mirror of
https://github.com/got-feedBack/feedBack.git
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2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
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1c6d2d0044 | ||
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dc429ecd16 |
+30
-341
@@ -41,6 +41,30 @@ import {
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} from './js/settings-io.js';
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import { audio } from './js/audio-el.js';
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import { S } from './js/player-state.js';
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import {
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_clearResumeSession,
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_hideResumePill,
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_maybeShowResumePill,
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_readResumeSession,
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_snapshotResumeSession,
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resumeLastSession,
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} from './js/resume-session.js';
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import {
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_applyMastery,
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_applyMasteryAvailability,
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_autoplayExitEnabled,
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_countdownBeforeSongEnabled,
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_curPlaybackSpeed,
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_exitConfirmEnabled,
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_resetPlaybackSpeedForNewSong,
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_showUpNextEnabled,
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_wireSpeedPresetsOnce,
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applySpeedPreset,
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setMastery,
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setSpeed,
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} from './js/player-controls.js';
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import {
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_cancelCountIn,
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armCreditsHideOnPlay,
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@@ -5170,15 +5194,6 @@ document.addEventListener('visibilitychange', () => {
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}
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});
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// ── Autoplay & auto-exit (global option, default ON) ──────────────────
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// One toggle (`autoplayExit` in localStorage) that (a) auto-starts a song
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// once it's ready and (b) returns to the launching menu when the song
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// ends. Absence of the key means enabled. The behaviour lives in core
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// (app.js, shared by the v3 + classic UIs); the end-of-song *score*
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// screen, when present, is a plugin and hooks the contract below.
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function _autoplayExitEnabled() {
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try { return localStorage.getItem('autoplayExit') !== '0'; } catch (_) { return true; }
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}
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// Settings checkbox setter (onchange="setAutoplayExit(this.checked)").
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window.setAutoplayExit = function (on) {
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try { localStorage.setItem('autoplayExit', on ? '1' : '0'); } catch (_) { /* private mode */ }
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@@ -5191,15 +5206,6 @@ Object.defineProperty(window.feedBack, 'autoplayExit', {
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get: _autoplayExitEnabled, configurable: true,
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});
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// ── "Up Next" pill (global option, default ON) ────────────────────────
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// Gates the v3 player chrome's persistent upcoming-section pill
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// (#v3-upnext, driven by player-chrome.js's updateUpNext). Client-only
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// localStorage pref (`showUpNext`); absence of the key means enabled.
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// player-chrome.js reads window.feedBack.showUpNext each tick and hides
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// the pill when off.
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function _showUpNextEnabled() {
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try { return localStorage.getItem('showUpNext') !== '0'; } catch (_) { return true; }
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}
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// Settings checkbox setter (onchange="setShowUpNext(this.checked)").
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window.setShowUpNext = function (on) {
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try { localStorage.setItem('showUpNext', on ? '1' : '0'); } catch (_) { /* private mode */ }
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@@ -5217,12 +5223,6 @@ Object.defineProperty(window.feedBack, 'showUpNext', {
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get: _showUpNextEnabled, configurable: true,
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});
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// "Countdown before song" (Gameplay tab). Mirrored to localStorage by
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// loadSettings so the song-start path can read it synchronously here — no
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// async /api/settings fetch on the play hot path. Defaults off.
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function _countdownBeforeSongEnabled() {
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try { return localStorage.getItem('countdownBeforeSong') === '1'; } catch (_) { return false; }
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}
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// Settings checkbox setter (onchange="setCountdownBeforeSong(this.checked)").
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// Writes localStorage for the synchronous read above AND persists to the
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// server so it survives a reload / rides along in the settings export bundle.
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@@ -5362,94 +5362,11 @@ window.feedBack.on('song:ready', () => {
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else holdCreditsThen(start);
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});
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// ── Resume last session ────────────────────────────────────────────────────
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// Leaving a song snapshots where you were — song, arrangement, position, and
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// speed — so an exit (especially an accidental one, now that Escape reliably
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// leaves regardless of focus) is recoverable instead of restarting from bar 1.
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// The snapshot is offered back through a non-blocking "Resume" pill; it never
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// gates, blocks, or auto-acts. Cleared on natural song-end and once consumed.
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// (This is the player-session slice; the broader nav/state-resume work — e.g.
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// returning to a song after wandering into Settings → Tone Builder — is a
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// separate, larger track.)
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const _RESUME_KEY = 'feedBack.resumeSession';
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const _RESUME_MAX_AGE_MS = 24 * 60 * 60 * 1000; // a day-old snapshot is stale
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const _RESUME_MIN_POSITION_S = 3; // ignore barely-started songs
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const _RESUME_END_GUARD_S = 5; // ignore basically-finished songs
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let _pendingResume = null; // {position, speed}, consumed at song:ready
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let _resumePillDismissed = false; // per-session: user waved off the current snapshot
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function _curPlaybackSpeed() {
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try {
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return window._juceMode
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? ((window.jucePlayer && window.jucePlayer._speed) || 1)
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: (document.getElementById('audio')?.playbackRate || 1);
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} catch (_) { return 1; }
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}
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// Snapshot the live session. Called from showScreen()'s teardown before
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// highway.stop()/audio unload, while getSongInfo() + position are still valid.
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function _snapshotResumeSession(position) {
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try {
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if (!currentFilename) return;
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const si = (window.highway && typeof highway.getSongInfo === 'function')
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? (highway.getSongInfo() || {}) : {};
|
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const dur = Number(si.duration) || 0;
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const pos = Number(position) || 0;
|
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// Only worth resuming a song you were genuinely mid-way through — not a
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// glance at the first seconds, and not one that already basically ended.
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if (pos < _RESUME_MIN_POSITION_S) { _clearResumeSession(); return; }
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if (dur && pos > dur - _RESUME_END_GUARD_S) { _clearResumeSession(); return; }
|
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const snap = {
|
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f: currentFilename,
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a: (typeof si.arrangement_index === 'number' && si.arrangement_index >= 0)
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? si.arrangement_index : undefined,
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t: pos,
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sp: _curPlaybackSpeed(),
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title: si.title || '',
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artist: si.artist || '',
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ts: Date.now(),
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};
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localStorage.setItem(_RESUME_KEY, JSON.stringify(snap));
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// A fresh snapshot earns one offer — undo any earlier dismissal.
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_resumePillDismissed = false;
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} catch (_) { /* storage unavailable — resume is best-effort */ }
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}
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function _readResumeSession() {
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try {
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const raw = localStorage.getItem(_RESUME_KEY);
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if (!raw) return null;
|
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const snap = JSON.parse(raw);
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if (!snap || !snap.f || !(Number(snap.t) > 0)) return null;
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if (!snap.ts || Date.now() - snap.ts > _RESUME_MAX_AGE_MS) { _clearResumeSession(); return null; }
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return snap;
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} catch (_) { return null; }
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}
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||||
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||||
function _clearResumeSession() {
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try { localStorage.removeItem(_RESUME_KEY); } catch (_) {}
|
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}
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||||
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// Re-enter the snapshotted song and restore arrangement + position + speed.
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async function resumeLastSession() {
|
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const snap = _readResumeSession();
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if (!snap) { _hideResumePill(); return false; }
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_hideResumePill();
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try {
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await playSong(snap.f, snap.a, {
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resume: { position: Number(snap.t) || 0, speed: Number(snap.sp) || 1 },
|
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});
|
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} catch (err) {
|
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// A transient load/connect failure must not strand the user: keep the
|
||||
// snapshot so the pill can re-offer it on the next non-player screen,
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// rather than consuming the only copy before the song actually loaded.
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console.warn('[app] resume failed to load; keeping snapshot:', err);
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_pendingResume = null;
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return false;
|
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}
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||||
_clearResumeSession(); // consumed only after a successful load
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return true;
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}
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window.resumeLastSession = resumeLastSession;
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if (window.feedBack) window.feedBack.resumeLastSession = resumeLastSession;
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@@ -5457,9 +5374,9 @@ if (window.feedBack) window.feedBack.resumeLastSession = resumeLastSession;
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// saved position, then (if autoplay is on) start from there. playSong() does
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// NOT arm autostart for a resume load, so the two never fight over playback.
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window.feedBack.on('song:ready', () => {
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const pend = _pendingResume;
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const pend = S.pendingResume;
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if (!pend) return;
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_pendingResume = null;
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S.pendingResume = null;
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try {
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if (pend.speed && pend.speed > 0) {
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const slider = document.getElementById('speed-slider');
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@@ -5476,66 +5393,7 @@ window.feedBack.on('song:ready', () => {
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// offer "resume" for a song the user just completed.
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window.feedBack.on('song:ended', _clearResumeSession);
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// ── Resume pill (non-blocking "continue where you left off") ────────────────
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// Self-contained, inline-styled, body-appended so it works identically in the
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// classic (v2) and v3 shells with no Tailwind rebuild. It only ever appears off
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// the player screen, never blocks, and a dismiss forgets the current snapshot
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// for the session.
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function _hideResumePill() {
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const el = document.getElementById('fb-resume-pill');
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if (el) el.remove();
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}
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function _maybeShowResumePill() {
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const active = document.querySelector('.screen.active');
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if (active && active.id === 'player') { _hideResumePill(); return; }
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if (_resumePillDismissed) return;
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const snap = _readResumeSession();
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if (!snap) { _hideResumePill(); return; }
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if (document.getElementById('fb-resume-pill')) return; // already shown
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const label = (snap.title || decodeURIComponent(snap.f || 'your last song')).toString();
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const pill = document.createElement('div');
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pill.id = 'fb-resume-pill';
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pill.setAttribute('role', 'status');
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pill.style.cssText = [
|
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'position:fixed', 'left:16px', 'bottom:16px', 'z-index:120',
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'display:flex', 'align-items:center', 'gap:10px',
|
||||
'max-width:min(90vw,360px)', 'padding:10px 12px',
|
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'background:rgba(17,24,39,0.96)', 'color:#e5e7eb',
|
||||
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:10px',
|
||||
'box-shadow:0 6px 24px rgba(0,0,0,0.4)',
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'font:13px/1.3 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
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||||
].join(';');
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||||
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const text = document.createElement('div');
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text.style.cssText = 'flex:1;min-width:0';
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const t1 = document.createElement('div');
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t1.textContent = 'Resume practice';
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t1.style.cssText = 'font-weight:600;color:#fff';
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const t2 = document.createElement('div');
|
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t2.textContent = label;
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t2.style.cssText = 'opacity:0.7;white-space:nowrap;overflow:hidden;text-overflow:ellipsis';
|
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text.appendChild(t1); text.appendChild(t2);
|
||||
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const resumeBtn = document.createElement('button');
|
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resumeBtn.type = 'button';
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resumeBtn.textContent = 'Resume ▸';
|
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resumeBtn.style.cssText = 'flex:none;padding:6px 10px;border:0;border-radius:7px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
|
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resumeBtn.addEventListener('click', () => { resumeLastSession(); });
|
||||
|
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const dismissBtn = document.createElement('button');
|
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dismissBtn.type = 'button';
|
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dismissBtn.setAttribute('aria-label', 'Dismiss');
|
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dismissBtn.textContent = '✕';
|
||||
dismissBtn.style.cssText = 'flex:none;padding:4px 6px;border:0;border-radius:7px;background:transparent;color:#9ca3af;cursor:pointer;font-size:14px';
|
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dismissBtn.addEventListener('click', () => { _resumePillDismissed = true; _hideResumePill(); });
|
||||
|
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pill.appendChild(text);
|
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pill.appendChild(resumeBtn);
|
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pill.appendChild(dismissBtn);
|
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(document.body || document.documentElement).appendChild(pill);
|
||||
}
|
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if (window.feedBack) window.feedBack._maybeShowResumePill = _maybeShowResumePill;
|
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|
||||
// Exposed for tests/debugging (mirrors window._panels / _getCurrentContext).
|
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@@ -5725,10 +5583,10 @@ async function playSong(filename, arrangement, options) {
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// the saved position, then start — so autostart and resume don't both try
|
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// to begin playback from different positions.
|
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if (options && options.resume && Number(options.resume.position) > 0) {
|
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_pendingResume = options.resume;
|
||||
S.pendingResume = options.resume;
|
||||
_pendingAutostart = false;
|
||||
} else {
|
||||
_pendingResume = null;
|
||||
S.pendingResume = null;
|
||||
_pendingAutostart = true;
|
||||
}
|
||||
_clearAutoExit();
|
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@@ -6088,15 +5946,6 @@ window.feedBack.playQueue = (function () {
|
||||
if (window.feedBack) window.feedBack.closeCurrentSong = queueAwareClose;
|
||||
})();
|
||||
|
||||
// ── "Ask before leaving a song" (Gameplay tab, default OFF) ────────────────
|
||||
// Client-only localStorage pref (`confirmExitSong`); absence = OFF. When ON, a
|
||||
// *user-initiated* exit (Escape, or the player ✕) opens a small confirm instead
|
||||
// of leaving immediately. Auto-exit on song-end and a results screen's own
|
||||
// Close never prompt — they call closeCurrentSong() directly, which stays the
|
||||
// unguarded actual-exit.
|
||||
function _exitConfirmEnabled() {
|
||||
try { return localStorage.getItem('confirmExitSong') === '1'; } catch (_) { return false; }
|
||||
}
|
||||
// Settings checkbox setter (onchange="setConfirmExitSong(this.checked)").
|
||||
window.setConfirmExitSong = function (on) {
|
||||
try { localStorage.setItem('confirmExitSong', on ? '1' : '0'); } catch (_) { /* private mode */ }
|
||||
@@ -6217,175 +6066,13 @@ function _openExitConfirm() {
|
||||
}
|
||||
window._openExitConfirm = _openExitConfirm; // exposed for tests/debugging
|
||||
|
||||
const SPEED_PRESET_PCTS = [100, 90, 80, 75, 70, 60, 50];
|
||||
const SPEED_SNAP_THRESHOLD = 0.02;
|
||||
let _speedPresetsWired = false;
|
||||
|
||||
function _speedPresetPctFromActive(activePctOrRate) {
|
||||
if (!Number.isFinite(activePctOrRate)) return null;
|
||||
const rate = activePctOrRate <= 1.5 ? activePctOrRate : activePctOrRate / 100;
|
||||
for (const pct of SPEED_PRESET_PCTS) {
|
||||
if (Math.abs(rate - pct / 100) <= SPEED_SNAP_THRESHOLD) return pct;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function _updateSpeedPresetButtons(activePctOrRate) {
|
||||
const wrap = document.getElementById('speed-presets');
|
||||
if (!wrap) return;
|
||||
const target = _speedPresetPctFromActive(activePctOrRate);
|
||||
for (const btn of wrap.querySelectorAll('[data-speed-preset]')) {
|
||||
const pct = Number(btn.dataset.speedPreset);
|
||||
btn.classList.toggle('v3-speed-preset-active', target !== null && pct === target);
|
||||
}
|
||||
}
|
||||
|
||||
function applySpeedPreset(percent) {
|
||||
const slider = document.getElementById('speed-slider');
|
||||
if (!slider) return;
|
||||
const pct = Math.max(
|
||||
Number(slider.min) || 15,
|
||||
Math.min(Number(slider.max) || 150, Number(percent)),
|
||||
);
|
||||
if (!Number.isFinite(pct)) return;
|
||||
slider.value = String(pct);
|
||||
handleSliderInput(slider);
|
||||
slider.dispatchEvent(new Event('input', { bubbles: true }));
|
||||
}
|
||||
window.applySpeedPreset = applySpeedPreset;
|
||||
|
||||
function _wireSpeedPresetsOnce() {
|
||||
if (_speedPresetsWired) return;
|
||||
const presets = document.getElementById('speed-presets');
|
||||
if (!presets) return;
|
||||
_speedPresetsWired = true;
|
||||
presets.addEventListener('click', (e) => {
|
||||
const btn = e.target.closest('[data-speed-preset]');
|
||||
if (!btn) return;
|
||||
applySpeedPreset(Number(btn.dataset.speedPreset));
|
||||
});
|
||||
}
|
||||
|
||||
function setSpeed(v) {
|
||||
const speedSlider = document.getElementById('speed-slider');
|
||||
const rate = Number(v);
|
||||
if (!Number.isFinite(rate)) {
|
||||
return;
|
||||
}
|
||||
if (window._juceMode) {
|
||||
window.jucePlayer?.setRate(rate);
|
||||
const juceAudio = window.feedBackDesktop?.audio;
|
||||
Promise.resolve()
|
||||
.then(() => juceAudio?.setBackingSpeed(rate))
|
||||
// Match the HTML5 path: preserve pitch on the JUCE backing track too.
|
||||
// Optional-chained call is a no-op on desktop builds that predate
|
||||
// setBackingPreservePitch, so this is safe to ship unconditionally.
|
||||
.then(() => juceAudio?.setBackingPreservePitch?.(true))
|
||||
.catch(err => console.warn('[setSpeed] backing speed/preserve-pitch failed:', err));
|
||||
} else {
|
||||
audio.playbackRate = rate;
|
||||
}
|
||||
const speedLabel = document.getElementById('speed-label');
|
||||
if (speedLabel) speedLabel.textContent = rate.toFixed(2) + 'x';
|
||||
handleSliderInput(speedSlider);
|
||||
_updateSpeedPresetButtons(rate);
|
||||
}
|
||||
|
||||
function _resetPlaybackSpeedForNewSong() {
|
||||
// Reset the *actual* playback rate to 1x, not just the visible slider/label
|
||||
// (feedBack#615). The HTML5 <audio> element and the desktop JUCE/backing
|
||||
// engine each retain their own rate, and which one drives the next song
|
||||
// isn't decided until later in the load, so reset all paths unconditionally.
|
||||
// Every setter is idempotent and optional-chained, so this is safe in web
|
||||
// and desktop builds alike — no need to branch on window._juceMode.
|
||||
const speedSlider = document.getElementById('speed-slider');
|
||||
if (speedSlider) speedSlider.value = 100;
|
||||
audio.playbackRate = 1;
|
||||
window.jucePlayer?.setRate?.(1);
|
||||
const juceAudio = window.feedBackDesktop?.audio;
|
||||
Promise.resolve()
|
||||
.then(() => juceAudio?.setBackingSpeed?.(1))
|
||||
.then(() => juceAudio?.setBackingPreservePitch?.(true))
|
||||
.catch(err => console.warn('[resetSpeed] backing speed/preserve-pitch failed:', err));
|
||||
// Mirror setSpeed's UI side-effects (label text + slider fill styling).
|
||||
const speedLabel = document.getElementById('speed-label');
|
||||
if (speedLabel) speedLabel.textContent = (1).toFixed(2) + 'x';
|
||||
handleSliderInput(speedSlider);
|
||||
_updateSpeedPresetButtons(100);
|
||||
}
|
||||
// Master-difficulty slider (feedBack#48). Persists partial via
|
||||
// /api/settings — the POST handler merges only the keys present, so
|
||||
// this fire-and-forget call doesn't clobber dlc_dir or other settings.
|
||||
//
|
||||
// Debounced trailing-edge (300ms) so dragging the slider — which fires
|
||||
// oninput per pixel — doesn't flood the server with concurrent writes
|
||||
// to config.json. highway.setMastery() still fires every oninput so
|
||||
// the chart re-filters in real time; only disk persistence waits.
|
||||
let _masteryPersistTimer = null;
|
||||
function _persistMastery(pct) {
|
||||
if (_masteryPersistTimer) clearTimeout(_masteryPersistTimer);
|
||||
_masteryPersistTimer = setTimeout(() => {
|
||||
_masteryPersistTimer = null;
|
||||
fetch('/api/settings', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ master_difficulty: pct }),
|
||||
}).catch(() => { /* best-effort — next setMastery() will retry */ });
|
||||
}, 300);
|
||||
}
|
||||
function setMastery(v) {
|
||||
_applyMastery(v);
|
||||
}
|
||||
// Shared mastery applier. Master difficulty has two controls that write the
|
||||
// same master_difficulty key: the player-popover slider (#mastery-slider) and
|
||||
// the Gameplay-tab "Note highway speed" slider (#setting-highway-speed). Route
|
||||
// both — and loadSettings' hydration — through here so their positions,
|
||||
// labels, and track fills stay in sync regardless of which the user touches,
|
||||
// plus the live highway re-filter and the debounced persist. All element reads
|
||||
// are null-guarded since either control may be absent (follower window, or the
|
||||
// settings markup not yet rendered).
|
||||
function _applyMastery(v, opts = {}) {
|
||||
// Guard + clamp: v might be a slider string, a programmatic call from a
|
||||
// plugin, or a restored settings value with a bad shape. Don't let NaN
|
||||
// reach a label (would show "NaN%") or the POST.
|
||||
const parsed = parseInt(v, 10);
|
||||
if (!Number.isFinite(parsed)) return;
|
||||
const pct = Math.max(0, Math.min(100, parsed));
|
||||
const popLabel = document.getElementById('mastery-label');
|
||||
if (popLabel) popLabel.textContent = pct + '%';
|
||||
const popSlider = document.getElementById('mastery-slider');
|
||||
if (popSlider) {
|
||||
if (String(popSlider.value) !== String(pct)) popSlider.value = pct;
|
||||
handleSliderInput(popSlider);
|
||||
}
|
||||
const setSlider = document.getElementById('setting-highway-speed');
|
||||
if (setSlider) {
|
||||
if (String(setSlider.value) !== String(pct)) setSlider.value = pct;
|
||||
handleSliderInput(setSlider);
|
||||
}
|
||||
// The Gameplay-tab label markup appends a literal "%" after this span
|
||||
// (matching the av-offset "ms" pattern), so write the number alone here —
|
||||
// unlike #mastery-label above, whose markup carries no trailing unit.
|
||||
const setLabel = document.getElementById('setting-highway-speed-val');
|
||||
if (setLabel) setLabel.textContent = pct;
|
||||
highway.setMastery(pct / 100);
|
||||
if (!opts.skipPersist) _persistMastery(pct);
|
||||
}
|
||||
// Reflect phrase-data availability on the slider after every `ready`.
|
||||
// The server omits the `phrases` message entirely for single-level
|
||||
// sources (GP imports, legacy sloppak), so hasPhraseData() is the
|
||||
// right signal to enable/disable the slider.
|
||||
function _applyMasteryAvailability(hasPhraseData) {
|
||||
const slider = document.getElementById('mastery-slider');
|
||||
if (!slider) return;
|
||||
if (hasPhraseData) {
|
||||
slider.disabled = false;
|
||||
slider.title = 'Master difficulty — low = simpler chart, high = full';
|
||||
} else {
|
||||
slider.disabled = true;
|
||||
slider.title = 'Source chart has a single difficulty level — slider disabled';
|
||||
}
|
||||
}
|
||||
if (window.feedBack) {
|
||||
window.feedBack.on('song:loaded', syncDefaultArrangementPin);
|
||||
window.feedBack.on('arrangement:changed', syncDefaultArrangementPin);
|
||||
@@ -7860,6 +7547,8 @@ configureHost({
|
||||
setPlayButtonState,
|
||||
_songEventPayload,
|
||||
togglePlay,
|
||||
handleSliderInput,
|
||||
playSong,
|
||||
// count-in is a module now, so section-practice reaches it through the seam too —
|
||||
// these are simply count-in's own exports, handed across.
|
||||
startCountIn,
|
||||
|
||||
@@ -0,0 +1,229 @@
|
||||
// Player controls — the speed and mastery sliders, and the four playback preference
|
||||
// reads (autoplay-exit, up-next, countdown-before-song, confirm-exit).
|
||||
//
|
||||
// The fourth slice out of app.js's strongly-connected core, and by far the easiest:
|
||||
// ONE hook and NO shared mutable state. It is here because these three groups are the
|
||||
// same surface (the controls under the highway) and all three reach the same helper.
|
||||
//
|
||||
// The preference reads are one-line localStorage lookups that half of app.js consults
|
||||
// before deciding whether to auto-start, show the Up Next pill, run a count-in, or
|
||||
// confirm on exit. They travel with the controls that set them.
|
||||
//
|
||||
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
|
||||
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
|
||||
import { audio } from './audio-el.js';
|
||||
import { host } from './host.js';
|
||||
|
||||
// ── Autoplay & auto-exit (global option, default ON) ──────────────────
|
||||
// One toggle (`autoplayExit` in localStorage) that (a) auto-starts a song
|
||||
// once it's ready and (b) returns to the launching menu when the song
|
||||
// ends. Absence of the key means enabled. The behaviour lives in core
|
||||
// (app.js, shared by the v3 + classic UIs); the end-of-song *score*
|
||||
// screen, when present, is a plugin and hooks the contract below.
|
||||
export function _autoplayExitEnabled() {
|
||||
try { return localStorage.getItem('autoplayExit') !== '0'; } catch (_) { return true; }
|
||||
}
|
||||
|
||||
// ── "Up Next" pill (global option, default ON) ────────────────────────
|
||||
// Gates the v3 player chrome's persistent upcoming-section pill
|
||||
// (#v3-upnext, driven by player-chrome.js's updateUpNext). Client-only
|
||||
// localStorage pref (`showUpNext`); absence of the key means enabled.
|
||||
// player-chrome.js reads window.feedBack.showUpNext each tick and hides
|
||||
// the pill when off.
|
||||
export function _showUpNextEnabled() {
|
||||
try { return localStorage.getItem('showUpNext') !== '0'; } catch (_) { return true; }
|
||||
}
|
||||
|
||||
// "Countdown before song" (Gameplay tab). Mirrored to localStorage by
|
||||
// loadSettings so the song-start path can read it synchronously here — no
|
||||
// async /api/settings fetch on the play hot path. Defaults off.
|
||||
export function _countdownBeforeSongEnabled() {
|
||||
try { return localStorage.getItem('countdownBeforeSong') === '1'; } catch (_) { return false; }
|
||||
}
|
||||
|
||||
export function _curPlaybackSpeed() {
|
||||
try {
|
||||
return window._juceMode
|
||||
? ((window.jucePlayer && window.jucePlayer._speed) || 1)
|
||||
: (document.getElementById('audio')?.playbackRate || 1);
|
||||
} catch (_) { return 1; }
|
||||
}
|
||||
|
||||
// ── "Ask before leaving a song" (Gameplay tab, default OFF) ────────────────
|
||||
// Client-only localStorage pref (`confirmExitSong`); absence = OFF. When ON, a
|
||||
// *user-initiated* exit (Escape, or the player ✕) opens a small confirm instead
|
||||
// of leaving immediately. Auto-exit on song-end and a results screen's own
|
||||
// Close never prompt — they call closeCurrentSong() directly, which stays the
|
||||
// unguarded actual-exit.
|
||||
export function _exitConfirmEnabled() {
|
||||
try { return localStorage.getItem('confirmExitSong') === '1'; } catch (_) { return false; }
|
||||
}
|
||||
|
||||
const SPEED_PRESET_PCTS = [100, 90, 80, 75, 70, 60, 50];
|
||||
const SPEED_SNAP_THRESHOLD = 0.02;
|
||||
let _speedPresetsWired = false;
|
||||
|
||||
function _speedPresetPctFromActive(activePctOrRate) {
|
||||
if (!Number.isFinite(activePctOrRate)) return null;
|
||||
const rate = activePctOrRate <= 1.5 ? activePctOrRate : activePctOrRate / 100;
|
||||
for (const pct of SPEED_PRESET_PCTS) {
|
||||
if (Math.abs(rate - pct / 100) <= SPEED_SNAP_THRESHOLD) return pct;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function _updateSpeedPresetButtons(activePctOrRate) {
|
||||
const wrap = document.getElementById('speed-presets');
|
||||
if (!wrap) return;
|
||||
const target = _speedPresetPctFromActive(activePctOrRate);
|
||||
for (const btn of wrap.querySelectorAll('[data-speed-preset]')) {
|
||||
const pct = Number(btn.dataset.speedPreset);
|
||||
btn.classList.toggle('v3-speed-preset-active', target !== null && pct === target);
|
||||
}
|
||||
}
|
||||
|
||||
export function applySpeedPreset(percent) {
|
||||
const slider = document.getElementById('speed-slider');
|
||||
if (!slider) return;
|
||||
const pct = Math.max(
|
||||
Number(slider.min) || 15,
|
||||
Math.min(Number(slider.max) || 150, Number(percent)),
|
||||
);
|
||||
if (!Number.isFinite(pct)) return;
|
||||
slider.value = String(pct);
|
||||
host.handleSliderInput(slider);
|
||||
slider.dispatchEvent(new Event('input', { bubbles: true }));
|
||||
}
|
||||
|
||||
export function _wireSpeedPresetsOnce() {
|
||||
if (_speedPresetsWired) return;
|
||||
const presets = document.getElementById('speed-presets');
|
||||
if (!presets) return;
|
||||
_speedPresetsWired = true;
|
||||
presets.addEventListener('click', (e) => {
|
||||
const btn = e.target.closest('[data-speed-preset]');
|
||||
if (!btn) return;
|
||||
applySpeedPreset(Number(btn.dataset.speedPreset));
|
||||
});
|
||||
}
|
||||
|
||||
export function setSpeed(v) {
|
||||
const speedSlider = document.getElementById('speed-slider');
|
||||
const rate = Number(v);
|
||||
if (!Number.isFinite(rate)) {
|
||||
return;
|
||||
}
|
||||
if (window._juceMode) {
|
||||
window.jucePlayer?.setRate(rate);
|
||||
const juceAudio = window.feedBackDesktop?.audio;
|
||||
Promise.resolve()
|
||||
.then(() => juceAudio?.setBackingSpeed(rate))
|
||||
// Match the HTML5 path: preserve pitch on the JUCE backing track too.
|
||||
// Optional-chained call is a no-op on desktop builds that predate
|
||||
// setBackingPreservePitch, so this is safe to ship unconditionally.
|
||||
.then(() => juceAudio?.setBackingPreservePitch?.(true))
|
||||
.catch(err => console.warn('[setSpeed] backing speed/preserve-pitch failed:', err));
|
||||
} else {
|
||||
audio.playbackRate = rate;
|
||||
}
|
||||
const speedLabel = document.getElementById('speed-label');
|
||||
if (speedLabel) speedLabel.textContent = rate.toFixed(2) + 'x';
|
||||
host.handleSliderInput(speedSlider);
|
||||
_updateSpeedPresetButtons(rate);
|
||||
}
|
||||
|
||||
export function _resetPlaybackSpeedForNewSong() {
|
||||
// Reset the *actual* playback rate to 1x, not just the visible slider/label
|
||||
// (feedBack#615). The HTML5 <audio> element and the desktop JUCE/backing
|
||||
// engine each retain their own rate, and which one drives the next song
|
||||
// isn't decided until later in the load, so reset all paths unconditionally.
|
||||
// Every setter is idempotent and optional-chained, so this is safe in web
|
||||
// and desktop builds alike — no need to branch on window._juceMode.
|
||||
const speedSlider = document.getElementById('speed-slider');
|
||||
if (speedSlider) speedSlider.value = 100;
|
||||
audio.playbackRate = 1;
|
||||
window.jucePlayer?.setRate?.(1);
|
||||
const juceAudio = window.feedBackDesktop?.audio;
|
||||
Promise.resolve()
|
||||
.then(() => juceAudio?.setBackingSpeed?.(1))
|
||||
.then(() => juceAudio?.setBackingPreservePitch?.(true))
|
||||
.catch(err => console.warn('[resetSpeed] backing speed/preserve-pitch failed:', err));
|
||||
// Mirror setSpeed's UI side-effects (label text + slider fill styling).
|
||||
const speedLabel = document.getElementById('speed-label');
|
||||
if (speedLabel) speedLabel.textContent = (1).toFixed(2) + 'x';
|
||||
host.handleSliderInput(speedSlider);
|
||||
_updateSpeedPresetButtons(100);
|
||||
}
|
||||
// Master-difficulty slider (feedBack#48). Persists partial via
|
||||
// /api/settings — the POST handler merges only the keys present, so
|
||||
// this fire-and-forget call doesn't clobber dlc_dir or other settings.
|
||||
//
|
||||
// Debounced trailing-edge (300ms) so dragging the slider — which fires
|
||||
// oninput per pixel — doesn't flood the server with concurrent writes
|
||||
// to config.json. highway.setMastery() still fires every oninput so
|
||||
// the chart re-filters in real time; only disk persistence waits.
|
||||
let _masteryPersistTimer = null;
|
||||
function _persistMastery(pct) {
|
||||
if (_masteryPersistTimer) clearTimeout(_masteryPersistTimer);
|
||||
_masteryPersistTimer = setTimeout(() => {
|
||||
_masteryPersistTimer = null;
|
||||
fetch('/api/settings', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ master_difficulty: pct }),
|
||||
}).catch(() => { /* best-effort — next setMastery() will retry */ });
|
||||
}, 300);
|
||||
}
|
||||
export function setMastery(v) {
|
||||
_applyMastery(v);
|
||||
}
|
||||
// Shared mastery applier. Master difficulty has two controls that write the
|
||||
// same master_difficulty key: the player-popover slider (#mastery-slider) and
|
||||
// the Gameplay-tab "Note highway speed" slider (#setting-highway-speed). Route
|
||||
// both — and loadSettings' hydration — through here so their positions,
|
||||
// labels, and track fills stay in sync regardless of which the user touches,
|
||||
// plus the live highway re-filter and the debounced persist. All element reads
|
||||
// are null-guarded since either control may be absent (follower window, or the
|
||||
// settings markup not yet rendered).
|
||||
export function _applyMastery(v, opts = {}) {
|
||||
// Guard + clamp: v might be a slider string, a programmatic call from a
|
||||
// plugin, or a restored settings value with a bad shape. Don't let NaN
|
||||
// reach a label (would show "NaN%") or the POST.
|
||||
const parsed = parseInt(v, 10);
|
||||
if (!Number.isFinite(parsed)) return;
|
||||
const pct = Math.max(0, Math.min(100, parsed));
|
||||
const popLabel = document.getElementById('mastery-label');
|
||||
if (popLabel) popLabel.textContent = pct + '%';
|
||||
const popSlider = document.getElementById('mastery-slider');
|
||||
if (popSlider) {
|
||||
if (String(popSlider.value) !== String(pct)) popSlider.value = pct;
|
||||
host.handleSliderInput(popSlider);
|
||||
}
|
||||
const setSlider = document.getElementById('setting-highway-speed');
|
||||
if (setSlider) {
|
||||
if (String(setSlider.value) !== String(pct)) setSlider.value = pct;
|
||||
host.handleSliderInput(setSlider);
|
||||
}
|
||||
// The Gameplay-tab label markup appends a literal "%" after this span
|
||||
// (matching the av-offset "ms" pattern), so write the number alone here —
|
||||
// unlike #mastery-label above, whose markup carries no trailing unit.
|
||||
const setLabel = document.getElementById('setting-highway-speed-val');
|
||||
if (setLabel) setLabel.textContent = pct;
|
||||
highway.setMastery(pct / 100);
|
||||
if (!opts.skipPersist) _persistMastery(pct);
|
||||
}
|
||||
// Reflect phrase-data availability on the slider after every `ready`.
|
||||
// The server omits the `phrases` message entirely for single-level
|
||||
// sources (GP imports, legacy sloppak), so hasPhraseData() is the
|
||||
// right signal to enable/disable the slider.
|
||||
export function _applyMasteryAvailability(hasPhraseData) {
|
||||
const slider = document.getElementById('mastery-slider');
|
||||
if (!slider) return;
|
||||
if (hasPhraseData) {
|
||||
slider.disabled = false;
|
||||
slider.title = 'Master difficulty — low = simpler chart, high = full';
|
||||
} else {
|
||||
slider.disabled = true;
|
||||
slider.title = 'Source chart has a single difficulty level — slider disabled';
|
||||
}
|
||||
}
|
||||
@@ -31,4 +31,12 @@ export const S = {
|
||||
* land where it was asked to (JUCE can clamp; HTML5 can round).
|
||||
*/
|
||||
lastAudioTime: 0,
|
||||
|
||||
/**
|
||||
* A resume request armed by playSong({ resume }) and consumed on song:ready.
|
||||
* Written by app.js (playSong, and the song:ready listener that consumes it) and
|
||||
* read by the resume-session module — so, like the two above, it cannot be a plain
|
||||
* export.
|
||||
*/
|
||||
pendingResume: null,
|
||||
};
|
||||
|
||||
@@ -0,0 +1,157 @@
|
||||
// Resume last session — the snapshot taken when you leave a song, and the pill that
|
||||
// offers it back.
|
||||
//
|
||||
// The fifth slice out of app.js's strongly-connected core. Small and self-contained:
|
||||
// ONE hook (playSong) plus a currentFilename getter.
|
||||
//
|
||||
// The armed resume request itself lives on the shared container as S.pendingResume,
|
||||
// not here, because app.js WRITES it — playSong({ resume }) arms it and the song:ready
|
||||
// listener consumes it — while this module reads it. An imported binding is read-only,
|
||||
// so shared mutable state has to live on the container. Same reason isPlaying does.
|
||||
//
|
||||
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
|
||||
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
|
||||
import { host } from './host.js';
|
||||
import { _curPlaybackSpeed } from './player-controls.js';
|
||||
import { S } from './player-state.js';
|
||||
|
||||
// ── Resume last session ────────────────────────────────────────────────────
|
||||
// Leaving a song snapshots where you were — song, arrangement, position, and
|
||||
// speed — so an exit (especially an accidental one, now that Escape reliably
|
||||
// leaves regardless of focus) is recoverable instead of restarting from bar 1.
|
||||
// The snapshot is offered back through a non-blocking "Resume" pill; it never
|
||||
// gates, blocks, or auto-acts. Cleared on natural song-end and once consumed.
|
||||
// (This is the player-session slice; the broader nav/state-resume work — e.g.
|
||||
// returning to a song after wandering into Settings → Tone Builder — is a
|
||||
// separate, larger track.)
|
||||
const _RESUME_KEY = 'feedBack.resumeSession';
|
||||
const _RESUME_MAX_AGE_MS = 24 * 60 * 60 * 1000; // a day-old snapshot is stale
|
||||
const _RESUME_MIN_POSITION_S = 3; // ignore barely-started songs
|
||||
const _RESUME_END_GUARD_S = 5; // ignore basically-finished songs
|
||||
let _resumePillDismissed = false; // per-session: user waved off the current snapshot
|
||||
|
||||
// Snapshot the live session. Called from showScreen()'s teardown before
|
||||
// highway.stop()/audio unload, while getSongInfo() + position are still valid.
|
||||
export function _snapshotResumeSession(position) {
|
||||
try {
|
||||
if (!host.currentFilename()) return;
|
||||
const si = (window.highway && typeof highway.getSongInfo === 'function')
|
||||
? (highway.getSongInfo() || {}) : {};
|
||||
const dur = Number(si.duration) || 0;
|
||||
const pos = Number(position) || 0;
|
||||
// Only worth resuming a song you were genuinely mid-way through — not a
|
||||
// glance at the first seconds, and not one that already basically ended.
|
||||
if (pos < _RESUME_MIN_POSITION_S) { _clearResumeSession(); return; }
|
||||
if (dur && pos > dur - _RESUME_END_GUARD_S) { _clearResumeSession(); return; }
|
||||
const snap = {
|
||||
f: host.currentFilename(),
|
||||
a: (typeof si.arrangement_index === 'number' && si.arrangement_index >= 0)
|
||||
? si.arrangement_index : undefined,
|
||||
t: pos,
|
||||
sp: _curPlaybackSpeed(),
|
||||
title: si.title || '',
|
||||
artist: si.artist || '',
|
||||
ts: Date.now(),
|
||||
};
|
||||
localStorage.setItem(_RESUME_KEY, JSON.stringify(snap));
|
||||
// A fresh snapshot earns one offer — undo any earlier dismissal.
|
||||
_resumePillDismissed = false;
|
||||
} catch (_) { /* storage unavailable — resume is best-effort */ }
|
||||
}
|
||||
|
||||
export function _readResumeSession() {
|
||||
try {
|
||||
const raw = localStorage.getItem(_RESUME_KEY);
|
||||
if (!raw) return null;
|
||||
const snap = JSON.parse(raw);
|
||||
if (!snap || !snap.f || !(Number(snap.t) > 0)) return null;
|
||||
if (!snap.ts || Date.now() - snap.ts > _RESUME_MAX_AGE_MS) { _clearResumeSession(); return null; }
|
||||
return snap;
|
||||
} catch (_) { return null; }
|
||||
}
|
||||
|
||||
export function _clearResumeSession() {
|
||||
try { localStorage.removeItem(_RESUME_KEY); } catch (_) {}
|
||||
}
|
||||
|
||||
// Re-enter the snapshotted song and restore arrangement + position + speed.
|
||||
export async function resumeLastSession() {
|
||||
const snap = _readResumeSession();
|
||||
if (!snap) { _hideResumePill(); return false; }
|
||||
_hideResumePill();
|
||||
try {
|
||||
await host.playSong(snap.f, snap.a, {
|
||||
resume: { position: Number(snap.t) || 0, speed: Number(snap.sp) || 1 },
|
||||
});
|
||||
} catch (err) {
|
||||
// A transient load/connect failure must not strand the user: keep the
|
||||
// snapshot so the pill can re-offer it on the next non-player screen,
|
||||
// rather than consuming the only copy before the song actually loaded.
|
||||
console.warn('[app] resume failed to load; keeping snapshot:', err);
|
||||
S.pendingResume = null;
|
||||
return false;
|
||||
}
|
||||
_clearResumeSession(); // consumed only after a successful load
|
||||
return true;
|
||||
}
|
||||
|
||||
// ── Resume pill (non-blocking "continue where you left off") ────────────────
|
||||
// Self-contained, inline-styled, body-appended so it works identically in the
|
||||
// classic (v2) and v3 shells with no Tailwind rebuild. It only ever appears off
|
||||
// the player screen, never blocks, and a dismiss forgets the current snapshot
|
||||
// for the session.
|
||||
export function _hideResumePill() {
|
||||
const el = document.getElementById('fb-resume-pill');
|
||||
if (el) el.remove();
|
||||
}
|
||||
|
||||
export function _maybeShowResumePill() {
|
||||
const active = document.querySelector('.screen.active');
|
||||
if (active && active.id === 'player') { _hideResumePill(); return; }
|
||||
if (_resumePillDismissed) return;
|
||||
const snap = _readResumeSession();
|
||||
if (!snap) { _hideResumePill(); return; }
|
||||
if (document.getElementById('fb-resume-pill')) return; // already shown
|
||||
|
||||
const label = (snap.title || decodeURIComponent(snap.f || 'your last song')).toString();
|
||||
const pill = document.createElement('div');
|
||||
pill.id = 'fb-resume-pill';
|
||||
pill.setAttribute('role', 'status');
|
||||
pill.style.cssText = [
|
||||
'position:fixed', 'left:16px', 'bottom:16px', 'z-index:120',
|
||||
'display:flex', 'align-items:center', 'gap:10px',
|
||||
'max-width:min(90vw,360px)', 'padding:10px 12px',
|
||||
'background:rgba(17,24,39,0.96)', 'color:#e5e7eb',
|
||||
'border:1px solid rgba(148,163,184,0.25)', 'border-radius:10px',
|
||||
'box-shadow:0 6px 24px rgba(0,0,0,0.4)',
|
||||
'font:13px/1.3 system-ui,-apple-system,"Segoe UI",Roboto,sans-serif',
|
||||
].join(';');
|
||||
|
||||
const text = document.createElement('div');
|
||||
text.style.cssText = 'flex:1;min-width:0';
|
||||
const t1 = document.createElement('div');
|
||||
t1.textContent = 'Resume practice';
|
||||
t1.style.cssText = 'font-weight:600;color:#fff';
|
||||
const t2 = document.createElement('div');
|
||||
t2.textContent = label;
|
||||
t2.style.cssText = 'opacity:0.7;white-space:nowrap;overflow:hidden;text-overflow:ellipsis';
|
||||
text.appendChild(t1); text.appendChild(t2);
|
||||
|
||||
const resumeBtn = document.createElement('button');
|
||||
resumeBtn.type = 'button';
|
||||
resumeBtn.textContent = 'Resume ▸';
|
||||
resumeBtn.style.cssText = 'flex:none;padding:6px 10px;border:0;border-radius:7px;background:#4080e0;color:#fff;font-weight:600;cursor:pointer';
|
||||
resumeBtn.addEventListener('click', () => { resumeLastSession(); });
|
||||
|
||||
const dismissBtn = document.createElement('button');
|
||||
dismissBtn.type = 'button';
|
||||
dismissBtn.setAttribute('aria-label', 'Dismiss');
|
||||
dismissBtn.textContent = '✕';
|
||||
dismissBtn.style.cssText = 'flex:none;padding:4px 6px;border:0;border-radius:7px;background:transparent;color:#9ca3af;cursor:pointer;font-size:14px';
|
||||
dismissBtn.addEventListener('click', () => { _resumePillDismissed = true; _hideResumePill(); });
|
||||
|
||||
pill.appendChild(text);
|
||||
pill.appendChild(resumeBtn);
|
||||
pill.appendChild(dismissBtn);
|
||||
(document.body || document.documentElement).appendChild(pill);
|
||||
}
|
||||
@@ -14,10 +14,16 @@ const vm = require('node:vm');
|
||||
const { extractFunction } = require('./test_utils');
|
||||
|
||||
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
|
||||
// _autoplayExitEnabled was carved out into static/js/player-controls.js (R3a); the
|
||||
// auto-exit machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin)
|
||||
// stayed in app.js.
|
||||
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
|
||||
const SRC = fs.readFileSync(APP_JS, 'utf8');
|
||||
// the module is ESM; these sandboxes evaluate plain script text
|
||||
const CONTROLS_SRC = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
|
||||
|
||||
function runEnabled(stored) {
|
||||
const fnSrc = extractFunction(SRC, 'function _autoplayExitEnabled(');
|
||||
const fnSrc = extractFunction(CONTROLS_SRC, 'function _autoplayExitEnabled(');
|
||||
const sandbox = {
|
||||
localStorage: {
|
||||
getItem: () => {
|
||||
|
||||
@@ -5,6 +5,9 @@ const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
|
||||
// The speed controls were carved out into static/js/player-controls.js (R3a); playSong,
|
||||
// which resets them on a new song, stayed in app.js. This test spans both.
|
||||
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
|
||||
|
||||
function extractFunction(src, signature) {
|
||||
const start = src.indexOf(signature);
|
||||
@@ -130,15 +133,17 @@ function extractConstLine(src, name) {
|
||||
|
||||
function loadPlaySong(sandbox) {
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const resetHelper = src.includes('function _resetPlaybackSpeedForNewSong')
|
||||
? extractFunction(src, 'function _resetPlaybackSpeedForNewSong')
|
||||
// the module is ESM; the vm sandbox evaluates plain script text
|
||||
const controls = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
|
||||
const resetHelper = controls.includes('function _resetPlaybackSpeedForNewSong')
|
||||
? extractFunction(controls, 'function _resetPlaybackSpeedForNewSong')
|
||||
: '';
|
||||
const speedPresetHelpers = src.includes('function _updateSpeedPresetButtons')
|
||||
const speedPresetHelpers = controls.includes('function _updateSpeedPresetButtons')
|
||||
? `
|
||||
${extractConstLine(src, 'SPEED_PRESET_PCTS')}
|
||||
${extractConstLine(src, 'SPEED_SNAP_THRESHOLD')}
|
||||
${extractFunction(src, 'function _speedPresetPctFromActive')}
|
||||
${extractFunction(src, 'function _updateSpeedPresetButtons')}
|
||||
${extractConstLine(controls, 'SPEED_PRESET_PCTS')}
|
||||
${extractConstLine(controls, 'SPEED_SNAP_THRESHOLD')}
|
||||
${extractFunction(controls, 'function _speedPresetPctFromActive')}
|
||||
${extractFunction(controls, 'function _updateSpeedPresetButtons')}
|
||||
`
|
||||
: '';
|
||||
const code = `
|
||||
@@ -147,6 +152,11 @@ function loadPlaySong(sandbox) {
|
||||
// WRITE it (an imported binding is read-only). NB window.feedBack.isPlaying — the
|
||||
// public mirror stubbed above — is a different thing and is unchanged.
|
||||
var S = { isPlaying: true, lastAudioTime: 0 };
|
||||
// The speed controls reach app.js through the host seam (static/js/host.js).
|
||||
// Route it at the sandbox's EXISTING handleSliderInput spy — a fresh stub would
|
||||
// swallow the call and the assertion below (which checks the slider was actually
|
||||
// refreshed) would pass vacuously.
|
||||
var host = { handleSliderInput: (el) => handleSliderInput(el) };
|
||||
var currentFilename = null;
|
||||
var _playerOriginScreen = null;
|
||||
var _pendingAutostart = false;
|
||||
@@ -166,7 +176,7 @@ function loadPlaySong(sandbox) {
|
||||
function _scheduleSectionPracticeRetries() {}
|
||||
function loadSavedLoops() {}
|
||||
function _songEventPayload() { return { time: 7, audioT: 7, chartT: 7, perfNow: 7 }; }
|
||||
${extractFunction(src, 'function setSpeed')}
|
||||
${extractFunction(controls, 'function setSpeed')}
|
||||
${speedPresetHelpers}
|
||||
${resetHelper}
|
||||
${extractFunction(src, 'async function playSong')}
|
||||
|
||||
Reference in New Issue
Block a user