway, but adding them
# here would inflate the scan queue and over-count the total.
loose_songs = []
seen_loose = set()
sloppak_dirs = {p for p in sloppaks if p.is_dir()}
for wem in sorted(dlc.rglob("*.wem")):
if "preview" in wem.stem.lower():
continue
if _is_excluded_from_library(wem):
continue
d = wem.parent
if d in sloppak_dirs or d.name.lower().endswith(sloppak_mod.SONG_EXTS):
continue
if d not in seen_loose and loosefolder_mod.is_loose_song(d):
loose_songs.append(d)
seen_loose.add(d)
except PermissionError as e:
msg = (f"Permission denied reading {dlc}. "
"On macOS: grant Full Disk Access to the app in System Settings → Privacy & Security. "
"With Docker: share this path in Docker Desktop → Settings → Resources → File Sharing.")
log.error("Scan failed: %s (%s)", msg, e)
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "error", "error": msg}
return
except OSError as e:
log.error("Scan failed listing %s: %s", dlc, e)
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "error", "error": f"Unable to list {dlc}: {e}"}
return
all_songs = sloppaks + loose_songs
log.info("Scan: listed %d sloppaks and %d loose folders in %s",
len(sloppaks), len(loose_songs), dlc)
current_files = {_relpath(f, dlc) for f in all_songs}
# Clean up stale DB entries. delete_missing reports both deltas (rows pruned
# + genuinely-new files) so the scan can surface an added/removed summary.
_delta = appstate.meta_db.delete_missing(current_files)
removed, added = _delta["removed"], _delta["added"]
if removed:
log.info("Removed %d stale DB entries", removed)
# Figure out which need scanning
to_scan = []
for f in all_songs:
# Skip entries that vanish or become unreadable between listing
# and stat. Without this, one concurrent move/delete in DLC_DIR
# would crash the scan thread and leave `_scan_status["running"]`
# stuck true with no path to recover.
try:
mtime, size = appstate.stat_for_cache(f)
except OSError as e:
log.debug("scan: skipping %s (%s)", f, e)
continue
cache_key = _relpath(f, dlc)
try:
cached = appstate.meta_db.get(cache_key, mtime, size)
except Exception as e:
# Keep scanning even if a single metadata lookup fails.
# The file will be re-scanned and cache repaired by put().
log.warning("scan cache lookup failed for %s: %s", cache_key, e)
cached = None
if not cached:
to_scan.append((f, mtime, size, dlc))
elif cached.get("arrangements") and any(
"smart_name" not in a for a in cached["arrangements"]
):
# Row was scanned before smart naming was introduced — force a
# rescan so the DB picks up authoritative path flags from the
# manifest JSON and stores correct smart_name values. Don't
# re-queue rows where smart_name is explicitly null: the writer
# only emits that when compute_smart_names truly can't classify
# the arrangement (e.g. a name outside the recognised set with
# zero path flags), so rescanning would produce the same null
# forever and never converge.
to_scan.append((f, mtime, size, dlc))
if not to_scan:
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "complete", "added": added, "removed": removed}
log.info("Scan: nothing new to scan (%d songs, all cached)", len(all_songs))
return
# Refine: all discovered songs need scanning → treat as first-time import
# (covers moved DLC folder / fully-stale DB as well as a genuinely empty DB).
is_first_scan = bool(all_songs) and len(to_scan) == len(all_songs)
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "scanning", "total": len(to_scan),
"is_first_scan": is_first_scan}
log.info("Library: %d sloppaks + %d loose folders, %d cached, %d to scan",
len(sloppaks), len(loose_songs), len(all_songs) - len(to_scan), len(to_scan))
with _make_scan_executor() as executor:
futures = {executor.submit(_scan_one, item): item[0].name for item in to_scan}
for future in concurrent.futures.as_completed(futures):
fname = futures[future]
try:
name, mtime, size, meta = future.result()
appstate.meta_db.put(name, mtime, size, meta)
except Exception as e:
log.warning("scan failed for %s: %s", fname, e)
_scan_status["done"] += 1
_scan_status["current"] = fname
log.info("Scan complete: %d songs cached", len(to_scan))
_scan_status = {**_SCAN_STATUS_INIT, "running": True, "stage": "complete", "added": added, "removed": removed}
_scan_kick_lock = threading.Lock()
_scan_rescan_pending = False
# Handles to the running scan / enrichment worker threads. Both use the shared
# MetadataDB connection, so teardown/shutdown MUST join them before closing that
# connection — a daemon thread mid-query on a closed SQLite conn is a native
# use-after-free that segfaults the process (seen flaky in CI). Set by
# _kick_scan / _kick_enrich; joined by _join_background_db_threads().
_scan_thread: threading.Thread | None = None
def kick_scan() -> bool:
"""Request a library rescan, single-flight + coalescing.
Returns True if a new scan thread was started, False if one was already
running. In the latter case a follow-up pass is queued and runs as soon
as the current scan finishes so files landing mid-scan (e.g. an upload
that finalizes after the scan has already listed DLC_DIR) are not lost
until the next periodic pass. Multiple late-arriving requests coalesce
into a single follow-up.
"""
global _scan_rescan_pending, _scan_thread
with _scan_kick_lock:
if _scan_status["running"]:
_scan_rescan_pending = True
return False
# Mark running synchronously so a parallel kick_scan() observes it
# before the worker thread has a chance to reassign _scan_status.
_scan_status["running"] = True
_scan_thread = threading.Thread(target=_scan_runner, daemon=True)
_scan_thread.start()
return True
def _scan_runner():
"""Run _background_scan, then re-run if requests arrived mid-scan."""
global _scan_rescan_pending
while True:
try:
background_scan()
except Exception:
log.exception("background scan failed unexpectedly")
with _scan_kick_lock:
if not _scan_rescan_pending:
_scan_status["running"] = False
break
_scan_rescan_pending = False
_scan_status["running"] = True
# Enrichment rides scan completion (library-metadata design §6): the scan
# pool is a side-effect-free, no-network process pool by design, so
# enrichment is a SEPARATE post-scan pass — non-blocking, the library is
# usable immediately. The 5-minute periodic rescan re-kicks it, which is
# the natural low-priority retry hook.
enrichment._kick_enrich()
def status() -> dict:
"""The live scan status.
A GETTER, deliberately. `_scan_status` is REBOUND on every stage transition, so a
caller holding the dict would be reading a snapshot frozen at whatever stage it
happened to grab — see the module header.
"""
return _scan_status
def scan_thread():
"""The background scan thread, or None. Read by shutdown to join it."""
return _scan_thread
+3 -89
View File
@@ -1,4 +1,4 @@
"""Regenerate the runtime stylesheet over the full installed-plugin set.
"""Regenerate ``static/tailwind.min.css`` over the full installed-plugin set.
Core's committed (and image-baked) stylesheet is built scanning only the
in-tree plugins. A plugin installed at runtime — into ``FEEDBACK_PLUGINS_DIR``
@@ -15,7 +15,6 @@ on a missing optional engine.
from __future__ import annotations
import hashlib
import json
import logging
import os
@@ -41,84 +40,12 @@ _lock = threading.Lock()
# in-flight build re-runs once more to pick up the newer plugin set instead of
# every concurrent trigger stacking its own redundant build.
_rerun = threading.Event()
_fingerprint_cache: dict = {}
# lib/ lives at ``<app>/lib``; the app root (static/, tailwind.config.js) is its
# grandparent.
APP_DIR = Path(__file__).resolve().parent.parent
def _committed_css_fingerprint() -> str:
"""Content hash of the SHIPPED stylesheet, cached on (mtime, size).
This is the marker that says WHICH CORE the runtime sheet was built against. Any change to
core's CSS regenerates static/tailwind.min.css, which changes this hash.
"""
committed = APP_DIR / "static" / "tailwind.min.css"
try:
st = committed.stat()
except OSError:
return ""
key = (st.st_mtime_ns, st.st_size)
cached = _fingerprint_cache.get("k")
if cached == key:
return _fingerprint_cache["v"]
h = hashlib.sha256(committed.read_bytes()).hexdigest()
_fingerprint_cache["k"] = key
_fingerprint_cache["v"] = h
return h
def runtime_meta_path() -> Path:
"""Sidecar recording which core the runtime sheet was built against."""
return runtime_css_path().with_suffix(".meta.json")
def runtime_css_is_current() -> bool:
"""True when the runtime sheet was built against the core we are running NOW.
WHY NOT mtime. Codex [P2] on the second cut of #911, and it was right: filesystem
timestamps are not a freshness signal across install methods. Archives and container images
routinely PRESERVE SOURCE MTIMES, so a just-shipped stylesheet can carry an OLDER mtime than
a runtime sheet a user built days ago. The mtime comparison then reports the stale sheet as
fresh and it masks the new core CSS indefinitely — permanently, if no Tailwind toolchain is
present to trigger a rebuild.
Content answers the question timestamps only gesture at: the sidecar records the hash of the
committed sheet this runtime build was made from. Core ships new CSS -> that file changes ->
the hash changes -> the runtime sheet is correctly judged stale.
"""
try:
meta = json.loads(runtime_meta_path().read_text())
except (OSError, ValueError):
return False
return bool(meta.get("committed_sha256")) and meta["committed_sha256"] == _committed_css_fingerprint()
def runtime_css_path() -> Path:
"""Where the RUNTIME-augmented stylesheet is written.
NOT ``static/tailwind.min.css``. That file is a BUILD ARTEFACT: committed, image-baked,
and generated by scanning only the in-tree plugins. This one is PER-INSTALL STATE — it
additionally scans whatever the user has installed into FEEDBACK_PLUGINS_DIR, so it differs
from machine to machine. They are different things and must not share a path.
Writing the runtime sheet over the committed one had two costs:
* IN A GIT CHECKOUT it silently modifies a TRACKED file. `git add -A` then sweeps a
100KB reshuffle of minified CSS into the commit and `ci/tailwind-fresh` goes red with a
diff that explains nothing. That is issue #911, and it cost a red run on a PR whose
real diff touched no Tailwind classes at all.
* IN A DEPLOY the app directory may be read-only. Writing app state into it is wrong on
principle and fatal in practice.
CONFIG_DIR is where per-install state already lives.
"""
cfg = (getenv_compat("CONFIG_DIR", "") or "").strip()
base = Path(cfg) if cfg else (Path.home() / ".local" / "share" / "feedback")
return base / "tailwind.min.css"
def _user_plugins_dir() -> Path | None:
raw = (getenv_compat("FEEDBACK_PLUGINS_DIR", "") or "").strip()
if not raw:
@@ -209,14 +136,6 @@ def _run_build(cmd_prefix: list[str], out: Path, src: Path) -> bool:
cwd=str(APP_DIR), timeout=120,
)
os.replace(staged, out)
# Stamp WHICH CORE this was built against. Without it, an upgraded app cannot tell a
# current runtime sheet from one that predates its new CSS.
try:
runtime_meta_path().write_text(json.dumps({
"committed_sha256": _committed_css_fingerprint(),
}))
except OSError:
log.warning("tailwind: could not write the runtime sheet's meta sidecar")
return True
except (subprocess.CalledProcessError, subprocess.TimeoutExpired) as e:
stderr = (getattr(e, "stderr", "") or "")[-500:]
@@ -234,7 +153,7 @@ def _run_build(cmd_prefix: list[str], out: Path, src: Path) -> bool:
def rebuild(reason: str = "") -> bool:
"""Regenerate the RUNTIME stylesheet (see runtime_css_path) over baked-in + user plugins.
"""Regenerate ``static/tailwind.min.css`` over baked-in + user plugins.
Returns ``True`` on a successful rebuild, ``False`` on any skip/failure.
Never raises — callers treat CSS freshness as best-effort. Concurrent
@@ -247,13 +166,8 @@ def rebuild(reason: str = "") -> bool:
log.info("tailwind rebuild skipped — engine/inputs unavailable%s", tag)
return False
out = runtime_css_path()
out = APP_DIR / "static" / "tailwind.min.css"
src = APP_DIR / "static" / "_tailwind.src.css"
try:
out.parent.mkdir(parents=True, exist_ok=True)
except OSError:
log.warning("tailwind rebuild skipped — cannot create %s%s", out.parent, tag)
return False
# If a rebuild is already running, flag a rerun and return instead of
# queueing a redundant build behind it.
-48
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@@ -6,7 +6,6 @@ import json
import logging
import mimetypes
import os
import re
import subprocess
import sys
import threading
@@ -2385,53 +2384,6 @@ def register_plugin_api(app: FastAPI):
return _plugin_file_response(request, script_file, "application/javascript")
return Response("", status_code=404)
# ── Module-graph cache busting (#879) ────────────────────────────────
#
# ES modules are evaluated ONCE PER URL PER DOCUMENT. Re-inserting a
# <script type="module"> whose src the module map has already seen fires
# `load` but does NOT re-run the body. So re-loading a plugin — a rollback,
# and (see below) an upgrade too — silently kept the OLD module live while
# the loader recorded success: a no-op that reported it worked.
#
# Busting the ENTRY url does not help. A module plugin's screen.js is a
# one-line `import './src/main.js'`, and a relative specifier resolves
# against the base URL WITH THE QUERY DROPPED — so a ?v= token never reaches
# the graph. Driving a real browser through install -> upgrade -> rollback and
# counting evaluations of src/main.js gives ONE. The upgrade re-runs the shim
# at its new ?v= URL; the shim imports './src/main.js'; that resolves to the
# same URL; the module map returns the already-evaluated old module.
#
# So the token goes in the PATH: /api/plugins/<id>/g/<n>/screen.js. Every
# relative import inherits it at every depth — for free, with no
# import-specifier rewriting (which could never see `import(expr)` anyway).
#
# WHY A PATH REWRITE AND NOT TWO MIRRORED ROUTES. The token shifts the base
# URL, so EVERYTHING a module resolves relatively moves with it — not just
# imports. `new URL('../assets/worklet.js', import.meta.url)` from
# /api/plugins/x/g/1/src/main.js resolves to /api/plugins/x/g/1/assets/... .
# Mirroring only screen.js and src/ would fix imports and 404 every asset,
# worklet and wasm file the graph reaches — and would silently break again the
# next time someone adds a plugin route. Stripping the segment before routing
# makes every plugin route, present and future, work under the prefix.
#
# The token is opaque: it is never joined into a filesystem path (and is gone
# by the time any handler runs), so containment still rests entirely on the
# same safe_join the un-prefixed routes use.
_GEN_PREFIX = re.compile(r"^(/api/plugins/[^/]+)/g/[^/]+(/.+)$")
@app.middleware("http")
async def _strip_plugin_generation_prefix(request: Request, call_next):
m = _GEN_PREFIX.match(request.scope.get("path", ""))
if m:
# Starlette routes on scope["path"] alone. raw_path is deliberately left
# ALONE: it is informational, and re-encoding the rewritten str back to
# bytes would have to guess a codec — `.encode("latin-1")` raises
# UnicodeEncodeError on a perfectly valid plugin file like src/工具.js,
# 500ing a request the un-prefixed route serves fine. Leaving raw_path as
# the client actually sent it is also simply more truthful for logs.
request.scope["path"] = m.group(1) + m.group(2)
return await call_next(request)
@app.get("/api/plugins/{plugin_id}/settings.html")
def plugin_settings_html(plugin_id: str):
with PLUGINS_LOCK:
-66
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@@ -1,66 +0,0 @@
/* Career plugin — only what the prebuilt core Tailwind doesn't ship
(plugin files are outside the core content glob, so responsive grid
variants and cyan button shades live here under plugin-prefixed names). */
.career-venues {
display: grid;
gap: 1rem;
grid-template-columns: 1fr;
}
@media (min-width: 768px) {
.career-venues { grid-template-columns: repeat(3, minmax(0, 1fr)); }
}
.career-btn {
font-size: 0.75rem;
line-height: 1rem;
padding: 0.25rem 0.5rem;
border-radius: 0.375rem;
transition: background-color 0.15s ease;
}
.career-btn-primary { background-color: #0891b2; color: #fff; }
.career-btn-primary:hover { background-color: #06b6d4; }
.career-btn-ghost { background-color: rgba(31, 41, 55, 0.7); color: #d1d5db; }
.career-btn-ghost:hover { background-color: rgba(55, 65, 81, 0.9); }
.career-bar-track {
height: 0.5rem;
border-radius: 0.25rem;
background-color: rgba(31, 41, 55, 0.9);
overflow: hidden;
}
.career-bar-fill {
height: 100%;
background-color: #06b6d4;
transition: width 0.3s ease;
}
.career-star-list {
display: grid;
gap: 0.375rem;
}
.career-star-row {
display: flex;
align-items: baseline;
gap: 0.75rem;
padding: 0.375rem 0.625rem;
border-radius: 0.5rem;
background-color: rgba(31, 41, 55, 0.4);
font-size: 0.8rem;
}
.career-star-row .stars {
color: #facc15;
letter-spacing: 0.1em;
min-width: 3.2em;
}
.career-star-row .stars .off { color: rgba(250, 204, 21, 0.25); }
.career-star-row .song {
color: #e5e7eb;
flex: 1;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.career-star-row .song .artist { color: #9ca3af; }
.career-star-row .hint { color: #6b7280; white-space: nowrap; }
.career-star-row .hint.close { color: #22d3ee; }
-12
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@@ -1,12 +0,0 @@
{
"id": "career",
"name": "Career",
"version": "0.1.0",
"bundled": true,
"private": false,
"description": "Career mode — gig your way from a local bar to the arena. Earn stars per song; the crowd reacts to how you play.",
"screen": "screen.html",
"script": "screen.js",
"styles": "assets/career.css",
"routes": "routes.py"
}
-291
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@@ -1,291 +0,0 @@
"""Career mode — venue progression driven by per-song stars.
Stars come straight from ``song_stats`` (meta.db): per song, the best
accuracy across arrangements crosses 0/1/2/3 of the thresholds in
``venues.json`` (data-driven so tuning never touches code). Cumulative
stars unlock venue tiers (bar → club → arena).
Venue packs (crowd-loop videos rendered offline in UE) may be bundled with
the plugin under ``venue-packs/<id>/`` or downloaded on demand into
``CONFIG_DIR/plugin_uploads/career/venues/<id>/``. Downloaded packs override
bundled packs so release assets can replace a built-in starter venue.
Endpoints (all under /api/plugins/career/):
GET /state stars + per-venue unlock/install/download status
POST /packs/{venue_id}/download start background pack download (409 if running)
DELETE /packs/{venue_id} remove an installed pack
GET /venues/{venue_id}/{filename} serve pack files (manifest.json, loops, stingers)
"""
import hashlib
import json
import logging
import re
import shutil
import tempfile
import threading
import urllib.request
import zipfile
from pathlib import Path
from fastapi import HTTPException
from fastapi.responses import FileResponse
PLUGIN_ID = "career"
VENUE_ID_RE = re.compile(r"^[a-z0-9_-]{1,40}$")
PACK_FILENAME_RE = re.compile(r"^[a-z0-9_-]{1,64}\.(mp4|webm|mp3|json)$")
REQUIRED_LOOPS = ("bored", "neutral", "engaged", "ecstatic")
DOWNLOAD_CHUNK = 1024 * 256
_lock = threading.Lock()
_state = {
"content": None, # parsed venues.json
"plugin_dir": None, # plugin root; bundled packs live below it
"venues_dir": None, # CONFIG_DIR/plugin_uploads/career/venues
"meta_db": None, # MetadataDB (song_stats reads are lock-free / WAL)
"log": logging.getLogger("feedBack.plugin.career"),
"downloads": {}, # venue_id -> {status, bytes_done, bytes_total, error}
}
def _venue(venue_id):
for v in _state["content"]["venues"]:
if v["id"] == venue_id:
return v
return None
def _venue_dir(venue_id) -> Path:
return _state["venues_dir"] / venue_id
def _bundled_venue_dir(venue_id) -> Path:
return _state["plugin_dir"] / "venue-packs" / venue_id
def _pack_dir(venue_id):
"""Runtime pack location: downloaded override first, bundled fallback."""
local = _venue_dir(venue_id)
if (local / "manifest.json").is_file():
return local
bundled = _bundled_venue_dir(venue_id)
if (bundled / "manifest.json").is_file():
return bundled
return local
def _installed(venue_id):
return (_pack_dir(venue_id) / "manifest.json").is_file()
def _bundled(venue_id):
return (_bundled_venue_dir(venue_id) / "manifest.json").is_file()
def _stars():
"""(total, per-song dict, detail rows). Accuracy is a 0..1 fraction."""
db = _state["meta_db"]
if db is None:
return 0, {}, []
thresholds = _state["content"]["star_accuracy_thresholds"]
# Existing-song filter: a scan hides (not deletes) stats of songs removed
# from the library, so orphaned rows must not keep counting toward stars.
rows = db.conn.execute(
"SELECT s.filename, MAX(s.best_accuracy), "
" COALESCE(MAX(sg.title), ''), COALESCE(MAX(sg.artist), '') "
"FROM song_stats s JOIN songs sg ON sg.filename = s.filename "
"GROUP BY s.filename"
).fetchall()
per_song = {}
detail = []
for filename, acc, title, artist in rows:
acc = acc or 0.0
stars = sum(1 for t in thresholds if acc >= t)
if stars:
per_song[filename] = stars
next_at = next((t for t in thresholds if acc < t), None)
detail.append({
"filename": filename,
"title": title or filename,
"artist": artist,
"stars": stars,
"best_accuracy": round(acc, 4),
"next_star_at": next_at,
})
# closest-to-next-star first (a practice worklist), maxed songs last
detail.sort(key=lambda r: (r["next_star_at"] is None,
(r["next_star_at"] or 1.0) - r["best_accuracy"]))
return sum(per_song.values()), per_song, detail
def _validate_pack_dir(pack_dir: Path):
"""Raise ValueError unless pack_dir holds a complete venue pack."""
manifest_path = pack_dir / "manifest.json"
if not manifest_path.is_file():
raise ValueError("pack has no manifest.json")
manifest = json.loads(manifest_path.read_text(encoding="utf-8"))
loops = manifest.get("loops") or {}
for state in REQUIRED_LOOPS:
name = loops.get(state)
if not name or not PACK_FILENAME_RE.fullmatch(name):
raise ValueError(f"manifest is missing the '{state}' loop")
if not (pack_dir / name).is_file():
raise ValueError(f"loop file '{name}' missing from pack")
for name in (manifest.get("stingers") or {}).values():
if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
raise ValueError(f"stinger file '{name}' invalid or missing")
for name in (manifest.get("intro") or {}).values():
if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
raise ValueError(f"intro file '{name}' invalid or missing")
def _download_pack(venue_id, pack, progress):
"""Worker thread: stream → sha256 verify → extract → validate → swap in."""
log = _state["log"]
final_dir = _venue_dir(venue_id)
staging = Path(tempfile.mkdtemp(prefix=f"career-{venue_id}-",
dir=str(_state["venues_dir"])))
zip_path = staging / "pack.zip"
try:
digest = hashlib.sha256()
req = urllib.request.Request(pack["url"], headers={"User-Agent": "feedBack-career"})
with urllib.request.urlopen(req, timeout=60) as resp, open(zip_path, "wb") as out:
total = int(resp.headers.get("Content-Length") or pack.get("bytes") or 0)
progress["bytes_total"] = total
while True:
chunk = resp.read(DOWNLOAD_CHUNK)
if not chunk:
break
digest.update(chunk)
out.write(chunk)
progress["bytes_done"] += len(chunk)
if digest.hexdigest() != pack["sha256"]:
raise ValueError("sha256 mismatch — corrupt or tampered download")
extract_dir = staging / "pack"
extract_dir.mkdir()
with zipfile.ZipFile(zip_path) as zf:
for info in zf.infolist():
# Zip-slip guard: only flat, whitelisted names get extracted.
if info.is_dir():
continue
name = Path(info.filename).name
if name != info.filename or not PACK_FILENAME_RE.fullmatch(name):
raise ValueError(f"unexpected file in pack: {info.filename!r}")
with zf.open(info) as src, open(extract_dir / name, "wb") as dst:
shutil.copyfileobj(src, dst)
zip_path.unlink()
_validate_pack_dir(extract_dir)
if final_dir.exists():
shutil.rmtree(final_dir)
extract_dir.rename(final_dir)
progress["status"] = "done"
log.info("career: venue pack '%s' installed", venue_id)
except Exception as exc: # noqa: BLE001 — surface any failure to the UI
progress["status"] = "error"
progress["error"] = str(exc)
log.warning("career: venue pack '%s' download failed: %s", venue_id, exc)
finally:
shutil.rmtree(staging, ignore_errors=True)
def setup(app, context):
plugin_dir = Path(__file__).resolve().parent
_state["plugin_dir"] = plugin_dir
_state["content"] = json.loads((plugin_dir / "venues.json").read_text(encoding="utf-8"))
_state["venues_dir"] = (
Path(context["config_dir"]) / "plugin_uploads" / PLUGIN_ID / "venues")
_state["venues_dir"].mkdir(parents=True, exist_ok=True)
_state["meta_db"] = context.get("meta_db")
_state["log"] = context.get("log") or _state["log"]
for v in _state["content"]["venues"]:
if _bundled(v["id"]):
_validate_pack_dir(_bundled_venue_dir(v["id"]))
@app.get(f"/api/plugins/{PLUGIN_ID}/state")
def get_state():
stars_total, per_song, star_detail = _stars()
venues = []
for v in _state["content"]["venues"]:
with _lock:
dl = dict(_state["downloads"].get(v["id"]) or {"status": "idle"})
venues.append({
"id": v["id"],
"name": v["name"],
"description": v.get("description", ""),
"star_threshold": v["star_threshold"],
"unlocked": stars_total >= v["star_threshold"],
"installed": _installed(v["id"]),
"bundled": _bundled(v["id"]),
"has_pack": _bundled(v["id"]) or bool(v.get("pack")),
"download": dl,
})
return {
"stars_total": stars_total,
"stars_per_song": per_song,
"star_detail": star_detail,
"star_accuracy_thresholds": _state["content"]["star_accuracy_thresholds"],
"venues": venues,
}
@app.post(f"/api/plugins/{PLUGIN_ID}/packs/{{venue_id}}/download")
def start_download(venue_id: str):
venue = _venue(venue_id) if VENUE_ID_RE.fullmatch(venue_id) else None
if venue is None:
raise HTTPException(404, "Unknown venue.")
pack = venue.get("pack")
if not pack:
raise HTTPException(404, "No pack published for this venue yet.")
stars_total, _, _ = _stars()
if stars_total < venue["star_threshold"]:
raise HTTPException(403, "Venue not unlocked yet.")
with _lock:
running = _state["downloads"].get(venue_id)
if running and running["status"] == "running":
raise HTTPException(409, "Download already running.")
progress = {"status": "running", "bytes_done": 0,
"bytes_total": pack.get("bytes") or 0, "error": None}
_state["downloads"][venue_id] = progress
threading.Thread(target=_download_pack, args=(venue_id, pack, progress),
name=f"career-pack-{venue_id}", daemon=True).start()
return {"ok": True}
@app.delete(f"/api/plugins/{PLUGIN_ID}/packs/{{venue_id}}")
def delete_pack(venue_id: str):
if not VENUE_ID_RE.fullmatch(venue_id) or _venue(venue_id) is None:
raise HTTPException(404, "Unknown venue.")
with _lock:
running = _state["downloads"].get(venue_id)
if running and running["status"] == "running":
raise HTTPException(409, "Download in progress.")
_state["downloads"].pop(venue_id, None)
shutil.rmtree(_venue_dir(venue_id), ignore_errors=True)
return {"ok": True}
@app.get(f"/api/plugins/{PLUGIN_ID}/venues/{{venue_id}}/{{filename}}")
async def get_pack_file(venue_id: str, filename: str):
if not VENUE_ID_RE.fullmatch(venue_id) or not PACK_FILENAME_RE.fullmatch(filename):
raise HTTPException(404, "Not found.")
pack_dir = _pack_dir(venue_id)
path = pack_dir / filename
# Defense-in-depth beyond the regexes (same recipe as highway_3d):
# the resolved path must stay inside the selected pack dir.
try:
resolved = path.resolve()
resolved.relative_to(pack_dir.resolve())
except (OSError, ValueError):
raise HTTPException(404, "Not found.")
if not resolved.is_file():
raise HTTPException(404, "Not found.")
media = {"mp4": "video/mp4", "webm": "video/webm", "mp3": "audio/mpeg",
"json": "application/json"}[resolved.suffix.lstrip(".").lower()]
return FileResponse(
resolved,
media_type=media,
# Pack files are immutable per version, but a re-download after a
# pack update overwrites in place — no-cache + ETag revalidation
# keeps browsers honest for the price of a 304.
headers={"Cache-Control": "no-cache",
"X-Content-Type-Options": "nosniff"},
)
-21
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@@ -1,21 +0,0 @@
<div class="max-w-5xl mx-auto px-4 py-6">
<div class="flex items-end justify-between flex-wrap gap-3 mb-1">
<h1 class="text-2xl font-bold text-white">Career</h1>
<div id="career-stars-summary" class="text-sm text-gray-400"></div>
</div>
<p class="text-sm text-gray-400 mb-4">Earn stars by playing songs well — 60% accuracy is a star, 75% two, 85% three. Stars unlock bigger stages, and the crowd plays along with you.</p>
<div id="career-progress-wrap" class="mb-6">
<div class="career-bar-track">
<div id="career-progress-bar" class="career-bar-fill" style="width:0%"></div>
</div>
<div id="career-progress-label" class="text-xs text-gray-500 mt-1"></div>
</div>
<div id="career-venues" class="career-venues"></div>
<div class="mt-8">
<div class="flex items-end justify-between flex-wrap gap-2 mb-2">
<h2 class="text-lg font-semibold text-white">Your star collection</h2>
<div id="career-star-summary" class="text-xs text-gray-400"></div>
</div>
<div id="career-star-list" class="career-star-list"></div>
</div>
</div>
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@@ -1,280 +0,0 @@
/*
* Career plugin — venue progression UI + crowd-manifest push.
*
* Reads /api/plugins/career/state (stars from song_stats, per-venue
* unlock/install/download status), renders the career screen, and pushes the
* active venue's pack manifest into the crowd video layer
* (window.v3VenueCrowd, shipped with the venue crowd PR) whenever it changes.
* Everything degrades: no crowd layer → screen still works; no packs → the
* venue scene keeps its static plate.
*/
(function () {
'use strict';
const API = '/api/plugins/career';
const VENUE_OVERRIDE_KEY = 'feedBack-career-venue';
const NO_VENUE = '__none__';
const PREV_VIZ_KEY = 'feedBack-career-prev-viz';
const POLL_MS = 2000;
let _state = null;
let _pollTimer = 0;
let _appliedManifestVenue = null;
let _manifestReqGen = 0; // invalidates in-flight manifest fetches
let _prevUnlockedIds = null;
function $(id) { return document.getElementById(id); }
function esc(s) {
return String(s == null ? '' : s).replace(/[&<>"']/g,
(c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' }[c]));
}
async function fetchState() {
const res = await fetch(API + '/state');
if (!res.ok) throw new Error('career state ' + res.status);
return res.json();
}
function lastOf(arr) { return arr.length ? arr[arr.length - 1] : null; }
// Active pack = localStorage override when unlocked+installed, else the
// highest unlocked+installed tier; none → clear the crowd manifest.
async function pushCrowdManifest(state) {
const crowd = window.v3VenueCrowd;
if (!crowd || typeof crowd.setManifest !== 'function') return;
// Any newer invocation (delete, venue switch, fresher state) must win
// over a manifest fetch still in flight from this one.
const gen = ++_manifestReqGen;
const unlocked = state.venues.filter((v) => v.unlocked);
let venue = null;
let override = null;
try { override = localStorage.getItem(VENUE_OVERRIDE_KEY); } catch (_) { /* ok */ }
if (override !== NO_VENUE) {
venue = unlocked.find((v) => v.id === override && v.installed) || null;
if (!venue) venue = lastOf(unlocked.filter((v) => v.installed));
}
if (!venue) {
if (_appliedManifestVenue !== null) {
_appliedManifestVenue = null;
crowd.setManifest(null);
}
return;
}
if (venue.id === _appliedManifestVenue) return;
try {
const res = await fetch(`${API}/venues/${venue.id}/manifest.json`);
if (gen !== _manifestReqGen || !res.ok) return;
const manifest = await res.json();
if (gen !== _manifestReqGen) return;
manifest.base = `${API}/venues/${venue.id}/`;
_appliedManifestVenue = venue.id;
crowd.setManifest(manifest);
} catch (_) { /* pack half-installed; next refresh retries */ }
}
function venueCardHTML(v, state) {
const locked = !v.unlocked;
const dl = v.download || { status: 'idle' };
const pct = dl.bytes_total > 0
? Math.round((dl.bytes_done / dl.bytes_total) * 100) : 0;
let action = '';
if (locked) {
action = `<div class="text-xs text-gray-500">Unlocks at ${v.star_threshold} ★ — ${Math.max(0, v.star_threshold - state.stars_total)} to go</div>`;
} else if (dl.status === 'running') {
action = `<div class="career-bar-track mb-1" style="height:0.375rem"><div class="career-bar-fill" style="width:${pct}%"></div></div>
<div class="text-xs text-gray-400">Downloading… ${pct}%</div>`;
} else if (v.installed) {
const active = localStorage.getItem(VENUE_OVERRIDE_KEY) === v.id;
const main = active
? `<button data-career-unselect="1" class="career-btn career-btn-ghost">Leave venue</button>`
: `<button data-career-play="${esc(v.id)}" class="career-btn career-btn-primary">Play here</button>`;
const remove = v.bundled
? ''
: `<button data-career-delete="${esc(v.id)}" class="career-btn career-btn-ghost">Remove pack</button>`;
action = `<div class="flex items-center gap-2">
${main}
${remove}
</div>`;
} else if (v.has_pack) {
const err = dl.status === 'error'
? `<div class="text-xs text-amber-400 mb-1">${esc(dl.error || 'Download failed')} — try again</div>` : '';
action = `${err}<button data-career-download="${esc(v.id)}" class="career-btn career-btn-primary">Download venue pack</button>`;
} else {
action = '<div class="text-xs text-gray-500">Venue pack coming soon — plays with the standard stage for now</div>';
}
// Mirror pushCrowdManifest(): an override only counts while the pack
// is installed — after a removal the badge must not claim a venue the
// crowd layer can't use.
const isActive = !locked && v.installed &&
localStorage.getItem(VENUE_OVERRIDE_KEY) === v.id;
return `<div class="rounded-xl border ${locked ? 'border-gray-800 opacity-60' : 'border-gray-700'} bg-dark-700/40 p-4 flex flex-col gap-2">
<div class="flex items-center justify-between">
<div class="font-semibold text-white">${esc(v.name)}${isActive ? ' <span class="text-cyan-400 text-xs">● playing here</span>' : ''}</div>
<div class="text-xs text-gray-400">${v.star_threshold} ★</div>
</div>
<div class="text-xs text-gray-400 flex-1">${esc(v.description)}</div>
${action}
</div>`;
}
function starGlyphs(n) {
let out = '';
for (let i = 0; i < 3; i++) {
out += `<span class="${i < n ? 'on' : 'off'}">★</span>`;
}
return out;
}
function renderStars(state) {
const list = $('career-star-list');
const summary = $('career-star-summary');
if (!list || !summary) return;
const detail = state.star_detail || [];
const tiers = [0, 0, 0, 0];
for (const r of detail) tiers[r.stars]++;
summary.textContent =
`${tiers[3]}× 3★ · ${tiers[2]}× 2★ · ${tiers[1]}× 1★ · ${tiers[0]} unstarred`;
if (!detail.length) {
list.innerHTML = '<div class="text-xs text-gray-500">Play songs to start collecting stars — 60% accuracy earns the first one.</div>';
return;
}
list.innerHTML = detail.map((r) => {
let hint = 'maxed';
let close = '';
if (r.next_star_at != null) {
const gap = Math.max(0, r.next_star_at - r.best_accuracy) * 100;
hint = `${gap.toFixed(0)}% to next ★`;
if (gap <= 5) close = ' close';
}
return `<div class="career-star-row">
<span class="stars">${starGlyphs(r.stars)}</span>
<span class="song">${esc(r.title)}${r.artist ? ` <span class="artist">— ${esc(r.artist)}</span>` : ''}</span>
<span class="hint${close}">best ${(r.best_accuracy * 100).toFixed(0)}% · ${hint}</span>
</div>`;
}).join('');
}
function render(state) {
const host = $('career-venues');
if (!host) return;
$('career-stars-summary').textContent = `${state.stars_total} total`;
const next = state.venues.find((v) => !v.unlocked);
const bar = $('career-progress-bar');
const label = $('career-progress-label');
if (next) {
const prevThreshold = state.venues
.filter((v) => v.unlocked)
.reduce((m, v) => Math.max(m, v.star_threshold), 0);
const span = Math.max(1, next.star_threshold - prevThreshold);
const into = Math.max(0, state.stars_total - prevThreshold);
bar.style.width = Math.min(100, Math.round((into / span) * 100)) + '%';
label.textContent = `${state.stars_total} / ${next.star_threshold} ★ to unlock ${next.name}`;
} else {
bar.style.width = '100%';
label.textContent = 'All venues unlocked — enjoy the arena.';
}
host.innerHTML = state.venues.map((v) => venueCardHTML(v, state)).join('');
renderStars(state);
}
function schedulePoll(state) {
clearTimeout(_pollTimer);
if (state.venues.some((v) => (v.download || {}).status === 'running')) {
_pollTimer = setTimeout(refresh, POLL_MS);
}
}
function announceUnlocks(state) {
const unlocked = state.venues.filter((v) => v.unlocked).map((v) => v.id);
if (_prevUnlockedIds) {
for (const v of state.venues) {
if (v.unlocked && !_prevUnlockedIds.includes(v.id)) {
const sm = window.feedBack;
if (sm && typeof sm.emit === 'function') {
sm.emit('career:venue-unlocked', { id: v.id, name: v.name });
}
if (window.fbNotify && typeof window.fbNotify.show === 'function') {
window.fbNotify.show({
big: true, icon: '🎤', accent: '#06B6D4',
title: 'New venue unlocked!',
message: `${v.name} — your crowd just got bigger.`,
});
}
}
}
}
_prevUnlockedIds = unlocked;
}
async function refresh() {
let state;
try {
state = await fetchState();
} catch (_) {
return; // server restarting; next trigger retries
}
_state = state;
announceUnlocks(state);
render(state);
schedulePoll(state);
pushCrowdManifest(state);
}
function onClick(e) {
const dlBtn = e.target.closest('[data-career-download]');
const delBtn = e.target.closest('[data-career-delete]');
const playBtn = e.target.closest('[data-career-play]');
if (dlBtn) {
fetch(`${API}/packs/${dlBtn.dataset.careerDownload}/download`, { method: 'POST' })
.then(refresh);
} else if (delBtn) {
// Do NOT null _appliedManifestVenue here: pushCrowdManifest()
// clears/replaces the crowd manifest precisely by seeing that the
// applied venue is no longer among the installed ones.
fetch(`${API}/packs/${delBtn.dataset.careerDelete}`, { method: 'DELETE' })
.then(refresh);
} else if (playBtn) {
try {
localStorage.setItem(VENUE_OVERRIDE_KEY, playBtn.dataset.careerPlay);
// Selecting a venue makes the Venue visualization the default;
// remember what the user had so Leave venue can restore it.
const cur = localStorage.getItem('vizSelection');
if (cur && cur !== 'venue') localStorage.setItem(PREV_VIZ_KEY, cur);
localStorage.setItem('vizSelection', 'venue');
if (typeof window.setViz === 'function') window.setViz('venue');
} catch (_) { /* ok */ }
_appliedManifestVenue = null; // force manifest re-push
refresh();
} else if (e.target.closest('[data-career-unselect]')) {
try {
localStorage.setItem(VENUE_OVERRIDE_KEY, NO_VENUE);
const prev = localStorage.getItem(PREV_VIZ_KEY);
if (prev) {
localStorage.setItem('vizSelection', prev);
if (typeof window.setViz === 'function') window.setViz(prev);
}
} catch (_) { /* ok */ }
// keep _appliedManifestVenue: pushCrowdManifest clears the crowd
// manifest precisely by seeing it is still set with no venue left
refresh();
}
}
function boot() {
const screen = document.getElementById('plugin-career');
if (screen) screen.addEventListener('click', onClick);
const sm = window.feedBack;
if (sm && typeof sm.on === 'function') {
// New song stats can add stars → thresholds may cross mid-session.
sm.on('stats:recorded', () => refresh());
}
refresh();
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', boot);
} else {
boot();
}
}());
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@@ -1,18 +0,0 @@
{
"venue": "bar",
"version": 1,
"loops": {
"bored": "bored.mp4",
"neutral": "neutral.mp4",
"engaged": "engaged.mp4",
"ecstatic": "ecstatic.mp4"
},
"stingers": {
"clap": "clap.mp4",
"cheer": "cheer.mp4"
},
"intro": {
"video": "intro.mp4",
"audio": "bar-ambience.mp3"
}
}
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@@ -1,30 +0,0 @@
{
"star_accuracy_thresholds": [
0.6,
0.75,
0.85
],
"venues": [
{
"id": "bar",
"name": "The Dive Bar",
"description": "Sticky floors, a dozen regulars, and a PA that has seen better decades.",
"star_threshold": 0,
"pack": null
},
{
"id": "club",
"name": "Velvet Room",
"description": "A proper club stage. People actually came to hear you.",
"star_threshold": 50,
"pack": null
},
{
"id": "arena",
"name": "Feedback Arena",
"description": "Ten thousand seats. Try not to think about it.",
"star_threshold": 150,
"pack": null
}
]
}
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@@ -2418,13 +2418,6 @@
let _venueSceneAssetsLoaded = false;
let _venueSceneLoadFailed = false;
const _venueTextureCache = new Map();
// Crowd video layers (career mode). venue-crowd.js owns the <video>
// elements and the crossfade timing; the renderer only maps them onto
// two planes in front of the static plate. _venueCrowdRev bumps on any
// element (re)assignment so update() knows to rebind textures.
const _venueCrowdVideos = [null, null];
let _venueCrowdMix = 0;
let _venueCrowdRev = 0;
function _bgVenueMoodCoeffs(state) {
const s = String(state || 'idle').toLowerCase();
@@ -2916,20 +2909,6 @@
window.h3dVenueSceneSetMood = (state) => {
_venueMoodState = String(state || 'idle').toLowerCase();
};
// Crowd video layers (career mode) — see venue-crowd.js. Layer 0/1 are
// two coplanar backdrop planes; mix selects between them (0 → layer 0,
// 1 → layer 1) so the caller can crossfade loop videos.
window.h3dVenueBackdropSetVideo = (layer, videoEl) => {
const i = layer ? 1 : 0;
const el = videoEl || null;
if (_venueCrowdVideos[i] === el) return;
_venueCrowdVideos[i] = el;
_venueCrowdRev++;
};
window.h3dVenueBackdropSetMix = (mix) => {
const v = Number(mix);
_venueCrowdMix = Number.isFinite(v) ? Math.max(0, Math.min(1, v)) : 0;
};
window.h3dVenueSceneSetInstrumentPov = (input) => {
const next = _venueResolvePovFromInput(input);
if (_venueInstrumentPov === next) return;
@@ -3392,40 +3371,6 @@
() => _venueMarkFailed('failed to load small-club bg plate'),
);
// Crowd video planes (career mode): two crossfading layers
// just in front of the static plate (which stays mounted as
// the no-pack / load-failure fallback). Textures bind lazily
// in update() when venue-crowd.js assigns video elements.
state.crowd = { layers: [], rev: -1 };
for (let i = 0; i < 2; i++) {
const geo = new T.PlaneGeometry(1, 1);
const mat = new T.MeshBasicMaterial({
color: 0xffffff, transparent: true, opacity: 0,
depthWrite: false, fog: false,
});
const mesh = new T.Mesh(geo, mat);
mesh.visible = false;
// Layer 1 sits nearest so three.js's back-to-front
// transparent sort draws it after layer 0.
const layer = {
mesh, geo, mat, tex: null, videoEl: null,
cam: settings.cam,
distance: BG_BACKDROP_DISTANCE * (i === 0 ? 1.04 : 1.03),
lastAspect: 0, lastVisibleHeight: 0,
};
layer.applyCoverCrop = function () {
if (!layer.videoEl || !layer.tex) return;
_bgCoverCrop(
layer.tex,
layer.videoEl.videoWidth || 0,
layer.videoEl.videoHeight || 0,
layer.cam.aspect,
);
};
scene.add(mesh);
state.crowd.layers.push(layer);
}
const hazeGeo = new T.PlaneGeometry(280 * K, 40 * K);
const hazeMat = new T.MeshBasicMaterial({
color: 0x101820, transparent: true, opacity: coeffs.haze,
@@ -3457,64 +3402,6 @@
s.haze.mat.opacity = (s.haze.baseOp || VENUE_HAZE_STEADY)
* (coeffs.haze / VENUE_HAZE_STEADY);
}
if (s.crowd) {
// Rebind VideoTextures when venue-crowd.js (re)assigns
// elements. VideoTexture samples the element every frame,
// so a src change on the same element needs no rebind.
if (s.crowd.rev !== _venueCrowdRev) {
s.crowd.rev = _venueCrowdRev;
s.crowd.layers.forEach((layer, i) => {
const el = _venueCrowdVideos[i];
if (layer.videoEl === el) return;
if (layer.tex) { layer.mat.map = null; layer.tex.dispose(); layer.tex = null; }
layer.videoEl = el;
layer.lastAspect = 0; // force refit + recrop
if (el) {
const tex = new T.VideoTexture(el);
tex.colorSpace = T.SRGBColorSpace;
tex.wrapS = T.ClampToEdgeWrapping;
tex.wrapT = T.ClampToEdgeWrapping;
tex.minFilter = T.LinearFilter;
tex.magFilter = T.LinearFilter;
tex.generateMipmaps = false;
layer.tex = tex;
layer.mat.map = tex;
}
layer.mat.needsUpdate = true;
});
}
const warm = coeffs.warmth;
s.crowd.layers.forEach((layer, i) => {
const el = layer.videoEl;
// videoWidth === 0 until metadata lands — showing the
// plane before that paints a black flash over the plate.
const ready = !!el && el.videoWidth > 0;
// venue-crowd.js swaps src on the same element (loop ↔
// stinger); a new intrinsic size needs a fresh
// cover-crop, which _bgFitBackdropPlane only reapplies
// on camera aspect changes.
if (ready && (layer.lastVidW !== el.videoWidth ||
layer.lastVidH !== el.videoHeight)) {
layer.lastVidW = el.videoWidth;
layer.lastVidH = el.videoHeight;
layer.applyCoverCrop();
}
// Layer 0 (rear) stays fully opaque whenever any of the
// fade involves it: two half-transparent layers would
// let the static plate behind bleed through (~25% at
// mid-fade). The crossfade is therefore layer 1 (front)
// fading over an opaque layer 0 — in both directions.
const opacity = i === 0
? (_venueCrowdMix < 0.999 ? 1 : 0)
: _venueCrowdMix;
layer.mat.opacity = opacity;
layer.mesh.visible = ready && opacity > 0.01;
if (layer.mesh.visible) {
layer.mat.color.setRGB(warm, warm * 0.98, warm * 0.95);
_bgFitBackdropPlane(layer);
}
});
}
},
teardown(s) {
if (!s) return;
@@ -3529,19 +3416,6 @@
p.mat.dispose?.();
}
}
// Crowd planes: this style owns the VideoTextures; the
// <video> elements belong to venue-crowd.js and survive.
if (s.crowd) {
for (const layer of s.crowd.layers) {
layer.mesh?.parent?.remove(layer.mesh);
layer.geo?.dispose?.();
if (layer.mat) {
layer.mat.map = null;
layer.mat.dispose?.();
}
layer.tex?.dispose?.();
}
}
// Dispose the cached plate textures too — the module-level cache
// otherwise keeps every loaded POV plate GPU-resident for the
// page lifetime (steady VRAM growth across POV/arrangement swaps).
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@@ -1,17 +0,0 @@
// The one <audio> element the whole app plays through.
//
// This exists so that code carved out of app.js can reach the player without
// importing app.js back — which would close a cycle and fail the import-x/no-cycle
// gate. It is the same handle app.js has always held (`document.getElementById`
// on the element in the shell), just given a home of its own.
//
// It is deliberately a `const`, and it is never reassigned anywhere in core — so a
// read-only import binding is exactly right, and no state container is needed.
// (Contrast the reassigned scalars — isPlaying, _avOffsetMs, … — which cannot be
// shared this way, because an imported binding cannot be written to.)
//
// Module scripts evaluate after the HTML is parsed, so the element is already in
// the document by the time this runs. app.js is loaded as <script type="module">,
// and its imports evaluate before its body — the same point at which app.js used
// to run this exact lookup itself.
export const audio = document.getElementById('audio');
-389
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@@ -1,389 +0,0 @@
// Count-in — the 1-2-3-4 click before playback, plus the song-credits overlay that
// shares its lifecycle and timers.
//
// The third slice out of app.js's strongly-connected core, and the first that had to
// WRITE shared state rather than just read it. It starts and stops playback, so it sets
// `isPlaying` and `lastAudioTime`. An imported binding is read-only — `isPlaying = true`
// throws — which is exactly why those two scalars were lifted onto the container in
// ./player-state.js. Every earlier slice only READ what it shared, so a getter hook
// sufficed; this one could not.
//
// It imports the loop module directly (setLoop / loopA / loopB — a count-in that starts
// inside an A-B loop must begin at A). Nothing imports count-in back: app.js and
// section-practice both reach it through the host seam, so the graph stays acyclic.
//
// app.js's autoplay path used to reach IN and set the credits timers itself. It cannot
// now, and it should not have to — so the module exports the OPERATIONS instead
// (armCreditsHideOnPlay, scheduleCreditsHide, holdCreditsThen, isCountingIn) and owns
// its own timer invariants. Same reason section-practice grew resetSelection().
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { _audioSeek, _songEventPayload, jucePlayer, setPlayButtonState, togglePlay } from './transport.js';
import { loopA, loopB, setLoop } from './loops.js';
import { S } from './player-state.js';
// ── Count-in click sound (Web Audio API) ────────────────────────────────
let _audioCtx = null;
export function playClick(high = false) {
if (!_audioCtx) _audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const osc = _audioCtx.createOscillator();
const gain = _audioCtx.createGain();
osc.connect(gain);
gain.connect(_audioCtx.destination);
osc.frequency.value = high ? 1200 : 800;
osc.type = 'sine';
gain.gain.setValueAtTime(0.5, _audioCtx.currentTime);
gain.gain.exponentialRampToValueAtTime(0.001, _audioCtx.currentTime + 0.08);
osc.start(_audioCtx.currentTime);
osc.stop(_audioCtx.currentTime + 0.08);
}
let _countingIn = false;
let _countOverlay = null;
// Generation token so teardown can cancel an in-progress count-in. Each
// startCountIn() captures the gen at entry; rewindStep, the loop-wrap
// then-callback, and beginCount's tick all bail when their captured gen
// no longer matches. Bumped by _cancelCountIn().
let _countInGen = 0;
let _countInTimer = null;
let _countInRaf = 0;
// Feedpak credits overlay (manifest `authors:`, spec §5.4): shown on the
// highway when a song is loaded, alongside the count-in. Torn down together
// with the count-in via _cancelCountIn().
let _creditsOverlay = null;
let _creditsTimer = null;
let _creditsHideOnPlay = null;
let _creditsMaxTimer = null;
const _CREDITS_HOLD_MS = 3000;
// Backstop: the overlay's primary dismiss is song:play, but playback can fail
// to start without emitting it (HTML5 autoplay rejection, JUCE start failure,
// a count-in handoff that never plays). This hard cap guarantees the credits
// never linger over the window.highway. Generous enough to outlast a normal count-in.
const _CREDITS_MAX_MS = 12000;
export function _cancelCountIn() {
_countInGen++;
_countingIn = false;
hideCountOverlay();
// The credits overlay rides the count-in lifecycle (and its no-count-in
// hold timer), so a teardown — leaving the player, loading another song —
// must clear it too, or it lingers on the next screen.
hideSongCreditsOverlay();
if (_countInTimer) { clearTimeout(_countInTimer); _countInTimer = null; }
if (_countInRaf) { cancelAnimationFrame(_countInRaf); _countInRaf = 0; }
}
export function showCountOverlay(n) {
if (!_countOverlay) {
_countOverlay = document.createElement('div');
_countOverlay.className = 'fixed inset-0 z-[100] flex items-center justify-center pointer-events-none';
document.body.appendChild(_countOverlay);
}
_countOverlay.innerHTML = `<span class="text-9xl font-black text-white/30">${n}</span>`;
}
export function hideCountOverlay() {
if (_countOverlay) { _countOverlay.remove(); _countOverlay = null; }
}
// Map a feedpak author `role` to a friendly "<verb> by" credit line. The
// recommended vocabulary is from feedpak spec §5.4; unknown roles are
// title-cased ("foo" → "Foo by"); a missing role shows the bare name.
const _CREDIT_ROLE_VERBS = {
charter: 'Charted by',
transcriber: 'Transcribed by',
arranger: 'Arranged by',
editor: 'Edited by',
mixer: 'Mixed by',
engineer: 'Engineered by',
proofreader: 'Proofread by',
};
function _creditLineLabel(role) {
if (!role) return '';
const key = String(role).trim().toLowerCase();
if (_CREDIT_ROLE_VERBS[key]) return _CREDIT_ROLE_VERBS[key];
return key.charAt(0).toUpperCase() + key.slice(1) + ' by';
}
// Show the feedpak contributor credits over the window.highway. `authors` is the
// sanitized [{name, role}] list from window.feedBack.currentSong.authors.
// Anchored to the lower third (bottom-center) so it never collides with the
// vertically-centered count-in number, and pointer-events-none so it never
// intercepts clicks. No-op when there are no contributors to show.
export function showSongCreditsOverlay(authors) {
if (!Array.isArray(authors) || authors.length === 0) return;
if (!_creditsOverlay) {
_creditsOverlay = document.createElement('div');
_creditsOverlay.className = 'song-credits-overlay';
document.body.appendChild(_creditsOverlay);
}
// Build via DOM + textContent — author names are untrusted pack data and
// must never be interpolated as HTML.
_creditsOverlay.replaceChildren();
const card = document.createElement('div');
card.className = 'song-credits-card';
const eyebrow = document.createElement('div');
eyebrow.className = 'song-credits-eyebrow';
eyebrow.textContent = 'Credits';
card.appendChild(eyebrow);
const title = (window.feedBack && window.feedBack.currentSong
&& window.feedBack.currentSong.title) || '';
if (title) {
const heading = document.createElement('div');
heading.className = 'song-credits-heading';
heading.textContent = title;
card.appendChild(heading);
}
for (const a of authors) {
if (!a || !a.name) continue;
const row = document.createElement('div');
row.className = 'song-credits-line';
const label = _creditLineLabel(a.role);
if (label) {
const lab = document.createElement('span');
lab.className = 'song-credits-role';
lab.textContent = label + ' ';
row.appendChild(lab);
}
const nm = document.createElement('span');
nm.className = 'song-credits-name';
nm.textContent = a.name;
row.appendChild(nm);
card.appendChild(row);
}
_creditsOverlay.appendChild(card);
// Arm the backstop so the overlay self-clears even if playback never starts
// / never emits song:play. song:play (or any teardown) clears it earlier.
if (_creditsMaxTimer) clearTimeout(_creditsMaxTimer);
_creditsMaxTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_MAX_MS);
}
export function hideSongCreditsOverlay() {
if (_creditsTimer) { clearTimeout(_creditsTimer); _creditsTimer = null; }
if (_creditsMaxTimer) { clearTimeout(_creditsMaxTimer); _creditsMaxTimer = null; }
if (_creditsHideOnPlay) {
window.feedBack.off('song:play', _creditsHideOnPlay);
_creditsHideOnPlay = null;
}
if (_creditsOverlay) { _creditsOverlay.remove(); _creditsOverlay = null; }
}
export async function startCountIn(opts = {}) {
if (_countingIn) return;
_countingIn = true;
// Snapshot the current gen so every delayed callback (rewind frames,
// post-seek then, count-in ticks, post-count play) can bail if a
// teardown bumped the gen mid-flight via _cancelCountIn().
const gen = _countInGen;
const immediate = !!opts.immediate;
if (window._juceMode) {
await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in count-in:', err));
} else {
audio.pause();
}
if (gen !== _countInGen) return; // teardown during pause
// Section-practice entry: already at loop A after setLoop(); skip the
// B→A rewind animation used on loop wrap and go straight to clicks.
if (immediate) {
if (loopA === null || loopB === null) {
_countingIn = false;
return;
}
S.lastAudioTime = loopA;
window.highway.setTime(loopA);
if (window.feedBack) {
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
}
beginCount();
return;
}
// Rewind animation: sweep highway time from B to A
const rewindDuration = 400; // ms
const rewindStart = performance.now();
const fromTime = loopB;
const toTime = loopA;
function rewindStep(now) {
if (gen !== _countInGen) return; // teardown mid-rewind
const elapsed = now - rewindStart;
const t = Math.min(elapsed / rewindDuration, 1);
// Ease out quad
const eased = 1 - (1 - t) * (1 - t);
const currentT = fromTime + (toTime - fromTime) * eased;
window.highway.setTime(currentT);
if (t < 1) {
_countInRaf = requestAnimationFrame(rewindStep);
} else {
_countInRaf = 0;
// Rewind done — set final position and start count.
// Await the JUCE seek so the engine has repositioned before
// we start the click track (HTML5 path is synchronous).
_audioSeek(loopA, 'loop-wrap').then((r) => {
if (gen !== _countInGen) return; // teardown during seek
// Abort the loop restart in two cases:
// 1. Cancelled (player torn down): don't beginCount on a
// new session.
// 2. Off-target landing (JUCE rollback / clamp far from
// loopA): proceeding would emit loop:restart and start
// a count-in from the wrong position. Audio is at
// r.from / r.to, which is not where the loop wants to
// resume — better to drop this iteration than play out
// of sync.
// 50 ms tolerance: well within JUCE's normal seek precision
// but tight enough to catch a real rollback or no-op.
if (!r.completed || Math.abs(r.to - loopA) > 0.05) {
// startCountIn paused audio at entry but left isPlaying
// alone — beginCount would have set it on resume. On
// abort, sync the transport: audio is paused, so
// isPlaying must reflect that and the button + plugin
// host must agree.
_countingIn = false;
if (S.isPlaying) {
S.isPlaying = false;
setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
}
}
return;
}
// Use the verified post-seek clock for the chart so audio
// and chart stay in sync if JUCE clamped to slightly
// before/after loopA. The loop:restart event keeps `time:
// loopA` because subscribers treat that as the semantic
// marker for "new iteration starts at A", not the actual
// audio position.
S.lastAudioTime = r.to;
window.highway.setTime(r.to);
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
beginCount();
});
}
}
_countInRaf = requestAnimationFrame(rewindStep);
function beginCount() {
const bpm = window.highway.getBPM(loopA);
const beatInterval = 60 / bpm;
let count = 0;
function tick() {
if (gen !== _countInGen) return; // teardown mid-count
count++;
if (count > 4) {
hideCountOverlay();
_countingIn = false;
if (window._juceMode) {
jucePlayer.play().then((started) => {
if (gen !== _countInGen) return; // teardown during play start
if (!started) return;
S.isPlaying = true;
setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}).catch((err) => console.error('[app] jucePlayer.play error:', err));
} else {
audio.play().then(() => {
if (gen !== _countInGen) return;
S.isPlaying = true;
setPlayButtonState(true);
}).catch((err) => {
if (gen !== _countInGen) return;
// An engine reroute's deliberate pause aborts this play()
// while playback continues on JUCE — don't reset the
// button (mirrors the togglePlay guard).
if (window._juceRerouteInProgress) return;
// Same rationale as togglePlay: don't claim playback
// started if the Promise rejected.
console.error('[app] audio.play() rejected after count-in:', err);
S.isPlaying = false;
setPlayButtonState(false);
});
}
return;
}
showCountOverlay(count);
playClick(count === 1);
_countInTimer = setTimeout(tick, beatInterval * 1000);
}
_countInTimer = setTimeout(tick, 500);
}
}
// Start-of-song count-in: a 4-beat click before playback begins, gated by the
// "Countdown before song" setting (Gameplay tab). Mirrors the loop count-in's
// overlay + click + gen-token cancellation, but counts from the song's current
// position (0 at song start) with no loop A/B rewind. startCountIn() is loop-
// coupled (early-returns when loopA/loopB are null), so this is a sibling
// rather than an overload. Hands off to togglePlay() once the count completes.
export async function startSongCountIn() {
if (_countingIn) return;
_countingIn = true;
// Snapshot the gen so a teardown (showScreen/playSong calls _cancelCountIn)
// bumps it and every delayed callback below bails.
const gen = _countInGen;
if (window._juceMode) {
await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in song count-in:', err));
} else {
audio.pause();
}
if (gen !== _countInGen) return; // teardown during pause
const startT = S.lastAudioTime || 0;
let bpm = window.highway.getBPM(startT);
// Pre-chart / malformed-tempo fallback: 4 beats at 120 BPM (500 ms each).
if (!Number.isFinite(bpm) || bpm <= 0) bpm = 120;
const beatInterval = 60 / bpm;
let count = 0;
function tick() {
if (gen !== _countInGen) return; // teardown mid-count
count++;
if (count > 4) {
hideCountOverlay();
_countingIn = false;
// Hand off to the normal play path — togglePlay() flips isPlaying,
// updates the button, and emits song:play/resume for plugins.
Promise.resolve(togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
return;
}
showCountOverlay(count);
playClick(count === 1);
_countInTimer = setTimeout(tick, beatInterval * 1000);
}
// First beat after a short lead-in, matching the loop count-in's 500 ms.
_countInTimer = setTimeout(tick, 500);
}
// ── Operations app.js's autoplay path used to perform by reaching in ────────
// It used to assign _creditsTimer / _creditsHideOnPlay directly. Imported bindings are
// read-only, and the module should own its own timer invariants anyway.
/** Is a count-in running? app.js's timeupdate handler suppresses highway sync during one. */
export function isCountingIn() {
return _countingIn;
}
/** Dismiss the credits the moment real playback begins. Fires once. */
export function armCreditsHideOnPlay() {
_creditsHideOnPlay = () => { _creditsHideOnPlay = null; hideSongCreditsOverlay(); };
window.feedBack.on('song:play', _creditsHideOnPlay, { once: true });
}
/** Let the credits dwell, then clear them. Used when autoplay-exit is disabled. */
export function scheduleCreditsHide() {
_creditsTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_HOLD_MS);
}
/** Let the credits dwell, then run `then` (the autoplay start). */
export function holdCreditsThen(then) {
_creditsTimer = setTimeout(() => { _creditsTimer = null; then(); }, _CREDITS_HOLD_MS);
}
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// The diagnostics-bundle export — the Settings "Export diagnostics" flow.
//
// Carved verbatim out of static/app.js (R3a). A LEAF module: imports nothing.
// It snapshots the browser-only state (console ring buffer, hardware probe,
// localStorage, ua) via window.feedBack.diagnostics, POSTs it to
// /api/diagnostics/export with the user's include/redact toggles, and streams the
// returned zip to disk. Bundle layout + schemas: docs/diagnostics-bundle-spec.md.
//
// Everything except the two entry points is module-private — the preview
// renderer, the file-label table, and the byte/HTML formatters are used nowhere
// else in core.
//
// Companion to Settings export but for troubleshooting bug reports.
// Bundle layout + schemas: docs/diagnostics-bundle-spec.md.
//
// Frontend's job is to:
// 1. Snapshot the browser-only state (console ring buffer, hardware
// probe, localStorage, ua) via window.feedBack.diagnostics.
// 2. POST it to /api/diagnostics/export with the user's include /
// redact toggles.
// 3. Stream the returned zip to disk.
function _diagIncludeFromUI() {
const v = (id) => document.getElementById(id)?.checked !== false;
return {
system: v('diag-incl-system'),
hardware: v('diag-incl-hardware'),
logs: v('diag-incl-logs'),
console: v('diag-incl-console'),
plugins: v('diag-incl-plugins'),
};
}
function _diagRedactFromUI() {
const el = document.getElementById('diag-redact');
return el ? !!el.checked : true;
}
// Map raw file paths inside the bundle to plain-English labels +
// descriptions for the preview UI. Only paths that show up in
// previews need entries — unknown paths fall back to the path itself.
const _DIAG_FILE_LABELS = {
'system/version.json': { label: 'App version', desc: 'FeedBack version, Python, OS' },
'system/env.json': { label: 'Environment', desc: 'Allowlisted env vars (LOG_LEVEL, etc.). No secrets.' },
'system/hardware.json': { label: 'Hardware (server-side)', desc: 'CPU, RAM, GPU. In Docker this reflects the container, not the host.' },
'system/plugins.json': { label: 'Plugins', desc: 'Loaded plugins + git commit + orphan detection.' },
'logs/server.log': { label: 'Server log', desc: 'Tail of LOG_FILE (last ~5 MB).' },
'logs/server.log.meta.json': { label: 'Log metadata', desc: 'Log file path, size, rotation info.' },
'client/console.json': { label: 'Browser console', desc: 'console.log/warn/error transcript + window errors.' },
'client/hardware.json': { label: 'Hardware (browser)', desc: 'WebGL/WebGPU adapter, host OS via userAgent.' },
'client/local_storage.json': { label: 'Browser storage', desc: 'localStorage contents (preferences).' },
'client/ua.json': { label: 'User agent', desc: 'Browser, screen, page URL.' },
};
function _formatBytes(n) {
if (!n || n < 1024) return (n || 0) + ' B';
if (n < 1024 * 1024) return (n / 1024).toFixed(1) + ' KB';
return (n / (1024 * 1024)).toFixed(1) + ' MB';
}
function _escapeHtml(s) {
return String(s || '').replace(/[&<>"']/g, c => ({
'&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;',
}[c]));
}
function _renderDiagPreview(data) {
const m = data.manifest || {};
const files = m.files || [];
const groups = { system: [], logs: [], client: [], plugins: [], other: [] };
for (const f of files) {
const top = (f.path || '').split('/')[0];
(groups[top] || groups.other).push(f);
}
const totalBytes = files.reduce((s, f) => s + (f.size || 0), 0);
const include = _diagIncludeFromUI();
const redact = _diagRedactFromUI();
const sections = [];
// Per-file `summary` (server-derived) → human one-liner.
function _summaryLine(path, summary) {
if (!summary || typeof summary !== 'object') return '';
if (path === 'system/plugins.json') {
const loaded = summary.loaded_count || 0;
const orphans = summary.orphan_count || 0;
const orphPart = orphans ? ` · <span class="text-amber-400">${orphans} orphan${orphans === 1 ? '' : 's'}</span>` : '';
return `${loaded} plugin${loaded === 1 ? '' : 's'} loaded${orphPart}`;
}
if (path === 'client/console.json') {
const total = summary.entry_count || 0;
const lvl = summary.by_level || {};
const parts = [];
for (const k of ['error','warn','info','log','debug']) {
if (lvl[k]) parts.push(`${lvl[k]} ${k}`);
}
return `${total} entries${parts.length ? ' (' + parts.join(', ') + ')' : ''}`;
}
if (path === 'system/hardware.json') {
const bits = [];
if (summary.cpu_brand) bits.push(summary.cpu_brand);
if (summary.cores_logical) bits.push(`${summary.cores_logical} cores`);
if (summary.gpu_count) bits.push(`${summary.gpu_count} GPU`);
if (summary.runtime) bits.push(`runtime: ${summary.runtime}`);
return bits.join(' · ');
}
if (path === 'client/hardware.json') {
const bits = [];
if (summary.runtime) bits.push(summary.runtime);
if (summary.webgl_renderer) bits.push(summary.webgl_renderer);
return bits.join(' · ');
}
if (path === 'client/local_storage.json') {
return `${summary.key_count || 0} keys`;
}
if (path === 'system/version.json') {
const bits = [];
if (summary.feedBack) bits.push(`feedBack ${summary.feedBack}`);
if (summary.python) bits.push(`python ${summary.python}`);
if (summary.os) bits.push(summary.os);
return bits.join(' · ');
}
return '';
}
function pushSection(title, list, emptyHint) {
if (!list.length) {
if (emptyHint) {
sections.push(`<div class="mb-3"><div class="text-gray-300 font-semibold mb-1">${_escapeHtml(title)}</div><div class="text-gray-500">${_escapeHtml(emptyHint)}</div></div>`);
}
return;
}
const rows = list.map(f => {
const meta = _DIAG_FILE_LABELS[f.path] || { label: f.path, desc: '' };
const summary = _summaryLine(f.path, f.summary);
const summaryHtml = summary
? `<div class="text-accent-light text-[10px] mt-0.5">${summary}</div>`
: '';
return `<div class="flex justify-between gap-4 py-1 border-b border-dark-600 last:border-0">
<div class="min-w-0">
<div class="text-gray-200">${_escapeHtml(meta.label)}</div>
<div class="text-gray-500 text-[10px]">${_escapeHtml(meta.desc)}</div>
${summaryHtml}
</div>
<div class="text-gray-400 text-right whitespace-nowrap">${_escapeHtml(_formatBytes(f.size))}</div>
</div>`;
}).join('');
sections.push(`<div class="mb-3"><div class="text-gray-300 font-semibold mb-1">${_escapeHtml(title)}</div>${rows}</div>`);
}
pushSection('System', groups.system, include.system ? '' : 'Skipped (toggle off)');
pushSection('Server logs', groups.logs, include.logs
? 'No log file configured — set LOG_FILE env var to include server logs.'
: 'Skipped (toggle off)');
pushSection('Plugin diagnostics', groups.plugins, include.plugins
? 'No plugins have opted in to diagnostics.'
: 'Skipped (toggle off)');
// Client section preview is a server-side estimate only — actual
// client/* payloads are added at Export time after the browser
// snapshots. Show what WILL be added, not file sizes.
const clientLines = [];
if (include.console) clientLines.push({ label: 'Browser console', desc: 'console.log/warn/error transcript + window errors.' });
if (include.hardware) clientLines.push({ label: 'Hardware (browser)', desc: 'WebGL/WebGPU adapter, host OS via userAgent.' });
clientLines.push({ label: 'Browser storage', desc: 'localStorage contents (preferences).' });
clientLines.push({ label: 'User agent', desc: 'Browser, screen, page URL.' });
const clientHtml = clientLines.map(c => `<div class="flex justify-between gap-4 py-1 border-b border-dark-600 last:border-0">
<div><div class="text-gray-200">${_escapeHtml(c.label)}</div><div class="text-gray-500 text-[10px]">${_escapeHtml(c.desc)}</div></div>
<div class="text-gray-500 text-right whitespace-nowrap">added on export</div>
</div>`).join('');
sections.push(`<div class="mb-3"><div class="text-gray-300 font-semibold mb-1">Browser data</div>${clientHtml}</div>`);
const notesHtml = (m.notes || []).length
? `<div class="mb-3 bg-dark-600 border border-amber-500/30 rounded-lg p-2">
<div class="text-amber-400 text-[10px] font-semibold uppercase mb-1">Notes</div>
${(m.notes).map(n => `<div class="text-gray-300 text-[11px]">• ${_escapeHtml(n)}</div>`).join('')}
</div>`
: '';
const privacyHtml = redact
? `<div class="text-emerald-400 text-[11px]">🔒 Redaction enabled — paths, song names, IPs, and secrets will be replaced with stable hash tokens.</div>`
: `<div class="text-amber-400 text-[11px]">⚠ Redaction OFF — bundle will contain raw paths, song names, and IPs. Only share with people you trust.</div>`;
return `
<div class="text-[11px]">
<div class="flex justify-between items-baseline mb-2">
<div class="text-gray-200 font-semibold">${_escapeHtml(data.filename)}</div>
<div class="text-gray-400">${_escapeHtml(_formatBytes(totalBytes))}<span class="text-gray-600"> server-side</span></div>
</div>
<div class="text-gray-500 text-[10px] mb-3">runtime: ${_escapeHtml(m.runtime || 'unknown')} · exported_at: ${_escapeHtml(m.exported_at || '')}</div>
${notesHtml}
${sections.join('')}
${privacyHtml}
</div>`;
}
export async function previewDiagnostics() {
const status = document.getElementById('diag-status');
const preview = document.getElementById('diag-preview');
if (!status || !preview) return;
status.textContent = 'Building preview…';
preview.classList.add('hidden');
const include = _diagIncludeFromUI();
const params = new URLSearchParams({
redact: String(_diagRedactFromUI()),
system: String(include.system),
hardware: String(include.hardware),
logs: String(include.logs),
console: String(include.console),
plugins: String(include.plugins),
});
try {
const resp = await fetch(`/api/diagnostics/preview?${params.toString()}`);
if (!resp.ok) {
status.textContent = `Preview failed (HTTP ${resp.status})`;
return;
}
const data = await resp.json();
preview.innerHTML = _renderDiagPreview(data);
preview.classList.remove('hidden');
status.textContent = 'Preview ready.';
} catch (e) {
status.textContent = `Preview failed: ${e.message}`;
}
}
export async function exportDiagnostics() {
const status = document.getElementById('diag-status');
if (!status) return;
status.textContent = 'Building bundle…';
const include = _diagIncludeFromUI();
const redact = _diagRedactFromUI();
const diag = window.feedBack && window.feedBack.diagnostics;
const body = {
redact,
include,
client_console: include.console && diag ? diag.snapshotConsole() : null,
client_hardware: include.hardware && diag ? await diag.snapshotHardware() : null,
client_ua: diag ? diag.snapshotUa() : null,
local_storage: diag ? diag.snapshotLocalStorage() : null,
client_contributions: diag ? diag.snapshotContributions() : null,
};
let resp;
try {
resp = await fetch('/api/diagnostics/export', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
});
} catch (e) {
status.textContent = `Export failed: ${e.message}`;
return;
}
if (!resp.ok) {
status.textContent = `Export failed (HTTP ${resp.status})`;
return;
}
let filename = 'feedBack-diag.zip';
const disp = resp.headers.get('Content-Disposition');
if (disp) {
const m = /filename="([^"]+)"/.exec(disp);
if (m) filename = m[1];
}
try {
const blob = await resp.blob();
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
status.textContent = `Exported ${filename}`;
} catch (e) {
status.textContent = `Export failed during download: ${e.message}`;
}
}
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// DOM + HTML-escaping primitives, and the modal dialogs built on them.
//
// Carved verbatim out of static/app.js (R3a). A LEAF module: imports nothing.
//
// This one is a GATHER, not a slice — the six lived in six different places in
// app.js. They belong together because they are the bottom of the UI stack:
// `esc` / `_escAttr` alone have ~48 call sites, and every later carve that
// renders HTML will need them. Giving them a home NOW means those carves can
// import them instead of inventing a host seam to reach back into app.js —
// which is exactly the trap the plugin-loader carve had to work around before
// the viz layer became a module.
export function _isElementVisible(el) {
// Walk ancestors looking for display:none. Handles collapsed
// `.album-body` / `.artist-body` subtrees (hidden via CSS class
// rules). Using a DOM walk rather than `offsetParent` avoids the
// false-negative for `position:fixed` elements whose offsetParent
// is null even when they are perfectly visible.
if (!el) return false;
let node = el;
while (node && node !== document.body) {
if (getComputedStyle(node).display === 'none') return false;
node = node.parentElement;
}
return true;
}
// Focus trap: keep Tab / Shift+Tab cycling inside `modal` so focus
// can't escape to the content underneath while the overlay is open.
// Call this once after the modal is in the DOM and initial focus is set.
export function _trapFocusInModal(modal) {
const FOCUSABLE = 'a[href], button:not([disabled]), input:not([disabled]), select:not([disabled]), textarea:not([disabled]), [tabindex]:not([tabindex="-1"])';
modal.addEventListener('keydown', (e) => {
if (e.key !== 'Tab') return;
const els = Array.from(modal.querySelectorAll(FOCUSABLE)).filter(el => {
if (!_isElementVisible(el)) return false;
if (getComputedStyle(el).visibility === 'hidden') return false;
if (el.disabled) return false;
return true;
});
if (!els.length) return;
const first = els[0];
const last = els[els.length - 1];
if (e.shiftKey) {
if (document.activeElement === first) { e.preventDefault(); last.focus(); }
} else {
if (document.activeElement === last) { e.preventDefault(); first.focus(); }
}
});
}
// Styled async confirm dialog. Returns a Promise<boolean>. For destructive
// prompts pass `danger: true` — confirm button turns red and Cancel gets
// initial focus so an accidental Enter won't fire the action. `body` is
// inserted as HTML so callers can use formatting; callers are responsible
// for escaping any user-supplied content in it (use _escAttr).
export function _confirmDialog({ title, body = '', confirmText = 'Confirm', cancelText = 'Cancel', danger = false } = {}) {
return new Promise((resolve) => {
const previouslyFocused = document.activeElement;
const modal = document.createElement('div');
modal.className = 'feedBack-modal fixed inset-0 z-[250] flex items-center justify-center bg-black/70 backdrop-blur-sm';
modal.setAttribute('role', 'alertdialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', title || 'Confirm');
const confirmClass = danger
? 'flex-1 bg-red-600 hover:bg-red-500 px-4 py-2 rounded-xl text-sm font-semibold text-white transition focus:outline-none focus:ring-2 focus:ring-red-400/60'
: 'flex-1 bg-accent hover:bg-accent-light px-4 py-2 rounded-xl text-sm font-semibold text-white transition focus:outline-none focus:ring-2 focus:ring-accent/60';
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-sm mx-4 shadow-2xl">
<h3 class="text-lg font-bold text-white mb-3">${_escAttr(title || '')}</h3>
<div class="mb-5">${body}</div>
<div class="flex gap-3">
<button type="button" data-confirm class="${confirmClass}">${_escAttr(confirmText)}</button>
<button type="button" data-cancel class="px-4 py-2 bg-dark-600 hover:bg-dark-500 rounded-xl text-sm text-gray-300 transition focus:outline-none focus:ring-2 focus:ring-gray-500/40">${_escAttr(cancelText)}</button>
</div>
</div>`;
document.body.appendChild(modal);
function finish(result) {
modal.remove();
document.removeEventListener('keydown', onKey, true);
if (previouslyFocused && document.body.contains(previouslyFocused)) {
try { previouslyFocused.focus({ preventScroll: true }); } catch {}
}
resolve(result);
}
function onKey(e) {
if (e.key === 'Escape') { e.preventDefault(); e.stopImmediatePropagation(); finish(false); }
else if (e.key === 'Enter' && document.activeElement === modal.querySelector('[data-confirm]')) {
e.preventDefault(); finish(true);
}
}
modal.addEventListener('click', (e) => {
if (e.target === modal) finish(false);
else if (e.target.closest('[data-confirm]')) finish(true);
else if (e.target.closest('[data-cancel]')) finish(false);
});
document.addEventListener('keydown', onKey, true);
_trapFocusInModal(modal);
// Focus Cancel by default for destructive prompts so an accidental
// Enter / Space won't fire the dangerous action; otherwise focus
// the confirm button so Enter accepts.
const focusTarget = modal.querySelector(danger ? '[data-cancel]' : '[data-confirm]');
if (focusTarget) focusTarget.focus({ preventScroll: true });
});
}
export function esc(s) {
const d = document.createElement('div');
d.textContent = s;
return d.innerHTML;
}
// `esc()` escapes the HTML-content metacharacters (<, >, &) but not
// quotes — fine for text-node interpolation but unsafe when the
// result is used as an attribute value, where a literal `"` ends the
// attribute early. Use `_escAttr` for any `attr="${...}"` site.
export function _escAttr(s) {
return esc(s == null ? '' : String(s))
.replace(/"/g, '&quot;')
.replace(/'/g, '&#39;');
}
// In-app text prompt — replaces window.prompt(), which Electron does NOT
// implement (it logs "prompt() is and will not be supported" and returns null),
// so any prompt()-based flow is a silent no-op on desktop. Returns the entered
// string, or null if cancelled (Esc / Cancel / backdrop). Styled to match the
// edit modal; role=dialog so the global keyboard shortcuts ignore typing here.
// Injection-safe: all caller text is set via textContent / value, never innerHTML.
export function uiPrompt({ title = '', label = '', value = '', okLabel = 'Save', placeholder = '' } = {}) {
return new Promise((resolve) => {
const modal = document.createElement('div');
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
if (title) modal.setAttribute('aria-label', title);
modal.innerHTML = `
<form class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-sm mx-4 shadow-2xl">
<h3 class="text-lg font-bold text-white mb-4" data-ui-prompt-title hidden></h3>
<label class="text-xs text-gray-400 mb-1 block" data-ui-prompt-label hidden></label>
<input type="text" data-ui-prompt-input autocomplete="off"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
<div class="flex gap-3 mt-5">
<button type="submit"
class="flex-1 bg-accent hover:bg-accent-light px-4 py-2 rounded-xl text-sm font-semibold text-white transition" data-ui-prompt-ok></button>
<button type="button" data-ui-prompt-cancel
class="px-4 py-2 bg-dark-600 hover:bg-dark-500 rounded-xl text-sm text-gray-300 transition">Cancel</button>
</div>
</form>`;
const titleEl = modal.querySelector('[data-ui-prompt-title]');
const labelEl = modal.querySelector('[data-ui-prompt-label]');
const input = modal.querySelector('[data-ui-prompt-input]');
const okEl = modal.querySelector('[data-ui-prompt-ok]');
if (title) { titleEl.textContent = title; titleEl.hidden = false; }
if (label) { labelEl.textContent = label; labelEl.hidden = false; }
okEl.textContent = okLabel;
input.value = value;
if (placeholder) input.placeholder = placeholder;
// Restore focus to wherever it was when we're done (matches the edit
// modal's behavior so keyboard users aren't dumped at the page top).
const previousActiveElement = document.activeElement;
const focusables = () => Array.from(
modal.querySelectorAll('input, button, [tabindex]:not([tabindex="-1"])'),
).filter((el) => !el.disabled && el.offsetParent !== null);
let settled = false;
const close = (result) => {
if (settled) return;
settled = true;
document.removeEventListener('keydown', onKey, true);
modal.remove();
if (previousActiveElement && typeof previousActiveElement.focus === 'function') {
previousActiveElement.focus();
}
resolve(result);
};
const onKey = (e) => {
if (e.key === 'Escape') { e.preventDefault(); e.stopPropagation(); close(null); return; }
// Trap Tab inside the modal so focus can't wander to the page behind it.
if (e.key === 'Tab') {
const items = focusables();
if (!items.length) return;
const first = items[0];
const last = items[items.length - 1];
const active = document.activeElement;
if (e.shiftKey && (active === first || !modal.contains(active))) {
e.preventDefault(); last.focus();
} else if (!e.shiftKey && (active === last || !modal.contains(active))) {
e.preventDefault(); first.focus();
}
}
};
modal.querySelector('form').addEventListener('submit', (e) => { e.preventDefault(); close(input.value); });
modal.querySelector('[data-ui-prompt-cancel]').addEventListener('click', () => close(null));
// Backdrop (overlay itself, not the panel) cancels.
modal.addEventListener('mousedown', (e) => { if (e.target === modal) close(null); });
document.addEventListener('keydown', onKey, true);
document.body.appendChild(modal);
input.focus();
input.select();
});
}
-258
View File
@@ -1,258 +0,0 @@
// The library's edit-song modal: open, validate, save, delete.
//
// Interface width ZERO — nothing in app.js calls into this cluster; app.js only needs the four
// names on the window contract so the markup's onclick= handlers resolve. That is what makes it
// the cleanest slice left, and it only became clean because the LIBRARY came out first (#896):
// every dependency this modal has is now a module.
//
// It reads six bindings out of ./library.js (loadLibrary, loadFavorites, loadTreeView,
// _removeLibCardsForFilename, libView, _lastLibSelected) and never writes one — checked, which
// matters: an imported binding is READ-ONLY, so a single write would have forced a setter or a
// container. Every use is a read, so plain imports suffice.
//
// Acyclic: edit-modal -> { dom, library-state, library }, and library imports none of them back.
import { _confirmDialog, _escAttr, _trapFocusInModal } from './dom.js';
import { L } from './library-state.js';
import {
_lastLibSelected, _removeLibCardsForFilename, libView, loadFavorites, loadLibrary, loadTreeView,
} from './library.js';
// ── Edit metadata modal ─────────────────────────────────────────────────
export function openEditModal(songData, openerEl) {
const artUrl = `/api/song/${encodeURIComponent(songData.f)}/art?t=${Date.now()}`;
const modal = document.createElement('div');
modal.id = 'edit-modal';
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
// role=dialog: assistive tech announces it as a modal; also lets
// the global keyboard listener's `_isInsideInteractiveControl`
// bail when typing inside the modal so Library shortcuts don't
// hijack keys from the edit form.
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', 'Edit song metadata');
// Record the element that triggered the modal so Esc / Cancel can
// return focus to the exact entry the user was on, even if
// _lastLibSelected changes before the modal closes.
// Prefer the explicitly-passed openerEl (from the edit-btn click
// handler, which has the exact [data-play] parent) over
// _lastLibSelected, which may not have been updated when the
// click's stopPropagation() prevented the card-click handler.
const _emActive = document.querySelector('.screen.active');
const _emLast = (_lastLibSelected && document.body.contains(_lastLibSelected)
&& _emActive && _emActive.contains(_lastLibSelected)) ? _lastLibSelected : null;
modal._opener = (openerEl && document.body.contains(openerEl)) ? openerEl : _emLast;
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-md mx-4 shadow-2xl">
<h3 class="text-lg font-bold text-white mb-4">Edit Song</h3>
<div class="space-y-3">
<div class="flex items-center gap-4 mb-2">
<div class="relative group cursor-pointer" id="edit-art-wrapper">
<img src="${artUrl}" alt="" class="w-20 h-20 rounded-lg object-cover bg-dark-600" id="edit-art-preview">
<div class="absolute inset-0 bg-black/50 rounded-lg flex items-center justify-center opacity-0 group-hover:opacity-100 transition">
<span class="text-white text-xs">Change</span>
</div>
<input type="file" accept="image/*" id="edit-art-file" class="hidden" onchange="previewEditArt(this)">
</div>
<p class="text-xs text-gray-500 flex-1">Click image to change album art</p>
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Title</label>
<input type="text" id="edit-title" value="${_escAttr(songData.t)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Artist</label>
<input type="text" id="edit-artist" value="${_escAttr(songData.a)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Album</label>
<input type="text" id="edit-album" value="${_escAttr(songData.al)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Year</label>
<input type="text" inputmode="numeric" id="edit-year" value="${_escAttr(songData.y)}" placeholder="e.g. 2024"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
</div>
<div class="flex gap-3 mt-5">
<button data-edit-save
class="flex-1 bg-accent hover:bg-accent-light px-4 py-2 rounded-xl text-sm font-semibold text-white transition">Save</button>
<button data-edit-close
class="px-4 py-2 bg-dark-600 hover:bg-dark-500 rounded-xl text-sm text-gray-300 transition">Cancel</button>
</div>
<div class="mt-4 pt-4 border-t border-gray-800">
<button data-delete-filename="${_escAttr(songData.f)}"
class="w-full px-4 py-2 bg-red-900/30 hover:bg-red-900/60 border border-red-900/50 hover:border-red-700 rounded-xl text-sm text-red-300 hover:text-red-100 transition">Remove from library</button>
</div>
</div>`;
document.body.appendChild(modal);
// Move focus into the dialog's first text input so background
// shortcuts (and arrow nav) can't fire on the underlying library
// entry while the edit form is open. Title is the natural primary
// field — most edits are correcting spelling there. Caret-end
// selection so the user can keep typing rather than overtype the
// current value.
const titleInput = document.getElementById('edit-title');
if (titleInput) {
titleInput.focus({ preventScroll: true });
try {
const len = titleInput.value.length;
titleInput.setSelectionRange(len, len);
} catch { /* some browsers reject selection on certain input types */ }
}
// Trap Tab / Shift+Tab inside the modal so focus can't escape to
// the library content underneath while the edit form is open.
_trapFocusInModal(modal);
// Click on art triggers file input
document.getElementById('edit-art-wrapper').addEventListener('click', () => {
document.getElementById('edit-art-file').click();
});
// Save — wired in JS (not an inline onclick) so the filename never has to
// survive embedding in a single-quoted attribute string. encodeURIComponent
// does NOT escape `'`, so a filename like `Bob's Song.sloppak` used to break
// the inline `saveEditModal('…')` handler and silently fail the save. The
// raw filename lives in the closure; encode it here for saveEditModal.
const saveBtn = modal.querySelector('[data-edit-save]');
if (saveBtn) {
saveBtn.addEventListener('click', () => saveEditModal(encodeURIComponent(songData.f)));
}
const deleteBtn = modal.querySelector('[data-delete-filename]');
if (deleteBtn) {
deleteBtn.addEventListener('click', () => {
deleteSongFromModal(deleteBtn.dataset.deleteFilename);
});
}
// Close on backdrop click or Cancel button; restore focus to opener.
// Backdrop dismissal requires the gesture's mousedown to have STARTED on
// the backdrop — not just the click/mouseup to land there. Otherwise a
// click-drag that begins inside a field (e.g. selecting text) and is
// released past the modal edge resolves its `click` target to the backdrop
// and silently discards the edit. Cancel / ✕ (data-edit-close) always close.
let _downOnBackdrop = false;
modal.addEventListener('mousedown', (e) => { _downOnBackdrop = (e.target === modal); });
modal.addEventListener('click', (e) => {
if (!_editModalShouldClose(e.target, modal, _downOnBackdrop)) return;
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
});
}
// Whether a click on the edit-metadata modal should dismiss it. The Cancel / ✕
// control (data-edit-close) always dismisses. A backdrop dismissal needs BOTH
// the click target to be the backdrop element itself AND the gesture to have
// started there (downOnBackdrop) — so a click-drag begun inside a field and
// released on the backdrop does not discard the form. Pure + top-level so it's
// unit-testable in isolation.
export function _editModalShouldClose(clickTarget, modalEl, downOnBackdrop) {
if (clickTarget && clickTarget.closest && clickTarget.closest('[data-edit-close]')) return true;
return clickTarget === modalEl && downOnBackdrop === true;
}
export async function saveEditModal(encodedFilename) {
const filename = decodeURIComponent(encodedFilename);
// Save metadata
await fetch(`/api/song/${encodeURIComponent(filename)}/meta`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
title: document.getElementById('edit-title').value.trim(),
artist: document.getElementById('edit-artist').value.trim(),
album: document.getElementById('edit-album').value.trim(),
// Year is normalised server-side (non-numeric/empty → ""), so a
// blank or cleared field round-trips safely.
year: document.getElementById('edit-year').value.trim(),
}),
});
// Upload art if changed
const fileInput = document.getElementById('edit-art-file');
if (fileInput.files && fileInput.files[0]) {
const reader = new FileReader();
reader.onload = async (e) => {
await fetch(`/api/song/${encodeURIComponent(filename)}/art/upload`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ image: e.target.result }),
});
};
reader.readAsDataURL(fileInput.files[0]);
}
const modal = document.getElementById('edit-modal');
const opener = modal ? modal._opener : null;
if (modal) modal.remove();
// Restore focus to the entry the modal was opened from so subsequent
// keyboard navigation resumes correctly (same as Esc / Cancel paths).
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
// Refresh current view
const activeScreen = document.querySelector('.screen.active');
if (activeScreen?.id === 'favorites') loadFavorites();
else loadLibrary();
}
export async function deleteSongFromModal(filename) {
const title = (document.getElementById('edit-title')?.value || filename).trim();
const ok = await _confirmDialog({
title: 'Remove from library?',
body: `<p class="text-sm text-gray-300">Remove <span class="font-semibold text-white">${_escAttr(title)}</span> from your library?</p>
<p class="text-xs text-red-400/90 mt-2">This permanently deletes the file from disk. This cannot be undone.</p>`,
confirmText: 'Remove',
cancelText: 'Cancel',
danger: true,
});
if (!ok) return;
let resp;
try {
resp = await fetch(`/api/song/${encodeURIComponent(filename)}`, { method: 'DELETE' });
} catch (e) {
alert(`Delete failed: ${e.message}`);
return;
}
if (!resp.ok) {
let msg = resp.statusText;
try { msg = (await resp.json()).error || msg; } catch (_) {}
alert(`Delete failed: ${msg}`);
return;
}
const modal = document.getElementById('edit-modal');
if (modal) modal.remove();
L.treeStats = null;
L.favTreeStats = null;
L.tuningNames = null;
// Remove the deleted song's card from any currently-rendered grid/tree
// so the user sees it disappear without waiting for a refetch. A full
// loadLibrary() here would re-call loadGridPage(currentPage), which
// uses 'append' mode when currentPage > 0 and re-appends the same
// (now-shortened) page on top of what's already rendered — leaving
// the deleted card visible. Direct DOM removal also preserves scroll
// position, which a refetch from page 0 would lose.
_removeLibCardsForFilename(filename);
// Tree views group by artist with song counts; a single card removal
// leaves stale counts, so refresh the tree for whichever screen we're
// looking at (each tree-view renderer replaces innerHTML cleanly).
const activeScreen = document.querySelector('.screen.active');
if (activeScreen?.id === 'favorites') {
// loadFavorites() routes to either loadFavGridPage (always
// 'replace') or loadFavTreeView — both safe for a single delete.
loadFavorites();
} else if (libView === 'tree') {
loadTreeView();
}
// Main library grid view: DOM removal above is sufficient.
}
-17
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@@ -1,17 +0,0 @@
// Display formatters. A LEAF module: imports nothing.
//
// WHY THIS EXISTS FOR ONE FUNCTION. formatTime was a HOST HOOK — loops.js and
// section-practice.js both reached back through the seam for it. It was also, by pure
// accident of who calls it, inside the dependency closure of the library carve. Leaving
// it there would have made loops.js and section-practice.js import the LIBRARY to format
// a timestamp, which is nonsense, and a cycle waiting to happen.
//
// A hook is a cycle you agreed to live with. This one has a real owner — it just isn't
// app.js, and it certainly isn't the library. Give it a home of its own and both
// consumers import it directly.
//
// It is a leaf on purpose. Anything else that turns out to be a shared pure formatter
// belongs here too; nothing does yet, so nothing else is here.
/** Seconds -> `M:SS`. */
export function formatTime(s) { return `${Math.floor(s / 60)}:${String(Math.floor(s % 60)).padStart(2, '0')}`; }
-601
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@@ -1,601 +0,0 @@
// Highway string colours — user theming for the 2D + bundled 3D highways.
//
// Carved verbatim out of static/app.js (R3a). A LEAF module: imports nothing.
//
// Slot→hex colours (per named string slot, so a 6-string map survives a 4-string
// bass and a 7-string's Low B), named themes in localStorage, a copy/paste share
// code, and the Settings-screen picker UI. The highways colour by raw string
// INDEX, so a translation table maps named slots → per-index colours for the
// current arrangement, recomputed whenever a song loads.
//
// Exports exactly two entry points; the other 43 symbols (the HWC_* tables, the
// theme store, the picker handlers, the window.feedBack facade) are used nowhere
// else in core and stay private. The Settings buttons are wired by
// addEventListener inside hwcInitSettingsUI — there are no inline on*= handlers
// here, so nothing needs re-exposing on window.
//
// It does import uiPrompt from ./dom.js (the "name this theme" prompt) — which is
// precisely why dom.js was carved out first: without it this module would have
// needed a host seam back into app.js.
import { uiPrompt } from './dom.js';
// Colors are assigned per NAMED string (Low E, A, D, G, B, High E, plus the
// extended low strings of 7/8-string guitars), so a string keeps its color
// when the string count changes (e.g. Low E stays the same from a 6-string
// guitar to a 4-string bass, and on a 7-string the extra Low B takes the
// 7-string slot rather than bumping every color over). The highways color by
// raw string INDEX, so a small translation table maps named slots → per-index
// colors for the current arrangement; this is recomputed whenever a song loads
// (its string count / bass-vs-guitar may differ). Applies to BOTH the 2D and
// bundled 3D highway; stored client-side; shared via a copy/paste code.
const HWC_KEY_ACTIVE = 'highwayStringColors'; // JSON slot→hex map (active)
const HWC_KEY_THEMES = 'highwayColorThemes'; // { "<name>": {slot:hex} }
const HWC_KEY_NAME = 'highwayColorActiveName'; // selected saved theme name, or ''
const HWC_HEX_RE = /^#[0-9a-fA-F]{6}$/;
// Named color slots, in display order (high → low, then extended low strings).
const HWC_SLOTS = [
{ key: 'highE', label: 'High E', sub: '1st' },
{ key: 'B', label: 'B', sub: '2nd' },
{ key: 'G', label: 'G', sub: '3rd' },
{ key: 'D', label: 'D', sub: '4th' },
{ key: 'A', label: 'A', sub: '5th' },
{ key: 'lowE', label: 'Low E', sub: '6th / lowest' },
{ key: 'low7', label: 'Low B', sub: '7-string' },
{ key: 'low8', label: 'Low F#', sub: '8-string' },
];
const HWC_SLOT_KEYS = HWC_SLOTS.map((s) => s.key);
// Hardcoded fallback (matches the highway defaults) for before the 2D highway
// is queryable.
const HWC_DEFAULT_FALLBACK = { lowE: '#cc0000', A: '#cca800', D: '#0066cc', G: '#cc6600', B: '#00cc66', highE: '#9900cc', low7: '#cc00aa', low8: '#00cccc' };
// One-click string-color presets. Each is a full named-slot → hex map (every
// slot, so 7/8-string charts get a sensible color too) keyed by the same slot
// names as HWC_SLOTS, so "Low E" always lands on the lowE slot regardless of
// string count. Hues are chosen for the dark scene (~#080810): each color is
// bright enough to read on black and distinct from its neighbours.
// - warmcool: an ordered low→high spectrum (warm reds at the bass end →
// cool blues/violet at the treble end) so pitch reads as color temperature.
// - vivid: punchier, higher-saturation take on the classic mapping for a
// stage-bright look.
// - colorblind: the OkabeIto accessible qualitative palette (vermillion,
// orange, yellow, bluish-green, sky-blue, blue, reddish-purple), the most
// distinguishable option for deuteranopia/protanopia.
// - colorblind_deuteranope: a deuteranope-tuned variant of the OkabeIto set
// above, contributed by a deuteranopic player who still found that set hard
// to separate. Retunes the six main strings (red / yellow-green / blue /
// orange / teal / deep-purple) and keeps its 7/8-string colors unchanged.
// - neon: electric, max-saturation hues whose LIGHTNESS deliberately zig-zags
// between neighbours (bright→bright→brightest→dark blue→bright green→dark
// violet) so adjacent strings separate harder than vivid — a stage/stream
// "pop" set, not a vivid duplicate.
// - accessible: a CVD-safe set ORDERED by ascending lightness low→high (deep
// blue → vermilion → azure → orange → yellow → cream). Unlike the unordered
// OkabeIto 'colorblind' set, the value ramp teaches pitch low→high AND
// survives grayscale/colorblindness; no red/green pair carries meaning.
// - ember: a warm, lower-intensity family for long sessions, luminance-stepped
// from rust/ember at the bass through warm gold to cream at the treble. The
// bass embers stay light enough to clear the near-black scene.
// - tapedeck: a vintage-print, slightly desaturated ochre-tinted family
// (rust-red → mustard → avocado → teal → faded denim → dusty plum). Muted
// hues collapse, so neighbour LIGHTNESS deliberately zig-zags to keep the
// dusty mid-strings (avocado/teal/denim) distinct on the dark board.
// - crtgreen / crtamber: monochrome CRT-phosphor families (green / amber)
// stepped by STRICT ASCENDING LIGHTNESS low→high. Mono sets collapse on hue,
// so lightness alone carries the ordering. Verified to stay legible even on
// the matching phosphor scene board (green-on-green / amber-on-amber).
// - pitchramp: a smooth low→high hue sweep (violet → blue → teal → green →
// yellow → warm-white) with rising lightness — memorable + teaches order.
// - sunrise: a soft dawn gradient (plum → rose → coral → amber → gold → cream),
// warm and lower-intensity, lightness-stepped low→high.
const HWC_PRESETS = [
{
id: 'warmcool', label: 'Warm → Cool',
colors: { lowE: '#ff3b30', A: '#ff7a18', D: '#ffc400', G: '#36c46a', B: '#2196f3', highE: '#9b5cff', low7: '#ff2d78', low8: '#00c2c7' },
},
{
id: 'vivid', label: 'Vivid',
colors: { lowE: '#ff2222', A: '#ffd000', D: '#1e8bff', G: '#ff7a00', B: '#16d65a', highE: '#b24bff', low7: '#ff3cc0', low8: '#15d8d8' },
},
{
id: 'colorblind', label: 'Colorblind-friendly',
colors: { lowE: '#d55e00', A: '#e69f00', D: '#f0e442', G: '#009e73', B: '#56b4e9', highE: '#cc79a7', low7: '#0072b2', low8: '#999999' },
},
{
id: 'colorblind_deuteranope', label: 'Colorblind (deuteranope)',
colors: { lowE: '#aa1414', A: '#88de00', D: '#1889e3', G: '#c6601c', B: '#00f5b2', highE: '#4d2173', low7: '#0072b2', low8: '#999999' },
},
{
id: 'neon', label: 'Neon',
colors: { lowE: '#ff1f4e', A: '#ff9d00', D: '#e9ff00', G: '#1844ff', B: '#00ff84', highE: '#d000ff', low7: '#ff00aa', low8: '#00f0ff' },
},
{
id: 'accessible', label: 'Accessible (ordered)',
colors: { lowE: '#2453c0', A: '#c44a00', D: '#3f93cf', G: '#ec9a1e', B: '#f2d43c', highE: '#f5eecb', low7: '#173f96', low8: '#0f2c6b' },
},
{
id: 'ember', label: 'Warm Ember',
colors: { lowE: '#c0392b', A: '#e0552a', D: '#ef7d2e', G: '#f6a13a', B: '#f4c95d', highE: '#f7e3a8', low7: '#9e2f23', low8: '#7d2418' },
},
{
id: 'tapedeck', label: 'Tape Deck',
colors: { lowE: '#b04632', A: '#d8ad42', D: '#5f7a34', G: '#54b3a6', B: '#5e83ad', highE: '#b98abb', low7: '#8f3526', low8: '#6f2a1e' },
},
{
id: 'crtgreen', label: 'CRT Green',
colors: { lowE: '#0a5a23', A: '#108a30', D: '#1fb53f', G: '#3ad94f', B: '#74f06a', highE: '#c7ffb0', low7: '#08491c', low8: '#063514' },
},
{
id: 'crtamber', label: 'CRT Amber',
colors: { lowE: '#7a3a02', A: '#a85f06', D: '#cf8410', G: '#e8a82a', B: '#f4cf5e', highE: '#ffeeb8', low7: '#5f2d01', low8: '#471f00' },
},
{
id: 'pitchramp', label: 'Pitch Ramp',
colors: { lowE: '#7a2390', A: '#2f5ad8', D: '#1f9bc4', G: '#2fb84a', B: '#cfd22a', highE: '#f3e0c0', low7: '#5e1a78', low8: '#440f5e' },
},
{
id: 'sunrise', label: 'Sunrise',
colors: { lowE: '#8a3a6e', A: '#bf4a5e', D: '#e0664f', G: '#f29a55', B: '#f7c873', highE: '#fce8b8', low7: '#6e2c5c', low8: '#54214a' },
},
];
// Translation table: chart string index → named slot, for a given string count
// and bass/guitar family. Mirrors the 3D highway's _baseOpenStringMidis: bass
// shares the low strings (E A D G), 7/8-string guitars prepend lower strings,
// and sub-6 guitars truncate from the high end. Index 0 is always the lowest.
function _hwcSlotKeysForChart(sc, isBass) {
sc = Math.max(1, Math.min(8, (sc | 0) || 6));
if (isBass) {
if (sc <= 4) return ['lowE', 'A', 'D', 'G'].slice(0, sc);
if (sc === 5) return ['low7', 'lowE', 'A', 'D', 'G'];
return ['low8', 'low7', 'lowE', 'A', 'D', 'G'].slice(0, sc);
}
if (sc <= 6) return ['lowE', 'A', 'D', 'G', 'B', 'highE'].slice(0, sc);
if (sc === 7) return ['low7', 'lowE', 'A', 'D', 'G', 'B', 'highE'];
return ['low8', 'low7', 'lowE', 'A', 'D', 'G', 'B', 'highE'];
}
// Current arrangement shape (string count + bass-vs-guitar) from the 2D window.highway.
function _hwcChartShape() {
let sc = 6, arr = '';
try { sc = window.highway?.getStringCount?.() || 6; } catch (_) {}
try { arr = window.highway?.getSongInfo?.()?.arrangement || window.feedBack?.currentSong?.arrangement || ''; } catch (_) {}
return { sc: Math.max(1, Math.min(8, sc)), isBass: /bass/i.test(String(arr)) };
}
// Normalize an arbitrary value to a slot→hex map of validated lowercase colors
// (absent / invalid slots are omitted).
function _hwcNormalize(slotMap) {
const out = {};
if (slotMap && typeof slotMap === 'object' && !Array.isArray(slotMap)) {
for (const k of HWC_SLOT_KEYS) {
const v = (typeof slotMap[k] === 'string') ? slotMap[k].trim().toLowerCase() : '';
if (HWC_HEX_RE.test(v)) out[k] = v;
}
}
return out;
}
// Canonical default color per named slot (the classic highway mapping).
// Fixed, not read back from the highway (which may already be name-remapped for
// a 7/8-string chart), so the pickers always preview the true per-name default.
function getHighwayDefaultSlotColors() {
return { ...HWC_DEFAULT_FALLBACK };
}
// Active (user-customized) slot→hex map from storage ({} when none set).
function getHighwayStringColors() {
try {
const raw = localStorage.getItem(HWC_KEY_ACTIVE);
if (raw) return _hwcNormalize(JSON.parse(raw));
} catch (_) { /* corrupt / blocked */ }
return {};
}
// Defaults overlaid with the user's custom slots (custom wins). Always a full
// 8-slot map, so name-mapping has a color for every string of any arrangement.
function _hwcMergedSlotColors() {
return { ...getHighwayDefaultSlotColors(), ...getHighwayStringColors() };
}
// True when the slot→index mapping is the identity (index 0 = lowest = Low E):
// guitar ≤6 strings and 4-string bass. For these the name mapping equals the
// stock index order, so we leave the highways on their hand-tuned defaults
// (byte-identical) unless the user set custom colors. Extended-range charts —
// 7/8-string guitar and 5/6-string bass — prepend lower strings (Low B/F#),
// shifting Low E up an index, so their defaults must be name-remapped too.
function _hwcMappingIsIdentity(sc, isBass) {
return isBass ? sc <= 4 : sc <= 6;
}
// Translate a full slot map into the index-keyed array the highways consume.
function _hwcEffectiveIndexColors(slotMap, sc, isBass) {
const keys = _hwcSlotKeysForChart(sc, isBass);
return keys.map((k) => slotMap[k] || null);
}
// Persist the user's custom slot map (or clear it), then apply. Only slots that
// actually DIFFER from the default are stored — so reverting every picker to its
// stock color persists as empty and the identity/stock path is restored (rather
// than pinning the highways on an all-default "custom" theme).
function applyHighwayStringColors(slotMap, opts) {
const persist = !opts || opts.persist !== false;
const colors = _hwcNormalize(slotMap);
const defaults = getHighwayDefaultSlotColors();
const overrides = {};
for (const k of Object.keys(colors)) {
if (colors[k] !== defaults[k]) overrides[k] = colors[k];
}
if (persist) {
try {
if (Object.keys(overrides).length) localStorage.setItem(HWC_KEY_ACTIVE, JSON.stringify(overrides));
else localStorage.removeItem(HWC_KEY_ACTIVE);
} catch (_) {}
}
reapplyHighwayStringColors();
}
// Apply a named one-click string-color preset (see HWC_PRESETS) to all strings.
// Persists + applies to both highways (via applyHighwayStringColors), then —
// when the Settings UI is mounted — refreshes the per-string pickers so their
// swatches show the preset's colors. Unknown id is a no-op.
function applyHighwayStringPreset(id) {
const preset = HWC_PRESETS.find((p) => p.id === id);
if (!preset) return false;
applyHighwayStringColors(preset.colors);
try { if (typeof hwcRenderPickers === 'function') hwcRenderPickers(); } catch (_) {}
return true;
}
// Apply colors by NAMED string to both highways for the current arrangement.
// Colors follow the string name regardless of count: Low E stays Low E's color
// on a 6-, 7-, or 8-string. Defaults map identically to the stock order for
// 6-string/bass (so those stay byte-identical); 7/8-string remaps the defaults
// too so Low E keeps its color. The String Colors UI replaces the 3D highway's
// old palette picker, so core always drives the 3D string colors here.
function reapplyHighwayStringColors() {
const { sc, isBass } = _hwcChartShape();
const custom = getHighwayStringColors();
const hasCustom = Object.keys(custom).length > 0;
if (!hasCustom && _hwcMappingIsIdentity(sc, isBass)) {
// Pure stock defaults in natural order — leave the hand-tuned highway
// defaults intact, and make sure the 3D is on its plain default palette
// (clears any stale 'custom' / leftover palette selection).
try { window.highway?.setStringColors?.(null); } catch (_) {}
try {
if (localStorage.getItem('h3d_bg_palette') !== 'default') window.h3dBgSetPalette?.('default');
} catch (_) {}
try { window.feedBack?.emit?.('highway:stringColors', {}); } catch (_) {}
return;
}
const eff = _hwcEffectiveIndexColors(_hwcMergedSlotColors(), sc, isBass);
try { window.highway?.setStringColors?.(eff); } catch (_) {}
try { window.h3dBgSetStringColors?.(eff); } catch (_) {}
try { window.feedBack?.emit?.('highway:stringColors', custom); } catch (_) {}
}
function _hwcReadThemes() {
// Null-prototype store: theme names come from user input / share codes, so
// names like `constructor`/`toString`/`__proto__` must not collide with
// inherited Object properties or mutate the prototype.
try {
const parsed = JSON.parse(localStorage.getItem(HWC_KEY_THEMES) || '{}');
if (!parsed || typeof parsed !== 'object' || Array.isArray(parsed)) return Object.create(null);
const out = Object.create(null);
for (const [name, colors] of Object.entries(parsed)) out[name] = _hwcNormalize(colors);
return out;
} catch (_) { return Object.create(null); }
}
function _hwcWriteThemes(o) { try { localStorage.setItem(HWC_KEY_THEMES, JSON.stringify(o)); } catch (_) {} }
function listHighwayColorThemes() { return Object.keys(_hwcReadThemes()); }
function getActiveHighwayColorThemeName() { try { return localStorage.getItem(HWC_KEY_NAME) || ''; } catch (_) { return ''; } }
function saveHighwayColorTheme(name, slotMap) {
name = String(name || '').trim();
if (!name) return false;
const o = _hwcReadThemes();
o[name] = _hwcNormalize(slotMap);
_hwcWriteThemes(o);
try { localStorage.setItem(HWC_KEY_NAME, name); } catch (_) {}
return true;
}
function deleteHighwayColorTheme(name) {
const o = _hwcReadThemes();
if (Object.prototype.hasOwnProperty.call(o, name)) { delete o[name]; _hwcWriteThemes(o); }
if (getActiveHighwayColorThemeName() === name) { try { localStorage.removeItem(HWC_KEY_NAME); } catch (_) {} }
}
// Select a saved theme by name, or pass '' to revert to defaults.
function selectHighwayColorTheme(name) {
if (!name) {
try { localStorage.removeItem(HWC_KEY_NAME); } catch (_) {}
applyHighwayStringColors(null);
return;
}
const o = _hwcReadThemes();
if (!Object.prototype.hasOwnProperty.call(o, name)) return;
try { localStorage.setItem(HWC_KEY_NAME, name); } catch (_) {}
applyHighwayStringColors(o[name]);
}
// Compact, paste-friendly share code: "SLOPHWY2." + base64url(JSON{n,c}) where
// c is the named slot→hex map.
function encodeHighwayColorShare(name, slotMap) {
const payload = { n: String(name || '').slice(0, 60), c: _hwcNormalize(slotMap) };
const json = JSON.stringify(payload);
let b64;
try { b64 = btoa(unescape(encodeURIComponent(json))); } catch (_) { b64 = btoa(json); }
return 'SLOPHWY2.' + b64.replace(/\+/g, '-').replace(/\//g, '_').replace(/=+$/, '');
}
function decodeHighwayColorShare(code) {
if (typeof code !== 'string') return null;
let s = code.trim();
// Require the exact versioned prefix. Anything else (a future/legacy
// SLOPHWY*, or unprefixed text) is rejected so the version boundary is real.
const PREFIX = 'SLOPHWY2.';
if (s.slice(0, PREFIX.length).toUpperCase() !== PREFIX) return null;
s = s.slice(PREFIX.length);
s = s.replace(/-/g, '+').replace(/_/g, '/');
while (s.length % 4) s += '=';
let json;
try { json = decodeURIComponent(escape(atob(s))); } catch (_) { try { json = atob(s); } catch (_) { return null; } }
let obj;
try { obj = JSON.parse(json); } catch (_) { return null; }
if (!obj || typeof obj.c !== 'object' || Array.isArray(obj.c)) return null;
return { name: String(obj.n || '').slice(0, 60), colors: _hwcNormalize(obj.c) };
}
// Import a share code: store it as a (uniquely named) saved theme and apply.
function importHighwayColorShare(code) {
const parsed = decodeHighwayColorShare(code);
if (!parsed) return null;
let name = parsed.name || 'Imported';
const existing = _hwcReadThemes();
if (Object.prototype.hasOwnProperty.call(existing, name)) {
let i = 2;
while (Object.prototype.hasOwnProperty.call(existing, name + ' ' + i)) i++;
name = name + ' ' + i;
}
saveHighwayColorTheme(name, parsed.colors);
applyHighwayStringColors(parsed.colors);
return { name, colors: parsed.colors };
}
// Startup: apply persisted colors to the 2D highway immediately and re-apply on
// every song load (string count / bass-vs-guitar can change the slot→index
// mapping) and whenever a viz renderer (re)initializes (the 3D loads async +
// rebuilds per song, so a one-shot apply could land before it exists).
let _hwcWired = false;
export function initHighwayColors() {
reapplyHighwayStringColors();
if (!_hwcWired && window.feedBack && typeof window.feedBack.on === 'function') {
_hwcWired = true;
window.feedBack.on('viz:renderer:ready', reapplyHighwayStringColors);
window.feedBack.on('song:loaded', reapplyHighwayStringColors);
window.feedBack.on('song:ready', reapplyHighwayStringColors);
}
_hwcInstallFacade();
}
// ── Public plugin API: window.feedBack.highwayColors ─────────────────────
// A stable, documented facade over the (otherwise private) string-color
// manager so plugins can read / react to / set the user's per-string colors
// without reaching into internals. This is a synchronous data-plane API, not a
// capability domain — consistent with the constitution keeping highway/viz
// surfaces off the capability graph until a dedicated render-facade slice
// lands. Colors are keyed by NAMED string slot (see `slots`); use
// `keysForChart`/`toEffective` to map names → per-string-index for a given
// arrangement. See docs/plugin-capability-inventory.md.
const _hwcChangeWrappers = new WeakMap();
function _hwcInstallFacade() {
if (!window.feedBack || window.feedBack.highwayColors) return;
const api = {
version: 1,
// Ordered named slots: [{ key, label, sub }]. `key` is the stable id.
slots: HWC_SLOTS.map((s) => ({ key: s.key, label: s.label, sub: s.sub })),
// User-set overrides only (named slot → hex); empty object = defaults.
get() { return getHighwayStringColors(); },
// Canonical default color per named slot.
getDefaults() { return getHighwayDefaultSlotColors(); },
// Defaults overlaid with overrides — the colors in effect, by name.
getResolved() { return _hwcMergedSlotColors(); },
// Which named slot each chart string index maps to, for an arrangement
// (index 0 = lowest string). e.g. (7,false) → ['low7','lowE','A',...].
keysForChart(stringCount, isBass) { return _hwcSlotKeysForChart(stringCount, !!isBass); },
// Per-string-INDEX hex array (resolved colors) for an arrangement.
// Omit args to use the currently-loaded chart's shape.
toEffective(stringCount, isBass) {
const shape = (typeof stringCount === 'number')
? { sc: stringCount, isBass: !!isBass }
: _hwcChartShape();
return _hwcEffectiveIndexColors(_hwcMergedSlotColors(), shape.sc, shape.isBass);
},
// The per-index colors actually applied to the live 2D highway now.
getCurrent() {
try { return (window.highway && window.highway.getStringColors) ? window.highway.getStringColors() : []; }
catch (_) { return []; }
},
// Set colors programmatically (persists + applies to both highways).
// Pass a named slot map, or null/{} to revert to defaults.
apply(slotMap) { return applyHighwayStringColors(slotMap); },
// One-click presets: [{ id, label, colors }] (full named-slot maps).
presets: HWC_PRESETS.map((p) => ({ id: p.id, label: p.label, colors: { ...p.colors } })),
// Apply a preset by id (persists + applies to both highways).
applyPreset(id) { return applyHighwayStringPreset(id); },
// Share-code interop (the "SLOPHWY2." copy/paste format).
encodeShare(name, slotMap) { return encodeHighwayColorShare(name, slotMap); },
decodeShare(code) { return decodeHighwayColorShare(code); },
// Subscribe to color changes; handler receives the resolved slot map.
// Returns an unsubscribe fn that removes exactly THIS subscription;
// offChange(fn) removes every subscription registered with that fn.
// (Each fn maps to a Set of wrappers so repeated mount/init paths that
// subscribe the same handler don't clobber each other or leak.)
onChange(fn) {
if (typeof fn !== 'function' || !window.feedBack) return () => {};
const wrapper = () => {
try { fn(api.getResolved()); } catch (e) { console.error('[highwayColors] onChange handler threw', e); }
};
let set = _hwcChangeWrappers.get(fn);
if (!set) { set = new Set(); _hwcChangeWrappers.set(fn, set); }
set.add(wrapper);
window.feedBack.on('highway:stringColors', wrapper);
return () => {
if (window.feedBack) window.feedBack.off('highway:stringColors', wrapper);
const s = _hwcChangeWrappers.get(fn);
if (s) { s.delete(wrapper); if (!s.size) _hwcChangeWrappers.delete(fn); }
};
},
offChange(fn) {
const set = _hwcChangeWrappers.get(fn);
if (set && window.feedBack) {
for (const wrapper of set) window.feedBack.off('highway:stringColors', wrapper);
_hwcChangeWrappers.delete(fn);
}
},
};
window.feedBack.highwayColors = api;
}
// ── Highway String Colors — Settings UI wiring ───────────────────────────
// Pickers are per NAMED string (see HWC_SLOTS). Assigning "Low E" a color
// keeps Low E that color regardless of string count — the translation table
// (_hwcSlotKeysForChart) handles the index remapping per arrangement.
function _hwcStatus(msg) {
const el = document.getElementById('hwc-status');
if (!el) return;
el.textContent = msg || '';
if (msg) {
clearTimeout(_hwcStatus._t);
_hwcStatus._t = setTimeout(() => { if (el.textContent === msg) el.textContent = ''; }, 2500);
}
}
// Render one color input per named slot, seeded from active colors (falling
// back to the highway defaults for that slot).
function hwcRenderPickers() {
const host = document.getElementById('hwc-pickers');
if (!host) return;
const defaults = getHighwayDefaultSlotColors();
const active = getHighwayStringColors();
host.innerHTML = '';
for (const slot of HWC_SLOTS) {
const val = active[slot.key] || defaults[slot.key] || '#888888';
const wrap = document.createElement('label');
wrap.className = 'flex items-center gap-2 text-xs text-gray-400';
const input = document.createElement('input');
input.type = 'color';
input.id = 'hwc-color-' + slot.key;
input.dataset.slot = slot.key;
input.value = val;
input.style.width = '2.5rem';
input.style.height = '1.75rem';
input.style.padding = '2px';
input.style.cursor = 'pointer';
input.className = 'rounded border border-gray-800 bg-dark-700';
input.addEventListener('input', () => hwcOnColorInput());
wrap.appendChild(input);
const span = document.createElement('span');
span.textContent = slot.label;
wrap.appendChild(span);
const sub = document.createElement('span');
sub.className = 'text-gray-600';
sub.textContent = slot.sub;
wrap.appendChild(sub);
host.appendChild(wrap);
}
}
function hwcReadPickers() {
const out = {};
for (const slot of HWC_SLOTS) {
const el = document.getElementById('hwc-color-' + slot.key);
if (el) out[slot.key] = el.value;
}
return out;
}
// Live apply on any picker change. Leaves the saved-theme select alone so a
// tweaked-but-unsaved state is allowed; "Save as…" captures it.
function hwcOnColorInput() {
applyHighwayStringColors(hwcReadPickers());
}
function hwcPopulateThemeSelect() {
const sel = document.getElementById('hwc-theme-select');
if (!sel) return;
const names = listHighwayColorThemes().sort((a, b) => a.localeCompare(b));
const current = getActiveHighwayColorThemeName();
sel.innerHTML = '';
const def = document.createElement('option');
def.value = '';
def.textContent = 'Default colors';
sel.appendChild(def);
for (const n of names) {
const opt = document.createElement('option');
opt.value = n;
opt.textContent = n;
sel.appendChild(opt);
}
sel.value = (current && names.includes(current)) ? current : '';
}
function hwcOnSelectTheme(name) {
selectHighwayColorTheme(name);
hwcRenderPickers();
}
async function hwcSaveTheme() {
const name = await uiPrompt({ title: 'Save Highway Colors', label: 'Theme name', value: getActiveHighwayColorThemeName() || 'My Colors', okLabel: 'Save' });
if (!name) return;
saveHighwayColorTheme(name, hwcReadPickers());
hwcPopulateThemeSelect();
_hwcStatus('Saved “' + name + '”');
}
function hwcDeleteTheme() {
const name = getActiveHighwayColorThemeName();
if (!name) { _hwcStatus('No saved theme selected'); return; }
deleteHighwayColorTheme(name);
applyHighwayStringColors(null);
hwcPopulateThemeSelect();
hwcRenderPickers();
_hwcStatus('Deleted “' + name + '”');
}
function hwcReset() {
try { localStorage.removeItem(HWC_KEY_NAME); } catch (_) {}
applyHighwayStringColors(null);
hwcPopulateThemeSelect();
hwcRenderPickers();
_hwcStatus('Reset to defaults');
}
async function hwcCopyShare() {
const name = getActiveHighwayColorThemeName() || 'Highway Colors';
const code = encodeHighwayColorShare(name, hwcReadPickers());
let copied = false;
try { await navigator.clipboard.writeText(code); copied = true; } catch (_) {}
if (!copied) {
// Fallback: drop the code into the import field so it can be copied manually.
const inp = document.getElementById('hwc-import-code');
if (inp) { inp.value = code; inp.select(); }
}
_hwcStatus(copied ? 'Share code copied' : 'Copy failed — code shown below');
}
function hwcImport() {
const inp = document.getElementById('hwc-import-code');
const code = inp ? inp.value : '';
const res = importHighwayColorShare(code);
if (!res) { _hwcStatus('Invalid share code'); return; }
if (inp) inp.value = '';
hwcPopulateThemeSelect();
hwcRenderPickers();
_hwcStatus('Imported “' + res.name + '”');
}
export function hwcInitSettingsUI() {
hwcPopulateThemeSelect();
hwcRenderPickers();
}
-190
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@@ -1,190 +0,0 @@
// highway.js's immutable constants: geometry, colour tables, timing budgets, and the
// load-adaptive render-scale thresholds.
//
// WHY THESE — AND ONLY THESE — MAY LIVE AT MODULE SCOPE
//
// createHighway() is a FACTORY, not a singleton. The constitution publishes
// window.createHighway precisely so a plugin can build a SECOND highway for its own panel,
// and highway.js says so at the top of the closure:
//
// // R3c: per-instance mutable state in one object, so extracted renderer/ws
// // modules can close over it as a factory arg without cross-panel sharing.
//
// So MUTABLE state (hwState) must never become a module-level singleton — two highways would
// silently share it. That is the opposite of the app.js carve, where a single state container
// was right because there is exactly one app.
//
// These 29 are pure literals: frozen numbers, strings and colour tables, never reassigned and
// never mutated. Sharing them across instances is not just safe, it is what you want — one
// copy of the shimmer LUT bounds and the string palettes rather than one per panel.
//
// Anything with a runtime dependency (document, window, performance, localStorage) stays in
// the factory. Checked: none of these has one.
// Cap the interpolation so a stalled main thread (long task, GC,
// dropped tick) can't make getTime drift far past reality. Also the
// threshold for "audio looks paused" — if setTime hasn't advanced t
// in this long, treat as paused.
export const _CHART_MAX_INTERP_MS = 100;
// Throttled DOM visibility sampling. Reading canvas.offsetParent
// every rAF frame forces a style/layout recalc — profiled at ~0.5 s
// main-thread self-time over a 63 s session. The displayed state
// changes rarely (navigate / splitscreen panel toggle), so the DOM
// is only re-sampled every _DOM_VIS_CHECK_FRAMES frames; the cached
// value serves the frames in between (worst-case transition latency
// ~10 frames ≈ 166 ms at 60 Hz — fine for a hide/show pause signal).
// Set _domVisSampledFrame to NaN to force a fresh sample on the next
// check (done on init, canvas replace, resize, and override-clear so
// deliberate transitions don't wait out the throttle window).
// NOTE those manual resets are LATENCY optimizations, not correctness
// requirements: the periodic re-sample runs every _DOM_VIS_CHECK_FRAMES
// frames regardless, so a visibility-affecting path that forgets to
// reset self-heals within ~10 frames — stale visibility can never be
// served indefinitely.
export const _DOM_VIS_CHECK_FRAMES = 10;
// Paused-render throttle (feedBack#654). The rAF loop runs
// unconditionally and only gates on visibility + ready, never on
// playback — so an expensive renderer (3D Highway's Three.js WebGL
// scene) does a full render every frame even while paused. That is
// pure waste, and the dominant cost on high-refresh / ANGLE setups
// (Chromium on Windows paces rAF to the fastest attached monitor,
// so the loop can run at 144 Hz even on a 60 Hz panel). While the
// audio clock is stalled, cap draws to one per
// _PAUSED_FRAME_INTERVAL_MS. Note position is clock-derived
// (n.t - currentTime), so this changes smoothness only — never
// audio/visual sync. A low non-zero rate (not a hard skip) keeps
// resize / seek-scrub / renderer-swap repaints correct without
// having to hook each of those paths.
export const _PAUSED_FRAME_INTERVAL_MS = 100;
export const _DRAW_BUDGET_HI_MS = 12;
export const _DRAW_BUDGET_LO_MS = 7;
export const _AUTO_SCALE_MIN = 0.25;
export const _AUTO_ADJUST_COOLDOWN_MS = 600;
// Upscaling is deliberately LAZY (longer cooldown than the downscale path) so
// the resolution doesn't visibly hunt up/down on passages that hover near the
// budget — testers saw "quality going up and down" as parts got busier (#618
// charrette). Downscale stays prompt to protect the frame rate.
export const _AUTO_UPSCALE_COOLDOWN_MS = 2500;
// 64-entry precomputed jitter LUT replacing Math.random() in the
// lit-sustain shimmer hot path (drawSustains). Visually
// indistinguishable from per-frame Math.random at rAF cadence,
// allocation-free, and removes 4 RNG calls per visible lit sustain
// per frame on dense charts. Seeded deterministically (xorshift32)
// so the LUT itself is identical across `createHighway()` instances
// — shimmer is therefore reload-stable and test-reproducible PER
// instance for a given (frameIdx, n.s, n.t) seed. The seed includes
// closure-scope `_frameIdx` which is per-instance, so two
// splitscreen highways with different rAF cadence will shimmer
// differently at any given wall-clock moment; what's stable is the
// LUT contents.
//
// _SHIMMER_LUT_SIZE MUST stay a power of two — `_shimmerNoise`
// indexes with `& (_SHIMMER_LUT_SIZE - 1)` for the cheap modulo.
export const _SHIMMER_LUT_SIZE = 64;
// Memoize ctx.measureText() for the lyric overlay. Per-syllable
// measurement was the dominant cost in dense karaoke charts; text
// and fontSize are the only inputs (font face string is constant
// `bold ${fontSize}px sans-serif`). Two-level Map (outer: fontSize,
// inner: text) so a cache hit avoids the `fontSize + '|' + text`
// concat that previously allocated on every lookup.
//
// Bounded on BOTH levels: window resizes change `fontSize`, so each
// resize creates a fresh inner Map; without an outer cap, the cache
// would retain every fontSize ever rendered for the page lifetime.
// Cap outer at 16 distinct fontSize buckets (more than enough — a
// session typically sees one or two), inner at 4096 entries per
// bucket. Clear-on-overflow on both — a karaoke cold start re-warms
// in one frame.
export const _LYRIC_MEASURE_OUTER_MAX = 16;
export const _LYRIC_MEASURE_INNER_MAX = 4096;
// Rendering config
export const VISIBLE_SECONDS = 3.0;
export const Z_CAM = 2.2;
export const Z_MAX = 10.0;
export const BG = '#080810';
// String color palettes. Indices 05 cover guitar / bass; 67
// are added for extended-range GP imports (7-string, 8-string).
// Lookups still use `|| '#888'` as a safety fallback for any
// out-of-range index.
//
// These are `let`, not `const`: setStringColors() (used by the core
// "Highway String Colors" theming UI) overrides per-index entries at
// runtime, deriving the dim/bright variants from the chosen base color.
// DEFAULT_* keep the originals so a reset restores them byte-for-byte.
export const DEFAULT_STRING_COLORS = [
'#cc0000', '#cca800', '#0066cc',
'#cc6600', '#00cc66', '#9900cc',
'#cc00aa', '#00cccc', // 7th = magenta, 8th = teal
];
export const DEFAULT_STRING_DIM = [
'#520000', '#524200', '#002952',
'#522900', '#005229', '#3d0052',
'#520042', '#005252',
];
export const DEFAULT_STRING_BRIGHT = [
'#ff3c3c', '#ffe040', '#3c9cff',
'#ff9c3c', '#3cff9c', '#cc3cff',
'#ff3ce0', '#3ce0e0',
];
export const MAX_RENDERER_DRAW_FAILURES = 3;
// ── Chord rendering — chains, frames, fretline preview (feedBack#88) ──
//
// Charts often repeat the same chord shape several times in a
// row (e.g. a G strummed 4 times). We call a contiguous run of same-id
// chords with gaps < CHAIN_GAP_THRESHOLD a "chain". Chains drive two
// visual choices:
// • The first chord in a chain renders in full; subsequent chords in
// a chain of CHAIN_RENDER_FULL_MAX or longer render as a "repeat
// box" — a translucent boxed frame so the eye can see the rhythm
// pattern without re-scanning identical fret numbers.
// • Each chord anchors a CHORD_FRAME_FRETS-wide frame; muted and
// open-only chords inherit the frame from their predecessor so
// they don't snap to fret 0.
//
// We compute chain stats and frame anchors once per `src` array via
// _ensureChordRenderCache (lazy, invalidates when the array reference
// changes — which happens on chord ingest, mastery rebuild, or song
// reset). The render path is then pure read.
export const CHAIN_GAP_THRESHOLD = 0.5;
export const CHAIN_RENDER_FULL_MAX = 4;
export const CHORD_FRAME_FRETS = 4;
// Fretline preview: the static fret line at the bottom shows the chord
// closest to the strum line (currentTime + FRETLINE_TARGET_OFFSET) within
// the [target - FRETLINE_WINDOW_BEFORE, target + FRETLINE_WINDOW_AFTER]
// window, as a teaching aid.
export const FRETLINE_TARGET_OFFSET = -0.25;
export const FRETLINE_WINDOW_BEFORE = 0.1;
export const FRETLINE_WINDOW_AFTER = 0.3;
// Repeat / mute box colors.
export const REPEAT_BOX_FILL = 'rgba(48, 80, 128, 0.06)';
export const REPEAT_BOX_BAR = '#50a0dc';
export const MUTE_BOX_STROKE = '#6060809b';
export const MUTE_BOX_BAR = '#606080d1';
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// highway.js's PURE geometry + label primitives.
//
// Every function here is a pure function of its arguments. None of them touches hwState, and
// none closes over the canvas context — roundRect() already took `ctx` explicitly, and the
// rest need nothing but numbers. project() reads only the module-level constants from
// ./highway-constants.js.
//
// THAT PURITY IS WHY THIS SLICE IS SAFE, and why it is the one to do first. createHighway() is
// a FACTORY — a plugin can build a second highway for its own panel — so anything holding
// per-instance state (hwState) must be passed it as an argument rather than importing it, or
// two panels silently share one clock and palette. These six hold no state at all, so they
// move VERBATIM: not one call site changes.
//
// The primitives that DO need hwState (fretX, fillTextReadable, _noteState, _paintGemGlow)
// are deliberately left behind. They need an explicit hwState parameter threaded through 53
// call sites, which is a real change and belongs in its own commit, not smuggled in beside a
// provably-identical move.
import { VISIBLE_SECONDS, Z_CAM, Z_MAX, _SHIMMER_LUT_SIZE } from './highway-constants.js';
// ── Projection ───────────────────────────────────────────────────────
export function project(tOffset) {
if (tOffset > VISIBLE_SECONDS || tOffset < -0.05) return null;
if (tOffset < 0) return { y: 0.82 + Math.abs(tOffset) * 0.3, scale: 1.0 };
const z = tOffset * (Z_MAX / VISIBLE_SECONDS);
const denom = z + Z_CAM;
if (denom < 0.01) return null;
const scale = Z_CAM / denom;
const y = 0.82 + (0.08 - 0.82) * (1.0 - scale);
return { y, scale };
}
export function bnvNormalizedPoints(bnv, sus) {
if (!Array.isArray(bnv) || bnv.length === 0) return [];
// Map each point's time over the NOTE's span [0, sus] so it sits at its
// real fraction of the note (a bend that completes before the note ends
// draws short of the glyph's right edge). Fall back to the curve's own
// t-range only when the note has no usable sustain.
if (Number.isFinite(sus) && sus > 0) {
return bnv.map(p => ({ x: Math.min(Math.max(p.t / sus, 0), 1), v: p.v }));
}
const t0 = bnv[0].t;
const span = bnv[bnv.length - 1].t - t0;
return bnv.map(p => ({ x: span > 0 ? (p.t - t0) / span : 0, v: p.v }));
}
export function teachingFingerLabel(fg) {
if (!Number.isInteger(fg) || fg < 0 || fg > 4) return '';
return fg === 0 ? 'T' : String(fg);
}
export function teachingDegreeLabel(sd) {
if (!Number.isInteger(sd) || sd < 0 || sd > 11) return '';
return String(sd);
}
export function chordHarmonyLabels(fn, voicing, caged, guideTones) {
const rn = (fn && typeof fn.rn === 'string') ? fn.rn.trim() : '';
const vc = (typeof voicing === 'string') ? voicing.trim() : '';
const cg = (typeof caged === 'string' && /^[CAGED]$/.test(caged.trim()))
? 'CAGED: ' + caged.trim() : '';
const gt = Array.isArray(guideTones)
? guideTones.filter(n => Number.isInteger(n) && n >= 0 && n <= 11) : [];
return { rn, voicing: vc, caged: cg, guideTones: gt.length ? 'gt ' + gt.join(',') : '' };
}
export function roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
// ── The shimmer noise LUT ───────────────────────────────────────────────────────
//
// A DETERMINISTIC xorshift table: no randomness, no state, byte-for-byte identical for every
// highway instance. Unlike the three per-instance caches that came out of the drawing layer (a
// warn-once Set, a chord WeakMap, a lyric-width Map — all MUTATED, all lifted onto hwState so
// two panels cannot stomp each other), this one is not merely SAFE to share but BETTER shared:
// built once for the page instead of once per panel.
//
// MUTABILITY, NOT LOCATION, IS WHAT DECIDES WHERE A THING BELONGS.
const _shimmerLut = new Float32Array(_SHIMMER_LUT_SIZE);
for (let i = 0; i < _SHIMMER_LUT_SIZE; i++) {
let x = (i + 1) | 0; // +1 dodges the all-zero xorshift trap
x ^= x << 13;
x ^= x >>> 17;
x ^= x << 5;
_shimmerLut[i] = (x >>> 0) / 4294967296;
}
export function _shimmerNoise(seed) {
// Mask works only because _SHIMMER_LUT_SIZE is a power of two.
return _shimmerLut[(seed >>> 0) & (_SHIMMER_LUT_SIZE - 1)];
}
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// highway.js's STATEFUL primitives: the four shared helpers that need per-instance state.
//
// ━━━ hwState IS A PARAMETER, NOT AN IMPORT. THIS IS THE WHOLE DESIGN. ━━━
//
// createHighway() is a FACTORY. The constitution publishes window.createHighway so a plugin can
// build a SECOND highway for its own panel, and highway.js says so itself:
//
// // R3c: per-instance mutable state in one object, so extracted renderer/ws
// // modules can close over it as a factory arg without cross-panel sharing.
//
// Import hwState as a module singleton and the two panels silently share one clock, one render
// scale, one string palette — each driving the other. Nothing would throw. The picture would
// just be wrong, in a way no test would catch.
//
// So every function here takes hwState as its FIRST ARGUMENT. It reads a little worse at the
// call site and it is the only correct shape.
//
// (This is the exact opposite of the app.js carve, where player-state.js and library-state.js
// ARE module singletons — correctly, because there is exactly one app. Same epic, same
// language, opposite answer, decided entirely by whether the thing is a factory.)
//
// The PURE primitives — project, roundRect, and the label helpers — need none of this and live
// in ./highway-geometry.js.
// No imports. These four need nothing but the hwState they are handed and their arguments.
export function fretX(hwState, fret, scale, w) {
const hw = w * 0.52 * scale;
const margin = hw * 0.06;
const usable = hw * 2 - 2 * margin;
const t = fret / Math.max(1, hwState.displayMaxFret);
return w / 2 - hw + margin + t * usable;
}
export function fillTextReadable(hwState, text, x, y) {
// ctx may be null when the 2D context was never acquired
// (canvas already locked to WebGL). No-op in that case —
// alternatives would be throwing, which breaks plugin hooks
// that call this after a context-type mismatch.
if (!hwState.canvas || !hwState.ctx) return;
const W = hwState.canvas.width;
if (!hwState._lefty) {
hwState.ctx.fillText(text, x, y);
return;
}
hwState.ctx.save();
hwState.ctx.setTransform(1, 0, 0, 1, 0, 0);
hwState.ctx.fillText(text, W - x, y);
hwState.ctx.restore();
}
// ── Per-note judgment state (feedBack#254) ──────────────────────────
// Resolves the registered provider for one chart note. Returns null
// when no provider is set, the provider throws, it reports nothing,
// or the reported alpha is non-positive. Otherwise a normalized
// { state: 'hit'|'active'|'miss', alpha: 0..1, color: string|null }.
// 'hit' and 'active' are both "lit" — renderers may treat them the
// same; the distinction (struck note vs currently-held sustain) is
// there for renderers that want it. The provider owns all timing /
// fade — `alpha` is whatever intensity it wants right now.
export function _noteState(hwState, note, chartTime) {
if (!hwState._noteStateProvider) return null;
let raw;
try { raw = hwState._noteStateProvider(note, chartTime); } catch (e) { return null; }
if (!raw) return null;
const state = typeof raw === 'string' ? raw : raw.state;
if (state !== 'hit' && state !== 'active' && state !== 'miss') return null;
const alpha = (raw && typeof raw === 'object' && Number.isFinite(raw.alpha))
? Math.max(0, Math.min(1, raw.alpha))
: 1;
if (alpha <= 0) return null;
const color = (raw && typeof raw === 'object' && typeof raw.color === 'string') ? raw.color : null;
// Pass through the provider's `live` flag: note_detect tags its
// ring-tracking 'active' responses with live:true so a renderer can
// treat them as authoritative (extinguish on mute, relight on
// re-strike) instead of latching them for the whole chart sustain.
// Renderers that don't care simply ignore it.
const live = (raw && typeof raw === 'object' && raw.live === true);
return { state, alpha, color, live };
}
// Paints the judgment effect on top of an already-drawn gem at
// (cx,cy) with half-extent `r`. `ns` is the normalized state from
// _noteState (or null → no-op). A miss → faint red wash. A correct
// hit / held sustain → a "sizzle": throbbing additive halo + a
// flickering white-hot core + crackling spark lines re-randomised
// each frame + (for a fresh struck note that's fading) an expanding
// shockwave ring. Intensity scales with `ns.alpha`, so a struck
// note flares and dies while a held sustain crackles continuously.
// Caller draws the gem normally first, then calls this BEFORE any
// glyph so a readable fret number can land on top.
export function _paintGemGlow(hwState, cx, cy, r, stringIdx, ns) {
if (!ns || !hwState.ctx) return;
hwState.ctx.save();
if (ns.state === 'miss') {
hwState.ctx.globalAlpha = 0.4 * ns.alpha;
hwState.ctx.fillStyle = '#ff2828';
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * 1.05, 0, Math.PI * 2);
hwState.ctx.fill();
hwState.ctx.restore();
return;
}
const col = ns.color || hwState.STRING_BRIGHT[stringIdx] || '#ffffff';
const a = ns.alpha;
const nowMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
hwState.ctx.lineCap = 'round';
// Expanding shockwave — only on a fresh struck-and-fading hit
// (alpha decays 1→0). 'active' (held sustain, alpha pinned 1) skips it.
if (ns.state === 'hit' && a < 1) {
const prog = 1 - a; // 0 at strike → 1 at fade-out
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a * 0.85;
hwState.ctx.strokeStyle = col;
hwState.ctx.lineWidth = Math.max(1.5, r * 0.26 * a);
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * (1.0 + prog * 2.7), 0, Math.PI * 2);
hwState.ctx.stroke();
}
// Throbbing halo (≈9 Hz wobble).
const pulse = 0.8 + 0.2 * Math.sin(nowMs / 18);
const haloR = r * 2.0 * pulse;
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a;
const g = hwState.ctx.createRadialGradient(cx, cy, 0, cx, cy, haloR);
g.addColorStop(0, '#ffffff');
g.addColorStop(0.30, col);
g.addColorStop(1, 'rgba(0,0,0,0)');
hwState.ctx.fillStyle = g;
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, haloR, 0, Math.PI * 2);
hwState.ctx.fill();
// Crackle — short bright spark lines flicking out from the gem,
// re-randomised every frame so it shimmers.
const sparkCount = 6;
for (let i = 0; i < sparkCount; i++) {
if (Math.random() > 0.55 * a + 0.2) continue; // intermittent
const ang = Math.random() * Math.PI * 2;
const inR = r * 0.45;
const len = r * (0.7 + Math.random() * 1.6) * (0.5 + 0.5 * a);
hwState.ctx.globalAlpha = a * (0.45 + Math.random() * 0.55);
hwState.ctx.strokeStyle = Math.random() < 0.5 ? '#ffffff' : col;
hwState.ctx.lineWidth = Math.max(1, r * (0.08 + Math.random() * 0.08));
hwState.ctx.beginPath();
hwState.ctx.moveTo(cx + Math.cos(ang) * inR, cy + Math.sin(ang) * inR);
hwState.ctx.lineTo(cx + Math.cos(ang) * (inR + len), cy + Math.sin(ang) * (inR + len));
hwState.ctx.stroke();
}
// Flickering white-hot core.
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a * (0.55 + Math.random() * 0.45);
hwState.ctx.fillStyle = '#ffffff';
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * (0.30 + Math.random() * 0.14), 0, Math.PI * 2);
hwState.ctx.fill();
// Crisp bright rim.
hwState.ctx.globalCompositeOperation = 'source-over';
hwState.ctx.globalAlpha = a;
hwState.ctx.strokeStyle = col;
hwState.ctx.lineWidth = Math.max(2, r * 0.2);
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * 0.95, 0, Math.PI * 2);
hwState.ctx.stroke();
hwState.ctx.restore();
}
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// The host seam — how a carved-out module calls back into app.js.
//
// WHY THIS EXISTS. What is left in app.js is not a tree, it is a cycle: seeding a
// dependency closure from count-in, from loops, from section-practice, or from the
// JUCE seek shim all return the SAME 178-function set, and setLoop() and
// practiceSection() call each other directly. So a module carved out of that
// component will always need to call back into app.js — and it cannot `import`
// app.js to do it, because app.js imports the module, and that closes a cycle the
// import-x/no-cycle gate (rightly) rejects.
//
// So app.js hands its functions DOWN, once, at boot: `configureHost({ playSong, … })`.
//
// ─── THE FAILURE MODE THIS IS BUILT TO PREVENT ───────────────────────────────
//
// The obvious way to write this is a plain object with no-op defaults. That is a
// TRAP, and we walked into it once already: the plugin loader's host seam defaulted
// `populateVizPicker` to `() => {}`, which means that if the wiring call in app.js
// is ever dropped, renamed, or drifts, the loader keeps running, the viz picker
// silently stops refreshing, and NOTHING — no test, no boot check, no bot — says a
// word. A feature just quietly stops existing.
//
// Two layers stop that here, and the second is the one that actually closes it:
//
// 1. RUNTIME — reading an unwired hook THROWS. There are no defaults and no
// stubs. `host.playSong` either is the real function or it is a loud error.
// An unwired hook cannot degrade into a no-op, because there is nothing for
// it to degrade INTO.
//
// 2. STATIC — tests/js/host_contract.test.js asserts that the set of hooks the
// modules USE is exactly the set app.js WIRES. This is the important one:
// layer 1 only fires if the broken path actually executes, and the whole
// danger of this seam is paths that don't run in a smoke test. The static
// check catches a drifted or misspelled hook in CI, on a path nobody ran.
//
// Consequence for anyone adding a hook: add it to the configureHost({…}) call in
// app.js *and* use it as `host.<name>`. The contract test fails on either alone —
// deliberately. A hook wired but never used is dead weight; a hook used but never
// wired is a bug that would otherwise hide.
const _hooks = Object.create(null);
let _configured = false;
/**
* Called ONCE by app.js at boot, before any carved module runs. Every value must
* be a function — a hook that is accidentally `undefined` (a typo, a renamed
* export, a dropped line) fails HERE, at startup, rather than silently much later.
*/
export function configureHost(hooks) {
if (_configured) {
throw new Error('[host] configureHost() called twice — it must be wired exactly once, at boot.');
}
const bad = Object.entries(hooks || {})
.filter(([, v]) => typeof v !== 'function')
.map(([k]) => k);
if (bad.length) {
throw new Error(
`[host] these hooks are not functions: ${bad.join(', ')}. `
+ 'A hook is usually undefined because it was renamed or its line was dropped.',
);
}
Object.assign(_hooks, hooks);
_configured = true;
}
/**
* The seam itself. Reading a hook that was never wired THROWS — it never returns
* undefined and never returns a silent no-op. See the note at the top: a no-op
* default is precisely the bug this module exists to make impossible.
*/
export const host = new Proxy(Object.create(null), {
get(_target, name) {
if (typeof name === 'symbol') return undefined; // let JS probe it freely
if (!_configured) {
throw new Error(
`[host] host.${name} was read before configureHost() ran. `
+ 'app.js must call configureHost() at boot, before any carved module executes.',
);
}
const fn = _hooks[name];
if (typeof fn !== 'function') {
throw new Error(
`[host] host.${name} is not wired. Add it to the configureHost({ … }) `
+ 'call in app.js. (tests/js/host_contract.test.js should have caught this in CI.)',
);
}
return fn;
},
// Keep the object honest for anything that introspects it.
has(_target, name) { return name in _hooks; },
ownKeys() { return Object.keys(_hooks); },
getOwnPropertyDescriptor(_target, name) {
return name in _hooks
? { value: _hooks[name], enumerable: true, configurable: true, writable: false }
: undefined;
},
set(_target, name) {
throw new Error(`[host] host.${String(name)} is read-only — hooks are wired only via configureHost().`);
},
});
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// Shared, MUTABLE library state.
//
// WHY A CONTAINER AND NOT PLAIN EXPORTS. An imported binding is READ-ONLY:
// `import { _treeStats }; _treeStats = x` throws. Of the library module's 28 outward
// bindings, 23 are only ever READ from outside, so they stay plain exports. These five
// are genuinely WRITTEN from outside — by showScreen (session teardown bumps the epoch,
// resets the page), deleteSongFromModal, and syncLibrarySong, none of which can move into
// the library module because they reach the playSong/showScreen core.
//
// So exactly these five move onto an object, and no more. `L.treeStats = x` is a property
// write, which works from any module holding the same `L`. Same shape as ./player-state.js.
//
// Add to it when a carve actually needs it, not before — a container is a shared mutable
// global with better manners, and every field on it is a coupling you have to keep true.
export const L = {
/** Library tree stats (artist -> counts), cached from /api/library/tree-stats. */
treeStats: null,
/** Same, for the favourites tree. */
favTreeStats: null,
/** Tuning names, cached from /api/library/tuning-names. */
tuningNames: null,
/**
* Session generation for the library. Bumped on teardown so an in-flight page fetch
* that resolves against a stale library can't render into the new one.
*/
libEpoch: 0,
/** Current grid page (0-based). */
currentPage: 0,
};
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// The AB loop — set / clear / persist, and the saved-loops list.
//
// The second slice out of app.js's strongly-connected core, and it owns the loop
// state: loopA, loopB, _loopMutationGen. Nothing outside this module writes them
// (restartCurrentSong() looked like it did, but it declares its own local shadows).
//
// DIRECTION MATTERS HERE. loops and section-practice are mutually dependent — the
// SCC in miniature. clearLoop() has to drop section-practice's selection, and
// practiceSection() has to call setLoop(). Both directions cannot be imports or the
// no-cycle gate (rightly) rejects it. So the edge is oriented:
//
// section-practice -> reaches loops through the HOST SEAM (host.setLoop, …)
// loops -> imports section-practice DIRECTLY
//
// section-practice is the higher-level feature — it is a consumer of loops, not the
// other way round — so it is the one that gets the indirection. app.js wires this
// module's exports into the seam for it.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { esc, uiPrompt } from './dom.js';
import { _audioSeek, _audioTime } from './transport.js';
import { formatTime } from './format.js';
import { host } from './host.js';
import {
_setSectionPracticeMode,
_syncSectionPracticeFromLoop,
_updateSectionPracticeHighlight,
practiceSection,
resetSelection,
} from './section-practice.js';
// ── A-B Loop ────────────────────────────────────────────────────────────
export let loopA = null;
export let loopB = null;
// Bumped on every NON-practiceSection loop mutation (direct setLoop from Saved
// Loops / the plugin API, and clearLoop). practiceSection() captures it and bails
// if it changes mid-retry, so a stale section retry can't overwrite a loop the
// user just set/cleared by another path. practiceSection's own setLoop calls pass
// skipSectionSync and do NOT bump it (they must not supersede themselves).
export let _loopMutationGen = 0;
export function setLoopStart() {
loopA = _audioTime();
document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
updateLoopUI();
}
export function setLoopEnd() {
if (loopA === null) return;
loopB = _audioTime();
if (loopB <= loopA) { loopB = null; return; }
document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
updateLoopUI();
// Manual A/B arming is a loop mutation like setLoop()'s — emit the same
// transport event so event-driven consumers (note_detect drill sync) see
// button-armed loops without having to poll getLoop().
window.feedBack?.playback?.transportEvent?.('loop-set', { requesterId: 'core.loop', loopA, loopB, loop: { startTime: loopA, endTime: loopB, enabled: true, state: 'active' } });
}
export function clearLoop(options) {
const { emitTransportEvent = true } = options || {};
// playSong() clears the loop on every song load, so only signal a
// loop-cleared transport event when a loop was actually active —
// otherwise every song switch emits a spurious playback:loop-cleared.
const hadLoop = loopA !== null || loopB !== null;
_setSectionPracticeMode(false, { skipClearLoop: true });
loopA = null;
loopB = null;
document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-dark-600 hover:bg-dark-500 rounded-lg text-xs text-gray-300 transition';
document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-dark-600 hover:bg-dark-500 rounded-lg text-xs text-gray-300 transition';
document.getElementById('btn-loop-clear').classList.add('hidden');
document.getElementById('btn-loop-save').classList.add('hidden');
document.getElementById('loop-label').textContent = '';
document.getElementById('saved-loops').value = '';
resetSelection();
_updateSectionPracticeHighlight(_audioTime());
if (hadLoop && emitTransportEvent && typeof window !== 'undefined') {
window.feedBack?.playback?.transportEvent?.('loop-cleared', {
requesterId: 'core.loop',
reason: 'app loop cleared',
loop: { enabled: false, state: 'inactive' },
});
}
}
// Resync #saved-loops + #btn-loop-delete with the currently-active
// loopA/loopB. Used by both setLoop's success path (so plugin-driven
// loops show up correctly in the dropdown) and loadSavedLoop's
// failure path (so a cancelled selection reverts to the still-active
// loop). Without this sync, deleteSelectedLoop could target a stale
// option that doesn't match the active loop.
function _syncSavedLoopSelection() {
const sel = document.getElementById('saved-loops');
const delBtn = document.getElementById('btn-loop-delete');
if (!sel || !delBtn) return;
let selected = '';
if (loopA !== null && loopB !== null) {
for (const opt of sel.options) {
if (Number(opt.dataset.start) === loopA && Number(opt.dataset.end) === loopB) {
selected = opt.value;
break;
}
}
}
sel.value = selected;
delBtn.classList.toggle('hidden', !selected);
}
// Programmatically set both loop endpoints and seek to A. The dropdown
// path (loadSavedLoop) and the plugin-API path (window.feedBack.setLoop)
// both funnel through here so the UI state stays canonical regardless of
// who triggered the loop.
//
// Returns true if the seek landed at A and the loop is now active;
// returns false if the seek was cancelled by teardown or landed off-target
// (JUCE clamp / HTML5 snap > 50ms from A). On false, loopA/loopB are NOT
// committed and the UI is not painted — the prior loop (if any) stays
// active. Throws on invalid inputs.
export async function setLoop(a, b, options) {
const { emitTransportEvent = true, skipSectionSync = false, commitGuard = null } = options || {};
const aNum = Number(a);
const bNum = Number(b);
if (!Number.isFinite(aNum) || !Number.isFinite(bNum) || bNum <= aNum) {
throw new Error(`setLoop: requires finite a and b with b > a (got a=${a}, b=${b})`);
}
// Don't arm loopA/loopB before the seek lands — the 60Hz tick's wrap
// detector (`ct >= loopB`) would trigger startCountIn against
// half-applied state.
const r = await _audioSeek(aNum, 'loop-set');
if (!r.completed || Math.abs(r.to - aNum) > 0.05) return false;
// Caller-owned staleness gate, re-checked after the awaited seek and before
// we commit loopA/loopB. practiceSection() passes this so a superseded retry
// (newer section click, mode turned off, or song/arrangement teardown that
// happened during the seek) does not arm a stale loop. Returning false here
// leaves the prior loop (if any) untouched, same as the off-target path.
if (typeof commitGuard === 'function' && !commitGuard()) return false;
loopA = aNum;
loopB = bNum;
// A direct (non-practice) loop set supersedes any in-flight practiceSection
// retry; practiceSection passes skipSectionSync and is exempt so it doesn't
// cancel itself.
if (!skipSectionSync) _loopMutationGen++;
document.getElementById('btn-loop-a').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
document.getElementById('btn-loop-b').className = 'px-3 py-1.5 bg-green-900/50 rounded-lg text-xs text-green-300 transition';
updateLoopUI();
// Sync the saved-loops dropdown so a plugin-driven setLoop call
// surfaces the matching saved option (and Delete button) — otherwise
// the dropdown can stay on a stale selection and deleteSelectedLoop
// would target the wrong record.
_syncSavedLoopSelection();
// practiceSection() passes skipSectionSync: it sets its own section state
// under a request-gen guard, so the shared setLoop path must NOT re-sync
// here — otherwise a stale (superseded / mode-off) practiceSection retry
// that lands inside setLoop would re-arm the loop and flip the mode back on
// before the caller's gen check can bail. Direct callers (Saved Loops,
// window.feedBack.setLoop) still sync so their chip selection tracks.
if (!skipSectionSync && typeof _syncSectionPracticeFromLoop === 'function') {
_syncSectionPracticeFromLoop();
}
if (emitTransportEvent && typeof window !== 'undefined') {
window.feedBack?.playback?.transportEvent?.('loop-set', { requesterId: 'core.loop', loopA, loopB, loop: { startTime: loopA, endTime: loopB, enabled: true, state: 'active' } });
}
return true;
}
export function updateLoopUI() {
const label = document.getElementById('loop-label');
const hasLoop = loopA !== null && loopB !== null;
if (hasLoop) {
label.textContent = `${formatTime(loopA)}${formatTime(loopB)}`;
document.getElementById('btn-loop-clear').classList.remove('hidden');
document.getElementById('btn-loop-save').classList.remove('hidden');
} else if (loopA !== null) {
label.textContent = `${formatTime(loopA)} → ?`;
document.getElementById('btn-loop-clear').classList.add('hidden');
document.getElementById('btn-loop-save').classList.add('hidden');
} else {
label.textContent = '';
}
host._updateEditRegionBtn();
}
export async function loadSavedLoops() {
const sel = document.getElementById('saved-loops');
const delBtn = document.getElementById('btn-loop-delete');
if (!host.currentFilename()) { sel.classList.add('hidden'); delBtn.classList.add('hidden'); return; }
const resp = await fetch(`/api/loops?filename=${encodeURIComponent(decodeURIComponent(host.currentFilename()))}`);
const loops = await resp.json();
sel.innerHTML = '<option value="">Saved Loops</option>';
for (const l of loops) {
sel.innerHTML += `<option value="${l.id}" data-start="${l.start}" data-end="${l.end}">${esc(l.name)} (${formatTime(l.start)}${formatTime(l.end)})</option>`;
}
if (loops.length > 0) {
sel.classList.remove('hidden');
} else {
sel.classList.add('hidden');
}
delBtn.classList.add('hidden');
}
export async function loadSavedLoop(loopId) {
const sel = document.getElementById('saved-loops');
const opt = sel.selectedOptions[0];
const delBtn = document.getElementById('btn-loop-delete');
if (!loopId || !opt?.dataset.start) {
delBtn.classList.add('hidden');
return;
}
let ok = false;
try {
// Pass raw strings — setLoop's Number() coercion is stricter than
// parseFloat (rejects "12abc") so malformed dataset values throw
// and fall into the catch instead of silently truncating.
ok = await setLoop(opt.dataset.start, opt.dataset.end);
} catch (err) {
// Malformed dataset (server returned bad data): treat the same as
// a failed seek so the dropdown resyncs and we don't propagate an
// uncaught rejection out of the onchange handler.
console.warn('[loadSavedLoop] setLoop threw:', err);
ok = false;
}
if (!ok) {
// Seek aborted, landed off-target, or input was malformed.
// Resync the dropdown with the still-active loop so the UI
// doesn't lie about which loop is loaded.
_syncSavedLoopSelection();
return;
}
// Success path: setLoop already called _syncSavedLoopSelection,
// which surfaces the delete button when the new loop matches a
// saved option (which the dropdown selection guarantees here).
}
export async function saveCurrentLoop() {
if (loopA === null || loopB === null || !host.currentFilename()) return;
const name = await uiPrompt({ title: 'Save Loop', label: 'Loop name', value: 'Loop', okLabel: 'Save' });
if (name === null) return; // cancelled
const finalName = name.trim() || 'Loop'; // never persist an empty name
await fetch('/api/loops', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
filename: decodeURIComponent(host.currentFilename()),
name: finalName,
start: loopA,
end: loopB,
}),
});
await loadSavedLoops();
document.getElementById('btn-loop-save').classList.add('hidden');
}
export async function deleteSelectedLoop() {
const sel = document.getElementById('saved-loops');
const loopId = sel.value;
if (!loopId) return;
await fetch(`/api/loops/${loopId}`, { method: 'DELETE' });
clearLoop();
await loadSavedLoops();
}
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// Player controls — the speed and mastery sliders, and the four playback preference
// reads (autoplay-exit, up-next, countdown-before-song, confirm-exit).
//
// The fourth slice out of app.js's strongly-connected core, and by far the easiest:
// ONE hook and NO shared mutable state. It is here because these three groups are the
// same surface (the controls under the highway) and all three reach the same helper.
//
// The preference reads are one-line localStorage lookups that half of app.js consults
// before deciding whether to auto-start, show the Up Next pill, run a count-in, or
// confirm on exit. They travel with the controls that set them.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { host } from './host.js';
// ── Autoplay & auto-exit (global option, default ON) ──────────────────
// One toggle (`autoplayExit` in localStorage) that (a) auto-starts a song
// once it's ready and (b) returns to the launching menu when the song
// ends. Absence of the key means enabled. The behaviour lives in core
// (app.js, shared by the v3 + classic UIs); the end-of-song *score*
// screen, when present, is a plugin and hooks the contract below.
export function _autoplayExitEnabled() {
try { return localStorage.getItem('autoplayExit') !== '0'; } catch (_) { return true; }
}
// ── "Up Next" pill (global option, default ON) ────────────────────────
// Gates the v3 player chrome's persistent upcoming-section pill
// (#v3-upnext, driven by player-chrome.js's updateUpNext). Client-only
// localStorage pref (`showUpNext`); absence of the key means enabled.
// player-chrome.js reads window.feedBack.showUpNext each tick and hides
// the pill when off.
export function _showUpNextEnabled() {
try { return localStorage.getItem('showUpNext') !== '0'; } catch (_) { return true; }
}
// "Countdown before song" (Gameplay tab). Mirrored to localStorage by
// loadSettings so the song-start path can read it synchronously here — no
// async /api/settings fetch on the play hot path. Defaults off.
export function _countdownBeforeSongEnabled() {
try { return localStorage.getItem('countdownBeforeSong') === '1'; } catch (_) { return false; }
}
export function _curPlaybackSpeed() {
try {
return window._juceMode
? ((window.jucePlayer && window.jucePlayer._speed) || 1)
: (document.getElementById('audio')?.playbackRate || 1);
} catch (_) { return 1; }
}
// ── "Ask before leaving a song" (Gameplay tab, default OFF) ────────────────
// Client-only localStorage pref (`confirmExitSong`); absence = OFF. When ON, a
// *user-initiated* exit (Escape, or the player ✕) opens a small confirm instead
// of leaving immediately. Auto-exit on song-end and a results screen's own
// Close never prompt — they call closeCurrentSong() directly, which stays the
// unguarded actual-exit.
export function _exitConfirmEnabled() {
try { return localStorage.getItem('confirmExitSong') === '1'; } catch (_) { return false; }
}
const SPEED_PRESET_PCTS = [100, 90, 80, 75, 70, 60, 50];
const SPEED_SNAP_THRESHOLD = 0.02;
let _speedPresetsWired = false;
function _speedPresetPctFromActive(activePctOrRate) {
if (!Number.isFinite(activePctOrRate)) return null;
const rate = activePctOrRate <= 1.5 ? activePctOrRate : activePctOrRate / 100;
for (const pct of SPEED_PRESET_PCTS) {
if (Math.abs(rate - pct / 100) <= SPEED_SNAP_THRESHOLD) return pct;
}
return null;
}
function _updateSpeedPresetButtons(activePctOrRate) {
const wrap = document.getElementById('speed-presets');
if (!wrap) return;
const target = _speedPresetPctFromActive(activePctOrRate);
for (const btn of wrap.querySelectorAll('[data-speed-preset]')) {
const pct = Number(btn.dataset.speedPreset);
btn.classList.toggle('v3-speed-preset-active', target !== null && pct === target);
}
}
export function applySpeedPreset(percent) {
const slider = document.getElementById('speed-slider');
if (!slider) return;
const pct = Math.max(
Number(slider.min) || 15,
Math.min(Number(slider.max) || 150, Number(percent)),
);
if (!Number.isFinite(pct)) return;
slider.value = String(pct);
host.handleSliderInput(slider);
slider.dispatchEvent(new Event('input', { bubbles: true }));
}
export function _wireSpeedPresetsOnce() {
if (_speedPresetsWired) return;
const presets = document.getElementById('speed-presets');
if (!presets) return;
_speedPresetsWired = true;
presets.addEventListener('click', (e) => {
const btn = e.target.closest('[data-speed-preset]');
if (!btn) return;
applySpeedPreset(Number(btn.dataset.speedPreset));
});
}
export function setSpeed(v) {
const speedSlider = document.getElementById('speed-slider');
const rate = Number(v);
if (!Number.isFinite(rate)) {
return;
}
if (window._juceMode) {
window.jucePlayer?.setRate(rate);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed(rate))
// Match the HTML5 path: preserve pitch on the JUCE backing track too.
// Optional-chained call is a no-op on desktop builds that predate
// setBackingPreservePitch, so this is safe to ship unconditionally.
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[setSpeed] backing speed/preserve-pitch failed:', err));
} else {
audio.playbackRate = rate;
}
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = rate.toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(rate);
}
export function _resetPlaybackSpeedForNewSong() {
// Reset the *actual* playback rate to 1x, not just the visible slider/label
// (feedBack#615). The HTML5 <audio> element and the desktop JUCE/backing
// engine each retain their own rate, and which one drives the next song
// isn't decided until later in the load, so reset all paths unconditionally.
// Every setter is idempotent and optional-chained, so this is safe in web
// and desktop builds alike — no need to branch on window._juceMode.
const speedSlider = document.getElementById('speed-slider');
if (speedSlider) speedSlider.value = 100;
audio.playbackRate = 1;
window.jucePlayer?.setRate?.(1);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed?.(1))
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[resetSpeed] backing speed/preserve-pitch failed:', err));
// Mirror setSpeed's UI side-effects (label text + slider fill styling).
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = (1).toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(100);
}
// Master-difficulty slider (feedBack#48). Persists partial via
// /api/settings — the POST handler merges only the keys present, so
// this fire-and-forget call doesn't clobber dlc_dir or other settings.
//
// Debounced trailing-edge (300ms) so dragging the slider — which fires
// oninput per pixel — doesn't flood the server with concurrent writes
// to config.json. window.highway.setMastery() still fires every oninput so
// the chart re-filters in real time; only disk persistence waits.
let _masteryPersistTimer = null;
function _persistMastery(pct) {
if (_masteryPersistTimer) clearTimeout(_masteryPersistTimer);
_masteryPersistTimer = setTimeout(() => {
_masteryPersistTimer = null;
fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ master_difficulty: pct }),
}).catch(() => { /* best-effort — next setMastery() will retry */ });
}, 300);
}
export function setMastery(v) {
_applyMastery(v);
}
// Shared mastery applier. Master difficulty has two controls that write the
// same master_difficulty key: the player-popover slider (#mastery-slider) and
// the Gameplay-tab "Note highway speed" slider (#setting-highway-speed). Route
// both — and loadSettings' hydration — through here so their positions,
// labels, and track fills stay in sync regardless of which the user touches,
// plus the live highway re-filter and the debounced persist. All element reads
// are null-guarded since either control may be absent (follower window, or the
// settings markup not yet rendered).
export function _applyMastery(v, opts = {}) {
// Guard + clamp: v might be a slider string, a programmatic call from a
// plugin, or a restored settings value with a bad shape. Don't let NaN
// reach a label (would show "NaN%") or the POST.
const parsed = parseInt(v, 10);
if (!Number.isFinite(parsed)) return;
const pct = Math.max(0, Math.min(100, parsed));
const popLabel = document.getElementById('mastery-label');
if (popLabel) popLabel.textContent = pct + '%';
const popSlider = document.getElementById('mastery-slider');
if (popSlider) {
if (String(popSlider.value) !== String(pct)) popSlider.value = pct;
host.handleSliderInput(popSlider);
}
const setSlider = document.getElementById('setting-highway-speed');
if (setSlider) {
if (String(setSlider.value) !== String(pct)) setSlider.value = pct;
host.handleSliderInput(setSlider);
}
// The Gameplay-tab label markup appends a literal "%" after this span
// (matching the av-offset "ms" pattern), so write the number alone here —
// unlike #mastery-label above, whose markup carries no trailing unit.
const setLabel = document.getElementById('setting-highway-speed-val');
if (setLabel) setLabel.textContent = pct;
window.highway.setMastery(pct / 100);
if (!opts.skipPersist) _persistMastery(pct);
}
// Reflect phrase-data availability on the slider after every `ready`.
// The server omits the `phrases` message entirely for single-level
// sources (GP imports, legacy sloppak), so hasPhraseData() is the
// right signal to enable/disable the slider.
export function _applyMasteryAvailability(hasPhraseData) {
const slider = document.getElementById('mastery-slider');
if (!slider) return;
if (hasPhraseData) {
slider.disabled = false;
slider.title = 'Master difficulty — low = simpler chart, high = full';
} else {
slider.disabled = true;
slider.title = 'Source chart has a single difficulty level — slider disabled';
}
}
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// Shared, MUTABLE player state.
//
// WHY A CONTAINER AND NOT PLAIN EXPORTS. An imported binding is read-only. Every
// slice carved out of app.js so far has only ever READ the state it shares
// (loopA/loopB, _audioSeekGen, currentFilename), so a getter hook was enough and no
// container was needed. That runs out here: count-in genuinely WRITES `isPlaying`
// (it starts and stops playback) and `lastAudioTime`. `import { isPlaying }` then
// `isPlaying = true` throws — the binding cannot be assigned to.
//
// So the state moves onto an object. `S.isPlaying = true` is a property write, which
// works from any module holding the same `S`. This is the same shape the stems,
// studio, and editor migrations converged on.
//
// It is deliberately SMALL. app.js has ~104 top-level `let` scalars; lifting all of
// them would be a ~977-site rewrite for no benefit, since most are private to one
// cluster and travel with it. Only the ones a carved module must WRITE belong here.
// Add to it when a carve actually needs it, not before.
//
// NB app.js's own 71 reference sites were rewritten mechanically — but from the AST,
// not by text substitution. Of 100 textual occurrences of these two names, only 71
// resolve to the module binding: 22 are member accesses (`someObj.isPlaying`), 4 are
// the local parameter of setPlayButtonState(isPlaying), one is an object key, and two
// are shorthand properties (`{ isPlaying }`) that must become `{ isPlaying: S.isPlaying }`.
// A blind find-and-replace corrupts all 29.
export const S = {
/** Is the transport running? Written by playback, count-in, and the JUCE shims. */
isPlaying: false,
/**
* The last audio position we saw, in seconds. Used to detect a seek that did not
* land where it was asked to (JUCE can clamp; HTML5 can round).
*/
lastAudioTime: 0,
/**
* A resume request armed by playSong({ resume }) and consumed on song:ready.
* Written by app.js (playSong, and the song:ready listener that consumes it) and
* read by the resume-session module — so, like the two above, it cannot be a plain
* export.
*/
pendingResume: null,
};
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// The plugin loader — the R0 host rails.
//
// Carved verbatim out of static/app.js (R3a). This is the highest-risk module in
// core: it fetches /api/plugins, injects each plugin's screen.js (as
// <script type="module"> when its manifest says scriptType:"module"), mounts nav
// entries and screens, and wires plugin capability + UI contributions. If it
// breaks, every plugin breaks — so every change here ends with a real plugin
// booted against a local uvicorn, not just a green test run.
//
// The one thing it still needs from app.js is `window.showScreen` — already the
// public host contract (constitution II), so it is called through `window` rather
// than re-coupled as an import.
//
// `_populateVizPicker` used to arrive through a configurePluginLoader() host seam:
// it lived in app.js, and importing app.js from here would have closed a cycle.
// The viz layer is now its own leaf module, so the seam is GONE — this imports it
// directly, and the graph stays acyclic without any injection.
import { _populateVizPicker } from './viz.js';
let _loadPluginsInFlight = false;
const _pluginUiContributions = new Map();
const CAPABILITY_INSPECTOR_NAV_SETTING = 'capability_inspector.showInPluginsMenu';
function _capabilityInspectorNavEnabled() {
try { return localStorage.getItem(CAPABILITY_INSPECTOR_NAV_SETTING) === '1'; }
catch (_) { return false; }
}
// Derive a display label from a (possibly string) nav value. `/api/plugins`
// can return `nav` as a plain string (manifest `"nav": "Declared"`) or an
// object with a `.label`, and _pluginNav() may synthesize an object (e.g. the
// Capability Inspector). Handle all three so string labels and the synthesized
// label aren't dropped in favour of the plugin name.
function _navLabel(nav, plugin) {
if (typeof nav === 'string' && nav.trim()) return nav;
if (nav && typeof nav === 'object' && nav.label) return nav.label;
return (plugin && (plugin.name || plugin.id)) || '';
}
function _pluginNav(plugin) {
if (!plugin || !plugin.id) return null;
if (plugin.id === 'capability_inspector') {
if (!_capabilityInspectorNavEnabled()) return null;
return plugin.nav || { label: 'Capabilities', screen: 'plugin-capability_inspector' };
}
return plugin.nav || null;
}
async function _commandUiDomain(domain, command, plugin, payload) {
try {
if (!window.feedBack?.capabilities?.command) return;
await window.feedBack.capabilities.command(domain, command, {
requester: plugin.id || 'plugin',
target: { id: payload.id, pluginId: plugin.id, region: payload.region },
payload: { ...payload, pluginId: plugin.id },
});
} catch (e) {
console.warn(`ui contribution ${command} failed for ${plugin.id}:`, e);
}
}
async function _registerLegacyPluginUiContributions(plugin) {
const previous = _pluginUiContributions.get(plugin.id) || [];
for (const contribution of previous) {
await _commandUiDomain(contribution.domain, 'unmount', plugin, contribution);
}
const contributions = [];
const nav = _pluginNav(plugin);
if (nav) {
contributions.push({ domain: 'ui.navigation', id: `${plugin.id}:nav`, region: 'plugins', label: _navLabel(nav, plugin), mounted: true });
}
if (plugin.has_screen) {
contributions.push({ domain: 'ui.plugin-screens', id: `${plugin.id}:screen`, region: 'plugin-screens', label: plugin.name || plugin.id, mounted: true });
}
if (plugin.has_settings) {
contributions.push({ domain: 'settings', id: `${plugin.id}:settings`, region: 'plugin-settings', label: plugin.name || plugin.id, mounted: true });
}
if (plugin.type === 'visualization') {
contributions.push({ domain: 'ui.player-overlays', id: `${plugin.id}:visualization`, region: 'visualization-picker', label: plugin.name || plugin.id, mounted: true });
}
contributions.sort((a, b) => `${a.domain}:${a.id}`.localeCompare(`${b.domain}:${b.id}`));
_pluginUiContributions.set(plugin.id, contributions);
for (const contribution of contributions) {
await _commandUiDomain(contribution.domain, 'register-contribution', plugin, contribution);
await _commandUiDomain(contribution.domain, 'mount', plugin, contribution);
}
}
// Settings-tab containers that can host plugin <details> panels on the v3
// tabbed settings page. '#plugin-settings' is the fallback bucket (and the
// only container in the classic v2 settings page); the per-tab containers map
// to a plugin manifest's settings.category. A plugin with no category, or one
// whose tab container is absent (v2, or render not yet run), falls back to
// '#plugin-settings'. Body divs injected per plugin use id
// `plugin-settings-<pluginId>` and live INSIDE a <details>, so they are never
// direct children of these containers — no id collision in the scans below.
const _PLUGIN_SETTINGS_CONTAINER_IDS = [
'plugin-settings', 'plugin-settings-graphics',
'plugin-settings-mic', 'plugin-settings-progression',
];
function _pluginSettingsContainers() {
const out = [];
for (const id of _PLUGIN_SETTINGS_CONTAINER_IDS) {
const el = document.getElementById(id);
if (el) out.push(el);
}
return out;
}
function _pluginSettingsTarget(plugin) {
const cat = plugin && plugin.settings_category;
if (cat) {
const el = document.getElementById('plugin-settings-' + cat);
if (el) return el;
}
return document.getElementById('plugin-settings');
}
export async function loadPlugins() {
if (_loadPluginsInFlight) { console.log('[feedBack] loadPlugins: in-flight, skipping'); return null; }
_loadPluginsInFlight = true;
console.log('[feedBack] loadPlugins: start');
let plugins;
const navContainer = document.getElementById('nav-plugins');
const mobileNavContainer = document.getElementById('mobile-nav-plugins');
// Snapshot current nav so we can restore it if the fetch fails.
const _savedNav = navContainer ? navContainer.innerHTML : null;
const _savedMobileNav = mobileNavContainer ? mobileNavContainer.innerHTML : null;
try {
const resp = await fetch('/api/plugins');
const fetchedPlugins = await resp.json();
const capabilityPlugins = fetchedPlugins.slice().sort((a, b) => String(a.id || '').localeCompare(String(b.id || '')));
plugins = fetchedPlugins.slice().sort((a, b) => {
const nameDelta = String(a.name || a.id || '').localeCompare(String(b.name || b.id || ''));
return nameDelta || String(a.id || '').localeCompare(String(b.id || ''));
});
// NOTE deliberately NO stale-contribution sweep for plugins absent
// from this response. Absent ≠ uninstalled: the backend clears its
// plugin registry at the start of load_plugins() and repopulates it
// incrementally while HTTP stays up, so every backend restart serves a
// window of partial (even empty) responses. The old sweep unmounted UI
// contributions and unregistered capability participants on mere
// absence, permanently breaking still-loaded plugins — their scripts
// don't re-run (loadedScripts guard below), so nothing ever
// re-registered. A genuine mid-session uninstall now leaves the
// (already-evaluated, un-unloadable) script's contributions in place
// until reload; its nav entry still disappears because nav is rebuilt
// from the response each round. Same invariant as the settings/screen
// DOM wipe and _reconcilePluginStyles below.
console.log('[feedBack] loadPlugins: got', plugins.length, 'plugins');
try {
const capabilityApi = window.feedBack?.capabilities;
if (capabilityApi?.registerParticipants) {
capabilityApi.registerParticipants(capabilityPlugins);
if (capabilityApi.registerCompatibilityShim) {
for (const plugin of capabilityPlugins) {
for (const shim of Array.isArray(plugin.compatibility_shims) ? plugin.compatibility_shims : []) {
capabilityApi.registerCompatibilityShim(shim);
}
}
}
capabilityApi.validateRuntime?.({ phase: 'plugin-manifest-load' });
}
} catch (e) {
console.warn('[feedBack] capability manifest registration failed:', e);
}
// Plugin settings panels mount into one of several tab containers —
// see _pluginSettingsContainers()/_pluginSettingsTarget() above.
// Plugins whose screen.js has already been evaluated this session
// at the current version AND whose DOM is still in the document.
// Their listeners were bound to the existing settings / screen DOM,
// so we must preserve that DOM — the script load guard below skips
// re-evaluating screen.js, and a fresh empty DOM with no listeners
// would leave the plugin half-hydrated on subsequent loadPlugins()
// calls (e.g. the streamed refetches in _streamPluginStartup).
//
// The DOM-existence check is the safety net for plugins that
// disappeared and reappeared between calls (uninstall + reinstall,
// or a backend snapshot churn that drops a plugin then restores
// it). In that case the loadedScripts key would still be set, but
// any listeners are bound to elements that have since been removed
// — drop the stale key so screen.js re-runs against the fresh DOM
// we're about to inject.
// Map<pluginId, version> — one entry per plugin. Storing only the
// currently-loaded version (rather than a Set of all (id, version)
// pairs ever loaded) means upgrade → downgrade → upgrade cycles
// within one session don't leave stale keys that could mistakenly
// mark an old version as already-hydrated. Coerce a legacy Set, if
// present, to an empty Map — the previous shape never shipped.
let loadedScripts = window.feedBack._loadedPluginScripts;
if (!(loadedScripts instanceof Map)) {
loadedScripts = new Map();
window.feedBack._loadedPluginScripts = loadedScripts;
}
const _removePluginScriptTags = (pluginId) => {
// Filter via dataset rather than a CSS attribute selector —
// CSS.escape is not universally available, and plugin IDs
// aren't constrained server-side.
document.querySelectorAll('script[data-plugin-id]').forEach((s) => {
if (s.dataset.pluginId === pluginId) s.remove();
});
};
// Mirror of loadedScripts for the plugin `styles` capability: a single
// versioned <link rel=stylesheet> per plugin lives in <head>, deduped by
// id → version so an upgrade swaps it and re-activation doesn't pile up
// duplicate tags. The <link> covers both the plugin's screen and its
// settings panel. Plugins ship preflight-off (utilities only) CSS, so a
// stylesheet that lingers after deactivation can't bleed a base reset.
let loadedStyles = window.feedBack._loadedPluginStyles;
if (!(loadedStyles instanceof Map)) {
loadedStyles = new Map();
window.feedBack._loadedPluginStyles = loadedStyles;
}
const _removePluginStyleTags = (pluginId) => {
// Same dataset-filter rationale as _removePluginScriptTags.
document.querySelectorAll('link[data-plugin-id]').forEach((l) => {
if (l.dataset.pluginId === pluginId) l.remove();
});
};
const _injectPluginStyles = (plugin) => {
// Tear down a <link> we injected earlier this session when the plugin
// no longer ships a usable stylesheet — upgraded to drop `styles`, or
// to an invalid path — so stale CSS can't keep applying after the
// plugin disabled its styling.
const teardownStale = () => {
if (loadedStyles.has(plugin.id)) {
_removePluginStyleTags(plugin.id);
loadedStyles.delete(plugin.id);
}
};
if (!plugin.has_styles || !plugin.styles) { teardownStale(); return; }
// `styles` is a plugin-root-relative path (like screen/script/routes)
// and must live under assets/ so it serves through the sandboxed
// asset route — e.g. "assets/plugin.css". Reject anything that can't
// reach a served file or would build a malformed URL: not under
// assets/, a `..` traversal segment, a backslash, or a `?`/`#` that
// would collide with the cache-busting query we append. The server
// also enforces containment via safe_join — this just avoids the
// wasted 404 and matches the documented contract.
const path = String(plugin.styles).replace(/^\/+/, '');
const unsafe = !path.startsWith('assets/')
|| /(^|\/)\.\.(\/|$)/.test(path)
|| /[\\?#]/.test(path);
if (unsafe) {
console.warn(`Plugin ${plugin.id}: styles must be a path under assets/ with no "..", backslash, or query/fragment (got "${plugin.styles}") — skipping`);
teardownStale();
return;
}
const wantedVersion = plugin.version || '';
// Idempotent: same id+version already injected → nothing to do.
if (loadedStyles.get(plugin.id) === wantedVersion) return;
// A different version (or none) was loaded — drop the prior <link>
// so we never accumulate stale stylesheets across upgrades.
_removePluginStyleTags(plugin.id);
const link = document.createElement('link');
link.rel = 'stylesheet';
link.dataset.pluginId = plugin.id;
link.dataset.pluginVersion = wantedVersion;
// Version in the URL (the plugin `version`, mirroring the screen.js
// loader's ?v= convention) so a plugin upgrade within one session
// fetches fresh CSS instead of a copy cached by path alone.
const v = encodeURIComponent(wantedVersion);
link.href = `/api/plugins/${plugin.id}/${path}${v ? `?v=${v}` : ''}`;
// Cascade ordering: insert this <link> BEFORE core's prebuilt
// Tailwind (/static/tailwind.min.css) instead of appending at the
// end of <head>. A plugin that ships a full utility build — the
// default output of running the Tailwind CLI without a scoped
// content config — re-defines core utilities like .grid /
// .xl:grid-cols-4; appended last, those equal-specificity rules
// would win on source order and clobber core's responsive layout
// (e.g. the library grid collapses to 2 columns, the nav bar
// breaks). Loading the plugin sheet first means core wins any
// EQUAL-specificity collision, while the plugin's own namespaced
// classes still apply. A plugin can still deliberately override core
// via higher-specificity selectors or !important — this only removes
// the accidental source-order clobber.
const coreSheet =
document.head.querySelector('link[rel="stylesheet"][href*="tailwind.min.css"]')
|| document.head.querySelector('link[rel="stylesheet"]');
if (coreSheet) {
document.head.insertBefore(link, coreSheet);
} else {
document.head.appendChild(link);
}
loadedStyles.set(plugin.id, wantedVersion);
};
const _reconcilePluginStyles = (currentPlugins) => {
// Drop stylesheets for plugins the response KNOWS about but that
// are no longer ready+styled this round. _injectPluginStyles below
// only visits plugins still returned by the API, so a newly-not-
// ready or unstyled plugin would otherwise keep its <link>
// applying. Plugins merely ABSENT from the response keep their
// stylesheet — a transient partial response during a backend
// restart is not an uninstall (same invariant as the screen/
// settings wipe below), and stripping the <link> would leave a
// still-loaded plugin visible but unstyled.
const responded = new Set(currentPlugins.map((p) => p.id));
const styled = new Set(
currentPlugins
.filter((p) => (p.status || 'ready') === 'ready' && p.has_styles && p.styles)
.map((p) => p.id),
);
for (const id of Array.from(loadedStyles.keys())) {
if (responded.has(id) && !styled.has(id)) {
_removePluginStyleTags(id);
loadedStyles.delete(id);
}
}
};
const existingSettingsByPluginId = new Map();
for (const container of _pluginSettingsContainers()) {
for (const child of container.children) {
const pid = child.dataset ? child.dataset.pluginId : null;
if (pid) existingSettingsByPluginId.set(pid, child);
}
}
// Plugins named in THIS response. A plugin can be transiently absent
// from /api/plugins — the backend clears its registry at the start of
// load_plugins() and repopulates it incrementally while HTTP stays up,
// so every backend restart serves a window of partial (even empty)
// responses. The wipe loops below must never treat that absence as an
// uninstall: stripping a still-loaded plugin's DOM while keeping its
// loadedScripts entry made the NEXT refetch fail the DOM check and
// re-evaluate its screen.js mid-session — which duplicated the desktop
// audio_engine's native signal chain (its init re-ran against the
// surviving engine chain). Absent plugins keep their DOM and script;
// they're re-reconciled when they reappear in a later response.
const respondedIds = new Set(plugins.map((p) => p.id));
const alreadyHydrated = new Set();
for (const p of plugins) {
if (!p.has_script) continue;
// Version must match exactly — an upgrade / downgrade has to
// re-run the new script against fresh DOM.
if (loadedScripts.get(p.id) !== (p.version || '')) continue;
const screenOk = !p.has_screen || !!document.getElementById(`plugin-${p.id}`);
const settingsOk = !p.has_settings || existingSettingsByPluginId.has(p.id);
if (screenOk && settingsOk) {
alreadyHydrated.add(p.id);
} else {
// DOM was wiped externally (uninstall + reinstall, snapshot
// churn) — drop the entry and remove the orphaned <script>
// so screen.js re-runs against fresh DOM below.
loadedScripts.delete(p.id);
_removePluginScriptTags(p.id);
}
}
// Clear plugin-owned containers, but keep already-hydrated plugins'
// settings / screen DOM. Nav links carry no per-plugin script state,
// so always rebuild them.
navContainer.innerHTML = '';
mobileNavContainer.innerHTML = '<span class="text-xs text-gray-600 uppercase tracking-wider">Plugins</span>';
for (const container of _pluginSettingsContainers()) {
[...container.children].forEach((el) => {
const pid = el.dataset ? el.dataset.pluginId : null;
// Remove junk (no plugin id) and plugins the response KNOWS
// about but that failed hydration; leave plugins absent from
// the response untouched (see respondedIds above).
if (!pid || (respondedIds.has(pid) && !alreadyHydrated.has(pid))) el.remove();
});
}
document.querySelectorAll('.screen[id^="plugin-"]').forEach((el) => {
// dataset.pluginId is the source of truth (set on injection);
// the id-prefix fallback covers screens injected before this
// change shipped — both forms strip a single leading "plugin-".
const pid = (el.dataset && el.dataset.pluginId)
|| el.id.replace(/^plugin-/, '');
if (!pid || (respondedIds.has(pid) && !alreadyHydrated.has(pid))) el.remove();
});
// Plugin settings area hosts both "Plugin Updates" and per-plugin
// collapsibles. Reveal it whenever any plugins are installed —
// updates are relevant even for plugins that contribute no settings.
if (plugins.length > 0) {
const area = document.getElementById('plugin-settings-area');
if (area) area.classList.remove('hidden');
}
// Build plugin dropdown for desktop nav
const navPlugins = plugins.map(plugin => ({ plugin, nav: _pluginNav(plugin) })).filter(entry => entry.nav);
if (navPlugins.length > 0) {
const dropdown = document.createElement('div');
dropdown.className = 'relative';
dropdown.innerHTML = `
<button class="text-sm text-gray-400 hover:text-white transition flex items-center gap-1" onclick="this.nextElementSibling.classList.toggle('hidden')">
Plugins
<svg class="w-3 h-3" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M19 9l-7 7-7-7"/></svg>
</button>
<div class="hidden absolute top-full left-0 mt-2 bg-dark-800 border border-gray-700 rounded-xl shadow-xl py-2 min-w-[180px] max-h-[80vh] overflow-y-auto z-50" id="plugin-dropdown"></div>`;
navContainer.appendChild(dropdown);
const ddMenu = dropdown.querySelector('#plugin-dropdown');
// Close the plugin dropdown when clicking outside it. Bind ONCE:
// loadPlugins() re-runs on every plugin status change during
// startup (SSE-driven refetches), and each run rebuilds `dropdown`
// / `ddMenu`. A per-run addEventListener would leak a new global
// click listener on every refetch, each closing over a now-detached
// dropdown. The one-time handler instead resolves the LIVE dropdown
// from the DOM at click time, so it always targets the current one.
if (!window.feedBack._pluginDropdownOutsideClickBound) {
window.feedBack._pluginDropdownOutsideClickBound = true;
document.addEventListener('click', (e) => {
const menu = document.getElementById('plugin-dropdown');
if (!menu) return;
const container = menu.parentElement;
if (container && !container.contains(e.target)) menu.classList.add('hidden');
});
}
for (const { plugin, nav } of navPlugins) {
const screenId = `plugin-${plugin.id}`;
// A plugin is navigable only once it's ready. While its deps
// install (status "installing") or after a failed load
// (status "failed") we still render the nav slot — disabled,
// with an "installing…" suffix or the error as a tooltip — so
// the nav is stable and the user sees the plugin is coming
// (#421). Entries without a status (legacy / stub) are ready.
const status = plugin.status || 'ready';
const isReady = status === 'ready';
// nav is truthy here (navPlugins is filtered on entry.nav), and
// is the computed value from _pluginNav() — which may be a
// string, an object that omits `label`, or a synthesized object
// (e.g. the Capability Inspector). _navLabel() normalizes all
// three and falls back to name/id so a missing label never
// renders "undefined" or throws. Use the loop's `nav`, not the
// raw `plugin.nav`, so string and synthesized labels survive.
const label = _navLabel(nav, plugin);
const item = document.createElement('a');
item.href = '#';
ddMenu.appendChild(item);
// Mobile nav — flat list
const ma = document.createElement('a');
ma.href = '#';
mobileNavContainer.appendChild(ma);
if (isReady) {
item.className = 'block px-4 py-2 text-sm text-gray-400 hover:text-white hover:bg-dark-700 transition';
item.textContent = label;
item.onclick = (e) => { e.preventDefault(); ddMenu.classList.add('hidden'); window.showScreen(screenId); window.feedBackDemoTrack?.('event/plugin-open/' + plugin.id); };
ma.className = 'text-gray-400 hover:text-white pl-4 text-sm';
ma.textContent = label;
ma.onclick = (e) => { e.preventDefault(); window.showScreen(screenId); ma.closest('#mobile-menu').classList.add('hidden'); window.feedBackDemoTrack?.('event/plugin-open/' + plugin.id); };
} else {
const installing = status === 'installing';
const suffix = installing ? ' (installing…)' : ' (failed)';
const tip = installing
? 'This plugin is installing its dependencies and will become available shortly.'
: (plugin.error || 'This plugin failed to load. Check the server startup log for details.');
// Disabled appearance: dimmed, default cursor, no nav handler.
const cls = 'block px-4 py-2 text-sm text-gray-600 cursor-default select-none'
+ (installing ? ' animate-pulse' : '');
item.className = cls;
item.setAttribute('aria-disabled', 'true');
item.title = tip;
item.textContent = label + suffix;
// Drop disabled entries out of the tab order and strip the
// href so keyboard/screen-reader users don't land on a
// non-actionable "link" (a11y). Swallow clicks too, in case
// it's still reached via mouse.
item.removeAttribute('href');
item.setAttribute('tabindex', '-1');
item.onclick = (e) => { e.preventDefault(); };
ma.className = 'pl-4 text-sm text-gray-600 cursor-default select-none' + (installing ? ' animate-pulse' : '');
ma.setAttribute('aria-disabled', 'true');
ma.title = tip;
ma.textContent = label + suffix;
ma.removeAttribute('href');
ma.setAttribute('tabindex', '-1');
ma.onclick = (e) => { e.preventDefault(); };
}
}
}
// Tear down stylesheets for plugins that are gone / no longer styled
// before (re)injecting for the current set.
_reconcilePluginStyles(plugins);
for (const plugin of plugins) {
try {
// Only ready plugins have their assets available (the backend
// guards screen.html/screen.js/settings.html on status=="ready").
// Installing/failed plugins contribute only the disabled nav slot
// built above — skip screen/settings/script injection for them.
if (plugin.status && plugin.status !== 'ready') continue;
await _registerLegacyPluginUiContributions(plugin);
const screenId = `plugin-${plugin.id}`;
// Inject the plugin's stylesheet FIRST (before screen HTML/JS) so
// its utilities are present on first paint. Idempotent + version-
// deduped, so it's safe to call for already-hydrated plugins too.
_injectPluginStyles(plugin);
// Inject screen container. Skip for already-hydrated plugins —
// their existing screen DOM still has the listeners that
// screen.js bound on first load (rebuilding here would orphan
// them, since the script load guard further down won't re-run
// screen.js to re-bind).
if (plugin.has_screen && !alreadyHydrated.has(plugin.id)) {
const screenDiv = document.createElement('div');
screenDiv.id = screenId;
screenDiv.className = 'screen';
screenDiv.dataset.pluginId = plugin.id;
screenDiv.dataset.pluginVersion = plugin.version || '';
// Insert before the player screen
const player = document.getElementById('player');
player.parentNode.insertBefore(screenDiv, player);
const htmlResp = await fetch(`/api/plugins/${plugin.id}/screen.html`);
screenDiv.innerHTML = await htmlResp.text();
}
// Inject settings section — wrapped in a collapsible <details>
// per plugin so the page stays scannable as plugins accumulate.
// Collapsed by default; <details>/<summary> handles state natively.
// Skip for already-hydrated plugins — preserved details element
// still carries listeners wired by its inline settings script
// and by screen.js on first load.
// Resolve which settings tab this plugin's panel mounts under
// (manifest settings.category), falling back to '#plugin-settings'.
const settingsTarget = plugin.has_settings ? _pluginSettingsTarget(plugin) : null;
if (plugin.has_settings && settingsTarget && !alreadyHydrated.has(plugin.id)) {
const details = document.createElement('details');
details.className = 'bg-dark-700/40 border border-gray-800 rounded-xl overflow-hidden group';
details.dataset.pluginId = plugin.id;
details.dataset.pluginVersion = plugin.version || '';
const summary = document.createElement('summary');
// .plugin-settings-summary class hides the browser's native
// disclosure triangle (see style.css) so only our chevron shows.
// flex-col allows the fallback explanation note to appear below
// the name/badges row when plugin.fallback is set.
summary.className = 'plugin-settings-summary cursor-pointer select-none px-4 py-3 text-sm font-medium text-gray-300 hover:bg-dark-700/70 transition flex flex-col';
// Inner row: plugin name/badges (left) + chevron (right).
const headerRow = document.createElement('span');
headerRow.className = 'flex items-center justify-between';
const labelWrap = document.createElement('span');
labelWrap.className = 'flex items-center gap-2';
const labelSpan = document.createElement('span');
labelSpan.textContent = plugin.name || plugin.id;
labelWrap.appendChild(labelSpan);
// "Bundled" marker (feedBack#160). Visually distinguishes
// plugins that ship with the default container image from
// user-installed ones so users don't try to remove a core
// plugin via the manage-plugin flow and brick a feature
// that's expected to "just work".
if (plugin.bundled) {
const bundledDesc = 'This plugin ships with FeedBack core and is expected to be present.';
const badge = document.createElement('span');
badge.className = 'inline-flex items-center gap-1 text-[10px] uppercase tracking-wider px-1.5 py-0.5 rounded border border-purple-400/30 bg-purple-500/10 text-purple-300';
badge.title = bundledDesc;
badge.setAttribute('aria-label', 'Bundled — ' + bundledDesc);
badge.setAttribute('role', 'img');
badge.innerHTML = `
<svg class="w-3 h-3" fill="none" stroke="currentColor" viewBox="0 0 24 24" aria-hidden="true">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2"
d="M12 11c1.657 0 3-1.343 3-3V6a3 3 0 10-6 0v2c0 1.657 1.343 3 3 3zM6 11h12a2 2 0 012 2v6a2 2 0 01-2 2H6a2 2 0 01-2-2v-6a2 2 0 012-2z"/>
</svg>
Bundled
`;
labelWrap.appendChild(badge);
}
// "Fallback" warning badge: the bundled copy failed to load its
// routes, so the server fell back to this older user-installed
// copy. Warn users so they know the bundled build is broken and
// can check the server startup log for the root cause.
if (plugin.fallback) {
const fbBadge = document.createElement('span');
fbBadge.className = 'inline-flex items-center gap-1 text-[10px] uppercase tracking-wider px-1.5 py-0.5 rounded border border-yellow-400/40 bg-yellow-500/10 text-yellow-300';
fbBadge.setAttribute('aria-hidden', 'true');
fbBadge.innerHTML = '<svg class="w-3 h-3" fill="none" stroke="currentColor" viewBox="0 0 24 24" aria-hidden="true"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 9v2m0 4h.01M10.29 3.86L1.82 18a2 2 0 001.71 3h16.94a2 2 0 001.71-3L13.71 3.86a2 2 0 00-3.42 0z"/></svg> Fallback';
labelWrap.appendChild(fbBadge);
}
// Assemble inner header row: [name/badges (left)] [chevron (right)].
// Both are placed in headerRow so the fallback note (if any)
// can sit below the entire row as a second flex-col child of
// summary, rather than being squeezed inline beside the chevron.
headerRow.appendChild(labelWrap);
// Chevron icon — built via setAttributeNS so the SVG sits in
// the SVG namespace and renders correctly. Plugin label is
// appended as text above so manifest values can't inject HTML.
const svgNS = 'http://www.w3.org/2000/svg';
const svg = document.createElementNS(svgNS, 'svg');
svg.setAttribute('class', 'w-4 h-4 text-gray-500 transition-transform group-open:rotate-180');
svg.setAttribute('fill', 'none');
svg.setAttribute('stroke', 'currentColor');
svg.setAttribute('viewBox', '0 0 24 24');
const svgPath = document.createElementNS(svgNS, 'path');
svgPath.setAttribute('stroke-linecap', 'round');
svgPath.setAttribute('stroke-linejoin', 'round');
svgPath.setAttribute('stroke-width', '2');
svgPath.setAttribute('d', 'M19 9l-7 7-7-7');
svg.appendChild(svgPath);
headerRow.appendChild(svg);
summary.appendChild(headerRow);
// Fallback explanation note: a visible <p> below the header row,
// accessible to touch/keyboard users (browser tooltip via title/
// aria-label alone is hover-only and insufficient). Appended to
// summary (not labelWrap) so it renders as the second child in
// summary's flex-col layout, appearing below the name+badges row.
if (plugin.fallback) {
const fbNote = document.createElement('span');
fbNote.className = 'block text-xs text-yellow-300/80 mt-1';
fbNote.textContent = 'The bundled version failed to start. This user-installed copy is serving as a fallback. Check the server startup log for details.';
summary.appendChild(fbNote);
}
details.appendChild(summary);
const body = document.createElement('div');
body.id = `plugin-settings-${plugin.id}`;
body.className = 'px-4 py-4 border-t border-gray-800 space-y-4';
details.appendChild(body);
settingsTarget.appendChild(details);
const settingsResp = await fetch(`/api/plugins/${plugin.id}/settings.html`);
body.innerHTML = await settingsResp.text();
// <script> tags inserted via innerHTML are intentionally
// inert per the HTML5 spec — the browser parses them as
// DOM nodes but never runs the body. That silently breaks
// any plugin settings.html that wires event handlers via
// addEventListener (e.g. file pickers, anything that
// can't be expressed as an inline onclick=… attribute),
// and any inline IIFE that hydrates form values from
// localStorage. Re-create each script node — script
// elements created via document.createElement DO execute
// when appended — so plugins get the script behavior
// they'd expect from a normal HTML document.
body.querySelectorAll('script').forEach(oldScript => {
const newScript = document.createElement('script');
for (const attr of oldScript.attributes) {
newScript.setAttribute(attr.name, attr.value);
}
newScript.textContent = oldScript.textContent;
oldScript.parentNode.replaceChild(newScript, oldScript);
});
}
// Load plugin JS
if (plugin.has_script) {
const wantedVersion = plugin.version || '';
if (loadedScripts.get(plugin.id) !== wantedVersion) {
// A different version (or none) was loaded previously —
// remove the prior <script> tag for this plugin id so we
// don't accumulate stale versions on upgrade/downgrade.
_removePluginScriptTags(plugin.id);
await new Promise((resolve, reject) => {
const script = document.createElement('script');
// Include version in URL so a plugin upgrade within the
// same browser session fetches the new screen.js instead
// of a cached copy keyed only by path (matches the art
// URL ?v=mtime convention elsewhere in this file).
const v = encodeURIComponent(wantedVersion);
const query = v ? `?v=${v}` : '';
script.src = _pluginScriptUrl(plugin, wantedVersion, query);
// Module-migration (R0): a migrated plugin declares
// scriptType:"module" and its screen.js is `import
// './src/main.js'`. A <script type="module"> fires load
// only after its whole static-import graph evaluates, so
// the await-onload completion + _loadingPluginId contract
// below is preserved (a classic-IIFE dynamic import()
// would not). Classic plugins are unaffected.
if (plugin.script_type === 'module') script.type = 'module';
script.dataset.pluginId = plugin.id;
script.dataset.pluginVersion = wantedVersion;
window.feedBack._loadingPluginId = plugin.id;
script.onload = () => {
if (window.feedBack._loadingPluginId === plugin.id) delete window.feedBack._loadingPluginId;
loadedScripts.set(plugin.id, wantedVersion);
resolve();
};
script.onerror = (err) => {
if (window.feedBack._loadingPluginId === plugin.id) delete window.feedBack._loadingPluginId;
loadedScripts.delete(plugin.id);
reject(err);
};
document.body.appendChild(script);
});
}
}
} catch (e) {
console.warn(`Plugin '${plugin.id}' failed to load, skipping:`, e);
}
}
} catch (e) {
console.error('Failed to load plugins:', e);
// Restore nav so a failed re-hydration call doesn't leave it blank.
if (_savedNav !== null && navContainer) navContainer.innerHTML = _savedNav;
if (_savedMobileNav !== null && mobileNavContainer) mobileNavContainer.innerHTML = _savedMobileNav;
_loadPluginsInFlight = false;
return null;
}
_loadPluginsInFlight = false;
return plugins;
}
// Re-run loadPlugins (and the viz picker, since a newly-ready plugin may
// register a window.feedBackViz_<id> factory) when plugin status changes.
// Debounced so a burst of plugin-registered/plugin-error events during
// startup collapses into a single refetch.
let _pluginRefreshTimer = null;
function _refreshPluginsSoon() {
clearTimeout(_pluginRefreshTimer);
_pluginRefreshTimer = setTimeout(async () => {
const plugins = await loadPlugins();
if (plugins) {
_populateVizPicker(plugins);
} else {
// loadPlugins() returned null because a refetch was already in
// flight, so this status change would otherwise be dropped. Re-arm
// the debounce so the newer state is still applied once the
// in-flight load finishes. Reuses the 250ms delay (and the
// in-flight guard clears quickly), so this can't tight-loop.
_refreshPluginsSoon();
}
}, 250);
}
let _pluginStreamStarted = false;
function _streamPluginStartup() {
// Watch the SAME /api/startup-status/stream the splash used to gate on.
// Instead of blocking, we let the nav render immediately (loadPlugins ran
// already) and refetch whenever a plugin graduates to ready or fails — so
// its nav slot flips from "installing…" to active/failed without a reload
// (#421). loadPlugins is idempotent (in-flight guard + version map), so
// extra refetches are cheap and safe.
if (_pluginStreamStarted) return;
_pluginStreamStarted = true;
if (typeof EventSource === 'undefined') { _pollPluginStartup(); return; }
const es = new EventSource('/api/startup-status/stream');
es.onmessage = (event) => {
let status;
try { status = JSON.parse(event.data); } catch { return; }
if (!status || status.type === 'keepalive') return;
const phase = (status.phase || '').trim();
if (phase === 'plugin-registered' || phase === 'plugin-error') {
_refreshPluginsSoon();
}
// Terminal: one last refetch to catch anything missed, then stop.
if (!status.running && (phase === 'complete' || phase === 'error')) {
_refreshPluginsSoon();
es.close();
}
};
es.onerror = () => {
// Stream dropped (proxy buffering, backend hiccup). Stop retrying the
// stream and fall back to a bounded poll so late installs still surface.
es.close();
_pollPluginStartup();
};
}
let _pollStartupStarted = false;
async function _pollPluginStartup() {
// SSE-unavailable fallback: poll /api/startup-status until the backend
// finishes its plugin loader, refetching whenever the ready count changes
// or it goes terminal. Bounded so a backend that never finishes doesn't
// poll forever.
if (_pollStartupStarted) return;
_pollStartupStarted = true;
// Generous headroom over the documented worst case (whisperx → torch et al.
// can take 20-30 min): a 30-min ceiling would stop polling right as a
// slipping install — slow mirror, pip retry — actually finishes. 60 min
// leaves margin so the late graduation still surfaces. (#421)
const DEADLINE_MS = 60 * 60 * 1000;
const start = Date.now();
// Track a composite signature, not just the ready count: a plugin can fail
// (phase → "plugin-error", current_plugin/error change) without changing
// `loaded`, e.g. the next plugin breaks after all prior ones succeeded.
// Watching only `loaded` would miss that transition until some later
// ready-count change or terminal completion, so the failed/error nav state
// wouldn't surface. Refetch whenever any of these move.
let lastSig = null;
while (Date.now() - start < DEADLINE_MS) {
await new Promise((r) => setTimeout(r, 3000));
try {
const resp = await fetch('/api/startup-status');
if (!resp.ok) continue;
const status = await resp.json();
const sig = JSON.stringify([
Number(status.loaded || 0),
status.phase || '',
status.current_plugin || '',
status.error || '',
]);
if (sig !== lastSig) { lastSig = sig; _refreshPluginsSoon(); }
if (!status.running) { _refreshPluginsSoon(); return; }
} catch (_e) { /* network error — keep trying */ }
}
}
export async function bootstrapPluginsAndUi() {
// #421: never gate the nav on full plugin startup. Render it immediately
// from /api/plugins (ready plugins active; installing/failed disabled),
// then stream plugin status so each entry resolves in place as its
// dependencies finish installing or its load fails.
const plugins = await loadPlugins();
_streamPluginStartup();
return plugins;
}
// ── Plugin updates ──────────────────────────────────────────────────────
// The Settings-screen "Check for updates" / "Update" buttons. Carved out of
// app.js (R3a) into the loader rather than a module of their own: this is plugin
// MANAGEMENT, it belongs with the code that loads them. Both are inline handlers,
// so app.js re-exposes them on window.
export async function checkPluginUpdates() {
const btn = document.getElementById('btn-check-updates');
const status = document.getElementById('updates-status');
const list = document.getElementById('plugin-updates-list');
btn.disabled = true;
btn.textContent = 'Checking...';
status.textContent = '';
list.innerHTML = '';
try {
const resp = await fetch('/api/plugins/updates');
const data = await resp.json();
const updates = data.updates || {};
const keys = Object.keys(updates);
if (keys.length === 0) {
status.textContent = 'All plugins are up to date.';
} else {
status.textContent = `${keys.length} update${keys.length > 1 ? 's' : ''} available`;
for (const id of keys) {
const u = updates[id];
const row = document.createElement('div');
row.className = 'flex items-center gap-3 bg-dark-700 rounded-lg px-4 py-2';
row.innerHTML = `
<span class="text-sm text-gray-300 flex-1">${u.name} <span class="text-xs text-gray-500">(${u.behind} commit${u.behind > 1 ? 's' : ''} behind — ${u.local}${u.remote})</span></span>
<button onclick="updatePlugin('${id}', this)" class="bg-accent/20 hover:bg-accent/30 text-accent-light px-3 py-1 rounded-lg text-xs transition">Update</button>`;
list.appendChild(row);
}
}
} catch (e) {
status.textContent = 'Failed to check for updates.';
}
btn.disabled = false;
btn.textContent = 'Check for Updates';
}
// ── Module re-evaluation (#879) ─────────────────────────────────────────────
//
// ES modules are evaluated ONCE PER URL PER DOCUMENT. Re-inserting a
// <script type="module"> whose src the module map has already seen fires `load` but
// does NOT re-run the body. So a ROLLBACK — reloading a version already evaluated
// this session — silently kept the OLD module live, while onload fired and
// loadedScripts recorded the rollback as applied. A no-op that reported success.
// (Upgrades were fine: a new version means a new ?v=, hence a new URL.)
//
// Busting the ENTRY url alone does NOT fix it. A module plugin's screen.js is a
// one-line `import './src/main.js'`, and a relative specifier resolves against the
// base URL WITH THE QUERY STRING DROPPED — so ?v= never reaches the graph, and
// src/main.js (where the plugin actually lives) stays cached no matter what we hang
// off screen.js.
//
// So the token goes in the PATH. From /api/plugins/x/g/7/screen.js, './src/main.js'
// resolves to /api/plugins/x/g/7/src/main.js — every relative import in the graph
// inherits it, at every depth, with no import-specifier rewriting (which could not
// see `import(expr)` anyway). The server ignores the token and serves identical
// bytes.
//
// ─── AND THE UPGRADE PATH WAS BROKEN TOO ────────────────────────────────────
//
// #879 says "upgrades are fine — a new version yields a new URL". That is true of
// screen.js and FALSE of the plugin. Driving a real browser through
// install(1.0.0) -> upgrade(1.1.0) -> rollback(1.0.0) and counting evaluations of
// src/main.js gives ONE. Not two, not three: ONE. The upgrade re-evaluates the
// one-line screen.js shim at its new ?v= URL, that shim imports './src/main.js',
// that resolves to the same URL as before, and the module map hands back the
// ALREADY-EVALUATED v1.0.0 module. The plugin's actual code never re-ran.
//
// So the generation token is not a rollback special case. EVERY re-load of a module
// plugin needs it — the key is the plugin id, NOT id@version. Only the first load of
// a given plugin in this document takes the stable URL, which is what keeps the
// ETag/304 live-edit contract the R0 rails depend on.
const _evaluatedModules = new Set(); // plugin ids whose module graph is live in this document
let _moduleReloadSeq = 0;
function _pluginScriptUrl(plugin, wantedVersion, query) {
const base = `/api/plugins/${plugin.id}/screen.js${query}`;
if (plugin.script_type !== 'module') return base; // classic scripts always re-run
if (!_evaluatedModules.has(plugin.id)) {
_evaluatedModules.add(plugin.id);
return base; // first load: stable URL, 304-able
}
// Re-load of a module plugin — upgrade OR rollback. Its graph is already in the
// module map, so it needs an entirely fresh path or nothing below screen.js re-runs.
return `/api/plugins/${plugin.id}/g/${++_moduleReloadSeq}/screen.js${query}`;
}
export async function updatePlugin(pluginId, btn) {
btn.disabled = true;
btn.textContent = 'Updating...';
try {
const resp = await fetch(`/api/plugins/${pluginId}/update`, { method: 'POST' });
const data = await resp.json();
if (data.ok) {
btn.textContent = 'Updated — restart to apply';
btn.className = 'bg-green-900/30 text-green-400 px-3 py-1 rounded-lg text-xs';
} else {
btn.textContent = 'Failed';
btn.title = data.error || '';
}
} catch (e) {
btn.textContent = 'Error';
}
}
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@@ -1,157 +0,0 @@
// Resume last session — the snapshot taken when you leave a song, and the pill that
// offers it back.
//
// The fifth slice out of app.js's strongly-connected core. Small and self-contained:
// ONE hook (playSong) plus a currentFilename getter.
//
// The armed resume request itself lives on the shared container as S.pendingResume,
// not here, because app.js WRITES it — playSong({ resume }) arms it and the song:ready
// listener consumes it — while this module reads it. An imported binding is read-only,
// so shared mutable state has to live on the container. Same reason isPlaying does.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { host } from './host.js';
import { _curPlaybackSpeed } from './player-controls.js';
import { S } from './player-state.js';
// ── Resume last session ────────────────────────────────────────────────────
// Leaving a song snapshots where you were — song, arrangement, position, and
// speed — so an exit (especially an accidental one, now that Escape reliably
// leaves regardless of focus) is recoverable instead of restarting from bar 1.
// The snapshot is offered back through a non-blocking "Resume" pill; it never
// gates, blocks, or auto-acts. Cleared on natural song-end and once consumed.
// (This is the player-session slice; the broader nav/state-resume work — e.g.
// returning to a song after wandering into Settings → Tone Builder — is a
// separate, larger track.)
const _RESUME_KEY = 'feedBack.resumeSession';
const _RESUME_MAX_AGE_MS = 24 * 60 * 60 * 1000; // a day-old snapshot is stale
const _RESUME_MIN_POSITION_S = 3; // ignore barely-started songs
const _RESUME_END_GUARD_S = 5; // ignore basically-finished songs
let _resumePillDismissed = false; // per-session: user waved off the current snapshot
// Snapshot the live session. Called from showScreen()'s teardown before
// window.highway.stop()/audio unload, while getSongInfo() + position are still valid.
export function _snapshotResumeSession(position) {
try {
if (!host.currentFilename()) return;
const si = (window.highway && typeof window.highway.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const dur = Number(si.duration) || 0;
const pos = Number(position) || 0;
// Only worth resuming a song you were genuinely mid-way through — not a
// glance at the first seconds, and not one that already basically ended.
if (pos < _RESUME_MIN_POSITION_S) { _clearResumeSession(); return; }
if (dur && pos > dur - _RESUME_END_GUARD_S) { _clearResumeSession(); return; }
const snap = {
f: host.currentFilename(),
a: (typeof si.arrangement_index === 'number' && si.arrangement_index >= 0)
? si.arrangement_index : undefined,
t: pos,
sp: _curPlaybackSpeed(),
title: si.title || '',
artist: si.artist || '',
ts: Date.now(),
};
localStorage.setItem(_RESUME_KEY, JSON.stringify(snap));
// A fresh snapshot earns one offer — undo any earlier dismissal.
_resumePillDismissed = false;
} catch (_) { /* storage unavailable — resume is best-effort */ }
}
export function _readResumeSession() {
try {
const raw = localStorage.getItem(_RESUME_KEY);
if (!raw) return null;
const snap = JSON.parse(raw);
if (!snap || !snap.f || !(Number(snap.t) > 0)) return null;
if (!snap.ts || Date.now() - snap.ts > _RESUME_MAX_AGE_MS) { _clearResumeSession(); return null; }
return snap;
} catch (_) { return null; }
}
export function _clearResumeSession() {
try { localStorage.removeItem(_RESUME_KEY); } catch (_) {}
}
// Re-enter the snapshotted song and restore arrangement + position + speed.
export async function resumeLastSession() {
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return false; }
_hideResumePill();
try {
await host.playSong(snap.f, snap.a, {
resume: { position: Number(snap.t) || 0, speed: Number(snap.sp) || 1 },
});
} catch (err) {
// A transient load/connect failure must not strand the user: keep the
// snapshot so the pill can re-offer it on the next non-player screen,
// rather than consuming the only copy before the song actually loaded.
console.warn('[app] resume failed to load; keeping snapshot:', err);
S.pendingResume = null;
return false;
}
_clearResumeSession(); // consumed only after a successful load
return true;
}
// ── Resume pill (non-blocking "continue where you left off") ────────────────
// Self-contained, inline-styled, body-appended so it works identically in the
// classic (v2) and v3 shells with no Tailwind rebuild. It only ever appears off
// the player screen, never blocks, and a dismiss forgets the current snapshot
// for the session.
export function _hideResumePill() {
const el = document.getElementById('fb-resume-pill');
if (el) el.remove();
}
export function _maybeShowResumePill() {
const active = document.querySelector('.screen.active');
if (active && active.id === 'player') { _hideResumePill(); return; }
if (_resumePillDismissed) return;
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return; }
if (document.getElementById('fb-resume-pill')) return; // already shown
const label = (snap.title || decodeURIComponent(snap.f || 'your last song')).toString();
const pill = document.createElement('div');
pill.id = 'fb-resume-pill';
pill.setAttribute('role', 'status');
pill.style.cssText = [
'position:fixed', 'left:16px', 'bottom:16px', 'z-index:120',
'display:flex', 'align-items:center', 'gap:10px',
'max-width:min(90vw,360px)', 'padding:10px 12px',
'background:rgba(17,24,39,0.96)', 'color:#e5e7eb',
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:10px',
'box-shadow:0 6px 24px rgba(0,0,0,0.4)',
'font:13px/1.3 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
].join(';');
const text = document.createElement('div');
text.style.cssText = 'flex:1;min-width:0';
const t1 = document.createElement('div');
t1.textContent = 'Resume practice';
t1.style.cssText = 'font-weight:600;color:#fff';
const t2 = document.createElement('div');
t2.textContent = label;
t2.style.cssText = 'opacity:0.7;white-space:nowrap;overflow:hidden;text-overflow:ellipsis';
text.appendChild(t1); text.appendChild(t2);
const resumeBtn = document.createElement('button');
resumeBtn.type = 'button';
resumeBtn.textContent = 'Resume ▸';
resumeBtn.style.cssText = 'flex:none;padding:6px 10px;border:0;border-radius:7px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
resumeBtn.addEventListener('click', () => { resumeLastSession(); });
const dismissBtn = document.createElement('button');
dismissBtn.type = 'button';
dismissBtn.setAttribute('aria-label', 'Dismiss');
dismissBtn.textContent = '✕';
dismissBtn.style.cssText = 'flex:none;padding:4px 6px;border:0;border-radius:7px;background:transparent;color:#9ca3af;cursor:pointer;font-size:14px';
dismissBtn.addEventListener('click', () => { _resumePillDismissed = true; _hideResumePill(); });
pill.appendChild(text);
pill.appendChild(resumeBtn);
pill.appendChild(dismissBtn);
(document.body || document.documentElement).appendChild(pill);
}
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-748
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@@ -1,748 +0,0 @@
//
// ━━━ THIS WAS THE UNCUTTABLE HEART, AND IT IS 359 LINES ━━━
//
// At the start of the app.js carve, seeding a dependency closure from count-in, from loops, from
// section-practice or from the JUCE seek shim all returned the SAME 178-function, 3,360-line
// set. playSong and showScreen called each other; everything called them; nothing could be cut
// anywhere. The conclusion — correct at the time — was that no closure-based carve could touch
// it at any seed, and the answer was a HOST SEAM.
//
// That was true THEN. It is not true now. Every slice taken out since (transport, loops,
// count-in, section-practice, the library, the edit modal, settings) removed edges, and the
// strongly-connected component DISSOLVED. This closure is 36 declarations with an interface
// width of FOUR.
//
// The lesson is not that the seam was wrong. The seam is what MADE this possible: it let the
// carves proceed against a cyclic core instead of stalling on it. The lesson is to RE-MEASURE.
// An SCC is a fact about a graph at a moment, not a property of the code.
//
// ━━━ THE GATE STATEMENTS AT THE BOTTOM, AND WHY NO SCAN FOUND THEM ━━━
//
// window.feedBack.holdAutoplay / holdAutoExit and their two event handlers are TOP-LEVEL
// STATEMENTS, not declarations. They WRITE this module's state (_autoplayHeld, _autoExitTimer,
// …), and an imported binding is READ-ONLY — so left behind in app.js, every one of them threw
// "Assignment to constant variable" the instant this module existed.
//
// A dependency scan that walks DECLARATIONS cannot see them. Only the browser A/B did. It is the
// same blind spot that nearly shipped a dead library A-Z rail (#896): app.js keeps its public
// API in top-level statements, and those are invisible to a call-graph.
//
// ━━━ ZERO OUTSIDE WRITES, BY MOVING THE BOUNDARY RATHER THAN BUILDING MACHINERY ━━━
//
// Autoplay scalars and the wake-lock state were written from outside — which would have forced a
// setter or a container. But the writers (_releaseAutoplay, _acquireWakeLock) plainly belong
// here. Pulling them in left ZERO outside writes, so every export is a plain import. Same move as
// settings (#920): measure the writers before you reach for a container.
import {
loadSettings,
} from './settings.js';
import {
clearLoop,
loadSavedLoops,
} from './loops.js';
import {
audio,
} from './audio-el.js';
import {
_snapshotResumeSession,
} from './resume-session.js';
import {
_resetJuceAudioShimChain,
} from './juce-audio.js';
import {
_hideSectionPracticeBar,
_resetSectionPracticeLog,
_scheduleSectionPracticeRetries,
} from './section-practice.js';
import {
_cancelCountIn,
armCreditsHideOnPlay,
hideSongCreditsOverlay,
holdCreditsThen,
scheduleCreditsHide,
showSongCreditsOverlay,
startSongCountIn,
} from './count-in.js';
import {
_autoplayExitEnabled,
_countdownBeforeSongEnabled,
_resetPlaybackSpeedForNewSong,
} from './player-controls.js';
import {
_audioTime,
_resetAudioSeekState,
_songEventPayload,
jucePlayer,
setPlayButtonState,
togglePlay,
} from './transport.js';
import {
_activeLibraryProviderId,
_bumpLibNavGeneration,
_getArrangementNamingMode,
_libScrollOnNextRender,
_resetLibraryProviderViewState,
loadFavorites,
loadLibrary,
loadLibraryProviders,
stopInfiniteScroll,
} from './library.js';
import {
S,
} from './player-state.js';
import {
L,
} from './library-state.js';
// Tracks which list screen launched the player so Esc-from-player
// returns the user to that screen instead of always defaulting to
// the Library (feedBack#126). Reset on every `playSong` call so a
// song launched from a deep-link / plugin screen still gets a sane
// fallback ('home').
export let _playerOriginScreen = 'home';
export let _settingsOriginScreen = 'home';
// ── Screen Navigation ─────────────────────────────────────────────────────
export async function showScreen(id) {
// ── 'home' is the LEGACY library screen. Always route it to the v3 Songs list. ──
//
// The v3 shell replaced #home with #v3-songs. That mapping DID exist — but only inside
// wrappers on `window.showScreen`, and only for callers that go through `window`:
//
// app.js publishes the raw fn -> shell.js wraps it (adding the mapping)
// -> the stems plugin wraps it AGAIN, capturing whatever
// happened to be there at the time
//
// Two ways that fails, and testers hit both:
//
// 1. ORDER. Three independent parties monkey-patch window.showScreen, each capturing the
// current value. Plugins load ASYNCHRONOUSLY, so the chain links up in whatever order
// the race settles — and any capture taken before shell.js installs, or any
// re-assignment after it, silently drops the mapping.
//
// 2. THE INTERNAL CALLERS NEVER TOUCHED window.showScreen AT ALL. closeCurrentSong and the
// Esc-from-settings shortcut call the IMPORTED showScreen directly, so no wrapper ever
// sees them. Verified in a browser: the unwrapped function with 'home' lands on the dead
// legacy screen every single time.
//
// Hence "randomly, when moving to the library from another menu option" — and "never when a
// song ends", because closeCurrentSong resolves its target through _resolvePlayerOrigin(),
// which already applies this mapping.
//
// So it lives HERE now: ONE guard in the function every caller routes through, rather than a
// chain of monkey-patches that must each remember.
//
// ONLY 'home'. NOT 'v3-home'. _resolvePlayerOrigin() maps BOTH — correctly, because it
// computes where to RETURN TO after a song, and coming back to the Songs list from the
// dashboard is the right behaviour. Copying that condition here was a [P1] (Codex caught it):
// #v3-home is the v3 DASHBOARD, a real screen the shell's Home nav, the onboarding tour and
// the dashboard re-render listener all target. Redirecting it would make Home unreachable.
//
// A legacy alias is not the same thing as a return target.
if (id === 'home' && document.getElementById('v3-songs')) {
id = 'v3-songs';
}
// Capture the previous screen before changing active classes
const prevScreenId = document.querySelector('.screen.active')?.id;
// ── screen:changing — emitted BEFORE any of the work below ──────────────────
//
// Timing matters here, and Codex caught me getting it wrong. The stems plugin used to
// monkey-patch window.showScreen so it could tear down its audio graph BEFORE navigation
// began. screen:changed fires at the very END of this function — after awaiting library and
// provider loads — so moving that plugin onto it would have delayed teardown behind a slow
// fetch, or skipped it entirely if the fetch threw. Stems would keep playing on a non-player
// screen.
//
// So there are two events, and the distinction is the whole point:
// screen:changing — before anything happens. "I am leaving `from`." Cancel/teardown here.
// screen:changed — after the DOM and data are settled. "I am on `id`."
if (window.feedBack) window.feedBack.emit('screen:changing', { id, from: prevScreenId || null });
document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
document.getElementById(id).classList.add('active');
// Mark the next render as a screen-entry so it scrolls the
// restored selection into view exactly once. Routine renders
// (search / sort / filter typing) won't have this flag set and
// so won't yank the viewport. Also bump the nav-items
// generation so the next keypress doesn't reuse a cache built
// against a now-hidden screen's container.
_bumpLibNavGeneration();
if (id === 'home') {
_libScrollOnNextRender.home = true;
const beforeProviderId = _activeLibraryProviderId();
await loadLibraryProviders({ restoreSaved: true });
if (_activeLibraryProviderId() !== beforeProviderId) {
_resetLibraryProviderViewState();
} else {
L.libEpoch++;
L.currentPage = 0;
L.treeStats = null;
stopInfiniteScroll();
}
loadLibrary(0);
}
if (id === 'favorites') { _libScrollOnNextRender.favorites = true; loadFavorites(); }
if (id === 'settings') {
// Record where we came from so Esc can go back. The player screen
// is torn down by the `id !== 'player'` branch below, so
// re-entering it via showScreen() would land on a dead screen —
// fall back to the player's own origin (or 'home') instead.
if (prevScreenId && prevScreenId !== 'settings') {
_settingsOriginScreen = prevScreenId === 'player'
? (_playerOriginScreen || 'home')
: prevScreenId;
}
loadSettings();
}
if (id !== 'player') {
const audio = document.getElementById('audio');
const stopTime = _audioTime();
const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || S.isPlaying;
// Snapshot where we were so leaving the player — especially by accident
// — is recoverable instead of dumping the user back at bar 1 next time.
// Must run BEFORE window.highway.stop()/audio unload, while getSongInfo() and
// the position (stopTime) are still live.
if (hadPlayableSong) _snapshotResumeSession(stopTime);
window.highway.stop();
// Cancel any queued seeks, in-flight shim closures, AND active
// count-in timers before stopping playback so none of these paths
// can mutate the torn-down session (mirrors the same triple reset
// in playSong()).
_cancelCountIn();
_resetJuceAudioShimChain();
_resetAudioSeekState();
if (window._juceMode) {
// HTML5 emits 'pause' via the media-element listener below;
// JUCE doesn't, so plugins would stay stuck in "playing".
// Snapshot the canonical payload BEFORE stop() resets _pos
// to 0, then emit AFTER stop completes. Mirrors the HTML5
// pause contract via _songEventPayload (audioT/chartT/perfNow).
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
if (hadPlayableSong) window.feedBack.emit('song:stop', { time: stopTime || 0, screen: id });
audio.pause();
audio.src = '';
window._currentSongAudio = null;
// Reloading any song later should get a fresh JUCE routing attempt.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
}
window.scrollTo(0, 0);
// `from` is the screen we just LEFT. Without it, "I am leaving the player" is not
// expressible from an event, and the only way to express it was to WRAP window.showScreen —
// which is what shell.js and the stems plugin both did, and why the library intermittently
// showed the legacy screen (#923, #924): three parties patching one global, each capturing
// whatever was there at the time, in whatever order the plugin loads settled.
//
// Additive: every existing listener (app.js, audio-mixer.js, tour-engine.js) reads `id` and
// is unaffected.
if (window.feedBack) window.feedBack.emit('screen:changed', { id, from: prevScreenId || null });
}
export let currentFilename = '';
export function _playbackApi() {
return window.feedBack && window.feedBack.playback && window.feedBack.playback.version === 1
? window.feedBack.playback
: null;
}
// Bridge hits are a "this legacy surface is still in use" signal, not a call
// counter — but recordBridgeHit is not cheap (compat-shim bookkeeping, a
// playback:bridge-hit event, and a diagnostics snapshot rebuild per call).
// Plugins legitimately poll read surfaces like window.feedBack.getLoop() from
// HUD ticks (note_detect polled at ~30 Hz), which turned every tick into a
// snapshot serialization on the main thread and saturated the inspector's
// hitCount. Throttle per surface: the first call records immediately, repeats
// within the window are dropped.
export const _bridgeRecordLast = new Map();
export const _BRIDGE_RECORD_MIN_MS = 5000;
export function _recordPlaybackBridge(bridgeId, legacySurface, reason) {
const playback = _playbackApi();
if (!playback || typeof playback.recordBridgeHit !== 'function') return;
const key = `${bridgeId}|${legacySurface}`;
const now = Date.now();
const last = _bridgeRecordLast.get(key);
if (last != null && now - last < _BRIDGE_RECORD_MIN_MS) return;
_bridgeRecordLast.set(key, now);
playback.recordBridgeHit({
bridgeId,
legacySurface,
source: 'core.app',
reason: reason || 'legacy playback surface used',
});
}
// Screen Wake Lock — keep the display awake while a song is playing so the
// OS screensaver doesn't kick in during windowed-mode playback (only audio +
// the highway animation are active, so the input-idle timer otherwise fires).
// Engaged only while playing (acquire on play/resume, release on
// pause/ended/stop) per issue #686. In a plain browser this uses the W3C
// Screen Wake Lock API; inside feedBack-desktop (Electron) navigator.wakeLock
// is unreliable, so we also drive the native powerSaveBlocker bridge when it
// is exposed — both calls are best-effort and degrade silently elsewhere.
export let _screenWakeLock = null;
export let _wakeLockPending = false;
// Desired state: true while a song should be keeping the screen awake. This is
// the source of truth that survives the async gap of navigator.wakeLock.request
// — set synchronously by acquire/release so an in-flight request that resolves
// after playback already stopped can release itself instead of leaking a lock.
export let _wakeLockWanted = false;
// Set when an acquire is requested while one is already in flight (e.g. a quick
// hide→show during the first request); the in-flight request retries once on
// settle so a transient NotAllowedError doesn't leave the song unprotected.
export let _wakeLockRetry = false;
// Last value handed to the desktop bridge. This is the value we *requested*,
// not one confirmed by the IPC round trip: the Electron main-process side
// effect (powerSaveBlocker start/stop) happens when the message is received,
// before its promise resolves, so deduping on the requested value lets opposite
// transitions (true↔false) always go through promptly while still suppressing
// redundant repeats (e.g. the synchronous song:play + song:resume pair). A
// rejected/throwing call invalidates the marker (the side effect never landed)
// so the next song:* / visibilitychange retries — without an inline re-sync,
// which would tight-loop on a persistently failing bridge.
// Last value handed to the bridge: false (off) / true (on) / null (unknown —
// a call failed, so the real blocker state can't be assumed). null never equals
// a boolean `want`, so the next sync always re-sends and recovers.
export let _desktopAwakeReq = false;
// Monotonic id of the most recent bridge call, so a stale (out-of-order)
// rejection from a superseded call can be ignored rather than corrupting the
// marker — a boolean alone can't tell "my request failed" from "an older
// same-valued request failed after a newer one already succeeded".
export let _desktopAwakeGen = 0;
// Drive the native feedBack-desktop blocker to exactly (wanted && visible),
// mirroring the browser wake lock which is only held while the page is visible.
// Gating on visibility stops a minimized Electron window from keeping the whole
// display awake. No-op in a plain browser; isolated from the wakeLock path so a
// flaky bridge can't abort it.
export function _syncDesktopBridge() {
const want = _wakeLockWanted && document.visibilityState === 'visible';
if (want === _desktopAwakeReq) return; // already requested this value
const bridge = window.feedBackDesktop?.power?.setScreenAwake;
if (typeof bridge !== 'function') return; // plain browser — nothing to sync
_desktopAwakeReq = want;
const gen = ++_desktopAwakeGen;
let r;
try {
r = bridge(want);
} catch (e) {
console.debug('desktop wake bridge failed:', e?.name || e);
if (gen === _desktopAwakeGen) _desktopAwakeReq = null; // unknown — force a re-send next event
return;
}
if (r && typeof r.then === 'function') {
r.catch((e) => {
console.debug('desktop wake bridge rejected:', e);
// The IPC didn't take effect; we can't assume which state the blocker
// is in (a prior call may also have failed), so mark it unknown and
// let the next song:* / visibilitychange re-send. Only if this is
// still the latest request — a stale rejection from a superseded call
// must not clobber a newer request's marker.
if (gen === _desktopAwakeGen) _desktopAwakeReq = null;
});
}
}
export async function _acquireWakeLock() {
_wakeLockWanted = true;
_syncDesktopBridge();
if (_screenWakeLock) return; // already held — nothing to do
// A request is already in flight (song:play and song:resume fire
// synchronously from the audio 'play' listener, and visibilitychange can
// re-enter): don't issue a duplicate, but remember to retry on settle so a
// visibility bounce during the request can't strand us without a lock.
if (_wakeLockPending) { _wakeLockRetry = true; return; }
if (!navigator.wakeLock?.request) return;
_wakeLockPending = true;
_wakeLockRetry = false;
try {
const sentinel = await navigator.wakeLock.request('screen');
if (!_wakeLockWanted) {
// Playback stopped while the request was in flight — release the
// just-granted lock immediately rather than holding it stale.
try { await sentinel.release(); } catch (e) { /* already released */ }
return;
}
_screenWakeLock = sentinel;
sentinel.addEventListener('release', () => {
_screenWakeLock = null;
// The UA auto-releases on tab hide, but may also release for its own
// reasons (power policy) while the page stays visible. Re-acquire if
// a song is still playing and we're visible — the visibilitychange
// handler covers the hidden→visible case.
if (_wakeLockWanted && document.visibilityState === 'visible') {
_acquireWakeLock();
}
});
} catch (e) {
// NotAllowedError (page hidden / no user activation) or unsupported.
console.debug('wakeLock request failed:', e?.name || e);
} finally {
_wakeLockPending = false;
// A re-acquire arrived while the request was in flight (typically a
// hide→show bounce). If we still want the lock, are visible, and didn't
// get one (the request raced a hidden window and rejected), try once
// more now that the page state has settled. Bounded: only fires when a
// bounce actually occurred, so a permanently-denied request can't loop.
if (_wakeLockRetry && _wakeLockWanted && !_screenWakeLock
&& document.visibilityState === 'visible') {
_wakeLockRetry = false;
_acquireWakeLock();
}
}
}
export async function _releaseWakeLock() {
_wakeLockWanted = false;
_syncDesktopBridge();
if (!_screenWakeLock) return;
try { await _screenWakeLock.release(); } catch (e) { /* already released */ }
_screenWakeLock = null;
}
// Resolve where the player should return on Esc / close / auto-exit.
// A one-shot setReturnScreen() override wins (consumed here) — used by the
// lessons catalog so a lesson returns to the lessons screen rather than the
// library, even though the external tutorials plugin owns the playSong call.
// Otherwise remember the actual launch screen; the element-exists guard
// keeps the classic v2 UI (no #v3-* ids) from being stranded on a missing
// screen, and unknown launches fall back to 'home'. The dashboard — classic
// 'home' and the v3 shell's 'v3-home' — returns to the Songs list when it
// exists (dashboard actions call playSong() directly, so its id is the
// active screen at launch).
export function _resolvePlayerOrigin() {
const override = window.feedBack && window.feedBack._nextReturnScreen;
if (window.feedBack) window.feedBack._nextReturnScreen = null;
if (override && document.getElementById(override)) return override;
const launchFrom = document.querySelector('.screen.active');
const launchId = launchFrom && launchFrom.id;
if (launchId && launchId !== 'player' && document.getElementById(launchId)) {
return ((launchId === 'home' || launchId === 'v3-home') && document.getElementById('v3-songs'))
? 'v3-songs' : launchId;
}
return 'home';
}
// Autoplay: one-shot flag armed by each fresh playSong(), consumed by the
// next song:ready. song:ready also fires on arrangement switches / seeks,
// which never arm the flag, so those don't auto-restart.
export let _pendingAutostart = false;
// Autoplay gate (window.feedBack.holdAutoplay): a plugin (the tuner) can defer the
// auto-start of a freshly-loaded song until it's cleared — "tune before you play".
// The hold is claimed synchronously on song:loading (so it beats this song:ready
// autostart); release() — or a fail-open backstop — runs the deferred start.
// Generation-guarded so a newer song invalidates a stale hold. Manual Play never
// flows through here, so Play always wins.
export let _autoplayHeld = false;
export let _autoplayStart = null;
export let _autoplayGen = 0;
export let _autoplayBackstop = null;
export const AUTOPLAY_HOLD_BACKSTOP_MS = 12000;
export function _clearAutoplayHold() {
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
_autoplayStart = null;
_autoplayGen++;
}
export function _releaseAutoplay(gen) {
if (gen !== _autoplayGen) return; // a newer song superseded this hold
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
const start = _autoplayStart;
_autoplayStart = null;
if (typeof start === 'function') start();
}
export let _autoplayHoldToken = 0;
window.feedBack.holdAutoplay = function () {
const gen = _autoplayGen;
const token = ++_autoplayHoldToken; // this hold's identity — a stale release from an earlier hold is a no-op
_autoplayHeld = true;
if (_autoplayBackstop) clearTimeout(_autoplayBackstop);
// Fail-open: a hold that's never released (a plugin that claimed but wedged before
// it could decide) must never permanently block the song. Once the holder commits
// to an intentional, user-dismissable hold it calls release.settle() to cancel this
// — so the backstop can't cut off e.g. a user still tuning past the timeout.
_autoplayBackstop = setTimeout(() => _releaseAutoplay(gen), AUTOPLAY_HOLD_BACKSTOP_MS);
let released = false;
function release() {
if (released || gen !== _autoplayGen || token !== _autoplayHoldToken) return;
released = true;
_releaseAutoplay(gen);
}
// Cancel the fail-open backstop WITHOUT releasing: the holder has taken explicit
// responsibility for releasing (on dismiss), and a song switch clears the hold anyway.
release.settle = function () {
if (gen !== _autoplayGen || token !== _autoplayHoldToken) return;
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
};
return release;
};
window.feedBack.on('song:ready', () => {
if (!_pendingAutostart) return;
_pendingAutostart = false;
if (S.isPlaying) return;
// Feedpak contributor credits: only real feedpak plays carry authors
// (loose/archive and minigames get []), so a non-empty list is the gate.
// Shown over the highway and dismissed the moment real playback begins
// (song:play). This fresh-load path is the only place it fires —
// arrangement switches / seeks / manual replays never arm _pendingAutostart,
// and minigames never get here. Decoupled from autoplay below so credits
// show on load even when autoplay-exit is disabled.
const authors = (window.feedBack.currentSong && window.feedBack.currentSong.authors) || [];
if (authors.length) {
showSongCreditsOverlay(authors);
armCreditsHideOnPlay();
}
// Autoplay-exit disabled: don't auto-start. Still let the credits dwell a
// couple seconds on the freshly-loaded song, then clear them (they also
// clear early if the user manually presses Play, via _creditsHideOnPlay).
if (!_autoplayExitEnabled()) {
if (authors.length) scheduleCreditsHide();
return;
}
// The actual auto-start: a count-in (which handles HTML5 + _juceMode) or the
// Play path directly. Guarded so a manual Play during a gate / credits hold
// can't double-toggle, and so a stale (released-after-leaving) start never
// begins playback off the player.
const start = () => {
if (S.isPlaying) return;
if (!document.getElementById('player')?.classList.contains('active')) { hideSongCreditsOverlay(); return; }
if (_countdownBeforeSongEnabled()) {
Promise.resolve(startSongCountIn()).catch((err) => console.warn('[app] song count-in failed:', err));
} else {
Promise.resolve(togglePlay())
.then(() => { if (!S.isPlaying) hideSongCreditsOverlay(); })
.catch((err) => { console.warn('[app] autoplay failed:', err); hideSongCreditsOverlay(); });
}
};
// A plugin (the tuner) may gate playback until it's cleared. The hold was
// claimed on song:loading; stash the start and let release()/the backstop run
// it. _cancelCountIn()/changeArrangement() clear _creditsTimer below, so a
// teardown during the credits dwell still cancels a non-gated play.
if (_autoplayHeld) { _autoplayStart = start; return; }
// Not gated: a count-in starts now (it owns its on-screen dwell); otherwise
// let the credits dwell a couple seconds first, then start.
if (_countdownBeforeSongEnabled() || !authors.length) start();
else holdCreditsThen(start);
});
// Auto-exit: when the song ends, return to the launching menu. A scoring
// plugin that shows an end-of-song results screen calls holdAutoExit() to
// defer this; the user closing that screen (its Close button calls
// window.closeCurrentSong()) performs the exit. With no results screen the
// grace timer returns to the menu on its own.
export const AUTO_EXIT_GRACE_MS = 1500;
export let _autoExitTimer = null;
export let _autoExitHeld = false;
// Bumped every time the auto-exit state is reset (new song via playSong, and
// each song:ended). A hold's release() captures the generation at hold time
// and no-ops once it changes, so a plugin that drops or fires its release
// handle after the player has moved on can never navigate a fresh session —
// callers don't need to balance the handle.
export let _autoExitGen = 0;
export function _clearAutoExit() {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = false;
_autoExitGen++;
}
// Heuristic safety net for score-screen plugins that don't (yet) call
// holdAutoExit(): if a visible full-screen results/dialog overlay is on top
// when the grace timer fires, defer the auto-return and let that screen's
// own close button drive the exit (its Close should call closeCurrentSong).
// getClientRects() is used for the visibility test because it reports
// position:fixed overlays correctly, unlike offsetParent.
export function _resultsOverlayVisible() {
let nodes;
try {
nodes = document.querySelectorAll('[role="dialog"][aria-modal="true"], .fixed.inset-0');
} catch (_) { return false; }
for (const el of nodes) {
if (!el || el.id === 'player') continue; // never the player itself
if (el.classList && el.classList.contains('hidden')) continue;
if (el.getClientRects && el.getClientRects().length > 0) return true;
}
return false;
}
// Plugins call this synchronously from their own song:ended handler (core
// runs first, so the timer is already pending) to claim the exit.
window.feedBack.holdAutoExit = function () {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = true;
const gen = _autoExitGen;
let released = false;
return function release() {
// No-op once released, or once the session has moved on (a newer
// playSong / song:ended bumped the generation) — so a stale handle
// never navigates away from a fresh song.
if (released || gen !== _autoExitGen) return;
released = true;
if (typeof window.closeCurrentSong === 'function') window.closeCurrentSong();
};
};
window.feedBack.on('song:ended', () => {
_clearAutoExit();
if (!_autoplayExitEnabled()) return;
// Only auto-exit from the player screen (ignore stale/duplicate ends).
const active = document.querySelector('.screen.active');
if (!active || active.id !== 'player') return;
_autoExitTimer = setTimeout(() => {
_autoExitTimer = null;
if (_autoExitHeld) return; // a plugin explicitly claimed the exit
if (_resultsOverlayVisible()) return; // a score/results overlay is up; let it drive the exit
const cur = document.querySelector('.screen.active');
if (cur && cur.id === 'player' && typeof window.closeCurrentSong === 'function') {
window.closeCurrentSong();
}
}, AUTO_EXIT_GRACE_MS);
});
// Abort controller for cancelling pending requests when entering player
export let artAbortController = null;
export async function playSong(filename, arrangement, options) {
console.log('playSong called:', filename);
// A manual (non-queue) play abandons any active play-queue, so a stale queue
// can't hijack the next song's end. The queue passes fromQueue to keep itself.
if ((!options || !options.fromQueue) && window.feedBack && window.feedBack.playQueue) {
window.feedBack.playQueue.clear();
}
if (!options || options.bridge !== false) {
_recordPlaybackBridge('playback.window-play-song', 'window.playSong', 'legacy playSong entry point used');
}
// Invalidate any prior song's autoplay gate before plugins re-claim it on the
// song:loading emit below.
_clearAutoplayHold();
window.feedBack.emit('song:loading', { filename, arrangement: arrangement ?? null });
// Cancel any pending art/metadata requests
if (artAbortController) artAbortController.abort();
artAbortController = null;
window.highway.stop();
// Cancel any active count-in: clear timers/RAF and bump the gen so
// delayed callbacks (rewind frames, post-seek then, count-in ticks,
// post-count play) bail before mutating the new session.
_cancelCountIn();
// Reset the JUCE shim BEFORE awaiting jucePlayer.stop() so any in-flight
// shim closures see a stale generation after their await and bail out
// before mutating isPlaying / button label / song:* events for the
// outgoing song.
_resetJuceAudioShimChain();
// Cancel queued _audioSeek calls from the previous song: bumping the
// generation makes their chained callbacks bail out.
_resetAudioSeekState();
if (window._juceMode) {
// Mirror the showScreen teardown: emit song:pause for the JUCE
// path so plugins don't see a stale "playing" state on song
// change. (HTML5 fires it via the audio element 'pause' event.)
// Snapshot payload BEFORE stop() resets _pos so audioT/chartT
// capture the actual paused position.
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
audio.pause();
audio.src = '';
// Stale until the incoming song's WS handler (window.highway.js) sets it again.
window._currentSongAudio = null;
// Fresh JUCE routing attempt for whatever song loads next.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
_resetPlaybackSpeedForNewSong();
clearLoop();
_resetSectionPracticeLog();
_hideSectionPracticeBar();
// Reset so the jump-fix (setInterval, ~line 8979) doesn't mistake the new
// song starting at t=0 for an unexpected seek from the previous song's
// position. audio.currentTime may not reset synchronously when src is cleared.
S.lastAudioTime = 0;
currentFilename = filename;
// A fresh load arms autoplay; a pending auto-exit from the previous
// song is no longer relevant. A *resume* load (options.resume) instead
// arms _pendingResume — consumed at song:ready to restore speed + seek to
// the saved position, then start — so autostart and resume don't both try
// to begin playback from different positions.
if (options && options.resume && Number(options.resume.position) > 0) {
S.pendingResume = options.resume;
_pendingAutostart = false;
} else {
S.pendingResume = null;
_pendingAutostart = true;
}
_clearAutoExit();
// Remember which screen the player was launched from so Esc /
// navigation back from the player (and auto-exit) returns the user
// there (feedBack#126).
_playerOriginScreen = _resolvePlayerOrigin();
showScreen('player');
// Wait for previous WebSocket to fully close before opening new one
await new Promise(r => setTimeout(r, 500));
window.highway.init(document.getElementById('highway'));
const wsParams = new URLSearchParams();
if (arrangement !== undefined) wsParams.set('arrangement', arrangement);
wsParams.set('naming_mode', _getArrangementNamingMode());
const wsUrl = `${location.protocol === 'https:' ? 'wss:' : 'ws:'}//${location.host}/ws/highway/${decodeURIComponent(filename)}?${wsParams.toString()}`;
window.highway.connect(wsUrl);
_resetSectionPracticeLog();
_scheduleSectionPracticeRetries();
loadSavedLoops();
document.getElementById('quality-select').value = window.highway.getRenderScale();
const _minScaleSel = document.getElementById('min-scale-select');
if (_minScaleSel && window.highway.getMinRenderScale) _minScaleSel.value = String(window.highway.getMinRenderScale());
}
// Leave the player and return to the screen the song was launched from
// (Esc shortcut uses the same origin-aware target). showScreen() owns the
// full teardown: song:stop, audio unload, window.highway.stop(), count-in cancel.
export function closeCurrentSong() {
// A real close (user Escape/✕, or the queue-aware wrapper once the queue is
// exhausted) abandons any play-queue so a stale one can't advance later.
if (window.feedBack && window.feedBack.playQueue) window.feedBack.playQueue.clear();
return showScreen(_playerOriginScreen || 'home');
}
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// Settings backup — the export / import bundle.
//
// Carved verbatim out of static/app.js (R3a). A LEAF module: imports nothing.
//
// Two entry points, both inline handlers on the Settings screen, so app.js keeps
// re-exposing them on window. The import is two-phase (server first, atomic; then
// a best-effort localStorage merge) — the rationale comment below is the contract
// and moved with the code.
//
// Bundles server config + every localStorage key + opted-in plugin server
// files into a single JSON file.
//
// Apply semantics — phased, NOT all-or-nothing across the two stores:
// 1. Server first (/api/settings/import). Phase-1 validation guards
// the whole bundle; phase-2 disk commit is per-file but ordered
// so a mid-apply failure surfaces a `partial` field. A server
// failure short-circuits before any localStorage write, so the
// browser side stays untouched on validation refusals.
// 2. localStorage second, only after the server returns ok. Applied
// as a MERGE (no clear): bundled keys overwrite, locally-present
// keys absent from the bundle are preserved (so a plugin
// installed after the export keeps its first-run defaults).
// A localStorage exception here (quota / private mode) is
// surfaced verbatim — server state is already committed and we
// don't pretend the import was clean.
//
// In short: the server side is atomic in phase 1 and surface-partial in
// phase 2; the localStorage side is best-effort merge after server
// success. Failures are reported, never silenced.
export async function exportSettings() {
const status = document.getElementById('backup-status');
status.textContent = 'Exporting...';
try {
const resp = await fetch('/api/settings/export');
if (!resp.ok) {
status.textContent = `Export failed (HTTP ${resp.status})`;
return;
}
const bundle = await resp.json();
// Layer in the browser's localStorage. Use the standard Storage
// iteration API (length + key(i)) rather than Object.keys —
// Object.keys on a Storage instance is not deterministic across
// browsers and can both miss entries and include non-entry
// properties depending on the implementation. Keys are preserved
// verbatim as strings; that's how localStorage stores them, and
// round-trip fidelity matters more than re-typing values that
// were never typed in the first place.
const localStorageData = {};
for (let i = 0; i < localStorage.length; i++) {
const key = localStorage.key(i);
if (key === null) continue;
const value = localStorage.getItem(key);
if (value !== null) localStorageData[key] = value;
}
bundle.local_storage = localStorageData;
// Trigger download via blob + temporary <a download>. We honor the
// server's Content-Disposition filename when present, otherwise
// fall back to a date-stamped default.
let filename = 'feedBack-settings.json';
const disposition = resp.headers.get('Content-Disposition');
if (disposition) {
const match = /filename="([^"]+)"/.exec(disposition);
if (match) filename = match[1];
}
const blob = new Blob([JSON.stringify(bundle, null, 2)], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
status.textContent = `Exported ${filename}`;
} catch (e) {
status.textContent = `Export failed: ${e.message}`;
}
}
export async function importSettings(file) {
if (!file) return;
const status = document.getElementById('backup-status');
if (!confirm('Import will overwrite settings present in the bundle (server config, browser preferences, and opted-in plugin data) and reload the page. Settings not in the bundle (e.g. from plugins installed after the export) are preserved. Continue?')) {
status.textContent = 'Import cancelled';
return;
}
let bundle;
try {
bundle = JSON.parse(await file.text());
} catch (e) {
status.textContent = `Import failed: not valid JSON (${e.message})`;
return;
}
status.textContent = 'Importing...';
let resp, data;
try {
resp = await fetch('/api/settings/import', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(bundle),
});
data = await resp.json();
} catch (e) {
status.textContent = `Import failed: ${e.message}`;
return;
}
// Two failure shapes to surface: our own validation handler
// returns `{ok: false, error: "..."}`, but if the body fails
// FastAPI's request-level validation (e.g. top-level value is
// an array, not an object), the response is the framework's
// `{detail: ...}` shape with no `ok` key. `resp.ok` distinguishes
// both from success without depending on which path produced
// the failure.
if (!resp.ok || data.ok === false) {
let msg = data.error;
if (!msg && data.detail) {
msg = typeof data.detail === 'string'
? data.detail
: JSON.stringify(data.detail);
}
status.textContent = `Import failed: ${msg || `HTTP ${resp.status}`}`;
return;
}
// Server applied successfully. Now apply the localStorage portion as
// a MERGE (not clear+restore): keys in the bundle overwrite, keys
// present locally but absent from the bundle are preserved. This
// matters when a plugin was installed *after* the export — wiping
// its localStorage would erase first-run defaults the plugin set on
// load, leaving it in a worse state than before the import. The
// tradeoff is that orphan keys from removed plugins or renamed key
// schemes also linger; cleaning those up is the user's job.
const ls = bundle.local_storage;
if (ls && typeof ls === 'object') {
try {
for (const [key, value] of Object.entries(ls)) {
if (typeof value === 'string') localStorage.setItem(key, value);
}
} catch (e) {
// Quota exceeded / private mode etc. Server side already
// committed, so we surface the partial state rather than
// pretending it succeeded.
status.textContent = `Server applied, but localStorage write failed: ${e.message}`;
return;
}
}
const warnings = (data.warnings || []).join('; ');
status.textContent = warnings ? `Imported with warnings: ${warnings}. Reloading...` : 'Imported. Reloading...';
setTimeout(() => location.reload(), 800);
}
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@@ -1,497 +0,0 @@
// Settings: load/save, the AV-offset nudge, the default-arrangement pin, the instrument
// pathway, and the app-update channel.
//
// INTERFACE WIDTH 1 — app.js calls loadSettings() and nothing else. It got that clean by
// PULLING THE WRITERS IN: _defaultArrangement was the one binding written from outside the
// cluster, by saveSettings and pinCurrentArrangementDefault — which are themselves settings
// functions. Widening the slice to include them left ZERO outside writes, so every export is a
// plain read-only import and no state container is needed.
//
// (An imported binding is read-only. One write from outside would have forced a setter or a
// container, as it did for the player and the library. Here the fix was to draw the boundary in
// the right place instead.)
//
// ─── handleSliderInput STAYS A HOST HOOK, DELIBERATELY ───────────────────────
//
// It lives here (it is a settings control), but player-controls.js must NOT import it: this
// module already imports player-controls (_applyMastery, _autoplayExitEnabled, …), so a direct
// back-import would close a cycle. player-controls keeps reading it through the host seam, and
// app.js — the root, which imports both — wires it. That is exactly what the seam is for.
import { hwcInitSettingsUI } from './highway-colors.js';
import { _getArrangementNamingMode } from './library.js';
import {
_applyMastery, _autoplayExitEnabled, _exitConfirmEnabled, _showUpNextEnabled,
} from './player-controls.js';
// ── Settings ─────────────────────────────────────────────────────────────
export let _defaultArrangement = '';
export const INSTRUMENT_PATHWAYS = ['songs', 'practice', 'learn', 'studio'];
export function _normalizeInstrumentPathway(value) {
return INSTRUMENT_PATHWAYS.includes(value) ? value : 'songs';
}
export function _syncDefaultArrangementSelect(value) {
const sel = document.getElementById('default-arrangement');
if (!sel) return;
const wanted = value || '';
const existing = Array.from(sel.options).find(opt => opt.value === wanted);
const dynamic = sel.querySelector('option[data-dynamic-default-arrangement]');
if (dynamic && dynamic.value !== wanted) dynamic.remove();
if (wanted && !existing) {
const opt = document.createElement('option');
opt.value = wanted;
opt.textContent = `${wanted} (saved default)`;
opt.dataset.dynamicDefaultArrangement = 'true';
sel.appendChild(opt);
}
sel.value = wanted;
}
export function _currentArrangementName() {
const song = window.feedBack?.currentSong;
const sel = document.getElementById('arr-select');
if (song?.arrangements && sel) {
const match = song.arrangements.find(a => String(a.index) === String(sel.value));
if (match?.name) return String(match.name);
}
if (song?.arrangement) return String(song.arrangement);
const selectedText = sel?.selectedOptions?.[0]?.textContent || '';
return selectedText.replace(/\s*\([^)]*\)\s*$/, '').trim();
}
export function syncDefaultArrangementPin() {
const btn = document.getElementById('arr-default-pin');
if (!btn) return;
const name = _currentArrangementName();
const isDefault = !!name && name === _defaultArrangement;
const label = name
? (isDefault ? `${name} is the default arrangement` : `Make ${name} the default for new songs`)
: 'Select an arrangement to make it the default';
btn.textContent = isDefault ? '★' : '☆';
btn.setAttribute('aria-pressed', isDefault ? 'true' : 'false');
btn.setAttribute('aria-label', label);
btn.disabled = !name;
btn.classList.toggle('text-yellow-300', isDefault);
btn.classList.toggle('text-gray-400', !isDefault);
btn.title = label;
}
export async function pinCurrentArrangementDefault() {
const name = _currentArrangementName();
if (!name || name === _defaultArrangement) {
syncDefaultArrangementPin();
return;
}
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ default_arrangement: name }),
});
if (!resp.ok) return;
_defaultArrangement = name;
_syncDefaultArrangementSelect(name);
syncDefaultArrangementPin();
}
export async function loadSettings() {
// App Updates UI does not depend on /api/settings — run it first so a
// failed fetch below still leaves the desktop updater wired up.
// setupAppUpdates() is idempotent via _appUpdatesWired.
setupAppUpdates();
const resp = await fetch('/api/settings');
const data = await resp.json();
// Null-guard the form fields: on the v3 tabbed settings page the markup is
// rendered by settings.js, so a control may be absent if that render hasn't
// run yet (or on a follower window). The optional-chaining keeps loadSettings
// from throwing and aborting the rest of the hydration.
const dlcEl = document.getElementById('dlc-path');
if (dlcEl) dlcEl.value = data.dlc_dir || '';
_defaultArrangement = data.default_arrangement || '';
_syncDefaultArrangementSelect(_defaultArrangement);
const pathwayEl = document.getElementById('setting-instrument-pathway');
if (pathwayEl) pathwayEl.value = _normalizeInstrumentPathway(data.pathway);
const demucsEl = document.getElementById('demucs-server-url');
if (demucsEl) demucsEl.value = data.demucs_server_url || '';
const leftyEl = document.getElementById('setting-lefty');
if (leftyEl) leftyEl.checked = window.highway.getLefty();
const autoplayExitEl = document.getElementById('setting-autoplay-exit');
if (autoplayExitEl) autoplayExitEl.checked = _autoplayExitEnabled();
const showUpNextEl = document.getElementById('setting-show-upnext');
if (showUpNextEl) showUpNextEl.checked = _showUpNextEnabled();
const confirmExitEl = document.getElementById('setting-confirm-exit');
if (confirmExitEl) confirmExitEl.checked = _exitConfirmEnabled();
// Restore master-difficulty slider from persisted value (defaults
// to 100 when the key is absent — no behaviour change for users
// who've never touched the slider).
const masteryPct = typeof data.master_difficulty === 'number'
? Math.max(0, Math.min(100, data.master_difficulty))
: 100;
// Drives both the player-popover slider (#mastery-slider) and the
// Gameplay-tab "Note highway speed" slider (#setting-highway-speed), which
// share the master_difficulty key. skipPersist so loading the value doesn't
// echo it back to the server.
_applyMastery(masteryPct, { skipPersist: true });
// Route the loaded value through setAvOffsetMs so the highway's
// render clock, the Settings slider, the HUD readout, and the
// module variable all pick it up consistently. Pass skipPersist
// so we don't echo the loaded value back to the server.
setAvOffsetMs(Number(data.av_offset_ms) || 0, /* skipPersist */ true);
// Arrangement naming mode is localStorage-only (client preference).
const namingModeEl = document.getElementById('arrangement-naming-mode');
if (namingModeEl) namingModeEl.value = _getArrangementNamingMode();
// Gameplay-tab settings (tabbed settings page). Countdown is mirrored to
// localStorage so the song-start path reads it synchronously without an
// async /api/settings fetch on the play hot path. Miss penalty / fail
// behavior are persist-only stubs (not yet consumed by scoring).
const countdownOn = data.countdown_before_song === true;
try { localStorage.setItem('countdownBeforeSong', countdownOn ? '1' : '0'); } catch (_) { /* private mode */ }
const countdownEl = document.getElementById('setting-countdown-before-song');
if (countdownEl) countdownEl.checked = countdownOn;
// Achievements epic: mirror the opt-in flag to localStorage so the
// onboarding card + the bundled achievements plugin can read the current
// state app-wide (the plugin's own settings panel still owns the toggle).
try { localStorage.setItem('achievementsEnabled', data.achievements_enabled === true ? '1' : '0'); } catch (_) { /* private mode */ }
const missEl = document.getElementById('setting-miss-penalty');
if (missEl) missEl.value = typeof data.miss_penalty === 'string' ? data.miss_penalty : 'none';
const failEl = document.getElementById('setting-fail-behavior');
if (failEl) failEl.value = typeof data.fail_behavior === 'string' ? data.fail_behavior : 'continue';
// Native folder picker — only present when running inside feedBack-desktop.
if (window.feedBackDesktop && typeof window.feedBackDesktop.pickDirectory === 'function') {
document.getElementById('btn-pick-dlc')?.classList.remove('hidden');
}
syncDefaultArrangementPin();
// Hydrate the highway-color settings UI (theme select + per-string pickers)
// — the runtime apply path (initHighwayColors) doesn't render these controls.
hwcInitSettingsUI();
}
export const APP_UPDATE_CHANNELS = ['stable', 'rc', 'beta', 'alpha'];
export let _appUpdatesWired = false;
export function setupAppUpdates() {
const block = document.getElementById('app-updates-block');
if (!block) return;
const updateApi = window.feedBackDesktop?.update;
// Per-method capability check: an older or partial feedBack-desktop
// bridge may expose `update` without the full shape. Skip wiring (and
// leave the block hidden) rather than throwing on first interaction.
if (!updateApi
|| typeof updateApi.getStatus !== 'function'
|| typeof updateApi.setChannel !== 'function'
|| typeof updateApi.checkNow !== 'function') {
return;
}
block.classList.remove('hidden');
const channelSelect = document.getElementById('app-update-channel');
const checkBtn = document.getElementById('app-update-check-now');
const statusEl = document.getElementById('app-update-status');
const linuxNote = document.getElementById('app-update-linux-note');
if (!channelSelect || !checkBtn || !statusEl) return;
// localStorage access can throw in storage-restricted contexts (sandbox
// iframes, privacy modes, etc.); fall back to the default channel so the
// panel still renders rather than aborting wiring entirely.
let storedRaw = null;
// Read the canonical key, falling back to the pre-rename
// 'slopsmith-update-channel' so an existing channel preference survives.
try { storedRaw = localStorage.getItem('feedBack-update-channel') || localStorage.getItem('slopsmith-update-channel'); } catch (_) { /* fall through */ }
const stored = APP_UPDATE_CHANNELS.includes(storedRaw) ? storedRaw : 'stable';
channelSelect.value = stored;
const isLinux = window.feedBackDesktop?.platform === 'linux';
function showLinuxFallback(message) {
if (linuxNote) linuxNote.classList.remove('hidden');
channelSelect.disabled = true;
checkBtn.disabled = true;
statusEl.textContent = message || 'Auto-update is not available on this platform.';
}
function fmtTimestamp(ts) {
if (!ts) return 'never';
try {
const d = new Date(ts);
return Number.isNaN(d.getTime()) ? 'never' : d.toLocaleString();
} catch (_) { return 'never'; }
}
function renderStatus(extra) {
try {
// Wrap in Promise.resolve so a future getStatus() that returns
// synchronously won't blow up on .then().
void Promise.resolve(updateApi.getStatus()).then((s) => {
if (!s) { statusEl.textContent = extra || 'Updater status unavailable.'; return; }
if (s.status === 'unsupported' || s.platform === 'linux') {
showLinuxFallback('Auto-update is not available on Linux.');
return;
}
if (s.status === 'error') {
const errMsg = s.message ? `Update error: ${s.message}` : 'Update check failed.';
statusEl.textContent = extra ? `${extra} · ${errMsg}` : errMsg;
return;
}
const parts = [
`Version ${s.currentVersion || '?'}`,
`channel ${s.channel || channelSelect.value}`,
`last checked ${fmtTimestamp(s.lastChecked)}`,
];
statusEl.textContent = extra ? `${extra} · ${parts.join(' · ')}` : parts.join(' · ');
}).catch((e) => {
console.warn('[updater] getStatus failed:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
});
} catch (e) {
console.warn('[updater] getStatus threw:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
}
}
if (isLinux) {
showLinuxFallback('Auto-update is not available on Linux.');
// Keep main informed of the persisted channel even on Linux so
// cross-platform reasoning about the channel stays consistent.
// setChannel() may return a Promise — chain .catch() so a rejected
// promise doesn't surface as an unhandled rejection.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(linux) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(linux) threw:', e);
}
return;
}
// Inform main of the persisted channel on each load. setChannel() on
// main is idempotent when the channel already matches.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(initial) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(initial) threw:', e);
}
if (!_appUpdatesWired) {
// Wire DOM listeners once. The elements live in static index.html
// and are not recreated, so re-wiring on every loadSettings() call
// would just stack duplicate handlers.
channelSelect.addEventListener('change', async () => {
const val = channelSelect.value;
if (!APP_UPDATE_CHANNELS.includes(val)) return;
try { localStorage.setItem('feedBack-update-channel', val); localStorage.removeItem('slopsmith-update-channel'); } catch (_) {}
try {
// Await setChannel so the status line reflects what actually
// happened — rendering "Channel set" unconditionally would
// mislead users when the IPC rejects.
await Promise.resolve(updateApi.setChannel(val));
renderStatus(`Channel set to ${val}.`);
} catch (e) {
console.warn('[updater] setChannel failed:', e);
renderStatus(`Failed to set channel to ${val}: ${e?.message || e}`);
}
});
checkBtn.addEventListener('click', async () => {
checkBtn.disabled = true;
statusEl.textContent = 'Checking for updates…';
let reEnableBtn = true;
try {
const result = await updateApi.checkNow();
const status = result?.status || 'unknown';
let msg;
switch (status) {
case 'idle':
msg = "You're on the newest version in this channel.";
break;
case 'downloading':
msg = 'Update available — downloading…';
break;
case 'downloaded':
msg = 'Update downloaded — restart to apply.';
break;
case 'unsupported':
reEnableBtn = false;
showLinuxFallback('Auto-update is not available on Linux.');
return;
case 'error':
msg = `Update check failed${result?.message ? `: ${result.message}` : '.'}`;
break;
default:
msg = `Update check returned: ${status}`;
}
renderStatus(msg);
} catch (e) {
console.warn('[updater] checkNow failed:', e);
statusEl.textContent = `Update check failed: ${e?.message || e}`;
} finally {
if (reEnableBtn) checkBtn.disabled = false;
}
});
_appUpdatesWired = true;
}
renderStatus();
}
// Updates the fill on slider elements. Expects a CSS variable --range-pct used
// in the track fill styling. Declared as a function (not a const) so it is
// hoisted onto window — audio-mixer.js calls it as window.handleSliderInput,
// matching the window.playSong / window.showScreen cross-script convention.
export function handleSliderInput(el) {
if (!el) return;
const min = el.min || 0;
const max = el.max || 100;
const pct = (el.value - min) / (max - min) * 100;
el.style.setProperty('--range-pct', pct + '%');
}
// A/V sync calibration. Positive = audio runs ahead of visuals; we
// add this to audio.currentTime when driving the highway so the
// visuals catch up. Persisted via /api/settings as av_offset_ms.
// Live-tunable from the player screen via [ / ] keys (Shift for
// ±50 ms) and from the Settings slider; both auto-save with the
// same debounced POST. loadSettings() seeds the value via
// setAvOffsetMs without saving (skipPersist=true) to avoid an
// echo-back round-trip.
export let _avOffsetMs = 0;
export let _avSaveDebounce = null;
export function setAvOffsetMs(ms, skipPersist) {
// Clamp to the same bounds the Settings/player-bar sliders enforce
// (-1000..1000 ms). Defends against bad values from /api/settings
// landing as `value` on <input type=range>.
const n = Number(ms);
_avOffsetMs = Math.max(-1000, Math.min(1000, Number.isFinite(n) ? n : 0));
// Drive the highway's render-time shift. getTime() still returns
// the audio-aligned chart time so plugins (note detection, etc.)
// keep scoring against the real chart clock regardless of visual
// calibration.
if (window.highway?.setAvOffset) window.highway.setAvOffset(_avOffsetMs);
// Sync any visible Settings slider
const avSlider = document.getElementById('setting-av-offset');
if (avSlider) {
avSlider.value = _avOffsetMs;
handleSliderInput(avSlider);
}
const avVal = document.getElementById('setting-av-offset-val');
if (avVal) avVal.textContent = Math.round(_avOffsetMs);
// Sync the inline player-bar slider (live-tunable while playing)
const playerAvSlider = document.getElementById('player-av-offset-slider');
if (playerAvSlider) {
playerAvSlider.value = _avOffsetMs;
handleSliderInput(playerAvSlider);
}
const playerAvLabel = document.getElementById('player-av-offset-label');
if (playerAvLabel) {
const rounded = Math.round(_avOffsetMs);
playerAvLabel.textContent = `${rounded >= 0 ? '+' : ''}${rounded}ms`;
}
// Update the player HUD readout (hidden when offset = 0 to
// avoid clutter; the keyboard shortcut is documented in the
// Settings help text so it stays discoverable).
const hud = document.getElementById('hud-avoffset');
if (hud) {
hud.textContent = `A/V ${_avOffsetMs >= 0 ? '+' : ''}${Math.round(_avOffsetMs)} ms`;
hud.classList.toggle('hidden', _avOffsetMs === 0);
}
if (!skipPersist) _persistAvOffset();
}
export function _persistAvOffset() {
// Debounced persist — POST only the one field; the server merges.
if (_avSaveDebounce) clearTimeout(_avSaveDebounce);
_avSaveDebounce = setTimeout(async () => {
_avSaveDebounce = null;
try {
await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ av_offset_ms: _avOffsetMs }),
});
} catch (e) {
console.warn('A/V offset save failed:', e);
}
}, 400);
}
export function nudgeAvOffsetMs(delta) {
setAvOffsetMs(Math.max(-1000, Math.min(1000, _avOffsetMs + delta)));
}
export async function saveSettings() {
const defaultArrangement = document.getElementById('default-arrangement').value;
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
dlc_dir: document.getElementById('dlc-path').value.trim(),
default_arrangement: defaultArrangement,
demucs_server_url: document.getElementById('demucs-server-url').value.trim(),
av_offset_ms: _avOffsetMs,
}),
});
const data = await resp.json();
if (resp.ok) {
_defaultArrangement = defaultArrangement;
_syncDefaultArrangementSelect(_defaultArrangement);
syncDefaultArrangementPin();
}
document.getElementById('settings-status').textContent = data.message || data.error;
}
// Persist a single settings field the instant a control changes (used by
// the Settings dropdowns). The /api/settings POST handler merges only the
// keys present in the body, so this one-field write won't clobber dlc_dir
// or any other setting. No debounce: a <select> change event fires once
// per selection, unlike the A/V / mastery sliders' per-pixel oninput.
//
// The Settings-dropdown autosaves run through one chain so their POSTs are
// sent one at a time, in the order the user made the changes — the last
// selection is always the last write, for both rapid changes to one
// dropdown and back-to-back changes across different dropdowns. The A/V
// and mastery slider autosaves POST directly (not through this chain);
// the server-side config.json lock is what keeps those from racing the
// dropdown writes (see save_settings() in server.py).
export let _settingSaveChain = Promise.resolve();
export function persistSetting(key, value) {
const next = _settingSaveChain.then(() => _postSetting(key, value));
// Swallow failures so one failed write doesn't poison the chain and
// block every later save.
_settingSaveChain = next.catch(() => {});
return next;
}
export function setInstrumentPathway(value) {
const pathway = _normalizeInstrumentPathway(value);
const el = document.getElementById('setting-instrument-pathway');
if (el) el.value = pathway;
persistSetting('pathway', pathway).then(() => {
if (window.v3Badges && typeof window.v3Badges.reload === 'function') {
try { window.v3Badges.reload(); } catch (_) { /* noop */ }
}
});
}
export async function _postSetting(key, value) {
const status = document.getElementById('settings-status');
try {
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ [key]: value }),
});
const data = await resp.json();
if (status) status.textContent = data.message || data.error || '';
} catch (e) {
if (status) status.textContent = 'Save failed: ' + e.message;
}
}
-983
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@@ -1,983 +0,0 @@
// KEYBOARD SHORTCUTS: the panel registry, the global dispatchers, and the plugin-facing API.
//
// ━━━ MOST OF THIS SUBSYSTEM IS TOP-LEVEL STATEMENTS, NOT DECLARATIONS ━━━
//
// 10 declarations — and 18 top-level statements. window.registerShortcut,
// window.createShortcutPanel, getAllShortcuts, unregisterShortcut, clearWindowShortcuts, the
// panel registry, and BOTH global keydown dispatchers are all bare statements at app.js's top
// level. A dependency scan that walks declarations sees NONE of them, and would have reported
// this cluster as 246 lines. It is more than double that.
//
// That blind spot has now cost twice: it nearly shipped a dead library A-Z rail (#896), and it
// threw "Assignment to constant variable" in the session carve (#921), where the autoplay gate's
// top-level statements wrote state that had become a read-only import. The extractor takes them
// by construction now — any top-level statement that TOUCHES a moved binding comes along.
//
// window.registerShortcut and friends are a PLUGIN-FACING API. They keep working because app.js
// still publishes them; the definitions simply live here, next to the dispatcher they feed.
import {
_lastLibSelected,
_libNavItems,
_moveSelectionInItems,
_providerSupports,
_setLibSelection,
_toggleHeader,
} from './library.js';
import {
_sectionPracticeBarContains,
_sectionPracticePopoverOpen,
} from './section-practice.js';
import {
_trapFocusInModal,
esc,
} from './dom.js';
import {
playSong,
} from './session.js';
import { host } from './host.js';
// ── Global keyboard shortcuts ─────────────────────────────────────────────
//
// `/` focuses the active screen's search input (Library / Favorites);
// `Esc` while focused blurs and clears it. Mirrors the GitHub / Gmail
// convention. The listener bails when the user is already typing in
// any text-accepting element so it can't intercept normal typing —
// including inputs inside the filters drawer, plugin settings, or
// modal dialogs.
export function _isTextInput(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
// Some <input> types (button, checkbox, radio, range, ...) don't
// accept text; only intercept the ones that do.
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (tag === 'SELECT') return true;
if (el.isContentEditable) return true;
return false;
}
export function _isShortcutHelpKey(e) {
return e.key === '?' || (e.shiftKey && (e.code === 'Slash' || e.key === '/'));
}
export function _isShortcutHelpSuppressedTarget(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal, .feedBack-modal')) return true;
return false;
}
export function _activeSearchInput() {
// Pick the search field for whichever screen is currently active.
// No match (e.g. on the player or settings screen) means `/` does
// nothing — the shortcut only fires where a search box exists.
const active = document.querySelector('.screen.active');
if (!active) return null;
if (active.id === 'home') return document.getElementById('lib-filter');
if (active.id === 'favorites') return document.getElementById('fav-filter');
return null;
}
export function _gridColumns(container) {
// Count columns by grouping the first row of children by their
// top coordinate. Robust against any grid-template-columns syntax
// (`repeat(...)`, `auto-fit`, named lines, etc.) where naively
// splitting `getComputedStyle().gridTemplateColumns` on whitespace
// would miscount because of spaces inside `repeat(...)` /
// `minmax(...)`. Falls back to 1 when the container is empty
// so callers' max(1, ...) clamps stay valid.
if (!container) return 1;
const children = Array.from(container.children).filter(
c => c && c.offsetParent !== null
);
if (!children.length) return 1;
const firstTop = children[0].getBoundingClientRect().top;
let cols = 0;
for (const c of children) {
// Allow ~1px slop for sub-pixel rounding so two children that
// would visually align still group together.
if (Math.abs(c.getBoundingClientRect().top - firstTop) < 1.5) cols++;
else break;
}
return Math.max(1, cols);
}
export function _isInsideInteractiveControl(el) {
// Bail when the user is interacting with anything that has its
// own keyboard semantics — form controls (checkbox / select /
// button) consume arrow keys for their own behavior, and the
// filters drawer is a focus trap of those. Without this guard the
// library's arrow nav would steal arrow presses from a focused
// tuning checkbox or sort dropdown.
if (!el) return false;
const tag = el.tagName;
if (['INPUT', 'SELECT', 'TEXTAREA', 'BUTTON'].includes(tag)) return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal')) return true;
return false;
}
export function _isSpaceKey(e) {
return e.key === ' ' || e.key === 'Spacebar';
}
export function _shortcutDispatchBlocked(e) {
if (_isTextInput(e.target)) return true;
// Space in Section Practice bar should pause/resume, not toggle checkboxes/buttons.
if (_isSpaceKey(e) && _sectionPracticeBarContains(e.target)) return false;
// While the Section Practice popover is open, Esc just closes it (handled by
// the popover's own keydown listener) — suppress the player-scope
// "back to library" Esc so the user doesn't get bounced out of the player.
if (e.key === 'Escape' && _sectionPracticePopoverOpen()) return true;
// Space on the player screen should always play/pause, even if focus is on a
// sidebar nav link, player rail button, popover control, or any other
// interactive element — the shortcut dispatcher calls preventDefault so the
// focused element won't also activate. Two exceptions keep native Space:
// text inputs (already exempted above), and focus inside a true modal
// dialog (role="dialog" aria-modal="true", or a .feedBack-modal overlay)
// layered over the player — a modal traps interaction, so Space must reach
// its focused control (e.g. the Close button) rather than toggle playback
// behind it. Non-modal player popovers/toasts (loop A/B, arrangement pin,
// role="dialog" aria-modal="false") are not modals and stay covered.
if (_isSpaceKey(e) && _getCurrentContext().isPlayer &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
// Escape is the universal "back" action and must fire like Space above even
// when a transport/rail control <button> holds keyboard focus after a click
// — otherwise a focused control swallows Esc and the user can't leave the
// song until they click empty canvas (feedBack — "Escape in song not
// consistent"). It applies on the player (exit the song) AND settings
// (return to the previous screen), both of which register an Escape=Back
// shortcut. The earlier guards still win: text inputs are exempted at the
// top (Esc there clears/blurs the field), and the Section Practice popover
// already claimed Esc above. A true modal layered over the screen still
// traps Esc — the modal-overlay check keeps Esc closing the modal rather
// than ejecting past it to the screen behind.
if (e.key === 'Escape') {
const ctx = _getCurrentContext();
if ((ctx.isPlayer || ctx.isSettings) &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
}
return _isInsideInteractiveControl(e.target);
}
export function _handleLibArrowNav(e) {
// Space (' ') is the standard activation key for focusable
// elements alongside Enter — without it, a screen-reader user
// hitting Space on a focused card would just scroll the page
// instead of activating it. We treat Space identically to Enter
// inside this handler.
const isActivate = e.key === 'Enter' || e.key === ' ' || e.key === 'Spacebar';
if (!isActivate &&
!['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', 'Home', 'End'].includes(e.key)) {
return false;
}
if (_isInsideInteractiveControl(document.activeElement)) return false;
const { items, container, mode } = _libNavItems();
if (!items.length) return false;
const currentTarget = (document.activeElement && items.includes(document.activeElement))
? document.activeElement
: (_lastLibSelected && items.includes(_lastLibSelected) ? _lastLibSelected : null);
if (isActivate) {
if (!currentTarget) return false;
e.preventDefault();
// Sync persistent selection before activating so Tab-then-Enter
// (no prior arrow nav or mouse click) still lights up the `.selected`
// ring and updates `_lastLibSelected`/localStorage — consistent with
// the click delegate at the bottom of this file.
_setLibSelection(currentTarget, { focus: false });
if (currentTarget.classList.contains('song-row') ||
currentTarget.classList.contains('song-card')) {
if (currentTarget.dataset.librarySong && !currentTarget.dataset.play) {
const providerId = decodeURIComponent(currentTarget.dataset.libraryProvider || '');
if (!_providerSupports(providerId, 'song.sync')) return true;
host.syncLibrarySong(
providerId,
decodeURIComponent(currentTarget.dataset.librarySong || ''),
{ playWhenReady: true },
);
return true;
}
// Song row OR card → play it. Pass `dataset.play` raw to
// match the click delegate; `playSong` handles decoding
// internally so decoding here would double-decode and
// throw `URIError` on filenames containing `%`.
playSong(currentTarget.dataset.play, undefined, { bridge: false });
} else if (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header')) {
// Header row → toggle the parent open/closed and re-derive
// visible items so the next arrow press lands correctly.
// `_toggleHeader` keeps `aria-expanded` in sync for
// assistive tech.
_toggleHeader(currentTarget);
// Keep keyboard focus on the header we just toggled —
// browsers sometimes drop focus to body when the
// surrounding subtree changes display.
currentTarget.focus({ preventScroll: true });
}
return true;
}
if (e.key === 'Home') { e.preventDefault(); _setLibSelection(items[0]); return true; }
if (e.key === 'End') { e.preventDefault(); _setLibSelection(items[items.length - 1]); return true; }
if (mode === 'list') {
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
// Right/Left expand and collapse the artist/album under focus,
// file-manager style. With nothing selected yet, both keys
// initialize selection on the first visible item (matches
// Up/Down behavior in `_moveSelectionInItems`) so the first
// press doesn't fall through to native scroll.
if (!currentTarget && (e.key === 'ArrowRight' || e.key === 'ArrowLeft')) {
e.preventDefault();
_setLibSelection(items[0]);
return true;
}
if (e.key === 'ArrowRight' && currentTarget) {
const parent = (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header'))
? currentTarget.parentElement : null;
if (parent && !parent.classList.contains('open')) {
e.preventDefault();
// Use the shared toggle path so aria-expanded stays
// synced with the visual state for screen readers.
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Already open — step to the next visible item (which is
// the first child of this header).
e.preventDefault();
_moveSelectionInItems(items, 1);
return true;
}
if (e.key === 'ArrowLeft' && currentTarget) {
// If on an open header, collapse it. If on a song row or
// closed header, jump to the nearest enclosing header.
const isHeader = currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header');
const headerParent = isHeader ? currentTarget.parentElement : null;
if (headerParent && headerParent.classList.contains('open')) {
e.preventDefault();
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Walk up to the nearest .album-header / .artist-header
// ancestor's sibling header. Closest album-group → its
// header; otherwise closest artist-row → its header.
const albumGroup = currentTarget.closest('.album-group');
if (albumGroup && albumGroup.contains(currentTarget) &&
!currentTarget.classList.contains('album-header')) {
e.preventDefault();
_setLibSelection(albumGroup.querySelector('.album-header'));
return true;
}
const artistRow = currentTarget.closest('.artist-row');
if (artistRow && !currentTarget.classList.contains('artist-header')) {
e.preventDefault();
_setLibSelection(artistRow.querySelector('.artist-header'));
return true;
}
return false;
}
return false;
}
// Grid mode: 2D nav. Columns are read from the live CSS grid so
// we follow the responsive breakpoints automatically.
const cols = _gridColumns(container);
if (e.key === 'ArrowRight') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowLeft') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, cols); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -cols); return true; }
return false;
}
// Shortcut cheat-sheet overlay. Opens on `?` (Shift+/), closes on
// Esc (handled by the generic modal close path) or on backdrop /
// close-button click. The list mirrors the canonical shortcut table
// in this file's keydown handler — when a shortcut changes here, the
// table below should change too. We keep it inline rather than
// fetching a separate file so the cheat sheet can never disagree
// with the version of app.js the user actually loaded.
export function _openShortcutsModal() {
if (document.getElementById('shortcuts-modal')) return;
function _isTreeMode() {
// Check if we're in tree view (not grid) on the active library screen
const screen = document.querySelector('.screen.active');
if (!screen) return false;
const tree = screen.querySelector('#lib-tree,#fav-tree');
return tree && !tree.classList.contains('hidden');
}
const ctx = _getCurrentContext();
// Library shortcuts that are handled by the navigation system (not in registry)
const navShortcuts = [
{ keys: '↑ ↓', desc: 'Move selection' },
{ keys: '→', desc: 'Step in', condition: _isTreeMode },
{ keys: '←', desc: 'Step out', condition: _isTreeMode },
{ keys: 'Home / End', desc: 'Jump to first / last item' },
{ keys: 'Enter / Space', desc: 'Activate selection (play song / toggle header)' },
];
// Filter out items whose condition returns false
const filterNavItems = (items) => items.filter(item => !item.condition || item.condition());
// Format a shortcut entry for display, including modifier prefixes
const formatShortcut = (s) => {
const mods = s.modifiers || {};
let label = '';
if (mods.ctrl) label += 'Ctrl+';
if (mods.alt) label += 'Alt+';
if (mods.shift) label += 'Shift+';
if (mods.meta) label += 'Meta+';
return label + s.key;
};
// Get shortcuts from active panel by scope
const getPanelShortcuts = (panel, scope) => {
const shortcuts = [];
for (const [key, s] of panel.shortcuts) {
if (s.scope === scope) {
shortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
return shortcuts;
};
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
// Merge shortcuts from both active and default panel for display
const mergeShortcuts = (scope) => {
const result = [];
if (activePanel) result.push(...getPanelShortcuts(activePanel, scope));
if (defaultPanel && defaultPanel !== activePanel) result.push(...getPanelShortcuts(defaultPanel, scope));
return result;
};
const playerShortcuts = mergeShortcuts('player');
const globalShortcuts = mergeShortcuts('global');
const libraryShortcuts = mergeShortcuts('library');
// Get plugin shortcuts for current plugin screen
const pluginShortcuts = [];
if (ctx.isPlugin && activePanel) {
for (const [key, s] of activePanel.shortcuts) {
if (s.scope.startsWith('plugin-') && s.scope === ctx.screen) {
pluginShortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
}
// Get shortcuts from other panels (if multiple panels exist)
const otherPanelShortcuts = [];
if (_panels.size > 1) {
for (const [panelId, panel] of _panels) {
if (panelId === _activePanel) continue;
for (const [key, s] of panel.shortcuts) {
otherPanelShortcuts.push({ keys: formatShortcut(s), desc: s.description, panel: panelId });
}
}
}
// Build sections based on current context
const sections = [];
if (ctx.isSettings) {
sections.push({ heading: 'Settings', items: mergeShortcuts('settings') });
} else if (ctx.isLibrary) {
sections.push({ heading: 'Library', items: [
...filterNavItems(navShortcuts),
...libraryShortcuts,
{ keys: 'Esc', desc: 'Clear search' }
]});
}
if (ctx.isPlayer) {
sections.push({ heading: 'Player', items: playerShortcuts });
}
if (!ctx.isSettings && globalShortcuts.length > 0) {
sections.push({ heading: 'Global', items: globalShortcuts });
}
if (pluginShortcuts.length > 0) {
sections.push({ heading: 'Current Plugin', items: pluginShortcuts });
}
if (otherPanelShortcuts.length > 0) {
// Group other panel shortcuts by panel
const byPanel = new Map();
for (const item of otherPanelShortcuts) {
if (!byPanel.has(item.panel)) {
byPanel.set(item.panel, []);
}
byPanel.get(item.panel).push(item);
}
for (const [panelId, items] of byPanel) {
sections.push({ heading: `Panel ${panelId}`, items });
}
}
const modal = document.createElement('div');
modal.id = 'shortcuts-modal';
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', 'Keyboard shortcuts');
// Record the element that triggered the modal so Esc / close can
// return focus to the correct entry even if _lastLibSelected drifts.
// Scope to the active screen so a stale _lastLibSelected from a
// different screen (e.g. Library vs Favorites) doesn't receive focus.
const _scModal = document.querySelector('.screen.active');
modal._opener = (_lastLibSelected && document.body.contains(_lastLibSelected)
&& _scModal && _scModal.contains(_lastLibSelected))
? _lastLibSelected : null;
const sectionsHtml = sections.map(section => {
const itemsHtml = section.items.map(({ keys, desc }) => `
<div class="flex items-baseline justify-between gap-4 py-1.5">
<span class="text-sm text-gray-300">${esc(desc)}</span>
<kbd class="text-xs font-mono px-2 py-0.5 rounded bg-dark-600 border border-gray-700 text-gray-200 whitespace-nowrap">${esc(keys)}</kbd>
</div>
`).join('');
return `
<section class="mb-4 last:mb-0">
<h4 class="text-xs font-semibold uppercase tracking-wider text-gray-500 mb-2">${esc(section.heading)}</h4>
${itemsHtml}
</section>
`;
}).join('');
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-md mx-4 shadow-2xl">
<div class="flex items-center justify-between mb-4">
<h3 class="text-lg font-bold text-white">Keyboard shortcuts</h3>
<button type="button" data-shortcuts-close
class="text-gray-500 hover:text-white transition flex items-center gap-1.5" aria-label="Close shortcuts">
<span class="text-xs text-gray-600">Esc</span>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/></svg>
</button>
</div>
${sectionsHtml}
</div>
`;
// Click outside the inner panel (i.e. on the backdrop) closes the
// modal — matches the conventional dialog UX.
modal.addEventListener('click', (ev) => {
if (ev.target === modal || ev.target.closest('[data-shortcuts-close]')) {
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
}
});
document.body.appendChild(modal);
// Move focus into the dialog so background shortcuts (and arrow
// nav) can't fire on the underlying library entry while the
// overlay is open. Close button is the safe default — there's no
// primary input to focus on a read-only cheat sheet.
const closeBtn = modal.querySelector('[data-shortcuts-close]');
if (closeBtn) closeBtn.focus({ preventScroll: true });
// Trap Tab / Shift+Tab inside the modal so focus can't escape to
// the library content underneath while the overlay is open.
_trapFocusInModal(modal);
}
document.addEventListener('keydown', (e) => {
// Modifier-key combos belong to the browser / OS shortcuts; never
// intercept those.
if (e.ctrlKey || e.metaKey || e.altKey) return;
if (_handleLibArrowNav(e)) return;
// `?` (Shift+/) opens the keyboard-shortcuts cheat sheet. Some
// Linux/Electron stacks report Shift+/ as key='/' with code='Slash',
// so check the help shape before treating plain '/' as search.
if (_isShortcutHelpKey(e)) {
if (_isShortcutHelpSuppressedTarget(e.target || document.activeElement)) return;
e.preventDefault();
// Stop other keydown listeners on document (notably the shortcut
// registry below) from also consuming this event — otherwise a
// Linux/Electron Shift+Slash reported as key='/' opens help here and
// then the registry's plain `/` library-search shortcut focuses
// #lib-filter behind the modal. (Copilot review on #602.)
e.stopImmediatePropagation();
_openShortcutsModal();
return;
}
if (e.key === '/') {
if (_isTextInput(document.activeElement)) return;
// Also bail when focus is inside the filter drawer, a dialog, or
// any other interactive region — those contexts have their own
// keyboard semantics and shouldn't be hijacked by the search
// shortcut (e.g. a focused checkbox inside the filters drawer).
if (_isInsideInteractiveControl(document.activeElement)) return;
const search = _activeSearchInput();
if (!search) return;
e.preventDefault(); // suppress the literal '/' the input would receive
search.focus();
// Move caret to end without mutating .value — round-tripping
// the value resets the browser's undo stack and can fire
// unexpected input events on some engines. setSelectionRange
// is the no-side-effects path.
try {
const len = search.value.length;
search.setSelectionRange(len, len);
} catch {
// Some input types (search/email/tel) don't support
// selection APIs in older browsers; the focus alone is
// still useful, just no caret-end guarantee.
}
return;
}
// Single-letter shortcuts that act on the focused / selected
// library entry — works on both grid cards and tree rows. Each
// dispatches to a button class that the entry markup already
// exposes, so plugins can keep owning the actual behavior:
// f → .fav-btn (favorite heart toggle)
// e → .edit-btn (edit metadata modal)
// No-op when no entry is currently focused / selected, when the
// entry doesn't expose the requested button, or when the button is disabled.
// Bails on text input / drawer focus so single-letter typing in
// inputs still works.
const entryShortcut = { f: 'button.fav-btn', e: 'button.edit-btn' }[e.key.toLowerCase()];
if (entryShortcut) {
if (_isInsideInteractiveControl(document.activeElement)) return;
const ae = document.activeElement;
const activeScreen = document.querySelector('.screen.active');
const isEntry = el => el && el.classList && (el.classList.contains('song-card') || el.classList.contains('song-row'));
// Scope both candidates to the active screen so that a stale
// _lastLibSelected from Library doesn't fire when the user is
// on Favorites (or vice-versa), and so pressing f/e/c on a
// hidden screen can't accidentally persist that filename into
// the current screen's localStorage key.
const inActiveScreen = el => activeScreen && activeScreen.contains(el);
const target = (isEntry(ae) && inActiveScreen(ae)) ? ae
: (isEntry(_lastLibSelected) && inActiveScreen(_lastLibSelected) ? _lastLibSelected : null);
if (!target) return;
const btn = target.querySelector(entryShortcut);
if (!btn || btn.disabled) return;
e.preventDefault();
// Sync the persistent selection to the acted-on entry so that
// Esc-to-close-modal returns focus to the correct element and
// the `.selected` highlight stays consistent with the action.
_setLibSelection(target, { focus: false });
btn.click();
return;
}
if (e.key === 'Escape') {
// Modal-first: close the topmost open modal (edit-metadata,
// shortcuts cheat sheet, future modals) so Esc dismisses
// from anywhere — including when keyboard focus is inside
// a form field within the modal. Restores focus to the
// element that opened the modal (tracked in modal._opener)
// so arrow nav resumes without an extra Tab; falls back to
// _lastLibSelected when the opener is no longer in the DOM.
const modals = document.querySelectorAll('[role="dialog"][aria-modal="true"].feedBack-modal');
if (modals.length) {
e.preventDefault();
e.stopImmediatePropagation();
const modal = modals[modals.length - 1];
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
return;
}
// Esc while typing in either search box clears + blurs. Other Esc
// semantics (drawer close, screen back) are handled elsewhere; we
// only act when a search box is the focused element.
const ae = document.activeElement;
if (ae && (ae.id === 'lib-filter' || ae.id === 'fav-filter')) {
if (ae.value) {
ae.value = '';
ae.dispatchEvent(new Event('input', { bubbles: true }));
}
ae.blur();
}
}
});
export class ShortcutPanel {
constructor(id) {
this.id = id;
this.shortcuts = new Map();
}
_compositeKey(key, scope) {
return `${scope}::${key}`;
}
registerShortcut(options) {
const { key, description, scope = 'global', condition = null, handler, modifiers = null } = options;
if (!key || !handler) {
console.error(`registerShortcut: key and handler are required`);
return;
}
// Validate scope
const validScopes = ['global', 'player', 'library', 'settings'];
const isValidScope = validScopes.includes(scope) ||
scope.startsWith('plugin-');
if (!isValidScope) {
console.warn(`registerShortcut: invalid scope '${scope}'. Valid scopes are: global, player, library, settings, or plugin-{id}`);
}
// Conflict detection: warn if key+scope is already registered
const compositeKey = this._compositeKey(key, scope);
if (this.shortcuts.has(compositeKey)) {
console.warn(`registerShortcut [${this.id}]: '${key}' in scope '${scope}' is already registered; overwriting. Previous:`, this.shortcuts.get(compositeKey));
}
this.shortcuts.set(compositeKey, { key, description, scope, condition, handler, modifiers });
}
unregisterShortcut(key, scope) {
return this.shortcuts.delete(this._compositeKey(key, scope));
}
clearShortcuts() {
this.shortcuts.clear();
}
listShortcuts() {
return Array.from(this.shortcuts.entries()).map(([ck, s]) => [s.key, s]);
}
}
// Global panel management
export const _panels = new Map();
export let _activePanel = null;
export let _defaultPanel = null;
// Create default panel on init
export const defaultPanel = new ShortcutPanel('default');
_panels.set('default', defaultPanel);
_defaultPanel = 'default';
_activePanel = 'default';
window.createShortcutPanel = (id) => {
if (_panels.has(id)) {
console.warn(`createShortcutPanel: panel '${id}' already exists`);
return _panels.get(id);
}
const panel = new ShortcutPanel(id);
_panels.set(id, panel);
return panel;
};
window.setActiveShortcutPanel = (id) => {
if (!_panels.has(id)) {
console.error(`setActiveShortcutPanel: panel '${id}' does not exist`);
return;
}
_activePanel = id;
};
window.getActiveShortcutPanel = () => _activePanel;
window.isInShortcutPanel = () => {
return _activePanel !== 'default';
};
window.getGlobalShortcutContext = () => {
console.warn('getGlobalShortcutContext: Global shortcuts are exceptional. Consider using panel-scoped shortcuts instead.');
return _panels.get('default');
};
window.registerShortcut = (options) => {
const panelId = _activePanel || _defaultPanel || 'default';
const panel = _panels.get(panelId);
if (!panel) {
console.error(`registerShortcut: No panel found for registration: ${panelId}`);
return;
}
panel.registerShortcut(options);
};
// Flat, read-only snapshot of every registered shortcut across all panels,
// for the Settings → Keybinds reference tab. Dedupes by combo+scope (the same
// shortcut can live in both the active panel and the default panel) and uses
// the same modifier-prefix formatting as the shortcuts modal. Returns
// [{ combo, description, scope }]; remapping is not supported, so this is
// purely informational.
window.getAllShortcuts = () => {
const fmt = (s) => {
const m = s.modifiers || {};
return (m.ctrl ? 'Ctrl+' : '') + (m.alt ? 'Alt+' : '')
+ (m.shift ? 'Shift+' : '') + (m.meta ? 'Meta+' : '') + s.key;
};
const seen = new Set();
const out = [];
for (const [, panel] of _panels) {
if (!panel || !panel.shortcuts) continue;
for (const [, s] of panel.shortcuts) {
const combo = fmt(s);
const dedupe = combo + '|' + (s.scope || '');
if (seen.has(dedupe)) continue;
seen.add(dedupe);
out.push({ combo, description: s.description || '', scope: s.scope || 'global' });
}
}
return out;
};
window.unregisterShortcut = (key, scope) => {
// Try the active panel first to preserve panel isolation; fall back to
// other panels so a shortcut registered before a panel switch is still
// removable.
const resolvedScope = scope || 'global';
const activePanelId = _activePanel || _defaultPanel || 'default';
const activePanel = _panels.get(activePanelId);
if (activePanel && activePanel.unregisterShortcut(key, resolvedScope)) {
return true;
}
for (const [panelId, panel] of _panels) {
if (panelId === activePanelId) continue;
if (panel.unregisterShortcut(key, resolvedScope)) {
return true;
}
}
return false;
};
window.clearWindowShortcuts = (windowId) => {
// Remove all shortcuts registered for a specific window
// This is for backward compatibility with window-specific shortcuts
let removed = 0;
for (const [panelId, panel] of _panels) {
if (panelId.startsWith(`window-${windowId}`)) {
panel.clearShortcuts();
_panels.delete(panelId);
removed++;
}
}
return removed;
};
export function _getCurrentContext() {
const currentScreen = document.querySelector('.screen.active')?.id;
return {
screen: currentScreen,
windowId: window.getShortcutWindowId(),
activePanel: _activePanel,
isPlayer: currentScreen === 'player',
isLibrary: ['home', 'favorites'].includes(currentScreen),
isSettings: currentScreen === 'settings',
isPlugin: currentScreen?.startsWith('plugin-')
};
}
export function _isShortcutActive(shortcut, ctx) {
if (shortcut.scope === 'global') return true;
if (shortcut.scope === 'player' && ctx.isPlayer) return true;
if (shortcut.scope === 'library' && ctx.isLibrary) return true;
if (shortcut.scope === 'settings' && ctx.isSettings) return true;
if (shortcut.scope.startsWith('plugin-')) {
const pluginId = shortcut.scope.replace('plugin-', '');
return ctx.screen === `plugin-${pluginId}`;
}
return false;
}
export function _modifiersMatch(e, modifiers) {
if (!modifiers) return true;
if (modifiers.ctrl !== undefined && modifiers.ctrl !== e.ctrlKey) return false;
if (modifiers.alt !== undefined && modifiers.alt !== e.altKey) return false;
if (modifiers.shift !== undefined && modifiers.shift !== e.shiftKey) return false;
if (modifiers.meta !== undefined && modifiers.meta !== e.metaKey) return false;
return true;
}
// Debug mode for keyboard shortcuts
export let _DEBUG_SHORTCUTS = false;
window._setDebugShortcuts = (enabled) => {
_DEBUG_SHORTCUTS = enabled;
console.log(`[Shortcuts] Debug mode ${enabled ? 'ENABLED' : 'DISABLED'}`);
};
window._listShortcuts = () => {
console.log('=== Registered Shortcuts ===');
for (const [panelId, panel] of _panels) {
console.log(`Panel: ${panelId}`);
for (const [, s] of panel.shortcuts) {
console.log(` ${s.key.padEnd(15)} | ${s.scope.padEnd(10)} | ${s.description}`);
}
}
console.log('=== End ===');
};
window._testShortcut = (key, scope) => {
// Mirror the dispatcher: try the active panel first, then default.
const resolvedScope = scope || 'global';
const tried = new Set();
const panelOrder = [_activePanel, _defaultPanel, 'default'].filter(id => {
if (!id || tried.has(id)) return false;
tried.add(id);
return true;
});
for (const panelId of panelOrder) {
const panel = _panels.get(panelId);
if (!panel) continue;
const shortcut = panel.shortcuts.get(panel._compositeKey(key, resolvedScope));
if (!shortcut) continue;
const ctx = _getCurrentContext();
const active = _isShortcutActive(shortcut, ctx);
let conditionMet = true;
if (shortcut.condition) {
try { conditionMet = !!shortcut.condition(); }
catch (err) { conditionMet = `threw: ${err.message}`; }
}
console.log(`Shortcut '${key}' [${resolvedScope}] [${panelId}]:`, {
description: shortcut.description,
scope: shortcut.scope,
currentContext: ctx,
isActive: active,
conditionMet
});
return;
}
console.log(`Shortcut '${key}' (scope: ${resolvedScope}) not registered in any panel`);
};
// Expose internals for debugging (prefixed with _ to indicate private)
// These are for development/debugging only and should not be used by plugins.
window._panels = _panels;
window._getCurrentContext = _getCurrentContext;
window._isShortcutActive = _isShortcutActive;
document.addEventListener('keydown', e => {
if (_shortcutDispatchBlocked(e)) return;
const ctx = _getCurrentContext();
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
if (!activePanel && !defaultPanel) return;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Key pressed:', { key: e.key, code: e.code, ctx, activePanel: _activePanel });
}
// Try active panel first, then fall back to default
const panelsToDispatch = [];
if (activePanel && activePanel !== defaultPanel) panelsToDispatch.push(activePanel);
if (defaultPanel) panelsToDispatch.push(defaultPanel);
for (const panel of panelsToDispatch) {
for (const [, shortcut] of panel.shortcuts) {
// Match on both e.key (character produced) and e.code (physical key)
if (e.key !== shortcut.key && e.code !== shortcut.key) continue;
// Check modifier keys if specified
if (!_modifiersMatch(e, shortcut.modifiers)) continue;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Matched shortcut:', shortcut.key, shortcut);
}
// Check scope
if (!_isShortcutActive(shortcut, ctx)) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - scope mismatch:', shortcut.scope, ctx);
}
continue;
}
// Check condition callback — guard against plugin errors
if (shortcut.condition) {
try {
if (!shortcut.condition()) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - condition failed');
}
continue;
}
} catch (err) {
console.error('[Shortcuts] condition() threw for key:', shortcut.key, err);
continue;
}
}
e.preventDefault();
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Executing handler for:', shortcut.key);
}
// Guard handler against plugin errors
try {
shortcut.handler(e);
} catch (err) {
console.error('[Shortcuts] handler() threw for key:', shortcut.key, err);
}
return;
}
}
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] No shortcut matched for:', e.key, e.code);
}
});
window.addEventListener('beforeunload', () => {
const windowId = window.getShortcutWindowId();
const removed = window.clearWindowShortcuts(windowId);
if (removed > 0 && _DEBUG_SHORTCUTS) {
console.log(`[Shortcuts] Cleaned up ${removed} shortcuts for window ${windowId}`);
}
});
// Global shortcuts
registerShortcut({
key: '?',
description: 'Show keyboard shortcuts',
scope: 'global',
handler: () => _openShortcutsModal()
});
// Library shortcuts
registerShortcut({
key: '/',
description: 'Focus search',
scope: 'library',
handler: () => {
const input = _activeSearchInput();
if (input) input.focus();
}
});
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@@ -1,377 +0,0 @@
// The playback transport — the play/pause/seek core, and the two clocks it reads.
//
// WHY THIS IS A MODULE AND NOT A HOOK BUNDLE. Every carve before this one ADDED host
// hooks: a module pulled out of app.js still had to call back into it. This one SUBTRACTS
// them. count-in, juce-audio, loops, and section-practice were all reaching through the
// seam for the same handful of names — _audioSeek, _audioTime, setPlayButtonState,
// _songEventPayload, jucePlayer. Those names have an owner, and it isn't app.js. Give
// them one and the four consumers import them directly:
//
// count-in.js 5 hooks -> 0 juce-audio.js 4 hooks -> 0
// loops.js 6 hooks -> 4 section-practice.js 10 hooks -> 7
//
// A hook is a cycle you agreed to live with. An import is a dependency you actually have.
// Prefer the import whenever the name has a real owner.
//
// TWO THINGS DELIBERATELY LEFT IN app.js, both for the same reason — they would close a
// cycle, and app.js is the root, so it can import from both sides for free:
//
// * _currentPlaybackSnapshot reads loopA/loopB from ./loops.js, and loops.js imports
// this module. The dependency scan MISSED this at first: it
// only walked app.js's own top-level decls, and loopA stopped
// being one the moment loops.js was carved out. Any scan of a
// partly-carved monolith has to resolve the imports too.
// * restartCurrentSong calls _cancelCountIn() from ./count-in.js, which imports
// this module.
//
// The seek generation (_audioSeekGen) stays PRIVATE. It has exactly one writer —
// _resetAudioSeekState(), right here — so readers get audioSeekGen() and nobody outside
// can desync it. That is strictly better than the host hook it replaces, which handed out
// a getter and left the writer in app.js.
import { audio } from './audio-el.js';
import { S } from './player-state.js';
// Sync the play/pause button's icon and accessible state in one place so
// screen readers, tooltips, and aria-pressed stay aligned with playback.
// Updates the existing <img> child's src in place rather than rewriting
// innerHTML, so any future children (fallback label, loading spinner, …)
// survive state changes.
export function setPlayButtonState(isPlaying) {
const btn = document.getElementById('btn-play');
if (!btn) return;
const label = isPlaying ? 'Pause' : 'Play';
const icon = isPlaying ? 'pause' : 'play';
let img = btn.querySelector('img.button-icon-svg');
if (!img) {
img = document.createElement('img');
img.className = 'button-icon-svg';
img.alt = '';
img.setAttribute('aria-hidden', 'true');
btn.appendChild(img);
}
img.src = `/static/svg/${icon}.svg`;
btn.setAttribute('aria-label', label);
btn.setAttribute('aria-pressed', isPlaying ? 'true' : 'false');
btn.title = label;
}
// ── Player ───────────────────────────────────────────────────────────────
// `audio` now lives in ./js/audio-el.js so carved-out modules can reach the
// player without importing app.js back (which would close a cycle). Same
// element, same handle, same lookup — just imported instead of declared here.
let _lastSongPositionEventAt = 0;
export function _emitSongPositionChanged(time, duration) {
const now = Date.now();
if (now - _lastSongPositionEventAt < 250) return;
_lastSongPositionEventAt = now;
const payload = (typeof _songEventPayload === 'function') ? _songEventPayload() : { time };
window.feedBack.emit('song:position-changed', Object.assign(payload, { duration }));
}
export const jucePlayer = {
_timer: null,
_pos: 0,
_dur: 0,
_pollAt: 0, // performance.now() when _pos was last set
_polling: false,
_speed: 1,
get currentTime() {
if (!this._polling) return this._pos;
// Interpolate between IPC polls so highway motion is smooth at 60fps
// Scale by _speed so at 0.7x the interpolated clock advances 0.7s/s
const elapsed = (performance.now() - this._pollAt) / 1000;
return Math.min(this._pos + elapsed * this._speed, this._dur > 0 ? this._dur : Infinity);
},
get duration() { return this._dur; },
async play() {
try {
await window.feedBackDesktop.audio.startBacking();
} catch (err) {
console.warn('[jucePlayer] startBacking failed:', err);
return false;
}
this._startPolling();
return true;
},
async pause() {
// Snapshot the interpolated position before stopping the poll so
// _pos stays at the visible pause point rather than jumping back
// to the last raw IPC sample (which can be up to 100ms behind).
this._pos = this.currentTime;
this._pollAt = performance.now();
this._stopPolling();
try {
await window.feedBackDesktop.audio.stopBacking();
} catch (err) {
console.warn('[jucePlayer] stopBacking failed:', err);
}
},
async seek(s) {
const prev = this._pos;
this._pos = s;
this._pollAt = performance.now();
try {
await window.feedBackDesktop.audio.seekBacking(s);
} catch (err) {
console.warn('[jucePlayer] seekBacking failed:', err);
this._pos = prev;
this._pollAt = performance.now();
}
},
_startPolling() {
this._stopPolling();
this._polling = true;
this._pollAt = performance.now();
const self = this;
function scheduleNext() {
self._timer = setTimeout(async () => {
if (!self._polling) return;
try {
self._pos = await window.feedBackDesktop.audio.getBackingPosition();
self._pollAt = performance.now();
_emitSongPositionChanged(self.currentTime, self.duration || null);
} catch (err) {
console.warn('[jucePlayer] position poll failed:', err);
} finally {
if (self._polling) scheduleNext();
}
}, 100);
}
scheduleNext();
},
_stopPolling() {
this._polling = false;
if (this._timer) { clearTimeout(this._timer); this._timer = null; }
},
setRate(rate) {
this._pos = this.currentTime;
this._pollAt = performance.now();
this._speed = rate;
},
async stop() {
await this.pause();
this._pos = 0;
this._dur = 0;
this._pollAt = 0;
this._speed = 1;
},
};
export function _audioTime() { return window._juceMode ? jucePlayer.currentTime : audio.currentTime; }
export function _audioDuration() { return window._juceMode ? jucePlayer.duration : audio.duration; }
// Canonical payload for song:play/song:pause/song:ended. Plugins anchor
// their own clocks against `perfNow` (a monotonic timestamp at the same
// moment audio reports `audioT`) so they don't have to chase the chart
// clock with a follow-up call. `time` is kept as an alias for `audioT`
// because pre-existing plugins read e.detail.time.
export function _songEventPayload() {
const audioT = _audioTime();
return {
time: audioT,
audioT,
chartT: window.highway.getTime(),
perfNow: performance.now(),
};
}
export function _markPlaybackPaused() {
S.isPlaying = false;
setPlayButtonState(false);
if (window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
}
}
export function _markPlaybackResumed() {
S.isPlaying = true;
setPlayButtonState(true);
if (window.feedBack) {
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
}
export function _emitPlaybackStopped(time, screen = 'playback-command') {
if (window.feedBack) window.feedBack.emit('song:stop', { time: time || 0, screen });
}
export function _waitForSongReady(expectedSeekGen, timeoutMs = 10000) {
if (!window.feedBack || typeof window.feedBack.on !== 'function') return Promise.resolve(false);
return new Promise(resolve => {
let timer = null;
const done = value => {
if (timer !== null) clearTimeout(timer);
window.feedBack.off('song:ready', onReady);
resolve(value);
};
const onReady = () => done(expectedSeekGen == null || expectedSeekGen === _audioSeekGen);
window.feedBack.on('song:ready', onReady);
timer = setTimeout(() => done(false), timeoutMs);
});
}
// Serializes seeks so concurrent callers (e.g. user ⏪ during a loop wrap)
// don't interleave their from/to reads — each call captures `from` only
// once the previous seek + emit have completed. The generation token
// lets session teardown invalidate queued seeks so they don't run against
// the new player and emit a stale song:seek.
let _audioSeekChain = Promise.resolve();
let _audioSeekGen = 0;
export function _resetAudioSeekState() {
// Bump the generation — in-flight chain callbacks see the mismatch on
// their next guard check and short-circuit (no emit, no further state
// mutation by us). Don't reset the chain head: new seeks must still
// queue behind the in-flight old seek's IPC so two `jucePlayer.seek()`
// calls can't race in the JUCE backing engine. The queue drains
// quickly because each subsequent old-gen step bails on the first
// guard the moment its predecessor resolves.
_audioSeekGen++;
}
// Time-box the JUCE IPC so a single hung seek can't block the global
// _audioSeekChain forever (which would freeze every subsequent reposition
// path: seekBy, loop-wrap, jump-fix, shimmed audio.currentTime).
const _JUCE_SEEK_TIMEOUT_MS = 2000;
function _juceSeekWithTimeout(s) {
let timer;
const seekP = jucePlayer.seek(s);
const timeoutP = new Promise((_, reject) => {
timer = setTimeout(() => reject(new Error('JUCE seek timed out')), _JUCE_SEEK_TIMEOUT_MS);
});
// Clear the timer once the race settles either way; without this the
// pending timeout keeps the event loop alive (and eventually rejects
// an unawaited promise) even after a successful seek.
return Promise.race([seekP, timeoutP]).finally(() => clearTimeout(timer));
}
// Resolves to `{ completed, from, to }`:
// - completed: true if the seek ran to completion and emitted song:seek;
// false if cancelled by a teardown gen bump (or threw).
// - from: chart clock just before the seek (NaN on cancel before from-read).
// - to: verified post-seek clock (NaN on cancel/throw).
// Callers that fire follow-up work after the seek (count-in, arrangement
// restore, etc.) should check `completed` so they don't act on a torn-down
// session. Callers that need the actual landed position (because JUCE may
// clamp or HTML5 may snap to the seekable range) should read `to` rather
// than re-using the requested `s`.
export async function _audioSeek(s, reason) {
// Single funnel for every audio repositioning. Emits song:seek so
// plugins (notedetect detection-suppression during seek transients,
// practice-journal segment tracking) can react to any chart-time
// jump regardless of which UI path triggered it. `reason` is a
// free-form short string ('seek-by', 'loop-wrap', 'loop-set',
// 'arrangement-restore', 'jump-fix') so subscribers can filter.
const gen = _audioSeekGen;
_audioSeekChain = _audioSeekChain.then(async () => {
if (gen !== _audioSeekGen) return { completed: false, from: NaN, to: NaN };
const from = _audioTime();
if (window._juceMode) await _juceSeekWithTimeout(s);
else audio.currentTime = s;
if (gen !== _audioSeekGen) return { completed: false, from, to: NaN };
// Read the verified post-seek position rather than the requested `s`
// so plugins observe the actual clock — JUCE may clamp or roll back,
// and HTML5 may snap to the nearest seekable range.
const to = _audioTime();
// Sync the jump-fix tracker so the next 60Hz tick doesn't see a
// legitimate far seek (e.g. saved-loop jump > 30s) as a browser
// bug and revert it.
S.lastAudioTime = to;
// Sync the chart clock too so any song:* emit fired right after
// _audioSeek resolves (e.g. the auto-resume song:play in
// changeArrangement) sees an in-sync chartT via _songEventPayload.
// Without this, chartT lags by one 60Hz tick after a seek.
if (window.highway && typeof window.highway.setTime === 'function') {
window.highway.setTime(to);
}
window.feedBack.emit('song:seek', { from, to, reason: reason || null });
return { completed: true, from, to };
}).catch((err) => {
// Don't let one failed seek poison subsequent ones.
console.warn('[_audioSeek]', err);
return { completed: false, from: NaN, to: NaN };
});
return _audioSeekChain;
}
// Per-attempt counter for HTML5 audio.play() invocations. Bumped on
// every play branch entry so a slow rejection from attempt N can't
// clobber the UI of a newer attempt N+1 within the same session.
let _playAttemptGen = 0;
export async function togglePlay() {
if (window._juceMode) {
if (S.isPlaying) {
await jucePlayer.pause();
S.isPlaying = false;
setPlayButtonState(false);
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', _songEventPayload());
} else {
const started = await jucePlayer.play();
if (!started) return; // startBacking() failed — IPC error already logged
S.isPlaying = true;
setPlayButtonState(true);
window.feedBack.isPlaying = true;
const payload = _songEventPayload();
window.feedBack.emit('song:play', payload);
window.feedBack.emit('song:resume', payload);
}
return;
}
if (S.isPlaying) {
audio.pause(); S.isPlaying = false;
setPlayButtonState(false);
} else {
// Flip the UI optimistically before awaiting the play() Promise so
// a quick second click during a slow start (buffering, device
// wake, etc.) still enters the pause branch above. Two stale-
// resolution guards:
// - _audioSeekGen: bumped in showScreen() teardown and
// playSong(), so a rejection from a torn-down session can't
// touch new-session UI. Survives same-URL reloads.
// - _playAttemptGen: bumped on every play branch entry, so
// within a single session a slow rejection from attempt N
// can't clobber a faster attempt N+1 (Play → Pause → Play).
const sessionGen = _audioSeekGen;
const attempt = ++_playAttemptGen;
S.isPlaying = true;
setPlayButtonState(true);
try {
await audio.play();
} catch (err) {
if (sessionGen !== _audioSeekGen) return;
if (attempt !== _playAttemptGen) return;
// An engine reroute (HTML5 -> JUCE) deliberately pauses the <audio>
// element mid-migration, which rejects this in-flight play() with an
// AbortError even though playback continues on the JUCE transport.
// The reroute owns isPlaying / the button while it runs (same guard
// the <audio> 'play'/'pause' listeners use); resetting here would
// leave the button showing Play while the song keeps playing — the
// "two clicks to pause on the first song after a fresh load" bug.
if (window._juceRerouteInProgress) return;
console.error('[app] audio.play() rejected:', err);
S.isPlaying = false;
setPlayButtonState(false);
}
}
}
export async function seekBy(s) {
await _audioSeek(Math.max(0, _audioTime() + s), 'seek-by');
}
/**
* Read-only view of the seek generation. Bumped by _resetAudioSeekState() on session
* teardown; callers capture it before an await and compare after, so a resolution from a
* torn-down session can't touch new-session state.
*/
export function audioSeekGen() { return _audioSeekGen; }
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// Tuning display — naming, string counts, and target frequencies.
//
// Carved verbatim out of static/app.js (R3a). A LEAF module: imports nothing.
//
// Turns raw per-string semitone offsets into things a human reads: a tuning NAME
// ("Drop D", "Eb Standard", or a raw-offsets fallback), whether an arrangement is
// bass, its effective string count, and the target FREQUENCIES + note names the
// tuner checks against. Pure functions over a small MIDI/note-name table.
//
// The window / window.feedBack assignments for these stay in app.js — they are the
// public contract (constitution II names window.feedBack), and app.js re-exposes
// the imported bindings from exactly where it always did, so nothing about the
// surface or its ordering changes.
// Display-only tuning label helpers — never mutate offsets or affect playback.
function _looksLikeRawTuningOffsets(str) {
if (!str || typeof str !== 'string') return false;
const s = str.trim();
if (!s) return false;
if (/^-?\d+$/.test(s)) return true;
if (/^-?\d+(?: -?\d+)+$/.test(s)) return true;
if (/^-?\d+(?:,-?\d+)+$/.test(s)) return true;
if (/^-?\d+(-?\d+){2,}$/.test(s)) return true;
return false;
}
function _tuningNameFromOffsets(offsets) {
if (!offsets || !offsets.length) return '';
const standard = {
0: 'E Standard', '-1': 'Eb Standard', '-2': 'D Standard',
'-3': 'C# Standard', '-4': 'C Standard', '-5': 'B Standard',
'-6': 'Bb Standard', '-7': 'A Standard',
1: 'F Standard', 2: 'F# Standard',
};
// Uniform offsets across 4 (bass) / 5 / 6 strings name the same Standard;
// a 4-string bass [0,0,0,0] must read "E Standard", not "Custom Tuning".
if (offsets.length >= 4 && offsets.every((o) => o === offsets[0])) {
const name = standard[offsets[0]];
if (name) return name;
}
if (offsets.length >= 4 && offsets[0] === offsets[1] - 2
&& offsets.slice(1).every((o) => o === offsets[1])) {
const noteNames = ['E', 'F', 'F#', 'G', 'Ab', 'A', 'Bb', 'B', 'C', 'C#', 'D', 'Eb'];
return 'Drop ' + noteNames[((offsets[0] % 12) + 12) % 12];
}
const named = {
'-2,0,0,0,0,0': 'Drop D',
'-4,-2,-2,-2,-2,-2': 'Drop C',
'-2,-2,0,0,0,0': 'Double Drop D',
'0,0,0,-1,0,0': 'Open G',
'-2,-2,0,0,-2,-2': 'Open D',
'-2,0,0,0,-2,0': 'DADGAD',
'0,2,2,1,0,0': 'Open E',
'-2,0,0,2,3,2': 'Open D (alt)',
};
if (offsets.length === 6) {
const key = offsets.join(',');
if (named[key]) return named[key];
}
return 'Custom Tuning';
}
export function displayTuningName(value, offsets) {
// Explicit offsets win — always name them.
if (Array.isArray(offsets) && offsets.length > 0) {
return _tuningNameFromOffsets(offsets);
}
if (value && typeof value === 'string') {
const trimmed = value.trim();
if (!trimmed || trimmed === 'Unknown') return '';
if (!_looksLikeRawTuningOffsets(trimmed)) {
return trimmed;
}
// A raw offset string (now served by the API) — parse and name it so a
// known tuning like "-1 -1 -1 -1 -1 -1" reads "Eb Standard" rather than
// collapsing to "Custom Tuning".
const parsed = (typeof parseRawTuningOffsets === 'function')
? parseRawTuningOffsets(trimmed) : null;
if (parsed && parsed.length) return _tuningNameFromOffsets(parsed);
return 'Custom Tuning';
}
return '';
}
export function isBassArrangement(context) {
const ctx = context && typeof context === 'object' ? context : {};
if (typeof ctx.isBass === 'boolean') return ctx.isBass;
const label = ((ctx.arrangement || '') + ' ' + (ctx.arrangement_smart_name || '')).toLowerCase();
if (/\bbass\b/.test(label)) return true;
if (/\b(lead|rhythm|combo|guitar)\b/.test(label)) return false;
return false;
}
export function effectiveStringCount(offsets, context) {
if (!Array.isArray(offsets) || !offsets.length) return 0;
const ctx = context && typeof context === 'object' ? context : {};
const isBass = isBassArrangement(ctx);
let sc = ctx.stringCount > 0 ? Number(ctx.stringCount) : 0;
if (!isBass) {
if (sc > 0 && sc <= 5 && offsets.length >= 6) sc = 6;
if (!sc) sc = offsets.length >= 6 ? offsets.length : 6;
} else if (!sc) {
sc = offsets.length >= 5 ? offsets.length : 4;
}
return Math.min(sc, offsets.length);
}
export function songTuningContext(songInfo) {
if (!songInfo || typeof songInfo !== 'object') return {};
return {
stringCount: songInfo.stringCount,
arrangement: songInfo.arrangement,
arrangement_smart_name: songInfo.arrangement_smart_name,
};
}
// Open-string target notes (display only) — mirrors plugins/tuner/utils/tuning-utils.js.
const _TUNING_BASE_MIDI = {
4: [28, 33, 38, 43],
5: [23, 28, 33, 38, 43],
6: [40, 45, 50, 55, 59, 64],
7: [35, 40, 45, 50, 55, 59, 64],
8: [30, 35, 40, 45, 50, 55, 59, 64],
};
const _TUNING_NOTE_SHARP = ['C', 'C#', 'D', 'D#', 'E', 'F', 'F#', 'G', 'G#', 'A', 'A#', 'B'];
const _TUNING_NOTE_FLAT = ['C', 'Db', 'D', 'Eb', 'E', 'F', 'Gb', 'G', 'Ab', 'A', 'Bb', 'B'];
function _tuningMidiToFreq(m) {
return Math.pow(2, (m - 69) / 12) * 440;
}
function _tuningOffsetsToFreqs(offsets, isBass) {
const len = offsets.length;
let base;
if (len === 4 || len === 5) {
base = isBass ? _TUNING_BASE_MIDI[len] : _TUNING_BASE_MIDI[6];
} else {
base = _TUNING_BASE_MIDI[len] || _TUNING_BASE_MIDI[6];
}
return offsets.map((offset, i) => {
const root = i < base.length ? base[i] : base[base.length - 1];
return _tuningMidiToFreq(root + offset);
});
}
function _noteNameFromFreq(freq, useFlats) {
const midi = 69 + 12 * Math.log2(freq / 440);
const rounded = Math.round(midi);
const names = useFlats ? _TUNING_NOTE_FLAT : _TUNING_NOTE_SHARP;
return names[((rounded % 12) + 12) % 12];
}
function _octaveNoteFromFreq(freq, useFlats) {
const midi = 69 + 12 * Math.log2(freq / 440);
const rounded = Math.round(midi);
const octave = Math.floor(rounded / 12) - 1;
return _noteNameFromFreq(freq, useFlats) + octave;
}
function _stringOrdinalLabel(n) {
const v = n % 100;
if (v >= 11 && v <= 13) return n + 'th';
const suffix = { 1: 'st', 2: 'nd', 3: 'rd' }[n % 10] || 'th';
return n + suffix;
}
function _tuningTargetFreqs(offsets, context) {
if (!Array.isArray(offsets) || !offsets.length) return [];
const ctx = context && typeof context === 'object' ? context : {};
const stringCount = effectiveStringCount(offsets, ctx);
const trimmed = offsets.slice(0, stringCount);
if (!trimmed.length) return [];
const isBass = isBassArrangement(ctx);
try {
return _tuningOffsetsToFreqs(trimmed, isBass);
} catch (_) {
return [];
}
}
// Flat vs sharp spelling. A caller that knows the preference can pass
// ctx.useFlats; otherwise we infer from a flat-keyed tuning name. The v3
// card/HUD pass "Custom Tuning" (raw offsets carry no key), so those default
// to sharps unless an explicit useFlats is supplied.
function _resolveTargetUseFlats(ctx) {
if (typeof ctx.useFlats === 'boolean') return ctx.useFlats;
return typeof ctx.tuningName === 'string' && /\b[A-G]b\b/.test(ctx.tuningName);
}
export function displayTuningTargetDetails(offsets, context) {
const ctx = context && typeof context === 'object' ? context : {};
const useFlats = _resolveTargetUseFlats(ctx);
const freqs = _tuningTargetFreqs(offsets, ctx);
return freqs.map((f, i) => {
const stringNumber = freqs.length - i;
const note = _noteNameFromFreq(f, useFlats);
const octaveNote = _octaveNoteFromFreq(f, useFlats);
return {
stringNumber,
note,
octaveNote,
title: _stringOrdinalLabel(stringNumber) + ' string: ' + octaveNote,
};
});
}
export function displayTuningTargets(offsets, context) {
const ctx = context && typeof context === 'object' ? context : {};
const useFlats = _resolveTargetUseFlats(ctx);
const freqs = _tuningTargetFreqs(offsets, ctx);
if (!freqs.length) return '';
return freqs.map((f) => _noteNameFromFreq(f, useFlats)).join(' ');
}
export function parseRawTuningOffsets(value) {
if (Array.isArray(value) && value.length) return value;
if (!value || typeof value !== 'string') return null;
const s = value.trim();
if (/^-?\d+(?: -?\d+)+$/.test(s)) {
return s.split(/\s+/).map((n) => Number(n));
}
if (/^-?\d+(?:,-?\d+)+$/.test(s)) {
return s.split(',').map((n) => Number(n));
}
return null;
}
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// The visualization layer — the viz picker, renderer selection, and Auto-match.
//
// Carved verbatim out of static/app.js (R3a). A LEAF module: it imports NOTHING,
// which is what lets static/js/plugin-loader.js take _populateVizPicker straight
// from here and drop the configurePluginLoader() host seam it needed while this
// code still lived in app.js.
//
// It owns the state behind those decisions (the one-shot WebGL2 probe, the
// 3D-promotion flag, the Auto label, the notation-hint memo) — all
// module-private, because nothing outside reads them.
// ── Visualization picker (feedBack#36) ─────────────────────────────────
//
// Discovers viz plugins via /api/plugins and adds them to the #viz-picker
// dropdown. A viz plugin declares itself by setting `"type": "visualization"`
// in its plugin.json AND exposing a factory function on
// window.feedBackViz_<id> that returns an object matching the setRenderer
// contract ({init, draw, resize, destroy}).
//
// The "default" option in the dropdown is the built-in 2D highway that
// lives inside createHighway(); selecting it calls setRenderer(null) which
// restores the default renderer. The bundled 3D Highway plugin
// (plugins/highway_3d/) registers as id `highway_3d` and is the new
// fresh-install default per feedBack#160 PR 3.
// ── WebGL2 detection (one-shot probe) ────────────────────────────────────
// 3D Highway requires WebGL2. On environments where it's unavailable
// (older browsers, some embedded webviews, software-only contexts), we
// silently fall back to the Classic 2D Highway and flash a single toast
// so the user knows why their highway looks different. Cached so we don't
// thrash the GPU with repeat throwaway-canvas creations.
let _webgl2Probe = null;
function _canRun3D() {
if (_webgl2Probe !== null) return _webgl2Probe;
try {
const c = document.createElement('canvas');
const gl = c.getContext('webgl2');
_webgl2Probe = !!gl;
// Lose the context immediately — the probe canvas is never reused.
if (gl && gl.getExtension) {
const ext = gl.getExtension('WEBGL_lose_context');
if (ext && ext.loseContext) ext.loseContext();
}
} catch (_) { _webgl2Probe = false; }
return _webgl2Probe;
}
// ── Migration / nag flags ────────────────────────────────────────────────
// `feedBack_3d_promoted_v1` is set the first time we auto-flip an existing
// `vizSelection='default'` user to `'highway_3d'`. Persistence ensures we
// don't re-nag on every reload — and ensures the WebGL2 fallback path
// doesn't ping-pong (one fallback toast, not one per page load).
const _3D_PROMOTED_FLAG_KEY = 'feedBack_3d_promoted_v1';
function _markPromoted() {
try { localStorage.setItem(_3D_PROMOTED_FLAG_KEY, '1'); } catch (_) {}
}
function _hasPromotedFlag() {
try { return localStorage.getItem(_3D_PROMOTED_FLAG_KEY) === '1'; }
catch (_) { return false; }
}
// Pending nag: queued during _populateVizPicker, fired on the first
// `song:ready` (so the toast lands when the user actually opens the
// player, not at page load when they're still in the library).
// `song:ready` is emitted by window.highway.js via window.feedBack.emit(), so
// subscribe through the same EventTarget. window.feedBack is created in
// this same file before _populateVizPicker is reachable, so the global
// is guaranteed to exist by the time this listener registers — but guard
// anyway in case this module is ever loaded standalone for tests.
let _pendingPromotionNag = false;
if (window.feedBack && typeof window.feedBack.on === 'function') {
window.feedBack.on('song:ready', () => {
if (!_pendingPromotionNag) return;
_pendingPromotionNag = false;
_showPromotionNag();
});
}
function _showPromotionNag() {
// Lightweight toast — no dependency on a generic toast helper, since
// app.js doesn't currently have one. Fixed bottom-center, dismissed
// by clicking either action button or the × close.
const existing = document.getElementById('feedBack-3d-nag');
if (existing) existing.remove();
const wrap = document.createElement('div');
wrap.id = 'feedBack-3d-nag';
wrap.setAttribute('role', 'dialog');
wrap.setAttribute('aria-modal', 'false');
wrap.setAttribute('aria-label', '3D Highway upgrade notification');
wrap.style.cssText = `
position: fixed; left: 50%; bottom: 24px; transform: translateX(-50%);
background: linear-gradient(145deg, #1a1a30 0%, #0d0d18 100%);
border: 1px solid rgba(64,128,224,0.4);
border-radius: 12px; padding: 12px 16px;
box-shadow: 0 12px 40px rgba(0,0,0,0.5), 0 0 0 1px rgba(64,128,224,0.15);
font-size: 13px; color: #e2e8f0; z-index: 10000;
max-width: 480px; display: flex; align-items: center; gap: 12px;
`;
wrap.innerHTML = `
<span aria-live="polite" style="flex:1;">Your highway was upgraded to <strong>3D</strong>.</span>
<button type="button" data-act="tour" style="background:rgba(64,128,224,0.25);color:#e2e8f0;border:1px solid rgba(64,128,224,0.5);padding:6px 12px;border-radius:8px;font-size:12px;cursor:pointer;">Try the tour</button>
<button type="button" data-act="back" style="background:transparent;color:#cbd5e1;border:1px solid rgba(255,255,255,0.1);padding:6px 12px;border-radius:8px;font-size:12px;cursor:pointer;">Switch back to 2D</button>
<button type="button" data-act="dismiss" aria-label="Dismiss" style="background:transparent;color:#6b7280;border:none;font-size:18px;cursor:pointer;padding:0 4px;line-height:1;">×</button>
`;
wrap.addEventListener('click', (ev) => {
const btn = ev.target.closest('button[data-act]');
if (!btn) return;
const act = btn.dataset.act;
if (act === 'tour') {
try {
if (window.feedBackTour && typeof window.feedBackTour.start === 'function') {
window.feedBackTour.start('highway_3d');
}
} catch (_) {}
} else if (act === 'back') {
setViz('default');
}
wrap.remove();
});
document.body.appendChild(wrap);
}
function _showWebGL2FallbackToast() {
// One-time fallback notice. Same lightweight DOM as the nag, simpler
// copy and only a dismiss button.
if (document.getElementById('feedBack-3d-fallback')) return;
const wrap = document.createElement('div');
wrap.id = 'feedBack-3d-fallback';
wrap.setAttribute('role', 'dialog');
wrap.setAttribute('aria-modal', 'false');
wrap.setAttribute('aria-label', 'WebGL2 not available');
wrap.style.cssText = `
position: fixed; left: 50%; bottom: 24px; transform: translateX(-50%);
background: #181830; border: 1px solid rgba(255,180,80,0.4);
border-radius: 12px; padding: 10px 14px;
font-size: 12px; color: #e2e8f0; z-index: 10000;
display: flex; align-items: center; gap: 10px;
`;
wrap.innerHTML = `
<span aria-live="polite">3D Highway needs WebGL2 — falling back to Classic 2D.</span>
<button type="button" data-act="dismiss" aria-label="Dismiss" style="background:transparent;color:#6b7280;border:none;font-size:16px;cursor:pointer;padding:0 4px;line-height:1;">×</button>
`;
wrap.addEventListener('click', (ev) => {
if (ev.target.closest('button[data-act]')) wrap.remove();
});
document.body.appendChild(wrap);
setTimeout(() => { try { wrap.remove(); } catch (_) {} }, 8000);
}
// The "default" option in the dropdown is the built-in 2D highway that
// lives inside createHighway(); selecting it calls setRenderer(null) which
// restores the default renderer.
function _ensureVenueVizOption(sel) {
if (!sel) return;
if (Array.from(sel.options).some(opt => opt.value === 'venue')) return;
if (!Array.from(sel.options).some(opt => opt.value === 'highway_3d')) return;
const h3dOpt = Array.from(sel.options).find(opt => opt.value === 'highway_3d');
const opt = document.createElement('option');
opt.value = 'venue';
opt.textContent = 'Venue';
if (h3dOpt && h3dOpt.nextSibling) sel.insertBefore(opt, h3dOpt.nextSibling);
else sel.appendChild(opt);
}
function _syncVenueVizPlayerClass(vizId) {
if (window.v3VenueViz && typeof window.v3VenueViz.setSelectedVizId === 'function') {
window.v3VenueViz.setSelectedVizId(vizId);
return;
}
if (window.v3VenueViz && typeof window.v3VenueViz.syncPlayerVizClass === 'function') {
window.v3VenueViz.syncPlayerVizClass(vizId);
return;
}
const player = document.getElementById('player');
if (player) player.classList.toggle('is-venue-visualization', vizId === 'venue');
}
export async function _populateVizPicker(plugins) {
const sel = document.getElementById('viz-picker');
if (!sel) return;
// Clear any previously-appended plugin options so calling this
// function more than once (e.g. from DevTools, or a hot-reloaded
// plugin) doesn't produce duplicates. The built-in "auto" and
// "default" options are static markup — preserve them.
const BUILTIN_OPT_VALUES = new Set(['auto', 'default', 'venue']);
Array.from(sel.options).forEach(opt => {
if (!BUILTIN_OPT_VALUES.has(opt.value)) sel.removeChild(opt);
});
// Accept a pre-fetched plugins array (normal startup path reuses
// loadPlugins' fetch). Fall back to our own fetch if called
// standalone — e.g. from the DevTools console for debugging.
if (!Array.isArray(plugins)) {
plugins = [];
try {
const resp = await fetch('/api/plugins');
if (resp.ok) plugins = await resp.json();
} catch (e) {
console.warn('viz picker: /api/plugins fetch failed', e);
}
}
const vizPlugins = plugins.filter(p => p && p.type === 'visualization');
// "default" is reserved for the built-in 2D renderer option and
// "auto" is reserved for the Auto-mode entry — both already in the
// <select>. A plugin with either id would collide: the
// restore-from-localStorage lookup would find the built-in entry,
// dragging the plugin into never-selected land silently. Fail
// loudly instead.
const RESERVED_IDS = new Set(['default', 'auto']);
for (const p of vizPlugins) {
if (RESERVED_IDS.has(p.id)) {
console.error(`viz picker: plugin id '${p.id}' collides with a reserved built-in picker entry ('auto' = Auto mode, 'default' = built-in 2D highway); rename the plugin's id in plugin.json to include it in the picker.`);
continue;
}
// Skip entries where the plugin script hasn't exposed a factory —
// likely means the script failed to load, or the plugin declared
// itself as a viz without shipping the factory yet.
const factoryName = 'feedBackViz_' + p.id;
if (typeof window[factoryName] !== 'function') {
console.warn(`viz picker: plugin '${p.id}' has type=visualization but ${factoryName} is not a function; skipping`);
continue;
}
const opt = document.createElement('option');
opt.value = p.id;
opt.textContent = p.name || p.id;
sel.appendChild(opt);
}
_ensureVenueVizOption(sel);
// Refresh the visualization capability domain's provider registry from
// the picker entries just built (the domain host introspects each
// factory global for contextType / predicate metadata).
if (window.feedBack.vizDomain && typeof window.feedBack.vizDomain.refreshProviders === 'function') {
try {
// The host reads manifest-declared per-instance settings
// (capabilities.visualization.settings, feedBack#849) from the
// registered capability participant by id — no need to pass them
// through the picker here.
window.feedBack.vizDomain.refreshProviders(
Array.from(sel.options)
.filter(opt => !BUILTIN_OPT_VALUES.has(opt.value))
.map(opt => ({ id: opt.value, label: opt.text }))
);
} catch (e) { console.warn('viz picker: capability provider refresh failed', e); }
}
// Restore previous selection if still available. Direct option
// scan instead of a CSS-selector lookup so we don't depend on
// CSS.escape (missing in some test environments / older runtimes)
// and so a weird saved string (e.g. with a quote) can't throw.
// localStorage.getItem can itself throw when storage is blocked
// (private mode, sandboxed iframes, some strict test runners);
// fall back to null so the startup chain doesn't abort.
let saved = null;
try { saved = localStorage.getItem('vizSelection'); }
catch (e) { console.warn('viz picker: unable to read vizSelection', e); }
// ── 3D promotion migration (feedBack#160 PR 3) ──────────────────────
// Existing users with `vizSelection='default'` (the old built-in 2D
// highway) are auto-flipped to the bundled 3D Highway exactly once,
// and a non-modal nag toast offers them "Try the tour" / "Switch
// back to 2D" the first time they open the player. Users on `auto`
// are left alone (auto-pick semantics unchanged). Users on a custom
// viz plugin are left alone. WebGL2 absence falls back via setViz.
if (saved === 'default' && !_hasPromotedFlag()) {
const has3D = Array.from(sel.options).some(o => o.value === 'highway_3d');
if (has3D && _canRun3D()) {
saved = 'highway_3d';
try { localStorage.setItem('vizSelection', 'highway_3d'); } catch (_) {}
_markPromoted();
_pendingPromotionNag = true;
// Race guard: if song:ready already fired before _populateVizPicker
// ran (e.g. a deeplink or a fast-loading song), getSongInfo() will
// already be non-empty and we'll never receive another song:ready
// in this session. Show the nag immediately in that case.
const _si = window.highway && window.highway.getSongInfo();
if (_si && _si.title) {
_pendingPromotionNag = false;
_showPromotionNag();
}
} else if (has3D && !_canRun3D()) {
// 3D registered but WebGL2 absent — promote in name but
// immediately fall back so we don't ping-pong on every load.
// Set the flag so we don't try again next reload.
_markPromoted();
_showWebGL2FallbackToast();
}
// No `highway_3d` option (plugin unloaded?) → leave saved as
// 'default'. We'll retry the migration once the plugin is back.
}
const savedMatches = saved && Array.from(sel.options).some(opt => opt.value === saved);
if (savedMatches) {
sel.value = saved;
// 'default' needs no setViz — the highway already starts with
// the built-in renderer. 'auto' runs setViz so _autoMatchViz
// fires, though it's a no-op before the first song_info frame.
if (saved !== 'default') setViz(saved);
} else if (saved) {
// Saved selection references an option that no longer exists —
// plugin uninstalled since last session, renamed, or the plugin
// script failed to register its factory this time. Clear the
// stale value so we don't keep trying the same missing viz on
// every reload, and fall through to the fresh-install default
// below.
try { localStorage.removeItem('vizSelection'); }
catch (_) { /* storage blocked; ignore */ }
saved = null;
}
if (!saved) {
// Fresh install (or post-cleanup fallthrough): default to the
// bundled 3D Highway when available + WebGL2-capable, falling
// back to Auto otherwise so the arrangement-matching plugins
// (piano on Keys songs, drums on Drums songs, ...) still take
// over for non-3D arrangements.
const has3D = Array.from(sel.options).some(o => o.value === 'highway_3d');
if (has3D && _canRun3D()) {
sel.value = 'highway_3d';
try { localStorage.setItem('vizSelection', 'highway_3d'); } catch (_) {}
setViz('highway_3d');
} else {
sel.value = 'auto';
try { localStorage.setItem('vizSelection', 'auto'); } catch (_) {}
if (has3D && !_canRun3D()) { _markPromoted(); _showWebGL2FallbackToast(); }
}
}
// Close a startup race: if playback began before loadPlugins
// finished, song:ready already fired while the picker had no
// plugin options — _autoMatchViz saw no candidates and left the
// default active. Now that plugins are registered, re-evaluate
// against whatever song is currently loaded (a no-op when no song
// has been loaded yet, since window.highway.getSongInfo() returns {}).
if (sel.value === 'auto') _autoMatchViz();
}
function _tagVizRenderer(renderer, id) {
if (!renderer || !id) return renderer;
try {
if (!renderer.pluginId) renderer.pluginId = id;
if (!renderer.source) renderer.source = id;
} catch (_) {}
return renderer;
}
// Attribution hooks into the visualization capability domain (cap:6).
// Guarded no-ops when the domain host isn't loaded (minimal/test pages).
function _notifyVizDomain(id, source) {
const domain = window.feedBack && window.feedBack.vizDomain;
if (domain && typeof domain.notifyRendererChanged === 'function') {
try { domain.notifyRendererChanged(id, source); } catch (_) {}
}
}
function _noteVizAutoMatch(id, matched) {
const domain = window.feedBack && window.feedBack.vizDomain;
if (domain && typeof domain.noteAutoMatch === 'function') {
try { domain.noteAutoMatch(id, matched); } catch (_) {}
}
}
function _installVizRenderer(renderer, id, source = 'user-select') {
window.highway.setRenderer(_tagVizRenderer(renderer, id));
// Drop any stale notation-view hint now that we have a resolved renderer id.
// This is also the path used by _autoMatchViz() after it resolves 'auto' to
// a real plugin id, so the null passed at evaluation start is corrected here.
_dropStaleNotationHint(id);
_notifyVizDomain(id, source);
if (window.v3VenueViz && typeof window.v3VenueViz.notifyRendererInstalled === 'function') {
window.v3VenueViz.notifyRendererInstalled(id);
}
}
export function setViz(id) {
// Helper: reset the UI and persisted selection to the built-in
// "default" entry. Called whenever the requested viz can't be
// applied (missing factory, factory threw, factory returned a
// non-conforming renderer) so the picker, localStorage, and the
// highway's active renderer stay in sync.
const fallbackToDefault = () => {
try { localStorage.setItem('vizSelection', 'default'); } catch (_) {}
const sel = document.getElementById('viz-picker');
if (sel) sel.value = 'default';
window.highway.setRenderer(null);
_syncVenueVizPlayerClass('default');
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('default');
}
_notifyVizDomain('default', 'fallback');
_maybeShowNotationViewHint('default');
};
// When switching away from Auto, reset the closed-state label so the
// Auto option shows base text the next time the user opens the dropdown.
// Also cancel any pending viz:renderer:ready listener from the previous
// Auto match cycle so it can't set a stale label after we've moved on.
if (id !== 'auto') {
if (_cancelPendingAutoLabel) { _cancelPendingAutoLabel(); _cancelPendingAutoLabel = null; }
_setAutoVizLabel(null);
}
if (id === 'default' || !id) {
try { localStorage.setItem('vizSelection', id || 'default'); } catch (_) {}
const _sel = document.getElementById('viz-picker');
if (_sel) _sel.value = 'default';
window.highway.setRenderer(null);
_syncVenueVizPlayerClass('default');
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('default');
}
_notifyVizDomain('default', 'user-select');
_maybeShowNotationViewHint('default');
return;
}
if (id === 'auto') {
try { localStorage.setItem('vizSelection', 'auto'); } catch (_) {}
_syncVenueVizPlayerClass('auto');
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('auto');
}
_autoMatchViz();
return;
}
if (id === 'venue') {
if (!_canRun3D()) {
console.warn('viz picker: WebGL2 unavailable, falling back to Classic 2D Highway');
_markPromoted();
_showWebGL2FallbackToast();
fallbackToDefault();
return;
}
const venueFactory = window['feedBackViz_highway_3d'];
if (typeof venueFactory !== 'function') {
console.error('viz picker: venue requires feedBackViz_highway_3d');
fallbackToDefault();
return;
}
let venueRenderer;
try { venueRenderer = venueFactory(); }
catch (e) {
console.error('viz picker: feedBackViz_highway_3d threw for venue mode', e);
fallbackToDefault();
return;
}
if (!venueRenderer || typeof venueRenderer.draw !== 'function') {
console.error('viz picker: feedBackViz_highway_3d returned an invalid renderer for venue mode');
fallbackToDefault();
return;
}
try { localStorage.setItem('vizSelection', 'venue'); } catch (_) {}
const _venueSel = document.getElementById('viz-picker');
if (_venueSel) _venueSel.value = 'venue';
_installVizRenderer(venueRenderer, 'highway_3d');
_syncVenueVizPlayerClass('venue');
console.info('[venue-viz] selected venue -> renderer highway_3d, venueClass=true');
if (window.v3VenueMoodFx && typeof window.v3VenueMoodFx.onVenueVisualizationSelected === 'function') {
window.v3VenueMoodFx.onVenueVisualizationSelected();
}
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('venue');
}
_maybeShowNotationViewHint('highway_3d');
return;
}
// 3D Highway specifically gates on WebGL2. Any future WebGL viz
// plugin should declare its own probe — for now the bundled 3D
// Highway is the only viz with this requirement, so the gate is
// hardcoded. Falling back to 'default' (Classic 2D) keeps the
// picker in sync; toast informs the user.
if (id === 'highway_3d' && !_canRun3D()) {
console.warn('viz picker: WebGL2 unavailable, falling back to Classic 2D Highway');
_markPromoted();
_showWebGL2FallbackToast();
fallbackToDefault();
return;
}
const factory = window['feedBackViz_' + id];
if (typeof factory !== 'function') {
console.error(`viz picker: factory feedBackViz_${id} not available`);
fallbackToDefault();
return;
}
let renderer;
try { renderer = factory(); }
catch (e) {
console.error(`viz picker: factory feedBackViz_${id} threw`, e);
fallbackToDefault();
return;
}
// Validate shape — window.highway.setRenderer will itself fall back to
// default on a bad renderer, but without this check the UI and
// localStorage would still advertise the broken selection.
if (!renderer || typeof renderer.draw !== 'function') {
console.error(`viz picker: factory feedBackViz_${id} returned an invalid renderer (missing draw)`);
fallbackToDefault();
return;
}
// Persist only once we know the renderer is valid.
try { localStorage.setItem('vizSelection', id); } catch (_) {}
_installVizRenderer(renderer, id);
_syncVenueVizPlayerClass(id);
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz(id);
}
_maybeShowNotationViewHint(id);
}
// Auto mode: evaluate each registered viz factory's static
// `matchesArrangement(songInfo)` predicate and install the first
// matching renderer. No match → fall back to the built-in 2D window.highway.
//
// vizSelection stays 'auto' across invocations so the next song:ready
// re-evaluates. An explicit picker choice overrides Auto by persisting
// a different vizSelection.
//
// Enumerates viz plugins by walking the picker's own <option> list —
// that's the canonical set built by _populateVizPicker above and keeps
// us from needing a second module-level registry.
// Helper: update the closed-state label of the Auto option to show what was resolved.
// Resets to the base label when called with no argument (at evaluation start).
// _autoVizBaseLabel is captured from the DOM on first call so the reset text
// always matches the initial markup rather than a hardcoded duplicate.
let _autoVizBaseLabel = null;
function _setAutoVizLabel(resolvedText) {
const opt = document.querySelector('#viz-picker option[value="auto"]');
if (!opt) return;
if (_autoVizBaseLabel === null) _autoVizBaseLabel = opt.text;
opt.text = resolvedText != null ? `Auto \u2192 ${resolvedText}` : _autoVizBaseLabel;
}
// Holds a cleanup function for the pending viz:renderer:ready listener
// registered by _autoMatchViz(). Called at the start of each new evaluation
// to remove any listener left over from the previous match cycle.
let _cancelPendingAutoLabel = null;
// One-shot (per song) hint shown when a notation-only arrangement falls back
// to the built-in 2D window.highway. Such arrangements carry no wire notes
// (sloppak-spec §5.3: `file:` may be omitted when `notation:` is present), so
// the default renderer draws an empty board — without this the user is left
// staring at a silently blank window.highway. Core ships no notation view; point at
// the viz picker instead.
let _notationHintShownFor = null;
function _showNotationViewHint(arrangementIndex, activeVizId) {
const filename = (window.feedBack && window.feedBack.currentSong
&& window.feedBack.currentSong.filename) || '';
if (_notationHintShownFor === filename) return;
_notationHintShownFor = filename;
const player = document.getElementById('player');
if (!player) return;
const prev = document.getElementById('notation-view-hint');
if (prev) prev.remove();
const el = document.createElement('div');
el.id = 'notation-view-hint';
el.className = 'notation-view-hint';
el.dataset.filename = filename;
if (arrangementIndex != null) el.dataset.arrangementIndex = String(arrangementIndex);
if (activeVizId) el.dataset.vizId = String(activeVizId);
el.textContent = 'This arrangement is notation-only — the built-in highway has nothing to draw. '
+ 'Install a notation view plugin (e.g. Staff View or Keys Highway 3D) and select it in the visualization picker.';
const close = document.createElement('button');
close.className = 'notation-view-hint-close';
close.setAttribute('aria-label', 'Dismiss');
close.textContent = '×';
close.addEventListener('click', () => el.remove());
el.appendChild(close);
player.appendChild(el);
setTimeout(() => { el.remove(); }, 15000);
}
// Decide whether the active song needs the notation-view hint: the song is
// notation-only (has_notation + zero wire notes on the active arrangement)
// AND the given viz doesn't claim it via matchesArrangement. Covers both the
// Auto fallthrough (activeVizId='default') and explicit selections, where the
// renderer persists across songs — e.g. the fresh-install default highway_3d
// would otherwise show a silently empty 3D board on a notation-only song.
// Returns true when the hint was shown.
// A hint left over from a previous song refers to the wrong arrangement —
// drop it whenever the viz evaluation runs for a different filename, a
// different arrangement index, or a different active viz.
function _dropStaleNotationHint(activeVizId) {
const stale = document.getElementById('notation-view-hint');
if (!stale) return;
const curFilename = (window.feedBack && window.feedBack.currentSong
&& window.feedBack.currentSong.filename) || '';
if (stale.dataset.filename !== curFilename) { stale.remove(); return; }
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const curArrIdx = songInfo.arrangement_index != null ? String(songInfo.arrangement_index) : null;
if (curArrIdx !== null && stale.dataset.arrangementIndex !== undefined
&& stale.dataset.arrangementIndex !== curArrIdx) {
stale.remove(); return;
}
if (activeVizId && stale.dataset.vizId !== undefined && stale.dataset.vizId !== String(activeVizId)) {
stale.remove();
}
}
export function _maybeShowNotationViewHint(activeVizId) {
_dropStaleNotationHint(activeVizId);
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const activeArr = Array.isArray(songInfo.arrangements)
? songInfo.arrangements.find(a => a.index === songInfo.arrangement_index)
: null;
if (!(songInfo.has_notation && activeArr && activeArr.notes === 0)) {
// Condition no longer holds (arrangement switched to one with notes, or
// notation flag cleared) — remove any residual hint so it doesn't
// linger and contradict current state.
const existing = document.getElementById('notation-view-hint');
if (existing) existing.remove();
return false;
}
if (activeVizId && activeVizId !== 'default' && activeVizId !== 'auto') {
const factory = window['feedBackViz_' + activeVizId];
let claimed = false;
try {
claimed = typeof factory === 'function'
&& typeof factory.matchesArrangement === 'function'
&& !!factory.matchesArrangement(songInfo);
} catch (_) { /* predicate threw — treat as unclaimed */ }
if (claimed) {
// Renderer now claims notation — drop any existing hint.
const existing = document.getElementById('notation-view-hint');
if (existing) existing.remove();
return false;
}
}
_showNotationViewHint(songInfo.arrangement_index, activeVizId);
return true;
}
export function _autoMatchViz() {
const sel = document.getElementById('viz-picker');
if (!sel) return;
// Pass null here: sel.value is 'auto', which is never a valid viz-id hint
// key. Passing 'auto' would incorrectly drop hints whose data-viz-id is
// 'default' (the resolved renderer after a no-match pass), making the
// hint unshowable for the rest of the song. Drop using the resolved id
// happens later inside _installVizRenderer once the id is known.
_dropStaleNotationHint(null);
// Cancel any pending viz:renderer:ready listener from a previous match
// cycle. The song may change before the previous renderer's async init
// settles; we don't want that stale listener to clobber the new label.
if (_cancelPendingAutoLabel) { _cancelPendingAutoLabel(); _cancelPendingAutoLabel = null; }
// Reset label at evaluation start so a stale resolved label never persists
// if the song changes or the picker re-evaluates with a different outcome.
_setAutoVizLabel(null);
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
// Only update the label when a real song is loaded. Before the first
// song_info frame, getSongInfo() returns {} — leaving the reset state
// ("Auto (match arrangement)") is correct; we haven't evaluated yet.
const hasSong = Object.keys(songInfo).length > 0;
// Options are stable in DOM order, which matches what users see in
// the picker. The underlying order comes from /api/plugins →
// _populateVizPicker, and /api/plugins reflects the order the
// plugin loader discovered plugins in — plugins/__init__.py walks
// `sorted(plugins_base_dir.iterdir())`, i.e. sorted by the on-disk
// PLUGIN DIRECTORY name (e.g. "feedBack-plugin-drums" sorts
// before "feedBack-plugin-piano"), not by the plugin id declared
// in plugin.json. Two consequences worth noting:
// 1. First match wins among registered viz plugins — keep each
// plugin's matchesArrangement predicate narrow to avoid
// stealing songs from more specialized viz.
// 2. If you need a strict priority when multiple plugins match
// the same song, name the higher-priority plugin's directory
// earlier alphabetically. The picker dropdown reveals the
// actual tiebreaker at a glance.
const candidateIds = Array.from(sel.options)
.map(o => o.value)
.filter(v => v !== 'auto' && v !== 'default');
for (const id of candidateIds) {
const factory = window['feedBackViz_' + id];
if (typeof factory !== 'function') continue;
// If the factory statically declares contextType='webgl2', gate on
// WebGL2 availability so a match never installs a renderer that'll
// fail at init. This is the generic version of the old hard-coded
// highway_3d check — any future WebGL2 viz gets the same protection
// for free without needing a special-case here.
const factoryCtxType = typeof factory.contextType === 'string' ? factory.contextType : '2d';
if (factoryCtxType === 'webgl2' && !_canRun3D()) continue;
const predicate = factory.matchesArrangement;
if (typeof predicate !== 'function') continue;
let matched = false;
try { matched = !!predicate(songInfo); }
catch (err) {
console.error(`viz auto: matchesArrangement for ${id} threw`, err);
continue;
}
if (!matched) continue;
let renderer;
try { renderer = factory(); }
catch (err) {
console.error(`viz auto: factory feedBackViz_${id} threw`, err);
continue;
}
if (!renderer || typeof renderer.draw !== 'function') {
console.error(`viz auto: factory feedBackViz_${id} returned an invalid renderer (missing draw)`);
continue;
}
// Deliberately NOT persisting id — vizSelection stays 'auto' so
// the next song:ready re-evaluates against the new arrangement.
//
// Register the viz:renderer:ready listener BEFORE setRenderer() so we
// don't miss the event for sync renderers (no readyPromise), which emit
// it immediately inside setRenderer(). The _onReady guard still checks
// sel.value so a sync init failure (viz:reverted → sel.value='default')
// that fires during setRenderer() is handled correctly — the listener
// fires but finds sel.value !== 'auto' and skips the label update.
if (hasSong) {
const matchedOpt = Array.from(sel.options).find(o => o.value === id);
const labelText = matchedOpt ? matchedOpt.text : id;
function _onReady() { if (sel.value === 'auto') _setAutoVizLabel(labelText); }
window.feedBack.on('viz:renderer:ready', _onReady, { once: true });
_cancelPendingAutoLabel = () => window.feedBack.off('viz:renderer:ready', _onReady);
}
_installVizRenderer(renderer, id, 'auto-match');
_noteVizAutoMatch(id, true);
return;
}
// No match — restore the built-in 2D window.highway. setRenderer(null) is
// a no-op when the default is already active. If the previous Auto
// pick was a WebGL renderer, window.highway.setRenderer() handles the
// context-type change by replacing the canvas element (cloneNode +
// replaceWith) so the default 2D renderer's getContext('2d') always
// succeeds — no canvas-lock limitation here.
window.highway.setRenderer(null);
_notifyVizDomain('default', 'auto-match');
_noteVizAutoMatch('default', false);
// Update the label so the user can see Auto resolved to the built-in
// window.highway. Read from the DOM rather than hard-coding the name so a
// future rename of the default entry is automatically reflected.
if (hasSong) {
const defaultOpt = Array.from(sel.options).find(o => o.value === 'default');
// Notation-only arrangement falling through to the default renderer:
// there are no wire notes, so the board would be silently empty.
// Flag it in the Auto label and show the one-shot install hint.
if (_maybeShowNotationViewHint('default')) {
_setAutoVizLabel('no notation view installed');
} else {
_setAutoVizLabel(defaultOpt ? defaultOpt.text : null);
}
}
}
// ── viz:reverted ────────────────────────────────────────────────────────
// Lifted out of a top-level listener block in app.js that it shared with the
// non-viz song:loaded / arrangement:changed / song:ready handlers (those stay).
//
// It has to move WITH the state: it REASSIGNS `_cancelPendingAutoLabel`, and an
// imported binding is read-only — `_cancelPendingAutoLabel = null` would throw if
// this listener stayed behind in app.js. Same guard as the block it came from.
if (window.feedBack && typeof window.feedBack.on === 'function') {
// Highway signals when it's auto-reverted to the default renderer
// after a broken plugin (init failure or repeated draw failures).
// Sync the picker + persisted selection so the UI stops advertising
// the broken choice and the user doesn't hit the same failure on
// next reload.
window.feedBack.on('viz:reverted', (e) => {
const sel = document.getElementById('viz-picker');
if (sel) sel.value = 'default';
// Cancel any pending viz:renderer:ready label listener — the renderer
// that was queued never became (or stayed) active.
if (_cancelPendingAutoLabel) { _cancelPendingAutoLabel(); _cancelPendingAutoLabel = null; }
// Clear any Auto-resolved label — the renderer that was advertised
// never became (or stayed) active.
_setAutoVizLabel(null);
try { localStorage.setItem('vizSelection', 'default'); } catch (_) {}
console.warn(
`viz picker: reverted to default renderer (${e.detail?.reason || 'unknown'}).`
);
});
}
+1 -1
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+1 -2
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@@ -33,8 +33,7 @@
// Accuracy badge ramp (design/04-badges.md §C): ≥90% good, 5089% mid, <50% low.
function accuracyBadge(acc) {
if (acc == null) return '';
// Floor, never round: 100% must mean every note hit.
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
const color = acc >= 0.9 ? 'bg-fb-good' : (acc >= 0.5 ? 'bg-fb-mid' : 'bg-fb-low');
const text = acc >= 0.5 && acc < 0.9 ? 'text-black' : 'text-white';
return '<span class="absolute bottom-0 right-0 ' + color + '/90 ' + text +
+14 -15
View File
@@ -119,19 +119,19 @@
script logs anything; load it as early as possible. See
docs/diagnostics-bundle-spec.md (feedBack#166). -->
<script defer src="/static/diagnostics.js"></script>
<script type="module" src="/static/capabilities.js"></script>
<script type="module" src="/static/capabilities/library.js"></script>
<script type="module" src="/static/capabilities/tuning.js"></script>
<script type="module" src="/static/capabilities/working-tuning.js"></script>
<script type="module" src="/static/capabilities/audio-session.js"></script>
<script type="module" src="/static/capabilities/audio-effects.js"></script>
<script type="module" src="/static/capabilities/playback.js"></script>
<script defer src="/static/capabilities.js"></script>
<script defer src="/static/capabilities/library.js"></script>
<script defer src="/static/capabilities/tuning.js"></script>
<script defer src="/static/capabilities/working-tuning.js"></script>
<script defer src="/static/capabilities/audio-session.js"></script>
<script defer src="/static/capabilities/audio-effects.js"></script>
<script defer src="/static/capabilities/playback.js"></script>
<!-- fee[dB]ack v0.3.0: ui.library-card-injection capability (plugin card actions). -->
<script type="module" src="/static/capabilities/library-card-actions.js"></script>
<script type="module" src="/static/capabilities/visualization.js"></script>
<script type="module" src="/static/capabilities/note-detection.js"></script>
<script type="module" src="/static/capabilities/midi-input.js"></script>
<script type="module" src="/static/capabilities/interface-scale.js"></script>
<script defer src="/static/capabilities/library-card-actions.js"></script>
<script defer src="/static/capabilities/visualization.js"></script>
<script defer src="/static/capabilities/note-detection.js"></script>
<script defer src="/static/capabilities/midi-input.js"></script>
<script defer src="/static/capabilities/interface-scale.js"></script>
</head>
<body class="h-screen flex overflow-hidden bg-fb-sidebar text-fb-text font-display">
@@ -1241,10 +1241,10 @@
</main>
<!-- /#v3-main -->
<script type="module" src="/static/highway.js"></script>
<script defer src="/static/highway.js"></script>
<script defer src="/static/vendor/lottie.min.js"></script>
<script defer src="/static/lottie-api.js"></script>
<script type="module" src="/static/app.js"></script>
<script defer src="/static/app.js"></script>
<script defer src="/static/audio-mixer.js"></script>
<script defer src="/static/vendor/shepherd.min.js"></script>
<script defer src="/static/tour-engine.js"></script>
@@ -1275,7 +1275,6 @@
saved 'off'/'full' motion preference on first paint. -->
<script defer src="/static/v3/venue-mood-fx.js"></script>
<script defer src="/static/v3/venue-scene-3d.js"></script>
<script defer src="/static/v3/venue-crowd.js"></script>
<script defer src="/static/v3/playlists.js"></script>
<script defer src="/static/v3/audio-routing.js"></script>
<script defer src="/static/v3/live-guitar-tone-source.js"></script>
+1 -1
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@@ -74,7 +74,7 @@
if (st && st.passed) return '<span class="text-fb-good text-xs font-bold flex items-center gap-1">✓ Passed</span>';
if (st && st.best_accuracy != null && st.best_accuracy > 0) {
const acc = st.best_accuracy;
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
const color = acc >= 0.9 ? 'text-fb-good' : (acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low');
return '<span class="' + color + ' text-xs font-bold">' + pct + '%</span>';
}
+1 -2
View File
@@ -21,8 +21,7 @@
function accuracyPct(hits, misses) {
const judged = hits + misses;
if (judged <= 0) return null;
// Floor, never round: 100% must mean every judged note was hit.
return Math.floor((hits / Math.max(1, judged)) * 100);
return Math.round((hits / Math.max(1, judged)) * 100);
}
function calculateLivePerformanceState({ hits = 0, misses = 0, streak = 0, bestStreak = 0 } = {}) {
+7 -7
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@@ -6,7 +6,7 @@
* auto-hiding bottom transport, and the speed-level visual (bars + chevrons).
*
* Design contract: the actual controls are the SAME legacy elements/handlers
* (ids unchanged), just relocated into rail popovers so app.js/window.highway.js
* (ids unchanged), just relocated into rail popovers so app.js/highway.js
* keep populating and reacting to them unmodified. This module only adds
* presentation behavior (open/close, reveal/hide, mirror state). It runs only
* while #player is the active screen.
@@ -146,8 +146,8 @@
const rail = $('v3-player-rail');
const lyr = rail && rail.querySelector('[data-rail-action="lyrics"]');
if (!lyr) return;
const on = (window.highway && typeof window.highway.getLyricsVisible === 'function')
? window.highway.getLyricsVisible()
const on = (window.highway && typeof highway.getLyricsVisible === 'function')
? highway.getLyricsVisible()
: lyr.classList.contains('is-active');
lyr.classList.toggle('is-active', !!on);
lyr.setAttribute('aria-pressed', on ? 'true' : 'false');
@@ -159,13 +159,13 @@
rail.querySelectorAll('[data-rail]').forEach((b) =>
b.addEventListener('click', (e) => { e.stopPropagation(); openPopFor(b); }));
// Mic icon: a direct lyrics toggle (clicks the hidden canonical button so
// window.highway.toggleLyrics() + any label logic runs), mirroring on/off state.
// highway.toggleLyrics() + any label logic runs), mirroring on/off state.
const lyr = rail.querySelector('[data-rail-action="lyrics"]');
if (lyr) lyr.addEventListener('click', (e) => {
e.stopPropagation();
const real = $('btn-lyrics');
if (real) real.click(); // runs window.highway.toggleLyrics() via its onclick
else if (window.highway && typeof window.highway.toggleLyrics === 'function') window.highway.toggleLyrics();
if (real) real.click(); // runs highway.toggleLyrics() via its onclick
else if (window.highway && typeof highway.toggleLyrics === 'function') highway.toggleLyrics();
syncLyricsIcon(); // reflect the ACTUAL toggled state, not click parity
});
// Click-outside + Esc close (bound once; harmless when no popover open).
@@ -288,7 +288,7 @@
if (t - lastUpNext >= UPNEXT_MS) {
lastUpNext = t;
updateUpNext();
// Re-sync the lyrics icon so programmatic window.highway.setLyricsVisible()
// Re-sync the lyrics icon so programmatic highway.setLyricsVisible()
// (e.g. from lyrics_karaoke) isn't left stale; cheap + idempotent.
syncLyricsIcon();
// Reconcile the edge-driven hover flag against ground truth at
+1 -1
View File
@@ -73,7 +73,7 @@
? ' data-play-fn="' + esc(playFn) + '"' + (arrIdx != null ? ' data-play-arr="' + arrIdx + '"' : '')
: '';
const acc = (isAlbum && typeof opts.acc === 'number')
? '<span class="text-xs font-bold shrink-0 ' + (opts.acc >= 0.9 ? 'text-fb-good' : opts.acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.floor(opts.acc * 100) + '%</span>'
? '<span class="text-xs font-bold shrink-0 ' + (opts.acc >= 0.9 ? 'text-fb-good' : opts.acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.round(opts.acc * 100) + '%</span>'
: '';
const pin = (isAlbum && s.arrangement)
? '<span class="ml-2 text-[0.625rem] bg-fb-primary/20 text-fb-primary font-bold px-1.5 py-0.5 rounded-sm" title="Pinned arrangement">' + esc(s.arrangement) + '</span>' : '';
+1 -1
View File
@@ -232,7 +232,7 @@
host.innerHTML =
'<ol class="space-y-2">' + rows.map((s, i) => {
const acc = Number(s.best_accuracy) || 0;
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
const score = Number(s.best_score) || 0;
return '<li data-fn="' + esc(s.filename) + '" class="flex items-center gap-3 cursor-pointer rounded-md px-2 py-1.5 hover:bg-fb-card transition">' +
'<span class="w-5 text-center text-fb-textDim font-semibold shrink-0">' + (i + 1) + '</span>' +
+1 -1
View File
@@ -265,7 +265,7 @@
const onboarding = st.onboarding || {};
if (onboarding.calibration_status === 'completed') return; // raced a 100% run
const pending = onboarding.calibration_status === 'pending';
const pct = Math.max(0, Math.min(100, Math.floor((detail.accuracy || 0) * 100)));
const pct = Math.max(0, Math.min(100, Math.round((detail.accuracy || 0) * 100)));
const overlay = document.createElement('div');
overlay.id = 'v3-calibration-retry';
+11 -40
View File
@@ -48,7 +48,6 @@
// above. Screens are injected async by the plugin loader, so go()'s
// plugin- guard applies.
{ key: 'virtuoso', screen: 'plugin-virtuoso', label: 'Virtuoso - Practice', group: null, icon: 'target' },
{ key: 'career', screen: 'plugin-career', label: 'Career', group: null, icon: 'trophy' },
{ key: 'rig_builder', screen: 'plugin-rig_builder', label: 'Rig Builder', group: null, icon: 'amp' },
{ key: 'editor', screen: 'plugin-editor', label: 'Song Editor', group: null, icon: 'edit' },
{ key: 'audio_engine', screen: 'plugin-audio_engine', label: 'Audio', group: null, icon: 'amp' },
@@ -61,7 +60,6 @@
// that group. Each is gated on the plugin actually being installed.
const PROMOTED_PLUGINS = [
{ navKey: 'virtuoso', pluginId: 'virtuoso', slotId: 'v3-nav-virtuoso', anchorAfter: 'feedbarcade' },
{ navKey: 'career', pluginId: 'career', slotId: 'v3-nav-career', anchorAfter: 'feedbarcade' },
{ navKey: 'rig_builder', pluginId: 'rig_builder', slotId: 'v3-nav-rig-builder', anchorAfter: 'saved' },
{ navKey: 'editor', pluginId: 'editor', slotId: 'v3-nav-editor', anchorAfter: 'songs' },
{ navKey: 'audio_engine', pluginId: 'audio_engine', slotId: 'v3-nav-audio-engine', anchorAfter: 'settings' },
@@ -320,49 +318,22 @@
}
}
// ── Stay in sync with the active screen (idempotent rehydration — design/05) ─
//
// This USED to monkey-patch window.showScreen. It doesn't any more, and that is the point.
//
// Three parties were wrapping that one global — app.js publishes it, this wrapped it, and the
// stems plugin wrapped it again — each capturing whatever happened to be there at the time.
// Plugins load ASYNCHRONOUSLY, so the chain linked up in whatever order the race settled, and
// a capture taken before this installed silently dropped the home -> v3-songs mapping this
// wrapper carried. That is why the library intermittently showed the legacy screen (#923).
//
// The mapping lives inside showScreen() now, where no wrapper can lose it. And everything
// left here is just "the screen changed" — which showScreen already EMITS, and which app.js,
// audio-mixer.js and tour-engine.js have always listened for rather than patching.
//
// So: be a listener, like everyone else. window.showScreen is a plain function again.
// ── showScreen wrapper (idempotent rehydration — design/05 §Rehydration) ─
function installShowScreenHook() {
const hooks = window.__feedBackV3ShellHooks || (window.__feedBackV3ShellHooks = {});
hooks.syncActive = syncActive; // always point at the latest impl
hooks.syncActive = syncActive; // always point at the latest impl
if (hooks.installed) return;
hooks.installed = true;
// RETRY IF THE BUS IS LATE. The old wrapper didn't need window.feedBack to exist; a
// listener does. Bailing out when it isn't ready yet would silently leave the sidebar
// highlight and topbar title frozen forever — a dead nav, with nothing thrown. (Codex
// caught the identical hole in the stems plugin's version of this.)
const wire = () => {
const bus = window.feedBack;
if (!bus || typeof bus.on !== 'function') {
// `feedBack:capabilities:ready` — capabilities.js:1536. NOT the slopsmith: name:
// that was the pre-DMCA event and NOTHING dispatches it any more, so a fallback
// keyed on it can never fire. Codex caught exactly that here. (The old alias is
// kept too, in case an older capabilities build is in play.)
window.addEventListener('feedBack:capabilities:ready', wire, { once: true });
window.addEventListener('slopsmith:capabilities:ready', wire, { once: true });
return;
}
bus.on('screen:changed', (ev) => {
const id = ev && ev.detail && ev.detail.id;
if (!id) return;
try { hooks.syncActive && hooks.syncActive(id); } catch (e) { /* non-fatal */ }
});
hooks.baseShowScreen = window.showScreen;
window.showScreen = function (id) {
// Route every "go to the library" navigation to the v3 native Songs
// screen instead of the legacy #home library, so player-close,
// settings-back, the hidden legacy navbar, etc. all stay in v3.
const target = (id === 'home') ? 'v3-songs' : id;
const r = hooks.baseShowScreen ? hooks.baseShowScreen.call(this, target) : undefined;
try { hooks.syncActive && hooks.syncActive(target); } catch (e) { /* non-fatal */ }
return r;
};
wire();
}
// ── Boot ────────────────────────────────────────────────────────────────
+2 -3
View File
@@ -482,8 +482,7 @@
function accuracyBadge(filename, variant) {
const acc = state.accuracy[filename];
if (acc == null) return '';
// Floor, never round: 100% must mean every note hit.
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
if (variant === 'tree') {
const color = acc >= MASTERY_ACCURACY ? 'text-fb-good' : acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low';
return '<span class="fb-acc-badge text-xs font-bold ' + color + '">' + pct + '%</span>';
@@ -1313,7 +1312,7 @@
c.year ? String(c.year) : '']
.filter(Boolean).join(' · ');
const acc = (typeof c.best_accuracy === 'number')
? '<span class="font-bold ' + (c.best_accuracy >= MASTERY_ACCURACY ? 'text-fb-good' : c.best_accuracy >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.floor(c.best_accuracy * 100) + '%</span>'
? '<span class="font-bold ' + (c.best_accuracy >= MASTERY_ACCURACY ? 'text-fb-good' : c.best_accuracy >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.round(c.best_accuracy * 100) + '%</span>'
: '<span class="text-fb-textDim/60">not played</span>';
return '<div role="radio" aria-checked="' + (checked ? 'true' : 'false') + '" tabindex="0" data-ch="' + esc(c.filename) + '"' +
' title="' + (checked ? esc(prefLabel) : 'Make this the preferred chart') + '"' +
-605
View File
@@ -1,605 +0,0 @@
/*
* fee[dB]ack Venue crowd video layer (career mode PR1).
*
* Crossfades pre-rendered crowd-state loop videos behind the highway based on
* v3:live-performance-state, plus one-shot reaction stingers. Renders through
* two video backdrop planes owned by the highway_3d venue background style
* (window.h3dVenueBackdropSetVideo / window.h3dVenueBackdropSetMix).
*
* Inert unless a venue pack manifest is set by the career plugin via
* v3VenueCrowd.setManifest(), or (dev only) a JSON manifest in localStorage
* under feedBack-venue-crowd-dev. With no manifest the static bg plate
* behaves exactly as before.
*/
(function (root) {
'use strict';
// live-performance-hud state → crowd state.
const CROWD_OF_PERF = {
smoke: 'bored',
recovery: 'bored',
idle: 'neutral',
steady: 'neutral',
strong: 'engaged',
fire: 'ecstatic',
};
const CROWD_STATES = ['bored', 'neutral', 'engaged', 'ecstatic'];
const CROWD_RANK = { bored: 0, neutral: 1, engaged: 2, ecstatic: 3 };
const STABLE_MS = 3000; // target must hold this long before a switch
const DWELL_MS = 8000; // min time between committed switches
const FADE_MS = 1200; // loop crossfade
const STINGER_FADE_MS = 400; // stinger fade-in/out
const STINGER_MIN_GAP_MS = 20000;
const STREAK_MILESTONES = [25, 50, 100];
const CANPLAY_TIMEOUT_MS = 4000;
const DEV_FLAG_KEY = 'feedBack-venue-crowd-dev';
// ---------------------------------------------------------------------
// Pure, clock-injected decision logic (unit-tested in
// tests/js/venue_crowd.test.js — keep DOM-free).
// ---------------------------------------------------------------------
function crowdStateOfPerf(perfState) {
return CROWD_OF_PERF[String(perfState || '').toLowerCase()] || 'neutral';
}
// Hysteresis: a new target must be observed continuously for STABLE_MS,
// and at least DWELL_MS must have passed since the last committed switch.
function createCrowdMachine() {
let current = 'neutral';
let candidate = null;
let candidateSince = 0;
let lastSwitchAt = -Infinity;
return {
get current() { return current; },
reset() {
current = "neutral";
candidate = null;
lastSwitchAt = -Infinity;
},
// Feed the latest perf state; returns the new crowd state when a
// transition commits, else null.
update(perfState, nowMs) {
const target = crowdStateOfPerf(perfState);
if (target === current) {
candidate = null;
return null;
}
if (target !== candidate) {
candidate = target;
candidateSince = nowMs;
return null;
}
if (nowMs - candidateSince < STABLE_MS) return null;
if (nowMs - lastSwitchAt < DWELL_MS) return null;
current = target;
candidate = null;
lastSwitchAt = nowMs;
return current;
},
};
}
// Cheer when the streak crosses a milestone (rising edge only).
function stingerForStreak(prevStreak, streak) {
for (const m of STREAK_MILESTONES) {
if (prevStreak < m && streak >= m) return 'cheer';
}
return null;
}
// End-of-song reaction from final accuracy.
function stingerForAccuracy(accuracyPct) {
const a = Number(accuracyPct);
if (!Number.isFinite(a)) return null;
if (a >= 90) return 'cheer';
if (a >= 75) return 'clap';
return null;
}
// ---------------------------------------------------------------------
// Video layer controller (browser only).
// ---------------------------------------------------------------------
const machine = createCrowdMachine();
let _manifest = null; // { loops: {state: url}, stingers: {name: url} }
let _venueActive = false;
let _videos = [null, null];
let _activeLayer = 0; // layer currently showing the loop
let _mix = 0; // 0 → layer0 visible, 1 → layer1 visible
let _fadeRaf = 0;
let _stopGen = 0; // bumped by stop(): invalidates ALL in-flight loads
let _boundToRenderer = false;
let _pendingLoop = null; // loop switch deferred by an active stinger
let _loadingLoop = null; // loop currently waiting on canplaythrough
let _fadingLoop = null; // loop currently crossfading in (not yet active)
let _stingerUntilEnded = false;
let _stingerGen = 0; // identity for ended/timeout handlers
let _introActive = false;
let _introGen = 0;
let _audioEl = null; // crowd ambience during the intro flyover
let _audioFadeTimer = 0;
let _lastStingerAt = -Infinity;
let _prevStreak = 0;
let _lastAccuracyPct = null; // from perf events; stats:recorded carries none
let _bound = false;
function now() { return Date.now(); }
function h3d(name) {
return root && typeof root[name] === 'function' ? root[name] : null;
}
function normalizeManifest(m) {
if (!m || typeof m !== 'object' || !m.loops) return null;
const base = typeof m.base === 'string' ? m.base : '';
const abs = (u) => (typeof u === 'string' && u ? base + u : '');
const loops = {};
for (const s of CROWD_STATES) loops[s] = abs(m.loops[s]);
if (!CROWD_STATES.every((s) => loops[s])) return null;
const stingers = {};
for (const k of ['clap', 'cheer']) stingers[k] = abs(m.stingers && m.stingers[k]);
const intro = {
video: abs(m.intro && m.intro.video),
audio: abs(m.intro && m.intro.audio),
};
return { loops, stingers, intro };
}
function ensureVideos() {
if (!_videos[0] && typeof document !== 'undefined') {
for (let i = 0; i < 2; i++) {
const v = document.createElement('video');
// Same autoplay-safe recipe as the highway_3d video bg style:
// muted + playsInline bypasses gesture requirements; same-origin
// URLs so VideoTexture never taints.
v.muted = true;
v.playsInline = true;
v.preload = 'auto';
v.loop = true;
v.style.display = 'none';
document.body.appendChild(v);
_videos[i] = v;
}
}
bindVideosToRenderer();
}
// The highway_3d plugin (and its globals) can register after the venue
// pack starts — e.g. Venue selected at page load, renderer ready later.
// Idempotent and retried from start() and the perf-event path so a late
// renderer still picks the videos up.
function bindVideosToRenderer() {
if (_boundToRenderer || !_videos[0]) return;
const setVideo = h3d('h3dVenueBackdropSetVideo');
if (!setVideo) return;
setVideo(0, _videos[0]);
setVideo(1, _videos[1]);
_boundToRenderer = true;
setMix(_mix); // re-push mix the renderer missed while unregistered
}
function setMix(v) {
_mix = Math.max(0, Math.min(1, v));
const fn = h3d('h3dVenueBackdropSetMix');
if (fn) fn(_mix);
}
function cancelFade() {
if (_fadeRaf && typeof cancelAnimationFrame === 'function') {
cancelAnimationFrame(_fadeRaf);
}
_fadeRaf = 0;
}
function fadeMixTo(target, durationMs, done) {
cancelFade();
if (typeof requestAnimationFrame !== 'function') {
setMix(target);
if (done) done();
return;
}
const from = _mix;
const t0 = now();
const step = () => {
const k = Math.min(1, (now() - t0) / durationMs);
setMix(from + (target - from) * k);
if (k < 1) {
_fadeRaf = requestAnimationFrame(step);
} else {
_fadeRaf = 0;
if (done) done();
}
};
_fadeRaf = requestAnimationFrame(step);
}
// Load url into the video, resolve when it can play through (or after a
// timeout — a stalled fetch must not wedge the crowd forever). Tokens are
// per-element: a later load on the SAME video (a stinger preempting the
// idle layer) cancels this one, but loads on the other layer don't.
function loadAndPlay(video, url, loop, cb) {
const token = (video._fbCrowdToken = (video._fbCrowdToken || 0) + 1);
const gen = _stopGen;
let settled = false;
const settle = (ok) => {
if (settled) return;
settled = true;
// Cleanup must run even for superseded loads or stale listeners
// accumulate on the two persistent elements; only the callback
// is gated on still being the current load.
video.removeEventListener('canplaythrough', onReady);
video.removeEventListener('error', onError);
if (token !== video._fbCrowdToken || gen !== _stopGen) return;
cb(ok);
};
const onReady = () => settle(true);
const onError = () => settle(false);
video.addEventListener('canplaythrough', onReady);
video.addEventListener('error', onError);
video.loop = loop;
video.src = url;
video.play().catch(() => { /* browser retries on visibility/gesture */ });
setTimeout(() => settle(video.readyState >= 3), CANPLAY_TIMEOUT_MS);
}
function idleLayer() { return _activeLayer === 0 ? 1 : 0; }
// Crossfade the loop for `state` in on the idle layer.
function showLoop(state, fadeMs) {
if (!_manifest || !_videos[0]) return;
const layer = idleLayer();
const video = _videos[layer];
_loadingLoop = state;
loadAndPlay(video, _manifest.loops[state], true, (ok) => {
if (_loadingLoop === state) _loadingLoop = null;
if (!ok || !_venueActive) return;
_fadingLoop = state;
fadeMixTo(layer === 1 ? 1 : 0, fadeMs, () => {
// Preempted mid-fade (stinger claimed this layer while we
// were still ramping): the layer no longer holds this loop —
// promoting it would pause the real loop and hand fade-back
// the wrong target.
if (_fadingLoop !== state) return;
_fadingLoop = null;
const old = _videos[_activeLayer];
_activeLayer = layer;
if (old && !old.paused) old.pause();
});
});
}
function playStinger(name) {
if (!_manifest || !_manifest.stingers[name] || !_videos[0]) return;
if (_stingerUntilEnded) return;
const t = now();
if (t - _lastStingerAt < STINGER_MIN_GAP_MS) return;
_lastStingerAt = t;
_stingerUntilEnded = true;
const layer = idleLayer();
const video = _videos[layer];
// The stinger reuses the idle layer's element, cancelling any loop
// load still in flight there — and idleLayer() is still the fading-in
// layer while a crossfade runs (_activeLayer flips on completion), so
// a mid-fade loop gets overwritten too. Requeue either for when the
// stinger ends (the machine already advanced, nothing re-fires it).
const interrupted = _loadingLoop || _fadingLoop;
if (interrupted) {
// Freeze any in-flight crossfade: its ramp would keep pushing the
// mix toward this layer while the stinger replaces the src (loop
// vanishing / stinger popping in at full opacity).
cancelFade();
_pendingLoop = interrupted;
_loadingLoop = null;
_fadingLoop = null;
}
// A loop switch deferred (or preempted) by this stinger must play
// once the stinger is done OR failed — the machine already advanced,
// so nothing re-triggers it later.
const flushPending = () => {
if (!_pendingLoop || !_venueActive) return;
const pending = _pendingLoop;
_pendingLoop = null;
showLoop(pending, FADE_MS);
};
const myGen = ++_stingerGen;
const back = () => {
// Always detach: a handler left behind by a stop()/manifest swap
// must not fire into a LATER stinger's lifecycle on this reused
// element (the gen check below guards that; the boolean alone
// would pass once a new stinger is active).
video.removeEventListener('ended', back);
if (_stingerGen !== myGen || !_stingerUntilEnded) return;
_stingerUntilEnded = false;
// Fade back to the loop layer (which kept playing underneath).
fadeMixTo(_activeLayer === 1 ? 1 : 0, STINGER_FADE_MS);
flushPending();
};
loadAndPlay(video, _manifest.stingers[name], false, (ok) => {
if (!ok || !_venueActive) {
_stingerUntilEnded = false;
flushPending();
return;
}
video.addEventListener('ended', back);
fadeMixTo(layer === 1 ? 1 : 0, STINGER_FADE_MS);
// Safety: an `ended` that never fires (decode stall) must not
// freeze the crowd on a stinger frame.
setTimeout(back, 15000);
});
}
function ensureAudio() {
if (_audioEl || typeof document === 'undefined') return;
_audioEl = document.createElement('audio');
_audioEl.preload = 'auto';
_audioEl.style.display = 'none';
document.body.appendChild(_audioEl);
}
function fadeAudioOut(durationMs) {
if (!_audioEl || _audioEl.paused) return;
if (_audioFadeTimer) return; // already fading
const from = _audioEl.volume;
const t0 = now();
_audioFadeTimer = setInterval(() => {
const k = Math.min(1, (now() - t0) / durationMs);
_audioEl.volume = from * (1 - k);
if (k >= 1) {
clearInterval(_audioFadeTimer);
_audioFadeTimer = 0;
_audioEl.pause();
}
}, 50);
}
function stopAudio() {
if (_audioFadeTimer) { clearInterval(_audioFadeTimer); _audioFadeTimer = 0; }
if (_audioEl && !_audioEl.paused) _audioEl.pause();
}
// One-shot flyover intro on song load: video flies from the back of the
// room onto the stage, crowd ambience plays and ducks out as the song
// starts (song:play) or as the flyover lands, whichever comes first.
function playIntro() {
if (!_manifest || !_manifest.intro || !_manifest.intro.video || !_videos[0]) {
return false;
}
const myGen = ++_introGen;
_introActive = true;
const layer = idleLayer();
const video = _videos[layer];
const land = () => {
if (_introGen !== myGen || !_introActive) return;
_introActive = false;
video.removeEventListener('ended', land);
fadeAudioOut(1200);
const pending = _pendingLoop;
_pendingLoop = null;
showLoop(pending || machine.current, 400);
};
loadAndPlay(video, _manifest.intro.video, false, (ok) => {
if (_introGen !== myGen) return;
if (!ok || !_venueActive) {
// Failed intro must not leave the song loop-less: fall back
// to the normal loop exactly like the no-intro path.
_introActive = false;
if (_venueActive) showLoop(machine.current, FADE_MS);
return;
}
fadeMixTo(layer === 1 ? 1 : 0, 300);
video.addEventListener('ended', land);
setTimeout(land, 15000); // decode-stall safety
if (_manifest.intro.audio) {
ensureAudio();
_audioEl.src = _manifest.intro.audio;
_audioEl.volume = 1;
// The user's play gesture precedes song:loaded, so autoplay
// with sound is normally allowed; degrade silently if not.
_audioEl.play().catch(() => { /* no gesture yet */ });
// start ducking shortly before the flyover lands
video.addEventListener('timeupdate', function duck() {
if (video.duration && video.duration - video.currentTime < 1.5) {
video.removeEventListener('timeupdate', duck);
fadeAudioOut(1400);
}
});
}
});
return true;
}
function onSongPlay() {
// Song audio starting is the hard cue: the ambience must yield.
fadeAudioOut(1000);
}
function onPerformanceState(e) {
if (!_venueActive || !_manifest) return;
bindVideosToRenderer();
const d = (e && e.detail) || {};
// Number(null) === 0: HUD reset events (accuracyPct: null) must not
// wipe the value the end-of-song stinger reads via stats:recorded.
if (d.accuracyPct != null && Number.isFinite(Number(d.accuracyPct))) {
_lastAccuracyPct = Number(d.accuracyPct);
}
const streak = Number(d.streak) || 0;
const sting = stingerForStreak(_prevStreak, streak);
_prevStreak = streak;
if (sting && !_introActive && CROWD_RANK[machine.current] >= CROWD_RANK.neutral) {
playStinger(sting);
}
const next = machine.update(d.state, now());
if (next) {
// A stinger or the intro owns the idle layer; defer the switch.
if (_stingerUntilEnded || _introActive) _pendingLoop = next;
else showLoop(next, FADE_MS);
}
}
function onSongLoaded() {
machine.reset();
_prevStreak = 0;
_lastAccuracyPct = null;
// Abort any stinger/pending state from the previous song: its ended
// handler must not fade back into the old song's layers.
cancelFade();
_stingerGen++;
_introGen++;
_stingerUntilEnded = false;
_introActive = false;
stopAudio();
_pendingLoop = null;
_loadingLoop = null;
_fadingLoop = null;
if (_venueActive && _manifest) {
if (!playIntro()) showLoop(machine.current, FADE_MS);
}
}
function onStatsRecorded() {
if (!_venueActive || !_manifest) return;
// stats:recorded carries only {filename, arrangement} — the accuracy
// comes from the last v3:live-performance-state of the finished song.
const sting = stingerForAccuracy(_lastAccuracyPct);
_lastAccuracyPct = null; // one reaction per song
if (sting) {
_lastStingerAt = -Infinity; // end-of-song reaction always allowed
playStinger(sting);
}
}
function start() {
ensureVideos();
if (!_videos[0]) return;
_prevStreak = 0;
// Boot straight into the current machine state on the active layer.
const video = _videos[_activeLayer];
loadAndPlay(video, _manifest.loops[machine.current], true, (ok) => {
if (!ok || !_venueActive) return;
setMix(_activeLayer === 1 ? 1 : 0);
});
}
function stop() {
cancelFade();
_stopGen++;
_stingerGen++;
_introGen++;
_introActive = false;
stopAudio();
_stingerUntilEnded = false;
_pendingLoop = null;
_loadingLoop = null;
_fadingLoop = null;
for (const v of _videos) {
if (v && !v.paused) v.pause();
}
// Unbind from the renderer: a paused video still holds its last
// frame, and the venue style keeps a bound plane visible whenever
// videoWidth > 0 — without this a removed pack would leave a frozen
// crowd frame over the static plate. start() re-binds.
const setVideo = h3d('h3dVenueBackdropSetVideo');
if (_boundToRenderer && setVideo) {
setVideo(0, null);
setVideo(1, null);
}
_boundToRenderer = false;
// Mix and active layer must reset together: mix 0 shows layer 0, so a
// restart that left _activeLayer at 1 would flash layer 0's stale
// frame until the new loop loads.
_activeLayer = 0;
setMix(0);
}
function setVenueActive(on) {
const next = !!on;
if (next === _venueActive) {
// Re-activation (e.g. viz:renderer:ready after a late plugin
// load): don't restart the loop, but do retry renderer binding.
if (next && _manifest) bindVideosToRenderer();
return;
}
_venueActive = next;
if (_venueActive && _manifest) start();
else stop();
}
function setManifest(m) {
const norm = normalizeManifest(m);
_manifest = norm;
if (_venueActive) {
// Full stop first even when replacing pack-for-pack: it bumps
// _stopGen so an in-flight load from the OLD manifest can't
// settle and fade a stale URL in after the new pack starts.
stop();
if (norm) start();
}
}
function readDevManifest() {
try {
const raw = localStorage.getItem(DEV_FLAG_KEY);
if (!raw) return null;
return JSON.parse(raw);
} catch (_) {
return null;
}
}
function bindRuntime() {
if (_bound) return;
_bound = true;
const sm = root && root.feedBack;
if (sm && typeof sm.on === 'function') {
sm.on('v3:live-performance-state', onPerformanceState);
sm.on('stats:recorded', onStatsRecorded);
// A new song must not inherit the previous song's crowd mood
// through the hysteresis/dwell window.
sm.on('song:loaded', onSongLoaded);
sm.on('song:play', onSongPlay);
}
const dev = readDevManifest();
if (dev && !_manifest) setManifest(dev);
}
function getState() {
return {
venueActive: _venueActive,
hasManifest: !!_manifest,
crowdState: machine.current,
activeLayer: _activeLayer,
mix: _mix,
stingerActive: _stingerUntilEnded,
introActive: _introActive,
};
}
const api = {
CROWD_STATES,
STABLE_MS,
DWELL_MS,
crowdStateOfPerf,
createCrowdMachine,
stingerForStreak,
stingerForAccuracy,
normalizeManifest,
setManifest,
setVenueActive,
bindRuntime,
getState,
};
if (root) root.v3VenueCrowd = api;
if (typeof module !== 'undefined' && module.exports) module.exports = api;
if (typeof document !== 'undefined') {
// Same defer/DOMContentLoaded dance as venue-scene-3d.js.
if (document.readyState !== 'complete') {
document.addEventListener('DOMContentLoaded', bindRuntime);
} else {
bindRuntime();
}
}
}(typeof window !== 'undefined' ? window : (typeof globalThis !== 'undefined' ? globalThis : null)));
+1 -14
View File
@@ -73,7 +73,7 @@
function readArrangementSignal() {
// Intentional karaoke/vocals signal: active arrangement name from the
// highway WS (user selected Vocals in #arr-select). Do NOT use
// window.highway.getLyricsVisible() — lyrics overlay stays on during normal
// highway.getLyricsVisible() — lyrics overlay stays on during normal
// guitar practice and must not force vocals POV.
try {
const si = root.highway && typeof root.highway.getSongInfo === 'function'
@@ -96,7 +96,6 @@
if (_active) {
syncInstrumentPov();
syncVenueMotion();
syncCrowd(true);
return;
}
_active = true;
@@ -106,17 +105,6 @@
setH3dMood(_lastMood);
syncInstrumentPov();
syncVenueMotion();
syncCrowd(true);
}
function syncCrowd(on) {
// Reactive crowd video layer (career mode) — inert without a pack.
try {
if (root && root.v3VenueCrowd &&
typeof root.v3VenueCrowd.setVenueActive === 'function') {
root.v3VenueCrowd.setVenueActive(!!on);
}
} catch (_) { /* visual-only */ }
}
function syncVenueMotion() {
@@ -140,7 +128,6 @@
_assetsLoaded = false;
_loadFailed = false;
setH3dActive(false);
syncCrowd(false);
syncPlaceholderVisibility();
}
-168
View File
@@ -1,168 +0,0 @@
import { test, expect } from '@playwright/test';
/**
* The R3c perf gate: highway.js's render loop must not get more expensive.
*
* WHY FRAME RATE IS THE WRONG THING TO MEASURE
*
* The highway AUTO-SCALES. When the smoothed draw cost climbs past its budget
* (_DRAW_BUDGET_HI_MS = 12ms) it LOWERS THE RENDER RESOLUTION to protect the frame rate
* (#654). That is exactly right for players. It also means a real performance regression
* does not show up as dropped frames it shows up as a BLURRIER PICTURE at a perfectly
* healthy 60fps.
*
* Benchmark fps and you measure the feedback loop, not the renderer, and cheerfully
* conclude that nothing changed while the picture quietly got worse.
*
* So this pins the scale setRenderScale(1) + setMinRenderScale(1), which clamps
* autoScale to [1, 1] and measures `drawMs`, the renderer's own cost, straight from
* highway.getPerf(). With the adaptive loop held still, drawMs is the signal.
*
* WHAT IT ASSERTS, AND THE TRAP I FELL INTO FIRST
*
* My first cut asserted "the auto-scaler was not forced to intervene" i.e. effectiveScale
* still == 1. That gate is VACUOUS, and the bite test proved it: I injected a 10x
* regression (drawMs 2.4 -> 22.4ms, nearly double the 12ms budget) and the test PASSED.
*
* Of course it did. setMinRenderScale(1) sets the auto-scaler's FLOOR to 1, so
* effectiveScale CANNOT drop below 1 the very pinning that stops the scaler from hiding a
* regression also stops it from ever reporting one. A guard that cannot fail.
*
* So with the scale pinned, drawMs IS the signal, and the threshold is the app's own:
* _DRAW_BUDGET_HI_MS (12ms) is the cost at which the highway itself decides it is too
* expensive and starts dropping resolution in production. Exceeding it is not an arbitrary
* line in a benchmark it is the renderer failing its own budget.
*
* That is a real gate and not a flaky one: the current cost is ~2.4ms, so there is ~5x
* headroom before it trips, which is far more than headless-CI variance and far less than
* any regression worth shipping.
*/
test('highway draw cost stays within its own render budget', async ({ page }) => {
await page.goto('/');
await page.waitForSelector('.screen.active', { timeout: 10000 });
const perf = await page.evaluate(async () => {
const w = window as any;
const hw = w.highway;
if (!hw || typeof hw.getPerf !== 'function') {
return { error: 'highway.getPerf() missing — the perf gate is blind' };
}
// Pin the adaptive loop so it cannot mask a regression by dropping resolution.
hw.setRenderScale(1);
hw.setMinRenderScale(1);
// Load a real chart and get the transport ACTUALLY RUNNING.
//
// Codex [P2] on the first cut of this, and it was right: headless Chromium may block
// autoplay, in which case playSong() only LOADS the chart. The audio clock never
// advances, the draw loop treats the session as paused, and _drawMsEMA keeps whatever
// stale value it had at startup. The gate would then sample an IDLE renderer and
// cheerfully report a healthy 2ms — while measuring nothing at all, on exactly the path
// it exists to protect.
const d = await (await fetch('/api/library?limit=1')).json();
const f = d.songs && d.songs[0] && (d.songs[0].filename || d.songs[0].id);
if (!f) return { error: 'no song in the library — the perf gate has nothing to render' };
const audio = document.getElementById('audio') as HTMLAudioElement | null;
if (audio) audio.muted = true; // so autoplay policy cannot refuse us
// ENCODE. playSong() decodes its argument before interpolating it into the /ws/highway
// path, so every real caller hands it encodeURIComponent(filename) (app.js:2879, 4137).
// A raw filename containing #, ?, % or / builds an invalid WebSocket URL and the song
// never loads — on which libraries this gate would silently measure an idle renderer
// rather than fail. Codex [P2], and correct.
await w.playSong(encodeURIComponent(f));
// WAIT for playback to start; do NOT force it on a fixed timer.
//
// playSong() autoplays, but it takes ~3-4s to get there — it is fetching and decoding
// stems. An earlier version of this test called togglePlay() after a flat 2s "if not
// playing yet", which fired BEFORE autoplay, started playback, and then had the app's
// own autoplay toggle it straight back to PAUSED. The renderer then idled through the
// whole measurement and the gate happily reported 2ms of nothing.
const playDeadline = Date.now() + 12000;
while (!w.feedBack.isPlaying && Date.now() < playDeadline) {
await new Promise((r) => setTimeout(r, 250));
}
// Only intervene if it truly never started (a stricter autoplay policy than we expect).
if (!w.feedBack.isPlaying) await w.togglePlay();
// Wait for the CHART CLOCK to actually move. That is the proof the render loop is doing
// real per-frame work, not sitting paused.
const t0 = hw.getTime();
const deadline = Date.now() + 8000;
while (hw.getTime() - t0 < 0.5 && Date.now() < deadline) {
await new Promise((r) => setTimeout(r, 100));
}
const advanced = hw.getTime() - t0;
// Let the EMAs settle under load (they are 0.9/0.1, so they need a few dozen frames).
await new Promise((r) => setTimeout(r, 2500));
// Sample — and measure the clock ACROSS the sampling window, not just before it.
// "It advanced at some point earlier" is not good enough: if playback stopped before we
// started sampling (short song, ended track, autoplay revoked), the EMAs decay toward
// idle and we would be reading the cost of drawing nothing.
const sampleStart = hw.getTime();
const samples: number[] = [];
for (let i = 0; i < 30; i++) {
await new Promise((r) => requestAnimationFrame(() => r(null)));
samples.push(hw.getPerf().drawMs);
}
const advancedDuringSampling = hw.getTime() - sampleStart;
return {
...hw.getPerf(),
samples,
advanced,
advancedDuringSampling,
isPlaying: !!w.feedBack.isPlaying,
};
});
expect(perf.error, String(perf.error)).toBeUndefined();
console.log(
`[highway perf] drawMs=${(perf.drawMs ?? 0).toFixed(2)} frameMs=${(perf.frameMs ?? 0).toFixed(2)} ` +
`renderScale=${perf.renderScale} autoScale=${perf.autoScale} effectiveScale=${perf.effectiveScale} ` +
`budget=${perf.drawBudgetLoMs}..${perf.drawBudgetHiMs}ms ` +
`playing=${perf.isPlaying} advancedBefore=${(perf.advanced ?? 0).toFixed(2)}s ` +
`advancedDuringSampling=${(perf.advancedDuringSampling ?? 0).toFixed(3)}s`,
);
// 0. THE GATE MUST NOT BE MEASURING AN IDLE RENDERER. If the transport never started, the
// draw loop is paused, _drawMsEMA is a stale startup value, and every assertion below
// passes while testing nothing. Assert the chart clock actually MOVED.
expect(
perf.advanced,
'the chart clock never advanced — playback did not start, so drawMs is a stale idle ' +
'value and this gate is measuring nothing',
).toBeGreaterThan(0.5);
// …and it must STILL have been advancing while we sampled. "It moved at some point
// earlier" is not good enough: if playback stopped before the sampling window, the EMAs
// decay toward idle and we would be measuring the cost of drawing nothing.
expect(
perf.advancedDuringSampling,
'the chart clock was not advancing DURING the sampling window — playback stopped, so ' +
'these drawMs samples are the cost of an idle renderer, not a rendering one',
).toBeGreaterThan(0);
// 1. the renderer actually ran and reports a sane cost
expect(Number.isFinite(perf.drawMs)).toBe(true);
expect(perf.drawMs).toBeGreaterThan(0);
// 2. THE REGRESSION SIGNAL. With the scale pinned, drawMs is the renderer's true cost.
// _DRAW_BUDGET_HI_MS is the app's OWN definition of "too expensive" — the cost at
// which it starts sacrificing resolution for players in production. Blow through it
// and the renderer has failed its own budget.
//
// Do NOT be tempted to assert on effectiveScale instead: pinning the scale makes that
// number a constant, so it can never report anything. See the note above.
expect(
perf.drawMs,
`highway draw cost ${perf.drawMs.toFixed(2)}ms exceeds its own budget of ` +
`${perf.drawBudgetHiMs}ms — in production this is the point where the highway starts ` +
`dropping render resolution to keep up`,
).toBeLessThan(perf.drawBudgetHiMs);
});
-91
View File
@@ -1,8 +1,6 @@
"""Shared pytest fixtures for the feedBack test suite."""
import importlib
import logging
import sys
import pytest
import structlog
@@ -78,92 +76,3 @@ def isolate_logging():
lg.setLevel(original_level)
lg.propagate = original_propagate
structlog.reset_defaults()
# ── Plugin-loader isolation ─────────────────────────────────────────────────────
#
# Lifted verbatim out of tests/test_plugins.py so more than one test module can drive
# the real plugins.load_plugins(). It has to be ONE fixture, not a copy per file:
# load_plugins() mutates sys.path, sys.modules, PENDING_PLUGINS and LOADED_PLUGINS, and a
# partial restore makes the suite order- and environment-dependent (Codex [P2] on
# test_plugin_context_contract.py — it was right).
# Bare module names that this test module pre-populates into
# sys.modules to simulate the bare-import path. Saved/restored by
# the reset_plugin_state fixture so they don't leak to other test
# files. Codex / Copilot review on PR for feedBack#33.
_BARE_NAMES_USED = ("util", "extractor")
@pytest.fixture()
def reset_plugin_state(monkeypatch):
"""Clear loader module-level state and restore on teardown.
Saves and restores:
* `plugins.LOADED_PLUGINS`
* any `plugin_*` keys we add to `sys.modules`
* the bare names this module simulates (`util`, `extractor`)
* `sys.path` `plugins.load_plugins()` mutates it
Also unsets `FEEDBACK_PLUGINS_DIR` for the test's duration
(via monkeypatch) so a CI env that pre-sets it can't leak
real user plugins into a tmp_path-driven test. Per-module
locks are owned by the standard import system
(`importlib._bootstrap._module_locks`) and are not our
responsibility to reset.
"""
monkeypatch.delenv("FEEDBACK_PLUGINS_DIR", raising=False)
plugins = importlib.import_module("plugins")
saved_loaded = list(plugins.LOADED_PLUGINS)
saved_pending = dict(plugins.PENDING_PLUGINS)
saved_modules = {k: v for k, v in sys.modules.items() if k.startswith("plugin_")}
saved_bare = {k: sys.modules[k] for k in _BARE_NAMES_USED if k in sys.modules}
saved_path = list(sys.path)
plugins.LOADED_PLUGINS.clear()
plugins.PENDING_PLUGINS.clear()
for k in list(sys.modules):
if k.startswith("plugin_") or k in _BARE_NAMES_USED:
del sys.modules[k]
try:
yield plugins
finally:
plugins.LOADED_PLUGINS.clear()
plugins.LOADED_PLUGINS.extend(saved_loaded)
plugins.PENDING_PLUGINS.clear()
plugins.PENDING_PLUGINS.update(saved_pending)
for k in list(sys.modules):
if k.startswith("plugin_") or k in _BARE_NAMES_USED:
del sys.modules[k]
sys.modules.update(saved_modules)
sys.modules.update(saved_bare)
sys.path[:] = saved_path
# ── Scanner isolation ───────────────────────────────────────────────────────────
#
# lib/scan.py holds MODULE-LEVEL state (_scan_status, and the kick/runner bookkeeping),
# and `scan` is NOT re-imported by the fixtures that re-import `server` — so unlike the
# old server-globals arrangement, that state now outlives a test.
#
# It matters because of a deliberate asymmetry in the scanner: background_scan() never
# sets `running` back to False. Ownership of that flag lives in _scan_runner, so that a
# kick_scan() racing the terminal write cannot see a stale False and start a second runner.
# Correct in production — but a test that calls background_scan() DIRECTLY skips the runner
# entirely and therefore leaves the scanner marked "running" forever. Every later scan or
# rescan then returns "already in progress" and quietly does nothing.
#
# The suite passed anyway, on ordering luck. Codex [P2] caught it. So: snapshot and restore.
@pytest.fixture()
def reset_scan_state():
"""Restore lib/scan.py's module-level state around a test that drives it directly."""
import scan
saved_status = scan._scan_status
saved_thread = scan._scan_thread
saved_pending = scan._scan_rescan_pending
scan._scan_status = dict(scan._SCAN_STATUS_INIT)
try:
yield scan
finally:
scan._scan_status = saved_status
scan._scan_thread = saved_thread
scan._scan_rescan_pending = saved_pending
+2 -15
View File
@@ -14,23 +14,10 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// _autoplayExitEnabled was carved out into static/js/player-controls.js (R3a); the
// auto-exit machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin)
// stayed in app.js.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
// R3d: the song session (showScreen / playSong / closeCurrentSong, and the autoplay hold and
// auto-exit timer they own) was carved out of app.js into static/js/session.js. This file slices
// functions from BOTH — `_resultsOverlayVisible` is still in app.js; `_releaseAutoplay` and
// `_resolvePlayerOrigin` moved. Read both and strip `export`, exactly as CONTROLS_SRC already
// does, rather than re-pinning each extraction at whichever file currently holds it.
const SESSION_JS = path.join(__dirname, '..', '..', 'static', 'js', 'session.js');
const SRC = fs.readFileSync(APP_JS, 'utf8')
+ '\n' + fs.readFileSync(SESSION_JS, 'utf8').replace(/^export /gm, '');
// the module is ESM; these sandboxes evaluate plain script text
const CONTROLS_SRC = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
const SRC = fs.readFileSync(APP_JS, 'utf8');
function runEnabled(stored) {
const fnSrc = extractFunction(CONTROLS_SRC, 'function _autoplayExitEnabled(');
const fnSrc = extractFunction(SRC, 'function _autoplayExitEnabled(');
const sandbox = {
localStorage: {
getItem: () => {
+4 -4
View File
@@ -4,7 +4,7 @@ const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.join(__dirname, '..', '..');
const PLUGIN_LOADER_JS = path.join(ROOT, 'static', 'js', 'plugin-loader.js');
const APP_JS = path.join(ROOT, 'static', 'app.js');
const MANIFEST = path.join(ROOT, 'plugins', 'capability_inspector', 'plugin.json');
const SCREEN_HTML = path.join(ROOT, 'plugins', 'capability_inspector', 'screen.html');
const SETTINGS_HTML = path.join(ROOT, 'plugins', 'capability_inspector', 'settings.html');
@@ -28,7 +28,7 @@ test('capability inspector manifest ships settings but no default nav entry', ()
});
test('capability inspector plugins menu entry is localStorage opt-in', () => {
const src = source(PLUGIN_LOADER_JS);
const src = source(APP_JS);
const helper = region(src, "const CAPABILITY_INSPECTOR_NAV_SETTING = 'capability_inspector.showInPluginsMenu'", 1400);
const menu = region(src, 'const navPlugins = plugins.map', 1000);
const contributions = region(src, 'async function _registerLegacyPluginUiContributions(plugin)', 1400);
@@ -106,7 +106,7 @@ test('capability inspector screen ships scoped graph lane CSS', () => {
assert.match(html, /left: -1\.75rem/);
});
test('_navLabel resolves string, object, synthesized, and empty nav values', () => {
const src = source(PLUGIN_LOADER_JS);
const src = source(APP_JS);
const m = src.match(/function _navLabel\(nav, plugin\) \{[\s\S]*?\n\}/);
assert.ok(m, 'could not extract _navLabel from app.js');
const _navLabel = new Function(`${m[0]}; return _navLabel;`)();
@@ -123,7 +123,7 @@ test('_navLabel resolves string, object, synthesized, and empty nav values', ()
});
test('plugin nav dropdown label uses the computed nav, not the raw plugin.nav', () => {
const src = source(PLUGIN_LOADER_JS);
const src = source(APP_JS);
// Regression guard for the string/synthesized-nav label fix: the dropdown
// label must derive from the loop's computed nav via _navLabel, not from
// plugin.nav?.label (which drops string and synthesized labels).
-68
View File
@@ -1,68 +0,0 @@
'use strict';
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.join(__dirname, '..', '..');
const PLUGIN_DIR = path.join(ROOT, 'plugins', 'career');
const SHELL_JS = path.join(ROOT, 'static', 'v3', 'shell.js');
test('career plugin manifest is complete and bundled', () => {
const manifest = JSON.parse(fs.readFileSync(path.join(PLUGIN_DIR, 'plugin.json'), 'utf8'));
assert.equal(manifest.id, 'career');
assert.equal(manifest.bundled, true);
assert.equal(manifest.screen, 'screen.html');
assert.equal(manifest.script, 'screen.js');
assert.equal(manifest.routes, 'routes.py');
for (const f of ['screen.html', 'screen.js', 'routes.py', 'venues.json', manifest.styles]) {
assert.ok(fs.existsSync(path.join(PLUGIN_DIR, f)), `${f} missing`);
}
});
test('venues.json defines the 3 ascending tiers with star thresholds', () => {
const content = JSON.parse(fs.readFileSync(path.join(PLUGIN_DIR, 'venues.json'), 'utf8'));
assert.deepEqual(content.star_accuracy_thresholds, [0.6, 0.75, 0.85]);
const venues = content.venues;
assert.deepEqual(venues.map((v) => v.id), ['bar', 'club', 'arena']);
assert.equal(venues[0].star_threshold, 0, 'bar must always be unlocked');
for (let i = 1; i < venues.length; i++) {
assert.ok(venues[i].star_threshold > venues[i - 1].star_threshold,
'thresholds must ascend');
}
});
test('bar venue pack ships with intro media in the plugin checkout', () => {
const packDir = path.join(PLUGIN_DIR, 'venue-packs', 'bar');
const manifest = JSON.parse(fs.readFileSync(path.join(packDir, 'manifest.json'), 'utf8'));
assert.deepEqual(Object.keys(manifest.loops).sort(),
['bored', 'ecstatic', 'engaged', 'neutral']);
assert.equal(manifest.intro.video, 'intro.mp4');
assert.equal(manifest.intro.audio, 'bar-ambience.mp3');
for (const f of [
...Object.values(manifest.loops),
...Object.values(manifest.stingers),
manifest.intro.video,
manifest.intro.audio,
]) {
const stat = fs.statSync(path.join(packDir, f));
assert.ok(stat.size > 0, `${f} must be present`);
}
});
test('shell promotes the career plugin into the sidebar', () => {
const src = fs.readFileSync(SHELL_JS, 'utf8');
assert.match(src, /key: 'career',\s*screen: 'plugin-career'/);
assert.match(src, /navKey: 'career',\s*pluginId: 'career',\s*slotId: 'v3-nav-career'/);
});
test('career screen pushes the crowd manifest with a base URL', () => {
const src = fs.readFileSync(path.join(PLUGIN_DIR, 'screen.js'), 'utf8');
assert.match(src, /v3VenueCrowd/);
assert.match(src, /setManifest\(manifest\)/);
assert.match(src, /manifest\.base = /);
assert.match(src, /feedBack-career-venue/);
// Degrades without the crowd layer (PR1 not merged / older desktop).
assert.match(src, /typeof crowd\.setManifest !== 'function'\) return/);
});
+3 -6
View File
@@ -1,4 +1,4 @@
// Regression guards for two Edit-Metadata modal fixes (static/js/edit-modal.js):
// Regression guards for two Edit-Metadata modal fixes (static/app.js):
//
// 1. Year is editable — the modal renders an `edit-year` field and
// saveEditModal() includes `year` in the POST /api/song/<f>/meta body.
@@ -19,11 +19,8 @@ const path = require('node:path');
const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
// R3d: the edit modal was carved out of app.js into its own module. Bodies unchanged — only
// the file moved. (It could go cleanly because the LIBRARY came out first: every dependency the
// modal has is a module now, and it reads six library bindings without writing any.)
const EDIT_MODAL_JS = path.join(__dirname, '..', '..', 'static', 'js', 'edit-modal.js');
const readApp = () => fs.readFileSync(EDIT_MODAL_JS, 'utf8');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const readApp = () => fs.readFileSync(APP_JS, 'utf8');
function loadFn(signature, sandbox, exportAs) {
const fnSrc = extractFunction(readApp(), signature);
+13 -30
View File
@@ -27,33 +27,16 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares adaptive-scale state with a floor', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /hwState\._autoScale\s*=\s*1/, 'missing _autoScale multiplier');
assert.match(src, /(?:export\s+)?const\s+_AUTO_SCALE_MIN\s*=\s*0?\.25/, 'missing _AUTO_SCALE_MIN floor (0.25)');
assert.match(src, /(?:export\s+)?const\s+_DRAW_BUDGET_HI_MS\s*=\s*\d+/, 'missing high draw budget');
assert.match(src, /(?:export\s+)?const\s+_DRAW_BUDGET_LO_MS\s*=\s*\d+/, 'missing low draw budget');
assert.match(src, /const\s+_AUTO_SCALE_MIN\s*=\s*0?\.25/, 'missing _AUTO_SCALE_MIN floor (0.25)');
assert.match(src, /const\s+_DRAW_BUDGET_HI_MS\s*=\s*\d+/, 'missing high draw budget');
assert.match(src, /const\s+_DRAW_BUDGET_LO_MS\s*=\s*\d+/, 'missing low draw budget');
});
test('_effectiveRenderScale clamps user ceiling * auto factor to [MIN, 1]', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _effectiveRenderScale()');
// Derives from the (sanitized) user ceiling and auto factor.
assert.match(fn, /_renderScale/, 'effective scale must derive from the user _renderScale');
@@ -64,7 +47,7 @@ test('_effectiveRenderScale clamps user ceiling * auto factor to [MIN, 1]', () =
});
test('min render scale floor is user-configurable + exposed on the api (#654)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// Hard floor constant kept; configurable floor read from localStorage.
assert.match(src, /hwState\._autoScaleMin\s*=/, 'missing configurable _autoScaleMin');
assert.match(src, /localStorage\.getItem\('highwayMinRenderScale'\)/,
@@ -82,7 +65,7 @@ test('min render scale floor is user-configurable + exposed on the api (#654)',
});
test('_adaptRenderScale uses the draw budget + cooldown and re-applies via resize', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _adaptRenderScale(');
assert.match(fn, /_DRAW_BUDGET_HI_MS/, 'must scale down past the high budget');
assert.match(fn, /_DRAW_BUDGET_LO_MS/, 'must scale up below the low budget');
@@ -91,27 +74,27 @@ test('_adaptRenderScale uses the draw budget + cooldown and re-applies via resiz
});
test('draw() only adapts during active playback and feeds the HUD', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
assert.match(fn, /if\s*\(\s*!_paused\s*\)\s*_adaptRenderScale/, 'must skip adaptation while paused');
assert.match(fn, /_updatePerfHud\(\)/, 'must update the perf HUD each drawn frame');
});
test('bundle + canvas sizing use the effective scale, not the raw user value', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /renderScale\s*[:=]\s*_effectiveRenderScale\(\)/, 'bundle.renderScale must be the effective scale');
assert.match(src, /canvas\.width\s*=\s*Math\.round\(w\s*\*\s*_effectiveRenderScale\(\)\)/, 'canvas backing store must use effective scale');
});
test('api exposes effective scale + perf stats', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /getEffectiveRenderScale\(\)\s*\{\s*return\s+_effectiveRenderScale\(\)/, 'api.getEffectiveRenderScale missing');
assert.match(src, /getPerfStats\(\)\s*\{/, 'api.getPerfStats missing');
});
// Robustness fixes from the #655 Copilot review.
test('render scale is sanitized on load and effective scale guards non-finite', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /parseFloat\(localStorage\.getItem\('renderScale'\)[\s\S]{0,160}?Number\.isFinite/,
'render scale load must validate via Number.isFinite + clamp');
const eff = extractBlock(src, 'function _effectiveRenderScale()');
@@ -119,7 +102,7 @@ test('render scale is sanitized on load and effective scale guards non-finite',
});
test('stop() tears down the perf HUD and resets per-session accumulators', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /stop\(\)\s*\{[\s\S]{0,400}?_perfHud\.remove\(\)/,
'stop() must remove the perf HUD so it cannot strand in the DOM');
assert.match(src, /stop\(\)\s*\{[\s\S]{0,1200}?_autoScale\s*=\s*1/,
@@ -129,7 +112,7 @@ test('stop() tears down the perf HUD and resets per-session accumulators', () =>
});
test('perf HUD throttles its localStorage flag read off the hot path', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _updatePerfHud()');
assert.match(fn, /_hudFlagAt/, 'HUD must cache the flag and re-read on an interval, not every frame');
});
+1 -3
View File
@@ -25,9 +25,7 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const bnvNormalizedPoints = loadFn('static/js/highway-geometry.js', 'bnvNormalizedPoints');
const bnvNormalizedPoints = loadFn('static/highway.js', 'bnvNormalizedPoints');
const bnvSampleAt = loadFn('plugins/highway_3d/screen.js', 'bnvSampleAt');
// ── bnvNormalizedPoints (2D) ─────────────────────────────────────────────────
+1 -3
View File
@@ -25,9 +25,7 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const labels2D = loadFn('static/js/highway-geometry.js', 'chordHarmonyLabels');
const labels2D = loadFn('static/highway.js', 'chordHarmonyLabels');
const labels3D = loadFn('plugins/highway_3d/screen.js', 'chordHarmonyLabels');
for (const [name, fn] of [['2D', labels2D], ['3D', labels3D]]) {
+2 -17
View File
@@ -19,23 +19,8 @@ const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set rather than re-pinning at whichever file currently holds a function — re-pinning
// just breaks again next time, and a source-shape assertion that silently stops finding its
// target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('_ensureChordRenderCache keys off src, _inverted, AND chordTemplates', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// The cache key triple must include chordTemplates — without it, a
// late-arriving `chord_templates` WS message leaves cached
// nonZeroNotes / nonZeroFrets stale until the next chord transition.
@@ -56,7 +41,7 @@ test('_ensureChordRenderCache keys off src, _inverted, AND chordTemplates', () =
});
test('chordTemplates change resets fretline preview and frame-mismatch warner', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// The cache-invalidation block must clear both _chordFretLineNotes
// (so _updateFretLinePreview re-publishes with corrected isOpen
// classification) and _frameMismatchWarned (so a chord ID warned
+1 -3
View File
@@ -8,9 +8,7 @@ const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
// The highway string-colour manager was carved out of app.js into its own
// module (R3a).
const appJs = path.join(__dirname, '..', '..', 'static', 'js', 'highway-colors.js');
const appJs = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractBlock(src, signature) {
const start = src.indexOf(signature);
+7 -24
View File
@@ -60,7 +60,7 @@ function buildClockSandbox(perfNowImpl) {
performance: { now: perfNowImpl },
};
vm.createContext(sandbox);
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
const setTimeBody = extractBlock(src, 'setTime(t) {');
const getTimeBody = extractBlock(src, 'getTime() {');
// Strip trailing comma if present (object-literal method declarations).
@@ -72,25 +72,8 @@ function buildClockSandbox(perfNowImpl) {
return sandbox;
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares chart anchor + stall-detect + rate state', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Both anchor fields use NaN sentinels — _chartAnchorAudioT in
// particular MUST start as NaN, not 0, otherwise setTime(0) on the
// very first 60 Hz tick fails the `t !== _chartAnchorAudioT` check
@@ -99,11 +82,11 @@ test('highway declares chart anchor + stall-detect + rate state', () => {
assert.match(src, /hwState\._chartAnchorPerfNow\s*=\s*NaN/, 'missing _chartAnchorPerfNow (NaN sentinel)');
assert.match(src, /hwState\._chartLastAdvanceAt\s*=\s*0/, 'missing _chartLastAdvanceAt (pause detection)');
assert.match(src, /hwState\._chartObservedRate\s*=\s*1/, 'missing _chartObservedRate (playback rate awareness)');
assert.match(src, /(?:export\s+)?const\s+_CHART_MAX_INTERP_MS\s*=\s*100/, 'missing _CHART_MAX_INTERP_MS cap');
assert.match(src, /const\s+_CHART_MAX_INTERP_MS\s*=\s*100/, 'missing _CHART_MAX_INTERP_MS cap');
});
test('getTime scales interpolation by _chartObservedRate (speed-slider safe)', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
const m = src.match(/getTime\(\)\s*\{[\s\S]+?\n\s*\},/);
assert.ok(m, 'getTime() body not found');
const slice = m[0];
@@ -115,7 +98,7 @@ test('getTime scales interpolation by _chartObservedRate (speed-slider safe)', (
});
test('setTime re-anchors and updates _chartLastAdvanceAt only when t actually changes', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Repeated setTime calls with the same value must not refresh the
// anchor (else interpolation stutters); they also must not refresh
// _chartLastAdvanceAt (else getTime would never detect a stalled
@@ -132,7 +115,7 @@ test('setTime re-anchors and updates _chartLastAdvanceAt only when t actually ch
});
test('getTime falls back to chartTime when audio has stalled (paused)', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Find the actual getTime body. Match the whole brace-balanced
// method (using a generous greedy slice to ensure we capture both
// the stall check and the interpolation expression below it).
@@ -156,7 +139,7 @@ test('getTime falls back to chartTime when audio has stalled (paused)', () => {
});
test('api.stop() clears the chart anchor state so re-init starts fresh', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Use the brace-balanced extractor so the assertions are scoped to
// the actual stop() body — a fixed-size slice would falsely match
// resets that landed in an adjacent method.
+11 -50
View File
@@ -12,10 +12,6 @@ const fs = require('node:fs');
const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
// R3c: _noteState moved to static/js/highway-state-primitives.js and gained an explicit
// hwState first parameter — it has to, because createHighway() is a factory and a module
// cannot import per-instance state without two panels sharing it.
const primitivesJs = path.join(__dirname, '..', '..', 'static', 'js', 'highway-state-primitives.js');
const highway3dJs = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
// Brace-balanced extraction (same helper shape as highway_visibility.test.js).
@@ -36,28 +32,13 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set rather than re-pinning at whichever file currently holds a function — re-pinning
// just breaks again next time, and a source-shape assertion that silently stops finding its
// target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('highway declares the note-state provider slot', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /hwState\._noteStateProvider\s*=\s*null/, 'missing _noteStateProvider (provider slot, null = none)');
});
test('public API exposes setNoteStateProvider / getNoteStateProvider / getNoteState / isDefaultRenderer', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /setNoteStateProvider\s*\(\s*fn\s*\)\s*\{[^}]*hwState\._noteStateProvider\s*=/, 'setNoteStateProvider must assign _noteStateProvider');
assert.match(src, /setNoteStateProvider\s*\(\s*fn\s*\)\s*\{[^}]*typeof\s+fn\s*===\s*['"]function['"][^}]*:\s*null/, 'setNoteStateProvider must coerce non-functions (incl. null) to null');
assert.match(src, /getNoteStateProvider\s*\(\s*\)\s*\{\s*return\s+hwState\._noteStateProvider/, 'getNoteStateProvider must return the slot');
@@ -66,23 +47,15 @@ test('public API exposes setNoteStateProvider / getNoteStateProvider / getNoteSt
});
test('_makeBundle exposes getNoteState (stable reference, no per-frame alloc)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _makeBundle()');
// The bundle field must point straight at _noteState — not a fresh
// arrow each frame (the per-frame allocation the review flagged).
// R3c: _noteState now takes hwState first, so the bundle hands out a per-INSTANCE bound
// view created ONCE in the factory (boundNoteState) rather than the raw function. The
// contract that matters is unchanged and still asserted: ONE stable reference, never a
// fresh arrow per frame (feedBack#254). Assert it is a bare identifier, not an inline
// function expression.
assert.match(fn, /getNoteState\s*[:=]\s*(?:boundNoteState|_noteState)\b/,
'bundle.getNoteState must be a stable reference (a name), not a per-frame arrow');
assert.doesNotMatch(fn, /getNoteState\s*[:=]\s*(?:\(|function)/,
'bundle.getNoteState must NOT be a fresh function per frame');
assert.match(fn, /getNoteState\s*[:=]\s*_noteState\b/, 'bundle.getNoteState must be the stable _noteState reference');
});
test('_makeBundle exposes getNoteStateProvider as a stable reference (feedBack#254)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _makeBundle()');
// Same allocation discipline as getNoteState: highway_3d uses this
// bundle field to tell "provider attached" from "no provider but
@@ -105,8 +78,8 @@ test('_makeBundle exposes getNoteStateProvider as a stable reference (feedBack#2
});
test('_noteState normalizes provider output as documented', () => {
const src = highwaySources();
const fn = extractBlock(fs.readFileSync(primitivesJs, 'utf8'), 'function _noteState(hwState, note, chartTime)');
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _noteState(note, chartTime)');
assert.match(fn, /if\s*\(\s*!hwState\._noteStateProvider\s*\)\s*return\s+null/, 'must short-circuit when no provider is registered');
assert.match(fn, /try\s*\{[\s\S]*_noteStateProvider\s*\([\s\S]*catch[\s\S]*return\s+null/, 'must call the provider inside try/catch and return null on throw');
assert.match(fn, /state\s*!==\s*['"]hit['"]\s*&&\s*state\s*!==\s*['"]active['"]\s*&&\s*state\s*!==\s*['"]miss['"]/, 'must reject states other than hit/active/miss');
@@ -117,24 +90,12 @@ test('_noteState normalizes provider output as documented', () => {
});
test('default 2D renderer threads note state into drawNote / drawSustains / chord path', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// drawNote takes the trailing `ns` param.
// R3c: drawNote moved to ./static/js/highway-draw.js and gained hwState as its FIRST arg
// (createHighway is a factory — a module cannot import per-instance state without two
// panels sharing it). The contract asserted here is unchanged: `ns` is still the TRAILING
// parameter, which is what the note-state threading depends on.
assert.match(src, /function\s+drawNote\(\s*hwState\s*,\s*W\s*,\s*H\s*,\s*x\s*,\s*y\s*,\s*scale\s*,\s*string\s*,\s*fret\s*,\s*opts\s*,\s*ns\s*\)/,
'drawNote must take hwState first and keep ns as the trailing param');
assert.match(src, /function\s+drawNote\(\s*W\s*,\s*H\s*,\s*x\s*,\s*y\s*,\s*scale\s*,\s*string\s*,\s*fret\s*,\s*opts\s*,\s*ns\s*\)/, 'drawNote must accept the trailing ns param');
// drawNotes / drawSustains / drawChords gate the lookup on the provider.
// R3c: _noteState gained an explicit hwState first arg (it lives in a module now, and
// createHighway is a factory). The CONTRACT here is unchanged and still the point: skip
// the lookup entirely when no provider is set — a per-visible-note call on every frame.
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*hwState\s*,\s*n\s*,\s*n\.t\s*\)\s*:\s*null/,
'visible-note paths must skip the lookup when no provider is set');
// Same, for the chord path: keyed by the CHORD's time (ch.t), not the note's, and still
// gated on the provider. Only the hwState arg is new.
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*hwState\s*,\s*cn\s*,\s*ch\.t\s*\)\s*:\s*null/,
'chord-note path must key the lookup by the chord time and gate on the provider');
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*n\s*,\s*n\.t\s*\)\s*:\s*null/, 'visible-note paths must skip the lookup when no provider is set');
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*cn\s*,\s*ch\.t\s*\)\s*:\s*null/, 'chord-note path must key the lookup by the chord time and gate on the provider');
});
test('3D highway captures bundle.getNoteState and overrides legacy hit/miss with the provider verdict', () => {
+4 -21
View File
@@ -29,31 +29,14 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares the paused-render throttle state', () => {
const src = highwaySources();
assert.match(src, /(?:export\s+)?const\s+_PAUSED_FRAME_INTERVAL_MS\s*=\s*\d+/, 'missing _PAUSED_FRAME_INTERVAL_MS cap');
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /const\s+_PAUSED_FRAME_INTERVAL_MS\s*=\s*\d+/, 'missing _PAUSED_FRAME_INTERVAL_MS cap');
assert.match(src, /hwState\._lastPausedDrawAt\s*=\s*0/, 'missing _lastPausedDrawAt accumulator');
});
test('draw() throttles full renders while the audio clock is stalled', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
// Reuse getTime()'s pause signal rather than inventing a parallel one.
assert.match(fn, /_chartLastAdvanceAt/, 'throttle must key off _chartLastAdvanceAt (the advance timestamp)');
@@ -63,7 +46,7 @@ test('draw() throttles full renders while the audio clock is stalled', () => {
});
test('throttle runs after the ready gate, before bundle/draw', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
// Regex landmarks (not exact-string indexOf) so harmless spacing /
// semicolon changes don't break the ordering guard — matches the
+8 -27
View File
@@ -13,9 +13,7 @@ const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
const highway3dJs = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
// The highway string-colour manager was carved out of app.js into its own
// module (R3a).
const appJs = path.join(__dirname, '..', '..', 'static', 'js', 'highway-colors.js');
const appJs = path.join(__dirname, '..', '..', 'static', 'app.js');
// Brace-balanced extraction (same helper shape as highway_note_state.test.js).
function extractBlock(src, signature) {
@@ -37,35 +35,18 @@ function extractBlock(src, signature) {
// ── 2D highway (static/highway.js) ────────────────────────────────────────
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('2D palette arrays are mutable (let) with frozen DEFAULT_* originals', () => {
const src = highwaySources();
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_COLORS\s*=/, 'DEFAULT_STRING_COLORS must exist for reset');
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_DIM\s*=/, 'DEFAULT_STRING_DIM must exist for reset');
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_BRIGHT\s*=/, 'DEFAULT_STRING_BRIGHT must exist for reset');
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /const\s+DEFAULT_STRING_COLORS\s*=/, 'DEFAULT_STRING_COLORS must exist for reset');
assert.match(src, /const\s+DEFAULT_STRING_DIM\s*=/, 'DEFAULT_STRING_DIM must exist for reset');
assert.match(src, /const\s+DEFAULT_STRING_BRIGHT\s*=/, 'DEFAULT_STRING_BRIGHT must exist for reset');
assert.match(src, /hwState\.STRING_COLORS\s*=\s*DEFAULT_STRING_COLORS\.slice\(\)/, 'STRING_COLORS must be a mutable copy of the defaults');
assert.match(src, /hwState\.STRING_DIM\s*=\s*DEFAULT_STRING_DIM\.slice\(\)/, 'STRING_DIM must be a mutable copy of the defaults');
assert.match(src, /hwState\.STRING_BRIGHT\s*=\s*DEFAULT_STRING_BRIGHT\.slice\(\)/, 'STRING_BRIGHT must be a mutable copy of the defaults');
});
test('2D public API exposes getStringColors / setStringColors', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /getStringColors\s*\(\s*\)\s*\{\s*return\s+hwState\.STRING_COLORS\.slice\(\)/, 'getStringColors must return a copy');
const fn = extractBlock(src, 'setStringColors(arr)');
// Each provided index sets base + derived dim/bright; missing → default.
@@ -105,7 +86,7 @@ test('3D gem-body gradients follow the active palette (not hardcoded)', () => {
assert.match(apply, /_recolorGemGradients\(\)/, '_applyPaletteToMaterials must recolor gems on palette change');
});
// ── Core color manager (static/js/highway-colors.js) ──────────────────────
// ── Core color manager (static/app.js) ────────────────────────────────────
test('app.js color manager name-maps to both highways, with identity no-op + builtin guard', () => {
const src = fs.readFileSync(appJs, 'utf8');
@@ -127,7 +108,7 @@ test('app.js color manager name-maps to both highways, with identity no-op + bui
// ── Executable: dim/bright derivation math ────────────────────────────────
function loadColorMath() {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const snippet = [
extractBlock(src, 'function _clampByte(n)'),
extractBlock(src, 'function _parseHex(hex)'),
+3 -5
View File
@@ -26,13 +26,11 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const fingerLabel2D = loadFn('static/js/highway-geometry.js', 'teachingFingerLabel');
const degreeLabel2D = loadFn('static/js/highway-geometry.js', 'teachingDegreeLabel');
const fingerLabel2D = loadFn('static/highway.js', 'teachingFingerLabel');
const degreeLabel2D = loadFn('static/highway.js', 'teachingDegreeLabel');
const fingerLabel3D = loadFn('plugins/highway_3d/screen.js', 'teachingFingerLabel');
const degreeLabel3D = loadFn('plugins/highway_3d/screen.js', 'teachingDegreeLabel');
const strumGroupBuckets = loadFn('static/js/highway-draw.js', 'strumGroupBuckets');
const strumGroupBuckets = loadFn('static/highway.js', 'strumGroupBuckets');
// ── teachingFingerLabel (fg) ─────────────────────────────────────────────────
-113
View File
@@ -1,113 +0,0 @@
// The host-seam contract: the hooks the modules USE must be exactly the hooks
// app.js WIRES.
//
// This is the test that makes the seam safe. static/js/host.js already throws at
// runtime when an unwired hook is read — but a runtime throw only fires if the
// broken path actually executes, and the entire danger of a host seam is the paths
// that DON'T run in a smoke test. That is not hypothetical: the plugin loader's
// seam defaulted a hook to `() => {}`, and a dropped wiring line would have left
// the viz picker silently not refreshing with no test, boot check, or bot noticing.
//
// So this closes it statically. Rename a hook in app.js, drop a line from the
// configureHost({…}) call, or typo a `host.foo` in a module, and CI fails — on a
// path nobody ever ran.
//
// It is deliberately symmetric:
// * used but not wired -> a latent crash (host.js would throw at runtime)
// * wired but not used -> dead weight, and usually the fossil of a rename
// Both fail.
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.join(__dirname, '..', '..');
const APP_JS = path.join(ROOT, 'static', 'app.js');
const JS_DIR = path.join(ROOT, 'static', 'js');
// Strip comments, so prose about `host.foo` in a header block is not read as a call
// site.
//
// NOTHING ELSE. An earlier version also tried to strip import statements (to stop
// `from './host.js'` reading as a hook called `js`) and its `[\s\S]*?` spanned lines
// and silently ate 14,000 characters of the file — including, in the bite test, the
// very drift it was supposed to catch. A guard with a hole in it is worse than no
// guard, because you trust it. The `host.js` path is excluded far more cheaply,
// below, by refusing a match followed by a quote.
function scrub(src) {
return src
.replace(/\/\*[\s\S]*?\*\//g, '')
.replace(/^\s*\/\/[^\n]*$/gm, '');
}
// `host.<name>` — but not `host.js'` from the `from './host.js'` import path, which is
// the one string in these files that looks like a hook and isn't.
//
// The trailing class must forbid a WORD character as well as a quote. With only
// `(?!['"])`, `host.js'` fails on `js` (a quote follows), then BACKTRACKS to `j` —
// where the next char is `s`, not a quote — and happily reports a hook called `j`.
// Forbidding `[\w$]` too leaves it nowhere to backtrack to.
const HOOK_RE = /(?<![\w$.])host\.([A-Za-z_$][\w$]*)(?![\w$'"])/g;
/** Every `host.<name>` referenced by a carved module. */
function hooksUsed() {
const used = new Map(); // name -> [files]
for (const file of fs.readdirSync(JS_DIR)) {
if (!file.endsWith('.js') || file === 'host.js') continue;
const raw = fs.readFileSync(path.join(JS_DIR, file), 'utf8');
if (!/from\s+'\.\/host\.js'/.test(raw)) continue;
for (const m of scrub(raw).matchAll(HOOK_RE)) {
if (!used.has(m[1])) used.set(m[1], []);
used.get(m[1]).push(file);
}
}
return used;
}
/** Every hook app.js passes to configureHost({ … }). */
function hooksWired() {
const src = scrub(fs.readFileSync(APP_JS, 'utf8'));
// NB the closing brace is INDENTED (the call sits inside the boot function), so
// anchoring on `\n});` at column 0 runs straight past it and swallows the next
// object literal in the file — which is how this first read 77 "hooks", most of
// them app.js's window contract.
const call = src.match(/configureHost\(\{([\s\S]*?)\n\s*\}\);/);
if (!call) return null; // no seam wired yet — fine until there is one
const wired = new Set();
for (const m of call[1].matchAll(/(?:^|,)\s*([A-Za-z_$][\w$]*)\s*(?=[,:}]|$)/gm)) {
wired.add(m[1]);
}
return wired;
}
test('every host.<hook> a module uses is wired by app.js', () => {
const used = hooksUsed();
if (used.size === 0) return; // no consumers yet
const wired = hooksWired();
assert.ok(wired, 'modules import ./host.js but app.js never calls configureHost({ … })');
const missing = [...used.keys()]
.filter((h) => !wired.has(h))
.map((h) => `${h} (used in ${used.get(h).join(', ')})`);
assert.deepEqual(
missing, [],
'these hooks are read by a module but never wired by app.js — they would throw at runtime, '
+ 'on whatever path happens to reach them',
);
});
test('every hook app.js wires is actually used by a module', () => {
const wired = hooksWired();
if (!wired || wired.size === 0) return;
const used = hooksUsed();
const unused = [...wired].filter((h) => !used.has(h));
assert.deepEqual(
unused, [],
'these hooks are wired by app.js but no module reads them — dead weight, and usually '
+ 'the fossil of a rename that left the other half behind',
);
});
+4 -20
View File
@@ -1,4 +1,4 @@
// Behavioral tests for the JUCE engine-reroute watcher in static/js/juce-audio.js.
// Behavioral tests for the JUCE engine-reroute watcher in static/app.js.
//
// The watcher (an IIFE, `_installJuceEngineRoutingWatcher`) migrates a loaded
// song between the HTML5 <audio> element and the native JUCE backing transport
@@ -14,15 +14,14 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// The JUCE audio shims were carved out of app.js into their own module (R3a).
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'juce-audio.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// Brace-balanced extraction of the watcher IIFE, starting at its `(function`
// and ending after the matching `})();`.
function extractWatcherIIFE(src) {
const marker = '(function _installJuceEngineRoutingWatcher() {';
const start = src.indexOf(marker);
assert.ok(start !== -1, 'watcher IIFE not found in static/js/juce-audio.js');
assert.ok(start !== -1, 'watcher IIFE not found in app.js');
const openBrace = src.indexOf('{', start);
let depth = 1;
let i = openBrace + 1;
@@ -85,11 +84,7 @@ function makeSandbox({ isAudioRunning, loadBackingTrack, outputType = 'Windows A
json: () => Promise.resolve({ path: '/local/song.ogg' }),
}),
document: { hidden: false },
// `isPlaying` moved onto the shared player-state container so a carved module
// can WRITE it (an imported binding is read-only). The sliced code now reads and
// writes S.isPlaying, so the sandbox provides the same container — the
// assertions below are unchanged.
S: { isPlaying: true, lastAudioTime: 0 },
isPlaying: true,
audio,
jucePlayer,
__calls: calls,
@@ -101,17 +96,6 @@ function makeSandbox({ isAudioRunning, loadBackingTrack, outputType = 'Windows A
const src = fs.readFileSync(APP_JS, 'utf8');
const iife = extractWatcherIIFE(src);
// The shims reach back into app.js through the host seam (static/js/host.js).
// Route it at the SAME stubs this sandbox already had — a fresh `() => {}` would
// swallow the calls and the assertions below would pass vacuously.
sandbox.host = {
jucePlayer: () => sandbox.jucePlayer,
playSong: (...a) => (sandbox.playSong ? sandbox.playSong(...a) : undefined),
_audioSeek: (...a) => (sandbox._audioSeek ? sandbox._audioSeek(...a) : Promise.resolve({ completed: true })),
setPlayButtonState: (...a) => (sandbox.setPlayButtonState ? sandbox.setPlayButtonState(...a) : undefined),
_songEventPayload: (...a) => (sandbox._songEventPayload ? sandbox._songEventPayload(...a) : ({})),
showScreen: (...a) => (sandbox.showScreen ? sandbox.showScreen(...a) : undefined),
};
vm.createContext(sandbox);
vm.runInContext(iife, sandbox);
return sandbox;
+5 -19
View File
@@ -71,17 +71,7 @@ test('native audio-mix participant suppresses matching legacy fader and records
const ROOT = path.join(__dirname, '..', '..');
const APP_JS = path.join(ROOT, 'static', 'app.js');
// The plugin loader was carved out of app.js into its own module (R3a); the
// library-provider code below still lives in app.js.
const PLUGIN_LOADER_JS = path.join(ROOT, 'static', 'js', 'plugin-loader.js');
// The viz layer was carved out of app.js too (R3a).
const VIZ_JS = path.join(ROOT, 'static', 'js', 'viz.js');
const LIBRARY_JS = path.join(ROOT, 'static', 'capabilities', 'library.js');
// The library itself was carved out of app.js into ./static/js/library.js (R3a). Note the
// two are DIFFERENT files: LIBRARY_JS above is the capability; this is the UI module.
// syncLibrarySong deliberately stayed behind in app.js — it reaches showScreen/playSong,
// and moving it would have dragged the whole playback core into the library module.
const LIBRARY_MODULE_JS = path.join(ROOT, 'static', 'js', 'library.js');
function source(file) {
// Normalize CRLF: region() slices fixed CHARACTER windows, so on a
@@ -97,21 +87,17 @@ function region(src, needle, length = 1200) {
}
test('plugin script hydration exposes the current plugin id for legacy registrations', () => {
const src = source(PLUGIN_LOADER_JS);
// Anchored on the ASSIGNMENT, not the URL literal: the URL is built in
// _pluginScriptUrl() now (#879 — a rollback needs a fresh module URL for the whole
// import graph), so the old literal no longer appears at the injection site.
const block = region(src, 'script.src = _pluginScriptUrl(');
const src = source(APP_JS);
const block = region(src, 'script.src = `/api/plugins/${plugin.id}/screen.js');
assert.match(block, /window\.feedBack\._loadingPluginId\s*=\s*plugin\.id/);
assert.match(block, /delete\s+window\.feedBack\._loadingPluginId/);
});
test('library providers route through native library capability', () => {
const src = source(APP_JS);
const libModule = source(LIBRARY_MODULE_JS);
const librarySrc = source(LIBRARY_JS);
const loader = region(libModule, 'async function loadLibraryProviders', 1800);
const selector = region(libModule, 'async function setLibraryProvider(providerId, options = {})', 1600);
const loader = region(src, 'async function loadLibraryProviders', 1800);
const selector = region(src, 'async function setLibraryProvider(providerId, options = {})', 1600);
const sync = region(src, 'async function syncLibrarySong(providerId, songId', 1600);
assert.match(librarySrc, /capabilities\.registerOwner\(['"]library['"]/);
@@ -127,7 +113,7 @@ test('library providers route through native library capability', () => {
});
test('visualization renderer installs preserve plugin attribution', () => {
const src = source(VIZ_JS);
const src = source(APP_JS);
const tagger = region(src, 'function _tagVizRenderer(renderer, id)', 700);
const setViz = region(src, 'function setViz(id)', 3600);
const autoViz = region(src, 'function _autoMatchViz()', 5200);
+1 -2
View File
@@ -170,8 +170,7 @@ test('DOM text updates after hit and miss events', () => {
runtime.onHit();
runtime.onMiss();
// Floored, not rounded: 100% must mean every judged note was hit.
assert.equal(els.percent.textContent, '66%');
assert.equal(els.percent.textContent, '67%');
assert.equal(els.hits.textContent, 'Hits 2 / 3');
assert.equal(els.streak.textContent, 'Streak 0');
assert.match(els.state.textContent, /Recovering/);
+12 -44
View File
@@ -11,16 +11,11 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// The A-B loop was carved out of app.js into its own module (R3a). The
// window.feedBack API surface it is published through stayed in app.js.
const LOOPS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'loops.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFunction(rawSrc, signature) {
// loops.js is an ES module; the vm sandbox evaluates plain script text.
const src = rawSrc.replace(/^export /gm, '');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in static/js/loops.js`);
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in app.js`);
let scan = start + signature.length;
if (src[scan] === '(') {
let parenDepth = 1;
@@ -49,18 +44,10 @@ function buildSandbox() {
const seekCalls = [];
const sectionPracticeModeCalls = [];
const transportEvents = [];
// clearLoop() used to zero section-practice's three selection scalars by hand.
// They now live in static/js/section-practice.js, which owns them, so clearLoop
// calls its exported resetSelection() instead. This is a SPY, not a stub — the
// test below still asserts the reset happens, it just asserts it through the
// seam rather than by reaching into someone else's state.
const resetSelectionCalls = [];
const sandbox = {
seekCalls,
sectionPracticeModeCalls,
transportEvents,
resetSelectionCalls,
resetSelection: () => resetSelectionCalls.push(true),
// Mutable state (declared as `var` in eval prelude so it lives on
// the sandbox global and the extracted functions can read/write).
// The actual values are set below.
@@ -94,7 +81,6 @@ function buildSandbox() {
// updateLoopUI references formatTime for the label; we don't
// assert on the label text in these tests, so a stub is enough.
formatTime: (s) => String(s),
_updateEditRegionBtn: () => {},
window: {
feedBack: {
playback: {
@@ -103,19 +89,6 @@ function buildSandbox() {
},
},
};
// The loop module reaches back into app.js through the host seam
// (static/js/host.js), so the extracted bodies call host._audioSeek(),
// host._audioTime(), and so on. Point the seam at the SAME spies the sandbox
// already had: the assertions below are unchanged, they just travel through the
// indirection the real code now uses.
sandbox.host = {
_audioSeek: (...a) => sandbox._audioSeek(...a),
_audioTime: () => sandbox._audioTime(),
formatTime: (...a) => sandbox.formatTime(...a),
_updateEditRegionBtn: () => sandbox._updateEditRegionBtn(),
currentFilename: () => 'test-song.sloppak',
startCountIn: () => {},
};
vm.createContext(sandbox);
return sandbox;
}
@@ -148,7 +121,7 @@ function loadFunctions(sandbox, src) {
}
test('setLoop mutates loopA/loopB and seeks to A', async () => {
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
loadFunctions(sandbox, src);
@@ -164,7 +137,7 @@ test('setLoop mutates loopA/loopB and seeks to A', async () => {
test('setLoop returns false and leaves loopA/loopB untouched on cancelled seek', async () => {
// Plugin-facing contract: cancelled seek (teardown gen bump) returns
// false; the loop is NOT armed.
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
sandbox._audioSeek = () => Promise.resolve({ completed: false, from: NaN, to: NaN });
loadFunctions(sandbox, src);
@@ -181,7 +154,7 @@ test('setLoop returns false and leaves loopA/loopB untouched on cancelled seek',
test('setLoop returns false and leaves loopA/loopB untouched on off-target landing', async () => {
// JUCE rollback / HTML5 clamp: completed:true but to drifts > 50ms
// from the requested a. The loop is NOT armed.
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
sandbox._audioSeek = (s) => Promise.resolve({ completed: true, from: 0, to: s + 0.5 });
loadFunctions(sandbox, src);
@@ -199,7 +172,7 @@ test('setLoop coerces string inputs (parseFloat-style)', async () => {
// loadSavedLoop passes parseFloat(dataset.start) — but the dataset
// values may already be strings. Number() coercion in setLoop must
// accept finite numeric strings.
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
loadFunctions(sandbox, src);
@@ -210,7 +183,7 @@ test('setLoop coerces string inputs (parseFloat-style)', async () => {
});
test('setLoop rejects non-finite inputs', async () => {
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
loadFunctions(sandbox, src);
@@ -220,7 +193,7 @@ test('setLoop rejects non-finite inputs', async () => {
});
test('setLoop rejects b <= a', async () => {
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
loadFunctions(sandbox, src);
@@ -228,8 +201,8 @@ test('setLoop rejects b <= a', async () => {
await assert.rejects(() => sandbox.__setLoop(10, 5), /b > a/);
});
test('clearLoop resets loopA/loopB to null (and asks section-practice to drop its selection)', async () => {
const src = fs.readFileSync(LOOPS_JS, 'utf8');
test('clearLoop resets loopA/loopB to null', async () => {
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
loadFunctions(sandbox, src);
@@ -238,11 +211,6 @@ test('clearLoop resets loopA/loopB to null (and asks section-practice to drop it
const { loopA, loopB } = sandbox.__getLoop();
assert.equal(loopA, null);
assert.equal(loopB, null);
assert.equal(
sandbox.resetSelectionCalls.length, 1,
'clearLoop must ask section-practice to drop its selection (it used to zero the '
+ 'scalars by hand; the module owns them now)',
);
assert.equal(sandbox.sectionPracticeModeCalls.length, 1);
assert.equal(sandbox.sectionPracticeModeCalls[0].on, false);
// Field-wise: vm-context objects break deepStrictEqual across realms.
@@ -250,7 +218,7 @@ test('clearLoop resets loopA/loopB to null (and asks section-practice to drop it
});
test('loop helpers emit transport snapshots by default and can suppress adapter echoes', async () => {
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildSandbox();
loadFunctions(sandbox, src);
@@ -288,7 +256,7 @@ test('loadSavedLoop funnels through setLoop (no duplicated UI mutation)', () =>
// re-implementing the loopA/loopB assignment. Catches a future drift
// where someone "fixes" loadSavedLoop and forgets to keep setLoop in
// sync.
const src = fs.readFileSync(LOOPS_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'async function loadSavedLoop(');
assert.match(fn, /await\s+setLoop\(/, 'loadSavedLoop must call setLoop');
// The pre-refactor body assigned loopA = parseFloat(...) directly;
+11 -28
View File
@@ -14,8 +14,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// startCountIn was carved out of app.js into its own module (R3a).
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'count-in.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// Pull a function body by declaration prefix (e.g. `async function startCountIn`)
// and brace-matching to the closing brace. Skips an optional `( ... )` param
@@ -56,10 +55,8 @@ function buildSandbox() {
loopA: 10,
loopB: 20,
_countingIn: false,
// isPlaying / lastAudioTime moved onto the shared player-state container
// (static/js/player-state.js) so a carved module can WRITE them — an imported
// binding is read-only. Same values, same assertions, one indirection.
S: { isPlaying: false, lastAudioTime: 0 },
isPlaying: false,
lastAudioTime: 0,
// Browser-ish globals.
performance: { now: () => Date.now() },
@@ -112,28 +109,12 @@ function buildSandbox() {
__emitCalls: emitCalls,
queueMicrotask,
};
// startCountIn was carved into static/js/count-in.js and now reaches back into
// app.js through the host seam (static/js/host.js). Point the seam at the SAME
// stubs the sandbox already had: the assertions below are unchanged, they just
// travel through the indirection the real code now uses.
sandbox.host = {
_audioSeek: (...a) => sandbox._audioSeek(...a),
setPlayButtonState: () => {},
_songEventPayload: () => ({}),
togglePlay: () => {},
jucePlayer: () => sandbox.jucePlayer,
};
vm.createContext(sandbox);
// highway.js is loaded as a CLASSIC script today, so its top-level `const highway`
// creates a global lexical binding that app.js and the modules could reach as a bare
// name. That binding disappears the moment highway.js becomes a module (R3c), so every
// consumer now says `window.highway` — the same object, explicitly. Mirror it here.
if (sandbox.window && sandbox.highway) sandbox.window.highway = sandbox.highway;
return sandbox;
}
test('loop:restart fires once when wrap path runs', async () => {
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const src = fs.readFileSync(APP_JS, 'utf8');
const startCountInSrc = extractFunction(src, 'async function startCountIn');
// Sanity check: the change under test is present at all. Catches
@@ -154,7 +135,8 @@ test('loop:restart fires once when wrap path runs', async () => {
var _countInGen = 0;
var _countInTimer = null;
var _countInRaf = 0;
var S = { isPlaying: false, lastAudioTime: 0 };
var isPlaying = false;
var lastAudioTime = 0;
${startCountInSrc}
globalThis.__startCountIn = startCountIn;
`;
@@ -184,7 +166,7 @@ test('loop:restart aborts when seek lands far from loopA (JUCE rollback)', async
// _audioSeek resolves with completed:true but r.to !== loopA. The
// wrap handler must abort instead of running beginCount on the wrong
// position and emitting a misleading loop:restart.
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const src = fs.readFileSync(APP_JS, 'utf8');
const startCountInSrc = extractFunction(src, 'async function startCountIn');
const sandbox = buildSandbox();
@@ -198,7 +180,8 @@ test('loop:restart aborts when seek lands far from loopA (JUCE rollback)', async
var _countInGen = 0;
var _countInTimer = null;
var _countInRaf = 0;
var S = { isPlaying: false, lastAudioTime: 0 };
var isPlaying = false;
var lastAudioTime = 0;
${startCountInSrc}
globalThis.__startCountIn = startCountIn;
globalThis.__getCountingIn = () => _countingIn;
@@ -219,7 +202,7 @@ test('count-in cancellation token bails delayed callbacks (rewindStep + tick)',
// teardown can interrupt an in-flight count-in. Behavioral simulation
// of timer cancellation is out of scope for the static extractor; this
// verifies the contract is wired into the source.
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'async function startCountIn');
// Captures gen at entry
assert.match(fn, /const gen = _countInGen/, 'startCountIn must capture _countInGen at entry');
@@ -235,7 +218,7 @@ test('loop:restart fires after highway.setTime, before beginCount', () => {
// Source-order assertion on the A-B wrap path only. Section-practice
// `opts.immediate` also emits loop:restart but is a separate entry path;
// the wrap handler lives inside the `_audioSeek(loopA, 'loop-wrap')` then.
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'async function startCountIn');
const wrapMarker = "_audioSeek(loopA, 'loop-wrap')";
const wrapStart = fn.indexOf(wrapMarker);
@@ -1,95 +0,0 @@
// Nobody may monkey-patch window.showScreen. (#924)
//
// It used to be wrapped by THREE independent parties, each capturing whatever happened to be
// there at the time:
//
// app.js publishes the raw function
// -> static/v3/shell.js wrapped it (to call syncActive, and to map home -> v3-songs)
// -> the stems plugin wrapped it AGAIN (to tear down on leaving the player)
//
// Plugins load ASYNCHRONOUSLY, so the chain linked up in whatever order the race settled. A
// capture taken before shell.js installed silently dropped the mapping it carried — and the
// library opened on the dead legacy #home screen. Testers saw that as "randomly, the library
// shows the old interface" (#923).
//
// Neither wrapper ever needed to be one. showScreen already EMITS screen:changed, and that is
// already how app.js, audio-mixer.js and tour-engine.js do it. Both are listeners now, and
// window.showScreen is a plain function again — so the ordering hazard is structurally
// impossible rather than merely avoided.
//
// This test is the thing that keeps it that way. A wrapper reintroduced anywhere in static/
// fails CI.
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const ROOT = path.join(__dirname, '..', '..');
function jsFiles(dir) {
const out = [];
for (const e of fs.readdirSync(dir, { withFileTypes: true })) {
const p = path.join(dir, e.name);
if (e.isDirectory()) out.push(...jsFiles(p));
else if (e.name.endsWith('.js')) out.push(p);
}
return out;
}
// strip comments so the prose above (and in shell.js) isn't read as an assignment
const scrub = (s) => s.replace(/\/\*[\s\S]*?\*\//g, '').replace(/^\s*\/\/[^\n]*$/gm, '');
test('nothing in static/ assigns window.showScreen', () => {
const offenders = [];
for (const f of jsFiles(path.join(ROOT, 'static'))) {
const src = scrub(fs.readFileSync(f, 'utf8'));
// `window.showScreen = ...` — an assignment, not a call or a typeof guard
if (/window\.showScreen\s*=(?!=)/.test(src)) offenders.push(path.relative(ROOT, f));
}
assert.deepEqual(
offenders, [],
'these files monkey-patch window.showScreen. Do not: three wrappers racing over one '
+ 'global is what made the library open on the legacy screen (#923). Listen to '
+ 'screen:changed instead — showScreen already emits it, with { id, from }.',
);
});
test('showScreen emits screen:changed with the screen it LEFT', () => {
const src = fs.readFileSync(path.join(ROOT, 'static', 'js', 'session.js'), 'utf8');
assert.match(
src,
/emit\('screen:changed',\s*\{\s*id,\s*from:/,
"screen:changed must carry `from` — without it, \"I am leaving the player\" is not "
+ 'expressible from an event, and the only way to say it is to wrap showScreen, which is '
+ 'the bug this exists to prevent',
);
});
test('screen:changing fires BEFORE the navigation work, screen:changed after', () => {
// The distinction is the whole point, and Codex caught me collapsing it.
//
// The stems plugin's wrapper tore down its audio graph BEFORE showScreen did anything.
// screen:changed fires at the very END — after core awaits library and provider loads — so
// moving the plugin onto it would delay teardown behind a slow fetch, or skip it if that
// fetch threw, and stems would keep playing on a non-player screen.
//
// screen:changing before anything happens. "I am leaving `from`." Cancel/teardown here.
// screen:changed after the DOM and data settle. "I am on `id`."
const src = fs.readFileSync(path.join(ROOT, 'static', 'js', 'session.js'), 'utf8');
const changing = src.indexOf("emit('screen:changing'");
const changed = src.indexOf("emit('screen:changed'");
assert.ok(changing !== -1, 'screen:changing must be emitted');
assert.ok(changed !== -1, 'screen:changed must be emitted');
assert.ok(changing < changed, 'screen:changing must come first');
// and `changing` must precede the first await, or it is no earlier than `changed` in practice
const firstAwait = src.indexOf('await ', changing);
assert.ok(firstAwait === -1 || changing < firstAwait,
'screen:changing must fire before showScreen awaits anything — that is its entire purpose');
});
test('the v3 shell reacts to screen:changed rather than wrapping showScreen', () => {
const src = fs.readFileSync(path.join(ROOT, 'static', 'v3', 'shell.js'), 'utf8');
assert.match(scrub(src), /on\('screen:changed'/, 'shell.js must listen, not patch');
});
+4 -7
View File
@@ -18,7 +18,7 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const SRC = fs.readFileSync(APP_JS, 'utf8');
const TOGGLE_PLAY_SRC = extractFunction(SRC, 'async function togglePlay(');
@@ -29,11 +29,8 @@ async function runTogglePlayRejecting({ rerouteInProgress }) {
const buttonStates = [];
const sandbox = {
console: { log() {}, warn() {}, error() {} },
// not-playing -> togglePlay takes the HTML5 play branch.
// isPlaying / lastAudioTime moved onto the shared player-state container
// (static/js/player-state.js) so a carved module can WRITE them — an imported
// binding is read-only. Same values, same assertions, one indirection.
S: { isPlaying: false, lastAudioTime: 0 },
// not-playing -> togglePlay takes the HTML5 play branch
isPlaying: false,
_audioSeekGen: 0,
_playAttemptGen: 0,
setPlayButtonState(v) { buttonStates.push(v); },
@@ -54,7 +51,7 @@ async function runTogglePlayRejecting({ rerouteInProgress }) {
vm.createContext(sandbox);
vm.runInContext(TOGGLE_PLAY_SRC, sandbox, { filename: 'app.js#togglePlay' });
await vm.runInContext('togglePlay()', sandbox);
return { buttonStates, isPlaying: sandbox.S.isPlaying };
return { buttonStates, isPlaying: sandbox.isPlaying };
}
test('reroute-aborted play() leaves the button on Pause (isPlaying stays true)', async () => {
+3 -10
View File
@@ -5,10 +5,6 @@ const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// SPLIT. _installPlaybackTransportAdapter stayed in app.js — it reads loopA/loopB from
// ./js/loops.js, and loops.js imports transport, so moving it would close a cycle.
// _waitForSongReady went with the rest of the seek machinery.
const TRANSPORT_JS = path.join(__dirname, '..', '..', 'static', 'js', 'transport.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@@ -58,7 +54,7 @@ function loadReadyHelper(sandbox, src) {
}
test('_waitForSongReady rejects a ready event from a different audio generation', async () => {
const src = fs.readFileSync(TRANSPORT_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const sandbox = buildReadySandbox();
loadReadyHelper(sandbox, src);
@@ -76,7 +72,7 @@ test('playback adapter scopes startTime readiness and validates seek targets', (
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'function _installPlaybackTransportAdapter()');
assert.match(fn, /const expectedSeekGen\s*=\s*audioSeekGen\(\)\s*\+\s*1;/);
assert.match(fn, /const expectedSeekGen\s*=\s*_audioSeekGen\s*\+\s*1;/);
assert.match(fn, /_waitForSongReady\(expectedSeekGen\)/);
assert.match(fn, /const seconds\s*=\s*Number\(time\);/);
assert.match(fn, /!Number\.isFinite\(seconds\)\s*\|\|\s*seconds\s*<\s*0/);
@@ -88,8 +84,5 @@ test('playback adapter suppresses duplicate HTML5 pause events before emitting c
const src = fs.readFileSync(APP_JS, 'utf8');
const fn = extractFunction(src, 'function _installPlaybackTransportAdapter()');
// isPlaying moved onto the shared player-state container so a carved module can
// WRITE it (an imported binding is read-only). window.feedBack.isPlaying — the
// public mirror — is unchanged.
assert.match(fn, /if \(!window\._juceMode && wasPlaying\) \{\s*S\.isPlaying = false;\s*window\.feedBack\.isPlaying = false;\s*audio\.pause\(\);\s*_markPlaybackPaused\(\);\s*\}/);
assert.match(fn, /if \(!window\._juceMode && wasPlaying\) \{\s*isPlaying = false;\s*window\.feedBack\.isPlaying = false;\s*audio\.pause\(\);\s*_markPlaybackPaused\(\);\s*\}/);
});
+3 -3
View File
@@ -1,4 +1,4 @@
// Verify loadPlugins' plugin-DOM wipe loops in static/js/plugin-loader.js: a plugin that is
// Verify loadPlugins' plugin-DOM wipe loops in static/app.js: a plugin that is
// merely ABSENT from the current /api/plugins response (transient partial
// response while the backend's plugin registry is repopulating after a
// restart) must keep its settings panel and screen DOM. Wiping it while its
@@ -14,7 +14,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const PLUGIN_LOADER_JS = path.join(__dirname, '..', '..', 'static', 'js', 'plugin-loader.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// Slice the wipe block out of loadPlugins by its stable landmarks: from the
// nav reset that opens it to the comment introducing the next section.
@@ -40,7 +40,7 @@ function makeEl(pluginId, id) {
}
function runWipe({ respondedIds, alreadyHydrated, settingsChildren, screens }) {
const src = fs.readFileSync(PLUGIN_LOADER_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const block = extractWipeBlock(src);
settingsChildren.forEach((el) => { el._parent = settingsChildren; });
const container = { children: settingsChildren };
+9 -15
View File
@@ -1,4 +1,4 @@
// Guards the R0 module-migration loader change in static/js/plugin-loader.js: a migrated
// Guards the R0 module-migration loader change in static/app.js: a migrated
// plugin (manifest scriptType:"module", surfaced as plugin.script_type) must be
// injected as <script type="module"> so its screen.js `import './src/main.js'`
// graph loads, while classic plugins stay untouched.
@@ -16,22 +16,16 @@ const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const PLUGIN_LOADER_JS = path.join(__dirname, '..', '..', 'static', 'js', 'plugin-loader.js');
const src = fs.readFileSync(PLUGIN_LOADER_JS, 'utf8');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const src = fs.readFileSync(APP_JS, 'utf8');
// Isolate the screen.js <script> injection block: from where its src is assigned to
// where the element is appended.
//
// Anchored on the ASSIGNMENT, not on the URL literal. The URL is built in
// _pluginScriptUrl() now (#879 — a rollback needs a fresh module URL), so the literal
// '/api/plugins/${plugin.id}/screen.js' appears FURTHER DOWN the file than the block
// that uses it, and slicing from it ran off the end of the injection block entirely.
const SRC_ASSIGN = 'script.src = _pluginScriptUrl(';
// Isolate the screen.js <script> injection block: from where its src is built
// to where the element is appended.
function injectionBlock() {
const start = src.indexOf(SRC_ASSIGN);
assert.ok(start !== -1, 'screen.js src assignment not found — loader moved?');
const start = src.indexOf('/api/plugins/${plugin.id}/screen.js');
assert.ok(start !== -1, 'screen.js injection src not found — loader moved?');
const end = src.indexOf('document.body.appendChild(script)', start);
assert.ok(end !== -1, 'appendChild(script) not found after the src assignment');
assert.ok(end !== -1, 'appendChild(script) not found after screen.js src');
return src.slice(start, end);
}
@@ -58,7 +52,7 @@ test('the module type is gated, never set unconditionally', () => {
test('the module guard sits before appendChild, after the src assignment', () => {
const guardAt = src.indexOf('script.type = \'module\'');
const srcAt = src.indexOf(SRC_ASSIGN);
const srcAt = src.indexOf('/api/plugins/${plugin.id}/screen.js');
const appendAt = src.indexOf('document.body.appendChild(script)', srcAt);
assert.ok(guardAt > srcAt && guardAt < appendAt,
'the module guard must live inside the screen.js injection block');
-83
View File
@@ -1,83 +0,0 @@
// #879 — a plugin ROLLBACK must actually re-evaluate a module plugin.
//
// ES modules are evaluated once per URL per document. Re-inserting a
// <script type="module"> whose src the module map has already seen fires `load` but
// does NOT re-run the body — so rolling back to a version already evaluated this
// session left the OLD module live while the loader recorded success.
//
// The fix puts a generation token in the PATH (/api/plugins/x/g/7/screen.js), not the
// query, because a relative specifier resolves against the base URL with the query
// DROPPED — so './src/main.js' would otherwise keep resolving to the same cached URL
// and the plugin's actual code would never re-run.
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const LOADER = path.join(__dirname, '..', '..', 'static', 'js', 'plugin-loader.js');
function makeUrlBuilder() {
const src = fs.readFileSync(LOADER, 'utf8');
const sandbox = { _evaluatedModules: new Set(), _moduleReloadSeq: 0 };
vm.createContext(sandbox);
vm.runInContext(`
${extractFunction(src, 'function _pluginScriptUrl(')}
globalThis.url = _pluginScriptUrl;
`, sandbox);
return sandbox.url;
}
const MOD = { id: 'editor', script_type: 'module' };
const CLASSIC = { id: 'legacy', script_type: 'classic' };
test('a module plugin first load uses the stable ?v= URL (ETag/304 stays intact)', () => {
const url = makeUrlBuilder();
assert.equal(url(MOD, '1.0.0', '?v=1.0.0'), '/api/plugins/editor/screen.js?v=1.0.0');
});
// An UPGRADE has to bust the graph too, and this is the part #879 got wrong. It says
// "upgrades are fine — a new version yields a new URL". True of screen.js; FALSE of the
// plugin. Driving a real browser through install -> upgrade -> rollback and counting
// evaluations of src/main.js gives ONE: the upgrade re-runs the one-line screen.js shim
// at its new ?v= URL, the shim imports './src/main.js', that resolves to the SAME url,
// and the module map hands back the already-evaluated old module. So the key here is the
// plugin ID, not id@version — every re-load of a module plugin needs a fresh path.
test('an UPGRADE also gets a fresh /g/<n>/ path — a new ?v= does NOT reach the graph', () => {
const url = makeUrlBuilder();
url(MOD, '1.0.0', '?v=1.0.0');
assert.equal(url(MOD, '1.1.0', '?v=1.1.0'), '/api/plugins/editor/g/1/screen.js?v=1.1.0');
});
test('a ROLLBACK to an already-evaluated version gets a fresh /g/<n>/ PATH', () => {
const url = makeUrlBuilder();
url(MOD, '1.0.0', '?v=1.0.0'); // installed
url(MOD, '1.1.0', '?v=1.1.0'); // upgraded -> /g/1/
const back = url(MOD, '1.0.0', '?v=1.0.0'); // rolled back -> /g/2/
assert.equal(back, '/api/plugins/editor/g/2/screen.js?v=1.0.0');
// The token must be in the PATH so a relative import INHERITS it — the whole point.
// A query token is dropped by URL resolution and never reaches src/main.js.
const resolved = new URL('./src/main.js', `http://h${back}`).pathname;
assert.equal(resolved, '/api/plugins/editor/g/2/src/main.js',
'the token must reach the module GRAPH, not just the entry point');
});
test('every re-load gets a distinct URL (no reuse across a bounce)', () => {
const url = makeUrlBuilder();
url(MOD, '1.0.0', '?v=1.0.0');
const seen = new Set();
for (const v of ['1.1.0', '1.0.0', '1.1.0', '1.0.0']) seen.add(url(MOD, v, `?v=${v}`));
assert.equal(seen.size, 4, 'each re-load must be a URL the module map has never seen');
});
test('classic-script plugins are untouched — they always re-run on re-insert', () => {
const url = makeUrlBuilder();
const first = url(CLASSIC, '1.0.0', '?v=1.0.0');
url(CLASSIC, '1.1.0', '?v=1.1.0');
const back = url(CLASSIC, '1.0.0', '?v=1.0.0');
assert.equal(first, '/api/plugins/legacy/screen.js?v=1.0.0');
assert.equal(back, first, 'a classic script needs no cache-busting and must not get a /g/ path');
});
+3 -3
View File
@@ -1,4 +1,4 @@
// Verify the plugin `styles` capability in static/js/plugin-loader.js: _injectPluginStyles
// Verify the plugin `styles` capability in static/app.js: _injectPluginStyles
// adds exactly one versioned <link rel="stylesheet"> per plugin, swaps it on a
// version upgrade (no duplicates, no stale tags), injects nothing for a plugin
// without `styles`, and routes the URL through the sandboxed asset endpoint.
@@ -9,7 +9,7 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
const PLUGIN_LOADER_JS = path.join(__dirname, '..', '..', 'static', 'js', 'plugin-loader.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// Brace-balanced extraction of a `const NAME = (...) => { ... }` arrow, so a
// nested object/template literal can't make a naive regex stop early.
@@ -84,7 +84,7 @@ function setupSandbox() {
},
};
vm.createContext(sandbox);
const src = fs.readFileSync(PLUGIN_LOADER_JS, 'utf8');
const src = fs.readFileSync(APP_JS, 'utf8');
const removeSrc = extractConstArrow(src, '_removePluginStyleTags');
const injectSrc = extractConstArrow(src, '_injectPluginStyles');
const reconcileSrc = extractConstArrow(src, '_reconcilePluginStyles');
+14 -161
View File
@@ -1,4 +1,4 @@
// Behavioral tests for the renderer-audio bus feeder in static/js/juce-audio.js.
// Behavioral tests for the renderer-audio bus feeder in static/app.js.
//
// The feeder (an IIFE, `_installRendererBusFeeder`) captures renderer-side
// song audio (stems-plugin WebAudio master, or the core <audio> element) and
@@ -16,13 +16,12 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// The JUCE audio shims were carved out of app.js into their own module (R3a).
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'juce-audio.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFeederIIFE(src) {
const marker = '(function _installRendererBusFeeder() {';
const start = src.indexOf(marker);
assert.ok(start !== -1, 'feeder IIFE not found in static/js/juce-audio.js');
assert.ok(start !== -1, 'feeder IIFE not found in app.js');
const openBrace = src.indexOf('{', start);
let depth = 1;
let i = openBrace + 1;
@@ -51,42 +50,17 @@ function makeFakeContext(sampleRate = 48000) {
this.mediaSourceEl = el;
return { connect() {}, disconnect() {} };
},
createMediaStreamSource(stream) {
this.mediaStreamSource = stream;
return { connect() {}, disconnect() {} };
},
close() { this.closed = true; return Promise.resolve(); },
};
return ctx;
}
// Fake getDisplayMedia stream for the loopback-capture path.
function makeLoopbackStream({ suppressed = true } = {}) {
const stopped = [];
const audioTrack = {
kind: 'audio',
stop() { stopped.push('audio'); },
getSettings: () => (suppressed ? { suppressLocalAudioPlayback: true } : {}),
};
const videoTrack = { kind: 'video', stop() { stopped.push('video'); } };
return {
__stopped: stopped,
getAudioTracks: () => [audioTrack],
getVideoTracks: () => [videoTrack],
getTracks: () => [videoTrack, audioTrack],
};
}
// `displayMedia`: undefined → loopback capture unavailable (Docker sphere /
// old desktop main); a function → used as navigator.mediaDevices.getDisplayMedia.
function makeSandbox({ isAudioRunning = () => true, exclusive = () => true, displayMedia } = {}) {
const calls = { setRendererBus: [], pushRendererAudio: [], setPageMuted: [] };
function makeSandbox({ isAudioRunning = () => true, exclusive = () => true } = {}) {
const calls = { setRendererBus: [], pushRendererAudio: [] };
const api = {
isAudioRunning: () => Promise.resolve(isAudioRunning()),
setRendererBus: (en, g) => { calls.setRendererBus.push([en, g]); return Promise.resolve(); },
pushRendererAudio: (buf, rate) => { calls.pushRendererAudio.push([buf.length, rate]); },
setPageMuted: (m) => { calls.setPageMuted.push(m); return Promise.resolve(m); },
};
class FakeWorkletNode {
@@ -111,7 +85,6 @@ function makeSandbox({ isAudioRunning = () => true, exclusive = () => true, disp
__createdContexts: [],
__audioEl: { id: 'audio' },
__calls: calls,
navigator: { mediaDevices: displayMedia ? { getDisplayMedia: displayMedia } : {} },
window: null,
};
sandbox.window = {
@@ -124,17 +97,6 @@ function makeSandbox({ isAudioRunning = () => true, exclusive = () => true, disp
sandbox.globalThis = sandbox;
const src = fs.readFileSync(APP_JS, 'utf8');
// The shims reach back into app.js through the host seam (static/js/host.js).
// Route it at the SAME stubs this sandbox already had — a fresh `() => {}` would
// swallow the calls and the assertions below would pass vacuously.
sandbox.host = {
jucePlayer: () => sandbox.jucePlayer,
playSong: (...a) => (sandbox.playSong ? sandbox.playSong(...a) : undefined),
_audioSeek: (...a) => (sandbox._audioSeek ? sandbox._audioSeek(...a) : Promise.resolve({ completed: true })),
setPlayButtonState: (...a) => (sandbox.setPlayButtonState ? sandbox.setPlayButtonState(...a) : undefined),
_songEventPayload: (...a) => (sandbox._songEventPayload ? sandbox._songEventPayload(...a) : ({})),
showScreen: (...a) => (sandbox.showScreen ? sandbox.showScreen(...a) : undefined),
};
vm.createContext(sandbox);
vm.runInContext(extractFeederIIFE(src), sandbox);
assert.equal(typeof sandbox.window._reevaluateRendererBus, 'function',
@@ -149,21 +111,12 @@ function makeStemsGraph() {
};
}
// Surface-mode (stems/element) tests run WITHOUT getDisplayMedia: the first
// tick probes loopback, fails, and latches _loopbackUnavailable; the second
// tick exercises the fallback surface mode. This mirrors an old desktop main
// without the display-media handler.
async function reevaluateWithFallback(sb) {
await sb.window._reevaluateRendererBus(); // loopback probe → unavailable
await sb.window._reevaluateRendererBus(); // surface fallback
}
test('stems graph + exclusive output → bus enabled, stems ctx null-sinked (loopback unavailable)', async () => {
test('stems graph + exclusive output → bus enabled, stems ctx null-sinked', async () => {
const sb = makeSandbox({ exclusive: () => true });
const graph = makeStemsGraph();
sb.window.feedBack.stems.audioGraph = graph;
await reevaluateWithFallback(sb);
await sb.window._reevaluateRendererBus();
assert.deepEqual(sb.__calls.setRendererBus.at(-1), [true, 1.0], 'bus enabled');
assert.equal(graph.context.sinkIdCalls.at(-1)?.type, 'none', 'stems ctx re-pointed at null sink');
@@ -175,7 +128,7 @@ test('output returns to shared → bus disabled, sink restored', async () => {
const graph = makeStemsGraph();
sb.window.feedBack.stems.audioGraph = graph;
await reevaluateWithFallback(sb);
await sb.window._reevaluateRendererBus();
excl = false;
await sb.window._reevaluateRendererBus();
@@ -192,27 +145,26 @@ test('stems graph + shared output → feeder stays off (no double audio)', async
assert.equal(sb.__calls.setRendererBus.length, 0, 'bus never touched in shared mode');
});
test('element song + exclusive → element captured into bus (loopback unavailable)', async () => {
test('element song + exclusive → element captured into bus', async () => {
const sb = makeSandbox({ exclusive: () => true });
sb.window._currentSongAudio = { url: '/api/sloppak/x.sloppak/file/stems/full.ogg' };
sb.window._juceMode = false;
await reevaluateWithFallback(sb);
await sb.window._reevaluateRendererBus();
assert.equal(sb.__createdContexts.length, 1, 'capture context created');
assert.equal(sb.__createdContexts[0].mediaSourceEl, sb.__audioEl, 'element source captured');
assert.deepEqual(sb.__calls.setRendererBus.at(-1), [true, 1.0], 'bus enabled');
});
test('native-transport song, loopback unavailable → surface modes stay off', async () => {
test('song riding the native transport (_juceMode) → feeder stays off', async () => {
const sb = makeSandbox({ exclusive: () => true });
sb.window._currentSongAudio = { url: '/audio/song.ogg' };
sb.window._juceMode = true;
await reevaluateWithFallback(sb);
await sb.window._reevaluateRendererBus();
assert.ok(!sb.__calls.setRendererBus.some(([en]) => en === true),
'bus never ENABLED (failed-probe cleanup may disable it)');
assert.equal(sb.__calls.setRendererBus.length, 0, 'native transport owns the song');
assert.equal(sb.__createdContexts.length, 0, 'no capture context created');
});
@@ -220,7 +172,7 @@ test('stems graph replaced mid-engagement → re-engages on the new graph', asyn
const sb = makeSandbox({ exclusive: () => true });
const g1 = makeStemsGraph();
sb.window.feedBack.stems.audioGraph = g1;
await reevaluateWithFallback(sb);
await sb.window._reevaluateRendererBus();
const g2 = makeStemsGraph();
sb.window.feedBack.stems.audioGraph = g2;
@@ -230,105 +182,6 @@ test('stems graph replaced mid-engagement → re-engages on the new graph', asyn
assert.deepEqual(sb.__calls.setRendererBus.at(-1), [true, 1.0], 're-enabled for new graph');
});
// ── Loopback mode (whole-app capture) ────────────────────────────────────────
test('exclusive output + loopback available → engages without any song loaded', async () => {
const stream = makeLoopbackStream();
const sb = makeSandbox({ exclusive: () => true, displayMedia: () => Promise.resolve(stream) });
await sb.window._reevaluateRendererBus();
assert.deepEqual(sb.__calls.setRendererBus.at(-1), [true, 1.0], 'bus enabled for whole session');
assert.ok(stream.__stopped.includes('video'), 'unused video track stopped');
assert.equal(sb.__createdContexts.at(-1)?.mediaStreamSource, stream, 'loopback stream captured');
assert.equal(sb.__calls.setPageMuted.length, 0, 'suppress constraint honoured — no page mute');
});
test('loopback context is closed on disengage (no orphaned tap worklet)', async () => {
let excl = true;
const stream = makeLoopbackStream();
const sb = makeSandbox({ exclusive: () => excl, displayMedia: () => Promise.resolve(stream) });
await sb.window._reevaluateRendererBus(); // engage loopback
const lbCtx = sb.__createdContexts.at(-1);
assert.equal(lbCtx?.mediaStreamSource, stream, 'loopback engaged');
assert.notEqual(lbCtx.closed, true, 'context live while engaged');
excl = false;
await sb.window._reevaluateRendererBus(); // disengage
assert.equal(lbCtx.closed, true, 'loopback context closed on disengage');
assert.ok(stream.__stopped.includes('audio'), 'capture stream stopped');
});
test('loopback preferred over stems when both available', async () => {
const stream = makeLoopbackStream();
const sb = makeSandbox({ exclusive: () => true, displayMedia: () => Promise.resolve(stream) });
const graph = makeStemsGraph();
sb.window.feedBack.stems.audioGraph = graph;
await sb.window._reevaluateRendererBus();
assert.equal(graph.context.sinkIdCalls.length, 0, 'stems ctx untouched — loopback owns capture');
assert.equal(sb.__createdContexts.at(-1)?.mediaStreamSource, stream, 'loopback engaged');
});
test('suppressLocalAudioPlayback unsupported → page-mute fallback, unmuted on disengage', async () => {
let excl = true;
const stream = makeLoopbackStream({ suppressed: false });
const sb = makeSandbox({ exclusive: () => excl, displayMedia: () => Promise.resolve(stream) });
await sb.window._reevaluateRendererBus();
assert.deepEqual(sb.__calls.setPageMuted, [true], 'page muted as fallback');
excl = false;
await sb.window._reevaluateRendererBus();
assert.deepEqual(sb.__calls.setPageMuted, [true, false], 'page unmuted on disengage');
assert.deepEqual(sb.__calls.setRendererBus.at(-1), [false, 0], 'bus disabled');
});
test('getDisplayMedia rejected → sticky fallback to surface modes', async () => {
const sb = makeSandbox({
exclusive: () => true,
displayMedia: () => Promise.reject(new DOMException('denied', 'NotAllowedError')),
});
const graph = makeStemsGraph();
sb.window.feedBack.stems.audioGraph = graph;
await sb.window._reevaluateRendererBus(); // probe fails, latches unavailable
await sb.window._reevaluateRendererBus(); // falls back to stems
assert.equal(graph.context.sinkIdCalls.at(-1)?.type, 'none', 'stems fallback engaged');
assert.deepEqual(sb.__calls.setRendererBus.at(-1), [true, 1.0], 'bus enabled via fallback');
});
test('element capture collision (createMediaElementSource throws) → no poisoned state, clean retry', async () => {
const sb = makeSandbox({ exclusive: () => true }); // loopback unavailable
sb.window._currentSongAudio = { url: '/api/sloppak/x.sloppak/file/stems/full.ogg' };
// First capture attempt collides (highway analyser owns the element).
let collide = true;
const origFactory = sb.AudioContext;
sb.__createdContexts.length = 0;
// Patch contexts so createMediaElementSource throws while colliding.
sb.AudioContext = function () {
const c = origFactory();
const orig = c.createMediaElementSource.bind(c);
c.createMediaElementSource = (el) => {
if (collide) throw new DOMException('already connected', 'InvalidStateError');
return orig(el);
};
c.close = () => Promise.resolve();
return c;
};
await reevaluateWithFallback(sb); // element engage fails (collision)
assert.ok(!sb.__calls.setRendererBus.some(([en]) => en === true), 'bus never left enabled');
collide = false;
await sb.window._reevaluateRendererBus(); // retry succeeds — no TypeError, fresh ctx
assert.deepEqual(sb.__calls.setRendererBus.at(-1), [true, 1.0], 'element engaged after collision cleared');
});
test('engine stops → bus disabled', async () => {
let running = true;
const sb = makeSandbox({ isAudioRunning: () => running, exclusive: () => true });
+2 -3
View File
@@ -15,10 +15,9 @@ const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
// _installSectionPracticeDismiss was carved out of app.js into its own module (R3a).
const src = fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'js', 'section-practice.js'), 'utf8');
const src = fs.readFileSync(path.join(__dirname, '..', '..', 'static', 'app.js'), 'utf8');
const m = src.match(/function _installSectionPracticeDismiss\s*\(\)\s*\{[\s\S]*?\n\}/);
assert.ok(m, '_installSectionPracticeDismiss() not found in static/js/section-practice.js');
assert.ok(m, '_installSectionPracticeDismiss() not found in static/app.js');
const body = m[0];
test('the outside-click dismiss binds in the CAPTURE phase', () => {
+3 -8
View File
@@ -1,4 +1,4 @@
// Verify the Settings-dropdown autosave path in static/js/settings.js:
// Verify the Settings-dropdown autosave path in static/app.js:
// persistSetting() must funnel one-field POSTs through a single chain so
// they hit the server one at a time, in call order, and a failed save
// must not poison the chain for later saves.
@@ -13,16 +13,11 @@ const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
// R3d: settings was carved out of app.js into its own module. Bodies unchanged — only the file
// moved. It went cleanly because the WRITERS came with it: _defaultArrangement was the one
// binding written from outside the cluster, by saveSettings and pinCurrentArrangementDefault,
// which are themselves settings functions. Widening the slice to include them left zero outside
// writes, so no state container was needed.
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'settings.js');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in settings.js`);
if (start === -1) throw new Error(`extractFunction: '${signature}' not found in app.js`);
const openBrace = src.indexOf('{', start);
let depth = 1;
let i = openBrace + 1;

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