Compare commits

...
Author SHA1 Message Date
byrongamatosandClaude Opus 4.8 1c6d2d0044 refactor(app): carve resume-session out of app.js (R3a)
static/js/resume-session.js (157) — the snapshot taken when you leave a song and the
pill that offers it back. Bodies VERBATIM. app.js 7,727 → 7,601.
Fifth slice out of the strongly-connected core. ONE hook (playSong) + a
currentFilename getter.

S.pendingResume JOINS THE CONTAINER — on demand, exactly as intended. app.js WRITES
it (playSong({ resume }) arms it; the song:ready listener consumes it) while this
module reads it, so it cannot be a plain export: an imported binding is read-only.
Same reason isPlaying is there. The container grows one field per carve that needs
it, never speculatively.

THE CONTRACT TEST CAUGHT THE MISSING HOOK, again on a path nothing executes:
"playSong is read by a module but never wired by app.js — it would throw at runtime".
Second time it has caught a real wiring gap the moment it appeared.

A REAL TRAP, worth remembering: I first did the S.pendingResume rewrite by feeding
acorn's identifier RANGES from node into python, and it corrupted the file
(`_pS.pendingResume null;`). **Acorn's offsets are UTF-16 code units; Python's string
indices are code points.** static/app.js contains emoji, so every offset past one
drifts. Do an AST-driven rewrite in the SAME language that produced the offsets.
`node --check` caught it; a silent version of that bug is very easy to imagine.

VERIFIED. A/B against origin/main in two browsers, real song: the window API
(resumeLastSession / _snapshotResumeSession / _readResumeSession /
_clearResumeSession), snapshot, read-back, and clear — IDENTICAL, zero page errors.
HONEST LIMIT: my probe never got the snapshot to actually PERSIST (there is a guard
beyond the 3s minimum position that a scripted playSong does not satisfy), so that
path is verified only as identical-to-main, not as observed-working. The real
coverage is tests/browser/resume-session.spec.ts, which drives the flow properly.

Zero harnesses broke. pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean),
tailwind clean, Codex 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:22:31 +02:00
dc429ecd16 refactor(app): carve the player controls out of app.js (R3a) (#891)
static/js/player-controls.js (229) — the speed + mastery sliders and the four
playback-preference reads (autoplay-exit, up-next, countdown-before-song,
confirm-exit). Bodies VERBATIM. app.js 7,914 → 7,727.

The fourth slice out of the strongly-connected core, and by far the easiest: ONE
hook (handleSliderInput) and NO shared mutable state. The three groups are the same
surface — the controls under the highway — and the preference reads are the
one-line localStorage lookups half of app.js consults before deciding whether to
auto-start, show the Up Next pill, run a count-in, or confirm on exit. They travel
with the controls that set them.

Zero missed members on the first build (the no-undef pass was clean), which is the
first time that has happened in this phase.

TWO HARNESSES ARE SPLIT, and both taught something:

  * speed_reset spans BOTH files — playSong (app.js) resets the speed controls
    (module). Its presence GUARDS still read `src.includes('function setSpeed')`
    against app.js, so once the code moved they silently evaluated FALSE and the
    helpers were quietly dropped from the sandbox. A guard that disables itself is
    worse than no guard. Repointed at the file the code actually lives in.

  * Its `host.handleSliderInput` stub had to route at the sandbox's EXISTING spy,
    not a fresh `() => {}`. The test asserts the slider was actually refreshed
    (`deepEqual(__sliderInputs, ['speed-slider'])`); a fresh stub swallows the call
    and the assertion passes VACUOUSLY. Same failure mode as a no-op host default —
    the thing this whole seam design exists to prevent.

  * autoplay_exit is split too: _autoplayExitEnabled moved, but the auto-exit
    machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin) stayed.

VERIFIED. A/B against origin/main in two browsers, real song: setSpeed(0.75) ->
playbackRate 0.75; applySpeedPreset(100) -> 1; the speed slider; setMastery;
setAutoplayExit / setCountdownBeforeSong / setShowUpNext — IDENTICAL, zero page errors.

pytest 2396, node 1040/1040, ESLint 0 (no-cycle clean), tailwind clean.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-11 22:12:34 +02:00
6 changed files with 449 additions and 350 deletions
+30 -341
View File
@@ -41,6 +41,30 @@ import {
} from './js/settings-io.js';
import { audio } from './js/audio-el.js';
import { S } from './js/player-state.js';
import {
_clearResumeSession,
_hideResumePill,
_maybeShowResumePill,
_readResumeSession,
_snapshotResumeSession,
resumeLastSession,
} from './js/resume-session.js';
import {
_applyMastery,
_applyMasteryAvailability,
_autoplayExitEnabled,
_countdownBeforeSongEnabled,
_curPlaybackSpeed,
_exitConfirmEnabled,
_resetPlaybackSpeedForNewSong,
_showUpNextEnabled,
_wireSpeedPresetsOnce,
applySpeedPreset,
setMastery,
setSpeed,
} from './js/player-controls.js';
import {
_cancelCountIn,
armCreditsHideOnPlay,
@@ -5170,15 +5194,6 @@ document.addEventListener('visibilitychange', () => {
}
});
// ── Autoplay & auto-exit (global option, default ON) ──────────────────
// One toggle (`autoplayExit` in localStorage) that (a) auto-starts a song
// once it's ready and (b) returns to the launching menu when the song
// ends. Absence of the key means enabled. The behaviour lives in core
// (app.js, shared by the v3 + classic UIs); the end-of-song *score*
// screen, when present, is a plugin and hooks the contract below.
function _autoplayExitEnabled() {
try { return localStorage.getItem('autoplayExit') !== '0'; } catch (_) { return true; }
}
// Settings checkbox setter (onchange="setAutoplayExit(this.checked)").
window.setAutoplayExit = function (on) {
try { localStorage.setItem('autoplayExit', on ? '1' : '0'); } catch (_) { /* private mode */ }
@@ -5191,15 +5206,6 @@ Object.defineProperty(window.feedBack, 'autoplayExit', {
get: _autoplayExitEnabled, configurable: true,
});
// ── "Up Next" pill (global option, default ON) ────────────────────────
// Gates the v3 player chrome's persistent upcoming-section pill
// (#v3-upnext, driven by player-chrome.js's updateUpNext). Client-only
// localStorage pref (`showUpNext`); absence of the key means enabled.
// player-chrome.js reads window.feedBack.showUpNext each tick and hides
// the pill when off.
function _showUpNextEnabled() {
try { return localStorage.getItem('showUpNext') !== '0'; } catch (_) { return true; }
}
// Settings checkbox setter (onchange="setShowUpNext(this.checked)").
window.setShowUpNext = function (on) {
try { localStorage.setItem('showUpNext', on ? '1' : '0'); } catch (_) { /* private mode */ }
@@ -5217,12 +5223,6 @@ Object.defineProperty(window.feedBack, 'showUpNext', {
get: _showUpNextEnabled, configurable: true,
});
// "Countdown before song" (Gameplay tab). Mirrored to localStorage by
// loadSettings so the song-start path can read it synchronously here — no
// async /api/settings fetch on the play hot path. Defaults off.
function _countdownBeforeSongEnabled() {
try { return localStorage.getItem('countdownBeforeSong') === '1'; } catch (_) { return false; }
}
// Settings checkbox setter (onchange="setCountdownBeforeSong(this.checked)").
// Writes localStorage for the synchronous read above AND persists to the
// server so it survives a reload / rides along in the settings export bundle.
@@ -5362,94 +5362,11 @@ window.feedBack.on('song:ready', () => {
else holdCreditsThen(start);
});
// ── Resume last session ────────────────────────────────────────────────────
// Leaving a song snapshots where you were — song, arrangement, position, and
// speed — so an exit (especially an accidental one, now that Escape reliably
// leaves regardless of focus) is recoverable instead of restarting from bar 1.
// The snapshot is offered back through a non-blocking "Resume" pill; it never
// gates, blocks, or auto-acts. Cleared on natural song-end and once consumed.
// (This is the player-session slice; the broader nav/state-resume work — e.g.
// returning to a song after wandering into Settings → Tone Builder — is a
// separate, larger track.)
const _RESUME_KEY = 'feedBack.resumeSession';
const _RESUME_MAX_AGE_MS = 24 * 60 * 60 * 1000; // a day-old snapshot is stale
const _RESUME_MIN_POSITION_S = 3; // ignore barely-started songs
const _RESUME_END_GUARD_S = 5; // ignore basically-finished songs
let _pendingResume = null; // {position, speed}, consumed at song:ready
let _resumePillDismissed = false; // per-session: user waved off the current snapshot
function _curPlaybackSpeed() {
try {
return window._juceMode
? ((window.jucePlayer && window.jucePlayer._speed) || 1)
: (document.getElementById('audio')?.playbackRate || 1);
} catch (_) { return 1; }
}
// Snapshot the live session. Called from showScreen()'s teardown before
// highway.stop()/audio unload, while getSongInfo() + position are still valid.
function _snapshotResumeSession(position) {
try {
if (!currentFilename) return;
const si = (window.highway && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const dur = Number(si.duration) || 0;
const pos = Number(position) || 0;
// Only worth resuming a song you were genuinely mid-way through — not a
// glance at the first seconds, and not one that already basically ended.
if (pos < _RESUME_MIN_POSITION_S) { _clearResumeSession(); return; }
if (dur && pos > dur - _RESUME_END_GUARD_S) { _clearResumeSession(); return; }
const snap = {
f: currentFilename,
a: (typeof si.arrangement_index === 'number' && si.arrangement_index >= 0)
? si.arrangement_index : undefined,
t: pos,
sp: _curPlaybackSpeed(),
title: si.title || '',
artist: si.artist || '',
ts: Date.now(),
};
localStorage.setItem(_RESUME_KEY, JSON.stringify(snap));
// A fresh snapshot earns one offer — undo any earlier dismissal.
_resumePillDismissed = false;
} catch (_) { /* storage unavailable — resume is best-effort */ }
}
function _readResumeSession() {
try {
const raw = localStorage.getItem(_RESUME_KEY);
if (!raw) return null;
const snap = JSON.parse(raw);
if (!snap || !snap.f || !(Number(snap.t) > 0)) return null;
if (!snap.ts || Date.now() - snap.ts > _RESUME_MAX_AGE_MS) { _clearResumeSession(); return null; }
return snap;
} catch (_) { return null; }
}
function _clearResumeSession() {
try { localStorage.removeItem(_RESUME_KEY); } catch (_) {}
}
// Re-enter the snapshotted song and restore arrangement + position + speed.
async function resumeLastSession() {
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return false; }
_hideResumePill();
try {
await playSong(snap.f, snap.a, {
resume: { position: Number(snap.t) || 0, speed: Number(snap.sp) || 1 },
});
} catch (err) {
// A transient load/connect failure must not strand the user: keep the
// snapshot so the pill can re-offer it on the next non-player screen,
// rather than consuming the only copy before the song actually loaded.
console.warn('[app] resume failed to load; keeping snapshot:', err);
_pendingResume = null;
return false;
}
_clearResumeSession(); // consumed only after a successful load
return true;
}
window.resumeLastSession = resumeLastSession;
if (window.feedBack) window.feedBack.resumeLastSession = resumeLastSession;
@@ -5457,9 +5374,9 @@ if (window.feedBack) window.feedBack.resumeLastSession = resumeLastSession;
// saved position, then (if autoplay is on) start from there. playSong() does
// NOT arm autostart for a resume load, so the two never fight over playback.
window.feedBack.on('song:ready', () => {
const pend = _pendingResume;
const pend = S.pendingResume;
if (!pend) return;
_pendingResume = null;
S.pendingResume = null;
try {
if (pend.speed && pend.speed > 0) {
const slider = document.getElementById('speed-slider');
@@ -5476,66 +5393,7 @@ window.feedBack.on('song:ready', () => {
// offer "resume" for a song the user just completed.
window.feedBack.on('song:ended', _clearResumeSession);
// ── Resume pill (non-blocking "continue where you left off") ────────────────
// Self-contained, inline-styled, body-appended so it works identically in the
// classic (v2) and v3 shells with no Tailwind rebuild. It only ever appears off
// the player screen, never blocks, and a dismiss forgets the current snapshot
// for the session.
function _hideResumePill() {
const el = document.getElementById('fb-resume-pill');
if (el) el.remove();
}
function _maybeShowResumePill() {
const active = document.querySelector('.screen.active');
if (active && active.id === 'player') { _hideResumePill(); return; }
if (_resumePillDismissed) return;
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return; }
if (document.getElementById('fb-resume-pill')) return; // already shown
const label = (snap.title || decodeURIComponent(snap.f || 'your last song')).toString();
const pill = document.createElement('div');
pill.id = 'fb-resume-pill';
pill.setAttribute('role', 'status');
pill.style.cssText = [
'position:fixed', 'left:16px', 'bottom:16px', 'z-index:120',
'display:flex', 'align-items:center', 'gap:10px',
'max-width:min(90vw,360px)', 'padding:10px 12px',
'background:rgba(17,24,39,0.96)', 'color:#e5e7eb',
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:10px',
'box-shadow:0 6px 24px rgba(0,0,0,0.4)',
'font:13px/1.3 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
].join(';');
const text = document.createElement('div');
text.style.cssText = 'flex:1;min-width:0';
const t1 = document.createElement('div');
t1.textContent = 'Resume practice';
t1.style.cssText = 'font-weight:600;color:#fff';
const t2 = document.createElement('div');
t2.textContent = label;
t2.style.cssText = 'opacity:0.7;white-space:nowrap;overflow:hidden;text-overflow:ellipsis';
text.appendChild(t1); text.appendChild(t2);
const resumeBtn = document.createElement('button');
resumeBtn.type = 'button';
resumeBtn.textContent = 'Resume ▸';
resumeBtn.style.cssText = 'flex:none;padding:6px 10px;border:0;border-radius:7px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
resumeBtn.addEventListener('click', () => { resumeLastSession(); });
const dismissBtn = document.createElement('button');
dismissBtn.type = 'button';
dismissBtn.setAttribute('aria-label', 'Dismiss');
dismissBtn.textContent = '✕';
dismissBtn.style.cssText = 'flex:none;padding:4px 6px;border:0;border-radius:7px;background:transparent;color:#9ca3af;cursor:pointer;font-size:14px';
dismissBtn.addEventListener('click', () => { _resumePillDismissed = true; _hideResumePill(); });
pill.appendChild(text);
pill.appendChild(resumeBtn);
pill.appendChild(dismissBtn);
(document.body || document.documentElement).appendChild(pill);
}
if (window.feedBack) window.feedBack._maybeShowResumePill = _maybeShowResumePill;
// Exposed for tests/debugging (mirrors window._panels / _getCurrentContext).
@@ -5725,10 +5583,10 @@ async function playSong(filename, arrangement, options) {
// the saved position, then start — so autostart and resume don't both try
// to begin playback from different positions.
if (options && options.resume && Number(options.resume.position) > 0) {
_pendingResume = options.resume;
S.pendingResume = options.resume;
_pendingAutostart = false;
} else {
_pendingResume = null;
S.pendingResume = null;
_pendingAutostart = true;
}
_clearAutoExit();
@@ -6088,15 +5946,6 @@ window.feedBack.playQueue = (function () {
if (window.feedBack) window.feedBack.closeCurrentSong = queueAwareClose;
})();
// ── "Ask before leaving a song" (Gameplay tab, default OFF) ────────────────
// Client-only localStorage pref (`confirmExitSong`); absence = OFF. When ON, a
// *user-initiated* exit (Escape, or the player ✕) opens a small confirm instead
// of leaving immediately. Auto-exit on song-end and a results screen's own
// Close never prompt — they call closeCurrentSong() directly, which stays the
// unguarded actual-exit.
function _exitConfirmEnabled() {
try { return localStorage.getItem('confirmExitSong') === '1'; } catch (_) { return false; }
}
// Settings checkbox setter (onchange="setConfirmExitSong(this.checked)").
window.setConfirmExitSong = function (on) {
try { localStorage.setItem('confirmExitSong', on ? '1' : '0'); } catch (_) { /* private mode */ }
@@ -6217,175 +6066,13 @@ function _openExitConfirm() {
}
window._openExitConfirm = _openExitConfirm; // exposed for tests/debugging
const SPEED_PRESET_PCTS = [100, 90, 80, 75, 70, 60, 50];
const SPEED_SNAP_THRESHOLD = 0.02;
let _speedPresetsWired = false;
function _speedPresetPctFromActive(activePctOrRate) {
if (!Number.isFinite(activePctOrRate)) return null;
const rate = activePctOrRate <= 1.5 ? activePctOrRate : activePctOrRate / 100;
for (const pct of SPEED_PRESET_PCTS) {
if (Math.abs(rate - pct / 100) <= SPEED_SNAP_THRESHOLD) return pct;
}
return null;
}
function _updateSpeedPresetButtons(activePctOrRate) {
const wrap = document.getElementById('speed-presets');
if (!wrap) return;
const target = _speedPresetPctFromActive(activePctOrRate);
for (const btn of wrap.querySelectorAll('[data-speed-preset]')) {
const pct = Number(btn.dataset.speedPreset);
btn.classList.toggle('v3-speed-preset-active', target !== null && pct === target);
}
}
function applySpeedPreset(percent) {
const slider = document.getElementById('speed-slider');
if (!slider) return;
const pct = Math.max(
Number(slider.min) || 15,
Math.min(Number(slider.max) || 150, Number(percent)),
);
if (!Number.isFinite(pct)) return;
slider.value = String(pct);
handleSliderInput(slider);
slider.dispatchEvent(new Event('input', { bubbles: true }));
}
window.applySpeedPreset = applySpeedPreset;
function _wireSpeedPresetsOnce() {
if (_speedPresetsWired) return;
const presets = document.getElementById('speed-presets');
if (!presets) return;
_speedPresetsWired = true;
presets.addEventListener('click', (e) => {
const btn = e.target.closest('[data-speed-preset]');
if (!btn) return;
applySpeedPreset(Number(btn.dataset.speedPreset));
});
}
function setSpeed(v) {
const speedSlider = document.getElementById('speed-slider');
const rate = Number(v);
if (!Number.isFinite(rate)) {
return;
}
if (window._juceMode) {
window.jucePlayer?.setRate(rate);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed(rate))
// Match the HTML5 path: preserve pitch on the JUCE backing track too.
// Optional-chained call is a no-op on desktop builds that predate
// setBackingPreservePitch, so this is safe to ship unconditionally.
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[setSpeed] backing speed/preserve-pitch failed:', err));
} else {
audio.playbackRate = rate;
}
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = rate.toFixed(2) + 'x';
handleSliderInput(speedSlider);
_updateSpeedPresetButtons(rate);
}
function _resetPlaybackSpeedForNewSong() {
// Reset the *actual* playback rate to 1x, not just the visible slider/label
// (feedBack#615). The HTML5 <audio> element and the desktop JUCE/backing
// engine each retain their own rate, and which one drives the next song
// isn't decided until later in the load, so reset all paths unconditionally.
// Every setter is idempotent and optional-chained, so this is safe in web
// and desktop builds alike — no need to branch on window._juceMode.
const speedSlider = document.getElementById('speed-slider');
if (speedSlider) speedSlider.value = 100;
audio.playbackRate = 1;
window.jucePlayer?.setRate?.(1);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed?.(1))
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[resetSpeed] backing speed/preserve-pitch failed:', err));
// Mirror setSpeed's UI side-effects (label text + slider fill styling).
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = (1).toFixed(2) + 'x';
handleSliderInput(speedSlider);
_updateSpeedPresetButtons(100);
}
// Master-difficulty slider (feedBack#48). Persists partial via
// /api/settings — the POST handler merges only the keys present, so
// this fire-and-forget call doesn't clobber dlc_dir or other settings.
//
// Debounced trailing-edge (300ms) so dragging the slider — which fires
// oninput per pixel — doesn't flood the server with concurrent writes
// to config.json. highway.setMastery() still fires every oninput so
// the chart re-filters in real time; only disk persistence waits.
let _masteryPersistTimer = null;
function _persistMastery(pct) {
if (_masteryPersistTimer) clearTimeout(_masteryPersistTimer);
_masteryPersistTimer = setTimeout(() => {
_masteryPersistTimer = null;
fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ master_difficulty: pct }),
}).catch(() => { /* best-effort — next setMastery() will retry */ });
}, 300);
}
function setMastery(v) {
_applyMastery(v);
}
// Shared mastery applier. Master difficulty has two controls that write the
// same master_difficulty key: the player-popover slider (#mastery-slider) and
// the Gameplay-tab "Note highway speed" slider (#setting-highway-speed). Route
// both — and loadSettings' hydration — through here so their positions,
// labels, and track fills stay in sync regardless of which the user touches,
// plus the live highway re-filter and the debounced persist. All element reads
// are null-guarded since either control may be absent (follower window, or the
// settings markup not yet rendered).
function _applyMastery(v, opts = {}) {
// Guard + clamp: v might be a slider string, a programmatic call from a
// plugin, or a restored settings value with a bad shape. Don't let NaN
// reach a label (would show "NaN%") or the POST.
const parsed = parseInt(v, 10);
if (!Number.isFinite(parsed)) return;
const pct = Math.max(0, Math.min(100, parsed));
const popLabel = document.getElementById('mastery-label');
if (popLabel) popLabel.textContent = pct + '%';
const popSlider = document.getElementById('mastery-slider');
if (popSlider) {
if (String(popSlider.value) !== String(pct)) popSlider.value = pct;
handleSliderInput(popSlider);
}
const setSlider = document.getElementById('setting-highway-speed');
if (setSlider) {
if (String(setSlider.value) !== String(pct)) setSlider.value = pct;
handleSliderInput(setSlider);
}
// The Gameplay-tab label markup appends a literal "%" after this span
// (matching the av-offset "ms" pattern), so write the number alone here —
// unlike #mastery-label above, whose markup carries no trailing unit.
const setLabel = document.getElementById('setting-highway-speed-val');
if (setLabel) setLabel.textContent = pct;
highway.setMastery(pct / 100);
if (!opts.skipPersist) _persistMastery(pct);
}
// Reflect phrase-data availability on the slider after every `ready`.
// The server omits the `phrases` message entirely for single-level
// sources (GP imports, legacy sloppak), so hasPhraseData() is the
// right signal to enable/disable the slider.
function _applyMasteryAvailability(hasPhraseData) {
const slider = document.getElementById('mastery-slider');
if (!slider) return;
if (hasPhraseData) {
slider.disabled = false;
slider.title = 'Master difficulty — low = simpler chart, high = full';
} else {
slider.disabled = true;
slider.title = 'Source chart has a single difficulty level — slider disabled';
}
}
if (window.feedBack) {
window.feedBack.on('song:loaded', syncDefaultArrangementPin);
window.feedBack.on('arrangement:changed', syncDefaultArrangementPin);
@@ -7860,6 +7547,8 @@ configureHost({
setPlayButtonState,
_songEventPayload,
togglePlay,
handleSliderInput,
playSong,
// count-in is a module now, so section-practice reaches it through the seam too —
// these are simply count-in's own exports, handed across.
startCountIn,
+229
View File
@@ -0,0 +1,229 @@
// Player controls — the speed and mastery sliders, and the four playback preference
// reads (autoplay-exit, up-next, countdown-before-song, confirm-exit).
//
// The fourth slice out of app.js's strongly-connected core, and by far the easiest:
// ONE hook and NO shared mutable state. It is here because these three groups are the
// same surface (the controls under the highway) and all three reach the same helper.
//
// The preference reads are one-line localStorage lookups that half of app.js consults
// before deciding whether to auto-start, show the Up Next pill, run a count-in, or
// confirm on exit. They travel with the controls that set them.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { audio } from './audio-el.js';
import { host } from './host.js';
// ── Autoplay & auto-exit (global option, default ON) ──────────────────
// One toggle (`autoplayExit` in localStorage) that (a) auto-starts a song
// once it's ready and (b) returns to the launching menu when the song
// ends. Absence of the key means enabled. The behaviour lives in core
// (app.js, shared by the v3 + classic UIs); the end-of-song *score*
// screen, when present, is a plugin and hooks the contract below.
export function _autoplayExitEnabled() {
try { return localStorage.getItem('autoplayExit') !== '0'; } catch (_) { return true; }
}
// ── "Up Next" pill (global option, default ON) ────────────────────────
// Gates the v3 player chrome's persistent upcoming-section pill
// (#v3-upnext, driven by player-chrome.js's updateUpNext). Client-only
// localStorage pref (`showUpNext`); absence of the key means enabled.
// player-chrome.js reads window.feedBack.showUpNext each tick and hides
// the pill when off.
export function _showUpNextEnabled() {
try { return localStorage.getItem('showUpNext') !== '0'; } catch (_) { return true; }
}
// "Countdown before song" (Gameplay tab). Mirrored to localStorage by
// loadSettings so the song-start path can read it synchronously here — no
// async /api/settings fetch on the play hot path. Defaults off.
export function _countdownBeforeSongEnabled() {
try { return localStorage.getItem('countdownBeforeSong') === '1'; } catch (_) { return false; }
}
export function _curPlaybackSpeed() {
try {
return window._juceMode
? ((window.jucePlayer && window.jucePlayer._speed) || 1)
: (document.getElementById('audio')?.playbackRate || 1);
} catch (_) { return 1; }
}
// ── "Ask before leaving a song" (Gameplay tab, default OFF) ────────────────
// Client-only localStorage pref (`confirmExitSong`); absence = OFF. When ON, a
// *user-initiated* exit (Escape, or the player ✕) opens a small confirm instead
// of leaving immediately. Auto-exit on song-end and a results screen's own
// Close never prompt — they call closeCurrentSong() directly, which stays the
// unguarded actual-exit.
export function _exitConfirmEnabled() {
try { return localStorage.getItem('confirmExitSong') === '1'; } catch (_) { return false; }
}
const SPEED_PRESET_PCTS = [100, 90, 80, 75, 70, 60, 50];
const SPEED_SNAP_THRESHOLD = 0.02;
let _speedPresetsWired = false;
function _speedPresetPctFromActive(activePctOrRate) {
if (!Number.isFinite(activePctOrRate)) return null;
const rate = activePctOrRate <= 1.5 ? activePctOrRate : activePctOrRate / 100;
for (const pct of SPEED_PRESET_PCTS) {
if (Math.abs(rate - pct / 100) <= SPEED_SNAP_THRESHOLD) return pct;
}
return null;
}
function _updateSpeedPresetButtons(activePctOrRate) {
const wrap = document.getElementById('speed-presets');
if (!wrap) return;
const target = _speedPresetPctFromActive(activePctOrRate);
for (const btn of wrap.querySelectorAll('[data-speed-preset]')) {
const pct = Number(btn.dataset.speedPreset);
btn.classList.toggle('v3-speed-preset-active', target !== null && pct === target);
}
}
export function applySpeedPreset(percent) {
const slider = document.getElementById('speed-slider');
if (!slider) return;
const pct = Math.max(
Number(slider.min) || 15,
Math.min(Number(slider.max) || 150, Number(percent)),
);
if (!Number.isFinite(pct)) return;
slider.value = String(pct);
host.handleSliderInput(slider);
slider.dispatchEvent(new Event('input', { bubbles: true }));
}
export function _wireSpeedPresetsOnce() {
if (_speedPresetsWired) return;
const presets = document.getElementById('speed-presets');
if (!presets) return;
_speedPresetsWired = true;
presets.addEventListener('click', (e) => {
const btn = e.target.closest('[data-speed-preset]');
if (!btn) return;
applySpeedPreset(Number(btn.dataset.speedPreset));
});
}
export function setSpeed(v) {
const speedSlider = document.getElementById('speed-slider');
const rate = Number(v);
if (!Number.isFinite(rate)) {
return;
}
if (window._juceMode) {
window.jucePlayer?.setRate(rate);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed(rate))
// Match the HTML5 path: preserve pitch on the JUCE backing track too.
// Optional-chained call is a no-op on desktop builds that predate
// setBackingPreservePitch, so this is safe to ship unconditionally.
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[setSpeed] backing speed/preserve-pitch failed:', err));
} else {
audio.playbackRate = rate;
}
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = rate.toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(rate);
}
export function _resetPlaybackSpeedForNewSong() {
// Reset the *actual* playback rate to 1x, not just the visible slider/label
// (feedBack#615). The HTML5 <audio> element and the desktop JUCE/backing
// engine each retain their own rate, and which one drives the next song
// isn't decided until later in the load, so reset all paths unconditionally.
// Every setter is idempotent and optional-chained, so this is safe in web
// and desktop builds alike — no need to branch on window._juceMode.
const speedSlider = document.getElementById('speed-slider');
if (speedSlider) speedSlider.value = 100;
audio.playbackRate = 1;
window.jucePlayer?.setRate?.(1);
const juceAudio = window.feedBackDesktop?.audio;
Promise.resolve()
.then(() => juceAudio?.setBackingSpeed?.(1))
.then(() => juceAudio?.setBackingPreservePitch?.(true))
.catch(err => console.warn('[resetSpeed] backing speed/preserve-pitch failed:', err));
// Mirror setSpeed's UI side-effects (label text + slider fill styling).
const speedLabel = document.getElementById('speed-label');
if (speedLabel) speedLabel.textContent = (1).toFixed(2) + 'x';
host.handleSliderInput(speedSlider);
_updateSpeedPresetButtons(100);
}
// Master-difficulty slider (feedBack#48). Persists partial via
// /api/settings — the POST handler merges only the keys present, so
// this fire-and-forget call doesn't clobber dlc_dir or other settings.
//
// Debounced trailing-edge (300ms) so dragging the slider — which fires
// oninput per pixel — doesn't flood the server with concurrent writes
// to config.json. highway.setMastery() still fires every oninput so
// the chart re-filters in real time; only disk persistence waits.
let _masteryPersistTimer = null;
function _persistMastery(pct) {
if (_masteryPersistTimer) clearTimeout(_masteryPersistTimer);
_masteryPersistTimer = setTimeout(() => {
_masteryPersistTimer = null;
fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ master_difficulty: pct }),
}).catch(() => { /* best-effort — next setMastery() will retry */ });
}, 300);
}
export function setMastery(v) {
_applyMastery(v);
}
// Shared mastery applier. Master difficulty has two controls that write the
// same master_difficulty key: the player-popover slider (#mastery-slider) and
// the Gameplay-tab "Note highway speed" slider (#setting-highway-speed). Route
// both — and loadSettings' hydration — through here so their positions,
// labels, and track fills stay in sync regardless of which the user touches,
// plus the live highway re-filter and the debounced persist. All element reads
// are null-guarded since either control may be absent (follower window, or the
// settings markup not yet rendered).
export function _applyMastery(v, opts = {}) {
// Guard + clamp: v might be a slider string, a programmatic call from a
// plugin, or a restored settings value with a bad shape. Don't let NaN
// reach a label (would show "NaN%") or the POST.
const parsed = parseInt(v, 10);
if (!Number.isFinite(parsed)) return;
const pct = Math.max(0, Math.min(100, parsed));
const popLabel = document.getElementById('mastery-label');
if (popLabel) popLabel.textContent = pct + '%';
const popSlider = document.getElementById('mastery-slider');
if (popSlider) {
if (String(popSlider.value) !== String(pct)) popSlider.value = pct;
host.handleSliderInput(popSlider);
}
const setSlider = document.getElementById('setting-highway-speed');
if (setSlider) {
if (String(setSlider.value) !== String(pct)) setSlider.value = pct;
host.handleSliderInput(setSlider);
}
// The Gameplay-tab label markup appends a literal "%" after this span
// (matching the av-offset "ms" pattern), so write the number alone here —
// unlike #mastery-label above, whose markup carries no trailing unit.
const setLabel = document.getElementById('setting-highway-speed-val');
if (setLabel) setLabel.textContent = pct;
highway.setMastery(pct / 100);
if (!opts.skipPersist) _persistMastery(pct);
}
// Reflect phrase-data availability on the slider after every `ready`.
// The server omits the `phrases` message entirely for single-level
// sources (GP imports, legacy sloppak), so hasPhraseData() is the
// right signal to enable/disable the slider.
export function _applyMasteryAvailability(hasPhraseData) {
const slider = document.getElementById('mastery-slider');
if (!slider) return;
if (hasPhraseData) {
slider.disabled = false;
slider.title = 'Master difficulty — low = simpler chart, high = full';
} else {
slider.disabled = true;
slider.title = 'Source chart has a single difficulty level — slider disabled';
}
}
+8
View File
@@ -31,4 +31,12 @@ export const S = {
* land where it was asked to (JUCE can clamp; HTML5 can round).
*/
lastAudioTime: 0,
/**
* A resume request armed by playSong({ resume }) and consumed on song:ready.
* Written by app.js (playSong, and the song:ready listener that consumes it) and
* read by the resume-session module — so, like the two above, it cannot be a plain
* export.
*/
pendingResume: null,
};
+157
View File
@@ -0,0 +1,157 @@
// Resume last session — the snapshot taken when you leave a song, and the pill that
// offers it back.
//
// The fifth slice out of app.js's strongly-connected core. Small and self-contained:
// ONE hook (playSong) plus a currentFilename getter.
//
// The armed resume request itself lives on the shared container as S.pendingResume,
// not here, because app.js WRITES it — playSong({ resume }) arms it and the song:ready
// listener consumes it — while this module reads it. An imported binding is read-only,
// so shared mutable state has to live on the container. Same reason isPlaying does.
//
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
import { host } from './host.js';
import { _curPlaybackSpeed } from './player-controls.js';
import { S } from './player-state.js';
// ── Resume last session ────────────────────────────────────────────────────
// Leaving a song snapshots where you were — song, arrangement, position, and
// speed — so an exit (especially an accidental one, now that Escape reliably
// leaves regardless of focus) is recoverable instead of restarting from bar 1.
// The snapshot is offered back through a non-blocking "Resume" pill; it never
// gates, blocks, or auto-acts. Cleared on natural song-end and once consumed.
// (This is the player-session slice; the broader nav/state-resume work — e.g.
// returning to a song after wandering into Settings → Tone Builder — is a
// separate, larger track.)
const _RESUME_KEY = 'feedBack.resumeSession';
const _RESUME_MAX_AGE_MS = 24 * 60 * 60 * 1000; // a day-old snapshot is stale
const _RESUME_MIN_POSITION_S = 3; // ignore barely-started songs
const _RESUME_END_GUARD_S = 5; // ignore basically-finished songs
let _resumePillDismissed = false; // per-session: user waved off the current snapshot
// Snapshot the live session. Called from showScreen()'s teardown before
// highway.stop()/audio unload, while getSongInfo() + position are still valid.
export function _snapshotResumeSession(position) {
try {
if (!host.currentFilename()) return;
const si = (window.highway && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const dur = Number(si.duration) || 0;
const pos = Number(position) || 0;
// Only worth resuming a song you were genuinely mid-way through — not a
// glance at the first seconds, and not one that already basically ended.
if (pos < _RESUME_MIN_POSITION_S) { _clearResumeSession(); return; }
if (dur && pos > dur - _RESUME_END_GUARD_S) { _clearResumeSession(); return; }
const snap = {
f: host.currentFilename(),
a: (typeof si.arrangement_index === 'number' && si.arrangement_index >= 0)
? si.arrangement_index : undefined,
t: pos,
sp: _curPlaybackSpeed(),
title: si.title || '',
artist: si.artist || '',
ts: Date.now(),
};
localStorage.setItem(_RESUME_KEY, JSON.stringify(snap));
// A fresh snapshot earns one offer — undo any earlier dismissal.
_resumePillDismissed = false;
} catch (_) { /* storage unavailable — resume is best-effort */ }
}
export function _readResumeSession() {
try {
const raw = localStorage.getItem(_RESUME_KEY);
if (!raw) return null;
const snap = JSON.parse(raw);
if (!snap || !snap.f || !(Number(snap.t) > 0)) return null;
if (!snap.ts || Date.now() - snap.ts > _RESUME_MAX_AGE_MS) { _clearResumeSession(); return null; }
return snap;
} catch (_) { return null; }
}
export function _clearResumeSession() {
try { localStorage.removeItem(_RESUME_KEY); } catch (_) {}
}
// Re-enter the snapshotted song and restore arrangement + position + speed.
export async function resumeLastSession() {
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return false; }
_hideResumePill();
try {
await host.playSong(snap.f, snap.a, {
resume: { position: Number(snap.t) || 0, speed: Number(snap.sp) || 1 },
});
} catch (err) {
// A transient load/connect failure must not strand the user: keep the
// snapshot so the pill can re-offer it on the next non-player screen,
// rather than consuming the only copy before the song actually loaded.
console.warn('[app] resume failed to load; keeping snapshot:', err);
S.pendingResume = null;
return false;
}
_clearResumeSession(); // consumed only after a successful load
return true;
}
// ── Resume pill (non-blocking "continue where you left off") ────────────────
// Self-contained, inline-styled, body-appended so it works identically in the
// classic (v2) and v3 shells with no Tailwind rebuild. It only ever appears off
// the player screen, never blocks, and a dismiss forgets the current snapshot
// for the session.
export function _hideResumePill() {
const el = document.getElementById('fb-resume-pill');
if (el) el.remove();
}
export function _maybeShowResumePill() {
const active = document.querySelector('.screen.active');
if (active && active.id === 'player') { _hideResumePill(); return; }
if (_resumePillDismissed) return;
const snap = _readResumeSession();
if (!snap) { _hideResumePill(); return; }
if (document.getElementById('fb-resume-pill')) return; // already shown
const label = (snap.title || decodeURIComponent(snap.f || 'your last song')).toString();
const pill = document.createElement('div');
pill.id = 'fb-resume-pill';
pill.setAttribute('role', 'status');
pill.style.cssText = [
'position:fixed', 'left:16px', 'bottom:16px', 'z-index:120',
'display:flex', 'align-items:center', 'gap:10px',
'max-width:min(90vw,360px)', 'padding:10px 12px',
'background:rgba(17,24,39,0.96)', 'color:#e5e7eb',
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:10px',
'box-shadow:0 6px 24px rgba(0,0,0,0.4)',
'font:13px/1.3 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
].join(';');
const text = document.createElement('div');
text.style.cssText = 'flex:1;min-width:0';
const t1 = document.createElement('div');
t1.textContent = 'Resume practice';
t1.style.cssText = 'font-weight:600;color:#fff';
const t2 = document.createElement('div');
t2.textContent = label;
t2.style.cssText = 'opacity:0.7;white-space:nowrap;overflow:hidden;text-overflow:ellipsis';
text.appendChild(t1); text.appendChild(t2);
const resumeBtn = document.createElement('button');
resumeBtn.type = 'button';
resumeBtn.textContent = 'Resume ▸';
resumeBtn.style.cssText = 'flex:none;padding:6px 10px;border:0;border-radius:7px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
resumeBtn.addEventListener('click', () => { resumeLastSession(); });
const dismissBtn = document.createElement('button');
dismissBtn.type = 'button';
dismissBtn.setAttribute('aria-label', 'Dismiss');
dismissBtn.textContent = '✕';
dismissBtn.style.cssText = 'flex:none;padding:4px 6px;border:0;border-radius:7px;background:transparent;color:#9ca3af;cursor:pointer;font-size:14px';
dismissBtn.addEventListener('click', () => { _resumePillDismissed = true; _hideResumePill(); });
pill.appendChild(text);
pill.appendChild(resumeBtn);
pill.appendChild(dismissBtn);
(document.body || document.documentElement).appendChild(pill);
}
+7 -1
View File
@@ -14,10 +14,16 @@ const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// _autoplayExitEnabled was carved out into static/js/player-controls.js (R3a); the
// auto-exit machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin)
// stayed in app.js.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
const SRC = fs.readFileSync(APP_JS, 'utf8');
// the module is ESM; these sandboxes evaluate plain script text
const CONTROLS_SRC = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
function runEnabled(stored) {
const fnSrc = extractFunction(SRC, 'function _autoplayExitEnabled(');
const fnSrc = extractFunction(CONTROLS_SRC, 'function _autoplayExitEnabled(');
const sandbox = {
localStorage: {
getItem: () => {
+18 -8
View File
@@ -5,6 +5,9 @@ const path = require('node:path');
const vm = require('node:vm');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// The speed controls were carved out into static/js/player-controls.js (R3a); playSong,
// which resets them on a new song, stayed in app.js. This test spans both.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
function extractFunction(src, signature) {
const start = src.indexOf(signature);
@@ -130,15 +133,17 @@ function extractConstLine(src, name) {
function loadPlaySong(sandbox) {
const src = fs.readFileSync(APP_JS, 'utf8');
const resetHelper = src.includes('function _resetPlaybackSpeedForNewSong')
? extractFunction(src, 'function _resetPlaybackSpeedForNewSong')
// the module is ESM; the vm sandbox evaluates plain script text
const controls = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
const resetHelper = controls.includes('function _resetPlaybackSpeedForNewSong')
? extractFunction(controls, 'function _resetPlaybackSpeedForNewSong')
: '';
const speedPresetHelpers = src.includes('function _updateSpeedPresetButtons')
const speedPresetHelpers = controls.includes('function _updateSpeedPresetButtons')
? `
${extractConstLine(src, 'SPEED_PRESET_PCTS')}
${extractConstLine(src, 'SPEED_SNAP_THRESHOLD')}
${extractFunction(src, 'function _speedPresetPctFromActive')}
${extractFunction(src, 'function _updateSpeedPresetButtons')}
${extractConstLine(controls, 'SPEED_PRESET_PCTS')}
${extractConstLine(controls, 'SPEED_SNAP_THRESHOLD')}
${extractFunction(controls, 'function _speedPresetPctFromActive')}
${extractFunction(controls, 'function _updateSpeedPresetButtons')}
`
: '';
const code = `
@@ -147,6 +152,11 @@ function loadPlaySong(sandbox) {
// WRITE it (an imported binding is read-only). NB window.feedBack.isPlaying — the
// public mirror stubbed above — is a different thing and is unchanged.
var S = { isPlaying: true, lastAudioTime: 0 };
// The speed controls reach app.js through the host seam (static/js/host.js).
// Route it at the sandbox's EXISTING handleSliderInput spy — a fresh stub would
// swallow the call and the assertion below (which checks the slider was actually
// refreshed) would pass vacuously.
var host = { handleSliderInput: (el) => handleSliderInput(el) };
var currentFilename = null;
var _playerOriginScreen = null;
var _pendingAutostart = false;
@@ -166,7 +176,7 @@ function loadPlaySong(sandbox) {
function _scheduleSectionPracticeRetries() {}
function loadSavedLoops() {}
function _songEventPayload() { return { time: 7, audioT: 7, chartT: 7, perfNow: 7 }; }
${extractFunction(src, 'function setSpeed')}
${extractFunction(controls, 'function setSpeed')}
${speedPresetHelpers}
${resetHelper}
${extractFunction(src, 'async function playSong')}