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Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
80abdd6135 |
+27
-336
@@ -41,6 +41,21 @@ import {
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} from './js/settings-io.js';
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import { audio } from './js/audio-el.js';
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import { S } from './js/player-state.js';
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import {
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_cancelCountIn,
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armCreditsHideOnPlay,
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hideCountOverlay,
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hideSongCreditsOverlay,
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holdCreditsThen,
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isCountingIn,
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playClick,
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scheduleCreditsHide,
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showCountOverlay,
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showSongCreditsOverlay,
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startCountIn,
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startSongCountIn,
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} from './js/count-in.js';
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import {
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_loopMutationGen,
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clearLoop,
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@@ -5312,14 +5327,13 @@ window.feedBack.on('song:ready', () => {
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const authors = (window.feedBack.currentSong && window.feedBack.currentSong.authors) || [];
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if (authors.length) {
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showSongCreditsOverlay(authors);
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_creditsHideOnPlay = () => { _creditsHideOnPlay = null; hideSongCreditsOverlay(); };
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window.feedBack.on('song:play', _creditsHideOnPlay, { once: true });
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armCreditsHideOnPlay();
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}
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// Autoplay-exit disabled: don't auto-start. Still let the credits dwell a
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// couple seconds on the freshly-loaded song, then clear them (they also
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// clear early if the user manually presses Play, via _creditsHideOnPlay).
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if (!_autoplayExitEnabled()) {
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if (authors.length) _creditsTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_HOLD_MS);
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if (authors.length) scheduleCreditsHide();
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return;
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}
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// The actual auto-start: a count-in (which handles HTML5 + _juceMode) or the
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@@ -5345,7 +5359,7 @@ window.feedBack.on('song:ready', () => {
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// Not gated: a count-in starts now (it owns its on-screen dwell); otherwise
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// let the credits dwell a couple seconds first, then start.
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if (_countdownBeforeSongEnabled() || !authors.length) start();
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else _creditsTimer = setTimeout(() => { _creditsTimer = null; start(); }, _CREDITS_HOLD_MS);
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else holdCreditsThen(start);
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});
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// ── Resume last session ────────────────────────────────────────────────────
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@@ -6589,344 +6603,15 @@ window.onPhraseNext = onPhraseNext;
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// ── Count-in click sound (Web Audio API) ────────────────────────────────
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let _audioCtx = null;
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function playClick(high = false) {
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if (!_audioCtx) _audioCtx = new (window.AudioContext || window.webkitAudioContext)();
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const osc = _audioCtx.createOscillator();
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const gain = _audioCtx.createGain();
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osc.connect(gain);
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gain.connect(_audioCtx.destination);
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osc.frequency.value = high ? 1200 : 800;
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osc.type = 'sine';
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gain.gain.setValueAtTime(0.5, _audioCtx.currentTime);
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gain.gain.exponentialRampToValueAtTime(0.001, _audioCtx.currentTime + 0.08);
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osc.start(_audioCtx.currentTime);
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osc.stop(_audioCtx.currentTime + 0.08);
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}
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let _countingIn = false;
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let _countOverlay = null;
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// Generation token so teardown can cancel an in-progress count-in. Each
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// startCountIn() captures the gen at entry; rewindStep, the loop-wrap
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// then-callback, and beginCount's tick all bail when their captured gen
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// no longer matches. Bumped by _cancelCountIn().
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let _countInGen = 0;
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let _countInTimer = null;
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let _countInRaf = 0;
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// Feedpak credits overlay (manifest `authors:`, spec §5.4): shown on the
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// highway when a song is loaded, alongside the count-in. Torn down together
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// with the count-in via _cancelCountIn().
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let _creditsOverlay = null;
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let _creditsTimer = null;
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let _creditsHideOnPlay = null;
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let _creditsMaxTimer = null;
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const _CREDITS_HOLD_MS = 3000;
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// Backstop: the overlay's primary dismiss is song:play, but playback can fail
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// to start without emitting it (HTML5 autoplay rejection, JUCE start failure,
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// a count-in handoff that never plays). This hard cap guarantees the credits
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// never linger over the highway. Generous enough to outlast a normal count-in.
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const _CREDITS_MAX_MS = 12000;
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function _cancelCountIn() {
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_countInGen++;
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_countingIn = false;
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hideCountOverlay();
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// The credits overlay rides the count-in lifecycle (and its no-count-in
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// hold timer), so a teardown — leaving the player, loading another song —
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// must clear it too, or it lingers on the next screen.
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hideSongCreditsOverlay();
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if (_countInTimer) { clearTimeout(_countInTimer); _countInTimer = null; }
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if (_countInRaf) { cancelAnimationFrame(_countInRaf); _countInRaf = 0; }
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}
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function showCountOverlay(n) {
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if (!_countOverlay) {
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_countOverlay = document.createElement('div');
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_countOverlay.className = 'fixed inset-0 z-[100] flex items-center justify-center pointer-events-none';
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document.body.appendChild(_countOverlay);
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}
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_countOverlay.innerHTML = `<span class="text-9xl font-black text-white/30">${n}</span>`;
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}
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function hideCountOverlay() {
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if (_countOverlay) { _countOverlay.remove(); _countOverlay = null; }
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}
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// Map a feedpak author `role` to a friendly "<verb> by" credit line. The
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// recommended vocabulary is from feedpak spec §5.4; unknown roles are
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// title-cased ("foo" → "Foo by"); a missing role shows the bare name.
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const _CREDIT_ROLE_VERBS = {
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charter: 'Charted by',
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transcriber: 'Transcribed by',
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arranger: 'Arranged by',
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editor: 'Edited by',
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mixer: 'Mixed by',
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engineer: 'Engineered by',
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proofreader: 'Proofread by',
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};
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function _creditLineLabel(role) {
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if (!role) return '';
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const key = String(role).trim().toLowerCase();
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if (_CREDIT_ROLE_VERBS[key]) return _CREDIT_ROLE_VERBS[key];
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return key.charAt(0).toUpperCase() + key.slice(1) + ' by';
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}
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// Show the feedpak contributor credits over the highway. `authors` is the
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// sanitized [{name, role}] list from window.feedBack.currentSong.authors.
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// Anchored to the lower third (bottom-center) so it never collides with the
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// vertically-centered count-in number, and pointer-events-none so it never
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// intercepts clicks. No-op when there are no contributors to show.
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function showSongCreditsOverlay(authors) {
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if (!Array.isArray(authors) || authors.length === 0) return;
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if (!_creditsOverlay) {
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_creditsOverlay = document.createElement('div');
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_creditsOverlay.className = 'song-credits-overlay';
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document.body.appendChild(_creditsOverlay);
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}
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// Build via DOM + textContent — author names are untrusted pack data and
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// must never be interpolated as HTML.
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_creditsOverlay.replaceChildren();
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const card = document.createElement('div');
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card.className = 'song-credits-card';
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const eyebrow = document.createElement('div');
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eyebrow.className = 'song-credits-eyebrow';
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eyebrow.textContent = 'Credits';
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card.appendChild(eyebrow);
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const title = (window.feedBack && window.feedBack.currentSong
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&& window.feedBack.currentSong.title) || '';
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if (title) {
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const heading = document.createElement('div');
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heading.className = 'song-credits-heading';
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heading.textContent = title;
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card.appendChild(heading);
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}
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for (const a of authors) {
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if (!a || !a.name) continue;
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const row = document.createElement('div');
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row.className = 'song-credits-line';
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const label = _creditLineLabel(a.role);
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if (label) {
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const lab = document.createElement('span');
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lab.className = 'song-credits-role';
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lab.textContent = label + ' ';
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row.appendChild(lab);
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}
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const nm = document.createElement('span');
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nm.className = 'song-credits-name';
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nm.textContent = a.name;
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row.appendChild(nm);
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card.appendChild(row);
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}
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_creditsOverlay.appendChild(card);
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// Arm the backstop so the overlay self-clears even if playback never starts
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// / never emits song:play. song:play (or any teardown) clears it earlier.
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if (_creditsMaxTimer) clearTimeout(_creditsMaxTimer);
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_creditsMaxTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_MAX_MS);
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}
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function hideSongCreditsOverlay() {
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if (_creditsTimer) { clearTimeout(_creditsTimer); _creditsTimer = null; }
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if (_creditsMaxTimer) { clearTimeout(_creditsMaxTimer); _creditsMaxTimer = null; }
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if (_creditsHideOnPlay) {
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window.feedBack.off('song:play', _creditsHideOnPlay);
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_creditsHideOnPlay = null;
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}
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if (_creditsOverlay) { _creditsOverlay.remove(); _creditsOverlay = null; }
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}
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async function startCountIn(opts = {}) {
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if (_countingIn) return;
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_countingIn = true;
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// Snapshot the current gen so every delayed callback (rewind frames,
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// post-seek then, count-in ticks, post-count play) can bail if a
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// teardown bumped the gen mid-flight via _cancelCountIn().
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const gen = _countInGen;
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const immediate = !!opts.immediate;
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if (window._juceMode) {
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await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in count-in:', err));
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} else {
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audio.pause();
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}
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if (gen !== _countInGen) return; // teardown during pause
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// Section-practice entry: already at loop A after setLoop(); skip the
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// B→A rewind animation used on loop wrap and go straight to clicks.
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if (immediate) {
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if (loopA === null || loopB === null) {
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_countingIn = false;
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return;
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}
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S.lastAudioTime = loopA;
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highway.setTime(loopA);
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if (window.feedBack) {
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window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
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}
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beginCount();
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return;
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}
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// Rewind animation: sweep highway time from B to A
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const rewindDuration = 400; // ms
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const rewindStart = performance.now();
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const fromTime = loopB;
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const toTime = loopA;
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function rewindStep(now) {
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if (gen !== _countInGen) return; // teardown mid-rewind
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const elapsed = now - rewindStart;
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const t = Math.min(elapsed / rewindDuration, 1);
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// Ease out quad
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const eased = 1 - (1 - t) * (1 - t);
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const currentT = fromTime + (toTime - fromTime) * eased;
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highway.setTime(currentT);
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if (t < 1) {
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_countInRaf = requestAnimationFrame(rewindStep);
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} else {
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_countInRaf = 0;
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// Rewind done — set final position and start count.
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// Await the JUCE seek so the engine has repositioned before
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// we start the click track (HTML5 path is synchronous).
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_audioSeek(loopA, 'loop-wrap').then((r) => {
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if (gen !== _countInGen) return; // teardown during seek
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// Abort the loop restart in two cases:
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// 1. Cancelled (player torn down): don't beginCount on a
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// new session.
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// 2. Off-target landing (JUCE rollback / clamp far from
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// loopA): proceeding would emit loop:restart and start
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// a count-in from the wrong position. Audio is at
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// r.from / r.to, which is not where the loop wants to
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// resume — better to drop this iteration than play out
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// of sync.
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// 50 ms tolerance: well within JUCE's normal seek precision
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// but tight enough to catch a real rollback or no-op.
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if (!r.completed || Math.abs(r.to - loopA) > 0.05) {
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// startCountIn paused audio at entry but left isPlaying
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// alone — beginCount would have set it on resume. On
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// abort, sync the transport: audio is paused, so
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// isPlaying must reflect that and the button + plugin
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// host must agree.
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_countingIn = false;
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if (S.isPlaying) {
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S.isPlaying = false;
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setPlayButtonState(false);
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if (window.feedBack) {
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window.feedBack.isPlaying = false;
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window.feedBack.emit('song:pause', _songEventPayload());
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}
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}
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return;
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}
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// Use the verified post-seek clock for the chart so audio
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// and chart stay in sync if JUCE clamped to slightly
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// before/after loopA. The loop:restart event keeps `time:
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// loopA` because subscribers treat that as the semantic
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// marker for "new iteration starts at A", not the actual
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// audio position.
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S.lastAudioTime = r.to;
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highway.setTime(r.to);
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window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
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beginCount();
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});
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}
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}
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_countInRaf = requestAnimationFrame(rewindStep);
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function beginCount() {
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const bpm = highway.getBPM(loopA);
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const beatInterval = 60 / bpm;
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let count = 0;
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function tick() {
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if (gen !== _countInGen) return; // teardown mid-count
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count++;
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if (count > 4) {
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hideCountOverlay();
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_countingIn = false;
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if (window._juceMode) {
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jucePlayer.play().then((started) => {
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if (gen !== _countInGen) return; // teardown during play start
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if (!started) return;
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S.isPlaying = true;
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setPlayButtonState(true);
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window.feedBack.isPlaying = true;
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const payload = _songEventPayload();
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window.feedBack.emit('song:play', payload);
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window.feedBack.emit('song:resume', payload);
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}).catch((err) => console.error('[app] jucePlayer.play error:', err));
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} else {
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audio.play().then(() => {
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if (gen !== _countInGen) return;
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S.isPlaying = true;
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setPlayButtonState(true);
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}).catch((err) => {
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if (gen !== _countInGen) return;
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// An engine reroute's deliberate pause aborts this play()
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// while playback continues on JUCE — don't reset the
|
||||
// button (mirrors the togglePlay guard).
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if (window._juceRerouteInProgress) return;
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// Same rationale as togglePlay: don't claim playback
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// started if the Promise rejected.
|
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console.error('[app] audio.play() rejected after count-in:', err);
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S.isPlaying = false;
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setPlayButtonState(false);
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});
|
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}
|
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return;
|
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}
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showCountOverlay(count);
|
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playClick(count === 1);
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_countInTimer = setTimeout(tick, beatInterval * 1000);
|
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}
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_countInTimer = setTimeout(tick, 500);
|
||||
}
|
||||
}
|
||||
|
||||
// Start-of-song count-in: a 4-beat click before playback begins, gated by the
|
||||
// "Countdown before song" setting (Gameplay tab). Mirrors the loop count-in's
|
||||
// overlay + click + gen-token cancellation, but counts from the song's current
|
||||
// position (0 at song start) with no loop A/B rewind. startCountIn() is loop-
|
||||
// coupled (early-returns when loopA/loopB are null), so this is a sibling
|
||||
// rather than an overload. Hands off to togglePlay() once the count completes.
|
||||
async function startSongCountIn() {
|
||||
if (_countingIn) return;
|
||||
_countingIn = true;
|
||||
// Snapshot the gen so a teardown (showScreen/playSong calls _cancelCountIn)
|
||||
// bumps it and every delayed callback below bails.
|
||||
const gen = _countInGen;
|
||||
if (window._juceMode) {
|
||||
await jucePlayer.pause().catch((err) => console.error('[app] jucePlayer.pause error in song count-in:', err));
|
||||
} else {
|
||||
audio.pause();
|
||||
}
|
||||
if (gen !== _countInGen) return; // teardown during pause
|
||||
const startT = S.lastAudioTime || 0;
|
||||
let bpm = highway.getBPM(startT);
|
||||
// Pre-chart / malformed-tempo fallback: 4 beats at 120 BPM (500 ms each).
|
||||
if (!Number.isFinite(bpm) || bpm <= 0) bpm = 120;
|
||||
const beatInterval = 60 / bpm;
|
||||
let count = 0;
|
||||
function tick() {
|
||||
if (gen !== _countInGen) return; // teardown mid-count
|
||||
count++;
|
||||
if (count > 4) {
|
||||
hideCountOverlay();
|
||||
_countingIn = false;
|
||||
// Hand off to the normal play path — togglePlay() flips isPlaying,
|
||||
// updates the button, and emits song:play/resume for plugins.
|
||||
Promise.resolve(togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
|
||||
return;
|
||||
}
|
||||
showCountOverlay(count);
|
||||
playClick(count === 1);
|
||||
_countInTimer = setTimeout(tick, beatInterval * 1000);
|
||||
}
|
||||
// First beat after a short lead-in, matching the loop count-in's 500 ms.
|
||||
_countInTimer = setTimeout(tick, 500);
|
||||
}
|
||||
|
||||
// Time display + highway sync
|
||||
// hud-time write cache: the 60 Hz tick below used to rewrite textContent
|
||||
@@ -6938,7 +6623,7 @@ let _hudTimeLast = '';
|
||||
setInterval(() => {
|
||||
let ct = _audioTime();
|
||||
const dur = _audioDuration();
|
||||
if (dur && !_countingIn) {
|
||||
if (dur && !isCountingIn()) {
|
||||
// JUCE end-of-track: HTML5 fires 'ended'; JUCE needs a manual check
|
||||
if (window._juceMode && S.isPlaying && ct >= dur) {
|
||||
S.isPlaying = false;
|
||||
@@ -6976,7 +6661,7 @@ setInterval(() => {
|
||||
if (_sectionPracticeBarIsReady() && _sectionPracticeSourceSections().length) {
|
||||
_updateSectionPracticeHighlight(ct);
|
||||
}
|
||||
if (!_countingIn) highway.setTime(ct);
|
||||
if (!isCountingIn()) highway.setTime(ct);
|
||||
}, 1000 / 60);
|
||||
|
||||
_installSectionPracticeDrawHook();
|
||||
@@ -8171,9 +7856,14 @@ async function checkScanAndLoad() {
|
||||
configureHost({
|
||||
_audioTime,
|
||||
_audioDuration,
|
||||
formatTime,
|
||||
setPlayButtonState,
|
||||
_songEventPayload,
|
||||
togglePlay,
|
||||
// count-in is a module now, so section-practice reaches it through the seam too —
|
||||
// these are simply count-in's own exports, handed across.
|
||||
startCountIn,
|
||||
_cancelCountIn,
|
||||
formatTime,
|
||||
_audioSeek,
|
||||
_updateEditRegionBtn,
|
||||
// section-practice reaches the loop module through the seam, not by importing it:
|
||||
@@ -8191,6 +7881,7 @@ configureHost({
|
||||
_loopMutationGen: () => _loopMutationGen,
|
||||
_audioSeekGen: () => _audioSeekGen,
|
||||
currentFilename: () => currentFilename,
|
||||
jucePlayer: () => jucePlayer,
|
||||
});
|
||||
|
||||
Object.assign(window, {
|
||||
|
||||
@@ -0,0 +1,389 @@
|
||||
// Count-in — the 1-2-3-4 click before playback, plus the song-credits overlay that
|
||||
// shares its lifecycle and timers.
|
||||
//
|
||||
// The third slice out of app.js's strongly-connected core, and the first that had to
|
||||
// WRITE shared state rather than just read it. It starts and stops playback, so it sets
|
||||
// `isPlaying` and `lastAudioTime`. An imported binding is read-only — `isPlaying = true`
|
||||
// throws — which is exactly why those two scalars were lifted onto the container in
|
||||
// ./player-state.js. Every earlier slice only READ what it shared, so a getter hook
|
||||
// sufficed; this one could not.
|
||||
//
|
||||
// It imports the loop module directly (setLoop / loopA / loopB — a count-in that starts
|
||||
// inside an A-B loop must begin at A). Nothing imports count-in back: app.js and
|
||||
// section-practice both reach it through the host seam, so the graph stays acyclic.
|
||||
//
|
||||
// app.js's autoplay path used to reach IN and set the credits timers itself. It cannot
|
||||
// now, and it should not have to — so the module exports the OPERATIONS instead
|
||||
// (armCreditsHideOnPlay, scheduleCreditsHide, holdCreditsThen, isCountingIn) and owns
|
||||
// its own timer invariants. Same reason section-practice grew resetSelection().
|
||||
//
|
||||
// See ./host.js: reading an unwired hook THROWS, and tests/js/host_contract.test.js
|
||||
// fails CI if the hooks used here and the hooks app.js wires ever drift apart.
|
||||
import { audio } from './audio-el.js';
|
||||
import { host } from './host.js';
|
||||
import { loopA, loopB, setLoop } from './loops.js';
|
||||
import { S } from './player-state.js';
|
||||
|
||||
// ── Count-in click sound (Web Audio API) ────────────────────────────────
|
||||
let _audioCtx = null;
|
||||
export function playClick(high = false) {
|
||||
if (!_audioCtx) _audioCtx = new (window.AudioContext || window.webkitAudioContext)();
|
||||
const osc = _audioCtx.createOscillator();
|
||||
const gain = _audioCtx.createGain();
|
||||
osc.connect(gain);
|
||||
gain.connect(_audioCtx.destination);
|
||||
osc.frequency.value = high ? 1200 : 800;
|
||||
osc.type = 'sine';
|
||||
gain.gain.setValueAtTime(0.5, _audioCtx.currentTime);
|
||||
gain.gain.exponentialRampToValueAtTime(0.001, _audioCtx.currentTime + 0.08);
|
||||
osc.start(_audioCtx.currentTime);
|
||||
osc.stop(_audioCtx.currentTime + 0.08);
|
||||
}
|
||||
|
||||
let _countingIn = false;
|
||||
let _countOverlay = null;
|
||||
// Generation token so teardown can cancel an in-progress count-in. Each
|
||||
// startCountIn() captures the gen at entry; rewindStep, the loop-wrap
|
||||
// then-callback, and beginCount's tick all bail when their captured gen
|
||||
// no longer matches. Bumped by _cancelCountIn().
|
||||
let _countInGen = 0;
|
||||
let _countInTimer = null;
|
||||
let _countInRaf = 0;
|
||||
// Feedpak credits overlay (manifest `authors:`, spec §5.4): shown on the
|
||||
// highway when a song is loaded, alongside the count-in. Torn down together
|
||||
// with the count-in via _cancelCountIn().
|
||||
let _creditsOverlay = null;
|
||||
let _creditsTimer = null;
|
||||
let _creditsHideOnPlay = null;
|
||||
let _creditsMaxTimer = null;
|
||||
const _CREDITS_HOLD_MS = 3000;
|
||||
// Backstop: the overlay's primary dismiss is song:play, but playback can fail
|
||||
// to start without emitting it (HTML5 autoplay rejection, JUCE start failure,
|
||||
// a count-in handoff that never plays). This hard cap guarantees the credits
|
||||
// never linger over the highway. Generous enough to outlast a normal count-in.
|
||||
const _CREDITS_MAX_MS = 12000;
|
||||
export function _cancelCountIn() {
|
||||
_countInGen++;
|
||||
_countingIn = false;
|
||||
hideCountOverlay();
|
||||
// The credits overlay rides the count-in lifecycle (and its no-count-in
|
||||
// hold timer), so a teardown — leaving the player, loading another song —
|
||||
// must clear it too, or it lingers on the next screen.
|
||||
hideSongCreditsOverlay();
|
||||
if (_countInTimer) { clearTimeout(_countInTimer); _countInTimer = null; }
|
||||
if (_countInRaf) { cancelAnimationFrame(_countInRaf); _countInRaf = 0; }
|
||||
}
|
||||
|
||||
export function showCountOverlay(n) {
|
||||
if (!_countOverlay) {
|
||||
_countOverlay = document.createElement('div');
|
||||
_countOverlay.className = 'fixed inset-0 z-[100] flex items-center justify-center pointer-events-none';
|
||||
document.body.appendChild(_countOverlay);
|
||||
}
|
||||
_countOverlay.innerHTML = `<span class="text-9xl font-black text-white/30">${n}</span>`;
|
||||
}
|
||||
|
||||
export function hideCountOverlay() {
|
||||
if (_countOverlay) { _countOverlay.remove(); _countOverlay = null; }
|
||||
}
|
||||
|
||||
// Map a feedpak author `role` to a friendly "<verb> by" credit line. The
|
||||
// recommended vocabulary is from feedpak spec §5.4; unknown roles are
|
||||
// title-cased ("foo" → "Foo by"); a missing role shows the bare name.
|
||||
const _CREDIT_ROLE_VERBS = {
|
||||
charter: 'Charted by',
|
||||
transcriber: 'Transcribed by',
|
||||
arranger: 'Arranged by',
|
||||
editor: 'Edited by',
|
||||
mixer: 'Mixed by',
|
||||
engineer: 'Engineered by',
|
||||
proofreader: 'Proofread by',
|
||||
};
|
||||
|
||||
function _creditLineLabel(role) {
|
||||
if (!role) return '';
|
||||
const key = String(role).trim().toLowerCase();
|
||||
if (_CREDIT_ROLE_VERBS[key]) return _CREDIT_ROLE_VERBS[key];
|
||||
return key.charAt(0).toUpperCase() + key.slice(1) + ' by';
|
||||
}
|
||||
|
||||
// Show the feedpak contributor credits over the highway. `authors` is the
|
||||
// sanitized [{name, role}] list from window.feedBack.currentSong.authors.
|
||||
// Anchored to the lower third (bottom-center) so it never collides with the
|
||||
// vertically-centered count-in number, and pointer-events-none so it never
|
||||
// intercepts clicks. No-op when there are no contributors to show.
|
||||
export function showSongCreditsOverlay(authors) {
|
||||
if (!Array.isArray(authors) || authors.length === 0) return;
|
||||
if (!_creditsOverlay) {
|
||||
_creditsOverlay = document.createElement('div');
|
||||
_creditsOverlay.className = 'song-credits-overlay';
|
||||
document.body.appendChild(_creditsOverlay);
|
||||
}
|
||||
// Build via DOM + textContent — author names are untrusted pack data and
|
||||
// must never be interpolated as HTML.
|
||||
_creditsOverlay.replaceChildren();
|
||||
const card = document.createElement('div');
|
||||
card.className = 'song-credits-card';
|
||||
|
||||
const eyebrow = document.createElement('div');
|
||||
eyebrow.className = 'song-credits-eyebrow';
|
||||
eyebrow.textContent = 'Credits';
|
||||
card.appendChild(eyebrow);
|
||||
|
||||
const title = (window.feedBack && window.feedBack.currentSong
|
||||
&& window.feedBack.currentSong.title) || '';
|
||||
if (title) {
|
||||
const heading = document.createElement('div');
|
||||
heading.className = 'song-credits-heading';
|
||||
heading.textContent = title;
|
||||
card.appendChild(heading);
|
||||
}
|
||||
|
||||
for (const a of authors) {
|
||||
if (!a || !a.name) continue;
|
||||
const row = document.createElement('div');
|
||||
row.className = 'song-credits-line';
|
||||
const label = _creditLineLabel(a.role);
|
||||
if (label) {
|
||||
const lab = document.createElement('span');
|
||||
lab.className = 'song-credits-role';
|
||||
lab.textContent = label + ' ';
|
||||
row.appendChild(lab);
|
||||
}
|
||||
const nm = document.createElement('span');
|
||||
nm.className = 'song-credits-name';
|
||||
nm.textContent = a.name;
|
||||
row.appendChild(nm);
|
||||
card.appendChild(row);
|
||||
}
|
||||
_creditsOverlay.appendChild(card);
|
||||
// Arm the backstop so the overlay self-clears even if playback never starts
|
||||
// / never emits song:play. song:play (or any teardown) clears it earlier.
|
||||
if (_creditsMaxTimer) clearTimeout(_creditsMaxTimer);
|
||||
_creditsMaxTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_MAX_MS);
|
||||
}
|
||||
|
||||
export function hideSongCreditsOverlay() {
|
||||
if (_creditsTimer) { clearTimeout(_creditsTimer); _creditsTimer = null; }
|
||||
if (_creditsMaxTimer) { clearTimeout(_creditsMaxTimer); _creditsMaxTimer = null; }
|
||||
if (_creditsHideOnPlay) {
|
||||
window.feedBack.off('song:play', _creditsHideOnPlay);
|
||||
_creditsHideOnPlay = null;
|
||||
}
|
||||
if (_creditsOverlay) { _creditsOverlay.remove(); _creditsOverlay = null; }
|
||||
}
|
||||
|
||||
export async function startCountIn(opts = {}) {
|
||||
if (_countingIn) return;
|
||||
_countingIn = true;
|
||||
// Snapshot the current gen so every delayed callback (rewind frames,
|
||||
// post-seek then, count-in ticks, post-count play) can bail if a
|
||||
// teardown bumped the gen mid-flight via _cancelCountIn().
|
||||
const gen = _countInGen;
|
||||
const immediate = !!opts.immediate;
|
||||
if (window._juceMode) {
|
||||
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in count-in:', err));
|
||||
} else {
|
||||
audio.pause();
|
||||
}
|
||||
if (gen !== _countInGen) return; // teardown during pause
|
||||
|
||||
// Section-practice entry: already at loop A after setLoop(); skip the
|
||||
// B→A rewind animation used on loop wrap and go straight to clicks.
|
||||
if (immediate) {
|
||||
if (loopA === null || loopB === null) {
|
||||
_countingIn = false;
|
||||
return;
|
||||
}
|
||||
S.lastAudioTime = loopA;
|
||||
highway.setTime(loopA);
|
||||
if (window.feedBack) {
|
||||
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
|
||||
}
|
||||
beginCount();
|
||||
return;
|
||||
}
|
||||
|
||||
// Rewind animation: sweep highway time from B to A
|
||||
const rewindDuration = 400; // ms
|
||||
const rewindStart = performance.now();
|
||||
const fromTime = loopB;
|
||||
const toTime = loopA;
|
||||
|
||||
function rewindStep(now) {
|
||||
if (gen !== _countInGen) return; // teardown mid-rewind
|
||||
const elapsed = now - rewindStart;
|
||||
const t = Math.min(elapsed / rewindDuration, 1);
|
||||
// Ease out quad
|
||||
const eased = 1 - (1 - t) * (1 - t);
|
||||
const currentT = fromTime + (toTime - fromTime) * eased;
|
||||
highway.setTime(currentT);
|
||||
if (t < 1) {
|
||||
_countInRaf = requestAnimationFrame(rewindStep);
|
||||
} else {
|
||||
_countInRaf = 0;
|
||||
// Rewind done — set final position and start count.
|
||||
// Await the JUCE seek so the engine has repositioned before
|
||||
// we start the click track (HTML5 path is synchronous).
|
||||
host._audioSeek(loopA, 'loop-wrap').then((r) => {
|
||||
if (gen !== _countInGen) return; // teardown during seek
|
||||
// Abort the loop restart in two cases:
|
||||
// 1. Cancelled (player torn down): don't beginCount on a
|
||||
// new session.
|
||||
// 2. Off-target landing (JUCE rollback / clamp far from
|
||||
// loopA): proceeding would emit loop:restart and start
|
||||
// a count-in from the wrong position. Audio is at
|
||||
// r.from / r.to, which is not where the loop wants to
|
||||
// resume — better to drop this iteration than play out
|
||||
// of sync.
|
||||
// 50 ms tolerance: well within JUCE's normal seek precision
|
||||
// but tight enough to catch a real rollback or no-op.
|
||||
if (!r.completed || Math.abs(r.to - loopA) > 0.05) {
|
||||
// startCountIn paused audio at entry but left isPlaying
|
||||
// alone — beginCount would have set it on resume. On
|
||||
// abort, sync the transport: audio is paused, so
|
||||
// isPlaying must reflect that and the button + plugin
|
||||
// host must agree.
|
||||
_countingIn = false;
|
||||
if (S.isPlaying) {
|
||||
S.isPlaying = false;
|
||||
host.setPlayButtonState(false);
|
||||
if (window.feedBack) {
|
||||
window.feedBack.isPlaying = false;
|
||||
window.feedBack.emit('song:pause', host._songEventPayload());
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
// Use the verified post-seek clock for the chart so audio
|
||||
// and chart stay in sync if JUCE clamped to slightly
|
||||
// before/after loopA. The loop:restart event keeps `time:
|
||||
// loopA` because subscribers treat that as the semantic
|
||||
// marker for "new iteration starts at A", not the actual
|
||||
// audio position.
|
||||
S.lastAudioTime = r.to;
|
||||
highway.setTime(r.to);
|
||||
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
|
||||
beginCount();
|
||||
});
|
||||
}
|
||||
}
|
||||
_countInRaf = requestAnimationFrame(rewindStep);
|
||||
|
||||
function beginCount() {
|
||||
const bpm = highway.getBPM(loopA);
|
||||
const beatInterval = 60 / bpm;
|
||||
let count = 0;
|
||||
|
||||
function tick() {
|
||||
if (gen !== _countInGen) return; // teardown mid-count
|
||||
count++;
|
||||
if (count > 4) {
|
||||
hideCountOverlay();
|
||||
_countingIn = false;
|
||||
if (window._juceMode) {
|
||||
host.jucePlayer().play().then((started) => {
|
||||
if (gen !== _countInGen) return; // teardown during play start
|
||||
if (!started) return;
|
||||
S.isPlaying = true;
|
||||
host.setPlayButtonState(true);
|
||||
window.feedBack.isPlaying = true;
|
||||
const payload = host._songEventPayload();
|
||||
window.feedBack.emit('song:play', payload);
|
||||
window.feedBack.emit('song:resume', payload);
|
||||
}).catch((err) => console.error('[app] host.jucePlayer().play error:', err));
|
||||
} else {
|
||||
audio.play().then(() => {
|
||||
if (gen !== _countInGen) return;
|
||||
S.isPlaying = true;
|
||||
host.setPlayButtonState(true);
|
||||
}).catch((err) => {
|
||||
if (gen !== _countInGen) return;
|
||||
// An engine reroute's deliberate pause aborts this play()
|
||||
// while playback continues on JUCE — don't reset the
|
||||
// button (mirrors the togglePlay guard).
|
||||
if (window._juceRerouteInProgress) return;
|
||||
// Same rationale as togglePlay: don't claim playback
|
||||
// started if the Promise rejected.
|
||||
console.error('[app] audio.play() rejected after count-in:', err);
|
||||
S.isPlaying = false;
|
||||
host.setPlayButtonState(false);
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
showCountOverlay(count);
|
||||
playClick(count === 1);
|
||||
_countInTimer = setTimeout(tick, beatInterval * 1000);
|
||||
}
|
||||
_countInTimer = setTimeout(tick, 500);
|
||||
}
|
||||
}
|
||||
|
||||
// Start-of-song count-in: a 4-beat click before playback begins, gated by the
|
||||
// "Countdown before song" setting (Gameplay tab). Mirrors the loop count-in's
|
||||
// overlay + click + gen-token cancellation, but counts from the song's current
|
||||
// position (0 at song start) with no loop A/B rewind. startCountIn() is loop-
|
||||
// coupled (early-returns when loopA/loopB are null), so this is a sibling
|
||||
// rather than an overload. Hands off to togglePlay() once the count completes.
|
||||
export async function startSongCountIn() {
|
||||
if (_countingIn) return;
|
||||
_countingIn = true;
|
||||
// Snapshot the gen so a teardown (showScreen/playSong calls _cancelCountIn)
|
||||
// bumps it and every delayed callback below bails.
|
||||
const gen = _countInGen;
|
||||
if (window._juceMode) {
|
||||
await host.jucePlayer().pause().catch((err) => console.error('[app] host.jucePlayer().pause error in song count-in:', err));
|
||||
} else {
|
||||
audio.pause();
|
||||
}
|
||||
if (gen !== _countInGen) return; // teardown during pause
|
||||
const startT = S.lastAudioTime || 0;
|
||||
let bpm = highway.getBPM(startT);
|
||||
// Pre-chart / malformed-tempo fallback: 4 beats at 120 BPM (500 ms each).
|
||||
if (!Number.isFinite(bpm) || bpm <= 0) bpm = 120;
|
||||
const beatInterval = 60 / bpm;
|
||||
let count = 0;
|
||||
function tick() {
|
||||
if (gen !== _countInGen) return; // teardown mid-count
|
||||
count++;
|
||||
if (count > 4) {
|
||||
hideCountOverlay();
|
||||
_countingIn = false;
|
||||
// Hand off to the normal play path — togglePlay() flips isPlaying,
|
||||
// updates the button, and emits song:play/resume for plugins.
|
||||
Promise.resolve(host.togglePlay()).catch((err) => console.warn('[app] play after count-in failed:', err));
|
||||
return;
|
||||
}
|
||||
showCountOverlay(count);
|
||||
playClick(count === 1);
|
||||
_countInTimer = setTimeout(tick, beatInterval * 1000);
|
||||
}
|
||||
// First beat after a short lead-in, matching the loop count-in's 500 ms.
|
||||
_countInTimer = setTimeout(tick, 500);
|
||||
}
|
||||
|
||||
// ── Operations app.js's autoplay path used to perform by reaching in ────────
|
||||
// It used to assign _creditsTimer / _creditsHideOnPlay directly. Imported bindings are
|
||||
// read-only, and the module should own its own timer invariants anyway.
|
||||
|
||||
/** Is a count-in running? app.js's timeupdate handler suppresses highway sync during one. */
|
||||
export function isCountingIn() {
|
||||
return _countingIn;
|
||||
}
|
||||
|
||||
/** Dismiss the credits the moment real playback begins. Fires once. */
|
||||
export function armCreditsHideOnPlay() {
|
||||
_creditsHideOnPlay = () => { _creditsHideOnPlay = null; hideSongCreditsOverlay(); };
|
||||
window.feedBack.on('song:play', _creditsHideOnPlay, { once: true });
|
||||
}
|
||||
|
||||
/** Let the credits dwell, then clear them. Used when autoplay-exit is disabled. */
|
||||
export function scheduleCreditsHide() {
|
||||
_creditsTimer = setTimeout(hideSongCreditsOverlay, _CREDITS_HOLD_MS);
|
||||
}
|
||||
|
||||
/** Let the credits dwell, then run `then` (the autoplay start). */
|
||||
export function holdCreditsThen(then) {
|
||||
_creditsTimer = setTimeout(() => { _creditsTimer = null; then(); }, _CREDITS_HOLD_MS);
|
||||
}
|
||||
@@ -14,7 +14,8 @@ const fs = require('node:fs');
|
||||
const path = require('node:path');
|
||||
const vm = require('node:vm');
|
||||
|
||||
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
|
||||
// startCountIn was carved out of app.js into its own module (R3a).
|
||||
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'count-in.js');
|
||||
|
||||
// Pull a function body by declaration prefix (e.g. `async function startCountIn`)
|
||||
// and brace-matching to the closing brace. Skips an optional `( ... )` param
|
||||
@@ -111,12 +112,23 @@ function buildSandbox() {
|
||||
__emitCalls: emitCalls,
|
||||
queueMicrotask,
|
||||
};
|
||||
// startCountIn was carved into static/js/count-in.js and now reaches back into
|
||||
// app.js through the host seam (static/js/host.js). Point the seam at the SAME
|
||||
// stubs the sandbox already had: the assertions below are unchanged, they just
|
||||
// travel through the indirection the real code now uses.
|
||||
sandbox.host = {
|
||||
_audioSeek: (...a) => sandbox._audioSeek(...a),
|
||||
setPlayButtonState: () => {},
|
||||
_songEventPayload: () => ({}),
|
||||
togglePlay: () => {},
|
||||
jucePlayer: () => sandbox.jucePlayer,
|
||||
};
|
||||
vm.createContext(sandbox);
|
||||
return sandbox;
|
||||
}
|
||||
|
||||
test('loop:restart fires once when wrap path runs', async () => {
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
|
||||
const startCountInSrc = extractFunction(src, 'async function startCountIn');
|
||||
|
||||
// Sanity check: the change under test is present at all. Catches
|
||||
@@ -167,7 +179,7 @@ test('loop:restart aborts when seek lands far from loopA (JUCE rollback)', async
|
||||
// _audioSeek resolves with completed:true but r.to !== loopA. The
|
||||
// wrap handler must abort instead of running beginCount on the wrong
|
||||
// position and emitting a misleading loop:restart.
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
|
||||
const startCountInSrc = extractFunction(src, 'async function startCountIn');
|
||||
|
||||
const sandbox = buildSandbox();
|
||||
@@ -202,7 +214,7 @@ test('count-in cancellation token bails delayed callbacks (rewindStep + tick)',
|
||||
// teardown can interrupt an in-flight count-in. Behavioral simulation
|
||||
// of timer cancellation is out of scope for the static extractor; this
|
||||
// verifies the contract is wired into the source.
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
|
||||
const fn = extractFunction(src, 'async function startCountIn');
|
||||
// Captures gen at entry
|
||||
assert.match(fn, /const gen = _countInGen/, 'startCountIn must capture _countInGen at entry');
|
||||
@@ -218,7 +230,7 @@ test('loop:restart fires after highway.setTime, before beginCount', () => {
|
||||
// Source-order assertion on the A-B wrap path only. Section-practice
|
||||
// `opts.immediate` also emits loop:restart but is a separate entry path;
|
||||
// the wrap handler lives inside the `_audioSeek(loopA, 'loop-wrap')` then.
|
||||
const src = fs.readFileSync(APP_JS, 'utf8');
|
||||
const src = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
|
||||
const fn = extractFunction(src, 'async function startCountIn');
|
||||
const wrapMarker = "_audioSeek(loopA, 'loop-wrap')";
|
||||
const wrapStart = fn.indexOf(wrapMarker);
|
||||
|
||||
@@ -14,8 +14,9 @@ const vm = require('node:vm');
|
||||
|
||||
const { extractFunction } = require('./test_utils');
|
||||
|
||||
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
|
||||
const SRC = fs.readFileSync(APP_JS, 'utf8');
|
||||
// the song-credits overlay was carved out of app.js into its own module (R3a).
|
||||
const APP_JS = path.join(__dirname, '..', '..', 'static', 'js', 'count-in.js');
|
||||
const SRC = fs.readFileSync(APP_JS, 'utf8').replace(/^export /gm, '');
|
||||
|
||||
// Minimal fake DOM element: records className, children, and textContent.
|
||||
// Setting textContent clears children (matching real DOM) so we can assert
|
||||
|
||||
Reference in New Issue
Block a user