Compare commits

..
Author SHA1 Message Date
byrongamatosandClaude Fable 5 a12b459fcc feat(career): crowd-SFX settings toggle + sfx/intro manifest validation
Settings → System → Career panel with the 'Crowd sound reactions' toggle
(writes the localStorage key the crowd layer reads). Pack manifests may
carry sfx {up, down} mp3s, validated like intro files.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 13:15:01 +02:00
byrongamatos 36d984fffd fix(career): refresh tailwind output 2026-07-12 22:32:44 +02:00
byrongamatosandClaude Fable 5 f8fc5e6a5f fix(career): let pushCrowdManifest clear the manifest on Leave venue
Codex preflight: nulling _appliedManifestVenue before refresh skipped the
setManifest(null) cleanup branch, leaving the crowd playing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 21:42:03 +02:00
byrongamatosandClaude Fable 5 803193046e feat(career): venue select/unselect UX, intro manifest support, fullmatch guards
- 'Play here' now also defaults the visualization to Venue (remembering
  the prior viz); active venues show 'Leave venue' which restores it and
  sets the '__none__' override so no installed venue silently reapplies.
- Pack manifests may ship an intro block (flyover video + ambience mp3);
  files validate like loops/stingers, .mp3 added to the serving whitelist.
- Codex preflight: whitelist regexes use fullmatch (trailing-newline names
  could validate but 500 on serving).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 21:39:41 +02:00
byrongamatosandClaude Fable 5 702a9c6daa feat(career): 50/150 star thresholds + star collection overview
Byron's progression tuning: club at 50★, arena at 150★. /state now
returns star_detail rows (title/artist joined from the library, stars,
best accuracy, next-star threshold) sorted closest-to-next-star first,
and the career screen renders a collection panel: tier summary plus a
per-song list with a 'N% to next star' practice hint.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 21:14:00 +02:00
byrongamatosandClaude Fable 5 99b6d3c384 fix(career): exclude orphaned song_stats from star totals
Codex preflight: scans hide rather than delete stats of removed songs, so
stars now apply the same existing-song filter other stats surfaces use
(filename IN (SELECT filename FROM songs)).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 01:56:48 +02:00
byrongamatosandClaude Fable 5 0cc08ebebf fix(career): generation-guard in-flight manifest fetches
Codex preflight: a manifest fetch resolving after a newer refresh (pack
deleted, venue switched) could re-apply a stale pack over the user's
newer selection — fetches now carry a generation token and bail when
superseded.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 01:54:02 +02:00
byrongamatosandClaude Fable 5 a2a48b3912 fix(career): keep manifest cleanup path alive on delete; badge only for installed venues
Codex preflight: nulling _appliedManifestVenue on delete skipped
pushCrowdManifest's setManifest(null) cleanup, leaving the crowd layer on
a deleted pack; and the 'playing here' badge showed for an override venue
whose pack was removed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 01:51:19 +02:00
byrongamatosandClaude Fable 5 05a9bee38f feat(career): career plugin — stars from song_stats, venue tiers, pack downloads (career mode PR2)
Bundled plugin: per-song stars from best_accuracy (60/75/85% → 1/2/3★),
cumulative stars unlock bar → club → arena (data-driven venues.json).
Venue packs (UE-rendered crowd loops) download on demand to
CONFIG_DIR/plugin_uploads/career/ on a background thread with sha256 +
zip-slip validation, served via FileResponse. Career screen (promoted
sidebar entry) shows progress and pushes the active venue's manifest
into the crowd video layer (v3VenueCrowd, PR1) — degrades cleanly when
either side is absent. Pack URLs land in venues.json in PR3.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 01:48:02 +02:00
127 changed files with 6002 additions and 17585 deletions
-17
View File
@@ -1,17 +0,0 @@
## What
<!-- What does this PR do, and why? Link the issue it addresses. -->
## feedpak surface
<!-- The feedpak spec is sacrosanct: the spec defines the format, this app implements it.
Delete this section ONLY if your change doesn't touch how the app reads or writes packs. -->
- [ ] This PR does **not** change how the app reads/writes feedpaks (manifest keys, pack files, folder layout)
- [ ] …or it does, and the spec change landed first via the [FEP process](https://github.com/got-feedback/feedpak-spec/blob/main/CONTRIBUTING.md) — FEP / spec PR: `got-feedback/feedpak-spec#___` (once it merges, re-run this PR's checks and the gate goes green)
## Checklist
- [ ] `CHANGELOG.md` `[Unreleased]` updated (user-visible changes)
- [ ] Tests added/updated for new behaviour
- [ ] Commits are DCO signed off (`git commit -s`)
-88
View File
@@ -124,94 +124,6 @@ jobs:
print(f"Validated {len(manifests)} manifest(s) — OK")
EOF
feedpak-spec:
# Guard that core stays faithful to the feedpak format spec, which lives in
# its own repo (got-feedback/feedpak-spec) and is the contract third-party
# packers and players build against. Four surface checks: core reads/writes
# only manifest keys the spec declares (and the scanned-module list can't
# fall behind); the exception allowlist never grows, so the FEP process is
# the only way a new key lands; core ingests the spec's example packs; packs
# committed here pass the spec's reference validator. Motivated by
# #933, where a manifest key (`original_audio`) shipped in core without ever
# reaching the spec.
#
# The gate checks against the spec repo's HEAD, deliberately: the app must
# conform to the LIVING spec, always. The dev flow is self-serve — a gated
# PR opens a FEP, the spec PR merges, re-running this job goes green; no
# pin file to bump, nothing to maintain. Accepted trade-off: a BREAKING
# spec change (rare, deliberate, MAJOR per the spec's compatibility policy)
# reddens every PR here until core conforms — which is the correct
# org-wide signal that the app is out of conformance. The normal FEP is
# additive and can never redden this job.
name: feedpak-spec
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
# This job runs repository code (tools/check_spec_conformance.py) and
# never pushes; don't leave the token in git config for it.
# fetch-depth: 0 so the base branch is available — the gate must prove
# the exception allowlist didn't grow in this PR.
with:
persist-credentials: false
fetch-depth: 0
- uses: actions/setup-python@v5
with:
python-version: '3.12'
cache: 'pip'
- name: Check out feedpak-spec at HEAD
uses: actions/checkout@v4
with:
repository: got-feedback/feedpak-spec
ref: main
path: .feedpak-spec
persist-credentials: false
- name: Record the spec commit this run verified against
# HEAD-tracking means CI results can differ across time on the same
# commit. Log the exact spec SHA so a red run is reproducible.
run: git -C .feedpak-spec rev-parse HEAD
- name: Install dependencies
run: |
python -m pip install --upgrade pip
pip install -r requirements.txt
# CI-only: the spec's reference validator needs jsonschema. Not a
# runtime dependency — this gate never runs on the serve/Docker path
# (constitution Principle I). Pinned for the same reason the spec SHA
# is: an upstream release must not turn this job red on a PR that
# changed neither this repo nor the spec.
pip install 'jsonschema==4.26.0'
- name: Fetch the base branch's exception allowlist
id: baseline
run: |
# The allowlist is closed: it grandfathers keys that predate this gate
# and may only shrink. Prove that by diffing against the base branch —
# without this, anyone could append an entry and route around the FEP
# process from inside this repo.
#
# Resolve the base rather than hardcoding `main`: ship-ci.yml also runs
# this workflow for PRs into release/** and for pushes to release/**,
# where a main baseline would diff against the wrong branch.
# PR -> the branch it merges into
# push -> the branch itself (its tip already contains the change, so
# this is a no-op; enforcement happens at PR time)
BASE="${{ github.event.pull_request.base.ref || github.ref_name }}"
echo "diffing the allowlist against origin/$BASE"
git fetch --no-tags --depth=1 origin "$BASE"
if git cat-file -e FETCH_HEAD:feedpak-spec-exceptions.yml 2>/dev/null; then
git show FETCH_HEAD:feedpak-spec-exceptions.yml > "$RUNNER_TEMP/baseline-exceptions.yml"
echo "args=--baseline-exceptions $RUNNER_TEMP/baseline-exceptions.yml" >> "$GITHUB_OUTPUT"
else
# Only true until the PR that introduces this gate lands.
echo "args=--bootstrap-allowlist" >> "$GITHUB_OUTPUT"
fi
- name: Check feedpak spec conformance
run: python tools/check_spec_conformance.py --spec .feedpak-spec ${{ steps.baseline.outputs.args }}
lint:
# Maintainer/CI-only size + module-hygiene gate (constitution Principle I:
# dev tooling, never on the serve/Docker path — same category as
-172
View File
@@ -7,173 +7,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Added
- **Gold tier (career passports)** — an earned badge turns **gold** when
Virtuoso verifies an improvised jam in the passport's style (the
`gold_improv` artifact relays with the drill snapshot; a genre inherits its
family's style, gained-only, and gold never substitutes for the badge bar
itself). Gold gets its own ceremony, stamp slam, foil chip, and gold ink on
the shelf cover, profile wall, and passport card; the bronze page's "Gold
rung coming" preview becomes a live invitation to jam it.
- **Gigs (the career verb, frontend)** — book a gig from any opened passport:
a gig poster proposes the setlist (re-roll for a different bill; save or
copy the poster as a PNG), "Play the gig" hands the set to the play queue
with the venue on stage, a floating strip tracks the set, and finishing it
logs dated entries with per-song accuracies in the passport book — with an
encore celebration (crowd eruption + confetti) when the whole set clears
the bar, and a summary poster to share. Quitting mid-set simply abandons
it: no log, no fail state.
- **Career on the Profile and Home pages** — the Profile gains a passport
wall (earned-badge covers per instrument, hours, gig count; absent until a
passport exists), injected through the same mount-point + rendered-event
seam the achievements plugin uses (now documented in docs/plugin-v3-ui.md).
The home page's plugin-count stat tile becomes a career trading card
(badges, hours, the closest stamp ask, foil shine) with the old stat as the
built-in fallback when career has no state. Earned passports gain **Save
card / Copy card** — a natively-drawn PNG passport card, downloadable or
copied straight to the clipboard for pasting outside the app (shared
`blob-io` helpers replace the download idiom previously duplicated in
settings-io and diagnostics-export).
- **Gigs (backend)** — career mode gains its verb: `POST
/api/plugins/career/gigs/propose` builds a playable setlist for an
instrument+genre (your qualifying songs plus a couple of stakes songs near
the bar; a young passport fills from unplayed genre songs — the first gig
is how stubs start; re-roll by calling again), naming the room your stars
can book. `POST /gigs` logs a **completed** set — per-song accuracies read
from the set's own freshly-recorded stats, an encore flag at the
data-driven bar (avg ≥ 75%) — into the career state; abandoned sets never
log (no fail state: the gig you finished is the gig you played). Passports
carry their gig log; instruments their gig count.
### Changed
- **The full mix is a stem** (#933) — core no longer depends on `original_audio:`, a
top-level manifest key this repo invented (#583) that the feedpak spec never had.
The format already carried the pre-separation mixdown as a stem; feedpak 1.15.0
(feedpak-spec#53) reserves the id **`full`** for it, so that is where core reads it
from now.
`full` is a mixdown, not a layer — it already contains every instrument — so
`load_song()` lifts it OUT of `LoadedSloppak.stems` onto `LoadedSloppak.full_mix`.
Nothing that sums stems or renders one fader per stem can see it, which is what
makes retaining it safe; leaving it in the list would double the whole song and
leave "guitar" audible with the guitar fader muted. That trap is exactly why the
packer invented the key instead of putting the mixdown where the format says it
goes — the bug was in the reader, and this fixes the reader.
Consequences worth knowing:
- The highway WS `song_info` frame gains `full_mix_url` / `has_full_mix`.
`original_audio_url` / `has_original_audio` remain as **deprecated aliases**
(same values) for one release so a client built against the old frame keeps
working; they go with the fallback below (#945).
- `stems` on `song_info`, and `stem_ids` / `stem_count` in the library index, now
describe *instrument* stems only — a separated pack that retains its mixdown no
longer advertises a bogus "full" stem chip or an inflated stem count.
- Audio fingerprinting (`lib/enrichment.py`) now resolves the mixdown the same
way, which **widens** its coverage: it previously returned `None` for any pack
without the invented key, so fingerprinting silently did nothing for the
overwhelming majority of packs.
- Core still **reads** `original_audio:` as a deprecated fallback, because every
pack written before the spec caught up carries it and would otherwise lose its
pristine mix. `tools/migrate_full_mix_stem.py` rewrites those packs into the
spec shape (moves `original/full.ogg` → `stems/full.ogg`, adds the `full` stem
at `default: off`, drops the key); the fallback and the aliases are removed once
they are migrated (#945).
### Added
- **Genres fall back to MusicBrainz enrichment** — the effective genre now
resolves override → pack genre → the enrichment match's primary genre
(matched or user-pinned manual rows only). Converted packs rarely carry a `genres` manifest key,
which starved the library genre facet and career passports on real
libraries; with the fallback, every enriched song's genre is browsable and
passport-able immediately, and coverage grows as enrichment runs.
- **Badge ceremony in the venue** — earning a genre badge now stages a moment:
the crowd layer erupts (new public `v3VenueCrowd.celebrate()` — instant
ecstatic loop bypassing the stability/dwell hysteresis, plus a cheer stinger;
a no-op without a venue pack) and a full-screen overlay drops the bronze
stamp with a shine sweep and a confetti burst over whatever screen is active
(badges land right after `stats:recorded`, while the player is still up).
Click or wait ~4s to dismiss; `prefers-reduced-motion` gets the existing
chime + notification only. The stamp still slams into the passport book on
next open, unchanged.
- **Hours-per-genre odometer (career passports)** — the app now measures real
play time: the stats recorder accrues **wall-clock** seconds across
play/resume ↔ pause/stop/end spans (wall time, not song position — position
deltas double-count A-B loops and mis-read seeks; single spans clamp at 2h
against suspend/sleep inflation) and piggybacks them as `seconds` on the
`POST /api/stats` calls it already makes. New additive
`song_stats.seconds_total` column; a seconds-only POST banks time for
unscored plays that run to the song's natural end without touching the
resume position (and still counts as playing today for the streak).
Passports surface it honestly: "14.2 h in Blues" under the badge and on the
shelf cover — a true fact that only grows, never a target or a meter.
- **Career passport drills, curated** — Bronze in blues/rock/metal/funk/jazz
now also asks for that genre's signature Virtuoso drill (Blues Shuffle,
Power Chords & Backbeat, Gallop Picking, 16th Pocket, Shell Voicings — one
per genre, data-driven in `passports.json` with display labels). Drill
lists are per-instrument (`virtuoso_nodes: {instrument: [nodes]}`; a flat
list still means guitar), so a keys passport never demands a guitar drill.
A drill counts as cleared on the first real completion artifact — a
top-tier clean pass in one key (`keysCleared`), any depth rung, or
mastery — rather than only the maxed-speed depth flips. Genres without a
curated drill stay songs-only.
- **Career passport visuals pack** — earned covers and badge stamps become
trading cards (pointer-tracked tilt + light glint, hover-capable devices
only); the ghost stamp visibly "carves in" as qualifying songs land (a
conic ink fill, no numbers added); the Gold rung preview is a small foil
chip with a shimmer sweep, still honestly labeled coming. All theatrics
disabled under `prefers-reduced-motion`.
- **Career passports (backend)** — the badge-journey layer on top of career stars.
New career-plugin endpoints: `GET /api/plugins/career/passports` (per-instrument
passport walls: genre badges computed on read from `song_stats` × the library's
effective genre — Bronze = N genre songs at K★, data-driven in
`plugins/career/passports.json`, default 5 songs at 2★ — plus qualifying-song
"ticket stubs", the library genre list, and drill status), `POST /passports/commit`
(instrument commitment), `POST /passports/open` (open a genre
passport), and `POST /drill-state` (intake for the relayed Virtuoso
`virtuoso.progress` snapshot, so drill requirements can gate badges
server-side). Badges are never stored; the only persisted state (commitments,
opened passports, drill snapshot) lives under `CONFIG_DIR/career/` and rides the
settings export/import bundle via `settings.server_files`. Instruments are
attributed via the existing progression arrangement→instrument mapping;
non-graded instruments (bass, drums) render shown-not-judged — repertoire
without a pass bar, never a false badge denial.
- **Career passports (UI)** — the Career screen gains a Passports tab beside
Venues: a physical per-instrument passport book (embossed leather cover, 3D
page-turn) with a wax-seal commitment ceremony (Stage 0), rubber-stamp badge
slam with ink bleed and deterministic per-genre jitter, qualifying songs as
collected ticket stubs, and unopened genres as an "Explore next"
travel-brochure rack (invitations, never greyed-out slots or completion
meters). Badge earns chime + notify immediately; the stamp slam plays when
the passport is next opened. Four small synthesized sound effects ship as
plugin assets. The career screen also relays the Virtuoso `virtuoso.progress`
localStorage snapshot to the drill-state intake on `virtuoso:progress` bus
events (debounced, plus a one-time bootstrap), closing the
fires-into-a-void seam without touching the virtuoso plugin.
- **CI gate: core must stay faithful to the feedpak spec (`feedpak-spec` job).** feedpak is published as
an open format with its own repo, normative spec, JSON Schemas, and reference validator — but nothing
stopped core from reading a manifest key the spec never defined, which is exactly what happened with
`original_audio` (#583 → #933). `tools/check_spec_conformance.py` now enforces four surface properties
in CI: (1) **key-coverage** — every manifest key core reads *or writes* is declared in the spec's
`manifest.schema.json`, found by walking the AST of `lib/sloppak.py`, `lib/enrichment.py`, and
`lib/songmeta.py`, `lib/gp2notation.py`, and `lib/routers/ws_highway.py` (writes are gated too — including
`setdefault()` — and reported separately: a key core writes lands in every pack we emit, so an undeclared
one seeds the ecosystem with non-spec data; a **readers-complete** guard fails the build if that module
list falls behind the codebase); (2) **allowlist-closed** — `feedpak-spec-exceptions.yml` never grows;
(3) **forward** — core's `load_song()` ingests every example pack the spec ships;
(4) **reverse** — every pack committed here passes the spec's own `tools/validate.py` (7/7 pass today).
The gate verifies against the spec repo's **HEAD** — the app must conform to the living spec, and the
flow is self-serve: a gated PR opens a FEP, the spec PR merges, re-running checks goes green. Nothing to
pin, nothing to bump. Each run logs the spec SHA it verified against so results are reproducible.
**There is no in-repo escape hatch, by design.** A blocked PR has exactly one route: land the key in the
spec via the [FEP process](https://github.com/got-feedback/feedpak-spec/blob/main/CONTRIBUTING.md), then
re-run the PR's checks — the gate verifies against the spec's HEAD, so it goes green once the key is real. `feedpak-spec-exceptions.yml` is a **closed
grandfather list** for keys that predate the gate, not a bypass: a fourth check (**allowlist-closed**)
diffs it against the base branch and fails any PR that *adds* an entry, so it may only shrink.
`original_audio` is grandfathered there against #933 so the gate lands green and starts blocking the
*next* instance immediately; the gate takes no position on how #933 resolves (the expected outcome is
removing the key, since the spec already carries the mixdown as a stem — not adopting it). Docs:
[docs/feedpak-spec-gate.md](docs/feedpak-spec-gate.md).
### Removed
- **The classic v2 UI shell is gone — v3 is the only UI (R3a).** `static/index.html`, the
`/v2` route, and the `FEEDBACK_UI` v2/legacy opt-out are deleted; `/` and `/v3` both serve
@@ -194,11 +27,6 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
engine (`app.js`, `highway.js`, `playSong`, `showScreen`, the capability registry).
### Fixed
- **Career passports review polish** — the passport tabs and book overlay carry
proper ARIA semantics (`aria-selected`/`aria-controls`/`tabpanel`;
`role="dialog"` + `aria-modal` with focus moved to the close button on open
and restored on close), and a corrupt stored seen-badges value (e.g. a stray
`"null"`) can no longer throw on every passport refresh.
- **The packaged desktop app could not start (`ModuleNotFoundError: No module named
'appstate'`).** feedback-desktop's `scripts/bundle-slopsmith.sh` copies a *hardcoded
list* of core files into the app bundle — `server.py`, `VERSION`, `lib/`, `data/`,
-49
View File
@@ -465,40 +465,6 @@ window.feedBack.diagnostics.contribute('my_plugin', {
Loaded from `static/diagnostics.js` ASAP in `<head>` so the console-wrap is in place before any other script runs. Available on the `window.feedBack.diagnostics` namespace alongside `snapshotConsole()`, `snapshotHardware()`, `snapshotUa()`, `snapshotLocalStorage()`, `snapshotContributions()`. Keep your payload small (< 100 KB) and don't include secrets — bundles are shared with maintainers.
### Detachable panes — pop your panel out into its own window
If your plugin has a floating panel that sits over the player — a mixer, a camera rig, a settings board — you can let the user pop it out into its own OS window and leave it there: while they play, across song switches, on a second monitor, minimized to the tray. Two calls:
```js
feedBack.panes.register({
id: 'camera_director',
title: 'Camera Director',
icon: '🎥',
element: () => panelEl, // your existing panel, exactly as it is
});
feedBack.panes.attachChip(panelEl, 'camera_director');
```
**The host moves your real element.** Not a copy, not a re-render — the actual DOM node, adopted into the pop-out window, keeping its listeners and its closures. Your panel goes on running *your* code against *your* state. It looks and behaves like what was popped out because it **is** what was popped out. Nothing to mirror, nothing to keep in sync.
The rules below are all things that have already gone wrong. Full contract: **[docs/plugin-panes.md](docs/plugin-panes.md)**.
- **Your code still runs in the main window.** The element is *displayed* elsewhere; its closures, timers and `document` references still belong to the main realm. That is exactly why everything keeps working — and exactly why `document.body.appendChild(myPopover)` lands in the **main window, not the pane**. Anchor tooltips, popovers and menus to your panel, not to `document.body`. Measure with `el.ownerDocument.defaultView`, never a cached `window`.
- **Don't hide your panel yourself when it pops out.** Core hides it and leaves a "bring it back" stub. If you also hide it, you will hide the node that just moved — and blank the pane window.
- **Prefer `hidden` or a class over inline `display` for show/hide.** While popped out, core neutralises *placement* with `.fb-paned` (`position`, `inset`, `width`, `z-index`, `box-shadow`). An inline `display:none` on your panel reasserts itself the moment the pane docks back and the class is removed, so your panel returns invisible.
- **`element` is a function so it can be resolved late.** Return the *live* node. If you rebuild your panel (Camera Director rebuilds on every mode change), re-run `attachChip` — it returns a `detach()`; call it before re-attaching, and again in your teardown.
- **`isConnected` does not mean "docked".** A panel sitting in a pane window is very much connected — just not to *this* document. Test `el.ownerDocument === document`, or take the `onHost(hostId, el)` callback.
- **rAF is throttled while the main window is backgrounded** — and it will be, whenever the user is looking at your pane. Event-driven panels (sliders, buttons) are unaffected. A panel that *animates continuously* may run slowly while it is the only thing on screen.
- **Don't reach for BroadcastChannel, `postMessage`, or a second copy of your state.** There is one realm and one panel. If you find yourself synchronising, you have misunderstood the model.
- **Nothing is required.** No panes API on the host → skip both calls, and your panel behaves exactly as it does today.
### Keyboard Shortcuts
Plugins can register keyboard shortcuts via the global `window.registerShortcut()` function. Shortcuts appear in the `?` help panel.
@@ -588,21 +554,6 @@ tab, key/scale annotations, etc.). Published as **feedpak**; this codebase still
**sloppak** name internally — same on-disk format. [docs/sloppak-spec.md](docs/sloppak-spec.md) is
a local pointer + code map.
**The spec is sacrosanct — read it BEFORE changing how this app reads or writes packs.** The
spec repo defines the format; this app merely implements it ("a change is not part of the format
until it lands here" — feedpak-spec/GOVERNANCE.md). Any new manifest key, file, or directory the
app touches must land in the spec **first**, via the
[FEP process](https://github.com/got-feedback/feedpak-spec/blob/main/CONTRIBUTING.md) (proposal
issue → one spec PR updating spec + schemas + example + changelog → then re-run your PR's checks
here; the gate verifies against the spec's HEAD, so it goes green the moment your key is real).
CI enforces this: the `feedpak-spec` job
([docs/feedpak-spec-gate.md](docs/feedpak-spec-gate.md)) fails any PR whose code touches a
manifest key the spec doesn't declare, and there is **no in-repo bypass** — the exceptions
file is a closed grandfather list that only shrinks. If the format seems to be missing something
you need, that's a FEP conversation, not a workaround. (Cautionary tale: `original_audio`, #933 —
shipped without a spec entry, and third-party packers reverse-engineered a folder convention out
of a code comment.)
**Key code:**
- `lib/sloppak.py` — format detection, zip/directory resolution, metadata extraction, song loading
- `lib/sloppak_convert.py` — sloppak assembly pipeline, Demucs stem splitting
-132
View File
@@ -1,132 +0,0 @@
# The feedpak spec-conformance gate
`tools/check_spec_conformance.py`, run in CI as the `feedpak-spec` job.
## Why
feedpak is published as an **open format**: its own repo
([got-feedback/feedpak-spec](https://github.com/got-feedback/feedpak-spec)), a normative spec, JSON
Schemas, and a reference validator. That is a promise to everyone outside this codebase — third-party
packers, converters, and players build against the spec, and the spec is meant to be the complete and
authoritative description of a pack.
The moment core reads a manifest key the spec doesn't define, that promise breaks silently:
- A spec-compliant pack is no longer guaranteed to be a fully-working pack.
- The reference validator can't warn authors about a key it has never heard of — it will happily green-light
the key, and every misspelling of it.
- The format's real definition drifts into our source tree. In the case that motivated this gate
([#933](https://github.com/got-feedback/feedback/issues/933)), third-party tooling started emitting an
`original/` directory that no code anywhere requires — the convention was reverse-engineered from an
example in a *code comment*.
The rule this gate enforces: **any manifest key core reads _or writes_ must be in the spec before core
ships code that depends on it.** Spec first, implementation second. Writes are not exempt — a key core
writes lands in every pack we emit, so an undeclared one seeds the ecosystem with non-spec data.
Note that "get it into the spec" is not automatically the right fix for an existing violation — for
`original_audio` it isn't. The spec already carries the pre-separation mixdown as a stem
(`{id: full, file: stems/full.ogg}`), so that key added a *second, redundant* location for audio to a format
that already had one, and the resolution is to remove it rather than bless it. The gate takes no position on
which way a violation resolves; it only insists that one of the two happens deliberately, in the open,
before the code merges.
## What it checks
We can't mechanically prove core *interprets* a key the way the spec means. We can prove four surface
properties, and they cover the drift that actually occurs.
| Layer | Check | Catches |
|---|---|---|
| 1. key-coverage | Every manifest key core reads **or writes** is declared in the spec's `manifest.schema.json`. | Core growing a key the spec never defined — the #933 class. |
| 2. allowlist-closed | `feedpak-spec-exceptions.yml` has not **grown** relative to the base branch. | Someone routing around the FEP process by allowlisting their own new key. |
| 3. forward | Core's `load_song()` ingests every example pack the spec ships. | The spec adding or tightening something core ignores or breaks on. |
| 4. reverse | Every pack committed to this repo passes the spec's `tools/validate.py`. | Core (or a contributor) committing a pack the spec would reject. |
Layer 1 works by walking the AST of the modules listed in `READERS` and collecting every literal key touched
on a manifest dict (`manifest.get("x")`, `manifest["x"]`, and the wrapped
`(load_manifest(p) or {}).get("x")` form used in `lib/enrichment.py`).
**Reads and writes are both checked, and reported differently.** A key core *writes*
(`manifest["x"] = v`, as `lib/songmeta.py` does) is spec surface pointed outward: it puts a key into every
pack we emit, so an undeclared one seeds the ecosystem with non-spec data. Subscripts are classified by AST
context — `Store` is a write, `Load` is a read — so `manifest["year"] = ...` is not miscounted as a read.
## When it fails
You added a manifest key the spec doesn't define. **There is exactly one way forward, and it is not in this
repo.**
Land the key in the spec through the **feedpak Enhancement Proposal (FEP)** process
([feedpak-spec/CONTRIBUTING.md](https://github.com/got-feedback/feedpak-spec/blob/main/CONTRIBUTING.md)):
1. **Open a FEP issue** on `got-feedback/feedpak-spec` — the problem, the proposed on-disk shape (manifest
key and/or side-file), backward compatibility, and the version bump it implies.
2. **Discuss**, until it has a clear shape and rough consensus.
3. **Land one PR there** that updates the normative spec (`spec/feedpak-v1.md`), the relevant JSON
Schema(s), an example in `examples/` that exercises it, and the changelog — *together*. A PR touching
only one of those is incomplete.
4. **Back here**, just re-run your PR's checks. The gate verifies against the spec's HEAD, so the moment
your key is genuinely part of the format, your PR goes green — nothing to bump, nothing to maintain.
That's deliberately the only route — no experimental prefix, no self-serve allowlist — and it's usually a
quick one for additive keys. The reason it's worth the round-trip: the gate checks the whole repo against
the living spec, so if non-conformance ever lands, it shows up as red CI on *every* teammate's open PR, and
only the person who introduced it can clear it. Going through the FEP keeps your change clean and keeps
everyone else unblocked.
The spec's own governance says the same thing:
> This repository defines the format only. Applications that read or write feedpak ... track this spec as a
> dependency; they do not drive it. **A change is not part of the format until it lands here.**
> — [feedpak-spec/GOVERNANCE.md](https://github.com/got-feedback/feedpak-spec/blob/main/GOVERNANCE.md)
### `feedpak-spec-exceptions.yml` is a closed grandfather list, not a hatch
It exists solely because `original_audio` predates the gate. **CI fails any PR that adds an entry** (layer 2
diffs it against the base branch), so the list can only ever shrink. Entries are debt, each carries a
tracking issue, and each disappears when the underlying key is removed from core. The gate also fails on a
*stale* entry — the spec caught up, or core stopped touching the key — so the file cannot quietly become
somewhere drift accumulates.
Deleting an entry does not, by itself, get you past the gate: layer 1 still fails while core reads the key.
The entry goes when the **code** goes.
## Tracking the spec's HEAD
The gate checks out `feedpak-spec` at **HEAD**, on purpose: the app must conform to the *living* spec, and
nobody should have to maintain a pin. The dev flow is fully self-serve — gated PR → FEP → spec merge →
re-run checks → green.
Two properties to know about:
- **The normal FEP is additive** (a new optional key), which only ever makes the gate *looser* — it cannot
redden anyone's PR. Only a **breaking** spec change (removing/renaming a key the app uses, tightening the
validator against committed packs) turns PRs red repo-wide — and per the spec's compatibility policy that
is a rare, deliberate MAJOR event, exactly when an org-wide "the app is out of conformance" signal is the
right outcome. The CI job logs the exact spec SHA each run verified against, so a red run is reproducible.
- **CI results can change over time on the same commit** — that is inherent to tracking a living contract,
and it is the point: green means "conformant *now*", not "conformant when written".
## Limitations
Known, and worth fixing in follow-ups rather than blocking on:
- **Layer 1's receiver detection is heuristic.** Locals *assigned from* `load_manifest(...)` are discovered
flow-aware whatever they're called (chart.py's `m` taught us that), and the inline
`(load_manifest(p) or {}).get(...)` form is recognised — but a manifest that arrives as a **function
parameter** is only recognised by name (`MANIFEST_VARS`: `manifest`, `mf`). A parameter called something
else would slip. The hardening step is to route all manifest access through a single declared
`KNOWN_MANIFEST_KEYS` registry in `lib/sloppak.py`; the gate then compares registry against schema exactly
instead of inferring.
- **Layer 1 covers top-level keys only.** Nested structure (`arrangements[].file`, `.id`, `.notation`) isn't
checked. Extending to it means walking the schema's `$ref` subschemas.
- **Layer 1 recognises `get`, `setdefault`, subscripts, and the known gap-fill helper** as key access.
`update()` and `pop()` aren't used against a feedpak manifest anywhere in the tree, so they're deliberately
not special-cased rather than speculatively handled. `readers-complete` reuses the same scanner
(`keys_touched()`), so this blind spot is shared, not doubled: a module using only unrecognised access forms
would evade both.
- **Layer 4 can't catch unknown keys**, because `manifest.schema.json` sets `additionalProperties: true` and
the reference validator deliberately "treats unknown keys/files as forward-compatible". Fixing this
properly belongs in the spec (tighten the schema, or give the validator a `--strict` mode). Until then,
layer 1 is the only thing standing between us and the next `original_audio`.
-354
View File
@@ -1,354 +0,0 @@
# Detachable panes (`window.feedBack.panes`)
Pop a panel out of the app into its own OS window, and leave it there: while you
play, across song switches, on a second monitor, minimized to the system tray.
Panes exist because the player's rail popovers are **exclusive** — opening one
closes the last. You cannot watch the mixer while riding the camera, and both
vanish the moment you want to look at the highway.
---
## The whole idea, in one sentence
**We move the real element.**
Not a copy of your panel. Not a re-implementation of it in the pop-out window.
The actual DOM node. Same-origin windows can adopt each other's nodes, and an
adopted node keeps its event listeners and its closures — so your panel goes on
running *your* code, against *your* state, in *your* realm. The app's stylesheets
are copied into the pane window, so it looks identical too.
What you popped out is what you get. That is the promise, and it is the reason
there is no `ctx`, no state mirroring, no cross-window RPC and no second copy of
your UI to keep in step with the first. Those are all solutions to a problem we
simply do not have.
---
## Adding a pane to your plugin
Two lines.
```js
// Guard: the panes API is optional. On a host without it, skip both calls and
// your panel behaves exactly as it does today.
const panes = window.feedBack && window.feedBack.panes;
if (panes && typeof panes.register === 'function') {
panes.register({
id: 'camera_director',
title: 'Camera Director',
icon: '🎥',
element: () => panelEl, // your existing panel, as it is
});
panes.attachChip(panelEl, 'camera_director');
}
```
`attachChip()` injects **the** standard pop-out chip (`⇱`) — same glyph, same
place, same behaviour in every plugin. Clicking it moves your panel to whichever
**host** the router picks — usually a pop-out window, but the dock when a window
can't be had (a blocked pop-up, or `defaultHost: 'dock'`) — and leaves a
"⇲ … is popped out" stub in its place. Clicking the stub brings the panel back, to
exactly the spot it left. Core owns the chip, the hiding and the stub, so you write
no show/hide logic.
That's it. Your sliders, your presets, your tabs, your CSS, your event handlers,
your state — all of it comes along, because none of it moved anywhere except into
a different window's document.
### `element` is a function for a reason
It is resolved at open time, not at registration. Plugins commonly build their
panel lazily on first use, or rebuild it wholesale when something changes (Camera
Director rebuilds its panel on every mode change). Asking for it when we need it
means we always move the live one.
**If you rebuild your panel, re-attach the chip.** Rebuilding takes the chip with
it. `attachChip()` returns a `detach()`; call it before re-attaching, and again in
your teardown — otherwise you leave a stub pointing at DOM that no longer exists.
```js
if (chipDetach) chipDetach();
chipDetach = panes.attachChip(panel, PANE_ID, { header: toolsEl });
```
Re-attaching is safe while the pane is popped out: the chip reconciles against the
pane's real state, so a panel rebuilt mid-pop-out stays correctly stubbed.
### The two things core changes about your element
**1. Placement.** `.fb-paned` is added while the pane is out:
```css
position: static; inset: auto; margin: 0; width: 100%;
max-width: none; max-height: none; z-index: auto; box-shadow: none;
```
Your panel was almost certainly a fixed overlay pinned to a corner of the app
(`position:fixed; top:72px; right:18px; width:288px`). Alone in its own window,
every one of those is wrong — it would float 72px down from the top of a 380px
window, still 288px wide, still casting a shadow over nothing.
Note there is deliberately **no `display` override**: a panel that is
`display:flex` or `grid` stays that way. Colours, borders, radius, padding, fonts
and your panel's own internal layout are untouched.
**2. Visibility.** A panel is usually hidden until its launcher is clicked, and a
pane can be opened from the tray or the rail without that ever happening — so core
un-hides it, in the two ways a panel is actually hidden:
```js
el.hidden = false;
if (el.style.display === 'none') el.style.display = '';
```
**Both are restored exactly as they were when the pane docks**, along with the
`.fb-paned` class. A panel that was closed when you opened its pane from the tray
goes back to being closed; one that was open stays open.
---
## Spec
```js
feedBack.panes.register({
id, // required, unique
element, // required — an Element, or a function returning one
title, // shown in the pane window's title bar, the dock card, the tray
icon, // one glyph, for the dock/tray/launcher lists
width, height, // the pane window's initial size (it remembers yours after that)
defaultHost, // 'window' (default) or 'dock'
onHost, // optional (hostId | null, el) => void — re-measure/re-anchor
});
```
```js
feedBack.panes.attachChip(el, paneId, { header }) // → detach()
feedBack.panes.open(id, { host }) / close(id) / detach(id) / dock(id) / focus(id)
feedBack.panes.isOpen(id) / hostOf(id) / get(id) / list()
```
`attachChip` puts the chip in the `header` element you pass, else in
`el.querySelector('[data-pane-header]')` if it finds one, else at the top of `el`.
An explicit `header` always wins.
---
## Hosts
`detach(id)` puts a pane in the best host available:
| host | | |
|---|---|---|
| `window` | 10 | A real OS window. In the desktop app: remembered bounds, always-on-top, system tray. |
| `dock` | 0 | A card in the in-window stack. **The floor** — always available, so opening a pane can never fail. |
You don't pick; you declare `defaultHost` and the router does the rest.
In the **desktop app** a pane you left popped out comes back popped out on next
launch. In a **browser** it comes back **docked** — a browser blocks
`window.open()` without a user gesture, so restoring it would only ever produce a
"pop-up blocked" toast. The chip pops it out again on your next click.
---
## Best practices
Every item below is something that has already gone wrong, in this codebase, on
this feature. They are cheap to get right up front and confusing to diagnose later
— a broken pane usually *looks* perfect.
### 1. Your code still runs in the main window
The element is *displayed* in the pane window, but its closures, its timers and its
`document` references all still belong to the main realm. **That is precisely why
everything keeps working** — and it has one sharp consequence:
```js
// WRONG — lands in the MAIN window, not the pane the user is looking at.
document.body.appendChild(myTooltip);
// RIGHT — anchored to the panel, so it travels with it.
panelEl.appendChild(myTooltip);
```
**And every lookup for something inside your panel.** Once the panel has moved,
`document.getElementById('my-panel-thing')` returns `null` — so every update it
guards silently stops happening, precisely while the user is looking at the panel.
No error. Just a UI that quietly goes dead.
```js
// WRONG — null once the panel is popped out.
document.getElementById('my-panel-hint').textContent = msg;
// RIGHT — search FROM the panel; works in either document.
panelEl.querySelector('#my-panel-hint').textContent = msg;
```
Elements that live outside your panel (your plugin's *screen*, host chrome) never
move, and should keep using `document.getElementById`. Audit which is which — in
the stem mixer, four ids were inside the panel and a dozen were not.
Same for measuring and popovers. `window.innerWidth` is the *main* window's, and a
dismiss listener on `window` watches a window the user isn't clicking in. Use
`el.ownerDocument` / `el.ownerDocument.defaultView` when you need the window your
panel is actually in.
### 2. Don't hide your panel yourself
Core hides it and leaves a "bring it back" stub. If your plugin *also* hides it,
you are hiding the node that just moved — and the pane window renders nothing.
(This is not hypothetical: core's own chip did exactly this, and the first
pop-out shipped blank because of it.)
### 3. Prefer `hidden` or a class for show/hide
Core makes your panel visible while it's hosted — it clears `hidden`, and clears an
inline `display: none` if that's how you hide — and **restores both on dock**. So
either style works.
`hidden` is still the better choice: it composes with everything, and it leaves
your panel's `display` mode (`flex`, `grid`, whatever it is) entirely alone. Core
deliberately does not override `display` for exactly that reason.
```js
panel.hidden = true; // best
panel.style.display = 'none'; // works — core saves and restores it
```
### 4. `element` is a function — return the *live* node
It is resolved when the pane opens, not when you register. Plugins build panels
lazily, and rebuild them wholesale (Camera Director rebuilds on every mode
change). If you rebuild yours, **re-attach the chip**:
```js
if (chipDetach) chipDetach(); // attachChip returns a detach()
chipDetach = feedBack.panes.attachChip(panel, PANE_ID, { header: toolsEl });
```
Call `chipDetach()` in your teardown too, or you leave a stub pointing at DOM that
no longer exists.
### 5. `isConnected` lies about a panel that is a pane
This one has cost more debugging than everything else on this page combined, and
it lies in **both directions**.
**It says `true` when your panel is not here.** A panel sitting in a pane window is
`isConnected` — just not to *this* document. Code asking "am I still mounted?" gets
`true` and then acts on a panel that is somewhere else entirely.
**It says `false` when your panel is perfectly fine.** The host *detaches* the
element the moment a pop-out starts, before the new window has even loaded. In that
gap `isConnected` is `false` — and any code that rebuilds on that basis builds a
**second panel**, while the host is still holding the first.
That second panel is the one your module variables now point at. The one the user
can *see* is the original, owned by nobody. So:
- its close button closes the *other*, invisible panel — "the X doesn't work"
- your chip gets re-attached to the impostor — "the pop-out icon vanished"
Two baffling symptoms, one duplicate, and nothing in the stack trace to suggest it.
**Ask the pane system, not the DOM.** It knows where your element is:
```js
function paneOwnsPanel() {
const panes = window.feedBack && window.feedBack.panes;
return !!(panes && panes.isOpen && panes.isOpen(MY_PANE_ID));
}
// "Is my panel gone?" — not "is it in this document?"
if (panel && (panel.isConnected || paneOwnsPanel())) return panel; // alive; possibly elsewhere
```
Every `isConnected` check on a panel that can be a pane needs this. In the stem
mixer that was `ensureMixerPanel()` (which rebuilt) *and* the MutationObserver's
fast path (which decided the UI was unmounted and swept on every mutation).
For "which document is it in right now", use `el.ownerDocument === document`, or
take the optional `onHost(hostId, el)` callback, which fires on both moves.
### 6. If your plugin can be re-injected, it must be able to remove itself
The host may run your script more than once — a screen re-entry, a version change.
Without a teardown, the second run builds a second panel while the first one is
still on screen, and every module variable in the new instance points at the new,
invisible one. The user clicks the panel they can see; nothing happens.
Everything stateful duplicates: observers, timers, listeners. And one thing is
worse than duplicated — **your pane registration**:
```js
panes.register({ id, element: () => panel }); // resolved LAZILY, at open time
```
First registration wins, so a stale one hands the host `panel` from a **dead
instance**. Popping out then moves a panel nobody owns.
So publish a teardown handle and call it at the top of your script:
```js
if (window.__myPluginInstance?.destroy) {
try { window.__myPluginInstance.destroy(); } catch (e) { /* tear down what we can */ }
}
window.__myPluginInstance = {
destroy() {
observer?.disconnect();
clearTimeout(myTimer);
chipDetach?.(); // attachChip() returned this
panes?.unregister?.(MY_PANE_ID); // ← the one people forget
document.querySelectorAll('#my-panel').forEach((n) => n.remove());
},
};
```
Belt and braces: when you build your panel, remove any node carrying its id that
isn't yours. A zombie panel is worse than no panel — it looks alive and does
nothing.
### 7. Expect rAF to be throttled while your pane has focus
Chromium throttles a **backgrounded** window's `requestAnimationFrame` — and the
main window is exactly what's backgrounded while the user is looking at your pane.
Your rAF lives in the main window.
Event-driven panels (sliders, buttons, presets) don't care. A panel that
*animates continuously* may run slowly precisely when it's the only thing on
screen. Drive such animation from data you already have, or accept the stutter.
### 8. Don't synchronise anything
No `BroadcastChannel`, no `postMessage`, no second copy of your state, no mirrored
UI. There is **one** realm and **one** panel. If you find yourself writing sync
code, you have misunderstood the model — the whole point is that there is nothing
to sync.
### 9. Nothing here is required
On a host without the panes API, `feedBack.panes` is `undefined`. Skip both calls
and your panel behaves exactly as it does today. Guard, don't depend:
```js
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.register !== 'function') return;
```
---
## Things core guarantees
- **The element goes home exactly where it came from** — same parent, same position
among its siblings. Don't move it yourself while it's popped out.
- **It comes home alive.** Core evacuates the element *before* the pane window's
document is destroyed. (Get this wrong — dock after the window dies — and the
node returns looking perfect with every listener in its subtree silently gone.
That bug is why this section exists.)
- **A pane window the user closes, or that crashes, is reaped** and the element
docked back. Your panel is never stranded in a dead document.
- **The app's stylesheets are copied into the pane window**, so your panel looks
identical — including your plugin's own `styles` sheet.
-20
View File
@@ -189,23 +189,3 @@ out of the capability graph.
- [ ] `#player` overlays keep `z-index` ≤ the chrome layers (transport/HUD 20,
rail 30, popovers 40).
- [ ] Verify at `/` — it and `/v3` serve the same (and only) v3 shell.
## Injecting into core shells (profile, dashboard)
Core screens that accept plugin sections render **mount points** — usually
empty, sometimes holding core's own **fallback content** (the Dashboard's
career slot ships the plugin-count stat) — and announce each (re)build with a
DOM event, because their `innerHTML` swap wipes anything previously injected.
A plugin listens for the event and **replaces the mount's content** (never
append — a fallback may be present) by id — the same seam every time:
| Shell | Event | Mounts |
| --- | --- | --- |
| Profile | `v3:profile-rendered` | `#v3-profile-passports-mount` (career wall), `#v3-profile-feats-slot`, `#v3-profile-achievements-mount` |
| Dashboard | `v3:dashboard-rendered` | `#v3-dash-career-slot` (career card; core's plugin-count stat is the fallback content a plugin may replace) |
| Settings | `v3:settings-rendered` | per-plugin `settings.html` panels |
Rules: inject on every event (the mount is fresh), keep the section
**absent-not-empty** (no state → leave the mount alone / empty), and guard
re-wired listeners with a `dataset` flag when your own refresh path can run
against an unwiped mount.
+1 -3
View File
@@ -61,8 +61,6 @@ extractions and twenty-two `routers/` modules, plus lib/library_registry.py for
and is a monolith in its own right, to be split per-table once the router train
lands) · `static/v3/songs.js` (4,134) · `static/capabilities/audio-session.js`
(2,974) · `plugins/highway_3d/screen.js` (15,656) · `plugins/keys_highway_3d/screen.js`
(3,780) · `plugins/drum_highway_3d/screen.js` (3,597) · `plugins/career/screen.js`
(1,530 — career v3 gigs + gold pushed it over; split plan: carve the gig block into a
`scriptType: module` file when career work next touches it) — and every monolith with a PR
(3,780) · `plugins/drum_highway_3d/screen.js` (3,597) — and every monolith with a PR
train in the refactor plan. Test files (e.g. `tests/test_plugins.py`) are out of scope
by policy — the norm governs source files.
+1 -1
View File
@@ -55,7 +55,7 @@ module.exports = [
// module graph, which is what makes no-cycle meaningful here — a carved
// module that imports app.js back would close a cycle and fail this gate.
{
files: ['**/src/**/*.js', '**/*.mjs', 'static/app.js', 'static/js/**/*.js', 'static/highway.js'],
files: ['**/src/**/*.js', '**/*.mjs', 'static/app.js', 'static/js/**/*.js'],
languageOptions: { ecmaVersion: 'latest', sourceType: 'module' },
plugins: { 'import-x': importX },
// v4 flat-config resolver (resolver-next + createNodeResolver). Without
-56
View File
@@ -1,56 +0,0 @@
# CLOSED grandfather list — manifest keys core reads or writes that predate the
# spec-conformance gate and that the feedpak spec does not define.
#
# Please don't add entries here — CI will flag any PR that grows this list, so
# it can only shrink over time. That's by design, not distrust: the moment the
# app touches a key the spec doesn't define, every teammate's PR starts failing
# the conformance gate too, and whoever added the key is the only person who
# can fix it. The FEP process below avoids putting anyone in that spot. The
# feedpak spec's own governance is explicit:
#
# "This repository defines the format only. Applications that read or write
# feedpak ... track this spec as a dependency; they do not drive it.
# A change is not part of the format until it lands here."
# — got-feedback/feedpak-spec, GOVERNANCE.md
#
# So a new manifest key goes through the feedpak Enhancement Proposal (FEP)
# process — see feedpak-spec/CONTRIBUTING.md:
#
# 1. Open a FEP issue on got-feedback/feedpak-spec describing the problem, the
# on-disk shape, backward compatibility, and the version bump implied.
# 2. Land one PR there updating the normative spec, the JSON Schemas, an
# example that exercises it, and the changelog — together.
# 3. Back here, re-run this PR's checks. The gate verifies against the spec's
# HEAD, so once your key is in the spec, the gate goes green.
#
# That's the supported route — and usually a quick one for additive keys. If
# your PR is blocked by this gate, a FEP will get you unblocked properly; an
# entry here won't (CI rejects it).
#
# Entries below exist ONLY because they predate the gate. Each is debt with a
# tracking issue, and each disappears when its issue is fixed. The gate also
# fails if an entry goes stale — the spec caught up, or core no longer reads or
# writes the key — so this file cannot quietly become a place drift hides.
exceptions:
- key: original_audio
issue: https://github.com/got-feedback/feedback/issues/945
reason: >-
Added by #583 (the full mix played while every stem fader sits at unity,
since demucs recombination is lossy). It never went through a FEP and the
spec does not define it — the drift this gate exists to prevent.
#933 fixed the drift: feedpak 1.15.0 RESERVES the stem id `full` for the
complete mixdown (feedpak-spec#53), and core now reads the full mix from
that stem. Nothing depends on this key any more — not the loader, not
lib/enrichment.py, not the stems plugin, and the packer no longer writes it.
What remains is a READ-ONLY deprecated fallback in lib/sloppak.py
(_legacy_full_mix), kept for one release because every pack produced before
the spec caught up carries `original_audio: original/full.ogg` and would
otherwise silently lose its pristine mix. tools/migrate_full_mix_stem.py
rewrites those packs into the spec shape.
This entry disappears with that fallback — tracked by #945, which cannot be
forgotten: the gate fails if the entry goes stale, and deleting the read is
what makes it stale.
+6 -44
View File
@@ -288,55 +288,17 @@ def demo_mode_enabled() -> bool:
def start_janitor() -> None:
"""Start the hourly session janitor, at most one at a time. server.py's startup hook.
"""Start the hourly session janitor. Called from server.py's startup hook.
━━━ THE GUARD ASKS "IS A HEALTHY JANITOR RUNNING?", AND NOTHING ELSE ━━━
Three ways to get this wrong, and #902 plus two Codex passes found all three:
1. NO GUARD (the original #902 bug). The re-entry check lived at the call site as
`A or (B and C)`, so it never ran, and a second startup started a SECOND thread,
overwrote the handle, and left the first to fire hooks forever, unjoinable.
2. GUARD ON THE FLAG (`if _DEMO_JANITOR_STARTED: return`). stop_janitor() deliberately
leaves that flag True when a hook outruns its join timeout — so once that hook
finishes and the thread exits, the flag is stale and a later startup would refuse to
start a replacement. Demo cleanup silently dead for the rest of the process.
3. GUARD ON LIVENESS ALONE (`if thread.is_alive(): return`). A timed-out stop leaves the
old thread ALIVE BUT DOOMED — its stop event is set, and it exits the moment its
current hook returns. Treating it as a running janitor means the replacement is never
started, and we are back at (2) a second later.
So a janitor counts as running only if its thread is alive AND it has not been told to
stop.
━━━ AND WHY EACH JANITOR OWNS ITS STOP EVENT ━━━
This used to `_DEMO_JANITOR_STOP.clear()` a single shared Event. If a replacement were
started while a doomed thread was still finishing a hook, clearing the shared event would
RESURRECT it — it loops back to `stop.wait()`, sees the flag cleared, and carries on.
Two janitors, which is the exact bug we started from.
A fresh Event per janitor makes that impossible: the old thread waits on its OWN event,
which stays set forever, so it can only exit.
NB the caller's guard is the buggy one described in this module's header (issue #902).
Behaviour is preserved verbatim: this starts a thread every time it is called.
"""
global _DEMO_JANITOR_STARTED, _DEMO_JANITOR_THREAD, _DEMO_JANITOR_STOP
thread = _DEMO_JANITOR_THREAD
if thread is not None and thread.is_alive() and not _DEMO_JANITOR_STOP.is_set():
return # a healthy janitor is already running
# Either there is no janitor, or the previous one is dead / dying. Give the new one its
# OWN stop event so the old one stays stopped no matter what we do to ours.
stop = threading.Event()
_DEMO_JANITOR_STOP = stop
global _DEMO_JANITOR_STARTED, _DEMO_JANITOR_THREAD
_DEMO_JANITOR_STARTED = True
_DEMO_JANITOR_STOP.clear()
def _janitor():
# Closes over `stop`, NOT the module global — a later start_janitor() rebinds
# _DEMO_JANITOR_STOP, and this thread must keep watching the event it was born with.
while not stop.wait(timeout=3600):
while not _DEMO_JANITOR_STOP.wait(timeout=3600):
with _DEMO_JANITOR_HOOKS_LOCK:
hooks = list(_DEMO_JANITOR_HOOKS)
for hook in hooks:
+5 -20
View File
@@ -368,12 +368,10 @@ def _acoustid_gate() -> "JSONResponse | None":
def _song_audio_file(filename: str) -> "str | None":
"""Resolve a LIBRARY song (by filename/id) to a local master-audio file for
fingerprinting: a sloppak's complete mixdown, or a loose folder's audio. None
when the song can't be found or carries no mixdown (a pack that kept only its
separated stems — an acoustic fingerprint of one re-summed from them would not
match the recording, so we decline rather than submit a lossy reconstruction).
Mirrors serve_sloppak_file's containment guards so a crafted filename can't
read outside DLC_DIR / the pack."""
fingerprinting: the full-mix `original_audio` extracted from a sloppak, or a
loose folder's audio. None when the song can't be found or ships no full-mix
audio (some packs carry only stems). Mirrors serve_sloppak_file's containment
guards so a crafted filename can't read outside DLC_DIR / the pack."""
dlc = _get_dlc_dir()
if not dlc:
return None
@@ -385,20 +383,7 @@ def _song_audio_file(filename: str) -> "str | None":
canon = resolved.relative_to(dlc.resolve()).as_posix()
except ValueError:
return None
manifest = sloppak_mod.load_manifest(resolved) or {}
# The mixdown is the RESERVED `full` stem (spec §5.3). Unlike playback,
# fingerprinting wants it even when it is the pack's ONLY stem — a
# single-mix pack is exactly the master audio we want to fingerprint —
# so this asks find_full_mix() rather than partition_stems().
stems = manifest.get("stems") or []
full = sloppak_mod.find_full_mix(
[s for s in stems if isinstance(s, dict)]
)
rel = full.get("file") if full else None
# DEPRECATED fallback: packs written before the spec reserved `full` put
# the mixdown behind a top-level `original_audio:` key instead (#933).
if not isinstance(rel, str) or not rel.strip():
rel = manifest.get("original_audio")
rel = (sloppak_mod.load_manifest(resolved) or {}).get("original_audio")
if not isinstance(rel, str) or not rel.strip():
return None
src = sloppak_mod.get_cached_source_dir(canon)
+15 -98
View File
@@ -23,18 +23,9 @@ Engine selection
Two transcription paths share a common output:
* `transcribe_vocals_remote(path, server_url, ...)` — POST the vocal
stem to the `/transcribe` endpoint on a feedBack-demucs-server
(got-feedBack's reference server already hosts WhisperX alongside
Demucs at the same URL).
It used to POST to `/align`, which is *forced alignment* — "here are
the lyrics, tell me when each word is sung". Its `text` field is
required and we have no lyrics (transcribing them is the point), so
the server answered 422 from FastAPI's validation layer before its
handler ran, and remote transcription never worked for anyone
(feedBack-plugin-stem-splitter#17). `/transcribe` takes only audio.
Requires feedBack-demucs-server ≥ the revision adding that endpoint;
an older server answers 404 and the error says so.
stem to the `/align` endpoint on a feedBack-demucs-server (got-feedBack's
reference server already hosts WhisperX alongside Demucs at the same
URL).
* `transcribe_vocals_local(path, ...)` — load WhisperX in-process. Heavy
(~3 GB of model weights for `large-v2` + the wav2vec2 aligner) and
@@ -425,38 +416,6 @@ def transcribe_vocals_local(
# ── Remote transcription ────────────────────────────────────────────────────
_MAX_ERR_BODY = 4000
def _err_body(resp) -> str:
"""The server's error body, whole if it plausibly is one, and marked when it isn't.
This was capped at 300 chars, which is enough for "Internal Server Error" and not much else.
The bodies carrying the most diagnosis are the long ones — a FastAPI validation body naming
the field it rejected, a 500 whose traceback answers on its LAST line — and those are exactly
the ones a 300-char cap decapitates. The cap survives so a server answering with a 2 MB HTML
error page can't dump a novel into a log line.
"""
# Strip FIRST, then measure: a body that is 300 chars of JSON and 3900 of trailing whitespace
# is not a long body, and truncating it would cut real content to make room for blanks.
text = (getattr(resp, "text", "") or "").strip()
if len(text) <= _MAX_ERR_BODY:
return text
# Keep the HEAD **and the TAIL**. Head-only truncation throws away the exception line — and
# on a traceback the exception line is the answer. This docstring said as much while the code
# did the opposite: it cut off precisely the part it exists to preserve, which is the same
# mistake, one level up, as the 300-char cap it replaced.
#
# The marker sits inside the bound, not past it: otherwise _MAX_ERR_BODY is a suggestion, and
# the callers who trust it (a log line, a job record persisted to disk) are the ones surprised.
marker = f"\n… [truncated, {len(text)} chars total] …\n"
budget = max(0, _MAX_ERR_BODY - len(marker))
head = budget * 2 // 3 # context: what was being attempted
tail = budget - head # verdict: what actually went wrong
return text[:head].rstrip() + marker + text[len(text) - tail:].lstrip()
def transcribe_vocals_remote(
vocals_path: Path,
server_url: str,
@@ -467,17 +426,7 @@ def transcribe_vocals_remote(
min_word_score: float = 0.35,
progress_cb: ProgressCB = None,
) -> list[dict]:
"""POST the vocal stem to `{server_url}/transcribe` and parse the response.
NOT `/align` — that endpoint is forced alignment ("here are the lyrics,
tell me when each word is sung") and its `text` field is required. We
have no lyrics; producing them is the point. Posting there returned a
422 from FastAPI's validation layer before the server's handler ran, so
remote transcription never worked at all
(feedBack-plugin-stem-splitter#17).
Requires a feedBack-demucs-server carrying `/transcribe`; an older one
answers 404 and the raised error says so.
"""POST the vocal stem to `{server_url}/align` and parse the response.
Expects the server to respond with a JSON object carrying a `words` (or
`segments`) field in WhisperX's native shape; `_whisperx_to_sloppak`
@@ -505,53 +454,21 @@ def transcribe_vocals_remote(
if api_key:
headers["Authorization"] = f"Bearer {api_key}"
# POST to /transcribe, not /align.
#
# /align is FORCED ALIGNMENT: "here are the lyrics, tell me when each word is sung". Its
# `text` field is required, and we have no lyrics — transcription is the whole point. So the
# server rejected every request with a 422 in FastAPI's validation layer, before its handler
# ever ran, and remote transcription has never worked for anyone. /transcribe answers the
# question we are actually asking and takes only the audio.
# (feedBack-plugin-stem-splitter#17; endpoint added in feedBack-demucs-server#14.)
#
# `language` goes in the FORM BODY, not the query string: the server reads it with
# Form(""), and a query param would be silently ignored — so an explicit language hint would
# do nothing and Whisper's auto-detection would quietly decide instead, which is exactly the
# kind of "it works but it's wrong" that hides for months.
form: dict[str, str] = {}
params: dict[str, str] = {}
if language:
form["language"] = language
params["language"] = language
# Everything that can go wrong out here comes back as RuntimeError, which is what the
# docstring promises and what the caller catches. A DNS failure, a timeout, a reset
# connection or an unreadable stem file would otherwise surface as requests.RequestException
# or OSError and escape the one handler written to log-and-continue — turning "this song's
# lyrics failed" into "the whole batch died".
try:
with open(vocals_path, "rb") as f:
resp = requests.post(
f"{server_url}/transcribe",
files={"file": (vocals_path.name, f, "audio/ogg")},
data=form or None,
headers=headers or None,
timeout=timeout,
)
except requests.RequestException as e:
raise RuntimeError(f"could not reach the WhisperX server at {server_url}: {e}") from e
except OSError as e:
raise RuntimeError(f"could not read the vocal stem {vocals_path.name}: {e}") from e
if resp.status_code == 404:
# The endpoint isn't there. Say what that means, because "404" on its own sends someone
# hunting for a typo in their URL when the real answer is that their server predates the
# feature. (feedBack-demucs-server#14 added /transcribe.)
raise RuntimeError(
f"the WhisperX server at {server_url} has no /transcribe endpoint (404) — it "
f"predates remote transcription support. Update the server, or use 'Check for "
f"update' if it is the plugin-managed one."
with open(vocals_path, "rb") as f:
resp = requests.post(
f"{server_url}/align",
files={"file": (vocals_path.name, f, "audio/ogg")},
params=params,
headers=headers or None,
timeout=timeout,
)
if resp.status_code != 200:
raise RuntimeError(f"WhisperX server error ({resp.status_code}): {_err_body(resp)}")
raise RuntimeError(f"WhisperX server error ({resp.status_code}): {resp.text[:300]}")
data = resp.json()
+19 -94
View File
@@ -614,14 +614,6 @@ class MetadataDB:
)
""")
self.conn.execute("CREATE INDEX IF NOT EXISTS idx_song_stats_recent ON song_stats(last_played_at DESC)")
# Cumulative wall-clock play time (career "hours in genre" odometer).
# Fed by the same POST /api/stats the recorder already sends; additive
# + idempotent like every other song_stats change.
try:
self.conn.execute(
"ALTER TABLE song_stats ADD COLUMN seconds_total REAL NOT NULL DEFAULT 0")
except sqlite3.OperationalError:
pass
# Playlists + the reserved "Saved for Later" system playlist. Additive.
self.conn.execute("""
CREATE TABLE IF NOT EXISTS playlists (
@@ -909,9 +901,6 @@ class MetadataDB:
"best_accuracy": max(cur["best_accuracy"] or 0.0, r["best_accuracy"] or 0.0),
"last_score": newer["last_score"], "last_accuracy": newer["last_accuracy"],
"last_position": newer["last_position"],
# Play time is additive: both encodings' hours belong to
# the one canonical song.
"seconds_total": (cur.get("seconds_total") or 0.0) + (r.get("seconds_total") or 0.0),
"last_played_at": newer["last_played_at"], "updated_at": newer["updated_at"],
}
# Atomic swap: clear and reinsert the canonicalized set in one txn.
@@ -1085,31 +1074,16 @@ class MetadataDB:
vals["artist"], vals["title"] = self._romaji_display(filename, vals["artist"], vals["title"])
return vals
# Effective genre precedence: per-song OVERRIDE (Fix-metadata popup)
# scanned pack genre → MusicBrainz enrichment primary genre (matched/manual rows
# only — a 'review'/'failed' candidate's genres could belong to the wrong
# recording). Applied at FILTER/FACET time (like the P4 artist alias) so a
# corrected or enriched genre is browsable. The vast majority of converted
# packs carry no `genres` manifest key, so without the enrichment leg the
# genre facet (and career passports) starve on real libraries. The
# correlated subqueries are used ONLY when overrides/enrichment genres
# actually exist; the common case stays on the plain indexed `genre`
# column. Genre stays a library-only overlay (it isn't a write-to-file
# field), so it never touches the pack.
_EFFECTIVE_GENRE_OVERRIDE_SQL = (
"COALESCE((SELECT o.value FROM song_field_override o "
"WHERE o.filename = songs.filename AND o.field = 'genre' "
"AND o.value IS NOT NULL AND o.value != ''), genre)"
)
# Effective genre = a per-song genre OVERRIDE (Fix-metadata popup) else the
# scanned pack genre. Applied at FILTER/FACET time (like the P4 artist alias)
# so a corrected genre is browsable — the correlated subquery is used ONLY
# when genre overrides actually exist; the common case stays on the plain
# indexed `genre` column. Genre stays a library-only overlay (it isn't a
# write-to-file field), so it never touches the pack.
_EFFECTIVE_GENRE_SQL = (
"COALESCE((SELECT o.value FROM song_field_override o "
"WHERE o.filename = songs.filename AND o.field = 'genre' "
"AND o.value IS NOT NULL AND o.value != ''), "
"NULLIF(genre, ''), "
"(SELECT json_extract(e.genres, '$[0]') FROM song_enrichment e "
"WHERE e.filename = songs.filename AND e.match_state IN ('matched', 'manual') "
"AND e.genres IS NOT NULL AND e.genres NOT IN ('', '[]')), "
"'')"
"AND o.value IS NOT NULL AND o.value != ''), genre)"
)
def _has_genre_overrides(self) -> bool:
@@ -1117,25 +1091,9 @@ class MetadataDB:
"SELECT 1 FROM song_field_override WHERE field = 'genre' "
"AND value IS NOT NULL AND value != '' LIMIT 1").fetchone() is not None
def _has_enrichment_genres(self) -> bool:
try:
return self.conn.execute(
"SELECT 1 FROM song_enrichment WHERE match_state IN ('matched', 'manual') "
"AND genres IS NOT NULL AND genres NOT IN ('', '[]') "
"LIMIT 1").fetchone() is not None
except sqlite3.OperationalError:
return False # stand-ins / DBs without the enrichment table
def _effective_genre_expr(self) -> str:
"""`genre` normally; the enrichment-aware COALESCE only when trusted
enrichment genres exist (which also proves the table exists — a
stand-in DB without song_enrichment must never receive SQL that
references it); the override-only form when just overrides exist."""
if self._has_enrichment_genres():
return self._EFFECTIVE_GENRE_SQL
if self._has_genre_overrides():
return self._EFFECTIVE_GENRE_OVERRIDE_SQL
return "genre"
"""`genre` normally; the override-aware COALESCE only when overrides exist."""
return self._EFFECTIVE_GENRE_SQL if self._has_genre_overrides() else "genre"
def set_song_tags(self, filename: str, tags) -> list:
"""Replace ALL of a song's tags with the given set (each normalized;
@@ -1735,8 +1693,7 @@ class MetadataDB:
# ── Per-song practice stats ───────────────────────────────────────────---
_STATS_COLS = (
"filename", "arrangement", "plays", "best_score", "best_accuracy",
"last_score", "last_accuracy", "last_position", "seconds_total",
"last_played_at", "updated_at",
"last_score", "last_accuracy", "last_position", "last_played_at", "updated_at",
)
def _stats_row(self, filename: str, arrangement: int) -> dict | None:
@@ -2103,9 +2060,8 @@ class MetadataDB:
self.conn.commit()
def record_session(self, filename: str, arrangement: int, *, score: int,
accuracy: float, last_position=None, seconds: float = 0) -> dict:
"""Record a scored play: plays += 1, best_* = max, last_* = new.
`seconds` (wall-clock play time from the recorder) accrues."""
accuracy: float, last_position=None) -> dict:
"""Record a scored play: plays += 1, best_* = max, last_* = new."""
from song_score import merge_stats
with self._lock:
existing = self._stats_row(filename, int(arrangement))
@@ -2115,9 +2071,8 @@ class MetadataDB:
self.conn.execute(
"""INSERT INTO song_stats
(filename, arrangement, plays, best_score, best_accuracy,
last_score, last_accuracy, last_position, seconds_total,
last_played_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?,
last_score, last_accuracy, last_position, last_played_at, updated_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?,
strftime('%Y-%m-%d %H:%M:%f','now'), strftime('%Y-%m-%d %H:%M:%f','now'))
ON CONFLICT(filename, arrangement) DO UPDATE SET
plays = excluded.plays,
@@ -2126,62 +2081,32 @@ class MetadataDB:
last_score = excluded.last_score,
last_accuracy = excluded.last_accuracy,
last_position = excluded.last_position,
seconds_total = song_stats.seconds_total + excluded.seconds_total,
last_played_at = excluded.last_played_at,
updated_at = excluded.updated_at""",
(filename, int(arrangement), merged["plays"], merged["best_score"],
merged["best_accuracy"], merged["last_score"], merged["last_accuracy"],
merged["last_position"], float(seconds or 0)),
merged["last_position"]),
)
self.conn.commit()
return self._stats_row(filename, int(arrangement))
def touch_position(self, filename: str, arrangement: int, last_position: float,
seconds: float = 0) -> dict:
def touch_position(self, filename: str, arrangement: int, last_position: float) -> dict:
"""Persist just the resume position (no plays/score change), so
Continue-Playing works for non-scored plays. Also stamps
last_played_at — both /api/stats/recent and /api/session/continue
filter/order on it, so a position-only touch must set it or the song
never surfaces as 'recent' / 'continue playing'. `seconds` accrues
wall-clock play time (career hours odometer)."""
never surfaces as 'recent' / 'continue playing'."""
with self._lock:
self.conn.execute(
"""INSERT INTO song_stats (filename, arrangement, last_position,
seconds_total, last_played_at, updated_at)
VALUES (?, ?, ?, ?, strftime('%Y-%m-%d %H:%M:%f','now'),
strftime('%Y-%m-%d %H:%M:%f','now'))
ON CONFLICT(filename, arrangement) DO UPDATE SET
last_position = excluded.last_position,
seconds_total = song_stats.seconds_total + excluded.seconds_total,
last_played_at = excluded.last_played_at,
updated_at = excluded.updated_at""",
(filename, int(arrangement), float(last_position), float(seconds or 0)),
)
self.conn.commit()
return self._stats_row(filename, int(arrangement))
def add_play_seconds(self, filename: str, arrangement: int, seconds: float) -> dict:
"""Accrue wall-clock play time (no plays/score/position change) —
the recorder's seconds-only flush for unscored plays that ran to the
song's natural end (no resume position to touch there: `song:ended`
must not overwrite Continue with the end-of-song offset). Stamps
last_played_at like touch_position does: the song WAS played, so
/api/stats/recent and Continue ordering must see it. Accepted skew:
the recorder retries FAILED flushes later, which stamps recency at
retry time — rare (offline corner), self-healing on the next play,
and preferable to the alternative (keep-existing would leave repeat
plays looking stale, the common case)."""
with self._lock:
self.conn.execute(
"""INSERT INTO song_stats (filename, arrangement, seconds_total,
last_played_at, updated_at)
VALUES (?, ?, ?, strftime('%Y-%m-%d %H:%M:%f','now'),
strftime('%Y-%m-%d %H:%M:%f','now'))
ON CONFLICT(filename, arrangement) DO UPDATE SET
seconds_total = song_stats.seconds_total + excluded.seconds_total,
last_position = excluded.last_position,
last_played_at = excluded.last_played_at,
updated_at = excluded.updated_at""",
(filename, int(arrangement), float(seconds)),
(filename, int(arrangement), float(last_position)),
)
self.conn.commit()
return self._stats_row(filename, int(arrangement))
+2 -34
View File
@@ -76,22 +76,6 @@ def api_record_stats(data: dict):
last_pos = data.get("lastPlayPosition", data.get("last_position"))
if isinstance(last_pos, bool): # float(False)=0.0 would otherwise store a bogus position
return JSONResponse({"error": "lastPlayPosition must be a finite number"}, status_code=400)
# Optional wall-clock play time (career hours odometer). Bounded per POST:
# the recorder flushes on pause/stop/end, so a single delta beyond 6h is a
# clock artifact (suspend/sleep), not practice.
seconds = data.get("seconds")
if seconds is not None:
if isinstance(seconds, bool):
return JSONResponse({"error": "seconds must be a positive number"}, status_code=400)
try:
seconds = float(seconds)
if not math.isfinite(seconds):
raise ValueError("non-finite")
except (TypeError, ValueError, OverflowError):
return JSONResponse({"error": "seconds must be a positive number"}, status_code=400)
if not (0 < seconds <= 6 * 3600):
return JSONResponse({"error": "seconds must be between 0 and 21600"}, status_code=400)
seconds = seconds or 0.0
# A scored session needs BOTH score and accuracy. Exactly one provided is
# ambiguous — don't silently fall through to the position-only branch.
@@ -131,8 +115,7 @@ def api_record_stats(data: dict):
except (TypeError, ValueError, OverflowError):
return JSONResponse({"error": "lastPlayPosition must be a finite number"}, status_code=400)
row = appstate.meta_db.record_session(filename, arrangement, score=score,
accuracy=accuracy, last_position=last_pos,
seconds=seconds)
accuracy=accuracy, last_position=last_pos)
# Unified XP + streak side-effects — never let these drop the stat write.
progress = None
try:
@@ -169,21 +152,6 @@ def api_record_stats(data: dict):
log.warning("stats side-effects (progression) failed", exc_info=True)
return {"stats": row, "progress": progress, "progression": progression_summary}
# Seconds-only accrual: an unscored play that ran to the song's natural
# end has play time to bank but no resume position to touch (song:ended
# must not overwrite Continue with the end-of-song offset). Still counts
# as playing today for the streak below.
if last_pos is None and seconds:
row = appstate.meta_db.add_play_seconds(filename, arrangement, seconds)
progress = None
try:
from datetime import date
appstate.meta_db.record_active_day(date.today().isoformat())
progress = appstate.meta_db.get_progress()
except Exception:
log.warning("stats side-effects (streak) failed", exc_info=True)
return {"stats": row, "progress": progress}
# Position-only touch.
if last_pos is None:
return JSONResponse(
@@ -194,7 +162,7 @@ def api_record_stats(data: dict):
pos = float(last_pos)
if not math.isfinite(pos):
raise ValueError("non-finite")
row = appstate.meta_db.touch_position(filename, arrangement, pos, seconds=seconds)
row = appstate.meta_db.touch_position(filename, arrangement, pos)
except (TypeError, ValueError, OverflowError):
return JSONResponse({"error": "lastPlayPosition must be a finite number"}, status_code=400)
# A resume session still counts as playing today: advance the streak (no XP —
+19 -43
View File
@@ -321,16 +321,11 @@ async def highway_ws(websocket: WebSocket, filename: str, arrangement: int = -1,
audio_url = None
audio_error: str | None = None # Surfaced in song_info when audio_url is None
stems_payload: list[dict] = []
# URL of the pack's complete mixdown — the RESERVED `full` stem (spec
# §5.3), which sloppak.load_song() lifts out of `stems` because it is a
# mixdown, not a layer. The stems plugin plays it while every stem slider
# is at unity (separation is lossy, so it beats re-summing the stems) and
# crosses to the separated stems as soon as one is attenuated.
#
# None when the pack has no mixdown to offer separately from its stems:
# a single-mix pack (its one stem IS the mixdown), a loose folder, or an
# archive.
full_mix_url: str | None = None
# URL of the single full-mix audio (sloppak `original_audio:`), when the
# pack ships one. The stems plugin uses this to play the untouched mix
# while every stem slider is at unity; None otherwise (separate stems
# only, loose folder, or archive).
original_audio_url: str | None = None
if is_loose:
# Loose folder filenames are relative paths (artist/album/song).
# Hash the *canonical* dlc-relative path (so two URL spellings
@@ -370,25 +365,21 @@ async def highway_ws(websocket: WebSocket, filename: str, arrangement: int = -1,
url = f"/api/sloppak/{q_fn}/file/{quote(s['file'])}"
stems_payload.append({"id": s["id"], "url": url, "default": s["default"]})
# Full-mix URL (served by the same /api/sloppak/.../file/ endpoint).
if loaded_slop is not None and loaded_slop.full_mix:
full_mix_url = (
f"/api/sloppak/{q_fn}/file/{quote(loaded_slop.full_mix)}"
if loaded_slop is not None and loaded_slop.original_audio:
original_audio_url = (
f"/api/sloppak/{q_fn}/file/{quote(loaded_slop.original_audio)}"
)
if stems_payload:
# Stems present: keep the core <audio> pointed at stem[0]. This
# URL is only ever heard in the degraded path (stems plugin
# refuses takeover / decode fails); the full-mix↔stems switch is
# driven client-side by `full_mix_url`, not `audio_url`.
# driven client-side by `original_audio_url`, not `audio_url`.
audio_url = stems_payload[0]["url"]
elif full_mix_url:
elif original_audio_url:
# Stem-less full-mix pack: nothing to separate, so play the full
# mix natively through the core <audio>. The stems plugin's
# onSongReady returns early on an empty stems list (no graph).
# Reachable only via the deprecated `original_audio:` key, whose
# packs put the mixdown outside `stems` — a pack that carries its
# mixdown as the `full` stem has it IN `stems`, so it lands in the
# branch above with stems_payload == [full].
audio_url = full_mix_url
audio_url = original_audio_url
else:
audio_error = "This sloppak has no playable stems."
else:
@@ -530,31 +521,16 @@ async def highway_ws(websocket: WebSocket, filename: str, arrangement: int = -1,
# for the credits overlay, so minigames / synthetic highway uses
# (no manifest) never trigger it.
"authors": _sanitize_authors(loaded_slop.manifest) if (is_slop and loaded_slop is not None) else [],
# Instrument stems ONLY. The pack's complete mixdown (the RESERVED
# `full` stem, spec §5.3) is deliberately NOT in this list: consumers
# sum `stems` into one mix and render one fader per entry, and the
# mixdown is neither a layer nor an instrument — summing it would
# double the whole song. It is surfaced separately, below.
"stems": stems_payload,
# The complete mixdown, served by the same /api/sloppak/.../file/
# endpoint as the stems. The stems plugin plays this single file
# while every stem slider is at unity and crosses to the separated
# stems the moment one drops below 100% — separation is lossy, so the
# mixdown is strictly better audio when nothing is muted. None when
# the pack has no mixdown apart from its stems. The `has_*` flags
# mirror the has_drum_tab/has_keys convention so a client can branch
# without re-deriving from the URLs.
"full_mix_url": full_mix_url,
"has_full_mix": bool(full_mix_url),
# Full-mix audio (sloppak `original_audio:`) served alongside the
# separate `stems`. The stems plugin plays this single file while
# every stem slider is at unity and switches to the separate stems
# the moment one drops below 100%. None when the pack ships stems
# only. `has_*` flags mirror the has_drum_tab/has_keys convention so
# a client can branch without re-deriving from the URLs.
"original_audio_url": original_audio_url,
"has_original_audio": bool(original_audio_url),
"has_stems": bool(stems_payload),
# DEPRECATED aliases of the two keys above, kept so a client built
# against the old frame keeps working across one release. They were
# named after `original_audio:` — a manifest key this repo invented
# and the feedpak spec never had (#933). The key is gone; the mixdown
# is a stem. Remove these once the shipped stems plugin reads
# `full_mix_url` (#945).
"original_audio_url": full_mix_url,
"has_original_audio": bool(full_mix_url),
# Surface a drum_tab presence flag so the visualization picker
# can auto-activate the drums plugin even when the chosen
# arrangement isn't named "Drums" (drum_tab.json lives next
+61 -409
View File
@@ -15,7 +15,6 @@ from __future__ import annotations
import logging
import math
import os
import shutil
import threading
import zipfile
@@ -35,21 +34,6 @@ FEEDPAK_EXT = ".feedpak"
SLOPPAK_EXT = ".sloppak"
SONG_EXTS = (FEEDPAK_EXT, SLOPPAK_EXT) # accepted on read/discovery
# ── The full mix ──────────────────────────────────────────────────────────────
#
# Spec §5.3 RESERVES the stem id `full` for the song's complete mixdown: the
# whole song in one file, as heard before source separation. It is a stem — it
# lives in `stems` like every other audio file in a pack — but it is a *mixdown,
# not a layer*. A reader that sums stems must never include it in the sum: it
# already contains every instrument, so summing it doubles the whole song and
# muting `guitar` still leaves guitar audible inside it.
#
# Keeping it matters because separation is lossy: re-summing guitar+bass+drums+
# vocals does NOT reproduce the file they came from. The mixdown is the only
# faithful rendering of the song a pack can carry, so we play it whenever every
# stem sits at unity and nothing is muted.
FULL_MIX_STEM_ID = "full"
import yaml
from jsonc import load_json
@@ -67,97 +51,6 @@ import drums as drums_mod
import notation as notation_mod
def find_full_mix(stems: list[dict]) -> dict | None:
"""The RESERVED `full` stem (spec §5.3) — the pack's complete mixdown — or None.
Answers "what is this pack's master audio", which is what fingerprinting
wants. For playback use partition_stems() instead: a pack whose *only* stem
is `full` has no mixdown to play *separately from* its stems, and this
function still returns it.
"""
return next(
(s for s in stems if str(s.get("id", "")) == FULL_MIX_STEM_ID), None
)
def partition_stems(stems: list[dict]) -> tuple[dict | None, list[dict]]:
"""Split stem descriptors into (mixdown, instrument_stems) for PLAYBACK.
The mixdown is lifted OUT of the stem list because every consumer of `stems`
treats that list as layers to sum or to show as mixer channels, and `full` is
neither (spec §5.3). Leaving it in is precisely the bug that made the packer
invent `original_audio` in the first place: a listed full mix plays on top of
the stems.
A pack whose only stem is `full` is a single-mix pack, not a separated one:
there are no instruments to be pristine *against*, so `full` stays the sole
playable stem and no mixdown is surfaced. That keeps the freshly-converted
single-stem pack much the most common shape behaving exactly as before.
EVERY entry with the reserved id is removed, not just the one we surface. A
malformed pack that lists `full` twice would otherwise leave a copy of the
whole song behind in the stem list, to be summed with the instruments the
precise failure this function exists to prevent, reintroduced by a duplicate.
"""
if len(stems) < 2:
return None, stems
full = find_full_mix(stems)
if full is None:
return None, stems
return full, [s for s in stems if str(s.get("id", "")) != FULL_MIX_STEM_ID]
def _legacy_full_mix(manifest: dict, source_dir: Path) -> str | None:
"""Full mix from the DEPRECATED `original_audio:` manifest key, or None.
Before feedpak 1.15.0 reserved `full`, §5.3 said the mixdown was "commonly
replaced" by the per-instrument stems on splitting — so it had nowhere to
live, and this repo invented a top-level key pointing at a parallel
`original/` directory (#583) to hold it. That key was never in the spec, and
#933 removed our dependence on it: the mixdown is a stem.
We still READ it, because every pack written before the spec caught up
carries `original_audio: original/full.ogg` and would otherwise lose its full
mix. We never write it. Delete this once those packs are migrated (#945);
`tools/migrate_full_mix_stem.py` is the migration.
NOTE the string literal below. tools/check_spec_conformance.py AST-scans for
`manifest.get("<literal>")` to prove every manifest key core reads is one the
spec declares. Hoisting "original_audio" into a named constant would hide
this read from that scan the gate would conclude core no longer touches the
key, and the grandfather entry that documents this debt would go stale. The
literal is what keeps the deprecation honest and visible to CI. Leave it.
Same permissive, path-traversal-guarded posture as the optional side-files: a
missing / escaping / unreadable file leaves the pack without a full mix (the
player falls back to the separated stems) rather than aborting the load.
Returns the manifest-relative string, so callers build its URL exactly as
they build a stem's.
"""
rel_raw = manifest.get("original_audio")
if not isinstance(rel_raw, str) or not rel_raw.strip():
return None
rel = rel_raw.strip()
try:
target = (source_dir / rel).resolve()
target.relative_to(source_dir.resolve())
except ValueError:
log.warning("sloppak: original_audio path %r escapes source_dir — skipped", rel)
return None
except OSError as e:
log.warning("sloppak: original_audio path resolution failed (%s) — skipped", e)
return None
if not target.is_file():
return None
log.info(
"sloppak: pack uses the deprecated `original_audio:` key (%r) — the full mix "
"is a stem (id `full`, feedpak spec §5.3). Re-pack with "
"tools/migrate_full_mix_stem.py; support for this key will be removed.",
rel,
)
return rel
# ── Format detection ──────────────────────────────────────────────────────────
def is_sloppak(path: Path) -> bool:
@@ -188,116 +81,6 @@ _unpack_semaphore = threading.BoundedSemaphore(_UNPACK_MAX_CONCURRENCY)
_unpack_locks: dict[str, threading.Lock] = {}
_unpack_locks_guard = threading.Lock()
# Destinations with an unpack in flight right now. Eviction MUST skip these: two
# unpacks run concurrently, so one finishing could otherwise rmtree the other's
# half-written directory and leave that resolver caching an incomplete song.
_unpacking: set[Path] = set()
_unpacking_guard = threading.Lock()
# Cap the unpack cache. Stems are already-compressed audio, so an unpacked song
# is ~1.1x its zip — the cache is effectively a second, DECOMPRESSED copy of
# every song it holds, and it used to grow without any bound at all. A tester
# reached 60 GB from a 1800-song library: their whole library, unpacked, because
# one caller looped the library calling load_song(). Nothing ever deleted any of
# it — not even when the song itself was deleted.
#
# Default 4 GB ≈ 130 average songs of recency, which is far more than the "the
# song I'm playing, and the last few I played" that this cache actually exists
# to serve. Override with FEEDBACK_SLOPPAK_CACHE_MAX_MB (0 disables eviction).
def _unpack_cache_cap_bytes() -> int:
raw = os.environ.get("FEEDBACK_SLOPPAK_CACHE_MAX_MB", "").strip()
try:
mb = int(raw) if raw else 4096
except ValueError:
mb = 4096
return max(0, mb) * 1024 * 1024
def _dir_size(path: Path) -> int:
total = 0
for f in path.rglob("*"):
try:
if f.is_file():
total += f.stat().st_size
except OSError:
continue
return total
def _touch(path: Path) -> None:
"""Bump mtime so the LRU sweep below treats this song as recently used.
Reading files out of an unpacked dir doesn't change the DIRECTORY's mtime,
so without this the song you are actively playing looks as stale as one you
unpacked days ago and a burst of unpacks could evict it mid-song.
"""
try:
os.utime(path, None)
except OSError:
pass
def _evict_unpack_cache(root: Path, keep: Path | None = None) -> None:
"""Bound the unpack cache: drop least-recently-used songs until under the cap.
`keep` is never evicted it's the song the caller just resolved, i.e. almost
certainly the one about to be played.
Evicting a directory MUST also drop its `_source_cache` entry. Otherwise
get_cached_source_dir() keeps handing out a path that no longer exists and
the media route 404s on every stem instead of re-unpacking (it only falls
back to resolve_source_dir when the cache returns None).
"""
cap = _unpack_cache_cap_bytes()
if cap <= 0:
return
try:
entries = []
total = 0
for d in root.iterdir():
if not d.is_dir():
continue
try:
size = _dir_size(d)
mtime = d.stat().st_mtime
except OSError:
continue
entries.append((mtime, size, d))
total += size
if total <= cap:
return
keep_resolved = keep.resolve() if keep else None
entries.sort(key=lambda e: e[0]) # oldest first
for _mtime, size, d in entries:
if total <= cap:
break
try:
if keep_resolved and d.resolve() == keep_resolved:
continue
except OSError:
continue
# Check-and-delete under ONE hold of the guard. Releasing between the
# two would let a resolver mark this dest in-flight and start writing
# into it in the gap, and we'd rmtree a song mid-unpack. A resolver
# that blocks here simply proceeds afterwards — _unpack_zip recreates
# the directory anyway.
with _unpacking_guard:
if d in _unpacking:
continue # another thread is writing this
shutil.rmtree(d, ignore_errors=True)
if d.exists():
continue # couldn't remove — don't claim the bytes back
total -= size
with _source_lock:
for fn, (cached_dir, _m, _s) in list(_source_cache.items()):
if cached_dir == d:
_source_cache.pop(fn, None)
log.info("sloppak: evicted %s from the unpack cache (%.0f MB)",
d.name, size / 1e6)
except OSError:
log.warning("sloppak: unpack-cache eviction failed", exc_info=True)
def _unpack_lock_for(filename: str) -> threading.Lock:
"""Return a stable per-file lock so concurrent unpacks of the same sloppak
@@ -362,17 +145,10 @@ def resolve_source_dir(
re-unpacks if mtime/size changed, then returns that dir.
Caches the resolution so subsequent calls are ~free.
NOTE: this writes the WHOLE pack every stem to disk. Only call it for a
song you are about to play. To read a *part* of a song (an arrangement, the
lyrics, a tone blob), use read_member_bytes(): unpacking a pack to read a few
KB of JSON is ~45x write amplification, and doing it in a loop over the
library fills the disk with a decompressed copy of every song.
"""
path = dlc_root / filename
stat = path.stat()
mtime, size = stat.st_mtime, stat.st_size
guarded: Path | None = None # a dir WE unpacked, shielded from eviction
with _source_lock:
cached = _source_cache.get(filename)
@@ -383,76 +159,42 @@ def resolve_source_dir(
and cached_size == size
and cached_dir.exists()
):
# Mark it recently-used before returning — see _touch().
if cached_dir != path:
_touch(cached_dir)
return cached_dir
try:
if path.is_dir():
resolved = path
else:
# Zip form — unpack to the cache. Serialize per-file (so concurrent
# callers don't rmtree + re-extract the same dest at once) and cap
# global unpack concurrency (so a burst can't saturate disk/CPU).
dest = unpack_cache_root / _safe_id(filename)
with _unpack_lock_for(filename):
# Re-check the cache inside the per-file lock — a prior holder may
# have just finished unpacking this exact (mtime, size).
with _source_lock:
cached = _source_cache.get(filename)
if (
cached
and cached[1] == mtime
and cached[2] == size
and cached[0].exists()
):
resolved = cached[0]
else:
# Shield `dest` from eviction from the moment we start writing
# until it is safely in _source_cache. `keep` only shields it
# from OUR OWN sweep — a concurrent resolver sweeping with a
# different `keep` would delete it, and we would then cache and
# return a path that no longer exists. The `finally` below
# releases it on EVERY exit, including a failed unpack: leaving
# a dest marked in-flight would make it un-evictable forever.
with _unpacking_guard:
_unpacking.add(dest)
guarded = dest
with _unpack_semaphore:
_unpack_zip(path, dest)
resolved = dest
# The only moment this cache grows. Sweep here rather than on a
# timer so it can never drift far past the cap.
_evict_unpack_cache(unpack_cache_root, keep=dest)
if path.is_dir():
resolved = path
else:
# Zip form — unpack to the cache. Serialize per-file (so concurrent
# callers don't rmtree + re-extract the same dest at once) and cap
# global unpack concurrency (so a burst can't saturate disk/CPU).
dest = unpack_cache_root / _safe_id(filename)
with _unpack_lock_for(filename):
# Re-check the cache inside the per-file lock — a prior holder may
# have just finished unpacking this exact (mtime, size).
with _source_lock:
cached = _source_cache.get(filename)
if (
cached
and cached[1] == mtime
and cached[2] == size
and cached[0].exists()
):
resolved = cached[0]
else:
with _unpack_semaphore:
_unpack_zip(path, dest)
resolved = dest
with _source_lock:
_source_cache[filename] = (resolved, mtime, size)
return resolved
finally:
if guarded is not None:
with _unpacking_guard:
_unpacking.discard(guarded)
with _source_lock:
_source_cache[filename] = (resolved, mtime, size)
return resolved
def get_cached_source_dir(filename: str) -> Path | None:
"""Return the cached source dir for a sloppak if one is known AND still there.
The existence check is load-bearing: callers (media.py) only fall back to
resolve_source_dir() when this returns None, so handing back a path that has
been evicted or that the user deleted by hand to reclaim disk would 404
every stem for the rest of the process instead of re-unpacking.
"""
"""Return the cached source dir for a sloppak if one is known."""
with _source_lock:
cached = _source_cache.get(filename)
if not cached:
return None
src = cached[0]
if not src.is_dir():
_source_cache.pop(filename, None)
return None
_touch(src)
return src
return cached[0] if cached else None
# ── Manifest + song loading ───────────────────────────────────────────────────
@@ -491,82 +233,6 @@ def load_manifest(path: Path) -> dict:
return _read_manifest_from_zip(path)
_ZIP_ROOT = Path("/_root").resolve()
def _zip_member_key(name: str) -> str | None:
"""Canonical lookup key for a zip member name, or None if it escapes the root.
Collapses './', 'a/../b' and backslash separators the same normalization
_unpack_zip()/safe_join() apply when extracting. Both the name the caller asks
for AND the names the archive actually stores must go through this, or a pack
that stores './arrangements/lead.json' unpacks fine but reads back as missing.
"""
safe = safe_join(_ZIP_ROOT, name or "")
# None → escapes the root; == root → a degenerate name like "." or "a/..".
if safe is None or safe == _ZIP_ROOT:
return None
return safe.relative_to(_ZIP_ROOT).as_posix()
def read_member_bytes(path: Path, rel: str) -> bytes | None:
"""Return the bytes of ONE file inside a sloppak, or None if it isn't there.
For a zipped sloppak this opens that single member instead of unpacking the
archive the same trick read_cover_bytes() uses to keep the library grid
from exploding every pack just to show a cover.
Reach for this whenever you want a *part* of a song (an arrangement's JSON,
the lyrics, a tone blob) rather than a song you're about to play. The
alternative, load_song(), calls resolve_source_dir() and writes the WHOLE
pack every stem into the unpack cache. That is a ~45x write amplification
when all you wanted was a few KB of JSON, and looping the library on it
unpacks the entire library (got-feedBack/feedBack: a tester hit 60 GB that
way). Stems are already-compressed audio, so an unpacked song is ~1.1x its
zip: the cache becomes a second, decompressed copy of everything it touches.
"""
rel = (rel or "").strip()
if not rel:
return None
if path.is_dir():
target = safe_join(path.resolve(), rel)
if target is None or not target.is_file():
return None
try:
return target.read_bytes()
except OSError:
return None
# Zip form — read just that member, no unpack. Zip-slip is rejected before we
# open anything, and both sides of the comparison are normalized, so a
# non-canonical-but-valid name ('./arrangements/lead.json') resolves the same
# way it did when we unpacked first.
member = _zip_member_key(rel)
if member is None:
log.warning("sloppak: rejected unsafe member name %r in %r", rel, path)
return None
try:
with zipfile.ZipFile(str(path), "r") as zf:
# Match on the NORMALIZED stored name, and take the LAST match — the
# archive may store './x' or a backslash path (Windows tooling), and
# if it stores two names that normalize to the same file, _unpack_zip
# writes them in order so the last one wins. Reading the raw member by
# exact name would miss the first case and return the wrong bytes in
# the second. A pack has a handful of members; the scan is free.
info = None
for cand in zf.infolist():
if _zip_member_key(cand.filename) == member:
info = cand
if info is None or info.is_dir():
return None
with zf.open(info) as f:
return f.read()
except (zipfile.BadZipFile, OSError, RuntimeError) as e:
log.warning("sloppak: failed to read %r from %s: %s", rel, path.name, e)
return None
_COVER_MEDIA_TYPES = {
".jpg": "image/jpeg", ".jpeg": "image/jpeg",
".png": "image/png", ".webp": "image/webp",
@@ -701,21 +367,14 @@ class LoadedSloppak:
# song.arrangements (not to manifest["arrangements"]) — skipped entries are
# absent so indexing by song.arrangements index is safe.
arrangement_ids: list[str | None] = field(default_factory=list)
# Manifest-relative path to the pack's complete mixdown — the whole song in
# one file, as heard before source separation. This is the RESERVED `full`
# stem (spec §5.3), lifted out of `stems` above precisely because it is NOT
# an instrument layer: summing it with the per-instrument stems it was split
# into would double the entire song. See partition_stems().
#
# None when the pack has no mixdown to offer *separately* from its stems —
# which includes the common single-mix pack, whose only stem IS the mixdown
# (there is nothing to be pristine against, so it stays in `stems`).
#
# Served to the front-end via the highway WS as `full_mix_url`; the stems
# plugin plays it while every stem slider sits at unity and crosses to the
# separated stems the moment one drops below 100% — demucs recombination is
# lossy, so the mixdown is strictly the better audio when nothing is muted.
full_mix: str | None = None
# Manifest-relative path to the single full-mix audio file, taken from the
# manifest `original_audio:` key (e.g. "original/full.ogg"). This is the
# pre-separation mixdown that exists alongside the per-instrument `stems`.
# None when the key is absent, points outside source_dir, or the file is
# missing on disk. Served to the front-end via the highway WS as
# `original_audio_url`; the stems plugin uses it to play the untouched mix
# when every stem slider is at unity (and the separate stems otherwise).
original_audio: str | None = None
def load_song(
@@ -1107,13 +766,6 @@ def load_song(
default_on = bool(default_val)
stems.append({"id": sid, "file": sfile, "default": default_on})
# The complete mixdown is a stem (spec §5.3), but it is not a *layer*: lift
# it out so that no consumer of `stems` — the mixer, the library's stem
# chips, the WS payload — sums it with, or lists it beside, the instruments
# it was separated into. `full_mix_stem` is None for a single-mix pack,
# whose only stem IS the mixdown and stays in the list.
full_mix_stem, stems = partition_stems(stems)
# Optional keys.json — song-level, instrument-independent key/scale track
# (manifest `keys:` key, spec §7.7). Permissive like the other side-files:
# missing / unreadable / malformed -> None, never fatal. Stored as a
@@ -1176,22 +828,28 @@ def load_song(
}
_fpv = manifest.get("feedpak_version")
# The pack's full mix. Normally the RESERVED `full` stem partitioned out
# above (spec §5.3) — no path work needed, it was validated with the other
# stems and its URL is built the same way. Only when the pack has no `full`
# stem do we fall back to the DEPRECATED `original_audio:` key, which is the
# shape every pack written before feedpak 1.15.0 uses.
if full_mix_stem is not None:
full_mix_data: str | None = full_mix_stem["file"]
elif find_full_mix(stems) is not None:
# Single-mix pack: its ONE stem is the mixdown, so there is no mixdown to
# offer *apart from* the stems. Never fall through to the legacy key here
# — a pack that both carries a `full` stem and names the old key would
# otherwise surface the mixdown twice (once as the stem the player is
# already playing, once as a "pristine" track to cross to).
full_mix_data = None
else:
full_mix_data = _legacy_full_mix(manifest, source_dir)
# Optional full-mix audio — manifest `original_audio:` key. The single
# pre-separation mixdown that ships alongside the per-instrument stems.
# Same permissive, path-traversal-guarded posture as drum_tab above: a
# missing/escaping/absent file simply leaves the full mix unavailable (the
# player falls back to the separate stems) rather than aborting the load.
# We store the manifest-relative string so server.py can build its URL the
# same way it builds stem URLs (via the /api/sloppak/.../file/ endpoint).
original_audio_data: str | None = None
original_audio_rel = manifest.get("original_audio")
if isinstance(original_audio_rel, str) and original_audio_rel.strip():
rel = original_audio_rel.strip()
try:
oa_path = (source_dir / rel).resolve()
oa_path.relative_to(source_dir.resolve())
except ValueError:
log.warning("sloppak: original_audio path %r escapes source_dir — skipped", rel)
oa_path = None
except OSError as e:
log.warning("sloppak: original_audio path resolution failed (%s) — skipped", e)
oa_path = None
if oa_path is not None and oa_path.is_file():
original_audio_data = rel
return LoadedSloppak(
song=song,
@@ -1206,7 +864,7 @@ def load_song(
keys=keys_data,
notation_by_id=notation_by_id_data,
arrangement_ids=arrangement_ids_acc,
full_mix=full_mix_data,
original_audio=original_audio_data,
)
@@ -1251,7 +909,7 @@ def extract_meta(path: Path) -> dict:
tuning_offsets = _tuning_for_meta(arr_list)
stems_list = manifest.get("stems", []) or []
valid_stems: list[dict] = []
stem_ids: list[str] = []
for s in stems_list:
if not isinstance(s, dict):
continue
@@ -1265,13 +923,7 @@ def extract_meta(path: Path) -> dict:
isinstance(sid, str) and sid
and isinstance(sfile, str) and sfile
):
valid_stems.append({"id": sid, "file": sfile})
# Partition exactly as load_song() does, for the same reason the library
# filter must not lie: `full` is the mixdown, not an instrument (spec §5.3).
# A separated pack that retains it would otherwise offer the user a "full"
# stem chip alongside guitar/bass/drums and count it as a seventh stem.
_full, instrument_stems = partition_stems(valid_stems)
stem_ids = [s["id"] for s in instrument_stems]
stem_ids.append(sid)
stem_count = len(stem_ids)
return {
+3 -89
View File
@@ -1,4 +1,4 @@
"""Regenerate the runtime stylesheet over the full installed-plugin set.
"""Regenerate ``static/tailwind.min.css`` over the full installed-plugin set.
Core's committed (and image-baked) stylesheet is built scanning only the
in-tree plugins. A plugin installed at runtime into ``FEEDBACK_PLUGINS_DIR``
@@ -15,7 +15,6 @@ on a missing optional engine.
from __future__ import annotations
import hashlib
import json
import logging
import os
@@ -41,84 +40,12 @@ _lock = threading.Lock()
# in-flight build re-runs once more to pick up the newer plugin set instead of
# every concurrent trigger stacking its own redundant build.
_rerun = threading.Event()
_fingerprint_cache: dict = {}
# lib/ lives at ``<app>/lib``; the app root (static/, tailwind.config.js) is its
# grandparent.
APP_DIR = Path(__file__).resolve().parent.parent
def _committed_css_fingerprint() -> str:
"""Content hash of the SHIPPED stylesheet, cached on (mtime, size).
This is the marker that says WHICH CORE the runtime sheet was built against. Any change to
core's CSS regenerates static/tailwind.min.css, which changes this hash.
"""
committed = APP_DIR / "static" / "tailwind.min.css"
try:
st = committed.stat()
except OSError:
return ""
key = (st.st_mtime_ns, st.st_size)
cached = _fingerprint_cache.get("k")
if cached == key:
return _fingerprint_cache["v"]
h = hashlib.sha256(committed.read_bytes()).hexdigest()
_fingerprint_cache["k"] = key
_fingerprint_cache["v"] = h
return h
def runtime_meta_path() -> Path:
"""Sidecar recording which core the runtime sheet was built against."""
return runtime_css_path().with_suffix(".meta.json")
def runtime_css_is_current() -> bool:
"""True when the runtime sheet was built against the core we are running NOW.
WHY NOT mtime. Codex [P2] on the second cut of #911, and it was right: filesystem
timestamps are not a freshness signal across install methods. Archives and container images
routinely PRESERVE SOURCE MTIMES, so a just-shipped stylesheet can carry an OLDER mtime than
a runtime sheet a user built days ago. The mtime comparison then reports the stale sheet as
fresh and it masks the new core CSS indefinitely permanently, if no Tailwind toolchain is
present to trigger a rebuild.
Content answers the question timestamps only gesture at: the sidecar records the hash of the
committed sheet this runtime build was made from. Core ships new CSS -> that file changes ->
the hash changes -> the runtime sheet is correctly judged stale.
"""
try:
meta = json.loads(runtime_meta_path().read_text())
except (OSError, ValueError):
return False
return bool(meta.get("committed_sha256")) and meta["committed_sha256"] == _committed_css_fingerprint()
def runtime_css_path() -> Path:
"""Where the RUNTIME-augmented stylesheet is written.
NOT ``static/tailwind.min.css``. That file is a BUILD ARTEFACT: committed, image-baked,
and generated by scanning only the in-tree plugins. This one is PER-INSTALL STATE it
additionally scans whatever the user has installed into FEEDBACK_PLUGINS_DIR, so it differs
from machine to machine. They are different things and must not share a path.
Writing the runtime sheet over the committed one had two costs:
* IN A GIT CHECKOUT it silently modifies a TRACKED file. `git add -A` then sweeps a
100KB reshuffle of minified CSS into the commit and `ci/tailwind-fresh` goes red with a
diff that explains nothing. That is issue #911, and it cost a red run on a PR whose
real diff touched no Tailwind classes at all.
* IN A DEPLOY the app directory may be read-only. Writing app state into it is wrong on
principle and fatal in practice.
CONFIG_DIR is where per-install state already lives.
"""
cfg = (getenv_compat("CONFIG_DIR", "") or "").strip()
base = Path(cfg) if cfg else (Path.home() / ".local" / "share" / "feedback")
return base / "tailwind.min.css"
def _user_plugins_dir() -> Path | None:
raw = (getenv_compat("FEEDBACK_PLUGINS_DIR", "") or "").strip()
if not raw:
@@ -209,14 +136,6 @@ def _run_build(cmd_prefix: list[str], out: Path, src: Path) -> bool:
cwd=str(APP_DIR), timeout=120,
)
os.replace(staged, out)
# Stamp WHICH CORE this was built against. Without it, an upgraded app cannot tell a
# current runtime sheet from one that predates its new CSS.
try:
runtime_meta_path().write_text(json.dumps({
"committed_sha256": _committed_css_fingerprint(),
}))
except OSError:
log.warning("tailwind: could not write the runtime sheet's meta sidecar")
return True
except (subprocess.CalledProcessError, subprocess.TimeoutExpired) as e:
stderr = (getattr(e, "stderr", "") or "")[-500:]
@@ -234,7 +153,7 @@ def _run_build(cmd_prefix: list[str], out: Path, src: Path) -> bool:
def rebuild(reason: str = "") -> bool:
"""Regenerate the RUNTIME stylesheet (see runtime_css_path) over baked-in + user plugins.
"""Regenerate ``static/tailwind.min.css`` over baked-in + user plugins.
Returns ``True`` on a successful rebuild, ``False`` on any skip/failure.
Never raises callers treat CSS freshness as best-effort. Concurrent
@@ -247,13 +166,8 @@ def rebuild(reason: str = "") -> bool:
log.info("tailwind rebuild skipped — engine/inputs unavailable%s", tag)
return False
out = runtime_css_path()
out = APP_DIR / "static" / "tailwind.min.css"
src = APP_DIR / "static" / "_tailwind.src.css"
try:
out.parent.mkdir(parents=True, exist_ok=True)
except OSError:
log.warning("tailwind rebuild skipped — cannot create %s%s", out.parent, tag)
return False
# If a rebuild is already running, flag a rerun and return instead of
# queueing a redundant build behind it.
+2 -4
View File
@@ -101,16 +101,14 @@ def open_midis_to_freqs(midis: list[int], reference_pitch: float = DEFAULT_REFER
def freqs_to_midis(freqs: list[float], reference_pitch: float = DEFAULT_REFERENCE_PITCH) -> list[int] | None:
"""Return absolute open-string MIDI notes for frequencies at the supplied
A4 reference the inverse of open_midis_to_freqs. None if any entry is
non-numeric, non-finite, or non-positive (a provider could hand us
anything; NaN/Infinity would otherwise raise inside int(round(...)) and
500 the /api/tunings endpoint)."""
non-numeric or non-positive (a provider could hand us anything)."""
out: list[int] = []
for f in freqs:
try:
f = float(f)
except (TypeError, ValueError):
return None
if not math.isfinite(f) or f <= 0:
if f <= 0:
return None
out.append(int(round(69 + 12 * math.log2(f / reference_pitch))))
return out
-725
View File
@@ -64,728 +64,3 @@
.career-star-row .song .artist { color: #9ca3af; }
.career-star-row .hint { color: #6b7280; white-space: nowrap; }
.career-star-row .hint.close { color: #22d3ee; }
/* ── Passports (badge journey) ─────────────────────────────────────────── */
.career-tabs {
display: flex;
gap: 0.25rem;
margin-bottom: 1rem;
border-bottom: 1px solid rgba(55, 65, 81, 0.6);
}
.career-tab {
padding: 0.375rem 0.875rem;
font-size: 0.85rem;
color: #9ca3af;
border-bottom: 2px solid transparent;
margin-bottom: -1px;
}
.career-tab:hover { color: #e5e7eb; }
.career-tab.active { color: #fff; border-bottom-color: #06b6d4; }
.pp-instruments { display: flex; flex-wrap: wrap; gap: 0.5rem; }
.pp-inst {
padding: 0.3rem 0.8rem;
border-radius: 999px;
font-size: 0.8rem;
color: #d1d5db;
background-color: rgba(31, 41, 55, 0.7);
border: 1px solid transparent;
}
.pp-inst:hover { background-color: rgba(55, 65, 81, 0.9); }
.pp-inst.active { border-color: #06b6d4; color: #fff; }
.pp-inst.uncommitted { color: #6b7280; border-style: dashed; border-color: rgba(107, 114, 128, 0.5); }
.pp-inst-badges { color: #fbbf24; font-size: 0.7rem; }
.pp-inst-plus { color: #6b7280; }
/* Leather covers per-instrument hue, embossed with layered shadows and a
subtle grain gradient (no image assets). Keep the hex pairs in sync with
PP_LEATHER_HEX in screen.js (the canvas card draws the same leather). */
.pp-leather-guitar { background: linear-gradient(160deg, #5c2321, #401412); }
.pp-leather-bass { background: linear-gradient(160deg, #1f3252, #131f36); }
.pp-leather-keys { background: linear-gradient(160deg, #1e4034, #122a21); }
.pp-leather-drums { background: linear-gradient(160deg, #3f3f46, #26262b); }
.pp-shelf { display: flex; flex-wrap: wrap; gap: 1rem; align-items: flex-end; }
.pp-cover, .pp-commit-cover {
position: relative;
width: 9.5rem;
height: 13rem;
border-radius: 0.5rem 0.75rem 0.75rem 0.5rem;
box-shadow:
inset 0 0 0 1px rgba(255, 255, 255, 0.06),
inset 0.5rem 0 0.75rem -0.5rem rgba(0, 0, 0, 0.8),
0 6px 16px rgba(0, 0, 0, 0.45);
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.35rem;
padding: 0.75rem;
text-align: center;
}
.pp-cover { transition: transform 0.15s ease, box-shadow 0.15s ease; }
.pp-cover:not(.pp-tilt):hover { transform: translateY(-4px) !important; box-shadow: 0 10px 22px rgba(0, 0, 0, 0.55); }
.pp-cover-title {
font-weight: 700;
font-size: 0.85rem;
letter-spacing: 0.14em;
color: rgba(240, 226, 195, 0.92);
text-shadow: 0 1px 0 rgba(0, 0, 0, 0.7), 0 -1px 0 rgba(255, 255, 255, 0.12);
overflow-wrap: anywhere;
}
.pp-cover-inst {
font-size: 0.6rem;
letter-spacing: 0.2em;
text-transform: uppercase;
color: rgba(240, 226, 195, 0.55);
}
.pp-cover-sub {
position: absolute;
bottom: 0.6rem;
font-size: 0.6rem;
color: rgba(240, 226, 195, 0.5);
}
.pp-commit-card {
display: flex;
gap: 1.25rem;
align-items: center;
padding: 1rem;
border-radius: 0.75rem;
border: 1px solid rgba(55, 65, 81, 0.6);
background-color: rgba(31, 41, 55, 0.35);
}
.pp-commit-card .pp-commit-cover { width: 7rem; height: 9.5rem; flex: none; }
.pp-rack { display: grid; gap: 0.75rem; grid-template-columns: repeat(auto-fill, minmax(10.5rem, 1fr)); }
.pp-brochure {
display: flex;
flex-direction: column;
align-items: flex-start;
gap: 0.15rem;
padding: 0.75rem 0.875rem;
border-radius: 0.5rem;
text-align: left;
background: linear-gradient(165deg, rgba(45, 55, 72, 0.55), rgba(31, 41, 55, 0.55));
border: 1px solid rgba(75, 85, 99, 0.5);
transition: transform 0.15s ease, border-color 0.15s ease;
}
.pp-brochure:hover { transform: translateY(-2px); border-color: #06b6d4; }
.pp-brochure-art { font-size: 1.4rem; }
.pp-brochure-name { color: #e5e7eb; font-size: 0.85rem; font-weight: 600; }
.pp-brochure-sub { color: #6b7280; font-size: 0.65rem; }
/* The open book */
.pp-overlay { position: fixed; inset: 0; z-index: 60; }
.pp-book-wrap {
position: absolute;
inset: 0;
display: flex;
align-items: center;
justify-content: center;
background: rgba(3, 7, 18, 0.72);
backdrop-filter: blur(2px);
}
.pp-book {
position: relative;
width: min(92vw, 720px);
height: min(72vh, 470px);
perspective: 1800px;
}
.pp-page {
position: absolute;
top: 0;
bottom: 0;
width: 50%;
background:
linear-gradient(105deg, rgba(0, 0, 0, 0.08), transparent 12%),
#efe6d0;
color: #3f3428;
padding: 1.1rem 1.2rem;
overflow: hidden;
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.pp-page-left { left: 0; border-radius: 0.6rem 0 0 0.6rem; opacity: 0; transition: opacity 0.35s ease 0.3s; align-items: center; }
.pp-page-right { right: 0; border-radius: 0 0.6rem 0.6rem 0; box-shadow: inset 0.4rem 0 0.6rem -0.4rem rgba(0, 0, 0, 0.35); }
.pp-book.open .pp-page-left { opacity: 1; }
.pp-book-cover {
position: absolute;
top: 0;
bottom: 0;
left: 50%;
width: 50%;
border-radius: 0 0.6rem 0.6rem 0;
transform-origin: left center;
transform: rotateY(0deg);
backface-visibility: hidden;
transition: transform 0.8s cubic-bezier(0.4, 0.1, 0.2, 1);
z-index: 5;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.35rem;
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.06), 0 6px 20px rgba(0, 0, 0, 0.5);
}
.pp-book.open .pp-book-cover { transform: rotateY(-180deg); }
.pp-book-close {
position: absolute;
top: -0.75rem;
right: -0.75rem;
z-index: 8;
width: 2rem;
height: 2rem;
border-radius: 999px;
background: rgba(17, 24, 39, 0.95);
color: #d1d5db;
border: 1px solid rgba(107, 114, 128, 0.5);
}
.pp-book-close:hover { color: #fff; border-color: #06b6d4; }
.pp-page-head {
font-size: 0.7rem;
letter-spacing: 0.18em;
text-transform: uppercase;
color: #8a7a5e;
border-bottom: 1px solid rgba(138, 122, 94, 0.35);
padding-bottom: 0.4rem;
width: 100%;
text-align: center;
}
/* The rubber stamp */
.pp-stamp {
--pp-rot: 0deg;
position: relative;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.1rem;
width: 9rem;
height: 9rem;
border-radius: 999px;
border: 3px solid #9a5b16;
box-shadow: inset 0 0 0 3px #efe6d0, inset 0 0 0 4px #9a5b16;
color: #9a5b16;
transform: rotate(var(--pp-rot));
margin-top: 1.25rem;
text-align: center;
padding: 0.75rem;
opacity: 0.92;
}
.pp-stamp-genre { font-size: 0.72rem; font-weight: 800; letter-spacing: 0.16em; overflow-wrap: anywhere; }
.pp-stamp-tier { font-size: 0.58rem; letter-spacing: 0.3em; }
.pp-stamp-ghost {
border-style: dashed;
box-shadow: none;
border-color: #b3a68b;
color: #b3a68b;
opacity: 0.8;
}
.pp-stamp-hidden { opacity: 0; }
.pp-stamp-mini {
position: absolute;
top: 0.5rem;
right: 0.5rem;
width: auto;
height: auto;
border-width: 2px;
box-shadow: none;
border-radius: 999px;
font-size: 0.5rem;
font-weight: 800;
letter-spacing: 0.2em;
color: #d9a253;
border-color: #d9a253;
padding: 0.2rem 0.4rem;
margin: 0;
display: inline-block;
transform: rotate(var(--pp-rot));
opacity: 0.95;
}
.pp-stamp-page::after {
content: '';
position: absolute;
inset: -10%;
border-radius: 999px;
background: radial-gradient(closest-side, rgba(154, 91, 22, 0.25), transparent 72%);
filter: blur(5px);
opacity: 0;
pointer-events: none;
}
.pp-slam { animation: pp-slam 0.5s cubic-bezier(0.2, 0.8, 0.3, 1) forwards; }
.pp-slam::after { animation: pp-ink 0.45s ease-out 0.12s forwards; }
@keyframes pp-slam {
0% { transform: rotate(calc(var(--pp-rot) - 15deg)) scale(2.5); opacity: 0; }
55% { transform: rotate(var(--pp-rot)) scale(0.92); opacity: 1; }
75% { transform: rotate(var(--pp-rot)) scale(1.05); }
100% { transform: rotate(var(--pp-rot)) scale(1); opacity: 0.92; }
}
@keyframes pp-ink {
from { opacity: 0; transform: scale(0.6); }
to { opacity: 1; transform: scale(1); }
}
.pp-shake { animation: pp-shake 0.4s ease-out 0.28s; }
@keyframes pp-shake {
0%, 100% { transform: translate(0, 0) rotate(0); }
25% { transform: translate(2px, 1px) rotate(0.3deg); }
50% { transform: translate(-2px, 2px) rotate(-0.25deg); }
75% { transform: translate(1px, -1px) rotate(0.15deg); }
}
.pp-invite, .pp-snj, .pp-gold-note { font-size: 0.75rem; text-align: center; }
.pp-invite { color: #6d5d40; }
.pp-snj { color: #6d5d40; margin-top: 2rem; font-style: italic; max-width: 15rem; }
.pp-gold-note { color: #a8946d; font-size: 0.62rem; margin-top: 0.5rem; }
.pp-drills { display: flex; flex-direction: column; gap: 0.25rem; font-size: 0.7rem; color: #6d5d40; }
.pp-drill.cleared { color: #4d7c0f; }
/* Ticket stubs */
.pp-stubs { flex: 1; overflow-y: auto; display: flex; flex-direction: column; gap: 0.5rem; padding-right: 0.25rem; }
.pp-stub {
background: #f7f1e3;
border: 1px solid #d8cbaa;
border-left: 2px dashed #b6a98c;
border-radius: 0.25rem 0.4rem 0.4rem 0.25rem;
padding: 0.4rem 0.6rem 0.4rem 0.75rem;
display: grid;
grid-template-columns: auto 1fr;
column-gap: 0.6rem;
align-items: baseline;
box-shadow: 0 1px 2px rgba(63, 52, 40, 0.15);
}
.pp-stub-stars { color: #b8860b; font-size: 0.7rem; letter-spacing: 0.08em; grid-row: span 2; }
.pp-stub-title { font-size: 0.78rem; font-weight: 600; color: #3f3428; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
.pp-stub-artist { grid-column: 2; font-size: 0.65rem; color: #6d5d40; }
.pp-stub-meta { grid-column: 2; font-size: 0.6rem; color: #8a7a5e; }
.pp-stub-empty { font-size: 0.72rem; color: #8a7a5e; font-style: italic; padding: 0.75rem 0.25rem; }
/* Wax-seal commitment ceremony */
.pp-ceremony { width: 11rem; height: 15rem; }
.pp-wax {
position: absolute;
bottom: 1.4rem;
display: flex;
align-items: center;
justify-content: center;
width: 3.4rem;
height: 3.4rem;
border-radius: 999px;
background:
radial-gradient(circle at 32% 30%, #d24545 0%, #a41f1f 42%, #7c1414 100%);
box-shadow:
inset 0 0 0 4px rgba(124, 20, 20, 0.9),
inset 0 2px 4px rgba(255, 255, 255, 0.25),
0 3px 8px rgba(0, 0, 0, 0.55);
color: rgba(255, 235, 235, 0.9);
font-weight: 700;
font-size: 1.15rem;
animation: pp-seal-drop 0.9s cubic-bezier(0.25, 0.9, 0.3, 1.15) 0.35s backwards;
}
@keyframes pp-seal-drop {
0% { transform: translateY(-120px) scale(2.1); opacity: 0; }
60% { transform: translateY(0) scale(0.9); opacity: 1; }
80% { transform: translateY(0) scale(1.05); }
100% { transform: translateY(0) scale(1); }
}
/* Small screens: the spread stacks; the flip cover would straddle both
pages, so the book simply opens. */
@media (max-width: 640px) {
.pp-book { height: min(80vh, 620px); }
.pp-page { position: static; width: 100%; height: 50%; border-radius: 0; }
.pp-page-left { border-radius: 0.6rem 0.6rem 0 0; opacity: 1; }
.pp-page-right { border-radius: 0 0 0.6rem 0.6rem; }
.pp-book-cover { display: none; }
.pp-book { display: flex; flex-direction: column; }
}
@media (prefers-reduced-motion: reduce) {
.pp-book-cover, .pp-page-left, .pp-cover { transition: none; }
.pp-slam, .pp-slam::after, .pp-shake, .pp-wax { animation: none; }
.pp-slam, .pp-stamp-page::after { opacity: 1; }
.pp-stamp-hidden { opacity: 0.92; }
}
/* Badge ceremony (body-level overlay — shows over the player) */
.pp-ceremony-overlay {
position: fixed;
inset: 0;
z-index: 220;
display: flex;
align-items: center;
justify-content: center;
background: rgba(3, 7, 18, 0.55);
backdrop-filter: blur(1.5px);
animation: pp-ceremony-in 0.3s ease-out;
cursor: pointer;
}
.pp-ceremony-out { opacity: 0; transition: opacity 0.3s ease-out; }
.pp-confetti { position: absolute; inset: 0; width: 100%; height: 100%; pointer-events: none; }
.pp-ceremony-card {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.5rem;
text-align: center;
}
.pp-ceremony-stamp {
position: relative;
overflow: hidden;
background: rgba(239, 230, 208, 0.97);
transform: rotate(var(--pp-rot)) scale(1.25);
animation: pp-slam 0.55s cubic-bezier(0.2, 0.8, 0.3, 1) 0.15s backwards;
margin-top: 0;
}
.pp-ceremony-stamp::before {
content: '';
position: absolute;
inset: -40%;
background: linear-gradient(115deg, transparent 42%, rgba(255, 255, 255, 0.55) 50%, transparent 58%);
transform: translateX(-120%);
animation: pp-shine 1.1s ease-out 0.75s forwards;
pointer-events: none;
}
@keyframes pp-shine {
to { transform: translateX(120%); }
}
@keyframes pp-ceremony-in {
from { opacity: 0; }
to { opacity: 1; }
}
.pp-ceremony-title {
margin-top: 1rem;
font-size: 1.15rem;
font-weight: 700;
letter-spacing: 0.18em;
text-transform: uppercase;
color: #f0e2c3;
text-shadow: 0 2px 8px rgba(0, 0, 0, 0.8);
}
.pp-ceremony-sub { font-size: 0.8rem; color: #d1d5db; text-shadow: 0 1px 4px rgba(0, 0, 0, 0.8); }
/* Hours odometer (Stage 5 post-cap — a true fact, never a meter) */
.pp-hours {
font-size: 0.72rem;
letter-spacing: 0.08em;
color: #8a7a5e;
margin-top: 0.75rem;
font-variant-numeric: tabular-nums;
}
/* ── Visuals pack: trading-card tilt, emerging ink, gold foil ──────────── */
/* Trading-card tilt (earned artifacts; JS feeds --pp-tilt-* on hover-capable
pointers only). */
.pp-tilt {
position: relative;
overflow: hidden;
will-change: transform;
}
.pp-cover.pp-tilt {
transform: perspective(700px)
rotateX(var(--pp-tilt-x, 0deg)) rotateY(var(--pp-tilt-y, 0deg))
rotate(var(--pp-cover-rot, 0deg));
transition: transform 0.12s ease, box-shadow 0.15s ease;
}
.pp-cover.pp-tilt:hover { box-shadow: 0 12px 26px rgba(0, 0, 0, 0.6); }
.pp-stamp-page.pp-tilt {
overflow: visible;
transform: perspective(600px)
rotateX(var(--pp-tilt-x, 0deg)) rotateY(var(--pp-tilt-y, 0deg))
rotate(var(--pp-rot));
transition: transform 0.12s ease;
}
.pp-tilt::after {
content: '';
position: absolute;
inset: 0;
border-radius: inherit;
background: linear-gradient(105deg,
transparent calc(var(--pp-glint-x, 50%) - 14%),
rgba(255, 255, 255, 0.16) var(--pp-glint-x, 50%),
transparent calc(var(--pp-glint-x, 50%) + 14%));
opacity: 0;
transition: opacity 0.2s ease;
pointer-events: none;
}
.pp-tilt:hover::after { opacity: 1; }
/* Emerging-stamp ink: the ghost fills as qualifying songs land. */
.pp-stamp-ghost::before {
content: '';
position: absolute;
inset: 7%;
border-radius: 999px;
background: conic-gradient(rgba(154, 91, 22, 0.16) var(--pp-fill, 0%), transparent 0);
pointer-events: none;
}
/* Gold ink — a REAL gold badge (comb-verified improv). */
.pp-stamp-gold {
border-color: #b8860b;
color: #a97b1b;
box-shadow: inset 0 0 0 3px #f3e8c8, inset 0 0 0 4px #b8860b;
}
.pp-stamp-mini.pp-stamp-gold {
color: #f0c75e;
border-color: #f0c75e;
box-shadow: none;
}
/* Gold foil chip — rendered only alongside an earned gold stamp. */
.pp-gold-foil {
position: relative;
overflow: hidden;
display: inline-flex;
align-items: center;
justify-content: center;
margin-top: 0.9rem;
padding: 0.28rem 0.85rem;
border-radius: 999px;
border: 2px solid #d9a253;
color: #c89040;
font-size: 0.58rem;
font-weight: 700;
letter-spacing: 0.32em;
}
.pp-gold-foil::after {
content: '';
position: absolute;
inset: 0;
background: linear-gradient(100deg, transparent 40%, rgba(255, 223, 128, 0.35) 50%, transparent 60%);
transform: translateX(-120%);
animation: pp-foil 3.4s ease-in-out infinite;
}
@keyframes pp-foil {
0%, 55% { transform: translateX(-120%); }
100% { transform: translateX(120%); }
}
@media (prefers-reduced-motion: reduce) {
.pp-gold-foil::after { animation: none; }
.pp-cover.pp-tilt, .pp-stamp-page.pp-tilt { transition: none; }
/* The hover glint is motion theatrics too — not just the JS tilt. */
.pp-tilt::after { display: none; }
}
/* Practice invitations — closest stamps + bring-these-up */
.pp-closest {
border: 1px solid rgba(75, 85, 99, 0.45);
border-radius: 0.6rem;
background: linear-gradient(165deg, rgba(45, 55, 72, 0.4), rgba(31, 41, 55, 0.4));
padding: 0.6rem 0.75rem;
display: flex;
flex-direction: column;
gap: 0.3rem;
}
.pp-closest-head {
font-size: 0.62rem;
letter-spacing: 0.22em;
text-transform: uppercase;
color: #9ca3af;
}
.pp-closest-row {
display: flex;
align-items: baseline;
gap: 0.75rem;
text-align: left;
font-size: 0.8rem;
padding: 0.15rem 0.25rem;
border-radius: 0.35rem;
}
.pp-closest-row:hover { background: rgba(55, 65, 81, 0.5); }
.pp-closest-genre { color: #e5e7eb; font-weight: 600; white-space: nowrap; }
.pp-closest-ask { color: #9ca3af; font-size: 0.72rem; }
.pp-closest-ask em { color: #cbd5e1; font-style: italic; }
.pp-nearest { margin-top: 0.6rem; border-top: 1px dashed rgba(138, 122, 94, 0.4); padding-top: 0.5rem; }
.pp-nearest-head {
font-size: 0.58rem;
letter-spacing: 0.22em;
text-transform: uppercase;
color: #8a7a5e;
margin-bottom: 0.25rem;
}
.pp-nearest-row { font-size: 0.7rem; color: #6d5d40; padding: 0.1rem 0; }
.pp-nearest-row em { color: #3f3428; }
/* ── Career surfaces outside the plugin: profile wall + home card ───────── */
.pp-wall { display: flex; flex-direction: column; gap: 0.6rem; }
.pp-wall-head {
display: flex;
align-items: baseline;
justify-content: space-between;
font-weight: 600;
color: #e5e7eb;
font-size: 0.9rem;
}
.pp-wall-meta { color: #9ca3af; font-size: 0.7rem; font-weight: 400; }
.pp-wall-shelf {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 0.5rem;
padding: 0.35rem 0;
border-bottom: 1px solid rgba(75, 85, 99, 0.25);
}
.pp-wall-inst {
font-size: 0.62rem;
letter-spacing: 0.18em;
text-transform: uppercase;
color: #6b7280;
min-width: 3.6rem;
}
.pp-wall-cover {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 0.1rem;
width: 4.2rem;
height: 5.6rem;
border-radius: 0.3rem 0.45rem 0.45rem 0.3rem;
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.07),
inset 0.25rem 0 0.4rem -0.25rem rgba(0, 0, 0, 0.8),
0 3px 8px rgba(0, 0, 0, 0.4);
padding: 0.3rem;
transition: transform 0.15s ease;
}
.pp-wall-cover:hover { transform: translateY(-3px); }
.pp-wall-cover span {
font-size: 0.5rem;
font-weight: 700;
letter-spacing: 0.1em;
color: rgba(240, 226, 195, 0.9);
overflow-wrap: anywhere;
text-align: center;
}
.pp-wall-cover em {
font-size: 0.42rem;
letter-spacing: 0.22em;
font-style: normal;
color: #d9a253;
}
.pp-wall-none { font-size: 0.7rem; color: #6b7280; font-style: italic; }
.pp-wall-link {
align-self: flex-end;
font-size: 0.72rem;
color: #22d3ee;
padding: 0.15rem 0.3rem;
}
.pp-wall-link:hover { text-decoration: underline; }
/* The home-page career card — a trading card among stat tiles. */
.pp-dash-card {
position: relative;
overflow: hidden;
width: 100%;
height: 100%;
display: flex;
flex-direction: column;
justify-content: center;
gap: 0.2rem;
text-align: left;
padding: 1rem;
border-radius: 0.5rem;
border: 1px solid rgba(217, 162, 83, 0.35);
background:
linear-gradient(135deg, rgba(92, 35, 33, 0.85), rgba(30, 27, 34, 0.92)),
linear-gradient(160deg, #2b1414, #17111c);
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.05), 0 4px 14px rgba(0, 0, 0, 0.35);
transition: transform 0.15s ease, box-shadow 0.15s ease;
}
.pp-dash-card:hover { transform: translateY(-2px); box-shadow: 0 8px 20px rgba(0, 0, 0, 0.5); }
.pp-dash-shine {
position: absolute;
inset: 0;
background: linear-gradient(105deg, transparent 42%, rgba(255, 223, 128, 0.18) 50%, transparent 58%);
transform: translateX(-130%);
pointer-events: none;
}
.pp-dash-card:hover .pp-dash-shine { animation: pp-foil 1.4s ease-out; }
.pp-dash-head {
font-size: 0.58rem;
letter-spacing: 0.3em;
text-transform: uppercase;
color: #d9a253;
}
.pp-dash-badges { color: #f3ead2; font-size: 1.05rem; }
.pp-dash-badges b { font-weight: 700; margin: 0 0.25rem 0 0.35rem; }
.pp-dash-meta { color: #b5a488; font-size: 0.72rem; }
.pp-dash-ask { color: #8d9aa8; font-size: 0.66rem; }
.pp-dash-ask em { color: #cbd5e1; }
.pp-card-actions { display: flex; gap: 0.5rem; margin-top: 0.9rem; }
@media (prefers-reduced-motion: reduce) {
.pp-dash-card:hover .pp-dash-shine { animation: none; }
.pp-wall-cover, .pp-dash-card { transition: none; }
}
/* ── Gigs: poster, runner strip, summary, log ───────────────────────────── */
.pp-poster {
position: relative;
width: min(92vw, 420px);
padding: 2rem 1.6rem 1.4rem;
border-radius: 0.5rem;
background: linear-gradient(180deg, #141019, #241318);
border: 2px solid rgba(217, 162, 83, 0.45);
box-shadow: 0 10px 32px rgba(0, 0, 0, 0.6);
display: flex;
flex-direction: column;
align-items: center;
gap: 0.35rem;
text-align: center;
}
.pp-poster-venue { color: rgba(240, 226, 195, 0.7); font-size: 0.95rem; letter-spacing: 0.08em; }
.pp-poster-presents { color: rgba(240, 226, 195, 0.4); font-size: 0.58rem; letter-spacing: 0.4em; text-transform: uppercase; }
.pp-poster-title {
color: #d9a253;
font-size: 1.7rem;
font-weight: 800;
letter-spacing: 0.1em;
line-height: 1.15;
overflow-wrap: anywhere;
}
.pp-poster-inst { color: rgba(240, 226, 195, 0.5); font-size: 0.68rem; letter-spacing: 0.2em; text-transform: uppercase; }
.pp-poster-bill { margin: 0.9rem 0 0.5rem; display: flex; flex-direction: column; gap: 0.35rem; width: 100%; }
.pp-poster-line { color: rgba(240, 226, 195, 0.85); font-size: 0.85rem; }
.pp-poster-line span { color: rgba(217, 162, 83, 0.7); margin-right: 0.35rem; }
.pp-poster-line em { color: rgba(240, 226, 195, 0.5); font-style: italic; font-size: 0.72rem; }
.pp-poster-line b { color: #f3d179; margin-left: 0.3rem; }
.pp-poster-actions { display: flex; flex-wrap: wrap; gap: 0.5rem; justify-content: center; margin-top: 0.6rem; }
.pp-poster-summary { cursor: default; }
.pp-gig-strip {
position: fixed;
top: 0.5rem;
left: 50%;
transform: translateX(-50%);
z-index: 35; /* above the rail (30), under popovers (40) — the chrome invariant */
background: rgba(10, 8, 14, 0.85);
border: 1px solid rgba(217, 162, 83, 0.4);
border-radius: 999px;
color: rgba(240, 226, 195, 0.85);
font-size: 0.72rem;
padding: 0.3rem 0.9rem;
pointer-events: none;
backdrop-filter: blur(2px);
}
.pp-gig-strip b { color: #d9a253; letter-spacing: 0.2em; }
.pp-gig-strip em { color: #f3ead2; font-style: italic; }
.pp-giglog { margin-top: 0.6rem; border-top: 1px dashed rgba(138, 122, 94, 0.4); padding-top: 0.5rem; }
.pp-giglog-head {
font-size: 0.58rem;
letter-spacing: 0.22em;
text-transform: uppercase;
color: #8a7a5e;
margin-bottom: 0.25rem;
}
.pp-giglog-row { font-size: 0.7rem; color: #6d5d40; padding: 0.1rem 0; }
.pp-giglog-row b { color: #9a5b16; letter-spacing: 0.06em; }
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
-43
View File
@@ -1,43 +0,0 @@
{
"badge_requirement": {
"songs": 5,
"min_stars": 2
},
"gig": {
"min_songs": 3,
"max_songs": 5,
"stakes_songs": 2,
"encore_accuracy": 0.75
},
"families": [
{ "key": "metal", "match": ["metal", "djent", "grindcore", "thrash", "doom"] },
{ "key": "blues", "match": ["blues"] },
{ "key": "jazz", "match": ["jazz", "bebop", "swing", "bossa"] },
{ "key": "funk", "match": ["funk", "disco"] },
{ "key": "rock", "match": ["rock", "punk", "grunge", "shoegaze"] }
],
"genres": {
"blues": { "virtuoso_nodes": { "guitar": ["blues_shuffle"] } },
"rock": { "virtuoso_nodes": { "guitar": ["rock_power_backbeat"] } },
"metal": { "virtuoso_nodes": { "guitar": ["melodic_metal_gallop"] } },
"funk": { "virtuoso_nodes": { "guitar": ["sixteenth_pocket"] } },
"jazz": { "virtuoso_nodes": { "guitar": ["vl_shells"] } }
},
"drill_labels": {
"blues_shuffle": "Blues Shuffle",
"rock_power_backbeat": "Power Chords & Backbeat",
"melodic_metal_gallop": "Gallop Picking",
"sixteenth_pocket": "16th Pocket",
"vl_shells": "Shell Voicings"
},
"graded_instruments": [
"guitar",
"keys"
],
"instruments": [
"guitar",
"bass",
"keys",
"drums"
]
}
+5 -7
View File
@@ -1,18 +1,16 @@
{
"id": "career",
"name": "Career",
"version": "0.2.0",
"version": "0.1.0",
"bundled": true,
"private": false,
"description": "Career mode gig your way from a local bar to the arena, and build a passport wall of genre badges per instrument. Earn stars per song; the crowd reacts to how you play.",
"description": "Career mode \u2014 gig your way from a local bar to the arena. Earn stars per song; the crowd reacts to how you play.",
"screen": "screen.html",
"script": "screen.js",
"styles": "assets/career.css",
"routes": "routes.py",
"settings": {
"html": "settings.html",
"server_files": [
"career/"
]
},
"routes": "routes.py"
"category": "system"
}
}
+18 -667
View File
@@ -5,49 +5,34 @@ accuracy across arrangements crosses 0/1/2/3 of the thresholds in
``venues.json`` (data-driven so tuning never touches code). Cumulative
stars unlock venue tiers (bar club arena).
Venue packs (crowd-loop videos rendered offline in UE) may be bundled with
the plugin under ``venue-packs/<id>/`` or downloaded on demand into
``CONFIG_DIR/plugin_uploads/career/venues/<id>/``. Downloaded packs override
bundled packs so release assets can replace a built-in starter venue.
Passports (badge journey per instrument × genre the identity layer on top
of the same stars): badges are COMPUTED on read from ``song_stats`` × the
library's effective genre, never stored. The only persisted career state is
what cannot be derived instrument commitment, opened passports, and the
relayed virtuoso drill snapshot as JSON under ``CONFIG_DIR/career/``
(exported via ``settings.server_files``).
Venue packs (crowd-loop videos rendered offline in UE) are heavyweight and
never ship with the app: ``venues.json`` points at a release asset per
venue, downloaded on demand into ``CONFIG_DIR/plugin_uploads/career/venues/
<id>/`` on a background thread (constitution: nothing heavy inline on the
request path), sha256-verified, then served back with the same
FileResponse/no-cache recipe as highway_3d's custom-video route.
Endpoints (all under /api/plugins/career/):
GET /state stars + per-venue unlock/install/download status
POST /packs/{venue_id}/download start background pack download (409 if running)
DELETE /packs/{venue_id} remove an installed pack
GET /venues/{venue_id}/{filename} serve pack files (manifest.json, loops, stingers)
GET /passports passport walls: badges, stubs, genres, drill status
POST /passports/commit commit to an instrument (the wax seal, Stage 0)
POST /passports/open open a genre passport for an instrument
POST /drill-state relayed virtuoso.progress snapshot (drill intake)
POST /gigs/propose build a playable setlist for a genre gig
POST /gigs log a COMPLETED gig (abandoned sets never log)
"""
import hashlib
import json
import logging
import random
import re
import shutil
import tempfile
import threading
import urllib.request
import zipfile
from datetime import datetime, timezone
from pathlib import Path
from fastapi import Body, HTTPException
from fastapi import HTTPException
from fastapi.responses import FileResponse
from progression import instrument_for_arrangement
PLUGIN_ID = "career"
VENUE_ID_RE = re.compile(r"^[a-z0-9_-]{1,40}$")
PACK_FILENAME_RE = re.compile(r"^[a-z0-9_-]{1,64}\.(mp4|webm|mp3|json)$")
@@ -57,7 +42,6 @@ DOWNLOAD_CHUNK = 1024 * 256
_lock = threading.Lock()
_state = {
"content": None, # parsed venues.json
"plugin_dir": None, # plugin root; bundled packs live below it
"venues_dir": None, # CONFIG_DIR/plugin_uploads/career/venues
"meta_db": None, # MetadataDB (song_stats reads are lock-free / WAL)
"log": logging.getLogger("feedBack.plugin.career"),
@@ -76,27 +60,8 @@ def _venue_dir(venue_id) -> Path:
return _state["venues_dir"] / venue_id
def _bundled_venue_dir(venue_id) -> Path:
return _state["plugin_dir"] / "venue-packs" / venue_id
def _pack_dir(venue_id):
"""Runtime pack location: downloaded override first, bundled fallback."""
local = _venue_dir(venue_id)
if (local / "manifest.json").is_file():
return local
bundled = _bundled_venue_dir(venue_id)
if (bundled / "manifest.json").is_file():
return bundled
return local
def _installed(venue_id):
return (_pack_dir(venue_id) / "manifest.json").is_file()
def _bundled(venue_id):
return (_bundled_venue_dir(venue_id) / "manifest.json").is_file()
return (_venue_dir(venue_id) / "manifest.json").is_file()
def _stars():
@@ -117,9 +82,10 @@ def _stars():
detail = []
for filename, acc, title, artist in rows:
acc = acc or 0.0
stars, next_at = _star_progress(acc, thresholds)
stars = sum(1 for t in thresholds if acc >= t)
if stars:
per_song[filename] = stars
next_at = next((t for t in thresholds if acc < t), None)
detail.append({
"filename": filename,
"title": title or filename,
@@ -134,412 +100,6 @@ def _stars():
return sum(per_song.values()), per_song, detail
# ── Passports ─────────────────────────────────────────────────────────────────
GENRE_MAX_LEN = 64
DRILL_SNAPSHOT_MAX_BYTES = 256 * 1024
def _now_iso():
return datetime.now(timezone.utc).isoformat(timespec="seconds")
def _genre_display(genre):
return " ".join(str(genre or "").strip().split())
def _genre_key(genre):
return _genre_display(genre).lower()
def _state_file() -> Path:
return _state["state_dir"] / "passports-state.json"
def _drill_file() -> Path:
return _state["state_dir"] / "drill-state.json"
def _load_json(path: Path, default):
try:
return json.loads(path.read_text(encoding="utf-8"))
except (OSError, ValueError):
return default
def _save_json(path: Path, obj):
tmp = path.with_name(path.name + ".tmp")
tmp.write_text(json.dumps(obj, indent=2), encoding="utf-8")
tmp.replace(path)
def _career_state():
st = _load_json(_state_file(), {})
if not isinstance(st, dict):
st = {}
if not isinstance(st.get("instruments"), dict):
st["instruments"] = {}
if not isinstance(st.get("passports"), dict):
st["passports"] = {}
return st
def _genre_expr(db):
# Reuse the host's override-aware effective-genre SQL (Fix-metadata popup
# overrides); plain `genre` on stand-ins that don't implement it.
fn = getattr(db, "_effective_genre_expr", None)
return fn() if callable(fn) else "genre"
def _instrument_of(arrangements, arrangement):
"""Progression's arrangement→instrument mapping, via the song_stats
arrangement index into the song's arrangements JSON."""
entry = None
try:
idx = int(arrangement)
if isinstance(arrangements, list) and 0 <= idx < len(arrangements):
entry = arrangements[idx]
except (TypeError, ValueError):
entry = None
return instrument_for_arrangement(entry)
def _played_by_instrument_genre():
"""((instrument, genre_key) → {filename: stub dict},
(instrument, genre_key) total played seconds).
Best accuracy per (instrument, song); seconds sum across every
arrangement row; the JOIN keeps the same dead-song filter as _stars()."""
db = _state["meta_db"]
if db is None:
return {}, {}
thresholds = _state["content"]["star_accuracy_thresholds"]
rows = db.conn.execute(
"SELECT s.filename, s.arrangement, s.best_accuracy, s.last_played_at, "
" s.seconds_total, songs.title, songs.artist, songs.arrangements, "
f" {_genre_expr(db)} "
"FROM song_stats s JOIN songs ON songs.filename = s.filename"
).fetchall()
arrs_cache = {}
out = {}
seconds = {}
for filename, arrangement, acc, played_at, secs, title, artist, arrs_json, genre in rows:
gkey = _genre_key(genre)
if not gkey:
continue
if filename not in arrs_cache:
try:
arrs_cache[filename] = json.loads(arrs_json) if arrs_json else None
except (TypeError, ValueError):
arrs_cache[filename] = None
instrument = _instrument_of(arrs_cache[filename], arrangement)
key = (instrument, gkey)
seconds[key] = seconds.get(key, 0.0) + (secs or 0.0)
acc = acc or 0.0
stub = out.setdefault(key, {}).get(filename)
if stub is None:
out[key][filename] = {
"filename": filename,
"title": title or filename,
"artist": artist or "",
"best_accuracy": acc,
"last_played_at": played_at,
}
else:
stub["best_accuracy"] = max(stub["best_accuracy"], acc)
stub["last_played_at"] = max(stub["last_played_at"] or "", played_at or "") or None
for stubs in out.values():
for stub in stubs.values():
acc = stub["best_accuracy"]
stub["best_accuracy"] = round(acc, 4)
stub["stars"], stub["next_star_at"] = _star_progress(acc, thresholds)
return out, seconds
def _star_progress(acc, thresholds):
"""(stars, next_star_at) — the one place the ascending-thresholds
assumption lives; _stars() and the passport stubs both use it."""
stars = sum(1 for t in thresholds if acc >= t)
next_at = next((t for t in thresholds if acc < t), None)
return stars, next_at
def _library_genres():
"""Distinct effective genres across the live library (the brochure rack)."""
db = _state["meta_db"]
if db is None:
return []
rows = db.conn.execute(
f"SELECT {_genre_expr(db)} AS g, COUNT(*) FROM songs GROUP BY g").fetchall()
by_key = {}
for genre, count in rows:
display = _genre_display(genre)
key = display.lower()
if not key:
continue
cur = by_key.get(key)
if cur: # case-variant duplicates collapse onto the first-seen casing
cur["songs_in_library"] += count
else:
by_key[key] = {"genre_key": key, "genre": display,
"songs_in_library": count}
return sorted(by_key.values(),
key=lambda r: (-r["songs_in_library"], r["genre_key"]))
def _genre_family(gkey):
"""First family whose keyword appears in the genre key (substring — MB's
vocabulary is open: 'metalcore' must hit the 'metal' family without an
exact alias). List order decides ambiguity: families are checked top to
bottom, so 'blues rock' lands on whichever of blues/rock is listed first."""
for fam in _state["passports_content"].get("families") or []:
if not isinstance(fam, dict):
continue
for kw in fam.get("match") or []:
if isinstance(kw, str) and kw and kw in gkey:
return fam.get("key")
return None
def _badge_requirement(gkey, instrument="guitar"):
cfg = _state["passports_content"]
req = dict(cfg.get("badge_requirement") or {})
req.setdefault("songs", 5)
req.setdefault("min_stars", 2)
# Exact per-genre override wins; otherwise the genre inherits its FAMILY's
# requirement — so 'death metal' / 'metalcore' passports carry the metal
# drill without curating every MB sub-genre by hand.
genres_cfg = cfg.get("genres") or {}
override = genres_cfg.get(gkey)
if not isinstance(override, dict):
family = _genre_family(gkey)
override = genres_cfg.get(family) if family else None
if isinstance(override, dict):
req.update(override)
# virtuoso_nodes: {instrument: [node_ids]} — a passport only carries its
# own instrument's drills. A flat list keeps meaning guitar (back-compat;
# virtuoso's drill content is guitar-first).
nodes = req.get("virtuoso_nodes") or []
if isinstance(nodes, dict):
nodes = nodes.get(instrument) or []
elif instrument != "guitar":
nodes = []
req["virtuoso_nodes"] = [n for n in nodes if isinstance(n, str)]
return req
def _drill_by_node():
doc = _load_json(_drill_file(), {})
if not isinstance(doc, dict):
return None, {}, {}
snapshot = doc.get("snapshot") if isinstance(doc.get("snapshot"), dict) else {}
by_node = snapshot.get("byNode") if isinstance(snapshot.get("byNode"), dict) else {}
gold = snapshot.get("goldImprov") if isinstance(snapshot.get("goldImprov"), dict) else {}
return doc.get("received_at"), by_node, gold
def _merge_drill_nodes(old, new):
"""Gained-only merge of virtuoso byNode snapshots: a completion artifact
once relayed never un-earns via a stale snapshot (multi-browser races,
settings import, the once-per-session boot relay). Incoming wins the
descriptive fields; masteredAt / depth flips / keysCleared only grow."""
out = dict(old)
for node_id, incoming in new.items():
if not isinstance(incoming, dict):
continue
cur = out.get(node_id)
if not isinstance(cur, dict):
out[node_id] = incoming
continue
merged = dict(cur)
merged.update(incoming)
merged["masteredAt"] = cur.get("masteredAt") or incoming.get("masteredAt")
d_old = cur.get("depth") if isinstance(cur.get("depth"), dict) else {}
d_new = incoming.get("depth") if isinstance(incoming.get("depth"), dict) else {}
depth = dict(d_new)
for axis, val in d_old.items():
if val and not depth.get(axis):
depth[axis] = val
if depth:
merged["depth"] = depth
keys_old = cur.get("keysCleared") if isinstance(cur.get("keysCleared"), list) else []
keys_new = incoming.get("keysCleared") if isinstance(incoming.get("keysCleared"), list) else []
merged["keysCleared"] = keys_old + [k for k in keys_new if k not in keys_old]
out[node_id] = merged
return out
def _merge_gold(old, new):
"""Gained-only merge of goldImprov artifacts: a minted style never
un-mints via a stale relay; the FIRST artifact per style is kept."""
out = dict(old)
for style_id, art in (new or {}).items():
if isinstance(art, dict) and style_id not in out:
out[style_id] = art
return out
def _node_cleared(by_node, node_id):
"""A drill counts as cleared on real completion evidence: mastered, any
depth rung flipped true, or a key cleared (a top-tier clean pass in one
key virtuoso's first gained-only artifact, and an achievable Bronze
bar; the depth rungs additionally require a maxed speed tier)."""
entry = by_node.get(node_id)
if not isinstance(entry, dict):
return False
depth = entry.get("depth") if isinstance(entry.get("depth"), dict) else {}
keys = entry.get("keysCleared")
return (bool(entry.get("masteredAt"))
or any(bool(v) for v in depth.values())
or bool(isinstance(keys, list) and keys))
def _passports_view():
cfg = _state["passports_content"]
graded = set(cfg.get("graded_instruments") or [])
st = _career_state()
all_gigs = st.get("gigs") if isinstance(st.get("gigs"), list) else []
played, played_seconds = _played_by_instrument_genre()
received_at, by_node, gold_improv = _drill_by_node()
instruments = {}
for inst in cfg.get("instruments") or []:
committed_at = (st["instruments"].get(inst) or {}).get("committed_at")
opened = st["passports"].get(inst)
opened = opened if isinstance(opened, dict) else {}
passports = []
for gkey, meta in sorted(opened.items(),
key=lambda kv: ((kv[1] or {}).get("opened_at") or "", kv[0])):
meta = meta if isinstance(meta, dict) else {}
req = _badge_requirement(gkey, inst)
songs = list(played.get((inst, gkey), {}).values())
for s in songs:
s["qualifies"] = s["stars"] >= req["min_stars"]
songs.sort(key=lambda s: (not s["qualifies"], -s["stars"],
s["title"].lower()))
qualifying = sum(1 for s in songs if s["qualifies"])
required = req["virtuoso_nodes"]
cleared = [n for n in required if _node_cleared(by_node, n)]
is_graded = inst in graded
if not is_graded:
# Where the engine can't fairly grade the instrument's job
# (bass pocket, feel) the passport shows repertoire, never a
# false badge denial — the doc's shown-not-judged rule.
badge = "shown_not_judged"
elif qualifying >= req["songs"] and len(cleared) == len(required):
# Bronze is earned; GOLD upgrades it when a verified improv
# artifact exists for this genre's jam style. Virtuoso mints
# under raw STYLE_PALETTES ids ('punk', 'djent', 'disco', ...),
# which are mostly NOT family keys — so match in family space:
# the same keyword bucketing genres get ('punk' and 'punk
# rock' both bucket to 'rock'), with the exact key as a direct
# hit. Bronze remains a standalone win; gold never becomes an
# obligation.
fam = _genre_family(gkey)
gold = any(
s == gkey or (fam is not None and _genre_family(s) == fam)
for s in gold_improv
)
badge = "gold" if gold else "earned"
else:
badge = "in_progress"
# Practice invitation: the non-qualifying songs closest to the
# QUALIFYING bar (the badge ask), nearest first — invitation
# data, the UI voices it without meters.
thresholds = _state["content"]["star_accuracy_thresholds"]
bar = (thresholds[req["min_stars"] - 1]
if 0 < req["min_stars"] <= len(thresholds) else None)
nearest = [] if bar is None else sorted(
(s for s in songs if not s["qualifies"]),
key=lambda s: bar - s["best_accuracy"])[:3]
for s in nearest:
s["bar_at"] = bar
passports.append({
"genre_key": gkey,
"genre": meta.get("genre") or gkey,
"opened_at": meta.get("opened_at"),
"requirement": req,
"graded": is_graded,
"songs": songs,
"qualifying_count": qualifying,
"nearest": nearest,
# Honest hours odometer (Stage 5 post-cap): a true fact that
# only grows — never a target, never a meter.
"seconds_total": round(played_seconds.get((inst, gkey), 0.0), 1),
"drills": {"required": required, "cleared": cleared},
"badge": badge,
})
inst_gigs = [g for g in all_gigs if g.get("instrument") == inst]
for p in passports:
p["gigs"] = [g for g in inst_gigs if g.get("genre_key") == p["genre_key"]][-20:][::-1]
instruments[inst] = {"committed_at": committed_at, "passports": passports,
"gig_count": len(inst_gigs)}
return {
"config": {
"badge_requirement": cfg.get("badge_requirement") or {},
"graded_instruments": sorted(graded),
"instruments": list(cfg.get("instruments") or []),
# Career-side display names for virtuoso drill node ids.
"drill_labels": dict(cfg.get("drill_labels") or {}),
},
"instruments": instruments,
"genres": _library_genres(),
"drill_state": {"received_at": received_at},
}
def _gig_config():
cfg = _state["passports_content"].get("gig")
cfg = cfg if isinstance(cfg, dict) else {}
def _num(key, default, cast):
# Tuning data, not code: junk falls back instead of 500ing both gig
# endpoints, and a legitimate 0 (stakes_songs: 0) is respected.
val = cfg.get(key)
if isinstance(val, bool) or not isinstance(val, (int, float)):
return default
return cast(val)
return {
"min_songs": max(1, _num("min_songs", 3, int)),
"max_songs": max(1, _num("max_songs", 5, int)),
"stakes_songs": max(0, _num("stakes_songs", 2, int)),
"encore_accuracy": _num("encore_accuracy", 0.75, float),
}
def _current_venue():
"""Highest unlocked venue (the room you can book today)."""
stars_total, _, _ = _stars()
best = None
for v in _state["content"]["venues"]:
if stars_total >= v["star_threshold"]:
if best is None or v["star_threshold"] >= best["star_threshold"]:
best = v
return best
def _unplayed_genre_songs(gkey, exclude, limit):
"""Library songs of a genre with no stats yet — a young passport's gig
still gets a full set (playing them is how stubs start).
ponytail: full stat-less scan + python-side genre match (a few ms at 7k
songs, single-user); push the match into SQL if propose ever feels slow."""
db = _state["meta_db"]
if db is None:
return []
rows = db.conn.execute(
f"SELECT filename, title, artist, {_genre_expr(db)} AS g FROM songs "
"WHERE filename NOT IN (SELECT filename FROM song_stats)"
).fetchall()
out = []
for filename, title, artist, genre in rows:
if _genre_key(genre) != gkey or filename in exclude:
continue
out.append({"filename": filename, "title": title or filename,
"artist": artist or ""})
if len(out) >= limit:
break
return out
def _validate_pack_dir(pack_dir: Path):
"""Raise ValueError unless pack_dir holds a complete venue pack."""
manifest_path = pack_dir / "manifest.json"
@@ -556,9 +116,10 @@ def _validate_pack_dir(pack_dir: Path):
for name in (manifest.get("stingers") or {}).values():
if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
raise ValueError(f"stinger file '{name}' invalid or missing")
for name in (manifest.get("intro") or {}).values():
if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
raise ValueError(f"intro file '{name}' invalid or missing")
for block in ("intro", "sfx"):
for name in (manifest.get(block) or {}).values():
if name and (not PACK_FILENAME_RE.fullmatch(name) or not (pack_dir / name).is_file()):
raise ValueError(f"{block} file '{name}' invalid or missing")
def _download_pack(venue_id, pack, progress):
@@ -614,23 +175,12 @@ def _download_pack(venue_id, pack, progress):
def setup(app, context):
plugin_dir = Path(__file__).resolve().parent
_state["plugin_dir"] = plugin_dir
_state["content"] = json.loads((plugin_dir / "venues.json").read_text(encoding="utf-8"))
_state["venues_dir"] = (
Path(context["config_dir"]) / "plugin_uploads" / PLUGIN_ID / "venues")
_state["venues_dir"].mkdir(parents=True, exist_ok=True)
_state["passports_content"] = json.loads(
(plugin_dir / "passports.json").read_text(encoding="utf-8"))
# Persisted career state (commitment / opened passports / drill snapshot)
# lives under CONFIG_DIR/career/ — declared in settings.server_files so it
# rides the settings export/import bundle. Packs stay out (they're media).
_state["state_dir"] = Path(context["config_dir"]) / PLUGIN_ID
_state["state_dir"].mkdir(parents=True, exist_ok=True)
_state["meta_db"] = context.get("meta_db")
_state["log"] = context.get("log") or _state["log"]
for v in _state["content"]["venues"]:
if _bundled(v["id"]):
_validate_pack_dir(_bundled_venue_dir(v["id"]))
@app.get(f"/api/plugins/{PLUGIN_ID}/state")
def get_state():
@@ -646,8 +196,7 @@ def setup(app, context):
"star_threshold": v["star_threshold"],
"unlocked": stars_total >= v["star_threshold"],
"installed": _installed(v["id"]),
"bundled": _bundled(v["id"]),
"has_pack": _bundled(v["id"]) or bool(v.get("pack")),
"has_pack": bool(v.get("pack")),
"download": dl,
})
return {
@@ -658,203 +207,6 @@ def setup(app, context):
"venues": venues,
}
@app.get(f"/api/plugins/{PLUGIN_ID}/passports")
def get_passports():
with _lock:
return _passports_view()
@app.post(f"/api/plugins/{PLUGIN_ID}/passports/commit")
def commit_instrument(body: dict = Body(...)):
inst = str((body or {}).get("instrument") or "")
if inst not in (_state["passports_content"].get("instruments") or []):
raise HTTPException(400, "Unknown instrument.")
with _lock:
st = _career_state()
entry = st["instruments"].setdefault(inst, {})
# Idempotent: the wax seal is pressed once; re-commits keep the
# original date (only-gained-never-lost).
if not entry.get("committed_at"):
entry["committed_at"] = _now_iso()
_save_json(_state_file(), st)
return {"ok": True, "instrument": inst,
"committed_at": entry["committed_at"]}
@app.post(f"/api/plugins/{PLUGIN_ID}/passports/open")
def open_passport(body: dict = Body(...)):
inst = str((body or {}).get("instrument") or "")
genre = _genre_display((body or {}).get("genre"))
gkey = genre.lower()
if inst not in (_state["passports_content"].get("instruments") or []):
raise HTTPException(400, "Unknown instrument.")
if not gkey or len(genre) > GENRE_MAX_LEN:
raise HTTPException(400, "Provide a genre.")
with _lock:
st = _career_state()
# Opening a passport implies the instrument commitment (permissive
# server, ceremony ordering is the UI's job).
st["instruments"].setdefault(inst, {}).setdefault(
"committed_at", _now_iso())
genres = st["passports"].setdefault(inst, {})
if gkey not in genres:
genres[gkey] = {"genre": genre, "opened_at": _now_iso()}
_save_json(_state_file(), st)
return {"ok": True, "instrument": inst, "passport": genres[gkey]}
@app.post(f"/api/plugins/{PLUGIN_ID}/drill-state")
def post_drill_state(body: dict = Body(...)):
# The relayed virtuoso.progress snapshot (career's screen.js listens to
# the virtuoso:progress bus event and forwards the localStorage doc).
# Only the fields the badge check reads are kept.
if not isinstance(body, dict) or not isinstance(body.get("byNode"), dict):
raise HTTPException(400, "Expected a progress snapshot with byNode.")
# Bound the INCOMING snapshot before the merge — the gained-only merge
# drops junk entries, which must not become a size-guard bypass.
if len(json.dumps(body["byNode"])) > DRILL_SNAPSHOT_MAX_BYTES:
raise HTTPException(413, "Snapshot too large.")
gold_in = body.get("goldImprov", {})
if not isinstance(gold_in, dict):
# A relay bug must be LOUD, not a silent 200 that drops gold.
raise HTTPException(400, "goldImprov must be an object keyed by style id.")
# Keep only plausible artifacts: a dict that names its verifier —
# an empty {} must not mint an evidence-free gold.
gold_in = {k: v for k, v in gold_in.items()
if isinstance(v, dict) and v.get("verifier")}
# Same pre-merge bound byNode gets: the gained-only merge dropping
# junk must not become a size-guard bypass (nor lock-held CPU burn).
if len(json.dumps(gold_in)) > DRILL_SNAPSHOT_MAX_BYTES:
raise HTTPException(413, "Snapshot too large.")
with _lock:
_, existing, existing_gold = _drill_by_node()
snapshot = {"mode": body.get("mode"), "xp": body.get("xp"),
"byNode": _merge_drill_nodes(existing, body["byNode"]),
"goldImprov": _merge_gold(existing_gold, gold_in)}
if len(json.dumps(snapshot)) > DRILL_SNAPSHOT_MAX_BYTES:
raise HTTPException(413, "Snapshot too large.")
_save_json(_drill_file(), {"received_at": _now_iso(),
"snapshot": snapshot})
return {"ok": True}
@app.post(f"/api/plugins/{PLUGIN_ID}/gigs/propose")
def propose_gig(body: dict = Body(...)):
inst = str((body or {}).get("instrument") or "")
genre = _genre_display((body or {}).get("genre"))
gkey = genre.lower()
if inst not in (_state["passports_content"].get("instruments") or []):
raise HTTPException(400, "Unknown instrument.")
if not gkey or len(genre) > GENRE_MAX_LEN:
raise HTTPException(400, "Provide a genre.")
cfg = _gig_config()
try:
size = int((body or {}).get("size") or 4)
except (TypeError, ValueError):
raise HTTPException(400, "size must be a number.")
size = max(cfg["min_songs"], min(cfg["max_songs"], size))
played, _seconds = _played_by_instrument_genre()
stubs = list(played.get((inst, gkey), {}).values())
req = _badge_requirement(gkey, inst)
qualifying = [s for s in stubs if s["stars"] >= req["min_stars"]]
rest = [s for s in stubs if s["stars"] < req["min_stars"]]
# The set: mostly songs you own, plus a couple of stakes songs near
# the bar; a young passport fills from unplayed genre songs so the
# first gig is how stubs start. random per call = free re-roll.
random.shuffle(qualifying)
rest.sort(key=lambda s: -s["best_accuracy"])
qtaken = max(1, size - cfg["stakes_songs"])
picks = qualifying[:qtaken]
for s in rest:
if len(picks) >= size:
break
picks.append(s)
# Surplus qualifying songs backfill a short set — a mature passport
# with no near-bar songs left must still fill the bill. Offset by how
# many QUALIFYING songs were taken, not len(picks): rest's stakes
# additions would otherwise skip eligible qualifying songs entirely.
for s in qualifying[qtaken:]:
if len(picks) >= size:
break
picks.append(s)
if len(picks) < size:
exclude = {s["filename"] for s in picks}
picks.extend(_unplayed_genre_songs(gkey, exclude, size - len(picks)))
if not picks:
raise HTTPException(404, "No songs of this genre in the library.")
venue = _current_venue()
return {
"instrument": inst,
"genre": genre,
"genre_key": gkey,
"venue_id": venue["id"] if venue else None,
"venue_name": venue["name"] if venue else "",
"songs": [{"filename": s["filename"], "title": s.get("title") or s["filename"],
"artist": s.get("artist") or ""} for s in picks[:size]],
}
@app.post(f"/api/plugins/{PLUGIN_ID}/gigs")
def log_gig(body: dict = Body(...)):
# Called by the runner ONLY when the set completed — an abandoned set
# never logs (no fail state; the gig you finished is the gig you
# played). Accuracies come from song_stats, freshly written by the
# set's own plays.
inst = str((body or {}).get("instrument") or "")
genre = _genre_display((body or {}).get("genre"))
gkey = genre.lower()
venue_id = str((body or {}).get("venue_id") or "")
songs = (body or {}).get("songs")
if inst not in (_state["passports_content"].get("instruments") or []):
raise HTTPException(400, "Unknown instrument.")
if not gkey or len(genre) > GENRE_MAX_LEN:
raise HTTPException(400, "Provide a genre.")
if venue_id and (not VENUE_ID_RE.fullmatch(venue_id) or _venue(venue_id) is None):
raise HTTPException(400, "Unknown venue.")
if (not isinstance(songs, list) or not songs or len(songs) > 8
or not all(isinstance(f, str) and f.strip() for f in songs)):
raise HTTPException(400, "songs must be 1-8 filenames.")
db = _state["meta_db"]
entries = []
accuracies = []
for filename in songs:
title = filename
accuracy = None
if db is not None:
# The NEWEST row is the set's own just-recorded play — a
# MAX(last_accuracy) across arrangements would happily log a
# stale higher score from another instrument's old session.
row = db.conn.execute(
"SELECT last_accuracy FROM song_stats WHERE filename = ? "
"ORDER BY last_played_at DESC LIMIT 1",
(filename,)).fetchone()
if row and row[0] is not None:
accuracy = round(float(row[0]), 4)
accuracies.append(accuracy)
trow = db.conn.execute(
"SELECT title FROM songs WHERE filename = ?", (filename,)).fetchone()
if trow and trow[0]:
title = trow[0]
entries.append({"filename": filename, "title": title, "accuracy": accuracy})
# Encore needs the WHOLE set scored at the bar — one scored song must
# not earn an encore for a set that was 4/5 unheard.
encore = (len(accuracies) == len(songs) and
sum(accuracies) / len(accuracies) >= _gig_config()["encore_accuracy"])
gig = {
"at": _now_iso(),
"venue_id": venue_id or None,
"instrument": inst,
"genre": genre,
"genre_key": gkey,
"songs": entries,
"encore": encore,
}
with _lock:
st = _career_state()
if not isinstance(st.get("gigs"), list):
st["gigs"] = []
st["gigs"].append(gig)
# ponytail: hard cap — nothing reads past the last 20 per
# passport; the state file must not grow (and export) forever.
st["gigs"] = st["gigs"][-500:]
_save_json(_state_file(), st)
return {"ok": True, "gig": gig}
@app.post(f"/api/plugins/{PLUGIN_ID}/packs/{{venue_id}}/download")
def start_download(venue_id: str):
venue = _venue(venue_id) if VENUE_ID_RE.fullmatch(venue_id) else None
@@ -893,13 +245,12 @@ def setup(app, context):
async def get_pack_file(venue_id: str, filename: str):
if not VENUE_ID_RE.fullmatch(venue_id) or not PACK_FILENAME_RE.fullmatch(filename):
raise HTTPException(404, "Not found.")
pack_dir = _pack_dir(venue_id)
path = pack_dir / filename
path = _venue_dir(venue_id) / filename
# Defense-in-depth beyond the regexes (same recipe as highway_3d):
# the resolved path must stay inside the selected pack dir.
# the resolved path must stay inside the venues dir.
try:
resolved = path.resolve()
resolved.relative_to(pack_dir.resolve())
resolved.relative_to(_state["venues_dir"].resolve())
except (OSError, ValueError):
raise HTTPException(404, "Not found.")
if not resolved.is_file():
+12 -34
View File
@@ -3,41 +3,19 @@
<h1 class="text-2xl font-bold text-white">Career</h1>
<div id="career-stars-summary" class="text-sm text-gray-400"></div>
</div>
<div class="career-tabs" role="tablist">
<button class="career-tab" data-career-tab="venues" role="tab" id="career-tab-btn-venues" aria-controls="career-tab-venues">Venues</button>
<button class="career-tab" data-career-tab="passports" role="tab" id="career-tab-btn-passports" aria-controls="career-tab-passports">Passports</button>
<p class="text-sm text-gray-400 mb-4">Earn stars by playing songs well — 60% accuracy is a star, 75% two, 85% three. Stars unlock bigger stages, and the crowd plays along with you.</p>
<div id="career-progress-wrap" class="mb-6">
<div class="career-bar-track">
<div id="career-progress-bar" class="career-bar-fill" style="width:0%"></div>
</div>
<div id="career-progress-label" class="text-xs text-gray-500 mt-1"></div>
</div>
<div id="career-tab-venues" role="tabpanel" aria-labelledby="career-tab-btn-venues">
<p class="text-sm text-gray-400 mb-4">Earn stars by playing songs well — 60% accuracy is a star, 75% two, 85% three. Stars unlock bigger stages, and the crowd plays along with you.</p>
<div id="career-progress-wrap" class="mb-6">
<div class="career-bar-track">
<div id="career-progress-bar" class="career-bar-fill" style="width:0%"></div>
</div>
<div id="career-progress-label" class="text-xs text-gray-500 mt-1"></div>
</div>
<div id="career-venues" class="career-venues"></div>
<div class="mt-8">
<div class="flex items-end justify-between flex-wrap gap-2 mb-2">
<h2 class="text-lg font-semibold text-white">Your star collection</h2>
<div id="career-star-summary" class="text-xs text-gray-400"></div>
</div>
<div id="career-star-list" class="career-star-list"></div>
</div>
</div>
<div id="career-tab-passports" class="hidden" role="tabpanel" aria-labelledby="career-tab-btn-passports">
<p class="text-sm text-gray-400 mb-4">Commit to an instrument, pick a genre, and stamp your way to its badge — five ★★ songs mint a Bronze. Your passport wall is who you are as a musician.</p>
<div id="pp-instruments" class="pp-instruments"></div>
<div id="pp-closest" class="mt-4"></div>
<div id="pp-shelf-wrap" class="mt-5">
<div id="pp-shelf" class="pp-shelf"></div>
</div>
<div id="pp-rack-wrap" class="mt-8">
<h2 class="text-lg font-semibold text-white mb-1">Explore next</h2>
<p class="text-xs text-gray-500 mb-3">More genres, whenever you want them — your wall is complete as it is.</p>
<div id="pp-rack" class="pp-rack"></div>
<div id="career-venues" class="career-venues"></div>
<div class="mt-8">
<div class="flex items-end justify-between flex-wrap gap-2 mb-2">
<h2 class="text-lg font-semibold text-white">Your star collection</h2>
<div id="career-star-summary" class="text-xs text-gray-400"></div>
</div>
<div id="career-star-list" class="career-star-list"></div>
</div>
</div>
<div id="pp-overlay" class="pp-overlay hidden"></div>
+2 -1255
View File
File diff suppressed because it is too large Load Diff
-11
View File
@@ -1,14 +1,3 @@
<!-- Career plugin — data panel. Exists so the passport/drill state declared in
settings.server_files has a visible home in Settings; nothing to configure. -->
<div class="text-sm text-gray-300 space-y-2">
<p><strong>Career</strong> computes stars and genre badges from your play
stats — they are never stored, so there is nothing to back up or reset.</p>
<p class="text-gray-400">What <em>is</em> saved server-side: your instrument
commitments, opened genre passports, and the practice-drill snapshot the
Virtuoso plugin reports. These ride along in
<em>Settings → Export</em> automatically.</p>
</div>
<hr class="border-gray-800 my-3">
<div class="space-y-3 text-sm">
<label class="flex items-center justify-between gap-4">
<span>
-249
View File
@@ -1,249 +0,0 @@
// Passport UI pure-logic tests: load screen.js in a bare vm window and
// exercise the __careerPassportTest seam (no DOM beyond stubs, no network).
const { test } = require('node:test');
const assert = require('node:assert/strict');
const fs = require('node:fs');
const path = require('node:path');
const vm = require('node:vm');
function load(seed) {
const store = Object.assign({}, seed);
const window = {
console,
localStorage: {
getItem: (k) => (k in store ? store[k] : null),
setItem: (k, v) => { store[k] = String(v); },
},
document: {
readyState: 'complete',
getElementById: () => null,
querySelectorAll: () => [],
addEventListener: () => {},
},
notifications: [],
};
window.window = window;
window.globalThis = window;
window.fbNotify = { show: (n) => window.notifications.push(n) };
const context = vm.createContext(window);
// `document` and `localStorage` resolve as bare names inside the IIFE.
context.document = window.document;
context.localStorage = window.localStorage;
const src = fs.readFileSync(path.join(__dirname, '..', 'screen.js'), 'utf8');
vm.runInContext(src, context, { filename: 'career/screen.js' });
return window;
}
test('module loads (and boots) in a bare vm window', () => {
const w = load();
assert.equal(typeof w.__careerPassportTest.ppKey, 'function');
});
test('ppKey normalizes case and whitespace', () => {
const { ppKey } = load().__careerPassportTest;
assert.equal(ppKey(' Blues Rock '), 'blues rock');
assert.equal(ppKey('FUNK'), 'funk');
assert.equal(ppKey(''), '');
assert.equal(ppKey(null), '');
});
test('ppJitter is deterministic and bounded', () => {
const { ppJitter } = load().__careerPassportTest;
assert.equal(ppJitter('blues', 8), ppJitter('blues', 8));
for (const seed of ['blues', 'funk', 'jazz', 'metal']) {
const j = ppJitter(seed, 8);
assert.ok(j >= -8 && j <= 8, `${seed}${j}`);
}
assert.notEqual(ppJitter('blues', 8), ppJitter('funk', 8));
});
test('detectNewBadges notifies once per badge, never after it is seen', () => {
const w = load();
const t = w.__careerPassportTest;
const view = {
instruments: {
guitar: {
passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' },
{ genre_key: 'funk', genre: 'Funk', badge: 'in_progress' },
],
},
},
};
t.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
assert.match(w.notifications[0].message, /Blues/);
// Same view again in the same session: no duplicate notification.
t.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
// Seen (slam played) → a fresh session stays quiet too.
t.markBadgeSeen('guitar', 'blues');
// JSON-compare: vm objects carry a foreign Object prototype.
assert.equal(JSON.stringify(t.seenBadges()), '{"guitar/blues":1}');
// Fresh session (new vm, empty notify cache) with the badge already seen:
// detection must stay silent.
const w2 = load({ 'feedBack-career-badges-seen': '{"guitar/blues":1}' });
w2.__careerPassportTest.detectNewBadges(view);
assert.equal(w2.notifications.length, 0);
});
test('a new badge triggers the crowd celebrate() exactly once', () => {
const w = load();
let calls = 0;
w.v3VenueCrowd = { celebrate: () => { calls += 1; } };
const view = { instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
w.__careerPassportTest.detectNewBadges(view);
assert.equal(calls, 1);
// Same session, same view: no re-celebration.
w.__careerPassportTest.detectNewBadges(view);
assert.equal(calls, 1);
});
test('ceremony degrades when the crowd layer is absent or throws', () => {
const w = load();
const view = { instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
// No v3VenueCrowd at all (already exercised elsewhere, explicit here).
w.__careerPassportTest.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
// celebrate() throwing must not break detection.
const w2 = load();
w2.v3VenueCrowd = { celebrate: () => { throw new Error('no pack'); } };
w2.__careerPassportTest.detectNewBadges(view);
assert.equal(w2.notifications.length, 1);
});
test('seenBadges tolerates corrupt stored values', () => {
for (const bad of ['null', '[1,2]', '"x"', '{{{']) {
const w = load({ 'feedBack-career-badges-seen': bad });
const t = w.__careerPassportTest;
assert.equal(JSON.stringify(t.seenBadges()), '{}', `stored ${bad}`);
// And detection still works on top of the recovered empty state.
t.detectNewBadges({ instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } });
assert.equal(w.notifications.length, 1, `stored ${bad}`);
}
});
test('fmtHours: silent under a minute, minutes under an hour, tenths after', () => {
const { fmtHours } = load().__careerPassportTest;
assert.equal(fmtHours(0), '');
assert.equal(fmtHours(59), '');
assert.equal(fmtHours(60), '1 min');
assert.equal(fmtHours(1800), '30 min');
assert.equal(fmtHours(3600), '1 h');
assert.equal(fmtHours(51120), '14.2 h');
assert.equal(fmtHours(null), '');
assert.equal(fmtHours('junk'), '');
});
test('ppFillFraction: song progress toward the bar, in-progress only', () => {
const { ppFillFraction } = load().__careerPassportTest;
const p = (badge, q, songs) => ({ badge, qualifying_count: q, requirement: { songs } });
assert.equal(ppFillFraction(p('in_progress', 3, 5)), 0.6);
assert.equal(ppFillFraction(p('in_progress', 0, 5)), 0);
assert.equal(ppFillFraction(p('in_progress', 7, 5)), 1); // clamped
assert.equal(ppFillFraction(p('earned', 5, 5)), 0); // no fill once earned
assert.equal(ppFillFraction(p('shown_not_judged', 3, 5)), 0);
assert.equal(ppFillFraction(p('in_progress', 3, 0)), 0); // no bar → no fill
assert.equal(ppFillFraction(null), 0);
});
test('careerTotals / wall + dash card stay absent without commitment', () => {
const w = load();
const t = w.__careerPassportTest;
// No _pp at all → null; committed-less view → null (absent-not-empty).
assert.equal(t.careerTotals(), null);
t.setView({ config: { instruments: ['guitar'] },
instruments: { guitar: { committed_at: null, passports: [] } } });
assert.equal(t.careerTotals(), null);
// Committed but zero passports opened: still absent (no zero-wall).
t.setView({ config: { instruments: ['guitar'] },
instruments: { guitar: { committed_at: 'x', passports: [] } } });
assert.equal(t.careerTotals(), null);
// Committed with an earned badge + hours → totals aggregate.
t.setView({ config: { instruments: ['guitar', 'bass'] },
instruments: {
guitar: { committed_at: 'x', passports: [
{ badge: 'earned', seconds_total: 3600, genre: 'Blues', genre_key: 'blues' },
{ badge: 'in_progress', seconds_total: 120, genre: 'Funk', genre_key: 'funk',
qualifying_count: 4, requirement: { songs: 5, min_stars: 2 } }] },
bass: { committed_at: null, passports: [] },
} });
const totals = t.careerTotals();
assert.equal(totals.badges, 1);
assert.equal(totals.seconds, 3720);
assert.equal(totals.walls.length, 1);
});
test('gig runner lifecycle: advance on ended, abandon on dead-queue stop', () => {
const w = load();
const t = w.__careerPassportTest;
let remaining = 1;
w.feedBack = { playQueue: { remaining: () => remaining, active: () => remaining > 0 } };
t.setGigRun({
songs: [{ filename: 'a', title: 'A' }, { filename: 'b', title: 'B' }],
venue_id: null, genre: 'Soul', genre_key: 'soul', instrument: 'guitar', idx: 0,
});
// First song ends, one remains → the strip advances, no completion.
t.onGigSongEnded();
assert.equal(t.getGigRun().idx, 1);
// Stop while the queue is still active (end-of-song teardown) → run survives.
t.onGigSongStop();
assert.notEqual(t.getGigRun(), null);
// User quits: queue cleared → stop with a dead queue abandons (no log).
remaining = 0;
t.onGigSongStop();
assert.equal(t.getGigRun(), null);
});
test('a gold upgrade notifies even when the bronze moment was already seen', () => {
// Bronze seen under the legacy un-suffixed id; the badge then turns gold.
const w = load({ 'feedBack-career-badges-seen': '{"guitar/blues":1}' });
const t = w.__careerPassportTest;
const view = { instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'gold' }] } } };
t.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
assert.match(w.notifications[0].title, /Gold/);
// Same session: no duplicate.
t.detectNewBadges(view);
assert.equal(w.notifications.length, 1);
// Gold slam seen → fresh session stays silent.
t.markBadgeSeen('guitar', 'blues', 'gold');
const w2 = load({ 'feedBack-career-badges-seen': JSON.stringify(t.seenBadges()) });
w2.__careerPassportTest.detectNewBadges(view);
assert.equal(w2.notifications.length, 0);
});
test('a gold slam marks the bronze moment seen too — never both ceremonies', () => {
const w = load();
const t = w.__careerPassportTest;
t.markBadgeSeen('guitar', 'blues', 'gold');
const seen = JSON.parse(JSON.stringify(t.seenBadges()));
assert.equal(seen['guitar/blues@gold'], 1);
assert.equal(seen['guitar/blues'], 1);
// A later view where the badge reads 'earned' (e.g. gold state lost
// server-side) must not replay the bronze ceremony.
const view = { instruments: { guitar: { passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'earned' }] } } };
const w2 = load({ 'feedBack-career-badges-seen': JSON.stringify(seen) });
w2.__careerPassportTest.detectNewBadges(view);
assert.equal(w2.notifications.length, 0);
});
test('careerTotals counts gold badges on the wall', () => {
const t = load().__careerPassportTest;
t.setView({
config: { instruments: ['guitar'] },
instruments: { guitar: { committed_at: 1, gig_count: 0, passports: [
{ genre_key: 'blues', genre: 'Blues', badge: 'gold', seconds_total: 60 },
{ genre_key: 'funk', genre: 'Funk', badge: 'in_progress', seconds_total: 0 },
] } },
});
const totals = t.careerTotals();
assert.equal(totals.badges, 1);
assert.equal(totals.walls[0].earned[0].badge, 'gold');
});
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,22 +0,0 @@
{
"venue": "bar",
"version": 1,
"loops": {
"bored": "bored.mp4",
"neutral": "neutral.mp4",
"engaged": "engaged.mp4",
"ecstatic": "ecstatic.mp4"
},
"stingers": {
"clap": "clap.mp4",
"cheer": "cheer.mp4"
},
"intro": {
"video": "intro.mp4",
"audio": "bar-ambience.mp3"
},
"sfx": {
"up": "sfx-up.mp3",
"down": "sfx-down.mp3"
}
}
Binary file not shown.
Binary file not shown.
Binary file not shown.
-126
View File
@@ -2418,13 +2418,6 @@
let _venueSceneAssetsLoaded = false;
let _venueSceneLoadFailed = false;
const _venueTextureCache = new Map();
// Crowd video layers (career mode). venue-crowd.js owns the <video>
// elements and the crossfade timing; the renderer only maps them onto
// two planes in front of the static plate. _venueCrowdRev bumps on any
// element (re)assignment so update() knows to rebind textures.
const _venueCrowdVideos = [null, null];
let _venueCrowdMix = 0;
let _venueCrowdRev = 0;
function _bgVenueMoodCoeffs(state) {
const s = String(state || 'idle').toLowerCase();
@@ -2916,20 +2909,6 @@
window.h3dVenueSceneSetMood = (state) => {
_venueMoodState = String(state || 'idle').toLowerCase();
};
// Crowd video layers (career mode) — see venue-crowd.js. Layer 0/1 are
// two coplanar backdrop planes; mix selects between them (0 → layer 0,
// 1 → layer 1) so the caller can crossfade loop videos.
window.h3dVenueBackdropSetVideo = (layer, videoEl) => {
const i = layer ? 1 : 0;
const el = videoEl || null;
if (_venueCrowdVideos[i] === el) return;
_venueCrowdVideos[i] = el;
_venueCrowdRev++;
};
window.h3dVenueBackdropSetMix = (mix) => {
const v = Number(mix);
_venueCrowdMix = Number.isFinite(v) ? Math.max(0, Math.min(1, v)) : 0;
};
window.h3dVenueSceneSetInstrumentPov = (input) => {
const next = _venueResolvePovFromInput(input);
if (_venueInstrumentPov === next) return;
@@ -3392,40 +3371,6 @@
() => _venueMarkFailed('failed to load small-club bg plate'),
);
// Crowd video planes (career mode): two crossfading layers
// just in front of the static plate (which stays mounted as
// the no-pack / load-failure fallback). Textures bind lazily
// in update() when venue-crowd.js assigns video elements.
state.crowd = { layers: [], rev: -1 };
for (let i = 0; i < 2; i++) {
const geo = new T.PlaneGeometry(1, 1);
const mat = new T.MeshBasicMaterial({
color: 0xffffff, transparent: true, opacity: 0,
depthWrite: false, fog: false,
});
const mesh = new T.Mesh(geo, mat);
mesh.visible = false;
// Layer 1 sits nearest so three.js's back-to-front
// transparent sort draws it after layer 0.
const layer = {
mesh, geo, mat, tex: null, videoEl: null,
cam: settings.cam,
distance: BG_BACKDROP_DISTANCE * (i === 0 ? 1.04 : 1.03),
lastAspect: 0, lastVisibleHeight: 0,
};
layer.applyCoverCrop = function () {
if (!layer.videoEl || !layer.tex) return;
_bgCoverCrop(
layer.tex,
layer.videoEl.videoWidth || 0,
layer.videoEl.videoHeight || 0,
layer.cam.aspect,
);
};
scene.add(mesh);
state.crowd.layers.push(layer);
}
const hazeGeo = new T.PlaneGeometry(280 * K, 40 * K);
const hazeMat = new T.MeshBasicMaterial({
color: 0x101820, transparent: true, opacity: coeffs.haze,
@@ -3457,64 +3402,6 @@
s.haze.mat.opacity = (s.haze.baseOp || VENUE_HAZE_STEADY)
* (coeffs.haze / VENUE_HAZE_STEADY);
}
if (s.crowd) {
// Rebind VideoTextures when venue-crowd.js (re)assigns
// elements. VideoTexture samples the element every frame,
// so a src change on the same element needs no rebind.
if (s.crowd.rev !== _venueCrowdRev) {
s.crowd.rev = _venueCrowdRev;
s.crowd.layers.forEach((layer, i) => {
const el = _venueCrowdVideos[i];
if (layer.videoEl === el) return;
if (layer.tex) { layer.mat.map = null; layer.tex.dispose(); layer.tex = null; }
layer.videoEl = el;
layer.lastAspect = 0; // force refit + recrop
if (el) {
const tex = new T.VideoTexture(el);
tex.colorSpace = T.SRGBColorSpace;
tex.wrapS = T.ClampToEdgeWrapping;
tex.wrapT = T.ClampToEdgeWrapping;
tex.minFilter = T.LinearFilter;
tex.magFilter = T.LinearFilter;
tex.generateMipmaps = false;
layer.tex = tex;
layer.mat.map = tex;
}
layer.mat.needsUpdate = true;
});
}
const warm = coeffs.warmth;
s.crowd.layers.forEach((layer, i) => {
const el = layer.videoEl;
// videoWidth === 0 until metadata lands — showing the
// plane before that paints a black flash over the plate.
const ready = !!el && el.videoWidth > 0;
// venue-crowd.js swaps src on the same element (loop ↔
// stinger); a new intrinsic size needs a fresh
// cover-crop, which _bgFitBackdropPlane only reapplies
// on camera aspect changes.
if (ready && (layer.lastVidW !== el.videoWidth ||
layer.lastVidH !== el.videoHeight)) {
layer.lastVidW = el.videoWidth;
layer.lastVidH = el.videoHeight;
layer.applyCoverCrop();
}
// Layer 0 (rear) stays fully opaque whenever any of the
// fade involves it: two half-transparent layers would
// let the static plate behind bleed through (~25% at
// mid-fade). The crossfade is therefore layer 1 (front)
// fading over an opaque layer 0 — in both directions.
const opacity = i === 0
? (_venueCrowdMix < 0.999 ? 1 : 0)
: _venueCrowdMix;
layer.mat.opacity = opacity;
layer.mesh.visible = ready && opacity > 0.01;
if (layer.mesh.visible) {
layer.mat.color.setRGB(warm, warm * 0.98, warm * 0.95);
_bgFitBackdropPlane(layer);
}
});
}
},
teardown(s) {
if (!s) return;
@@ -3529,19 +3416,6 @@
p.mat.dispose?.();
}
}
// Crowd planes: this style owns the VideoTextures; the
// <video> elements belong to venue-crowd.js and survive.
if (s.crowd) {
for (const layer of s.crowd.layers) {
layer.mesh?.parent?.remove(layer.mesh);
layer.geo?.dispose?.();
if (layer.mat) {
layer.mat.map = null;
layer.mat.dispose?.();
}
layer.tex?.dispose?.();
}
}
// Dispose the cached plate textures too — the module-level cache
// otherwise keeps every loaded POV plate GPU-resident for the
// page lifetime (steady VRAM growth across POV/arrangement swaps).
+1654 -1733
View File
File diff suppressed because it is too large Load Diff
+2229 -104
View File
File diff suppressed because it is too large Load Diff
+1655 -161
View File
File diff suppressed because it is too large Load Diff
-28
View File
@@ -1,28 +0,0 @@
// Blob export helpers — the download idiom that used to be duplicated in
// settings-io.js and diagnostics-export.js, plus image-to-clipboard for
// shareable cards/posters. A LEAF module: imports nothing. Classic-script
// plugins reach it via dynamic import('/static/js/blob-io.js').
export function downloadBlob(blob, filename) {
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
// Copy an image blob to the system clipboard. Returns true on success, false
// when the Clipboard API is unavailable or refuses (insecure context, no user
// gesture, permission denied) — callers fall back to downloadBlob and say so.
export async function copyImageBlob(blob) {
try {
if (!navigator.clipboard || typeof ClipboardItem === 'undefined') return false;
await navigator.clipboard.write([new ClipboardItem({ [blob.type || 'image/png']: blob })]);
return true;
} catch (_) {
return false;
}
}
+7 -7
View File
@@ -60,7 +60,7 @@ const _CREDITS_HOLD_MS = 3000;
// Backstop: the overlay's primary dismiss is song:play, but playback can fail
// to start without emitting it (HTML5 autoplay rejection, JUCE start failure,
// a count-in handoff that never plays). This hard cap guarantees the credits
// never linger over the window.highway. Generous enough to outlast a normal count-in.
// never linger over the highway. Generous enough to outlast a normal count-in.
const _CREDITS_MAX_MS = 12000;
export function _cancelCountIn() {
_countInGen++;
@@ -107,7 +107,7 @@ function _creditLineLabel(role) {
return key.charAt(0).toUpperCase() + key.slice(1) + ' by';
}
// Show the feedpak contributor credits over the window.highway. `authors` is the
// Show the feedpak contributor credits over the highway. `authors` is the
// sanitized [{name, role}] list from window.feedBack.currentSong.authors.
// Anchored to the lower third (bottom-center) so it never collides with the
// vertically-centered count-in number, and pointer-events-none so it never
@@ -196,7 +196,7 @@ export async function startCountIn(opts = {}) {
return;
}
S.lastAudioTime = loopA;
window.highway.setTime(loopA);
highway.setTime(loopA);
if (window.feedBack) {
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
}
@@ -217,7 +217,7 @@ export async function startCountIn(opts = {}) {
// Ease out quad
const eased = 1 - (1 - t) * (1 - t);
const currentT = fromTime + (toTime - fromTime) * eased;
window.highway.setTime(currentT);
highway.setTime(currentT);
if (t < 1) {
_countInRaf = requestAnimationFrame(rewindStep);
} else {
@@ -262,7 +262,7 @@ export async function startCountIn(opts = {}) {
// marker for "new iteration starts at A", not the actual
// audio position.
S.lastAudioTime = r.to;
window.highway.setTime(r.to);
highway.setTime(r.to);
window.feedBack.emit('loop:restart', { loopA, loopB, time: loopA });
beginCount();
});
@@ -271,7 +271,7 @@ export async function startCountIn(opts = {}) {
_countInRaf = requestAnimationFrame(rewindStep);
function beginCount() {
const bpm = window.highway.getBPM(loopA);
const bpm = highway.getBPM(loopA);
const beatInterval = 60 / bpm;
let count = 0;
@@ -339,7 +339,7 @@ export async function startSongCountIn() {
}
if (gen !== _countInGen) return; // teardown during pause
const startT = S.lastAudioTime || 0;
let bpm = window.highway.getBPM(startT);
let bpm = highway.getBPM(startT);
// Pre-chart / malformed-tempo fallback: 4 beats at 120 BPM (500 ms each).
if (!Number.isFinite(bpm) || bpm <= 0) bpm = 120;
const beatInterval = 60 / bpm;
+8 -3
View File
@@ -21,8 +21,6 @@
// redact toggles.
// 3. Stream the returned zip to disk.
import { downloadBlob } from './blob-io.js';
function _diagIncludeFromUI() {
const v = (id) => document.getElementById(id)?.checked !== false;
return {
@@ -267,7 +265,14 @@ export async function exportDiagnostics() {
}
try {
const blob = await resp.blob();
downloadBlob(blob, filename);
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
status.textContent = `Exported ${filename}`;
} catch (e) {
status.textContent = `Export failed during download: ${e.message}`;
-258
View File
@@ -1,258 +0,0 @@
// The library's edit-song modal: open, validate, save, delete.
//
// Interface width ZERO — nothing in app.js calls into this cluster; app.js only needs the four
// names on the window contract so the markup's onclick= handlers resolve. That is what makes it
// the cleanest slice left, and it only became clean because the LIBRARY came out first (#896):
// every dependency this modal has is now a module.
//
// It reads six bindings out of ./library.js (loadLibrary, loadFavorites, loadTreeView,
// _removeLibCardsForFilename, libView, _lastLibSelected) and never writes one — checked, which
// matters: an imported binding is READ-ONLY, so a single write would have forced a setter or a
// container. Every use is a read, so plain imports suffice.
//
// Acyclic: edit-modal -> { dom, library-state, library }, and library imports none of them back.
import { _confirmDialog, _escAttr, _trapFocusInModal } from './dom.js';
import { L } from './library-state.js';
import {
_lastLibSelected, _removeLibCardsForFilename, libView, loadFavorites, loadLibrary, loadTreeView,
} from './library.js';
// ── Edit metadata modal ─────────────────────────────────────────────────
export function openEditModal(songData, openerEl) {
const artUrl = `/api/song/${encodeURIComponent(songData.f)}/art?t=${Date.now()}`;
const modal = document.createElement('div');
modal.id = 'edit-modal';
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
// role=dialog: assistive tech announces it as a modal; also lets
// the global keyboard listener's `_isInsideInteractiveControl`
// bail when typing inside the modal so Library shortcuts don't
// hijack keys from the edit form.
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', 'Edit song metadata');
// Record the element that triggered the modal so Esc / Cancel can
// return focus to the exact entry the user was on, even if
// _lastLibSelected changes before the modal closes.
// Prefer the explicitly-passed openerEl (from the edit-btn click
// handler, which has the exact [data-play] parent) over
// _lastLibSelected, which may not have been updated when the
// click's stopPropagation() prevented the card-click handler.
const _emActive = document.querySelector('.screen.active');
const _emLast = (_lastLibSelected && document.body.contains(_lastLibSelected)
&& _emActive && _emActive.contains(_lastLibSelected)) ? _lastLibSelected : null;
modal._opener = (openerEl && document.body.contains(openerEl)) ? openerEl : _emLast;
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-md mx-4 shadow-2xl">
<h3 class="text-lg font-bold text-white mb-4">Edit Song</h3>
<div class="space-y-3">
<div class="flex items-center gap-4 mb-2">
<div class="relative group cursor-pointer" id="edit-art-wrapper">
<img src="${artUrl}" alt="" class="w-20 h-20 rounded-lg object-cover bg-dark-600" id="edit-art-preview">
<div class="absolute inset-0 bg-black/50 rounded-lg flex items-center justify-center opacity-0 group-hover:opacity-100 transition">
<span class="text-white text-xs">Change</span>
</div>
<input type="file" accept="image/*" id="edit-art-file" class="hidden" onchange="previewEditArt(this)">
</div>
<p class="text-xs text-gray-500 flex-1">Click image to change album art</p>
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Title</label>
<input type="text" id="edit-title" value="${_escAttr(songData.t)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Artist</label>
<input type="text" id="edit-artist" value="${_escAttr(songData.a)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Album</label>
<input type="text" id="edit-album" value="${_escAttr(songData.al)}"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
<div>
<label class="text-xs text-gray-400 mb-1 block">Year</label>
<input type="text" inputmode="numeric" id="edit-year" value="${_escAttr(songData.y)}" placeholder="e.g. 2024"
class="w-full bg-dark-600 border border-gray-700 rounded-lg px-3 py-2 text-sm text-gray-200 outline-none focus:border-accent/50">
</div>
</div>
<div class="flex gap-3 mt-5">
<button data-edit-save
class="flex-1 bg-accent hover:bg-accent-light px-4 py-2 rounded-xl text-sm font-semibold text-white transition">Save</button>
<button data-edit-close
class="px-4 py-2 bg-dark-600 hover:bg-dark-500 rounded-xl text-sm text-gray-300 transition">Cancel</button>
</div>
<div class="mt-4 pt-4 border-t border-gray-800">
<button data-delete-filename="${_escAttr(songData.f)}"
class="w-full px-4 py-2 bg-red-900/30 hover:bg-red-900/60 border border-red-900/50 hover:border-red-700 rounded-xl text-sm text-red-300 hover:text-red-100 transition">Remove from library</button>
</div>
</div>`;
document.body.appendChild(modal);
// Move focus into the dialog's first text input so background
// shortcuts (and arrow nav) can't fire on the underlying library
// entry while the edit form is open. Title is the natural primary
// field — most edits are correcting spelling there. Caret-end
// selection so the user can keep typing rather than overtype the
// current value.
const titleInput = document.getElementById('edit-title');
if (titleInput) {
titleInput.focus({ preventScroll: true });
try {
const len = titleInput.value.length;
titleInput.setSelectionRange(len, len);
} catch { /* some browsers reject selection on certain input types */ }
}
// Trap Tab / Shift+Tab inside the modal so focus can't escape to
// the library content underneath while the edit form is open.
_trapFocusInModal(modal);
// Click on art triggers file input
document.getElementById('edit-art-wrapper').addEventListener('click', () => {
document.getElementById('edit-art-file').click();
});
// Save — wired in JS (not an inline onclick) so the filename never has to
// survive embedding in a single-quoted attribute string. encodeURIComponent
// does NOT escape `'`, so a filename like `Bob's Song.sloppak` used to break
// the inline `saveEditModal('…')` handler and silently fail the save. The
// raw filename lives in the closure; encode it here for saveEditModal.
const saveBtn = modal.querySelector('[data-edit-save]');
if (saveBtn) {
saveBtn.addEventListener('click', () => saveEditModal(encodeURIComponent(songData.f)));
}
const deleteBtn = modal.querySelector('[data-delete-filename]');
if (deleteBtn) {
deleteBtn.addEventListener('click', () => {
deleteSongFromModal(deleteBtn.dataset.deleteFilename);
});
}
// Close on backdrop click or Cancel button; restore focus to opener.
// Backdrop dismissal requires the gesture's mousedown to have STARTED on
// the backdrop — not just the click/mouseup to land there. Otherwise a
// click-drag that begins inside a field (e.g. selecting text) and is
// released past the modal edge resolves its `click` target to the backdrop
// and silently discards the edit. Cancel / ✕ (data-edit-close) always close.
let _downOnBackdrop = false;
modal.addEventListener('mousedown', (e) => { _downOnBackdrop = (e.target === modal); });
modal.addEventListener('click', (e) => {
if (!_editModalShouldClose(e.target, modal, _downOnBackdrop)) return;
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
});
}
// Whether a click on the edit-metadata modal should dismiss it. The Cancel / ✕
// control (data-edit-close) always dismisses. A backdrop dismissal needs BOTH
// the click target to be the backdrop element itself AND the gesture to have
// started there (downOnBackdrop) — so a click-drag begun inside a field and
// released on the backdrop does not discard the form. Pure + top-level so it's
// unit-testable in isolation.
export function _editModalShouldClose(clickTarget, modalEl, downOnBackdrop) {
if (clickTarget && clickTarget.closest && clickTarget.closest('[data-edit-close]')) return true;
return clickTarget === modalEl && downOnBackdrop === true;
}
export async function saveEditModal(encodedFilename) {
const filename = decodeURIComponent(encodedFilename);
// Save metadata
await fetch(`/api/song/${encodeURIComponent(filename)}/meta`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
title: document.getElementById('edit-title').value.trim(),
artist: document.getElementById('edit-artist').value.trim(),
album: document.getElementById('edit-album').value.trim(),
// Year is normalised server-side (non-numeric/empty → ""), so a
// blank or cleared field round-trips safely.
year: document.getElementById('edit-year').value.trim(),
}),
});
// Upload art if changed
const fileInput = document.getElementById('edit-art-file');
if (fileInput.files && fileInput.files[0]) {
const reader = new FileReader();
reader.onload = async (e) => {
await fetch(`/api/song/${encodeURIComponent(filename)}/art/upload`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ image: e.target.result }),
});
};
reader.readAsDataURL(fileInput.files[0]);
}
const modal = document.getElementById('edit-modal');
const opener = modal ? modal._opener : null;
if (modal) modal.remove();
// Restore focus to the entry the modal was opened from so subsequent
// keyboard navigation resumes correctly (same as Esc / Cancel paths).
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
// Refresh current view
const activeScreen = document.querySelector('.screen.active');
if (activeScreen?.id === 'favorites') loadFavorites();
else loadLibrary();
}
export async function deleteSongFromModal(filename) {
const title = (document.getElementById('edit-title')?.value || filename).trim();
const ok = await _confirmDialog({
title: 'Remove from library?',
body: `<p class="text-sm text-gray-300">Remove <span class="font-semibold text-white">${_escAttr(title)}</span> from your library?</p>
<p class="text-xs text-red-400/90 mt-2">This permanently deletes the file from disk. This cannot be undone.</p>`,
confirmText: 'Remove',
cancelText: 'Cancel',
danger: true,
});
if (!ok) return;
let resp;
try {
resp = await fetch(`/api/song/${encodeURIComponent(filename)}`, { method: 'DELETE' });
} catch (e) {
alert(`Delete failed: ${e.message}`);
return;
}
if (!resp.ok) {
let msg = resp.statusText;
try { msg = (await resp.json()).error || msg; } catch (_) {}
alert(`Delete failed: ${msg}`);
return;
}
const modal = document.getElementById('edit-modal');
if (modal) modal.remove();
L.treeStats = null;
L.favTreeStats = null;
L.tuningNames = null;
// Remove the deleted song's card from any currently-rendered grid/tree
// so the user sees it disappear without waiting for a refetch. A full
// loadLibrary() here would re-call loadGridPage(currentPage), which
// uses 'append' mode when currentPage > 0 and re-appends the same
// (now-shortened) page on top of what's already rendered — leaving
// the deleted card visible. Direct DOM removal also preserves scroll
// position, which a refetch from page 0 would lose.
_removeLibCardsForFilename(filename);
// Tree views group by artist with song counts; a single card removal
// leaves stale counts, so refresh the tree for whichever screen we're
// looking at (each tree-view renderer replaces innerHTML cleanly).
const activeScreen = document.querySelector('.screen.active');
if (activeScreen?.id === 'favorites') {
// loadFavorites() routes to either loadFavGridPage (always
// 'replace') or loadFavTreeView — both safe for a single delete.
loadFavorites();
} else if (libView === 'tree') {
loadTreeView();
}
// Main library grid view: DOM removal above is sufficient.
}
+1 -1
View File
@@ -155,7 +155,7 @@ function _hwcSlotKeysForChart(sc, isBass) {
return ['low8', 'low7', 'lowE', 'A', 'D', 'G', 'B', 'highE'];
}
// Current arrangement shape (string count + bass-vs-guitar) from the 2D window.highway.
// Current arrangement shape (string count + bass-vs-guitar) from the 2D highway.
function _hwcChartShape() {
let sc = 6, arr = '';
try { sc = window.highway?.getStringCount?.() || 6; } catch (_) {}
-190
View File
@@ -1,190 +0,0 @@
// highway.js's immutable constants: geometry, colour tables, timing budgets, and the
// load-adaptive render-scale thresholds.
//
// WHY THESE — AND ONLY THESE — MAY LIVE AT MODULE SCOPE
//
// createHighway() is a FACTORY, not a singleton. The constitution publishes
// window.createHighway precisely so a plugin can build a SECOND highway for its own panel,
// and highway.js says so at the top of the closure:
//
// // R3c: per-instance mutable state in one object, so extracted renderer/ws
// // modules can close over it as a factory arg without cross-panel sharing.
//
// So MUTABLE state (hwState) must never become a module-level singleton — two highways would
// silently share it. That is the opposite of the app.js carve, where a single state container
// was right because there is exactly one app.
//
// These 29 are pure literals: frozen numbers, strings and colour tables, never reassigned and
// never mutated. Sharing them across instances is not just safe, it is what you want — one
// copy of the shimmer LUT bounds and the string palettes rather than one per panel.
//
// Anything with a runtime dependency (document, window, performance, localStorage) stays in
// the factory. Checked: none of these has one.
// Cap the interpolation so a stalled main thread (long task, GC,
// dropped tick) can't make getTime drift far past reality. Also the
// threshold for "audio looks paused" — if setTime hasn't advanced t
// in this long, treat as paused.
export const _CHART_MAX_INTERP_MS = 100;
// Throttled DOM visibility sampling. Reading canvas.offsetParent
// every rAF frame forces a style/layout recalc — profiled at ~0.5 s
// main-thread self-time over a 63 s session. The displayed state
// changes rarely (navigate / splitscreen panel toggle), so the DOM
// is only re-sampled every _DOM_VIS_CHECK_FRAMES frames; the cached
// value serves the frames in between (worst-case transition latency
// ~10 frames ≈ 166 ms at 60 Hz — fine for a hide/show pause signal).
// Set _domVisSampledFrame to NaN to force a fresh sample on the next
// check (done on init, canvas replace, resize, and override-clear so
// deliberate transitions don't wait out the throttle window).
// NOTE those manual resets are LATENCY optimizations, not correctness
// requirements: the periodic re-sample runs every _DOM_VIS_CHECK_FRAMES
// frames regardless, so a visibility-affecting path that forgets to
// reset self-heals within ~10 frames — stale visibility can never be
// served indefinitely.
export const _DOM_VIS_CHECK_FRAMES = 10;
// Paused-render throttle (feedBack#654). The rAF loop runs
// unconditionally and only gates on visibility + ready, never on
// playback — so an expensive renderer (3D Highway's Three.js WebGL
// scene) does a full render every frame even while paused. That is
// pure waste, and the dominant cost on high-refresh / ANGLE setups
// (Chromium on Windows paces rAF to the fastest attached monitor,
// so the loop can run at 144 Hz even on a 60 Hz panel). While the
// audio clock is stalled, cap draws to one per
// _PAUSED_FRAME_INTERVAL_MS. Note position is clock-derived
// (n.t - currentTime), so this changes smoothness only — never
// audio/visual sync. A low non-zero rate (not a hard skip) keeps
// resize / seek-scrub / renderer-swap repaints correct without
// having to hook each of those paths.
export const _PAUSED_FRAME_INTERVAL_MS = 100;
export const _DRAW_BUDGET_HI_MS = 12;
export const _DRAW_BUDGET_LO_MS = 7;
export const _AUTO_SCALE_MIN = 0.25;
export const _AUTO_ADJUST_COOLDOWN_MS = 600;
// Upscaling is deliberately LAZY (longer cooldown than the downscale path) so
// the resolution doesn't visibly hunt up/down on passages that hover near the
// budget — testers saw "quality going up and down" as parts got busier (#618
// charrette). Downscale stays prompt to protect the frame rate.
export const _AUTO_UPSCALE_COOLDOWN_MS = 2500;
// 64-entry precomputed jitter LUT replacing Math.random() in the
// lit-sustain shimmer hot path (drawSustains). Visually
// indistinguishable from per-frame Math.random at rAF cadence,
// allocation-free, and removes 4 RNG calls per visible lit sustain
// per frame on dense charts. Seeded deterministically (xorshift32)
// so the LUT itself is identical across `createHighway()` instances
// — shimmer is therefore reload-stable and test-reproducible PER
// instance for a given (frameIdx, n.s, n.t) seed. The seed includes
// closure-scope `_frameIdx` which is per-instance, so two
// splitscreen highways with different rAF cadence will shimmer
// differently at any given wall-clock moment; what's stable is the
// LUT contents.
//
// _SHIMMER_LUT_SIZE MUST stay a power of two — `_shimmerNoise`
// indexes with `& (_SHIMMER_LUT_SIZE - 1)` for the cheap modulo.
export const _SHIMMER_LUT_SIZE = 64;
// Memoize ctx.measureText() for the lyric overlay. Per-syllable
// measurement was the dominant cost in dense karaoke charts; text
// and fontSize are the only inputs (font face string is constant
// `bold ${fontSize}px sans-serif`). Two-level Map (outer: fontSize,
// inner: text) so a cache hit avoids the `fontSize + '|' + text`
// concat that previously allocated on every lookup.
//
// Bounded on BOTH levels: window resizes change `fontSize`, so each
// resize creates a fresh inner Map; without an outer cap, the cache
// would retain every fontSize ever rendered for the page lifetime.
// Cap outer at 16 distinct fontSize buckets (more than enough — a
// session typically sees one or two), inner at 4096 entries per
// bucket. Clear-on-overflow on both — a karaoke cold start re-warms
// in one frame.
export const _LYRIC_MEASURE_OUTER_MAX = 16;
export const _LYRIC_MEASURE_INNER_MAX = 4096;
// Rendering config
export const VISIBLE_SECONDS = 3.0;
export const Z_CAM = 2.2;
export const Z_MAX = 10.0;
export const BG = '#080810';
// String color palettes. Indices 05 cover guitar / bass; 67
// are added for extended-range GP imports (7-string, 8-string).
// Lookups still use `|| '#888'` as a safety fallback for any
// out-of-range index.
//
// These are `let`, not `const`: setStringColors() (used by the core
// "Highway String Colors" theming UI) overrides per-index entries at
// runtime, deriving the dim/bright variants from the chosen base color.
// DEFAULT_* keep the originals so a reset restores them byte-for-byte.
export const DEFAULT_STRING_COLORS = [
'#cc0000', '#cca800', '#0066cc',
'#cc6600', '#00cc66', '#9900cc',
'#cc00aa', '#00cccc', // 7th = magenta, 8th = teal
];
export const DEFAULT_STRING_DIM = [
'#520000', '#524200', '#002952',
'#522900', '#005229', '#3d0052',
'#520042', '#005252',
];
export const DEFAULT_STRING_BRIGHT = [
'#ff3c3c', '#ffe040', '#3c9cff',
'#ff9c3c', '#3cff9c', '#cc3cff',
'#ff3ce0', '#3ce0e0',
];
export const MAX_RENDERER_DRAW_FAILURES = 3;
// ── Chord rendering — chains, frames, fretline preview (feedBack#88) ──
//
// Charts often repeat the same chord shape several times in a
// row (e.g. a G strummed 4 times). We call a contiguous run of same-id
// chords with gaps < CHAIN_GAP_THRESHOLD a "chain". Chains drive two
// visual choices:
// • The first chord in a chain renders in full; subsequent chords in
// a chain of CHAIN_RENDER_FULL_MAX or longer render as a "repeat
// box" — a translucent boxed frame so the eye can see the rhythm
// pattern without re-scanning identical fret numbers.
// • Each chord anchors a CHORD_FRAME_FRETS-wide frame; muted and
// open-only chords inherit the frame from their predecessor so
// they don't snap to fret 0.
//
// We compute chain stats and frame anchors once per `src` array via
// _ensureChordRenderCache (lazy, invalidates when the array reference
// changes — which happens on chord ingest, mastery rebuild, or song
// reset). The render path is then pure read.
export const CHAIN_GAP_THRESHOLD = 0.5;
export const CHAIN_RENDER_FULL_MAX = 4;
export const CHORD_FRAME_FRETS = 4;
// Fretline preview: the static fret line at the bottom shows the chord
// closest to the strum line (currentTime + FRETLINE_TARGET_OFFSET) within
// the [target - FRETLINE_WINDOW_BEFORE, target + FRETLINE_WINDOW_AFTER]
// window, as a teaching aid.
export const FRETLINE_TARGET_OFFSET = -0.25;
export const FRETLINE_WINDOW_BEFORE = 0.1;
export const FRETLINE_WINDOW_AFTER = 0.3;
// Repeat / mute box colors.
export const REPEAT_BOX_FILL = 'rgba(48, 80, 128, 0.06)';
export const REPEAT_BOX_BAR = '#50a0dc';
export const MUTE_BOX_STROKE = '#6060809b';
export const MUTE_BOX_BAR = '#606080d1';
File diff suppressed because it is too large Load Diff
-103
View File
@@ -1,103 +0,0 @@
// highway.js's PURE geometry + label primitives.
//
// Every function here is a pure function of its arguments. None of them touches hwState, and
// none closes over the canvas context — roundRect() already took `ctx` explicitly, and the
// rest need nothing but numbers. project() reads only the module-level constants from
// ./highway-constants.js.
//
// THAT PURITY IS WHY THIS SLICE IS SAFE, and why it is the one to do first. createHighway() is
// a FACTORY — a plugin can build a second highway for its own panel — so anything holding
// per-instance state (hwState) must be passed it as an argument rather than importing it, or
// two panels silently share one clock and palette. These six hold no state at all, so they
// move VERBATIM: not one call site changes.
//
// The primitives that DO need hwState (fretX, fillTextReadable, _noteState, _paintGemGlow)
// are deliberately left behind. They need an explicit hwState parameter threaded through 53
// call sites, which is a real change and belongs in its own commit, not smuggled in beside a
// provably-identical move.
import { VISIBLE_SECONDS, Z_CAM, Z_MAX, _SHIMMER_LUT_SIZE } from './highway-constants.js';
// ── Projection ───────────────────────────────────────────────────────
export function project(tOffset) {
if (tOffset > VISIBLE_SECONDS || tOffset < -0.05) return null;
if (tOffset < 0) return { y: 0.82 + Math.abs(tOffset) * 0.3, scale: 1.0 };
const z = tOffset * (Z_MAX / VISIBLE_SECONDS);
const denom = z + Z_CAM;
if (denom < 0.01) return null;
const scale = Z_CAM / denom;
const y = 0.82 + (0.08 - 0.82) * (1.0 - scale);
return { y, scale };
}
export function bnvNormalizedPoints(bnv, sus) {
if (!Array.isArray(bnv) || bnv.length === 0) return [];
// Map each point's time over the NOTE's span [0, sus] so it sits at its
// real fraction of the note (a bend that completes before the note ends
// draws short of the glyph's right edge). Fall back to the curve's own
// t-range only when the note has no usable sustain.
if (Number.isFinite(sus) && sus > 0) {
return bnv.map(p => ({ x: Math.min(Math.max(p.t / sus, 0), 1), v: p.v }));
}
const t0 = bnv[0].t;
const span = bnv[bnv.length - 1].t - t0;
return bnv.map(p => ({ x: span > 0 ? (p.t - t0) / span : 0, v: p.v }));
}
export function teachingFingerLabel(fg) {
if (!Number.isInteger(fg) || fg < 0 || fg > 4) return '';
return fg === 0 ? 'T' : String(fg);
}
export function teachingDegreeLabel(sd) {
if (!Number.isInteger(sd) || sd < 0 || sd > 11) return '';
return String(sd);
}
export function chordHarmonyLabels(fn, voicing, caged, guideTones) {
const rn = (fn && typeof fn.rn === 'string') ? fn.rn.trim() : '';
const vc = (typeof voicing === 'string') ? voicing.trim() : '';
const cg = (typeof caged === 'string' && /^[CAGED]$/.test(caged.trim()))
? 'CAGED: ' + caged.trim() : '';
const gt = Array.isArray(guideTones)
? guideTones.filter(n => Number.isInteger(n) && n >= 0 && n <= 11) : [];
return { rn, voicing: vc, caged: cg, guideTones: gt.length ? 'gt ' + gt.join(',') : '' };
}
export function roundRect(ctx, x, y, w, h, r) {
ctx.beginPath();
ctx.moveTo(x + r, y);
ctx.lineTo(x + w - r, y);
ctx.quadraticCurveTo(x + w, y, x + w, y + r);
ctx.lineTo(x + w, y + h - r);
ctx.quadraticCurveTo(x + w, y + h, x + w - r, y + h);
ctx.lineTo(x + r, y + h);
ctx.quadraticCurveTo(x, y + h, x, y + h - r);
ctx.lineTo(x, y + r);
ctx.quadraticCurveTo(x, y, x + r, y);
ctx.closePath();
}
// ── The shimmer noise LUT ───────────────────────────────────────────────────────
//
// A DETERMINISTIC xorshift table: no randomness, no state, byte-for-byte identical for every
// highway instance. Unlike the three per-instance caches that came out of the drawing layer (a
// warn-once Set, a chord WeakMap, a lyric-width Map — all MUTATED, all lifted onto hwState so
// two panels cannot stomp each other), this one is not merely SAFE to share but BETTER shared:
// built once for the page instead of once per panel.
//
// MUTABILITY, NOT LOCATION, IS WHAT DECIDES WHERE A THING BELONGS.
const _shimmerLut = new Float32Array(_SHIMMER_LUT_SIZE);
for (let i = 0; i < _SHIMMER_LUT_SIZE; i++) {
let x = (i + 1) | 0; // +1 dodges the all-zero xorshift trap
x ^= x << 13;
x ^= x >>> 17;
x ^= x << 5;
_shimmerLut[i] = (x >>> 0) / 4294967296;
}
export function _shimmerNoise(seed) {
// Mask works only because _SHIMMER_LUT_SIZE is a power of two.
return _shimmerLut[(seed >>> 0) & (_SHIMMER_LUT_SIZE - 1)];
}
-170
View File
@@ -1,170 +0,0 @@
// highway.js's STATEFUL primitives: the four shared helpers that need per-instance state.
//
// ━━━ hwState IS A PARAMETER, NOT AN IMPORT. THIS IS THE WHOLE DESIGN. ━━━
//
// createHighway() is a FACTORY. The constitution publishes window.createHighway so a plugin can
// build a SECOND highway for its own panel, and highway.js says so itself:
//
// // R3c: per-instance mutable state in one object, so extracted renderer/ws
// // modules can close over it as a factory arg without cross-panel sharing.
//
// Import hwState as a module singleton and the two panels silently share one clock, one render
// scale, one string palette — each driving the other. Nothing would throw. The picture would
// just be wrong, in a way no test would catch.
//
// So every function here takes hwState as its FIRST ARGUMENT. It reads a little worse at the
// call site and it is the only correct shape.
//
// (This is the exact opposite of the app.js carve, where player-state.js and library-state.js
// ARE module singletons — correctly, because there is exactly one app. Same epic, same
// language, opposite answer, decided entirely by whether the thing is a factory.)
//
// The PURE primitives — project, roundRect, and the label helpers — need none of this and live
// in ./highway-geometry.js.
// No imports. These four need nothing but the hwState they are handed and their arguments.
export function fretX(hwState, fret, scale, w) {
const hw = w * 0.52 * scale;
const margin = hw * 0.06;
const usable = hw * 2 - 2 * margin;
const t = fret / Math.max(1, hwState.displayMaxFret);
return w / 2 - hw + margin + t * usable;
}
export function fillTextReadable(hwState, text, x, y) {
// ctx may be null when the 2D context was never acquired
// (canvas already locked to WebGL). No-op in that case —
// alternatives would be throwing, which breaks plugin hooks
// that call this after a context-type mismatch.
if (!hwState.canvas || !hwState.ctx) return;
const W = hwState.canvas.width;
if (!hwState._lefty) {
hwState.ctx.fillText(text, x, y);
return;
}
hwState.ctx.save();
hwState.ctx.setTransform(1, 0, 0, 1, 0, 0);
hwState.ctx.fillText(text, W - x, y);
hwState.ctx.restore();
}
// ── Per-note judgment state (feedBack#254) ──────────────────────────
// Resolves the registered provider for one chart note. Returns null
// when no provider is set, the provider throws, it reports nothing,
// or the reported alpha is non-positive. Otherwise a normalized
// { state: 'hit'|'active'|'miss', alpha: 0..1, color: string|null }.
// 'hit' and 'active' are both "lit" — renderers may treat them the
// same; the distinction (struck note vs currently-held sustain) is
// there for renderers that want it. The provider owns all timing /
// fade — `alpha` is whatever intensity it wants right now.
export function _noteState(hwState, note, chartTime) {
if (!hwState._noteStateProvider) return null;
let raw;
try { raw = hwState._noteStateProvider(note, chartTime); } catch (e) { return null; }
if (!raw) return null;
const state = typeof raw === 'string' ? raw : raw.state;
if (state !== 'hit' && state !== 'active' && state !== 'miss') return null;
const alpha = (raw && typeof raw === 'object' && Number.isFinite(raw.alpha))
? Math.max(0, Math.min(1, raw.alpha))
: 1;
if (alpha <= 0) return null;
const color = (raw && typeof raw === 'object' && typeof raw.color === 'string') ? raw.color : null;
// Pass through the provider's `live` flag: note_detect tags its
// ring-tracking 'active' responses with live:true so a renderer can
// treat them as authoritative (extinguish on mute, relight on
// re-strike) instead of latching them for the whole chart sustain.
// Renderers that don't care simply ignore it.
const live = (raw && typeof raw === 'object' && raw.live === true);
return { state, alpha, color, live };
}
// Paints the judgment effect on top of an already-drawn gem at
// (cx,cy) with half-extent `r`. `ns` is the normalized state from
// _noteState (or null → no-op). A miss → faint red wash. A correct
// hit / held sustain → a "sizzle": throbbing additive halo + a
// flickering white-hot core + crackling spark lines re-randomised
// each frame + (for a fresh struck note that's fading) an expanding
// shockwave ring. Intensity scales with `ns.alpha`, so a struck
// note flares and dies while a held sustain crackles continuously.
// Caller draws the gem normally first, then calls this BEFORE any
// glyph so a readable fret number can land on top.
export function _paintGemGlow(hwState, cx, cy, r, stringIdx, ns) {
if (!ns || !hwState.ctx) return;
hwState.ctx.save();
if (ns.state === 'miss') {
hwState.ctx.globalAlpha = 0.4 * ns.alpha;
hwState.ctx.fillStyle = '#ff2828';
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * 1.05, 0, Math.PI * 2);
hwState.ctx.fill();
hwState.ctx.restore();
return;
}
const col = ns.color || hwState.STRING_BRIGHT[stringIdx] || '#ffffff';
const a = ns.alpha;
const nowMs = (typeof performance !== 'undefined' && performance.now) ? performance.now() : Date.now();
hwState.ctx.lineCap = 'round';
// Expanding shockwave — only on a fresh struck-and-fading hit
// (alpha decays 1→0). 'active' (held sustain, alpha pinned 1) skips it.
if (ns.state === 'hit' && a < 1) {
const prog = 1 - a; // 0 at strike → 1 at fade-out
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a * 0.85;
hwState.ctx.strokeStyle = col;
hwState.ctx.lineWidth = Math.max(1.5, r * 0.26 * a);
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * (1.0 + prog * 2.7), 0, Math.PI * 2);
hwState.ctx.stroke();
}
// Throbbing halo (≈9 Hz wobble).
const pulse = 0.8 + 0.2 * Math.sin(nowMs / 18);
const haloR = r * 2.0 * pulse;
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a;
const g = hwState.ctx.createRadialGradient(cx, cy, 0, cx, cy, haloR);
g.addColorStop(0, '#ffffff');
g.addColorStop(0.30, col);
g.addColorStop(1, 'rgba(0,0,0,0)');
hwState.ctx.fillStyle = g;
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, haloR, 0, Math.PI * 2);
hwState.ctx.fill();
// Crackle — short bright spark lines flicking out from the gem,
// re-randomised every frame so it shimmers.
const sparkCount = 6;
for (let i = 0; i < sparkCount; i++) {
if (Math.random() > 0.55 * a + 0.2) continue; // intermittent
const ang = Math.random() * Math.PI * 2;
const inR = r * 0.45;
const len = r * (0.7 + Math.random() * 1.6) * (0.5 + 0.5 * a);
hwState.ctx.globalAlpha = a * (0.45 + Math.random() * 0.55);
hwState.ctx.strokeStyle = Math.random() < 0.5 ? '#ffffff' : col;
hwState.ctx.lineWidth = Math.max(1, r * (0.08 + Math.random() * 0.08));
hwState.ctx.beginPath();
hwState.ctx.moveTo(cx + Math.cos(ang) * inR, cy + Math.sin(ang) * inR);
hwState.ctx.lineTo(cx + Math.cos(ang) * (inR + len), cy + Math.sin(ang) * (inR + len));
hwState.ctx.stroke();
}
// Flickering white-hot core.
hwState.ctx.globalCompositeOperation = 'lighter';
hwState.ctx.globalAlpha = a * (0.55 + Math.random() * 0.45);
hwState.ctx.fillStyle = '#ffffff';
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * (0.30 + Math.random() * 0.14), 0, Math.PI * 2);
hwState.ctx.fill();
// Crisp bright rim.
hwState.ctx.globalCompositeOperation = 'source-over';
hwState.ctx.globalAlpha = a;
hwState.ctx.strokeStyle = col;
hwState.ctx.lineWidth = Math.max(2, r * 0.2);
hwState.ctx.beginPath();
hwState.ctx.arc(cx, cy, r * 0.95, 0, Math.PI * 2);
hwState.ctx.stroke();
hwState.ctx.restore();
}
+4 -28
View File
@@ -111,7 +111,7 @@ import { S } from './player-state.js';
return false;
}
}
// window.highway.js's initial song-load routing consults this for the same
// highway.js's initial song-load routing consults this for the same
// feedpak-under-exclusive decision the watcher makes below.
window._juceOutputIsExclusive = _outputIsExclusive;
// Returns true when window._currentSongAudio no longer references the exact
@@ -383,7 +383,7 @@ import { S } from './player-state.js';
// the stem mixer / WebAudio path keeps working. Sloppak stem URLs
// are never routable (per-stem mix can't ride a single transport).
if (!songAudio || (!songAudio.juceEligible && !songAudio.feedpakFullMix)) return;
// Don't race window.highway.js's own initial song-load routing: it owns
// Don't race highway.js's own initial song-load routing: it owns
// _juceMode until _juceRoutingPromise settles. Re-running our switch
// concurrently would double-call loadBackingTrack for the same URL.
if (window._highwayJuceRoutingPending) return;
@@ -614,22 +614,9 @@ import { S } from './player-state.js';
let _lbStream = null, _lbCtx = null, _lbTap = null, _lbPageMuted = false;
let _loopbackUnavailable = false; // sticky: probe once, then fall back
async function _engageLoopback() {
// Chromium's default capture pipeline treats the audio track as a
// VOICE call: echo cancellation + noise suppression + AGC + mono
// downmix. On music that is the "tin can" sound (tester 2026-07-12).
// Request the raw stereo path explicitly — every constraint here is
// best-effort (ideal-valued), so unsupported ones degrade silently
// rather than failing the capture.
const stream = await navigator.mediaDevices.getDisplayMedia({
video: true,
audio: {
suppressLocalAudioPlayback: true,
echoCancellation: false,
noiseSuppression: false,
autoGainControl: false,
channelCount: 2,
sampleRate: 48000,
},
audio: { suppressLocalAudioPlayback: true },
});
for (const t of stream.getVideoTracks()) t.stop(); // required, unused
const track = stream.getAudioTracks()[0];
@@ -650,19 +637,8 @@ import { S } from './player-state.js';
_lbPageMuted = (await api.setPageMuted(true)) === true;
}
if (window._asioDiagEnabled?.()) {
// Full track settings: shows whether the raw-audio constraints
// (no EC/NS/AGC, stereo) actually took — a track that still
// reports echoCancellation=true or channelCount=1 explains
// "tin can" quality reports directly from the log.
const s = track.getSettings?.() || {};
console.log('[asio-diag] loopback: suppressed=', suppressed,
'pageMuted=', _lbPageMuted, 'rate=', _lbCtx.sampleRate,
'track=', JSON.stringify({
sampleRate: s.sampleRate, channelCount: s.channelCount,
echoCancellation: s.echoCancellation,
noiseSuppression: s.noiseSuppression,
autoGainControl: s.autoGainControl,
}));
'pageMuted=', _lbPageMuted, 'rate=', _lbCtx.sampleRate);
}
await api.setRendererBus(true, 1.0);
tap.active = true;
+2 -2
View File
@@ -160,7 +160,7 @@ export function _resetPlaybackSpeedForNewSong() {
//
// Debounced trailing-edge (300ms) so dragging the slider — which fires
// oninput per pixel — doesn't flood the server with concurrent writes
// to config.json. window.highway.setMastery() still fires every oninput so
// to config.json. highway.setMastery() still fires every oninput so
// the chart re-filters in real time; only disk persistence waits.
let _masteryPersistTimer = null;
function _persistMastery(pct) {
@@ -209,7 +209,7 @@ export function _applyMastery(v, opts = {}) {
// unlike #mastery-label above, whose markup carries no trailing unit.
const setLabel = document.getElementById('setting-highway-speed-val');
if (setLabel) setLabel.textContent = pct;
window.highway.setMastery(pct / 100);
highway.setMastery(pct / 100);
if (!opts.skipPersist) _persistMastery(pct);
}
// Reflect phrase-data availability on the slider after every `ready`.
+3 -3
View File
@@ -31,12 +31,12 @@ const _RESUME_END_GUARD_S = 5; // ignore basically-finished
let _resumePillDismissed = false; // per-session: user waved off the current snapshot
// Snapshot the live session. Called from showScreen()'s teardown before
// window.highway.stop()/audio unload, while getSongInfo() + position are still valid.
// highway.stop()/audio unload, while getSongInfo() + position are still valid.
export function _snapshotResumeSession(position) {
try {
if (!host.currentFilename()) return;
const si = (window.highway && typeof window.highway.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const si = (window.highway && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const dur = Number(si.duration) || 0;
const pos = Number(position) || 0;
// Only worth resuming a song you were genuinely mid-way through — not a
+2 -2
View File
@@ -38,7 +38,7 @@ export function _sectionPracticeBarContains(el) {
}
// ── Section Practice Bar ────────────────────────────────────────────────
// One-click looping over song section markers (window.highway.getSections —
// One-click looping over song section markers (highway.getSections —
// same array as 3D highway bundle.sections / "Now / Up Next").
// Reuses setLoop() so manual A/B controls and saved loops stay canonical.
let _sectionPracticeRanges = [];
@@ -127,7 +127,7 @@ export function _resetSectionPracticeLog() {
}
function _sectionPracticeHighway() {
return window.highway || null;
return window.highway || (typeof highway !== 'undefined' ? highway : null);
}
function _sectionPracticeDuration() {
-748
View File
@@ -1,748 +0,0 @@
//
// ━━━ THIS WAS THE UNCUTTABLE HEART, AND IT IS 359 LINES ━━━
//
// At the start of the app.js carve, seeding a dependency closure from count-in, from loops, from
// section-practice or from the JUCE seek shim all returned the SAME 178-function, 3,360-line
// set. playSong and showScreen called each other; everything called them; nothing could be cut
// anywhere. The conclusion — correct at the time — was that no closure-based carve could touch
// it at any seed, and the answer was a HOST SEAM.
//
// That was true THEN. It is not true now. Every slice taken out since (transport, loops,
// count-in, section-practice, the library, the edit modal, settings) removed edges, and the
// strongly-connected component DISSOLVED. This closure is 36 declarations with an interface
// width of FOUR.
//
// The lesson is not that the seam was wrong. The seam is what MADE this possible: it let the
// carves proceed against a cyclic core instead of stalling on it. The lesson is to RE-MEASURE.
// An SCC is a fact about a graph at a moment, not a property of the code.
//
// ━━━ THE GATE STATEMENTS AT THE BOTTOM, AND WHY NO SCAN FOUND THEM ━━━
//
// window.feedBack.holdAutoplay / holdAutoExit and their two event handlers are TOP-LEVEL
// STATEMENTS, not declarations. They WRITE this module's state (_autoplayHeld, _autoExitTimer,
// …), and an imported binding is READ-ONLY — so left behind in app.js, every one of them threw
// "Assignment to constant variable" the instant this module existed.
//
// A dependency scan that walks DECLARATIONS cannot see them. Only the browser A/B did. It is the
// same blind spot that nearly shipped a dead library A-Z rail (#896): app.js keeps its public
// API in top-level statements, and those are invisible to a call-graph.
//
// ━━━ ZERO OUTSIDE WRITES, BY MOVING THE BOUNDARY RATHER THAN BUILDING MACHINERY ━━━
//
// Autoplay scalars and the wake-lock state were written from outside — which would have forced a
// setter or a container. But the writers (_releaseAutoplay, _acquireWakeLock) plainly belong
// here. Pulling them in left ZERO outside writes, so every export is a plain import. Same move as
// settings (#920): measure the writers before you reach for a container.
import {
loadSettings,
} from './settings.js';
import {
clearLoop,
loadSavedLoops,
} from './loops.js';
import {
audio,
} from './audio-el.js';
import {
_snapshotResumeSession,
} from './resume-session.js';
import {
_resetJuceAudioShimChain,
} from './juce-audio.js';
import {
_hideSectionPracticeBar,
_resetSectionPracticeLog,
_scheduleSectionPracticeRetries,
} from './section-practice.js';
import {
_cancelCountIn,
armCreditsHideOnPlay,
hideSongCreditsOverlay,
holdCreditsThen,
scheduleCreditsHide,
showSongCreditsOverlay,
startSongCountIn,
} from './count-in.js';
import {
_autoplayExitEnabled,
_countdownBeforeSongEnabled,
_resetPlaybackSpeedForNewSong,
} from './player-controls.js';
import {
_audioTime,
_resetAudioSeekState,
_songEventPayload,
jucePlayer,
setPlayButtonState,
togglePlay,
} from './transport.js';
import {
_activeLibraryProviderId,
_bumpLibNavGeneration,
_getArrangementNamingMode,
_libScrollOnNextRender,
_resetLibraryProviderViewState,
loadFavorites,
loadLibrary,
loadLibraryProviders,
stopInfiniteScroll,
} from './library.js';
import {
S,
} from './player-state.js';
import {
L,
} from './library-state.js';
// Tracks which list screen launched the player so Esc-from-player
// returns the user to that screen instead of always defaulting to
// the Library (feedBack#126). Reset on every `playSong` call so a
// song launched from a deep-link / plugin screen still gets a sane
// fallback ('home').
export let _playerOriginScreen = 'home';
export let _settingsOriginScreen = 'home';
// ── Screen Navigation ─────────────────────────────────────────────────────
export async function showScreen(id) {
// ── 'home' is the LEGACY library screen. Always route it to the v3 Songs list. ──
//
// The v3 shell replaced #home with #v3-songs. That mapping DID exist — but only inside
// wrappers on `window.showScreen`, and only for callers that go through `window`:
//
// app.js publishes the raw fn -> shell.js wraps it (adding the mapping)
// -> the stems plugin wraps it AGAIN, capturing whatever
// happened to be there at the time
//
// Two ways that fails, and testers hit both:
//
// 1. ORDER. Three independent parties monkey-patch window.showScreen, each capturing the
// current value. Plugins load ASYNCHRONOUSLY, so the chain links up in whatever order
// the race settles — and any capture taken before shell.js installs, or any
// re-assignment after it, silently drops the mapping.
//
// 2. THE INTERNAL CALLERS NEVER TOUCHED window.showScreen AT ALL. closeCurrentSong and the
// Esc-from-settings shortcut call the IMPORTED showScreen directly, so no wrapper ever
// sees them. Verified in a browser: the unwrapped function with 'home' lands on the dead
// legacy screen every single time.
//
// Hence "randomly, when moving to the library from another menu option" — and "never when a
// song ends", because closeCurrentSong resolves its target through _resolvePlayerOrigin(),
// which already applies this mapping.
//
// So it lives HERE now: ONE guard in the function every caller routes through, rather than a
// chain of monkey-patches that must each remember.
//
// ONLY 'home'. NOT 'v3-home'. _resolvePlayerOrigin() maps BOTH — correctly, because it
// computes where to RETURN TO after a song, and coming back to the Songs list from the
// dashboard is the right behaviour. Copying that condition here was a [P1] (Codex caught it):
// #v3-home is the v3 DASHBOARD, a real screen the shell's Home nav, the onboarding tour and
// the dashboard re-render listener all target. Redirecting it would make Home unreachable.
//
// A legacy alias is not the same thing as a return target.
if (id === 'home' && document.getElementById('v3-songs')) {
id = 'v3-songs';
}
// Capture the previous screen before changing active classes
const prevScreenId = document.querySelector('.screen.active')?.id;
// ── screen:changing — emitted BEFORE any of the work below ──────────────────
//
// Timing matters here, and Codex caught me getting it wrong. The stems plugin used to
// monkey-patch window.showScreen so it could tear down its audio graph BEFORE navigation
// began. screen:changed fires at the very END of this function — after awaiting library and
// provider loads — so moving that plugin onto it would have delayed teardown behind a slow
// fetch, or skipped it entirely if the fetch threw. Stems would keep playing on a non-player
// screen.
//
// So there are two events, and the distinction is the whole point:
// screen:changing — before anything happens. "I am leaving `from`." Cancel/teardown here.
// screen:changed — after the DOM and data are settled. "I am on `id`."
if (window.feedBack) window.feedBack.emit('screen:changing', { id, from: prevScreenId || null });
document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
document.getElementById(id).classList.add('active');
// Mark the next render as a screen-entry so it scrolls the
// restored selection into view exactly once. Routine renders
// (search / sort / filter typing) won't have this flag set and
// so won't yank the viewport. Also bump the nav-items
// generation so the next keypress doesn't reuse a cache built
// against a now-hidden screen's container.
_bumpLibNavGeneration();
if (id === 'home') {
_libScrollOnNextRender.home = true;
const beforeProviderId = _activeLibraryProviderId();
await loadLibraryProviders({ restoreSaved: true });
if (_activeLibraryProviderId() !== beforeProviderId) {
_resetLibraryProviderViewState();
} else {
L.libEpoch++;
L.currentPage = 0;
L.treeStats = null;
stopInfiniteScroll();
}
loadLibrary(0);
}
if (id === 'favorites') { _libScrollOnNextRender.favorites = true; loadFavorites(); }
if (id === 'settings') {
// Record where we came from so Esc can go back. The player screen
// is torn down by the `id !== 'player'` branch below, so
// re-entering it via showScreen() would land on a dead screen —
// fall back to the player's own origin (or 'home') instead.
if (prevScreenId && prevScreenId !== 'settings') {
_settingsOriginScreen = prevScreenId === 'player'
? (_playerOriginScreen || 'home')
: prevScreenId;
}
loadSettings();
}
if (id !== 'player') {
const audio = document.getElementById('audio');
const stopTime = _audioTime();
const hadPlayableSong = !!audio.src || !!window._juceAudioUrl || S.isPlaying;
// Snapshot where we were so leaving the player — especially by accident
// — is recoverable instead of dumping the user back at bar 1 next time.
// Must run BEFORE window.highway.stop()/audio unload, while getSongInfo() and
// the position (stopTime) are still live.
if (hadPlayableSong) _snapshotResumeSession(stopTime);
window.highway.stop();
// Cancel any queued seeks, in-flight shim closures, AND active
// count-in timers before stopping playback so none of these paths
// can mutate the torn-down session (mirrors the same triple reset
// in playSong()).
_cancelCountIn();
_resetJuceAudioShimChain();
_resetAudioSeekState();
if (window._juceMode) {
// HTML5 emits 'pause' via the media-element listener below;
// JUCE doesn't, so plugins would stay stuck in "playing".
// Snapshot the canonical payload BEFORE stop() resets _pos
// to 0, then emit AFTER stop completes. Mirrors the HTML5
// pause contract via _songEventPayload (audioT/chartT/perfNow).
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
if (hadPlayableSong) window.feedBack.emit('song:stop', { time: stopTime || 0, screen: id });
audio.pause();
audio.src = '';
window._currentSongAudio = null;
// Reloading any song later should get a fresh JUCE routing attempt.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
}
window.scrollTo(0, 0);
// `from` is the screen we just LEFT. Without it, "I am leaving the player" is not
// expressible from an event, and the only way to express it was to WRAP window.showScreen —
// which is what shell.js and the stems plugin both did, and why the library intermittently
// showed the legacy screen (#923, #924): three parties patching one global, each capturing
// whatever was there at the time, in whatever order the plugin loads settled.
//
// Additive: every existing listener (app.js, audio-mixer.js, tour-engine.js) reads `id` and
// is unaffected.
if (window.feedBack) window.feedBack.emit('screen:changed', { id, from: prevScreenId || null });
}
export let currentFilename = '';
export function _playbackApi() {
return window.feedBack && window.feedBack.playback && window.feedBack.playback.version === 1
? window.feedBack.playback
: null;
}
// Bridge hits are a "this legacy surface is still in use" signal, not a call
// counter — but recordBridgeHit is not cheap (compat-shim bookkeeping, a
// playback:bridge-hit event, and a diagnostics snapshot rebuild per call).
// Plugins legitimately poll read surfaces like window.feedBack.getLoop() from
// HUD ticks (note_detect polled at ~30 Hz), which turned every tick into a
// snapshot serialization on the main thread and saturated the inspector's
// hitCount. Throttle per surface: the first call records immediately, repeats
// within the window are dropped.
export const _bridgeRecordLast = new Map();
export const _BRIDGE_RECORD_MIN_MS = 5000;
export function _recordPlaybackBridge(bridgeId, legacySurface, reason) {
const playback = _playbackApi();
if (!playback || typeof playback.recordBridgeHit !== 'function') return;
const key = `${bridgeId}|${legacySurface}`;
const now = Date.now();
const last = _bridgeRecordLast.get(key);
if (last != null && now - last < _BRIDGE_RECORD_MIN_MS) return;
_bridgeRecordLast.set(key, now);
playback.recordBridgeHit({
bridgeId,
legacySurface,
source: 'core.app',
reason: reason || 'legacy playback surface used',
});
}
// Screen Wake Lock — keep the display awake while a song is playing so the
// OS screensaver doesn't kick in during windowed-mode playback (only audio +
// the highway animation are active, so the input-idle timer otherwise fires).
// Engaged only while playing (acquire on play/resume, release on
// pause/ended/stop) per issue #686. In a plain browser this uses the W3C
// Screen Wake Lock API; inside feedBack-desktop (Electron) navigator.wakeLock
// is unreliable, so we also drive the native powerSaveBlocker bridge when it
// is exposed — both calls are best-effort and degrade silently elsewhere.
export let _screenWakeLock = null;
export let _wakeLockPending = false;
// Desired state: true while a song should be keeping the screen awake. This is
// the source of truth that survives the async gap of navigator.wakeLock.request
// — set synchronously by acquire/release so an in-flight request that resolves
// after playback already stopped can release itself instead of leaking a lock.
export let _wakeLockWanted = false;
// Set when an acquire is requested while one is already in flight (e.g. a quick
// hide→show during the first request); the in-flight request retries once on
// settle so a transient NotAllowedError doesn't leave the song unprotected.
export let _wakeLockRetry = false;
// Last value handed to the desktop bridge. This is the value we *requested*,
// not one confirmed by the IPC round trip: the Electron main-process side
// effect (powerSaveBlocker start/stop) happens when the message is received,
// before its promise resolves, so deduping on the requested value lets opposite
// transitions (true↔false) always go through promptly while still suppressing
// redundant repeats (e.g. the synchronous song:play + song:resume pair). A
// rejected/throwing call invalidates the marker (the side effect never landed)
// so the next song:* / visibilitychange retries — without an inline re-sync,
// which would tight-loop on a persistently failing bridge.
// Last value handed to the bridge: false (off) / true (on) / null (unknown —
// a call failed, so the real blocker state can't be assumed). null never equals
// a boolean `want`, so the next sync always re-sends and recovers.
export let _desktopAwakeReq = false;
// Monotonic id of the most recent bridge call, so a stale (out-of-order)
// rejection from a superseded call can be ignored rather than corrupting the
// marker — a boolean alone can't tell "my request failed" from "an older
// same-valued request failed after a newer one already succeeded".
export let _desktopAwakeGen = 0;
// Drive the native feedBack-desktop blocker to exactly (wanted && visible),
// mirroring the browser wake lock which is only held while the page is visible.
// Gating on visibility stops a minimized Electron window from keeping the whole
// display awake. No-op in a plain browser; isolated from the wakeLock path so a
// flaky bridge can't abort it.
export function _syncDesktopBridge() {
const want = _wakeLockWanted && document.visibilityState === 'visible';
if (want === _desktopAwakeReq) return; // already requested this value
const bridge = window.feedBackDesktop?.power?.setScreenAwake;
if (typeof bridge !== 'function') return; // plain browser — nothing to sync
_desktopAwakeReq = want;
const gen = ++_desktopAwakeGen;
let r;
try {
r = bridge(want);
} catch (e) {
console.debug('desktop wake bridge failed:', e?.name || e);
if (gen === _desktopAwakeGen) _desktopAwakeReq = null; // unknown — force a re-send next event
return;
}
if (r && typeof r.then === 'function') {
r.catch((e) => {
console.debug('desktop wake bridge rejected:', e);
// The IPC didn't take effect; we can't assume which state the blocker
// is in (a prior call may also have failed), so mark it unknown and
// let the next song:* / visibilitychange re-send. Only if this is
// still the latest request — a stale rejection from a superseded call
// must not clobber a newer request's marker.
if (gen === _desktopAwakeGen) _desktopAwakeReq = null;
});
}
}
export async function _acquireWakeLock() {
_wakeLockWanted = true;
_syncDesktopBridge();
if (_screenWakeLock) return; // already held — nothing to do
// A request is already in flight (song:play and song:resume fire
// synchronously from the audio 'play' listener, and visibilitychange can
// re-enter): don't issue a duplicate, but remember to retry on settle so a
// visibility bounce during the request can't strand us without a lock.
if (_wakeLockPending) { _wakeLockRetry = true; return; }
if (!navigator.wakeLock?.request) return;
_wakeLockPending = true;
_wakeLockRetry = false;
try {
const sentinel = await navigator.wakeLock.request('screen');
if (!_wakeLockWanted) {
// Playback stopped while the request was in flight — release the
// just-granted lock immediately rather than holding it stale.
try { await sentinel.release(); } catch (e) { /* already released */ }
return;
}
_screenWakeLock = sentinel;
sentinel.addEventListener('release', () => {
_screenWakeLock = null;
// The UA auto-releases on tab hide, but may also release for its own
// reasons (power policy) while the page stays visible. Re-acquire if
// a song is still playing and we're visible — the visibilitychange
// handler covers the hidden→visible case.
if (_wakeLockWanted && document.visibilityState === 'visible') {
_acquireWakeLock();
}
});
} catch (e) {
// NotAllowedError (page hidden / no user activation) or unsupported.
console.debug('wakeLock request failed:', e?.name || e);
} finally {
_wakeLockPending = false;
// A re-acquire arrived while the request was in flight (typically a
// hide→show bounce). If we still want the lock, are visible, and didn't
// get one (the request raced a hidden window and rejected), try once
// more now that the page state has settled. Bounded: only fires when a
// bounce actually occurred, so a permanently-denied request can't loop.
if (_wakeLockRetry && _wakeLockWanted && !_screenWakeLock
&& document.visibilityState === 'visible') {
_wakeLockRetry = false;
_acquireWakeLock();
}
}
}
export async function _releaseWakeLock() {
_wakeLockWanted = false;
_syncDesktopBridge();
if (!_screenWakeLock) return;
try { await _screenWakeLock.release(); } catch (e) { /* already released */ }
_screenWakeLock = null;
}
// Resolve where the player should return on Esc / close / auto-exit.
// A one-shot setReturnScreen() override wins (consumed here) — used by the
// lessons catalog so a lesson returns to the lessons screen rather than the
// library, even though the external tutorials plugin owns the playSong call.
// Otherwise remember the actual launch screen; the element-exists guard
// keeps the classic v2 UI (no #v3-* ids) from being stranded on a missing
// screen, and unknown launches fall back to 'home'. The dashboard — classic
// 'home' and the v3 shell's 'v3-home' — returns to the Songs list when it
// exists (dashboard actions call playSong() directly, so its id is the
// active screen at launch).
export function _resolvePlayerOrigin() {
const override = window.feedBack && window.feedBack._nextReturnScreen;
if (window.feedBack) window.feedBack._nextReturnScreen = null;
if (override && document.getElementById(override)) return override;
const launchFrom = document.querySelector('.screen.active');
const launchId = launchFrom && launchFrom.id;
if (launchId && launchId !== 'player' && document.getElementById(launchId)) {
return ((launchId === 'home' || launchId === 'v3-home') && document.getElementById('v3-songs'))
? 'v3-songs' : launchId;
}
return 'home';
}
// Autoplay: one-shot flag armed by each fresh playSong(), consumed by the
// next song:ready. song:ready also fires on arrangement switches / seeks,
// which never arm the flag, so those don't auto-restart.
export let _pendingAutostart = false;
// Autoplay gate (window.feedBack.holdAutoplay): a plugin (the tuner) can defer the
// auto-start of a freshly-loaded song until it's cleared — "tune before you play".
// The hold is claimed synchronously on song:loading (so it beats this song:ready
// autostart); release() — or a fail-open backstop — runs the deferred start.
// Generation-guarded so a newer song invalidates a stale hold. Manual Play never
// flows through here, so Play always wins.
export let _autoplayHeld = false;
export let _autoplayStart = null;
export let _autoplayGen = 0;
export let _autoplayBackstop = null;
export const AUTOPLAY_HOLD_BACKSTOP_MS = 12000;
export function _clearAutoplayHold() {
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
_autoplayStart = null;
_autoplayGen++;
}
export function _releaseAutoplay(gen) {
if (gen !== _autoplayGen) return; // a newer song superseded this hold
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
_autoplayHeld = false;
const start = _autoplayStart;
_autoplayStart = null;
if (typeof start === 'function') start();
}
export let _autoplayHoldToken = 0;
window.feedBack.holdAutoplay = function () {
const gen = _autoplayGen;
const token = ++_autoplayHoldToken; // this hold's identity — a stale release from an earlier hold is a no-op
_autoplayHeld = true;
if (_autoplayBackstop) clearTimeout(_autoplayBackstop);
// Fail-open: a hold that's never released (a plugin that claimed but wedged before
// it could decide) must never permanently block the song. Once the holder commits
// to an intentional, user-dismissable hold it calls release.settle() to cancel this
// — so the backstop can't cut off e.g. a user still tuning past the timeout.
_autoplayBackstop = setTimeout(() => _releaseAutoplay(gen), AUTOPLAY_HOLD_BACKSTOP_MS);
let released = false;
function release() {
if (released || gen !== _autoplayGen || token !== _autoplayHoldToken) return;
released = true;
_releaseAutoplay(gen);
}
// Cancel the fail-open backstop WITHOUT releasing: the holder has taken explicit
// responsibility for releasing (on dismiss), and a song switch clears the hold anyway.
release.settle = function () {
if (gen !== _autoplayGen || token !== _autoplayHoldToken) return;
if (_autoplayBackstop) { clearTimeout(_autoplayBackstop); _autoplayBackstop = null; }
};
return release;
};
window.feedBack.on('song:ready', () => {
if (!_pendingAutostart) return;
_pendingAutostart = false;
if (S.isPlaying) return;
// Feedpak contributor credits: only real feedpak plays carry authors
// (loose/archive and minigames get []), so a non-empty list is the gate.
// Shown over the highway and dismissed the moment real playback begins
// (song:play). This fresh-load path is the only place it fires —
// arrangement switches / seeks / manual replays never arm _pendingAutostart,
// and minigames never get here. Decoupled from autoplay below so credits
// show on load even when autoplay-exit is disabled.
const authors = (window.feedBack.currentSong && window.feedBack.currentSong.authors) || [];
if (authors.length) {
showSongCreditsOverlay(authors);
armCreditsHideOnPlay();
}
// Autoplay-exit disabled: don't auto-start. Still let the credits dwell a
// couple seconds on the freshly-loaded song, then clear them (they also
// clear early if the user manually presses Play, via _creditsHideOnPlay).
if (!_autoplayExitEnabled()) {
if (authors.length) scheduleCreditsHide();
return;
}
// The actual auto-start: a count-in (which handles HTML5 + _juceMode) or the
// Play path directly. Guarded so a manual Play during a gate / credits hold
// can't double-toggle, and so a stale (released-after-leaving) start never
// begins playback off the player.
const start = () => {
if (S.isPlaying) return;
if (!document.getElementById('player')?.classList.contains('active')) { hideSongCreditsOverlay(); return; }
if (_countdownBeforeSongEnabled()) {
Promise.resolve(startSongCountIn()).catch((err) => console.warn('[app] song count-in failed:', err));
} else {
Promise.resolve(togglePlay())
.then(() => { if (!S.isPlaying) hideSongCreditsOverlay(); })
.catch((err) => { console.warn('[app] autoplay failed:', err); hideSongCreditsOverlay(); });
}
};
// A plugin (the tuner) may gate playback until it's cleared. The hold was
// claimed on song:loading; stash the start and let release()/the backstop run
// it. _cancelCountIn()/changeArrangement() clear _creditsTimer below, so a
// teardown during the credits dwell still cancels a non-gated play.
if (_autoplayHeld) { _autoplayStart = start; return; }
// Not gated: a count-in starts now (it owns its on-screen dwell); otherwise
// let the credits dwell a couple seconds first, then start.
if (_countdownBeforeSongEnabled() || !authors.length) start();
else holdCreditsThen(start);
});
// Auto-exit: when the song ends, return to the launching menu. A scoring
// plugin that shows an end-of-song results screen calls holdAutoExit() to
// defer this; the user closing that screen (its Close button calls
// window.closeCurrentSong()) performs the exit. With no results screen the
// grace timer returns to the menu on its own.
export const AUTO_EXIT_GRACE_MS = 1500;
export let _autoExitTimer = null;
export let _autoExitHeld = false;
// Bumped every time the auto-exit state is reset (new song via playSong, and
// each song:ended). A hold's release() captures the generation at hold time
// and no-ops once it changes, so a plugin that drops or fires its release
// handle after the player has moved on can never navigate a fresh session —
// callers don't need to balance the handle.
export let _autoExitGen = 0;
export function _clearAutoExit() {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = false;
_autoExitGen++;
}
// Heuristic safety net for score-screen plugins that don't (yet) call
// holdAutoExit(): if a visible full-screen results/dialog overlay is on top
// when the grace timer fires, defer the auto-return and let that screen's
// own close button drive the exit (its Close should call closeCurrentSong).
// getClientRects() is used for the visibility test because it reports
// position:fixed overlays correctly, unlike offsetParent.
export function _resultsOverlayVisible() {
let nodes;
try {
nodes = document.querySelectorAll('[role="dialog"][aria-modal="true"], .fixed.inset-0');
} catch (_) { return false; }
for (const el of nodes) {
if (!el || el.id === 'player') continue; // never the player itself
if (el.classList && el.classList.contains('hidden')) continue;
if (el.getClientRects && el.getClientRects().length > 0) return true;
}
return false;
}
// Plugins call this synchronously from their own song:ended handler (core
// runs first, so the timer is already pending) to claim the exit.
window.feedBack.holdAutoExit = function () {
if (_autoExitTimer) { clearTimeout(_autoExitTimer); _autoExitTimer = null; }
_autoExitHeld = true;
const gen = _autoExitGen;
let released = false;
return function release() {
// No-op once released, or once the session has moved on (a newer
// playSong / song:ended bumped the generation) — so a stale handle
// never navigates away from a fresh song.
if (released || gen !== _autoExitGen) return;
released = true;
if (typeof window.closeCurrentSong === 'function') window.closeCurrentSong();
};
};
window.feedBack.on('song:ended', () => {
_clearAutoExit();
if (!_autoplayExitEnabled()) return;
// Only auto-exit from the player screen (ignore stale/duplicate ends).
const active = document.querySelector('.screen.active');
if (!active || active.id !== 'player') return;
_autoExitTimer = setTimeout(() => {
_autoExitTimer = null;
if (_autoExitHeld) return; // a plugin explicitly claimed the exit
if (_resultsOverlayVisible()) return; // a score/results overlay is up; let it drive the exit
const cur = document.querySelector('.screen.active');
if (cur && cur.id === 'player' && typeof window.closeCurrentSong === 'function') {
window.closeCurrentSong();
}
}, AUTO_EXIT_GRACE_MS);
});
// Abort controller for cancelling pending requests when entering player
export let artAbortController = null;
export async function playSong(filename, arrangement, options) {
console.log('playSong called:', filename);
// A manual (non-queue) play abandons any active play-queue, so a stale queue
// can't hijack the next song's end. The queue passes fromQueue to keep itself.
if ((!options || !options.fromQueue) && window.feedBack && window.feedBack.playQueue) {
window.feedBack.playQueue.clear();
}
if (!options || options.bridge !== false) {
_recordPlaybackBridge('playback.window-play-song', 'window.playSong', 'legacy playSong entry point used');
}
// Invalidate any prior song's autoplay gate before plugins re-claim it on the
// song:loading emit below.
_clearAutoplayHold();
window.feedBack.emit('song:loading', { filename, arrangement: arrangement ?? null });
// Cancel any pending art/metadata requests
if (artAbortController) artAbortController.abort();
artAbortController = null;
window.highway.stop();
// Cancel any active count-in: clear timers/RAF and bump the gen so
// delayed callbacks (rewind frames, post-seek then, count-in ticks,
// post-count play) bail before mutating the new session.
_cancelCountIn();
// Reset the JUCE shim BEFORE awaiting jucePlayer.stop() so any in-flight
// shim closures see a stale generation after their await and bail out
// before mutating isPlaying / button label / song:* events for the
// outgoing song.
_resetJuceAudioShimChain();
// Cancel queued _audioSeek calls from the previous song: bumping the
// generation makes their chained callbacks bail out.
_resetAudioSeekState();
if (window._juceMode) {
// Mirror the showScreen teardown: emit song:pause for the JUCE
// path so plugins don't see a stale "playing" state on song
// change. (HTML5 fires it via the audio element 'pause' event.)
// Snapshot payload BEFORE stop() resets _pos so audioT/chartT
// capture the actual paused position.
const payload = _songEventPayload();
const wasPlaying = S.isPlaying;
await jucePlayer.stop().catch(() => {});
if (wasPlaying && window.feedBack) {
window.feedBack.isPlaying = false;
window.feedBack.emit('song:pause', payload);
}
window._juceMode = false;
window._juceAudioUrl = null;
}
audio.pause();
audio.src = '';
// Stale until the incoming song's WS handler (window.highway.js) sets it again.
window._currentSongAudio = null;
// Fresh JUCE routing attempt for whatever song loads next.
window._clearJuceRerouteMemo?.();
S.isPlaying = false;
setPlayButtonState(false);
_resetPlaybackSpeedForNewSong();
clearLoop();
_resetSectionPracticeLog();
_hideSectionPracticeBar();
// Reset so the jump-fix (setInterval, ~line 8979) doesn't mistake the new
// song starting at t=0 for an unexpected seek from the previous song's
// position. audio.currentTime may not reset synchronously when src is cleared.
S.lastAudioTime = 0;
currentFilename = filename;
// A fresh load arms autoplay; a pending auto-exit from the previous
// song is no longer relevant. A *resume* load (options.resume) instead
// arms _pendingResume — consumed at song:ready to restore speed + seek to
// the saved position, then start — so autostart and resume don't both try
// to begin playback from different positions.
if (options && options.resume && Number(options.resume.position) > 0) {
S.pendingResume = options.resume;
_pendingAutostart = false;
} else {
S.pendingResume = null;
_pendingAutostart = true;
}
_clearAutoExit();
// Remember which screen the player was launched from so Esc /
// navigation back from the player (and auto-exit) returns the user
// there (feedBack#126).
_playerOriginScreen = _resolvePlayerOrigin();
showScreen('player');
// Wait for previous WebSocket to fully close before opening new one
await new Promise(r => setTimeout(r, 500));
window.highway.init(document.getElementById('highway'));
const wsParams = new URLSearchParams();
if (arrangement !== undefined) wsParams.set('arrangement', arrangement);
wsParams.set('naming_mode', _getArrangementNamingMode());
const wsUrl = `${location.protocol === 'https:' ? 'wss:' : 'ws:'}//${location.host}/ws/highway/${decodeURIComponent(filename)}?${wsParams.toString()}`;
window.highway.connect(wsUrl);
_resetSectionPracticeLog();
_scheduleSectionPracticeRetries();
loadSavedLoops();
document.getElementById('quality-select').value = window.highway.getRenderScale();
const _minScaleSel = document.getElementById('min-scale-select');
if (_minScaleSel && window.highway.getMinRenderScale) _minScaleSel.value = String(window.highway.getMinRenderScale());
}
// Leave the player and return to the screen the song was launched from
// (Esc shortcut uses the same origin-aware target). showScreen() owns the
// full teardown: song:stop, audio unload, window.highway.stop(), count-in cancel.
export function closeCurrentSong() {
// A real close (user Escape/✕, or the queue-aware wrapper once the queue is
// exhausted) abandons any play-queue so a stale one can't advance later.
if (window.feedBack && window.feedBack.playQueue) window.feedBack.playQueue.clear();
return showScreen(_playerOriginScreen || 'home');
}
+9 -4
View File
@@ -1,6 +1,6 @@
// Settings backup — the export / import bundle.
//
// Carved verbatim out of static/app.js (R3a). Imports only the blob-io leaf.
// Carved verbatim out of static/app.js (R3a). A LEAF module: imports nothing.
//
// Two entry points, both inline handlers on the Settings screen, so app.js keeps
// re-exposing them on window. The import is two-phase (server first, atomic; then
@@ -29,8 +29,6 @@
// phase 2; the localStorage side is best-effort merge after server
// success. Failures are reported, never silenced.
import { downloadBlob } from './blob-io.js';
export async function exportSettings() {
const status = document.getElementById('backup-status');
status.textContent = 'Exporting...';
@@ -68,7 +66,14 @@ export async function exportSettings() {
if (match) filename = match[1];
}
const blob = new Blob([JSON.stringify(bundle, null, 2)], { type: 'application/json' });
downloadBlob(blob, filename);
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = filename;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
status.textContent = `Exported ${filename}`;
} catch (e) {
status.textContent = `Export failed: ${e.message}`;
-539
View File
@@ -1,539 +0,0 @@
// Settings: load/save, the AV-offset nudge, the default-arrangement pin, the instrument
// pathway, and the app-update channel.
//
// INTERFACE WIDTH 1 — app.js calls loadSettings() and nothing else. It got that clean by
// PULLING THE WRITERS IN: _defaultArrangement was the one binding written from outside the
// cluster, by saveSettings and pinCurrentArrangementDefault — which are themselves settings
// functions. Widening the slice to include them left ZERO outside writes, so every export is a
// plain read-only import and no state container is needed.
//
// (An imported binding is read-only. One write from outside would have forced a setter or a
// container, as it did for the player and the library. Here the fix was to draw the boundary in
// the right place instead.)
//
// ─── handleSliderInput STAYS A HOST HOOK, DELIBERATELY ───────────────────────
//
// It lives here (it is a settings control), but player-controls.js must NOT import it: this
// module already imports player-controls (_applyMastery, _autoplayExitEnabled, …), so a direct
// back-import would close a cycle. player-controls keeps reading it through the host seam, and
// app.js — the root, which imports both — wires it. That is exactly what the seam is for.
import { hwcInitSettingsUI } from './highway-colors.js';
import { _getArrangementNamingMode } from './library.js';
import {
_applyMastery, _autoplayExitEnabled, _exitConfirmEnabled, _showUpNextEnabled,
} from './player-controls.js';
// ── Settings ─────────────────────────────────────────────────────────────
export let _defaultArrangement = '';
export const INSTRUMENT_PATHWAYS = ['songs', 'practice', 'learn', 'studio'];
export function _normalizeInstrumentPathway(value) {
return INSTRUMENT_PATHWAYS.includes(value) ? value : 'songs';
}
export function _syncDefaultArrangementSelect(value) {
const sel = document.getElementById('default-arrangement');
if (!sel) return;
const wanted = value || '';
const existing = Array.from(sel.options).find(opt => opt.value === wanted);
const dynamic = sel.querySelector('option[data-dynamic-default-arrangement]');
if (dynamic && dynamic.value !== wanted) dynamic.remove();
if (wanted && !existing) {
const opt = document.createElement('option');
opt.value = wanted;
opt.textContent = `${wanted} (saved default)`;
opt.dataset.dynamicDefaultArrangement = 'true';
sel.appendChild(opt);
}
sel.value = wanted;
}
export function _currentArrangementName() {
const song = window.feedBack?.currentSong;
const sel = document.getElementById('arr-select');
if (song?.arrangements && sel) {
const match = song.arrangements.find(a => String(a.index) === String(sel.value));
if (match?.name) return String(match.name);
}
if (song?.arrangement) return String(song.arrangement);
const selectedText = sel?.selectedOptions?.[0]?.textContent || '';
return selectedText.replace(/\s*\([^)]*\)\s*$/, '').trim();
}
export function syncDefaultArrangementPin() {
const btn = document.getElementById('arr-default-pin');
if (!btn) return;
const name = _currentArrangementName();
const isDefault = !!name && name === _defaultArrangement;
const label = name
? (isDefault ? `${name} is the default arrangement` : `Make ${name} the default for new songs`)
: 'Select an arrangement to make it the default';
btn.textContent = isDefault ? '★' : '☆';
btn.setAttribute('aria-pressed', isDefault ? 'true' : 'false');
btn.setAttribute('aria-label', label);
btn.disabled = !name;
btn.classList.toggle('text-yellow-300', isDefault);
btn.classList.toggle('text-gray-400', !isDefault);
btn.title = label;
}
export async function pinCurrentArrangementDefault() {
const name = _currentArrangementName();
if (!name || name === _defaultArrangement) {
syncDefaultArrangementPin();
return;
}
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ default_arrangement: name }),
});
if (!resp.ok) return;
_defaultArrangement = name;
_syncDefaultArrangementSelect(name);
syncDefaultArrangementPin();
}
export async function loadSettings() {
// App Updates UI does not depend on /api/settings — run it first so a
// failed fetch below still leaves the desktop updater wired up.
// setupAppUpdates() is idempotent via _appUpdatesWired.
setupAppUpdates();
setupWindowOptions();
const resp = await fetch('/api/settings');
const data = await resp.json();
// Null-guard the form fields: on the v3 tabbed settings page the markup is
// rendered by settings.js, so a control may be absent if that render hasn't
// run yet (or on a follower window). The optional-chaining keeps loadSettings
// from throwing and aborting the rest of the hydration.
const dlcEl = document.getElementById('dlc-path');
if (dlcEl) dlcEl.value = data.dlc_dir || '';
_defaultArrangement = data.default_arrangement || '';
_syncDefaultArrangementSelect(_defaultArrangement);
const pathwayEl = document.getElementById('setting-instrument-pathway');
if (pathwayEl) pathwayEl.value = _normalizeInstrumentPathway(data.pathway);
const demucsEl = document.getElementById('demucs-server-url');
if (demucsEl) demucsEl.value = data.demucs_server_url || '';
const leftyEl = document.getElementById('setting-lefty');
if (leftyEl) leftyEl.checked = window.highway.getLefty();
const autoplayExitEl = document.getElementById('setting-autoplay-exit');
if (autoplayExitEl) autoplayExitEl.checked = _autoplayExitEnabled();
const showUpNextEl = document.getElementById('setting-show-upnext');
if (showUpNextEl) showUpNextEl.checked = _showUpNextEnabled();
const confirmExitEl = document.getElementById('setting-confirm-exit');
if (confirmExitEl) confirmExitEl.checked = _exitConfirmEnabled();
// Restore master-difficulty slider from persisted value (defaults
// to 100 when the key is absent — no behaviour change for users
// who've never touched the slider).
const masteryPct = typeof data.master_difficulty === 'number'
? Math.max(0, Math.min(100, data.master_difficulty))
: 100;
// Drives both the player-popover slider (#mastery-slider) and the
// Gameplay-tab "Note highway speed" slider (#setting-highway-speed), which
// share the master_difficulty key. skipPersist so loading the value doesn't
// echo it back to the server.
_applyMastery(masteryPct, { skipPersist: true });
// Route the loaded value through setAvOffsetMs so the highway's
// render clock, the Settings slider, the HUD readout, and the
// module variable all pick it up consistently. Pass skipPersist
// so we don't echo the loaded value back to the server.
setAvOffsetMs(Number(data.av_offset_ms) || 0, /* skipPersist */ true);
// Arrangement naming mode is localStorage-only (client preference).
const namingModeEl = document.getElementById('arrangement-naming-mode');
if (namingModeEl) namingModeEl.value = _getArrangementNamingMode();
// Gameplay-tab settings (tabbed settings page). Countdown is mirrored to
// localStorage so the song-start path reads it synchronously without an
// async /api/settings fetch on the play hot path. Miss penalty / fail
// behavior are persist-only stubs (not yet consumed by scoring).
const countdownOn = data.countdown_before_song === true;
try { localStorage.setItem('countdownBeforeSong', countdownOn ? '1' : '0'); } catch (_) { /* private mode */ }
const countdownEl = document.getElementById('setting-countdown-before-song');
if (countdownEl) countdownEl.checked = countdownOn;
// Achievements epic: mirror the opt-in flag to localStorage so the
// onboarding card + the bundled achievements plugin can read the current
// state app-wide (the plugin's own settings panel still owns the toggle).
try { localStorage.setItem('achievementsEnabled', data.achievements_enabled === true ? '1' : '0'); } catch (_) { /* private mode */ }
const missEl = document.getElementById('setting-miss-penalty');
if (missEl) missEl.value = typeof data.miss_penalty === 'string' ? data.miss_penalty : 'none';
const failEl = document.getElementById('setting-fail-behavior');
if (failEl) failEl.value = typeof data.fail_behavior === 'string' ? data.fail_behavior : 'continue';
// Native folder picker — only present when running inside feedBack-desktop.
if (window.feedBackDesktop && typeof window.feedBackDesktop.pickDirectory === 'function') {
document.getElementById('btn-pick-dlc')?.classList.remove('hidden');
}
syncDefaultArrangementPin();
// Hydrate the highway-color settings UI (theme select + per-string pickers)
// — the runtime apply path (initHighwayColors) doesn't render these controls.
hwcInitSettingsUI();
}
// ── Window options (desktop-only) ────────────────────────────────────────
// Desktop-only window preferences (start-in-fullscreen, …). The whole block
// stays hidden in the plain web / Docker app; unhide + wire only when the
// feedBack-desktop bridge (window.feedBackDesktop.window) exposes the getter
// and setter. Persistence lives desktop-side because only the Electron main
// process can read the pref at window-creation time — core just proxies.
export let _windowOptionsWired = false;
export function setupWindowOptions() {
const block = document.getElementById('window-options-block');
if (!block) return;
const winApi = window.feedBackDesktop?.window;
// Per-method capability check: a partial/older bridge may expose `window`
// without this shape. Leave the block hidden rather than half-wiring it.
if (!winApi
|| typeof winApi.getStartFullscreen !== 'function'
|| typeof winApi.setStartFullscreen !== 'function') {
return;
}
block.classList.remove('hidden');
const cb = document.getElementById('setting-start-fullscreen');
if (!cb) return;
// Hydrate from the desktop-persisted value. The getter may be sync or
// async (IPC round-trip); Promise.resolve normalises both.
Promise.resolve(winApi.getStartFullscreen()).then(function (on) {
cb.checked = !!on;
}).catch(function () { /* leave unchecked on error */ });
// Guard only the listener against double-binding; unhide + re-hydrate
// stay idempotent so re-entering Settings refreshes the checkbox.
if (!_windowOptionsWired) {
_windowOptionsWired = true;
cb.addEventListener('change', function () {
try { winApi.setStartFullscreen(cb.checked); } catch (_) { /* best-effort */ }
});
}
}
export const APP_UPDATE_CHANNELS = ['stable', 'rc', 'beta', 'alpha'];
export let _appUpdatesWired = false;
export function setupAppUpdates() {
const block = document.getElementById('app-updates-block');
if (!block) return;
const updateApi = window.feedBackDesktop?.update;
// Per-method capability check: an older or partial feedBack-desktop
// bridge may expose `update` without the full shape. Skip wiring (and
// leave the block hidden) rather than throwing on first interaction.
if (!updateApi
|| typeof updateApi.getStatus !== 'function'
|| typeof updateApi.setChannel !== 'function'
|| typeof updateApi.checkNow !== 'function') {
return;
}
block.classList.remove('hidden');
const channelSelect = document.getElementById('app-update-channel');
const checkBtn = document.getElementById('app-update-check-now');
const statusEl = document.getElementById('app-update-status');
const linuxNote = document.getElementById('app-update-linux-note');
if (!channelSelect || !checkBtn || !statusEl) return;
// localStorage access can throw in storage-restricted contexts (sandbox
// iframes, privacy modes, etc.); fall back to the default channel so the
// panel still renders rather than aborting wiring entirely.
let storedRaw = null;
// Read the canonical key, falling back to the pre-rename
// 'slopsmith-update-channel' so an existing channel preference survives.
try { storedRaw = localStorage.getItem('feedBack-update-channel') || localStorage.getItem('slopsmith-update-channel'); } catch (_) { /* fall through */ }
const stored = APP_UPDATE_CHANNELS.includes(storedRaw) ? storedRaw : 'stable';
channelSelect.value = stored;
const isLinux = window.feedBackDesktop?.platform === 'linux';
function showLinuxFallback(message) {
if (linuxNote) linuxNote.classList.remove('hidden');
channelSelect.disabled = true;
checkBtn.disabled = true;
statusEl.textContent = message || 'Auto-update is not available on this platform.';
}
function fmtTimestamp(ts) {
if (!ts) return 'never';
try {
const d = new Date(ts);
return Number.isNaN(d.getTime()) ? 'never' : d.toLocaleString();
} catch (_) { return 'never'; }
}
function renderStatus(extra) {
try {
// Wrap in Promise.resolve so a future getStatus() that returns
// synchronously won't blow up on .then().
void Promise.resolve(updateApi.getStatus()).then((s) => {
if (!s) { statusEl.textContent = extra || 'Updater status unavailable.'; return; }
if (s.status === 'unsupported' || s.platform === 'linux') {
showLinuxFallback('Auto-update is not available on Linux.');
return;
}
if (s.status === 'error') {
const errMsg = s.message ? `Update error: ${s.message}` : 'Update check failed.';
statusEl.textContent = extra ? `${extra} · ${errMsg}` : errMsg;
return;
}
const parts = [
`Version ${s.currentVersion || '?'}`,
`channel ${s.channel || channelSelect.value}`,
`last checked ${fmtTimestamp(s.lastChecked)}`,
];
statusEl.textContent = extra ? `${extra} · ${parts.join(' · ')}` : parts.join(' · ');
}).catch((e) => {
console.warn('[updater] getStatus failed:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
});
} catch (e) {
console.warn('[updater] getStatus threw:', e);
statusEl.textContent = extra || 'Failed to read updater status.';
}
}
if (isLinux) {
showLinuxFallback('Auto-update is not available on Linux.');
// Keep main informed of the persisted channel even on Linux so
// cross-platform reasoning about the channel stays consistent.
// setChannel() may return a Promise — chain .catch() so a rejected
// promise doesn't surface as an unhandled rejection.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(linux) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(linux) threw:', e);
}
return;
}
// Inform main of the persisted channel on each load. setChannel() on
// main is idempotent when the channel already matches.
try {
void Promise.resolve(updateApi.setChannel(stored)).catch((e) => {
console.warn('[updater] setChannel(initial) failed:', e);
});
} catch (e) {
console.warn('[updater] setChannel(initial) threw:', e);
}
if (!_appUpdatesWired) {
// Wire DOM listeners once. The elements live in static index.html
// and are not recreated, so re-wiring on every loadSettings() call
// would just stack duplicate handlers.
channelSelect.addEventListener('change', async () => {
const val = channelSelect.value;
if (!APP_UPDATE_CHANNELS.includes(val)) return;
try { localStorage.setItem('feedBack-update-channel', val); localStorage.removeItem('slopsmith-update-channel'); } catch (_) {}
try {
// Await setChannel so the status line reflects what actually
// happened — rendering "Channel set" unconditionally would
// mislead users when the IPC rejects.
await Promise.resolve(updateApi.setChannel(val));
renderStatus(`Channel set to ${val}.`);
} catch (e) {
console.warn('[updater] setChannel failed:', e);
renderStatus(`Failed to set channel to ${val}: ${e?.message || e}`);
}
});
checkBtn.addEventListener('click', async () => {
checkBtn.disabled = true;
statusEl.textContent = 'Checking for updates…';
let reEnableBtn = true;
try {
const result = await updateApi.checkNow();
const status = result?.status || 'unknown';
let msg;
switch (status) {
case 'idle':
msg = "You're on the newest version in this channel.";
break;
case 'downloading':
msg = 'Update available — downloading…';
break;
case 'downloaded':
msg = 'Update downloaded — restart to apply.';
break;
case 'unsupported':
reEnableBtn = false;
showLinuxFallback('Auto-update is not available on Linux.');
return;
case 'error':
msg = `Update check failed${result?.message ? `: ${result.message}` : '.'}`;
break;
default:
msg = `Update check returned: ${status}`;
}
renderStatus(msg);
} catch (e) {
console.warn('[updater] checkNow failed:', e);
statusEl.textContent = `Update check failed: ${e?.message || e}`;
} finally {
if (reEnableBtn) checkBtn.disabled = false;
}
});
_appUpdatesWired = true;
}
renderStatus();
}
// Updates the fill on slider elements. Expects a CSS variable --range-pct used
// in the track fill styling. Declared as a function (not a const) so it is
// hoisted onto window — audio-mixer.js calls it as window.handleSliderInput,
// matching the window.playSong / window.showScreen cross-script convention.
export function handleSliderInput(el) {
if (!el) return;
const min = el.min || 0;
const max = el.max || 100;
const pct = (el.value - min) / (max - min) * 100;
el.style.setProperty('--range-pct', pct + '%');
}
// A/V sync calibration. Positive = audio runs ahead of visuals; we
// add this to audio.currentTime when driving the highway so the
// visuals catch up. Persisted via /api/settings as av_offset_ms.
// Live-tunable from the player screen via [ / ] keys (Shift for
// ±50 ms) and from the Settings slider; both auto-save with the
// same debounced POST. loadSettings() seeds the value via
// setAvOffsetMs without saving (skipPersist=true) to avoid an
// echo-back round-trip.
export let _avOffsetMs = 0;
export let _avSaveDebounce = null;
export function setAvOffsetMs(ms, skipPersist) {
// Clamp to the same bounds the Settings/player-bar sliders enforce
// (-1000..1000 ms). Defends against bad values from /api/settings
// landing as `value` on <input type=range>.
const n = Number(ms);
_avOffsetMs = Math.max(-1000, Math.min(1000, Number.isFinite(n) ? n : 0));
// Drive the highway's render-time shift. getTime() still returns
// the audio-aligned chart time so plugins (note detection, etc.)
// keep scoring against the real chart clock regardless of visual
// calibration.
if (window.highway?.setAvOffset) window.highway.setAvOffset(_avOffsetMs);
// Sync any visible Settings slider
const avSlider = document.getElementById('setting-av-offset');
if (avSlider) {
avSlider.value = _avOffsetMs;
handleSliderInput(avSlider);
}
const avVal = document.getElementById('setting-av-offset-val');
if (avVal) avVal.textContent = Math.round(_avOffsetMs);
// Sync the inline player-bar slider (live-tunable while playing)
const playerAvSlider = document.getElementById('player-av-offset-slider');
if (playerAvSlider) {
playerAvSlider.value = _avOffsetMs;
handleSliderInput(playerAvSlider);
}
const playerAvLabel = document.getElementById('player-av-offset-label');
if (playerAvLabel) {
const rounded = Math.round(_avOffsetMs);
playerAvLabel.textContent = `${rounded >= 0 ? '+' : ''}${rounded}ms`;
}
// Update the player HUD readout (hidden when offset = 0 to
// avoid clutter; the keyboard shortcut is documented in the
// Settings help text so it stays discoverable).
const hud = document.getElementById('hud-avoffset');
if (hud) {
hud.textContent = `A/V ${_avOffsetMs >= 0 ? '+' : ''}${Math.round(_avOffsetMs)} ms`;
hud.classList.toggle('hidden', _avOffsetMs === 0);
}
if (!skipPersist) _persistAvOffset();
}
export function _persistAvOffset() {
// Debounced persist — POST only the one field; the server merges.
if (_avSaveDebounce) clearTimeout(_avSaveDebounce);
_avSaveDebounce = setTimeout(async () => {
_avSaveDebounce = null;
try {
await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ av_offset_ms: _avOffsetMs }),
});
} catch (e) {
console.warn('A/V offset save failed:', e);
}
}, 400);
}
export function nudgeAvOffsetMs(delta) {
setAvOffsetMs(Math.max(-1000, Math.min(1000, _avOffsetMs + delta)));
}
export async function saveSettings() {
const defaultArrangement = document.getElementById('default-arrangement').value;
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
dlc_dir: document.getElementById('dlc-path').value.trim(),
default_arrangement: defaultArrangement,
demucs_server_url: document.getElementById('demucs-server-url').value.trim(),
av_offset_ms: _avOffsetMs,
}),
});
const data = await resp.json();
if (resp.ok) {
_defaultArrangement = defaultArrangement;
_syncDefaultArrangementSelect(_defaultArrangement);
syncDefaultArrangementPin();
}
document.getElementById('settings-status').textContent = data.message || data.error;
}
// Persist a single settings field the instant a control changes (used by
// the Settings dropdowns). The /api/settings POST handler merges only the
// keys present in the body, so this one-field write won't clobber dlc_dir
// or any other setting. No debounce: a <select> change event fires once
// per selection, unlike the A/V / mastery sliders' per-pixel oninput.
//
// The Settings-dropdown autosaves run through one chain so their POSTs are
// sent one at a time, in the order the user made the changes — the last
// selection is always the last write, for both rapid changes to one
// dropdown and back-to-back changes across different dropdowns. The A/V
// and mastery slider autosaves POST directly (not through this chain);
// the server-side config.json lock is what keeps those from racing the
// dropdown writes (see save_settings() in server.py).
export let _settingSaveChain = Promise.resolve();
export function persistSetting(key, value) {
const next = _settingSaveChain.then(() => _postSetting(key, value));
// Swallow failures so one failed write doesn't poison the chain and
// block every later save.
_settingSaveChain = next.catch(() => {});
return next;
}
export function setInstrumentPathway(value) {
const pathway = _normalizeInstrumentPathway(value);
const el = document.getElementById('setting-instrument-pathway');
if (el) el.value = pathway;
persistSetting('pathway', pathway).then(() => {
if (window.v3Badges && typeof window.v3Badges.reload === 'function') {
try { window.v3Badges.reload(); } catch (_) { /* noop */ }
}
});
}
export async function _postSetting(key, value) {
const status = document.getElementById('settings-status');
try {
const resp = await fetch('/api/settings', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ [key]: value }),
});
const data = await resp.json();
if (status) status.textContent = data.message || data.error || '';
} catch (e) {
if (status) status.textContent = 'Save failed: ' + e.message;
}
}
-983
View File
@@ -1,983 +0,0 @@
// KEYBOARD SHORTCUTS: the panel registry, the global dispatchers, and the plugin-facing API.
//
// ━━━ MOST OF THIS SUBSYSTEM IS TOP-LEVEL STATEMENTS, NOT DECLARATIONS ━━━
//
// 10 declarations — and 18 top-level statements. window.registerShortcut,
// window.createShortcutPanel, getAllShortcuts, unregisterShortcut, clearWindowShortcuts, the
// panel registry, and BOTH global keydown dispatchers are all bare statements at app.js's top
// level. A dependency scan that walks declarations sees NONE of them, and would have reported
// this cluster as 246 lines. It is more than double that.
//
// That blind spot has now cost twice: it nearly shipped a dead library A-Z rail (#896), and it
// threw "Assignment to constant variable" in the session carve (#921), where the autoplay gate's
// top-level statements wrote state that had become a read-only import. The extractor takes them
// by construction now — any top-level statement that TOUCHES a moved binding comes along.
//
// window.registerShortcut and friends are a PLUGIN-FACING API. They keep working because app.js
// still publishes them; the definitions simply live here, next to the dispatcher they feed.
import {
_lastLibSelected,
_libNavItems,
_moveSelectionInItems,
_providerSupports,
_setLibSelection,
_toggleHeader,
} from './library.js';
import {
_sectionPracticeBarContains,
_sectionPracticePopoverOpen,
} from './section-practice.js';
import {
_trapFocusInModal,
esc,
} from './dom.js';
import {
playSong,
} from './session.js';
import { host } from './host.js';
// ── Global keyboard shortcuts ─────────────────────────────────────────────
//
// `/` focuses the active screen's search input (Library / Favorites);
// `Esc` while focused blurs and clears it. Mirrors the GitHub / Gmail
// convention. The listener bails when the user is already typing in
// any text-accepting element so it can't intercept normal typing —
// including inputs inside the filters drawer, plugin settings, or
// modal dialogs.
export function _isTextInput(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
// Some <input> types (button, checkbox, radio, range, ...) don't
// accept text; only intercept the ones that do.
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (tag === 'SELECT') return true;
if (el.isContentEditable) return true;
return false;
}
export function _isShortcutHelpKey(e) {
return e.key === '?' || (e.shiftKey && (e.code === 'Slash' || e.key === '/'));
}
export function _isShortcutHelpSuppressedTarget(el) {
if (!el) return false;
const tag = el.tagName;
if (tag === 'INPUT') {
const t = (el.type || 'text').toLowerCase();
return ['text', 'search', 'email', 'url', 'tel', 'password', 'number'].includes(t);
}
if (tag === 'TEXTAREA') return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal, .feedBack-modal')) return true;
return false;
}
export function _activeSearchInput() {
// Pick the search field for whichever screen is currently active.
// No match (e.g. on the player or settings screen) means `/` does
// nothing — the shortcut only fires where a search box exists.
const active = document.querySelector('.screen.active');
if (!active) return null;
if (active.id === 'home') return document.getElementById('lib-filter');
if (active.id === 'favorites') return document.getElementById('fav-filter');
return null;
}
export function _gridColumns(container) {
// Count columns by grouping the first row of children by their
// top coordinate. Robust against any grid-template-columns syntax
// (`repeat(...)`, `auto-fit`, named lines, etc.) where naively
// splitting `getComputedStyle().gridTemplateColumns` on whitespace
// would miscount because of spaces inside `repeat(...)` /
// `minmax(...)`. Falls back to 1 when the container is empty
// so callers' max(1, ...) clamps stay valid.
if (!container) return 1;
const children = Array.from(container.children).filter(
c => c && c.offsetParent !== null
);
if (!children.length) return 1;
const firstTop = children[0].getBoundingClientRect().top;
let cols = 0;
for (const c of children) {
// Allow ~1px slop for sub-pixel rounding so two children that
// would visually align still group together.
if (Math.abs(c.getBoundingClientRect().top - firstTop) < 1.5) cols++;
else break;
}
return Math.max(1, cols);
}
export function _isInsideInteractiveControl(el) {
// Bail when the user is interacting with anything that has its
// own keyboard semantics — form controls (checkbox / select /
// button) consume arrow keys for their own behavior, and the
// filters drawer is a focus trap of those. Without this guard the
// library's arrow nav would steal arrow presses from a focused
// tuning checkbox or sort dropdown.
if (!el) return false;
const tag = el.tagName;
if (['INPUT', 'SELECT', 'TEXTAREA', 'BUTTON'].includes(tag)) return true;
if (el.isContentEditable) return true;
if (el.closest && el.closest('#lib-filter-drawer, [role="dialog"], #edit-modal')) return true;
return false;
}
export function _isSpaceKey(e) {
return e.key === ' ' || e.key === 'Spacebar';
}
export function _shortcutDispatchBlocked(e) {
if (_isTextInput(e.target)) return true;
// Space in Section Practice bar should pause/resume, not toggle checkboxes/buttons.
if (_isSpaceKey(e) && _sectionPracticeBarContains(e.target)) return false;
// While the Section Practice popover is open, Esc just closes it (handled by
// the popover's own keydown listener) — suppress the player-scope
// "back to library" Esc so the user doesn't get bounced out of the player.
if (e.key === 'Escape' && _sectionPracticePopoverOpen()) return true;
// Space on the player screen should always play/pause, even if focus is on a
// sidebar nav link, player rail button, popover control, or any other
// interactive element — the shortcut dispatcher calls preventDefault so the
// focused element won't also activate. Two exceptions keep native Space:
// text inputs (already exempted above), and focus inside a true modal
// dialog (role="dialog" aria-modal="true", or a .feedBack-modal overlay)
// layered over the player — a modal traps interaction, so Space must reach
// its focused control (e.g. the Close button) rather than toggle playback
// behind it. Non-modal player popovers/toasts (loop A/B, arrangement pin,
// role="dialog" aria-modal="false") are not modals and stay covered.
if (_isSpaceKey(e) && _getCurrentContext().isPlayer &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
// Escape is the universal "back" action and must fire like Space above even
// when a transport/rail control <button> holds keyboard focus after a click
// — otherwise a focused control swallows Esc and the user can't leave the
// song until they click empty canvas (feedBack — "Escape in song not
// consistent"). It applies on the player (exit the song) AND settings
// (return to the previous screen), both of which register an Escape=Back
// shortcut. The earlier guards still win: text inputs are exempted at the
// top (Esc there clears/blurs the field), and the Section Practice popover
// already claimed Esc above. A true modal layered over the screen still
// traps Esc — the modal-overlay check keeps Esc closing the modal rather
// than ejecting past it to the screen behind.
if (e.key === 'Escape') {
const ctx = _getCurrentContext();
if ((ctx.isPlayer || ctx.isSettings) &&
!(e.target && e.target.closest &&
e.target.closest('[role="dialog"][aria-modal="true"], .feedBack-modal'))) {
return false;
}
}
return _isInsideInteractiveControl(e.target);
}
export function _handleLibArrowNav(e) {
// Space (' ') is the standard activation key for focusable
// elements alongside Enter — without it, a screen-reader user
// hitting Space on a focused card would just scroll the page
// instead of activating it. We treat Space identically to Enter
// inside this handler.
const isActivate = e.key === 'Enter' || e.key === ' ' || e.key === 'Spacebar';
if (!isActivate &&
!['ArrowLeft', 'ArrowRight', 'ArrowUp', 'ArrowDown', 'Home', 'End'].includes(e.key)) {
return false;
}
if (_isInsideInteractiveControl(document.activeElement)) return false;
const { items, container, mode } = _libNavItems();
if (!items.length) return false;
const currentTarget = (document.activeElement && items.includes(document.activeElement))
? document.activeElement
: (_lastLibSelected && items.includes(_lastLibSelected) ? _lastLibSelected : null);
if (isActivate) {
if (!currentTarget) return false;
e.preventDefault();
// Sync persistent selection before activating so Tab-then-Enter
// (no prior arrow nav or mouse click) still lights up the `.selected`
// ring and updates `_lastLibSelected`/localStorage — consistent with
// the click delegate at the bottom of this file.
_setLibSelection(currentTarget, { focus: false });
if (currentTarget.classList.contains('song-row') ||
currentTarget.classList.contains('song-card')) {
if (currentTarget.dataset.librarySong && !currentTarget.dataset.play) {
const providerId = decodeURIComponent(currentTarget.dataset.libraryProvider || '');
if (!_providerSupports(providerId, 'song.sync')) return true;
host.syncLibrarySong(
providerId,
decodeURIComponent(currentTarget.dataset.librarySong || ''),
{ playWhenReady: true },
);
return true;
}
// Song row OR card → play it. Pass `dataset.play` raw to
// match the click delegate; `playSong` handles decoding
// internally so decoding here would double-decode and
// throw `URIError` on filenames containing `%`.
playSong(currentTarget.dataset.play, undefined, { bridge: false });
} else if (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header')) {
// Header row → toggle the parent open/closed and re-derive
// visible items so the next arrow press lands correctly.
// `_toggleHeader` keeps `aria-expanded` in sync for
// assistive tech.
_toggleHeader(currentTarget);
// Keep keyboard focus on the header we just toggled —
// browsers sometimes drop focus to body when the
// surrounding subtree changes display.
currentTarget.focus({ preventScroll: true });
}
return true;
}
if (e.key === 'Home') { e.preventDefault(); _setLibSelection(items[0]); return true; }
if (e.key === 'End') { e.preventDefault(); _setLibSelection(items[items.length - 1]); return true; }
if (mode === 'list') {
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
// Right/Left expand and collapse the artist/album under focus,
// file-manager style. With nothing selected yet, both keys
// initialize selection on the first visible item (matches
// Up/Down behavior in `_moveSelectionInItems`) so the first
// press doesn't fall through to native scroll.
if (!currentTarget && (e.key === 'ArrowRight' || e.key === 'ArrowLeft')) {
e.preventDefault();
_setLibSelection(items[0]);
return true;
}
if (e.key === 'ArrowRight' && currentTarget) {
const parent = (currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header'))
? currentTarget.parentElement : null;
if (parent && !parent.classList.contains('open')) {
e.preventDefault();
// Use the shared toggle path so aria-expanded stays
// synced with the visual state for screen readers.
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Already open — step to the next visible item (which is
// the first child of this header).
e.preventDefault();
_moveSelectionInItems(items, 1);
return true;
}
if (e.key === 'ArrowLeft' && currentTarget) {
// If on an open header, collapse it. If on a song row or
// closed header, jump to the nearest enclosing header.
const isHeader = currentTarget.classList.contains('artist-header') ||
currentTarget.classList.contains('album-header');
const headerParent = isHeader ? currentTarget.parentElement : null;
if (headerParent && headerParent.classList.contains('open')) {
e.preventDefault();
_toggleHeader(currentTarget);
currentTarget.focus({ preventScroll: true });
return true;
}
// Walk up to the nearest .album-header / .artist-header
// ancestor's sibling header. Closest album-group → its
// header; otherwise closest artist-row → its header.
const albumGroup = currentTarget.closest('.album-group');
if (albumGroup && albumGroup.contains(currentTarget) &&
!currentTarget.classList.contains('album-header')) {
e.preventDefault();
_setLibSelection(albumGroup.querySelector('.album-header'));
return true;
}
const artistRow = currentTarget.closest('.artist-row');
if (artistRow && !currentTarget.classList.contains('artist-header')) {
e.preventDefault();
_setLibSelection(artistRow.querySelector('.artist-header'));
return true;
}
return false;
}
return false;
}
// Grid mode: 2D nav. Columns are read from the live CSS grid so
// we follow the responsive breakpoints automatically.
const cols = _gridColumns(container);
if (e.key === 'ArrowRight') { e.preventDefault(); _moveSelectionInItems(items, 1); return true; }
if (e.key === 'ArrowLeft') { e.preventDefault(); _moveSelectionInItems(items, -1); return true; }
if (e.key === 'ArrowDown') { e.preventDefault(); _moveSelectionInItems(items, cols); return true; }
if (e.key === 'ArrowUp') { e.preventDefault(); _moveSelectionInItems(items, -cols); return true; }
return false;
}
// Shortcut cheat-sheet overlay. Opens on `?` (Shift+/), closes on
// Esc (handled by the generic modal close path) or on backdrop /
// close-button click. The list mirrors the canonical shortcut table
// in this file's keydown handler — when a shortcut changes here, the
// table below should change too. We keep it inline rather than
// fetching a separate file so the cheat sheet can never disagree
// with the version of app.js the user actually loaded.
export function _openShortcutsModal() {
if (document.getElementById('shortcuts-modal')) return;
function _isTreeMode() {
// Check if we're in tree view (not grid) on the active library screen
const screen = document.querySelector('.screen.active');
if (!screen) return false;
const tree = screen.querySelector('#lib-tree,#fav-tree');
return tree && !tree.classList.contains('hidden');
}
const ctx = _getCurrentContext();
// Library shortcuts that are handled by the navigation system (not in registry)
const navShortcuts = [
{ keys: '↑ ↓', desc: 'Move selection' },
{ keys: '→', desc: 'Step in', condition: _isTreeMode },
{ keys: '←', desc: 'Step out', condition: _isTreeMode },
{ keys: 'Home / End', desc: 'Jump to first / last item' },
{ keys: 'Enter / Space', desc: 'Activate selection (play song / toggle header)' },
];
// Filter out items whose condition returns false
const filterNavItems = (items) => items.filter(item => !item.condition || item.condition());
// Format a shortcut entry for display, including modifier prefixes
const formatShortcut = (s) => {
const mods = s.modifiers || {};
let label = '';
if (mods.ctrl) label += 'Ctrl+';
if (mods.alt) label += 'Alt+';
if (mods.shift) label += 'Shift+';
if (mods.meta) label += 'Meta+';
return label + s.key;
};
// Get shortcuts from active panel by scope
const getPanelShortcuts = (panel, scope) => {
const shortcuts = [];
for (const [key, s] of panel.shortcuts) {
if (s.scope === scope) {
shortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
return shortcuts;
};
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
// Merge shortcuts from both active and default panel for display
const mergeShortcuts = (scope) => {
const result = [];
if (activePanel) result.push(...getPanelShortcuts(activePanel, scope));
if (defaultPanel && defaultPanel !== activePanel) result.push(...getPanelShortcuts(defaultPanel, scope));
return result;
};
const playerShortcuts = mergeShortcuts('player');
const globalShortcuts = mergeShortcuts('global');
const libraryShortcuts = mergeShortcuts('library');
// Get plugin shortcuts for current plugin screen
const pluginShortcuts = [];
if (ctx.isPlugin && activePanel) {
for (const [key, s] of activePanel.shortcuts) {
if (s.scope.startsWith('plugin-') && s.scope === ctx.screen) {
pluginShortcuts.push({ keys: formatShortcut(s), desc: s.description });
}
}
}
// Get shortcuts from other panels (if multiple panels exist)
const otherPanelShortcuts = [];
if (_panels.size > 1) {
for (const [panelId, panel] of _panels) {
if (panelId === _activePanel) continue;
for (const [key, s] of panel.shortcuts) {
otherPanelShortcuts.push({ keys: formatShortcut(s), desc: s.description, panel: panelId });
}
}
}
// Build sections based on current context
const sections = [];
if (ctx.isSettings) {
sections.push({ heading: 'Settings', items: mergeShortcuts('settings') });
} else if (ctx.isLibrary) {
sections.push({ heading: 'Library', items: [
...filterNavItems(navShortcuts),
...libraryShortcuts,
{ keys: 'Esc', desc: 'Clear search' }
]});
}
if (ctx.isPlayer) {
sections.push({ heading: 'Player', items: playerShortcuts });
}
if (!ctx.isSettings && globalShortcuts.length > 0) {
sections.push({ heading: 'Global', items: globalShortcuts });
}
if (pluginShortcuts.length > 0) {
sections.push({ heading: 'Current Plugin', items: pluginShortcuts });
}
if (otherPanelShortcuts.length > 0) {
// Group other panel shortcuts by panel
const byPanel = new Map();
for (const item of otherPanelShortcuts) {
if (!byPanel.has(item.panel)) {
byPanel.set(item.panel, []);
}
byPanel.get(item.panel).push(item);
}
for (const [panelId, items] of byPanel) {
sections.push({ heading: `Panel ${panelId}`, items });
}
}
const modal = document.createElement('div');
modal.id = 'shortcuts-modal';
modal.className = 'feedBack-modal fixed inset-0 z-[200] flex items-center justify-center bg-black/70 backdrop-blur-sm';
modal.setAttribute('role', 'dialog');
modal.setAttribute('aria-modal', 'true');
modal.setAttribute('aria-label', 'Keyboard shortcuts');
// Record the element that triggered the modal so Esc / close can
// return focus to the correct entry even if _lastLibSelected drifts.
// Scope to the active screen so a stale _lastLibSelected from a
// different screen (e.g. Library vs Favorites) doesn't receive focus.
const _scModal = document.querySelector('.screen.active');
modal._opener = (_lastLibSelected && document.body.contains(_lastLibSelected)
&& _scModal && _scModal.contains(_lastLibSelected))
? _lastLibSelected : null;
const sectionsHtml = sections.map(section => {
const itemsHtml = section.items.map(({ keys, desc }) => `
<div class="flex items-baseline justify-between gap-4 py-1.5">
<span class="text-sm text-gray-300">${esc(desc)}</span>
<kbd class="text-xs font-mono px-2 py-0.5 rounded bg-dark-600 border border-gray-700 text-gray-200 whitespace-nowrap">${esc(keys)}</kbd>
</div>
`).join('');
return `
<section class="mb-4 last:mb-0">
<h4 class="text-xs font-semibold uppercase tracking-wider text-gray-500 mb-2">${esc(section.heading)}</h4>
${itemsHtml}
</section>
`;
}).join('');
modal.innerHTML = `
<div class="bg-dark-700 border border-gray-700 rounded-2xl p-6 w-full max-w-md mx-4 shadow-2xl">
<div class="flex items-center justify-between mb-4">
<h3 class="text-lg font-bold text-white">Keyboard shortcuts</h3>
<button type="button" data-shortcuts-close
class="text-gray-500 hover:text-white transition flex items-center gap-1.5" aria-label="Close shortcuts">
<span class="text-xs text-gray-600">Esc</span>
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/></svg>
</button>
</div>
${sectionsHtml}
</div>
`;
// Click outside the inner panel (i.e. on the backdrop) closes the
// modal — matches the conventional dialog UX.
modal.addEventListener('click', (ev) => {
if (ev.target === modal || ev.target.closest('[data-shortcuts-close]')) {
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
}
});
document.body.appendChild(modal);
// Move focus into the dialog so background shortcuts (and arrow
// nav) can't fire on the underlying library entry while the
// overlay is open. Close button is the safe default — there's no
// primary input to focus on a read-only cheat sheet.
const closeBtn = modal.querySelector('[data-shortcuts-close]');
if (closeBtn) closeBtn.focus({ preventScroll: true });
// Trap Tab / Shift+Tab inside the modal so focus can't escape to
// the library content underneath while the overlay is open.
_trapFocusInModal(modal);
}
document.addEventListener('keydown', (e) => {
// Modifier-key combos belong to the browser / OS shortcuts; never
// intercept those.
if (e.ctrlKey || e.metaKey || e.altKey) return;
if (_handleLibArrowNav(e)) return;
// `?` (Shift+/) opens the keyboard-shortcuts cheat sheet. Some
// Linux/Electron stacks report Shift+/ as key='/' with code='Slash',
// so check the help shape before treating plain '/' as search.
if (_isShortcutHelpKey(e)) {
if (_isShortcutHelpSuppressedTarget(e.target || document.activeElement)) return;
e.preventDefault();
// Stop other keydown listeners on document (notably the shortcut
// registry below) from also consuming this event — otherwise a
// Linux/Electron Shift+Slash reported as key='/' opens help here and
// then the registry's plain `/` library-search shortcut focuses
// #lib-filter behind the modal. (Copilot review on #602.)
e.stopImmediatePropagation();
_openShortcutsModal();
return;
}
if (e.key === '/') {
if (_isTextInput(document.activeElement)) return;
// Also bail when focus is inside the filter drawer, a dialog, or
// any other interactive region — those contexts have their own
// keyboard semantics and shouldn't be hijacked by the search
// shortcut (e.g. a focused checkbox inside the filters drawer).
if (_isInsideInteractiveControl(document.activeElement)) return;
const search = _activeSearchInput();
if (!search) return;
e.preventDefault(); // suppress the literal '/' the input would receive
search.focus();
// Move caret to end without mutating .value — round-tripping
// the value resets the browser's undo stack and can fire
// unexpected input events on some engines. setSelectionRange
// is the no-side-effects path.
try {
const len = search.value.length;
search.setSelectionRange(len, len);
} catch {
// Some input types (search/email/tel) don't support
// selection APIs in older browsers; the focus alone is
// still useful, just no caret-end guarantee.
}
return;
}
// Single-letter shortcuts that act on the focused / selected
// library entry — works on both grid cards and tree rows. Each
// dispatches to a button class that the entry markup already
// exposes, so plugins can keep owning the actual behavior:
// f → .fav-btn (favorite heart toggle)
// e → .edit-btn (edit metadata modal)
// No-op when no entry is currently focused / selected, when the
// entry doesn't expose the requested button, or when the button is disabled.
// Bails on text input / drawer focus so single-letter typing in
// inputs still works.
const entryShortcut = { f: 'button.fav-btn', e: 'button.edit-btn' }[e.key.toLowerCase()];
if (entryShortcut) {
if (_isInsideInteractiveControl(document.activeElement)) return;
const ae = document.activeElement;
const activeScreen = document.querySelector('.screen.active');
const isEntry = el => el && el.classList && (el.classList.contains('song-card') || el.classList.contains('song-row'));
// Scope both candidates to the active screen so that a stale
// _lastLibSelected from Library doesn't fire when the user is
// on Favorites (or vice-versa), and so pressing f/e/c on a
// hidden screen can't accidentally persist that filename into
// the current screen's localStorage key.
const inActiveScreen = el => activeScreen && activeScreen.contains(el);
const target = (isEntry(ae) && inActiveScreen(ae)) ? ae
: (isEntry(_lastLibSelected) && inActiveScreen(_lastLibSelected) ? _lastLibSelected : null);
if (!target) return;
const btn = target.querySelector(entryShortcut);
if (!btn || btn.disabled) return;
e.preventDefault();
// Sync the persistent selection to the acted-on entry so that
// Esc-to-close-modal returns focus to the correct element and
// the `.selected` highlight stays consistent with the action.
_setLibSelection(target, { focus: false });
btn.click();
return;
}
if (e.key === 'Escape') {
// Modal-first: close the topmost open modal (edit-metadata,
// shortcuts cheat sheet, future modals) so Esc dismisses
// from anywhere — including when keyboard focus is inside
// a form field within the modal. Restores focus to the
// element that opened the modal (tracked in modal._opener)
// so arrow nav resumes without an extra Tab; falls back to
// _lastLibSelected when the opener is no longer in the DOM.
const modals = document.querySelectorAll('[role="dialog"][aria-modal="true"].feedBack-modal');
if (modals.length) {
e.preventDefault();
e.stopImmediatePropagation();
const modal = modals[modals.length - 1];
const opener = modal._opener;
modal.remove();
const focusTarget = (opener && document.body.contains(opener)) ? opener
: (_lastLibSelected && document.body.contains(_lastLibSelected) ? _lastLibSelected : null);
if (focusTarget) focusTarget.focus({ preventScroll: true });
return;
}
// Esc while typing in either search box clears + blurs. Other Esc
// semantics (drawer close, screen back) are handled elsewhere; we
// only act when a search box is the focused element.
const ae = document.activeElement;
if (ae && (ae.id === 'lib-filter' || ae.id === 'fav-filter')) {
if (ae.value) {
ae.value = '';
ae.dispatchEvent(new Event('input', { bubbles: true }));
}
ae.blur();
}
}
});
export class ShortcutPanel {
constructor(id) {
this.id = id;
this.shortcuts = new Map();
}
_compositeKey(key, scope) {
return `${scope}::${key}`;
}
registerShortcut(options) {
const { key, description, scope = 'global', condition = null, handler, modifiers = null } = options;
if (!key || !handler) {
console.error(`registerShortcut: key and handler are required`);
return;
}
// Validate scope
const validScopes = ['global', 'player', 'library', 'settings'];
const isValidScope = validScopes.includes(scope) ||
scope.startsWith('plugin-');
if (!isValidScope) {
console.warn(`registerShortcut: invalid scope '${scope}'. Valid scopes are: global, player, library, settings, or plugin-{id}`);
}
// Conflict detection: warn if key+scope is already registered
const compositeKey = this._compositeKey(key, scope);
if (this.shortcuts.has(compositeKey)) {
console.warn(`registerShortcut [${this.id}]: '${key}' in scope '${scope}' is already registered; overwriting. Previous:`, this.shortcuts.get(compositeKey));
}
this.shortcuts.set(compositeKey, { key, description, scope, condition, handler, modifiers });
}
unregisterShortcut(key, scope) {
return this.shortcuts.delete(this._compositeKey(key, scope));
}
clearShortcuts() {
this.shortcuts.clear();
}
listShortcuts() {
return Array.from(this.shortcuts.entries()).map(([ck, s]) => [s.key, s]);
}
}
// Global panel management
export const _panels = new Map();
export let _activePanel = null;
export let _defaultPanel = null;
// Create default panel on init
export const defaultPanel = new ShortcutPanel('default');
_panels.set('default', defaultPanel);
_defaultPanel = 'default';
_activePanel = 'default';
window.createShortcutPanel = (id) => {
if (_panels.has(id)) {
console.warn(`createShortcutPanel: panel '${id}' already exists`);
return _panels.get(id);
}
const panel = new ShortcutPanel(id);
_panels.set(id, panel);
return panel;
};
window.setActiveShortcutPanel = (id) => {
if (!_panels.has(id)) {
console.error(`setActiveShortcutPanel: panel '${id}' does not exist`);
return;
}
_activePanel = id;
};
window.getActiveShortcutPanel = () => _activePanel;
window.isInShortcutPanel = () => {
return _activePanel !== 'default';
};
window.getGlobalShortcutContext = () => {
console.warn('getGlobalShortcutContext: Global shortcuts are exceptional. Consider using panel-scoped shortcuts instead.');
return _panels.get('default');
};
window.registerShortcut = (options) => {
const panelId = _activePanel || _defaultPanel || 'default';
const panel = _panels.get(panelId);
if (!panel) {
console.error(`registerShortcut: No panel found for registration: ${panelId}`);
return;
}
panel.registerShortcut(options);
};
// Flat, read-only snapshot of every registered shortcut across all panels,
// for the Settings → Keybinds reference tab. Dedupes by combo+scope (the same
// shortcut can live in both the active panel and the default panel) and uses
// the same modifier-prefix formatting as the shortcuts modal. Returns
// [{ combo, description, scope }]; remapping is not supported, so this is
// purely informational.
window.getAllShortcuts = () => {
const fmt = (s) => {
const m = s.modifiers || {};
return (m.ctrl ? 'Ctrl+' : '') + (m.alt ? 'Alt+' : '')
+ (m.shift ? 'Shift+' : '') + (m.meta ? 'Meta+' : '') + s.key;
};
const seen = new Set();
const out = [];
for (const [, panel] of _panels) {
if (!panel || !panel.shortcuts) continue;
for (const [, s] of panel.shortcuts) {
const combo = fmt(s);
const dedupe = combo + '|' + (s.scope || '');
if (seen.has(dedupe)) continue;
seen.add(dedupe);
out.push({ combo, description: s.description || '', scope: s.scope || 'global' });
}
}
return out;
};
window.unregisterShortcut = (key, scope) => {
// Try the active panel first to preserve panel isolation; fall back to
// other panels so a shortcut registered before a panel switch is still
// removable.
const resolvedScope = scope || 'global';
const activePanelId = _activePanel || _defaultPanel || 'default';
const activePanel = _panels.get(activePanelId);
if (activePanel && activePanel.unregisterShortcut(key, resolvedScope)) {
return true;
}
for (const [panelId, panel] of _panels) {
if (panelId === activePanelId) continue;
if (panel.unregisterShortcut(key, resolvedScope)) {
return true;
}
}
return false;
};
window.clearWindowShortcuts = (windowId) => {
// Remove all shortcuts registered for a specific window
// This is for backward compatibility with window-specific shortcuts
let removed = 0;
for (const [panelId, panel] of _panels) {
if (panelId.startsWith(`window-${windowId}`)) {
panel.clearShortcuts();
_panels.delete(panelId);
removed++;
}
}
return removed;
};
export function _getCurrentContext() {
const currentScreen = document.querySelector('.screen.active')?.id;
return {
screen: currentScreen,
windowId: window.getShortcutWindowId(),
activePanel: _activePanel,
isPlayer: currentScreen === 'player',
isLibrary: ['home', 'favorites'].includes(currentScreen),
isSettings: currentScreen === 'settings',
isPlugin: currentScreen?.startsWith('plugin-')
};
}
export function _isShortcutActive(shortcut, ctx) {
if (shortcut.scope === 'global') return true;
if (shortcut.scope === 'player' && ctx.isPlayer) return true;
if (shortcut.scope === 'library' && ctx.isLibrary) return true;
if (shortcut.scope === 'settings' && ctx.isSettings) return true;
if (shortcut.scope.startsWith('plugin-')) {
const pluginId = shortcut.scope.replace('plugin-', '');
return ctx.screen === `plugin-${pluginId}`;
}
return false;
}
export function _modifiersMatch(e, modifiers) {
if (!modifiers) return true;
if (modifiers.ctrl !== undefined && modifiers.ctrl !== e.ctrlKey) return false;
if (modifiers.alt !== undefined && modifiers.alt !== e.altKey) return false;
if (modifiers.shift !== undefined && modifiers.shift !== e.shiftKey) return false;
if (modifiers.meta !== undefined && modifiers.meta !== e.metaKey) return false;
return true;
}
// Debug mode for keyboard shortcuts
export let _DEBUG_SHORTCUTS = false;
window._setDebugShortcuts = (enabled) => {
_DEBUG_SHORTCUTS = enabled;
console.log(`[Shortcuts] Debug mode ${enabled ? 'ENABLED' : 'DISABLED'}`);
};
window._listShortcuts = () => {
console.log('=== Registered Shortcuts ===');
for (const [panelId, panel] of _panels) {
console.log(`Panel: ${panelId}`);
for (const [, s] of panel.shortcuts) {
console.log(` ${s.key.padEnd(15)} | ${s.scope.padEnd(10)} | ${s.description}`);
}
}
console.log('=== End ===');
};
window._testShortcut = (key, scope) => {
// Mirror the dispatcher: try the active panel first, then default.
const resolvedScope = scope || 'global';
const tried = new Set();
const panelOrder = [_activePanel, _defaultPanel, 'default'].filter(id => {
if (!id || tried.has(id)) return false;
tried.add(id);
return true;
});
for (const panelId of panelOrder) {
const panel = _panels.get(panelId);
if (!panel) continue;
const shortcut = panel.shortcuts.get(panel._compositeKey(key, resolvedScope));
if (!shortcut) continue;
const ctx = _getCurrentContext();
const active = _isShortcutActive(shortcut, ctx);
let conditionMet = true;
if (shortcut.condition) {
try { conditionMet = !!shortcut.condition(); }
catch (err) { conditionMet = `threw: ${err.message}`; }
}
console.log(`Shortcut '${key}' [${resolvedScope}] [${panelId}]:`, {
description: shortcut.description,
scope: shortcut.scope,
currentContext: ctx,
isActive: active,
conditionMet
});
return;
}
console.log(`Shortcut '${key}' (scope: ${resolvedScope}) not registered in any panel`);
};
// Expose internals for debugging (prefixed with _ to indicate private)
// These are for development/debugging only and should not be used by plugins.
window._panels = _panels;
window._getCurrentContext = _getCurrentContext;
window._isShortcutActive = _isShortcutActive;
document.addEventListener('keydown', e => {
if (_shortcutDispatchBlocked(e)) return;
const ctx = _getCurrentContext();
const activePanel = _panels.get(_activePanel);
const defaultPanel = _panels.get('default');
if (!activePanel && !defaultPanel) return;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Key pressed:', { key: e.key, code: e.code, ctx, activePanel: _activePanel });
}
// Try active panel first, then fall back to default
const panelsToDispatch = [];
if (activePanel && activePanel !== defaultPanel) panelsToDispatch.push(activePanel);
if (defaultPanel) panelsToDispatch.push(defaultPanel);
for (const panel of panelsToDispatch) {
for (const [, shortcut] of panel.shortcuts) {
// Match on both e.key (character produced) and e.code (physical key)
if (e.key !== shortcut.key && e.code !== shortcut.key) continue;
// Check modifier keys if specified
if (!_modifiersMatch(e, shortcut.modifiers)) continue;
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Matched shortcut:', shortcut.key, shortcut);
}
// Check scope
if (!_isShortcutActive(shortcut, ctx)) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - scope mismatch:', shortcut.scope, ctx);
}
continue;
}
// Check condition callback — guard against plugin errors
if (shortcut.condition) {
try {
if (!shortcut.condition()) {
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Not active - condition failed');
}
continue;
}
} catch (err) {
console.error('[Shortcuts] condition() threw for key:', shortcut.key, err);
continue;
}
}
e.preventDefault();
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] Executing handler for:', shortcut.key);
}
// Guard handler against plugin errors
try {
shortcut.handler(e);
} catch (err) {
console.error('[Shortcuts] handler() threw for key:', shortcut.key, err);
}
return;
}
}
if (_DEBUG_SHORTCUTS) {
console.log('[Shortcuts] No shortcut matched for:', e.key, e.code);
}
});
window.addEventListener('beforeunload', () => {
const windowId = window.getShortcutWindowId();
const removed = window.clearWindowShortcuts(windowId);
if (removed > 0 && _DEBUG_SHORTCUTS) {
console.log(`[Shortcuts] Cleaned up ${removed} shortcuts for window ${windowId}`);
}
});
// Global shortcuts
registerShortcut({
key: '?',
description: 'Show keyboard shortcuts',
scope: 'global',
handler: () => _openShortcutsModal()
});
// Library shortcuts
registerShortcut({
key: '/',
description: 'Focus search',
scope: 'library',
handler: () => {
const input = _activeSearchInput();
if (input) input.focus();
}
});
+3 -3
View File
@@ -172,7 +172,7 @@ export function _songEventPayload() {
return {
time: audioT,
audioT,
chartT: window.highway.getTime(),
chartT: highway.getTime(),
perfNow: performance.now(),
};
}
@@ -289,8 +289,8 @@ export async function _audioSeek(s, reason) {
// _audioSeek resolves (e.g. the auto-resume song:play in
// changeArrangement) sees an in-sync chartT via _songEventPayload.
// Without this, chartT lags by one 60Hz tick after a seek.
if (window.highway && typeof window.highway.setTime === 'function') {
window.highway.setTime(to);
if (typeof highway !== 'undefined' && highway && typeof highway.setTime === 'function') {
highway.setTime(to);
}
window.feedBack.emit('song:seek', { from, to, reason: reason || null });
return { completed: true, from, to };
+19 -19
View File
@@ -62,7 +62,7 @@ function _hasPromotedFlag() {
// Pending nag: queued during _populateVizPicker, fired on the first
// `song:ready` (so the toast lands when the user actually opens the
// player, not at page load when they're still in the library).
// `song:ready` is emitted by window.highway.js via window.feedBack.emit(), so
// `song:ready` is emitted by highway.js via window.feedBack.emit(), so
// subscribe through the same EventTarget. window.feedBack is created in
// this same file before _populateVizPicker is reachable, so the global
// is guaranteed to exist by the time this listener registers — but guard
@@ -326,7 +326,7 @@ export async function _populateVizPicker(plugins) {
// plugin options — _autoMatchViz saw no candidates and left the
// default active. Now that plugins are registered, re-evaluate
// against whatever song is currently loaded (a no-op when no song
// has been loaded yet, since window.highway.getSongInfo() returns {}).
// has been loaded yet, since highway.getSongInfo() returns {}).
if (sel.value === 'auto') _autoMatchViz();
}
@@ -356,7 +356,7 @@ function _noteVizAutoMatch(id, matched) {
}
function _installVizRenderer(renderer, id, source = 'user-select') {
window.highway.setRenderer(_tagVizRenderer(renderer, id));
highway.setRenderer(_tagVizRenderer(renderer, id));
// Drop any stale notation-view hint now that we have a resolved renderer id.
// This is also the path used by _autoMatchViz() after it resolves 'auto' to
// a real plugin id, so the null passed at evaluation start is corrected here.
@@ -377,7 +377,7 @@ export function setViz(id) {
try { localStorage.setItem('vizSelection', 'default'); } catch (_) {}
const sel = document.getElementById('viz-picker');
if (sel) sel.value = 'default';
window.highway.setRenderer(null);
highway.setRenderer(null);
_syncVenueVizPlayerClass('default');
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('default');
@@ -399,7 +399,7 @@ export function setViz(id) {
try { localStorage.setItem('vizSelection', id || 'default'); } catch (_) {}
const _sel = document.getElementById('viz-picker');
if (_sel) _sel.value = 'default';
window.highway.setRenderer(null);
highway.setRenderer(null);
_syncVenueVizPlayerClass('default');
if (window.v3VenueScene3d && typeof window.v3VenueScene3d.syncViz === 'function') {
window.v3VenueScene3d.syncViz('default');
@@ -483,7 +483,7 @@ export function setViz(id) {
fallbackToDefault();
return;
}
// Validate shape — window.highway.setRenderer will itself fall back to
// Validate shape — highway.setRenderer will itself fall back to
// default on a bad renderer, but without this check the UI and
// localStorage would still advertise the broken selection.
if (!renderer || typeof renderer.draw !== 'function') {
@@ -503,7 +503,7 @@ export function setViz(id) {
// Auto mode: evaluate each registered viz factory's static
// `matchesArrangement(songInfo)` predicate and install the first
// matching renderer. No match → fall back to the built-in 2D window.highway.
// matching renderer. No match → fall back to the built-in 2D highway.
//
// vizSelection stays 'auto' across invocations so the next song:ready
// re-evaluates. An explicit picker choice overrides Auto by persisting
@@ -530,10 +530,10 @@ function _setAutoVizLabel(resolvedText) {
let _cancelPendingAutoLabel = null;
// One-shot (per song) hint shown when a notation-only arrangement falls back
// to the built-in 2D window.highway. Such arrangements carry no wire notes
// to the built-in 2D highway. Such arrangements carry no wire notes
// (sloppak-spec §5.3: `file:` may be omitted when `notation:` is present), so
// the default renderer draws an empty board — without this the user is left
// staring at a silently blank window.highway. Core ships no notation view; point at
// staring at a silently blank highway. Core ships no notation view; point at
// the viz picker instead.
let _notationHintShownFor = null;
function _showNotationViewHint(arrangementIndex, activeVizId) {
@@ -579,8 +579,8 @@ function _dropStaleNotationHint(activeVizId) {
const curFilename = (window.feedBack && window.feedBack.currentSong
&& window.feedBack.currentSong.filename) || '';
if (stale.dataset.filename !== curFilename) { stale.remove(); return; }
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const curArrIdx = songInfo.arrangement_index != null ? String(songInfo.arrangement_index) : null;
if (curArrIdx !== null && stale.dataset.arrangementIndex !== undefined
&& stale.dataset.arrangementIndex !== curArrIdx) {
@@ -593,8 +593,8 @@ function _dropStaleNotationHint(activeVizId) {
export function _maybeShowNotationViewHint(activeVizId) {
_dropStaleNotationHint(activeVizId);
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
const activeArr = Array.isArray(songInfo.arrangements)
? songInfo.arrangements.find(a => a.index === songInfo.arrangement_index)
: null;
@@ -641,8 +641,8 @@ export function _autoMatchViz() {
// Reset label at evaluation start so a stale resolved label never persists
// if the song changes or the picker re-evaluates with a different outcome.
_setAutoVizLabel(null);
const songInfo = (typeof window.highway?.getSongInfo === 'function')
? (window.highway.getSongInfo() || {}) : {};
const songInfo = (typeof highway !== 'undefined' && typeof highway.getSongInfo === 'function')
? (highway.getSongInfo() || {}) : {};
// Only update the label when a real song is loaded. Before the first
// song_info frame, getSongInfo() returns {} — leaving the reset state
// ("Auto (match arrangement)") is correct; we haven't evaluated yet.
@@ -714,17 +714,17 @@ export function _autoMatchViz() {
_noteVizAutoMatch(id, true);
return;
}
// No match — restore the built-in 2D window.highway. setRenderer(null) is
// No match — restore the built-in 2D highway. setRenderer(null) is
// a no-op when the default is already active. If the previous Auto
// pick was a WebGL renderer, window.highway.setRenderer() handles the
// pick was a WebGL renderer, highway.setRenderer() handles the
// context-type change by replacing the canvas element (cloneNode +
// replaceWith) so the default 2D renderer's getContext('2d') always
// succeeds — no canvas-lock limitation here.
window.highway.setRenderer(null);
highway.setRenderer(null);
_notifyVizDomain('default', 'auto-match');
_noteVizAutoMatch('default', false);
// Update the label so the user can see Auto resolved to the built-in
// window.highway. Read from the DOM rather than hard-coding the name so a
// highway. Read from the DOM rather than hard-coding the name so a
// future rename of the default entry is automatically reflected.
if (hasSong) {
const defaultOpt = Array.from(sel.options).find(o => o.value === 'default');
-190
View File
@@ -1,190 +0,0 @@
/*
* fee[dB]ack the pop-out chip.
*
* One affordance, core-owned, identical everywhere: the small button a plugin
* drops into the panel it already has.
*
* feedBack.panes.register({ id: 'camera_director', title: 'Camera', element: () => panelEl });
* feedBack.panes.attachChip(panelEl, 'camera_director');
*
* That is the entire adoption cost. Clicking the chip pops the panel out; a stub
* takes its place so the user can find it again; closing the pane brings the panel
* home and restores the chip. The plugin writes no show/hide logic if it did,
* every plugin would invent a slightly different one, which is exactly the
* inconsistency this exists to prevent.
*
* The panel a chip is attached to is USUALLY the very element the pane moves into
* the pop-out window so most of the time there is nothing here left to hide, and
* the job is simply to mark the hole it left. Hiding it would in fact be actively
* harmful: `.fb-pane-detached` is `display:none !important`, and it would travel
* with the node straight into the pane window and blank it.
*
* When the chip IS attached to something the pane didn't take (a wrapper, a
* launcher row), that element stays put and is hidden with `.fb-pane-detached`
* a dedicated class, not `.hidden`/[hidden], because the panels we attach to
* already toggle those themselves.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.register !== 'function') {
console.error('[panes] pane-manager.js must load before pane-chip.js');
return;
}
// paneId -> { el, chip, stub, spec }
const attached = new Map();
function _makeChip(spec) {
const b = document.createElement('button');
b.type = 'button';
b.className = 'fb-pane-chip';
b.title = 'Pop out';
b.setAttribute('aria-label', 'Pop out ' + spec.title);
b.textContent = '⇱';
b.addEventListener('click', (e) => {
// Rail popovers close on any document click that lands outside them
// (player-chrome.js). Without this the popover would close under the
// chip mid-click, which reads as the button not working.
e.stopPropagation();
e.preventDefault();
panes.detach(spec.id);
});
return b;
}
function _makeStub(spec) {
const s = document.createElement('button');
s.type = 'button';
s.className = 'fb-pane-stub';
s.setAttribute('aria-label', 'Bring ' + spec.title + ' back');
s.title = 'Bring it back';
const glyph = document.createElement('span');
glyph.className = 'fb-pane-stub-glyph';
glyph.textContent = '⇲';
const label = document.createElement('span');
label.textContent = spec.title + ' is popped out';
s.appendChild(glyph);
s.appendChild(label);
s.addEventListener('click', (e) => {
e.stopPropagation();
e.preventDefault();
panes.close(spec.id);
});
return s;
}
// The pane is out. Leave a stub where its panel used to be.
//
// The subtlety: the panel a chip is attached to is USUALLY the very element the
// pane moved into the pop-out window. It is no longer in this document at all —
// so hiding it would be worse than pointless (the `display:none` travels with
// the node and blanks the pane window, which is exactly the bug this fixes), and
// the stub cannot be inserted "before it", because it is not here to be before.
//
// Hence `home`: the manager tells us where the element used to live, and the
// stub goes there. If the chip is attached to something the pane did NOT take —
// a wrapper, a launcher row — that element is still here, and we hide it as
// before.
function _onOpened(rec, detail) {
// Did the pane take MY element?
//
// Ask the manager, which knows exactly what it handed to the host. Do not
// try to infer it from the element:
//
// - `isConnected` says "still here" for a panel sitting in a pane window.
// It IS connected — to that window.
// - `ownerDocument` says "still here" for a panel moved into the DOCK,
// which is in this very document. Hiding it there would blank a pane the
// user is looking at.
//
// Both were live bugs. The manager's answer is the only one that holds for
// every host, and it works when reconciling after the fact (detail == null),
// which is what a plugin rebuilding its panel mid-pop-out triggers.
const takenEl = (detail && detail.el) || panes.elementOf(rec.spec.id);
const moved = takenEl === rec.el;
if (!moved && rec.el.isConnected) {
rec.el.classList.add('fb-pane-detached');
if (!rec.stub.isConnected && rec.el.parentNode) rec.el.parentNode.insertBefore(rec.stub, rec.el);
return;
}
// Mark the hole the element left. `home` comes with the event, or from the
// manager when we are reconciling after the fact.
const home = (detail && detail.home) || panes.homeOf(rec.spec.id);
if (!rec.stub.isConnected && home && home.parent && home.parent.isConnected) {
const next = (home.next && home.next.parentNode === home.parent) ? home.next : null;
home.parent.insertBefore(rec.stub, next);
}
}
function _onClosed(rec) {
// The element is back. Whatever we did to hide it, undo — including a class
// it might have carried out of the document and back.
rec.el.classList.remove('fb-pane-detached');
rec.stub.remove();
}
/**
* attachChip(el, paneId, opts)
*
* `el` the dialog to hide when the pane pops out. The chip is injected
* into `el.querySelector('[data-pane-header]')` when present, else
* prepended to `el` itself.
* `opts` { header: Element } to place the chip somewhere specific.
*
* Returns a detach function that removes the chip and stub and restores the
* dialog call it if your plugin tears its dialog down.
*/
function attachChip(el, paneId, opts) {
opts = opts || {};
if (!(el instanceof Element)) throw new TypeError('panes.attachChip: el must be an Element');
// Validate here, not at the insertBefore below. This is a public plugin API,
// and a truthy non-Element `header` (a selector string, a jQuery-ish wrapper,
// a ref object) is an easy mistake to make — one that would otherwise surface
// as a confusing DOM exception from deep inside core.
if (opts.header != null && !(opts.header instanceof Element)) {
throw new TypeError('panes.attachChip(' + paneId + '): opts.header must be an Element');
}
const spec = panes.get(paneId);
if (!spec) { console.warn('[panes] attachChip: register the pane first:', paneId); return () => {}; }
if (attached.has(paneId)) { console.warn('[panes] attachChip: already attached:', paneId); return () => {}; }
const chip = _makeChip(spec);
const stub = _makeStub(spec);
const host = opts.header || el.querySelector('[data-pane-header]') || el;
if (host === el) host.insertBefore(chip, host.firstChild);
else host.appendChild(chip);
const rec = { el, chip, stub, spec };
attached.set(paneId, rec);
// Reconcile immediately: register() reopens a pane the user left open at
// last unload, and that can land before (or after) attachChip runs.
if (panes.isOpen(paneId)) _onOpened(rec, null);
return () => {
if (attached.get(paneId) !== rec) return;
attached.delete(paneId);
chip.remove();
_onClosed(rec);
};
}
// One pair of bus listeners for every chip, rather than one pair per chip.
const bus = window.feedBack;
if (bus && typeof bus.on === 'function') {
bus.on('panes:opened', (e) => {
const rec = attached.get(e.detail && e.detail.id);
if (rec) _onOpened(rec, e.detail);
});
bus.on('panes:closed', (e) => {
const rec = attached.get(e.detail && e.detail.id);
if (rec) _onClosed(rec);
});
}
window.feedBack.panes.attachChip = attachChip;
})();
-47
View File
@@ -1,47 +0,0 @@
/*
* fee[dB]ack desktop upgrades for pane windows.
*
* In the desktop app a pane window is a real BrowserWindow: it remembers where you
* put it, it stays off the taskbar, it minimizes to the system tray, and the tray
* lists every pane you have.
*
* Note what this file does NOT do: it does not open the window, and it does not
* close it. That stays in pane-window-host.js, and it stays `window.open()`
* because the pane's element is MOVED into that window's document, and a window
* the main process created for us would give this realm no handle to adopt into.
*
* Electron turns our same-origin `window.open()` into a real BrowserWindow anyway,
* and the main process recognises it by its frame name (`fbpane-<id>`) and takes
* over the OS-level behaviour from there. So the only thing left to say across IPC
* is "here are the panes that exist" for the tray and to listen for the tray
* saying "open that one".
*
* In a browser, or on an older desktop build, this file does nothing and pop-out
* works anyway. Everything here is an upgrade, not a dependency.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
const bus = window.feedBack;
const desktop = window.feedBackDesktop && window.feedBackDesktop.panes;
if (!panes || !bus || !desktop) return;
// The tray asked to toggle a pane. Only this realm knows what that means — the
// pane might belong in the dock, and its element lives here.
desktop.onToggle((paneId) => {
if (panes.isOpen(paneId)) panes.close(paneId);
else panes.detach(paneId);
});
// Keep the tray's menu in step with the registry. Cheap and rare — panes are
// registered at load and toggled by hand, never on a playback path.
function sync() {
desktop.sync(panes.list().map((p) => ({ id: p.id, title: p.title, icon: p.icon, open: p.open })));
}
bus.on('panes:registered', sync);
bus.on('panes:unregistered', sync);
bus.on('panes:opened', sync);
bus.on('panes:closed', sync);
sync();
})();
-121
View File
@@ -1,121 +0,0 @@
/*
* fee[dB]ack pane dock (the in-window pane host).
*
* A right-edge stack of cards, one per open pane. Deliberately NOT a rail popover:
* the rail is exclusive (player-chrome.js's openPopFor closes the last one before
* opening the next), which is exactly why you cannot watch the mixer while riding
* the camera. Cards here coexist.
*
* As everywhere in this system, the card holds the plugin's REAL element moved,
* not copied. The dock is a frame; the panel inside it is the panel.
*
* Song-switch survival is structural, not defended: #fb-pane-dock is a <body>
* child outside every .screen, so the per-song teardown never sees it.
*
* Registers as the `dock` host at priority 0 the floor. Whatever else exists
* (an OS window), a pane can always land here, so opening one can never fail.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.registerHost !== 'function') {
console.error('[panes] pane-manager.js must load before pane-dock.js');
return;
}
let dockEl = null;
const cards = new Map(); // paneId -> card element
function dock() {
if (dockEl && dockEl.isConnected) return dockEl;
dockEl = document.getElementById('fb-pane-dock');
if (!dockEl) {
dockEl = document.createElement('div');
dockEl.id = 'fb-pane-dock';
// `is-empty` from the start: panes.css hides an empty dock, and a dock
// born without the class is a visible-to-CSS, announced-to-screen-readers
// `role="region"` landmark with nothing in it until the first card
// arrives. Born empty, because it is.
dockEl.className = 'fb-pane-dock is-empty';
dockEl.setAttribute('role', 'region');
dockEl.setAttribute('aria-label', 'Panes');
document.body.appendChild(dockEl);
}
return dockEl;
}
function _syncEmpty() {
dock().classList.toggle('is-empty', cards.size === 0);
}
function place(spec, el) {
const card = document.createElement('section');
card.className = 'fb-pane-card';
card.dataset.paneId = spec.id;
card.setAttribute('aria-label', spec.title);
const head = document.createElement('header');
head.className = 'fb-pane-card-head';
const title = document.createElement('span');
title.className = 'fb-pane-card-title';
// textContent, not innerHTML — a pane title comes from a plugin.
title.textContent = spec.icon + ' ' + spec.title;
const close = document.createElement('button');
close.type = 'button';
close.className = 'fb-pane-card-btn';
close.setAttribute('aria-label', 'Close ' + spec.title);
close.title = 'Close';
close.textContent = '✕';
close.addEventListener('click', () => panes.close(spec.id));
head.appendChild(title);
head.appendChild(close);
const body = document.createElement('div');
body.className = 'fb-pane-card-body';
// Same neutralisation as the window host: the panel was a fixed overlay
// pinned to a corner of the app, and inside a card that positioning is
// nonsense. .fb-paned unpins it and nothing else.
el.classList.add('fb-paned');
body.appendChild(el);
card.appendChild(head);
card.appendChild(body);
dock().appendChild(card);
cards.set(spec.id, card);
_syncEmpty();
}
function unplace(id, el) {
// Hand the element back unmarked. The manager returns it to its home right
// after this, and it must arrive as the plugin left it — a panel that
// stayed .fb-paned would come back with its own positioning stripped.
if (el) el.classList.remove('fb-paned');
const card = cards.get(id);
if (card) card.remove();
cards.delete(id);
_syncEmpty();
}
function focus(id) {
const card = cards.get(id);
if (!card) return;
// Honour prefers-reduced-motion, as the flash animation below already does
// in panes.css. A smooth scroll is motion too, and a user who asked for less
// of it meant this as well.
const calm = window.matchMedia && window.matchMedia('(prefers-reduced-motion: reduce)').matches;
card.scrollIntoView({ block: 'nearest', behavior: calm ? 'auto' : 'smooth' });
// Re-trigger the flash even if the class is still there — repeat focus of
// the same card would otherwise be a no-op animation.
card.classList.remove('is-flash');
void card.offsetWidth;
card.classList.add('is-flash');
setTimeout(() => card.classList.remove('is-flash'), 700);
}
panes.registerHost({ id: 'dock', priority: 0, available: () => !!document.body, place, unplace, focus });
})();
-71
View File
@@ -1,71 +0,0 @@
/*
* fee[dB]ack pane launcher (the "Panes" rail popover).
*
* A chip only works for a pane that already has a dialog to hide. Panes with no
* dialog a readout, a plugin's optional extra need somewhere to be opened
* from, so every registered pane gets one: a checkbox list in the rail.
*
* The rail popover is the right home for this precisely because it IS exclusive
* and transient. It's a menu, not a workspace; the panes it opens are the
* workspace, and they persist.
*
* Populated from the registry, so a plugin that calls panes.register() appears
* here with no further work. (The system tray will mirror this list.)
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
const bus = window.feedBack;
if (!panes || !bus || typeof bus.on !== 'function') return;
let listEl = null;
function render() {
if (!listEl || !listEl.isConnected) listEl = document.getElementById('v3-rail-panes-list');
if (!listEl) return;
const all = panes.list();
// Toggling a pane from this list fires panes:opened/closed, which re-renders
// the list — destroying the very button the user just pressed and dropping
// focus to <body>. Remember which one had it and give it back, so keyboard
// and screen-reader users can toggle several panes without losing their place.
const focusedId = (listEl.contains(document.activeElement) && document.activeElement.dataset)
? document.activeElement.dataset.paneId : null;
listEl.replaceChildren();
if (!all.length) {
const empty = document.createElement('div');
empty.className = 'v3-pop-empty';
empty.textContent = 'No panes available.';
listEl.appendChild(empty);
return;
}
all.forEach((p) => {
const b = document.createElement('button');
b.type = 'button';
b.className = 'v3-pop-btn';
b.dataset.paneId = p.id;
b.setAttribute('aria-pressed', p.open ? 'true' : 'false');
b.textContent = (p.open ? '● ' : '○ ') + p.icon + ' ' + p.title;
b.addEventListener('click', (e) => {
e.stopPropagation();
if (panes.isOpen(p.id)) panes.close(p.id); else panes.detach(p.id);
});
listEl.appendChild(b);
if (p.id === focusedId) b.focus();
});
}
// The registry changes when plugins load and when panes open/close. Render is
// cheap and rare (never on a playback path), so just re-run it.
bus.on('panes:registered', render);
bus.on('panes:unregistered', render);
bus.on('panes:opened', render);
bus.on('panes:closed', render);
if (document.readyState !== 'complete') document.addEventListener('DOMContentLoaded', render);
else render();
})();
-381
View File
@@ -1,381 +0,0 @@
/*
* fee[dB]ack pane manager.
*
* The registry and host router behind `window.feedBack.panes`.
*
* A "pane" is a piece of UI a plugin already has a mixer panel, a camera rig,
* a settings board that the user can pop out into its own OS window and leave
* open: while they play, across song switches, on a second monitor, minimized to
* the tray.
*
* The whole design is one sentence: WE MOVE THE REAL ELEMENT.
*
* Not a copy of it, not a re-implementation of it in the pop-out window the
* actual DOM node. Same-origin windows can adopt each other's nodes, and an
* adopted node keeps its event listeners and its closures. So the panel goes on
* running the plugin's own code, against the plugin's own state, in the plugin's
* own realm. It looks and behaves exactly like the thing that was popped out,
* because it IS the thing that was popped out.
*
* That is what makes the plugin's side of this two lines:
*
* feedBack.panes.register({ id: 'camera_director', title: 'Camera', element: () => panelEl });
* feedBack.panes.attachChip(panelEl, 'camera_director');
*
* No state mirroring, no cross-window RPC, no second copy of the UI to keep in
* step with the first. Those were all workarounds for a problem we simply do not
* have once the node itself moves.
*
* The manager owns which pane is open and where, and crucially where each
* pane's element CAME FROM, so docking it puts it back exactly where it was.
*/
(function () {
'use strict';
const HOSTS_KEY = 'fbPaneHosts'; // { paneId: hostId } — panes open at last unload
// id -> normalized spec
const specs = new Map();
// id -> { spec, hostId, el, home: { parent, next } }
const open = new Map();
// hostId -> host provider
const hosts = new Map();
// ── Persistence ──────────────────────────────────────────────────────────
// Only which pane was open, and where. A pane's CONTENTS are the plugin's own
// DOM and the plugin's own state — none of our business.
// A pane id is plugin-controlled and is used as a key in the persisted
// host map. `__proto__` and friends are not ids, they are booby traps: writing
// `map['__proto__'] = 'window'` on a plain object corrupts the map (and can
// reach Object.prototype), and reading `map[id]` can pick a value straight off
// the prototype chain for a pane that was never remembered at all.
//
// Rejected at registration, so the id never reaches storage — and the reads
// below are own-property checks anyway, because defence in depth is cheap here.
const UNSAFE_KEYS = ['__proto__', 'constructor', 'prototype'];
function _isUnsafeId(id) { return UNSAFE_KEYS.indexOf(id) >= 0; }
function _readJSON(key, fallback) {
try {
const raw = localStorage.getItem(key);
if (!raw) return fallback;
const parsed = JSON.parse(raw);
if (!parsed || typeof parsed !== 'object' || Array.isArray(parsed)) return fallback;
// Re-key onto a null-prototype object: whatever was in storage (hand
// edited, corrupt, polluted) can no longer smuggle in a prototype.
const safe = Object.create(null);
Object.keys(parsed).forEach((k) => { if (!_isUnsafeId(k)) safe[k] = parsed[k]; });
return safe;
} catch (e) { return fallback; } // private mode / corrupt value
}
function _writeJSON(key, value) {
try { localStorage.setItem(key, JSON.stringify(value)); } catch (e) { /* quota / private mode: non-fatal */ }
}
function _rememberHost(id, hostId) {
if (_isUnsafeId(id)) return;
const map = _readJSON(HOSTS_KEY, Object.create(null));
if (hostId) map[id] = hostId; else delete map[id];
_writeJSON(HOSTS_KEY, map);
}
function _rememberedHost(id) {
const map = _readJSON(HOSTS_KEY, Object.create(null));
return Object.prototype.hasOwnProperty.call(map, id) ? map[id] : undefined;
}
// ── Spec ─────────────────────────────────────────────────────────────────
// A pane window's initial size. Plugin-controlled, and the window host builds
// window.open()'s feature string by concatenation — so this has to come out the
// other side as a number, not merely as something number-ish.
const MIN_PANE_PX = 120;
const MAX_PANE_PX = 4000; // wider than any real display; a guard, not a policy
function _size(v, fallback) {
const n = Math.round(Number(v));
if (!Number.isFinite(n) || n <= 0) return fallback;
return Math.min(MAX_PANE_PX, Math.max(MIN_PANE_PX, n));
}
function _normalize(spec) {
if (!spec || typeof spec !== 'object') throw new TypeError('panes.register: spec must be an object');
if (!spec.id || typeof spec.id !== 'string') throw new TypeError('panes.register: spec.id is required');
// See UNSAFE_KEYS: a pane id becomes a key in the persisted host map.
if (_isUnsafeId(spec.id)) throw new TypeError('panes.register: unsafe pane id: ' + spec.id);
if (typeof spec.element !== 'function' && !(spec.element instanceof Element)) {
throw new TypeError('panes.register(' + spec.id + '): spec.element must be an Element, or a function returning one');
}
return {
id: spec.id,
title: spec.title || spec.id,
icon: spec.icon || '▣',
// Resolved lazily: a plugin often builds its panel on first use, so the
// element may not exist at registration time — and it may be rebuilt
// later (Camera Director rebuilds its panel on every mode change).
// Asking for it at open time means we always move the live one.
element: typeof spec.element === 'function' ? spec.element : () => spec.element,
// Coerced to real numbers, because these are plugin-controlled and the
// window host concatenates them into window.open()'s feature string. A
// `width` of '300,menubar=1' would not merely be an invalid size — it
// would inject window features. Anything that isn't a finite positive
// number falls back to the default, and absurd sizes are clamped rather
// than honoured.
width: _size(spec.width, 380),
height: _size(spec.height, 560),
defaultHost: spec.defaultHost || 'window',
// Called after the element lands in (or returns from) a pane window,
// for a plugin that needs to re-measure or re-anchor something.
onHost: typeof spec.onHost === 'function' ? spec.onHost : null,
};
}
// ── Host routing ─────────────────────────────────────────────────────────
function _resolveHost(preferred) {
const wanted = hosts.get(preferred);
if (wanted && wanted.available()) return wanted;
// Fall back to the best available host. The dock registers at priority 0
// and is always available, so a pane can never fail to open.
let best = null;
hosts.forEach((h) => {
if (!h.available()) return;
if (!best || h.priority > best.priority) best = h;
});
return best;
}
function _emit(name, detail) {
const bus = window.feedBack;
if (bus && typeof bus.emit === 'function') bus.emit(name, detail);
}
// ── Open / close ─────────────────────────────────────────────────────────
function openPane(id, opts) {
opts = opts || {};
const spec = specs.get(id);
if (!spec) { console.warn('[panes] open: no such pane:', id); return false; }
if (open.has(id)) { focusPane(id); return true; }
let el;
try { el = spec.element(); } catch (e) { el = null; }
if (!(el instanceof Element)) {
console.warn('[panes] open: pane has no element yet:', id);
return false;
}
const host = _resolveHost(opts.host || spec.defaultHost);
if (!host) { console.error('[panes] open: no host available for', id); return false; }
// Where the element lives right now, so docking can put it back EXACTLY
// there — same parent, same position among its siblings. Anything less and
// a docked panel reappears at the bottom of its container, or not at all.
const home = { parent: el.parentNode, next: el.nextSibling };
// An element on its way OUT of this document must not carry a class whose
// whole job is to hide it IN this document. `.fb-pane-detached` is
// `display:none !important`, and it travels with the node — straight into
// the pane window, which then renders nothing at all.
el.classList.remove('fb-pane-detached');
// Make it visible, and remember exactly how it wasn't.
//
// A plugin's panel is usually hidden until its launcher is clicked, and a
// pane can be opened from the tray or the rail without that ever happening.
// So we un-hide it — but only in the two ways a panel is actually hidden
// (`hidden`, or an inline `display:none`), and we put both back on dock.
//
// Note what we do NOT do: force a `display`. A panel that is `display:flex`
// must stay flex. Neutralising placement is one thing; silently re-laying
// out someone's panel is another.
const vis = { hidden: el.hidden, display: el.style.display };
el.hidden = false;
if (el.style.display === 'none') el.style.display = '';
try {
host.place(spec, el);
} catch (e) {
console.error('[panes] host', host.id, 'failed to take', id, e);
el.hidden = vis.hidden;
el.style.display = vis.display;
return false;
}
open.set(id, { spec, hostId: host.id, el, home, vis });
if (opts.remember !== false) _rememberHost(id, host.id);
if (spec.onHost) { try { spec.onHost(host.id, el); } catch (e) { console.error('[panes]', id, 'onHost threw', e); } }
// `home` rides along because the element has LEFT this document — anything
// that wants to mark the hole it left (the chip's stub) needs to know where
// the hole is, and can no longer ask the element itself.
_emit('panes:opened', { id: id, host: host.id, el: el, home: home });
return true;
}
function closePane(id, opts) {
opts = opts || {};
const entry = open.get(id);
if (!entry) return false;
open.delete(id);
// ORDER IS LOAD-BEARING: bring the element home BEFORE the host lets go of
// it. The host's unplace() closes the pane window, and closing a window
// tears down its document — with the element still inside it. The node
// survives (we hold a reference) but comes back stripped of its event
// listeners, so the panel returns looking perfect and completely dead: no
// buttons, no sliders, nothing.
//
// Adopt first, while the pane window is still alive, and the node moves out
// of a living document into a living document, which is the only case the
// DOM actually guarantees.
// ADOPT UNCONDITIONALLY, INSERT CONDITIONALLY. The rescue and the
// re-homing are two different jobs, and only one of them is allowed to
// fail.
//
// Adopting is what saves the element: it transfers ownership away from the
// pane window's document, so that document can be destroyed without taking
// the listeners with it. Do that FIRST, and always — even when there is
// nowhere to put the element afterwards.
//
// Re-homing can legitimately be impossible: the panel may never have had a
// parent (a plugin that builds it lazily and hands it straight to us), or
// its container may have been torn down while the pane was out (a screen
// change). Gating the adopt on a reachable home would mean that in exactly
// those cases we leave the element inside a window we are about to close —
// which is the "comes home dead" failure this whole ordering exists to
// prevent. It just moves it from the common path to the rare one, where it
// is far harder to spot.
//
// With no home, the element ends up owned by this document but not in it:
// detached, intact, listeners alive, and ready for the plugin to re-insert
// whenever it rebuilds its UI.
try {
// adoptNode, not appendChild: the node's owner is currently the pane
// window's document, and adopting is what transfers ownership back.
const node = document.adoptNode(entry.el);
const home = entry.home;
if (home && home.parent && home.parent.isConnected) {
if (home.next && home.next.parentNode === home.parent) home.parent.insertBefore(node, home.next);
else home.parent.appendChild(node);
} else {
console.warn('[panes]', id, 'has no home to return to — the element is detached but intact');
}
} catch (e) {
console.error('[panes] could not bring', id, 'back out of its pane window', e);
}
const host = hosts.get(entry.hostId);
try { if (host) host.unplace(id, entry.el); } catch (e) { console.error('[panes] host', entry.hostId, 'threw releasing', id, e); }
// Put its visibility back exactly as we found it. A panel that was closed
// when the pane was opened from the tray goes back to being closed; one that
// was open stays open. We forced it visible; we un-force it.
if (entry.vis) {
entry.el.hidden = entry.vis.hidden;
entry.el.style.display = entry.vis.display;
}
if (opts.remember !== false) _rememberHost(id, null);
if (entry.spec.onHost) { try { entry.spec.onHost(null, entry.el); } catch (e) { /* non-fatal */ } }
_emit('panes:closed', { id: id, host: entry.hostId });
return true;
}
function focusPane(id) {
const entry = open.get(id);
if (!entry) return false;
const host = hosts.get(entry.hostId);
if (host && typeof host.focus === 'function') host.focus(id);
return true;
}
// What the pop-out chip calls: put this pane wherever a pane most wants to
// live. That is a window if one can be had, and the dock otherwise.
function detach(id) {
const spec = specs.get(id);
return openPane(id, { host: (spec && spec.defaultHost) || 'window' });
}
function dock(id) {
if (open.has(id)) closePane(id, { remember: false });
return openPane(id, { host: 'dock' });
}
// ── Registry ─────────────────────────────────────────────────────────────
function register(spec) {
const s = _normalize(spec);
if (specs.has(s.id)) {
// First registration wins, matching libraryCardActions.register. A
// silent overwrite would swap the element out from under an open pane.
console.warn('[panes] pane already registered, ignoring:', s.id);
return () => {};
}
specs.set(s.id, s);
_emit('panes:registered', { id: s.id, title: s.title });
// Reopen where the user left it. Deferred a tick so a plugin can call
// register() and attachChip() back to back — the chip must exist before
// the pane opens, or it has nothing to hide.
//
// A host may refuse to be auto-restored: a browser blocks window.open()
// without a user gesture, so restoring a popped-out pane on page load
// would only ever produce a "pop-up blocked" toast. Such a pane comes back
// in the dock, and the chip pops it out again on the user's next click.
let remembered = _rememberedHost(s.id);
if (remembered) {
const h = hosts.get(remembered);
if (h && h.autoRestore === false) remembered = 'dock';
setTimeout(() => { if (specs.has(s.id) && !open.has(s.id)) openPane(s.id, { host: remembered, remember: false }); }, 0);
}
return () => unregister(s.id);
}
function unregister(id) {
if (open.has(id)) closePane(id, { remember: false });
specs.delete(id);
_emit('panes:unregistered', { id: id });
}
function registerHost(host) {
if (!host || !host.id) throw new TypeError('panes: host needs an id');
hosts.set(host.id, {
id: host.id,
priority: host.priority || 0,
autoRestore: host.autoRestore !== false,
available: typeof host.available === 'function' ? host.available : () => true,
place: host.place,
unplace: host.unplace,
focus: host.focus,
});
}
const api = {
version: 2,
register,
unregister,
open: openPane,
close: closePane,
detach,
dock,
focus: focusPane,
isOpen: (id) => open.has(id),
hostOf: (id) => { const e = open.get(id); return e ? e.hostId : null; },
// Where an open pane's element came from. The chip needs this to mark the
// hole the element left, since it can no longer ask the element itself.
homeOf: (id) => { const e = open.get(id); return e ? e.home : null; },
// The element a host actually took. The chip needs this to tell "the pane
// took MY element" from "the pane took something else" — and it cannot ask
// the element, which may now be in a dock card or another window entirely.
elementOf: (id) => { const e = open.get(id); return e ? e.el : null; },
get: (id) => specs.get(id) || null,
list: () => Array.from(specs.values()).map((s) => ({
id: s.id, title: s.title, icon: s.icon,
open: open.has(s.id), host: (open.get(s.id) || {}).hostId || null,
})),
registerHost,
};
window.feedBack = window.feedBack || {};
window.feedBack.panes = Object.assign(window.feedBack.panes || {}, api);
})();
-355
View File
@@ -1,355 +0,0 @@
/*
* fee[dB]ack the pop-out window host.
*
* Opens a real OS window and MOVES THE PANE'S ELEMENT INTO IT.
*
* The move is the whole trick, and it works because the pane window is same-origin
* and opener-linked: `document.adoptNode()` re-parents a live node into another
* window's document, and an adopted node keeps its event listeners, its closures,
* and every reference anything else holds to it. So the plugin's panel goes on
* running the plugin's own code in the plugin's own realm it is just being
* *displayed* somewhere else. It looks and behaves exactly like what was popped
* out, because it is exactly what was popped out.
*
* That is why this file must use `window.open()` and not ask the desktop's main
* process to make a BrowserWindow: a window we didn't open gives us no handle to
* its document, and without the handle there is nothing to adopt into.
*
* Electron turns this same-origin `window.open()` into a real BrowserWindow anyway
* its setWindowOpenHandler answers same-origin URLs with `action: 'allow'` and
* the main process then recognises the window by its frame name and gives it
* remembered bounds, skip-taskbar and a system-tray entry. So we get the OS window
* AND the DOM link. (That code lives in the separate desktop repo,
* got-feedback/feedBack-desktop: src/main/main.ts and src/main/pane-hosts.ts. It is
* not in this repo, and nothing here depends on it in a plain browser this is
* simply a pop-up.)
*
* Styles come across too the pane document starts empty, so we copy the app's
* stylesheets into it. Without that the panel would land unstyled, which is the
* one thing a "pop out exactly this" feature cannot do.
*/
(function () {
'use strict';
const panes = window.feedBack && window.feedBack.panes;
if (!panes || typeof panes.registerHost !== 'function') {
console.error('[panes] pane-manager.js must load before pane-window-host.js');
return;
}
// The frame name every pane window is opened with. In the desktop app the main
// process matches on this prefix to recognise a pane window and give it its
// remembered bounds, skip-taskbar and tray entry — so changing it here without
// changing it there silently downgrades every pane to a plain pop-up.
//
// The other half lives in a DIFFERENT REPO (got-feedback/feedBack-desktop,
// src/main/pane-hosts.ts). There is no build-time link between them; this comment
// is the link.
const FRAME_PREFIX = 'fbpane-';
const wins = new Map(); // paneId -> Window
let reaper = null;
// A pane window the user closed with the OS X button gets no reliable
// beforeunload (a crashed renderer certainly gets none). Poll `closed` and
// reap — otherwise the pane stays "open" forever, its chip stays stubbed out,
// and the element it holds is stranded in a dead document with no way back.
function _startReaper() {
if (reaper != null) return;
reaper = setInterval(() => {
wins.forEach((w, id) => { if (w.closed) panes.close(id); });
if (!wins.size) { clearInterval(reaper); reaper = null; }
}, 400);
}
// Give the pane document the app's styles, so the panel looks identical.
// Cloned rather than shared: a <link> node can only live in one document, and
// we are not about to steal the app's own stylesheet out of its head.
function _copyStyles(doc) {
// pane.html already links panes.css, so don't clone a second copy of it —
// duplicate sheets cost a redundant fetch and an extra style recalc for no
// change in appearance.
const own = Array.from(doc.querySelectorAll('link[rel="stylesheet"]'));
const have = new Set(own.map((l) => l.href));
// Insert the app's sheets BEFORE pane.html's own, not after.
//
// Cascade order is the whole game here. In the app document panes.css loads
// LAST, after tailwind/style/v3 — so its rules win ties. Appending the app's
// sheets into the pane document would put them after panes.css and silently
// invert that, letting core styles override the pane chrome and the .fb-paned
// placement rules. "Looks identical" has to include the order things are
// said in.
const anchor = own[0] || null;
document.querySelectorAll('link[rel="stylesheet"], style').forEach((node) => {
if (node.tagName === 'LINK' && have.has(node.href)) return;
try { doc.head.insertBefore(node.cloneNode(true), anchor); } catch (e) { /* skip a node we can't clone */ }
});
_syncChrome(doc);
}
// The theme/scale hooks the app hangs on <html> and <body>. v3 keys off these
// for its colour tokens and its interface scale, and a panel that lands without
// them renders in the wrong palette at the wrong size.
//
// MERGE, don't assign: pane.html sets `class="fb-pane-window"` on <html>, and
// panes.css hangs the pane window's own chrome off it. Overwriting the class
// list would take that with it and the window would lose its own layout — the
// app's classes and the pane document's are both wanted.
//
// Re-run on every theme/scale change for as long as the pane is open (see
// _followChrome). A one-time snapshot would leave an already-open pane rendering
// at the old scale the moment the user touched Interface size — "looks identical"
// has to keep being true, not merely start out true.
function _syncChrome(doc) {
try {
document.documentElement.classList.forEach((c) => doc.documentElement.classList.add(c));
document.body.classList.forEach((c) => doc.body.classList.add(c));
// The inline style on <html> carries the interface-scale custom property
// (--fb-scale). Assign it wholesale: unlike the class lists, pane.html
// sets no inline style of its own, so there is nothing here to preserve —
// and merging by concatenation would grow the attribute without bound as
// the user dragged the scale slider.
doc.documentElement.style.cssText = document.documentElement.style.cssText;
} catch (e) { /* the window may be closing under us */ }
}
// paneId -> stop following the app's theme/scale
const chromeFollowers = new Map();
function _followChrome(paneId, doc) {
const bus = window.feedBack;
if (!bus || typeof bus.on !== 'function') return;
const sync = () => _syncChrome(doc);
bus.on('scale:changed', sync);
bus.on('theme:changed', sync);
bus.on('v3:cosmetics-applied', sync);
chromeFollowers.set(paneId, () => {
bus.off('scale:changed', sync);
bus.off('theme:changed', sync);
bus.off('v3:cosmetics-applied', sync);
});
}
function _unfollowChrome(paneId) {
const off = chromeFollowers.get(paneId);
if (off) { off(); chromeFollowers.delete(paneId); }
}
// How long a "we cannot even see the pop-out's document" condition has to persist
// before we call it fatal. A SecurityError means the window is not reachable from
// this realm at all, and waiting cannot fix that — but we give it a moment anyway
// rather than bailing on the first tick, because a throw *during* the navigation
// from about:blank to /pane would otherwise take down a pop-out that was about to
// work perfectly. A second is far more than that transition needs, and far less
// than the 10s a user would otherwise stare at a detached panel for.
const UNREACHABLE_GRACE_MS = 1000;
// Wait for the REAL pane document.
//
// window.open() returns immediately, with an `about:blank` document that is
// already readyState 'complete'. Adopt into that and it works for a few
// milliseconds — and then /pane finishes loading, replaces the document, and
// takes the panel with it. The window is left blank and the element is gone.
//
// So we do not trust readyState, and we do not trust 'load' (which may have
// fired for about:blank before we could listen). We wait for the one thing that
// only exists in the document we actually want: pane.html's #fb-pane-root.
function _whenReady(w, onReady, onFail) {
const deadline = performance.now() + 10000;
let reachFailure = null; // why we could never see the pop-out's document
let reachFailureAt = 0; // when we first couldn't
const tick = () => {
if (w.closed) return;
let doc = null;
try { doc = w.document; }
catch (e) {
// A SecurityError here is the one that matters: it means the pop-out
// is not reachable from this realm at all (a separate process /
// browsing-context group), and no amount of waiting will fix it —
// adoptNode can never work.
doc = null;
if (!reachFailure) reachFailureAt = performance.now();
reachFailure = e;
}
// Unreachable, and it has stayed that way. Fail now rather than leaving
// the panel detached and the UI mid-pop-out for the full 10s deadline,
// when we already know this can never succeed.
if (reachFailure && !doc && performance.now() - reachFailureAt > UNREACHABLE_GRACE_MS) {
onFail(new Error('the pane window\'s document is NOT reachable from this window ('
+ reachFailure.name + ': ' + reachFailure.message
+ ') — it is in a separate process, so the element cannot be moved into it'));
return;
}
if (doc && doc.readyState !== 'loading') {
// Only ever adopt into the document we actually navigated TO.
// about:blank reports readyState 'complete' from the moment
// window.open() returns, and adopting into it means the panel is
// destroyed when /pane replaces it a moment later.
const href = (doc.location && doc.location.href) || '';
const isPaneDoc = href.indexOf('/pane') >= 0;
if (isPaneDoc) {
// Prefer pane.html's own root, but never fail for want of it —
// a stale cached copy of the page (or a future rename) must not
// leave the user with a blank window and no panel.
const root = doc.getElementById('fb-pane-root') || doc.body;
if (root) { onReady(root); return; }
}
}
if (performance.now() > deadline) {
let why;
if (reachFailure) {
why = 'the pane window\'s document is NOT reachable from this window ('
+ reachFailure.name + ': ' + reachFailure.message
+ ') — it is in a separate process, so the element cannot be moved into it';
} else if (!doc) {
why = 'the pane window exposed no document at all';
} else {
why = 'the pane window never loaded /pane (it is showing '
+ ((doc.location && doc.location.href) || 'an unknown URL')
+ ', readyState ' + doc.readyState + ')';
}
onFail(new Error(why));
return;
}
setTimeout(tick, 25);
};
tick();
}
function _adopt(w, root, spec, el) {
const doc = w.document;
_copyStyles(doc);
// The panel was almost certainly a fixed/absolute overlay pinned to a
// corner of the app. In a window of its own that positioning is nonsense —
// it would sit 72px from the top of a 380px window, still 288px wide, still
// casting a drop shadow over nothing. Neutralise the *placement* while
// touching nothing else about how it looks.
el.classList.add('fb-paned');
root.appendChild(doc.adoptNode(el));
doc.title = spec.title + ' — fee[dB]ack';
// Keep the pane window's theme and interface scale in step with the app for
// as long as it is open. Stopped in unplace().
_followChrome(spec.id, doc);
// THE ELEMENT MUST LEAVE BEFORE THE DOCUMENT DIES.
//
// When the user closes a pane window, its document is torn down — and the
// panel is inside it. The node itself survives (we hold a reference) and
// comes home looking perfect: right markup, right classes, right size. But
// it comes home DEAD: every event listener in the subtree is gone with the
// document that hosted them. A panel that renders and does nothing.
//
// The `closed` poll cannot save us: by the time `w.closed` is true, the
// document is already gone. `beforeunload` fires while it is still alive, so
// this is the last moment we can get the element out — and panes.close()
// adopts it back into the main document synchronously.
//
// We attach it HERE, not when the window was opened: back then the window
// still held its throwaway about:blank document, and a listener registered
// on that is discarded when /pane replaces it.
w.addEventListener('beforeunload', () => {
if (panes.isOpen(spec.id)) panes.close(spec.id);
});
}
function place(spec, el) {
const w = window.open(
window.location.origin + '/pane',
FRAME_PREFIX + spec.id,
'popup,width=' + spec.width + ',height=' + spec.height,
);
if (!w) {
// Popup blocked. Throw BEFORE the manager records anything, so the
// caller's panel stays exactly where it is — and say so out loud rather
// than appearing to do nothing.
if (window.fbNotify) {
window.fbNotify.show({
title: 'Pop-out blocked',
message: 'Allow pop-ups for this site to detach ' + spec.title + '.',
icon: '⚠️', accent: '#f59e0b',
});
}
throw new Error('pop-up blocked');
}
wins.set(spec.id, w);
_startReaper();
// Take the element out of the document NOW, not when the window is ready.
//
// Everything below this line is async: the window has to load /pane before
// there is anything to adopt into. But the manager emits `panes:opened` as
// soon as we return, and the chip reacts by putting its "popped out" stub
// where the element used to be — so for that whole gap the user would see
// BOTH the real panel and a stub claiming it had left. On a window that
// never loads, that lasts the full 10s timeout.
//
// Detaching is not destructive: the node keeps its owner document (this
// one), its listeners and its closures. It is simply out of the tree,
// waiting — and if the window never loads, closePane() puts it straight
// back at its home.
el.remove();
_whenReady(w, (root) => {
try { _adopt(w, root, spec, el); }
catch (e) {
console.error('[panes] failed to move', spec.id, 'into its window', e);
panes.close(spec.id); // brings the element home
}
}, (err) => {
console.error('[panes]', spec.id, err);
panes.close(spec.id); // never strand the element in a dead window
});
// The pane window's 'beforeunload' listener is registered in _adopt(), NOT
// here: a listener added now would attach to the window's throwaway
// about:blank document and be discarded when /pane replaces it.
}
function unplace(id, el) {
_unfollowChrome(id);
// Hand the element back unmarked. The manager returns it to its home right
// after this, and it must arrive as the plugin left it — a panel that
// stayed .fb-paned would come back with its own positioning stripped.
if (el) el.classList.remove('fb-paned');
const w = wins.get(id);
wins.delete(id);
// The manager adopts the element back into this document immediately after
// this returns, so the window is empty by the time it closes.
if (w && !w.closed) { try { w.close(); } catch (e) { /* already gone */ } }
}
function focus(id) {
const w = wins.get(id);
if (w && !w.closed) { try { w.focus(); } catch (e) { /* the OS may refuse */ } }
}
// A BROWSER blocks window.open() outside a user gesture, so a pane remembered
// here cannot be restored on page load — it would only ever produce a "blocked"
// toast. Such a pane comes back in the dock, and the chip pops it out again on
// the user's next click. The DESKTOP app has no such restriction, so there a
// pane left popped out comes back popped out, where you left it.
const isDesktop = !!(window.feedBackDesktop && window.feedBackDesktop.panes);
panes.registerHost({
id: 'window',
priority: 10,
autoRestore: isDesktop,
place, unplace, focus,
});
// Our windows; they must not outlive us. A pane window whose opener is gone
// holds an element belonging to a dead document — there is nothing left to
// dock it back into.
window.addEventListener('beforeunload', () => {
wins.forEach((w) => { if (!w.closed) { try { w.close(); } catch (e) { /* ignore */ } } });
});
})();
-24
View File
@@ -1,24 +0,0 @@
<!DOCTYPE html>
<html lang="en" class="fb-pane-window">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>fee[dB]ack</title>
<link rel="icon" href="/static/assets/favicon.png">
<!-- Deliberately almost empty.
This document does not build a pane; it RECEIVES one. The opener moves the
real element in here with document.adoptNode() and copies the app's
stylesheets across, so the panel arrives complete — its own markup, its own
CSS, its own listeners, its own closures, still running the plugin's code
back in the main window.
So there is nothing to load, nothing to boot, and nothing to keep in step
with the app. Only panes.css, for the window chrome and the layout reset the
adopted element needs. -->
<link rel="stylesheet" href="/static/panes/panes.css">
</head>
<body>
<main id="fb-pane-root"></main>
</body>
</html>
-193
View File
@@ -1,193 +0,0 @@
/* fee[dB]ack detachable panes.
*
* Hand-authored (not Tailwind-scanned) so a runtime-installed plugin gets the chip
* and the dock without shipping its own stylesheet the same reason .fb-selectable
* is hand-authored in core CSS.
*
* Z-index: the dock is a child of <body>, so it is NOT on the ladder from
* docs/plugin-v3-ui.md (transport 20, rail 30, popovers 40) those numbers live
* *inside* #player's stacking context, and #player itself is `position:fixed;
* z-index:100` covering the viewport. A dock below 100 is invisible on the one
* screen panes exist for. Body-level ladder: #player 100 < dock 110 < toasts 120
* < modals 200.
*/
/* The popped-out element
*
* The single most important rule in this file.
*
* A plugin's panel is almost always a fixed overlay pinned to a corner of the app:
* `position:fixed; top:72px; right:18px; width:288px; z-index:99999`, with a drop
* shadow and a max-height sized against the viewport. Inside a dock card, or alone
* in a 320px window, every one of those is wrong it would float 72px down from
* the top of its own window, still 288px wide, still casting a shadow over nothing.
*
* So we neutralise PLACEMENT and nothing else. Colours, borders, radius, padding,
* fonts, the panel's own internal layout: all untouched, because the whole promise
* of this feature is that what you popped out is what you get. */
.fb-paned {
position: static !important;
inset: auto !important;
margin: 0 !important;
width: 100% !important;
max-width: none !important;
max-height: none !important;
z-index: auto !important;
box-shadow: none !important;
/* Deliberately NO `display` override. Forcing `display:block` would silently
re-lay-out a panel that is `display:flex` or `grid` which is the opposite
of "placement only", and exactly the kind of surprise this feature exists to
avoid. Making a hidden panel visible is the manager's job (it clears the
element's `hidden`/inline `display:none` on open and restores them on dock),
and it does it without touching the panel's own display mode. */
}
/* ── The pop-out chip ────────────────────────────────────────────────────── */
.fb-pane-chip {
flex: 0 0 auto;
display: inline-flex;
align-items: center;
justify-content: center;
width: 1.5rem;
height: 1.5rem;
border: 1px solid rgba(51, 65, 85, .7);
border-radius: .4rem;
background: rgba(30, 41, 59, .8);
color: #94a3b8;
font-size: .8rem;
line-height: 1;
cursor: pointer;
transition: color .15s, border-color .15s, background .15s;
}
.fb-pane-chip:hover {
color: #e2e8f0;
border-color: #4080e0;
background: rgba(64, 128, 224, .18);
}
.fb-pane-chip:focus-visible { outline: 2px solid #4080e0; outline-offset: 1px; }
/* The panel, while its pane is popped out. A dedicated class rather than
.hidden/[hidden]: the panels we attach to toggle those themselves, and two owners
of one class is a bug waiting for a bad day. */
.fb-pane-detached { display: none !important; }
/* What the user sees in the panel's place. */
.fb-pane-stub {
display: inline-flex;
align-items: center;
gap: .4rem;
padding: .35rem .6rem;
border: 1px dashed rgba(64, 128, 224, .55);
border-radius: .5rem;
background: rgba(64, 128, 224, .08);
color: #93b4e8;
font-size: .72rem;
cursor: pointer;
transition: background .15s, border-color .15s;
}
.fb-pane-stub:hover { background: rgba(64, 128, 224, .18); border-color: #4080e0; }
.fb-pane-stub:focus-visible { outline: 2px solid #4080e0; outline-offset: 1px; }
.fb-pane-stub-glyph { font-size: .85rem; }
/* ── The dock ────────────────────────────────────────────────────────────── */
.fb-pane-dock {
position: fixed;
top: 4.5rem;
right: 1rem;
bottom: 1rem;
z-index: 110; /* above #player (100), below toasts (120) */
width: 22rem;
max-width: calc(100vw - 2rem);
display: flex;
flex-direction: column;
gap: .6rem;
overflow-y: auto;
overflow-x: hidden;
/* A frame around cards, not a surface the empty space below them must never
eat a click meant for the highway. */
pointer-events: none;
scrollbar-width: thin;
}
.fb-pane-dock.is-empty { display: none; }
.fb-pane-card {
pointer-events: auto;
flex: 0 0 auto;
display: flex;
flex-direction: column;
background: rgba(15, 23, 42, .96);
border: 1px solid rgba(51, 65, 85, .6);
border-radius: .9rem;
box-shadow: 0 12px 40px rgba(0, 0, 0, .5);
overflow: hidden;
}
.fb-pane-card-head {
display: flex;
align-items: center;
gap: .5rem;
padding: .5rem .7rem;
border-bottom: 1px solid rgba(51, 65, 85, .5);
background: rgba(30, 41, 59, .6);
}
.fb-pane-card-title {
flex: 1 1 auto;
min-width: 0;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
font-size: .78rem;
font-weight: 600;
color: #cbd5e1;
}
.fb-pane-card-btn {
flex: 0 0 auto;
width: 1.4rem;
height: 1.4rem;
display: inline-flex;
align-items: center;
justify-content: center;
border: 0;
border-radius: .35rem;
background: transparent;
color: #94a3b8;
font-size: .75rem;
line-height: 1;
cursor: pointer;
}
.fb-pane-card-btn:hover { background: rgba(51, 65, 85, .7); color: #e2e8f0; }
.fb-pane-card-btn:focus-visible { outline: 2px solid #4080e0; outline-offset: 1px; }
.fb-pane-card-body { overflow: auto; }
/* focus(id) a brief highlight, so re-opening an already-open pane says so
instead of appearing to do nothing. */
.fb-pane-card.is-flash { animation: fb-pane-flash .7s ease-out; }
@keyframes fb-pane-flash {
0% { border-color: #4080e0; box-shadow: 0 0 0 3px rgba(64, 128, 224, .35), 0 12px 40px rgba(0, 0, 0, .5); }
100% { border-color: rgba(51, 65, 85, .6); box-shadow: 0 12px 40px rgba(0, 0, 0, .5); }
}
@media (prefers-reduced-motion: reduce) {
.fb-pane-card.is-flash { animation: none; }
}
/* The pop-out window (static/panes/pane.html)
*
* The window's own chrome everything INSIDE it is the adopted element, styled by
* the app's stylesheets, which the host copies into this document. */
html.fb-pane-window,
html.fb-pane-window body {
margin: 0;
padding: 0;
height: 100%;
background: #0f172a;
}
html.fb-pane-window body { display: flex; flex-direction: column; overflow: hidden; }
#fb-pane-root {
flex: 1 1 auto;
overflow: auto;
padding: .6rem;
}
+1 -1
View File
File diff suppressed because one or more lines are too long
+2 -11
View File
@@ -120,20 +120,11 @@
if (!r.ok) return;
const data = await r.json();
_tuningsByKey = data.tunings || {};
// Build TUNING_NOTE from the lowest string of each tuning. Prefer the
// exact integer midis the server now sends (tuningMidis, #829) — the
// frequency path reconstructs the note via log2 against a hardcoded
// 440 and can land a semitone off at non-440 reference pitches.
// Frequencies remain the fallback for older cached responses.
const midisByKey = data.tuningMidis || {};
// Build TUNING_NOTE from the first (lowest) string frequency of each tuning.
TUNING_NOTE = {};
for (const key of Object.keys(_tuningsByKey)) {
for (const [name, freqs] of Object.entries(_tuningsByKey[key])) {
if (name in TUNING_NOTE) continue;
const midis = midisByKey[key] && midisByKey[key][name];
if (Array.isArray(midis) && midis.length > 0 && Number.isFinite(midis[0])) {
TUNING_NOTE[name] = NOTE_NAMES[((midis[0] % 12) + 12) % 12];
} else if (Array.isArray(freqs) && freqs.length > 0) {
if (!(name in TUNING_NOTE) && Array.isArray(freqs) && freqs.length > 0) {
TUNING_NOTE[name] = _freqToNote(freqs[0]);
}
}
+2 -8
View File
@@ -33,8 +33,7 @@
// Accuracy badge ramp (design/04-badges.md §C): ≥90% good, 5089% mid, <50% low.
function accuracyBadge(acc) {
if (acc == null) return '';
// Floor, never round: 100% must mean every note hit.
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
const color = acc >= 0.9 ? 'bg-fb-good' : (acc >= 0.5 ? 'bg-fb-mid' : 'bg-fb-low');
const text = acc >= 0.5 && acc < 0.9 ? 'text-black' : 'text-white';
return '<span class="absolute bottom-0 right-0 ' + color + '/90 ' + text +
@@ -208,17 +207,12 @@
'</div></div></div>' +
continueCard +
'</div>' +
// Stats row. The third slot belongs to the career plugin (it
// replaces the slot's content on v3:dashboard-rendered); the
// plugin-count stat is the built-in fallback when career is
// absent or has no state yet.
// Stats row
'<div class="grid md:grid-cols-3 gap-6 mt-6">' +
audioRoutingCard() +
statCard(String(songCount), 'songs', 'text-fb-gold') +
'<div id="v3-dash-career-slot" class="grid">' +
statCard(String(pluginCount), 'active', 'text-fb-good') +
'</div>' +
'</div>' +
recentSection +
'</div>';
+1 -43
View File
@@ -99,10 +99,6 @@
<link rel="stylesheet" href="/static/tour-engine.css">
<!-- v0.3.0 shell styles (radial-gradient bg, custom scrollbars). -->
<link rel="stylesheet" href="/static/v3/v3.css">
<!-- Detachable panes: the pop-out chip, the dock, and the widgets built-in
panes render with. Hand-authored (not Tailwind-scanned) so a
runtime-installed plugin can use the chip without shipping its own CSS. -->
<link rel="stylesheet" href="/static/panes/panes.css">
<!-- EVERY external script below is `defer`. Do not add a plain one.
`defer` and `type="module"` scripts share a single "execute after
parsing" list and run in DOCUMENT ORDER; a plain classic script runs
@@ -753,21 +749,6 @@
<a href="https://github.com/got-feedback/feedback-desktop/releases" target="_blank" rel="noopener" class="text-accent hover:text-accent-light underline">download new versions from GitHub Releases</a>.
</p>
</div>
<!-- Window options — desktop-only; setupWindowOptions() unhides. -->
<div id="window-options-block" class="hidden">
<div class="fb-srow">
<div class="fb-srow-main">
<div class="fb-srow-title">Fullscreen</div>
<div class="fb-srow-desc">Run fee[dB]ack in fullscreen mode. On macOS, changes take effect on the next launch.</div>
</div>
<div class="fb-srow-control">
<label class="fb-switch">
<input type="checkbox" id="setting-start-fullscreen">
<span class="fb-switch-track"></span>
</label>
</div>
</div>
</div>
<!-- Library folder path -->
<div class="fb-srow fb-srow-stack">
<div class="fb-srow-main">
@@ -1067,10 +1048,6 @@
<span class="v3-rail-border"></span>
<svg class="v3-rail-svg" viewBox="0 0 24 24" aria-hidden="true"><path d="M12,2A3,3 0 0,1 15,5V11A3,3 0 0,1 12,14A3,3 0 0,1 9,11V5A3,3 0 0,1 12,2M19,11C19,14.53 16.39,17.44 13,17.93V21H11V17.93C7.61,17.44 5,14.53 5,11H7A5,5 0 0,0 12,16A5,5 0 0,0 17,11H19Z"/></svg>
</button>
<button class="v3-rail-icon" type="button" data-rail="panes" aria-haspopup="true" aria-expanded="false" aria-controls="v3-rail-pop-panes" title="Panes" aria-label="Panes">
<span class="v3-rail-border"></span>
<svg class="v3-rail-svg" viewBox="0 0 24 24" aria-hidden="true"><path d="M19,4H5A2,2 0 0,0 3,6V18A2,2 0 0,0 5,20H19A2,2 0 0,0 21,18V6A2,2 0 0,0 19,4M13,18H5V6H13V18M19,18H15V6H19V18Z"/></svg>
</button>
<button class="v3-rail-icon" type="button" data-rail="plugins" aria-haspopup="true" aria-expanded="false" aria-controls="v3-rail-pop-plugins" title="Plugin controls" aria-label="Plugin controls">
<span class="v3-rail-border"></span>
<span class="v3-rail-badge" id="v3-plugin-count" hidden></span>
@@ -1087,15 +1064,6 @@
injects into #player-controls (the auto-hiding transport) into
this stable, always-reachable popover. See player-chrome.js
(rehoming MutationObserver). -->
<!-- Panes: open/close any registered detachable pane. Populated from
the pane registry by static/panes/pane-launcher.js — a plugin
that calls feedBack.panes.register() shows up here for free. -->
<div id="v3-rail-pop-panes" class="v3-rail-pop hidden" role="group" aria-label="Panes">
<div class="v3-pop-label">Panes</div>
<div id="v3-rail-panes-list" class="flex flex-col gap-1"></div>
<p class="text-xs text-gray-500 px-1 pb-1 leading-snug">Panes stay open while you play, and across song switches.</p>
</div>
<div id="v3-rail-pop-plugins" class="v3-rail-pop hidden" role="group" aria-label="Plugin controls">
<div class="v3-pop-label">Plugin controls</div>
<div id="v3-plugin-controls-slot" class="v3-plugin-slot"></div>
@@ -1273,7 +1241,7 @@
</main>
<!-- /#v3-main -->
<script type="module" src="/static/highway.js"></script>
<script defer src="/static/highway.js"></script>
<script defer src="/static/vendor/lottie.min.js"></script>
<script defer src="/static/lottie-api.js"></script>
<script type="module" src="/static/app.js"></script>
@@ -1307,7 +1275,6 @@
saved 'off'/'full' motion preference on first paint. -->
<script defer src="/static/v3/venue-mood-fx.js"></script>
<script defer src="/static/v3/venue-scene-3d.js"></script>
<script defer src="/static/v3/venue-crowd.js"></script>
<script defer src="/static/v3/playlists.js"></script>
<script defer src="/static/v3/audio-routing.js"></script>
<script defer src="/static/v3/live-guitar-tone-source.js"></script>
@@ -1332,15 +1299,6 @@
<script defer src="/static/v3/interface-size-nudge.js"></script>
<script defer src="/static/v3/feedbarcade.js"></script>
<script defer src="/static/v3/player-chrome.js"></script>
<!-- Detachable panes. The manager first; then the hosts, which register
themselves with it; then the chip and the launcher, which drive it.
pane-desktop only does anything inside the desktop app. -->
<script defer src="/static/panes/pane-manager.js"></script>
<script defer src="/static/panes/pane-dock.js"></script>
<script defer src="/static/panes/pane-window-host.js"></script>
<script defer src="/static/panes/pane-desktop.js"></script>
<script defer src="/static/panes/pane-chip.js"></script>
<script defer src="/static/panes/pane-launcher.js"></script>
<script>
// Navbar scroll effect
window.addEventListener('scroll', () => {
+1 -1
View File
@@ -74,7 +74,7 @@
if (st && st.passed) return '<span class="text-fb-good text-xs font-bold flex items-center gap-1">✓ Passed</span>';
if (st && st.best_accuracy != null && st.best_accuracy > 0) {
const acc = st.best_accuracy;
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
const color = acc >= 0.9 ? 'text-fb-good' : (acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low');
return '<span class="' + color + ' text-xs font-bold">' + pct + '%</span>';
}
+1 -2
View File
@@ -21,8 +21,7 @@
function accuracyPct(hits, misses) {
const judged = hits + misses;
if (judged <= 0) return null;
// Floor, never round: 100% must mean every judged note was hit.
return Math.floor((hits / Math.max(1, judged)) * 100);
return Math.round((hits / Math.max(1, judged)) * 100);
}
function calculateLivePerformanceState({ hits = 0, misses = 0, streak = 0, bestStreak = 0 } = {}) {
+7 -7
View File
@@ -6,7 +6,7 @@
* auto-hiding bottom transport, and the speed-level visual (bars + chevrons).
*
* Design contract: the actual controls are the SAME legacy elements/handlers
* (ids unchanged), just relocated into rail popovers so app.js/window.highway.js
* (ids unchanged), just relocated into rail popovers so app.js/highway.js
* keep populating and reacting to them unmodified. This module only adds
* presentation behavior (open/close, reveal/hide, mirror state). It runs only
* while #player is the active screen.
@@ -146,8 +146,8 @@
const rail = $('v3-player-rail');
const lyr = rail && rail.querySelector('[data-rail-action="lyrics"]');
if (!lyr) return;
const on = (window.highway && typeof window.highway.getLyricsVisible === 'function')
? window.highway.getLyricsVisible()
const on = (window.highway && typeof highway.getLyricsVisible === 'function')
? highway.getLyricsVisible()
: lyr.classList.contains('is-active');
lyr.classList.toggle('is-active', !!on);
lyr.setAttribute('aria-pressed', on ? 'true' : 'false');
@@ -159,13 +159,13 @@
rail.querySelectorAll('[data-rail]').forEach((b) =>
b.addEventListener('click', (e) => { e.stopPropagation(); openPopFor(b); }));
// Mic icon: a direct lyrics toggle (clicks the hidden canonical button so
// window.highway.toggleLyrics() + any label logic runs), mirroring on/off state.
// highway.toggleLyrics() + any label logic runs), mirroring on/off state.
const lyr = rail.querySelector('[data-rail-action="lyrics"]');
if (lyr) lyr.addEventListener('click', (e) => {
e.stopPropagation();
const real = $('btn-lyrics');
if (real) real.click(); // runs window.highway.toggleLyrics() via its onclick
else if (window.highway && typeof window.highway.toggleLyrics === 'function') window.highway.toggleLyrics();
if (real) real.click(); // runs highway.toggleLyrics() via its onclick
else if (window.highway && typeof highway.toggleLyrics === 'function') highway.toggleLyrics();
syncLyricsIcon(); // reflect the ACTUAL toggled state, not click parity
});
// Click-outside + Esc close (bound once; harmless when no popover open).
@@ -288,7 +288,7 @@
if (t - lastUpNext >= UPNEXT_MS) {
lastUpNext = t;
updateUpNext();
// Re-sync the lyrics icon so programmatic window.highway.setLyricsVisible()
// Re-sync the lyrics icon so programmatic highway.setLyricsVisible()
// (e.g. from lyrics_karaoke) isn't left stale; cheap + idempotent.
syncLyricsIcon();
// Reconcile the edge-driven hover flag against ground truth at
+1 -1
View File
@@ -73,7 +73,7 @@
? ' data-play-fn="' + esc(playFn) + '"' + (arrIdx != null ? ' data-play-arr="' + arrIdx + '"' : '')
: '';
const acc = (isAlbum && typeof opts.acc === 'number')
? '<span class="text-xs font-bold shrink-0 ' + (opts.acc >= 0.9 ? 'text-fb-good' : opts.acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.floor(opts.acc * 100) + '%</span>'
? '<span class="text-xs font-bold shrink-0 ' + (opts.acc >= 0.9 ? 'text-fb-good' : opts.acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.round(opts.acc * 100) + '%</span>'
: '';
const pin = (isAlbum && s.arrangement)
? '<span class="ml-2 text-[0.625rem] bg-fb-primary/20 text-fb-primary font-bold px-1.5 py-0.5 rounded-sm" title="Pinned arrangement">' + esc(s.arrangement) + '</span>' : '';
+1 -5
View File
@@ -191,10 +191,6 @@
'<div class="space-y-6">' +
headerCard +
bestsCard +
// Passport wall — rendered by the career plugin on
// v3:profile-rendered (absent-not-empty: nothing shows until a
// passport exists).
'<div id="v3-profile-passports-mount"></div>' +
// Feats of Power trophy shelf — rendered by the achievements plugin
// (earned Feats only; hidden-until-earned, so empty when none).
'<div id="v3-profile-feats-slot"></div>' +
@@ -236,7 +232,7 @@
host.innerHTML =
'<ol class="space-y-2">' + rows.map((s, i) => {
const acc = Number(s.best_accuracy) || 0;
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
const score = Number(s.best_score) || 0;
return '<li data-fn="' + esc(s.filename) + '" class="flex items-center gap-3 cursor-pointer rounded-md px-2 py-1.5 hover:bg-fb-card transition">' +
'<span class="w-5 text-center text-fb-textDim font-semibold shrink-0">' + (i + 1) + '</span>' +
+1 -1
View File
@@ -265,7 +265,7 @@
const onboarding = st.onboarding || {};
if (onboarding.calibration_status === 'completed') return; // raced a 100% run
const pending = onboarding.calibration_status === 'pending';
const pct = Math.max(0, Math.min(100, Math.floor((detail.accuracy || 0) * 100)));
const pct = Math.max(0, Math.min(100, Math.round((detail.accuracy || 0) * 100)));
const overlay = document.createElement('div');
overlay.id = 'v3-calibration-retry';
+11 -38
View File
@@ -320,49 +320,22 @@
}
}
// ── Stay in sync with the active screen (idempotent rehydration — design/05) ─
//
// This USED to monkey-patch window.showScreen. It doesn't any more, and that is the point.
//
// Three parties were wrapping that one global — app.js publishes it, this wrapped it, and the
// stems plugin wrapped it again — each capturing whatever happened to be there at the time.
// Plugins load ASYNCHRONOUSLY, so the chain linked up in whatever order the race settled, and
// a capture taken before this installed silently dropped the home -> v3-songs mapping this
// wrapper carried. That is why the library intermittently showed the legacy screen (#923).
//
// The mapping lives inside showScreen() now, where no wrapper can lose it. And everything
// left here is just "the screen changed" — which showScreen already EMITS, and which app.js,
// audio-mixer.js and tour-engine.js have always listened for rather than patching.
//
// So: be a listener, like everyone else. window.showScreen is a plain function again.
// ── showScreen wrapper (idempotent rehydration — design/05 §Rehydration) ─
function installShowScreenHook() {
const hooks = window.__feedBackV3ShellHooks || (window.__feedBackV3ShellHooks = {});
hooks.syncActive = syncActive; // always point at the latest impl
hooks.syncActive = syncActive; // always point at the latest impl
if (hooks.installed) return;
hooks.installed = true;
// RETRY IF THE BUS IS LATE. The old wrapper didn't need window.feedBack to exist; a
// listener does. Bailing out when it isn't ready yet would silently leave the sidebar
// highlight and topbar title frozen forever — a dead nav, with nothing thrown. (Codex
// caught the identical hole in the stems plugin's version of this.)
const wire = () => {
const bus = window.feedBack;
if (!bus || typeof bus.on !== 'function') {
// `feedBack:capabilities:ready` — capabilities.js:1536. NOT the slopsmith: name:
// that was the pre-DMCA event and NOTHING dispatches it any more, so a fallback
// keyed on it can never fire. Codex caught exactly that here. (The old alias is
// kept too, in case an older capabilities build is in play.)
window.addEventListener('feedBack:capabilities:ready', wire, { once: true });
window.addEventListener('slopsmith:capabilities:ready', wire, { once: true });
return;
}
bus.on('screen:changed', (ev) => {
const id = ev && ev.detail && ev.detail.id;
if (!id) return;
try { hooks.syncActive && hooks.syncActive(id); } catch (e) { /* non-fatal */ }
});
hooks.baseShowScreen = window.showScreen;
window.showScreen = function (id) {
// Route every "go to the library" navigation to the v3 native Songs
// screen instead of the legacy #home library, so player-close,
// settings-back, the hidden legacy navbar, etc. all stay in v3.
const target = (id === 'home') ? 'v3-songs' : id;
const r = hooks.baseShowScreen ? hooks.baseShowScreen.call(this, target) : undefined;
try { hooks.syncActive && hooks.syncActive(target); } catch (e) { /* non-fatal */ }
return r;
};
wire();
}
// ── Boot ────────────────────────────────────────────────────────────────
+2 -3
View File
@@ -482,8 +482,7 @@
function accuracyBadge(filename, variant) {
const acc = state.accuracy[filename];
if (acc == null) return '';
// Floor, never round: 100% must mean every note hit.
const pct = Math.floor(acc * 100);
const pct = Math.round(acc * 100);
if (variant === 'tree') {
const color = acc >= MASTERY_ACCURACY ? 'text-fb-good' : acc >= 0.5 ? 'text-fb-mid' : 'text-fb-low';
return '<span class="fb-acc-badge text-xs font-bold ' + color + '">' + pct + '%</span>';
@@ -1313,7 +1312,7 @@
c.year ? String(c.year) : '']
.filter(Boolean).join(' · ');
const acc = (typeof c.best_accuracy === 'number')
? '<span class="font-bold ' + (c.best_accuracy >= MASTERY_ACCURACY ? 'text-fb-good' : c.best_accuracy >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.floor(c.best_accuracy * 100) + '%</span>'
? '<span class="font-bold ' + (c.best_accuracy >= MASTERY_ACCURACY ? 'text-fb-good' : c.best_accuracy >= 0.5 ? 'text-fb-mid' : 'text-fb-low') + '">' + Math.round(c.best_accuracy * 100) + '%</span>'
: '<span class="text-fb-textDim/60">not played</span>';
return '<div role="radio" aria-checked="' + (checked ? 'true' : 'false') + '" tabindex="0" data-ch="' + esc(c.filename) + '"' +
' title="' + (checked ? esc(prefLabel) : 'Make this the preferred chart') + '"' +
+3 -81
View File
@@ -27,60 +27,7 @@
let cur = null; // active session
let recordedThisSession = false;
// Wall-clock play time (career hours odometer). Accrued across
// play/resume ↔ pause/stop/ended spans — wall time, NOT song position:
// position deltas double-count A-B loops and mis-read seeks.
let playingSince = 0; // performance.now() at span start, 0 while not playing
let accruedSeconds = 0; // played time not yet sent
// Failed seconds keep their song identity — restoring them into the
// global accumulator would let the NEXT song claim them after a session
// switch. Bounded; oldest dropped beyond the cap (honest loss beats
// misattribution).
let pendingSeconds = []; // [{filename, arrangement, seconds}] awaiting retry
function queuePendingSeconds(filename, arrangement, seconds) {
pendingSeconds.push({ filename, arrangement, seconds });
if (pendingSeconds.length > 20) pendingSeconds.shift();
}
function retryPendingSeconds() {
if (!pendingSeconds.length) return;
const batch = pendingSeconds;
pendingSeconds = [];
for (const body of batch) {
post(body).then((r) => { if (r == null) queuePendingSeconds(body.filename, body.arrangement, body.seconds); });
}
}
function clockStart() { if (!playingSince) playingSince = performance.now(); }
function clockStop() {
if (!playingSince) return;
const delta = (performance.now() - playingSince) / 1000;
playingSince = 0;
// A single unbroken span beyond 2h of wall clock is a suspend/sleep
// artifact, not practice — clamp it.
if (Number.isFinite(delta) && delta > 0) accruedSeconds += Math.min(delta, 7200);
}
// Take whatever has accrued (closing any open span) for sending; the
// caller restores it if the POST fails so the time isn't lost.
function takeSeconds() {
clockStop();
const s = Math.round(accruedSeconds);
accruedSeconds = 0;
return s > 0 ? s : 0;
}
// Unsent seconds belong to the outgoing song/arrangement — flush before
// a session reset would re-attribute them.
function flushSeconds() {
const s = takeSeconds();
if (!s) return;
if (!cur || !cur.filename) return; // no session to attribute to — drop
const body = { filename: cur.filename, arrangement: cur.arrangement, seconds: s };
post(body).then((r) => { if (r == null) queuePendingSeconds(body.filename, body.arrangement, s); });
}
function reset(filename, arrangement) {
flushSeconds();
cur = {
filename: filename || null,
arrangement: Number.isFinite(arrangement) ? arrangement : 0,
@@ -101,10 +48,6 @@
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(body),
});
// A 4xx/5xx JSON error body must read as FAILURE — callers
// re-queue accrued seconds on null, and a parsed error object
// would silently drop them.
if (!r.ok) return null;
try { return await r.json(); } catch (e) { return null; }
} catch (e) { return null; /* offline / endpoint absent — non-fatal */ }
}
@@ -141,7 +84,6 @@
if (!cur || !cur.filename || recordedThisSession) return;
if (!cur.scored || (cur.hits + cur.misses) <= 0) return; // no real scoring this session
recordedThisSession = true;
const seconds = takeSeconds();
const body = {
filename: cur.filename,
arrangement: cur.arrangement,
@@ -152,9 +94,7 @@
bestStreak: cur.bestStreak,
lastPlayPosition: Number.isFinite(position) ? position : cur.lastTime,
};
if (seconds) body.seconds = seconds;
post(body).then(async (response) => {
if (response == null && seconds) queuePendingSeconds(body.filename, body.arrangement, seconds);
await notifyProgression(response, body, !!natural);
// Refresh the profile badge AFTER the progression state moved so
// the rank/dB it renders are post-award values.
@@ -172,10 +112,7 @@
// Allow 0: restarting a song and stopping at the very beginning must be
// able to clear a stale Continue offset. Only negatives are invalid.
if (!Number.isFinite(position) || position < 0) return;
const seconds = takeSeconds();
const body = { filename: cur.filename, arrangement: cur.arrangement, lastPlayPosition: position };
if (seconds) body.seconds = seconds;
post(body).then((r) => { if (r == null && seconds) queuePendingSeconds(body.filename, body.arrangement, seconds); });
post({ filename: cur.filename, arrangement: cur.arrangement, lastPlayPosition: position });
}
// ── Session lifecycle ─────────────────────────────────────────────────--
@@ -227,28 +164,13 @@
});
});
// ── Play-time clock ───────────────────────────────────────────────────--
sm.on('song:play', () => { clockStart(); retryPendingSeconds(); });
sm.on('song:resume', clockStart);
// ── Finalize / resume-position ────────────────────────────────────────--
sm.on('song:ended', (e) => {
clockStop();
finalizeScored(e && e.detail && e.detail.time, true);
// Unscored natural end: no finalize POST and no position touch
// (Continue must not point at the end of the song) — bank the play
// time on its own.
flushSeconds();
});
sm.on('song:pause', (e) => {
clockStop();
touchPosition(e && e.detail && e.detail.time);
});
sm.on('song:ended', (e) => finalizeScored(e && e.detail && e.detail.time, true));
sm.on('song:pause', (e) => touchPosition(e && e.detail && e.detail.time));
sm.on('song:stop', (e) => {
// Record the scored session if it wasn't already (e.g. user closed the
// player before the track ended), then persist the resume position.
// Not a natural end — no calibration-retry prompt for deliberate quits.
clockStop();
const t = e && e.detail && e.detail.time;
finalizeScored(t, false);
touchPosition(t);
-667
View File
@@ -1,667 +0,0 @@
/*
* fee[dB]ack Venue crowd video layer (career mode PR1).
*
* Crossfades pre-rendered crowd-state loop videos behind the highway based on
* v3:live-performance-state, plus one-shot reaction stingers. Renders through
* two video backdrop planes owned by the highway_3d venue background style
* (window.h3dVenueBackdropSetVideo / window.h3dVenueBackdropSetMix).
*
* Inert unless a venue pack manifest is set by the career plugin via
* v3VenueCrowd.setManifest(), or (dev only) a JSON manifest in localStorage
* under feedBack-venue-crowd-dev. With no manifest the static bg plate
* behaves exactly as before.
*/
(function (root) {
'use strict';
// live-performance-hud state → crowd state.
const CROWD_OF_PERF = {
smoke: 'bored',
recovery: 'bored',
idle: 'neutral',
steady: 'neutral',
strong: 'engaged',
fire: 'ecstatic',
};
const CROWD_STATES = ['bored', 'neutral', 'engaged', 'ecstatic'];
const CROWD_RANK = { bored: 0, neutral: 1, engaged: 2, ecstatic: 3 };
const STABLE_MS = 3000; // target must hold this long before a switch
const DWELL_MS = 8000; // min time between committed switches
const FADE_MS = 1200; // loop crossfade
const STINGER_FADE_MS = 400; // stinger fade-in/out
const STINGER_MIN_GAP_MS = 20000;
const STREAK_MILESTONES = [25, 50, 100];
const CANPLAY_TIMEOUT_MS = 4000;
const DEV_FLAG_KEY = 'feedBack-venue-crowd-dev';
const SFX_KEY = 'feedBack-venue-crowd-sfx'; // 'on' | 'off' (default off)
// ---------------------------------------------------------------------
// Pure, clock-injected decision logic (unit-tested in
// tests/js/venue_crowd.test.js — keep DOM-free).
// ---------------------------------------------------------------------
function crowdStateOfPerf(perfState) {
return CROWD_OF_PERF[String(perfState || '').toLowerCase()] || 'neutral';
}
// Hysteresis: a new target must be observed continuously for STABLE_MS,
// and at least DWELL_MS must have passed since the last committed switch.
function createCrowdMachine() {
let current = 'neutral';
let candidate = null;
let candidateSince = 0;
let lastSwitchAt = -Infinity;
return {
get current() { return current; },
reset() {
current = "neutral";
candidate = null;
lastSwitchAt = -Infinity;
},
// Commit a state NOW, bypassing stability/dwell (badge ceremony).
// Stamping lastSwitchAt makes the dwell window hold the forced
// state before the real perf machine can reassert.
force(state, nowMs) {
if (!CROWD_STATES.includes(state)) return;
current = state;
candidate = null;
lastSwitchAt = nowMs;
},
// Feed the latest perf state; returns the new crowd state when a
// transition commits, else null.
update(perfState, nowMs) {
const target = crowdStateOfPerf(perfState);
if (target === current) {
candidate = null;
return null;
}
if (target !== candidate) {
candidate = target;
candidateSince = nowMs;
return null;
}
if (nowMs - candidateSince < STABLE_MS) return null;
if (nowMs - lastSwitchAt < DWELL_MS) return null;
current = target;
candidate = null;
lastSwitchAt = nowMs;
return current;
},
};
}
// Cheer when the streak crosses a milestone (rising edge only).
function stingerForStreak(prevStreak, streak) {
for (const m of STREAK_MILESTONES) {
if (prevStreak < m && streak >= m) return 'cheer';
}
return null;
}
// End-of-song reaction from final accuracy.
function stingerForAccuracy(accuracyPct) {
const a = Number(accuracyPct);
if (!Number.isFinite(a)) return null;
if (a >= 90) return 'cheer';
if (a >= 75) return 'clap';
return null;
}
// ---------------------------------------------------------------------
// Video layer controller (browser only).
// ---------------------------------------------------------------------
const machine = createCrowdMachine();
let _manifest = null; // { loops: {state: url}, stingers: {name: url} }
let _venueActive = false;
let _videos = [null, null];
let _activeLayer = 0; // layer currently showing the loop
let _mix = 0; // 0 → layer0 visible, 1 → layer1 visible
let _fadeRaf = 0;
let _stopGen = 0; // bumped by stop(): invalidates ALL in-flight loads
let _boundToRenderer = false;
let _pendingLoop = null; // loop switch deferred by an active stinger
let _loadingLoop = null; // loop currently waiting on canplaythrough
let _fadingLoop = null; // loop currently crossfading in (not yet active)
let _stingerUntilEnded = false;
let _stingerGen = 0; // identity for ended/timeout handlers
let _introActive = false;
let _introGen = 0;
let _audioEl = null; // crowd ambience during the intro flyover
let _audioFadeTimer = 0;
let _lastStingerAt = -Infinity;
let _prevStreak = 0;
let _lastAccuracyPct = null; // from perf events; stats:recorded carries none
let _bound = false;
function now() { return Date.now(); }
function h3d(name) {
return root && typeof root[name] === 'function' ? root[name] : null;
}
function normalizeManifest(m) {
if (!m || typeof m !== 'object' || !m.loops) return null;
const base = typeof m.base === 'string' ? m.base : '';
const abs = (u) => (typeof u === 'string' && u ? base + u : '');
const loops = {};
for (const s of CROWD_STATES) loops[s] = abs(m.loops[s]);
if (!CROWD_STATES.every((s) => loops[s])) return null;
const stingers = {};
for (const k of ['clap', 'cheer']) stingers[k] = abs(m.stingers && m.stingers[k]);
const intro = {
video: abs(m.intro && m.intro.video),
audio: abs(m.intro && m.intro.audio),
};
const sfx = {
up: abs(m.sfx && m.sfx.up),
down: abs(m.sfx && m.sfx.down),
};
return { loops, stingers, intro, sfx };
}
function ensureVideos() {
if (!_videos[0] && typeof document !== 'undefined') {
for (let i = 0; i < 2; i++) {
const v = document.createElement('video');
// Same autoplay-safe recipe as the highway_3d video bg style:
// muted + playsInline bypasses gesture requirements; same-origin
// URLs so VideoTexture never taints.
v.muted = true;
v.playsInline = true;
v.preload = 'auto';
v.loop = true;
v.style.display = 'none';
document.body.appendChild(v);
_videos[i] = v;
}
}
bindVideosToRenderer();
}
// The highway_3d plugin (and its globals) can register after the venue
// pack starts — e.g. Venue selected at page load, renderer ready later.
// Idempotent and retried from start() and the perf-event path so a late
// renderer still picks the videos up.
function bindVideosToRenderer() {
if (_boundToRenderer || !_videos[0]) return;
const setVideo = h3d('h3dVenueBackdropSetVideo');
if (!setVideo) return;
setVideo(0, _videos[0]);
setVideo(1, _videos[1]);
_boundToRenderer = true;
setMix(_mix); // re-push mix the renderer missed while unregistered
}
function setMix(v) {
_mix = Math.max(0, Math.min(1, v));
const fn = h3d('h3dVenueBackdropSetMix');
if (fn) fn(_mix);
}
function cancelFade() {
if (_fadeRaf && typeof cancelAnimationFrame === 'function') {
cancelAnimationFrame(_fadeRaf);
}
_fadeRaf = 0;
}
function fadeMixTo(target, durationMs, done) {
cancelFade();
if (typeof requestAnimationFrame !== 'function') {
setMix(target);
if (done) done();
return;
}
const from = _mix;
const t0 = now();
const step = () => {
const k = Math.min(1, (now() - t0) / durationMs);
setMix(from + (target - from) * k);
if (k < 1) {
_fadeRaf = requestAnimationFrame(step);
} else {
_fadeRaf = 0;
if (done) done();
}
};
_fadeRaf = requestAnimationFrame(step);
}
// Load url into the video, resolve when it can play through (or after a
// timeout — a stalled fetch must not wedge the crowd forever). Tokens are
// per-element: a later load on the SAME video (a stinger preempting the
// idle layer) cancels this one, but loads on the other layer don't.
function loadAndPlay(video, url, loop, cb) {
const token = (video._fbCrowdToken = (video._fbCrowdToken || 0) + 1);
const gen = _stopGen;
let settled = false;
const settle = (ok) => {
if (settled) return;
settled = true;
// Cleanup must run even for superseded loads or stale listeners
// accumulate on the two persistent elements; only the callback
// is gated on still being the current load.
video.removeEventListener('canplaythrough', onReady);
video.removeEventListener('error', onError);
if (token !== video._fbCrowdToken || gen !== _stopGen) return;
cb(ok);
};
const onReady = () => settle(true);
const onError = () => settle(false);
video.addEventListener('canplaythrough', onReady);
video.addEventListener('error', onError);
video.loop = loop;
video.src = url;
video.play().catch(() => { /* browser retries on visibility/gesture */ });
setTimeout(() => settle(video.readyState >= 3), CANPLAY_TIMEOUT_MS);
}
function idleLayer() { return _activeLayer === 0 ? 1 : 0; }
// Crossfade the loop for `state` in on the idle layer.
function showLoop(state, fadeMs) {
if (!_manifest || !_videos[0]) return;
const layer = idleLayer();
const video = _videos[layer];
_loadingLoop = state;
loadAndPlay(video, _manifest.loops[state], true, (ok) => {
if (_loadingLoop === state) _loadingLoop = null;
if (!ok || !_venueActive) return;
_fadingLoop = state;
fadeMixTo(layer === 1 ? 1 : 0, fadeMs, () => {
// Preempted mid-fade (stinger claimed this layer while we
// were still ramping): the layer no longer holds this loop —
// promoting it would pause the real loop and hand fade-back
// the wrong target.
if (_fadingLoop !== state) return;
_fadingLoop = null;
const old = _videos[_activeLayer];
_activeLayer = layer;
if (old && !old.paused) old.pause();
});
});
}
function playStinger(name) {
if (!_manifest || !_manifest.stingers[name] || !_videos[0]) return;
if (_stingerUntilEnded) return;
const t = now();
if (t - _lastStingerAt < STINGER_MIN_GAP_MS) return;
_lastStingerAt = t;
_stingerUntilEnded = true;
const layer = idleLayer();
const video = _videos[layer];
// The stinger reuses the idle layer's element, cancelling any loop
// load still in flight there — and idleLayer() is still the fading-in
// layer while a crossfade runs (_activeLayer flips on completion), so
// a mid-fade loop gets overwritten too. Requeue either for when the
// stinger ends (the machine already advanced, nothing re-fires it).
const interrupted = _loadingLoop || _fadingLoop;
if (interrupted) {
// Freeze any in-flight crossfade: its ramp would keep pushing the
// mix toward this layer while the stinger replaces the src (loop
// vanishing / stinger popping in at full opacity).
cancelFade();
_pendingLoop = interrupted;
_loadingLoop = null;
_fadingLoop = null;
}
// A loop switch deferred (or preempted) by this stinger must play
// once the stinger is done OR failed — the machine already advanced,
// so nothing re-triggers it later.
const flushPending = () => {
if (!_pendingLoop || !_venueActive) return;
const pending = _pendingLoop;
_pendingLoop = null;
showLoop(pending, FADE_MS);
};
const myGen = ++_stingerGen;
const back = () => {
// Always detach: a handler left behind by a stop()/manifest swap
// must not fire into a LATER stinger's lifecycle on this reused
// element (the gen check below guards that; the boolean alone
// would pass once a new stinger is active).
video.removeEventListener('ended', back);
if (_stingerGen !== myGen || !_stingerUntilEnded) return;
_stingerUntilEnded = false;
// Fade back to the loop layer (which kept playing underneath).
fadeMixTo(_activeLayer === 1 ? 1 : 0, STINGER_FADE_MS);
flushPending();
};
loadAndPlay(video, _manifest.stingers[name], false, (ok) => {
if (!ok || !_venueActive) {
_stingerUntilEnded = false;
flushPending();
return;
}
video.addEventListener('ended', back);
fadeMixTo(layer === 1 ? 1 : 0, STINGER_FADE_MS);
// Safety: an `ended` that never fires (decode stall) must not
// freeze the crowd on a stinger frame.
setTimeout(back, 15000);
});
}
function ensureAudio() {
if (_audioEl || typeof document === 'undefined') return;
_audioEl = document.createElement('audio');
_audioEl.preload = 'auto';
_audioEl.style.display = 'none';
document.body.appendChild(_audioEl);
}
function fadeAudioOut(durationMs) {
if (!_audioEl || _audioEl.paused) return;
if (_audioFadeTimer) return; // already fading
const from = _audioEl.volume;
const t0 = now();
_audioFadeTimer = setInterval(() => {
const k = Math.min(1, (now() - t0) / durationMs);
_audioEl.volume = from * (1 - k);
if (k >= 1) {
clearInterval(_audioFadeTimer);
_audioFadeTimer = 0;
_audioEl.pause();
}
}, 50);
}
function stopAudio() {
if (_audioFadeTimer) { clearInterval(_audioFadeTimer); _audioFadeTimer = 0; }
if (_audioEl && !_audioEl.paused) _audioEl.pause();
}
// One-shot flyover intro on song load: video flies from the back of the
// room onto the stage, crowd ambience plays and ducks out as the song
// starts (song:play) or as the flyover lands, whichever comes first.
function playIntro() {
if (!_manifest || !_manifest.intro || !_manifest.intro.video || !_videos[0]) {
return false;
}
const myGen = ++_introGen;
_introActive = true;
const layer = idleLayer();
const video = _videos[layer];
const land = () => {
if (_introGen !== myGen || !_introActive) return;
_introActive = false;
video.removeEventListener('ended', land);
fadeAudioOut(1200);
const pending = _pendingLoop;
_pendingLoop = null;
showLoop(pending || machine.current, 400);
};
loadAndPlay(video, _manifest.intro.video, false, (ok) => {
if (_introGen !== myGen) return;
if (!ok || !_venueActive) {
// Failed intro must not leave the song loop-less: fall back
// to the normal loop exactly like the no-intro path.
_introActive = false;
if (_venueActive) showLoop(machine.current, FADE_MS);
return;
}
fadeMixTo(layer === 1 ? 1 : 0, 300);
video.addEventListener('ended', land);
setTimeout(land, 15000); // decode-stall safety
if (_manifest.intro.audio) {
ensureAudio();
_audioEl.src = _manifest.intro.audio;
_audioEl.volume = 1;
// The user's play gesture precedes song:loaded, so autoplay
// with sound is normally allowed; degrade silently if not.
_audioEl.play().catch(() => { /* no gesture yet */ });
// start ducking shortly before the flyover lands
video.addEventListener('timeupdate', function duck() {
if (video.duration && video.duration - video.currentTime < 1.5) {
video.removeEventListener('timeupdate', duck);
fadeAudioOut(1400);
}
});
}
});
return true;
}
let _sfxEl = null;
function sfxEnabled() {
try { return localStorage.getItem(SFX_KEY) === 'on'; } catch (_) { return false; }
}
// One-shot crowd reaction on committed mood transitions (toggleable):
// up the ladder → cheer, down → boos. Committed transitions are already
// hysteresis-limited, so this can't spam.
function playMoodSfx(direction) {
if (!sfxEnabled() || !_manifest || !_manifest.sfx || _introActive) return;
const url = direction > 0 ? _manifest.sfx.up : _manifest.sfx.down;
if (!url || typeof document === 'undefined') return;
if (!_sfxEl) {
_sfxEl = document.createElement('audio');
_sfxEl.preload = 'auto';
_sfxEl.style.display = 'none';
document.body.appendChild(_sfxEl);
}
_sfxEl.src = url;
_sfxEl.volume = 0.6;
_sfxEl.play().catch(() => { /* pre-gesture; skip silently */ });
}
function onSongPlay() {
// Song audio starting is the hard cue: the ambience must yield.
fadeAudioOut(1000);
}
function onPerformanceState(e) {
if (!_venueActive || !_manifest) return;
bindVideosToRenderer();
const d = (e && e.detail) || {};
// Number(null) === 0: HUD reset events (accuracyPct: null) must not
// wipe the value the end-of-song stinger reads via stats:recorded.
if (d.accuracyPct != null && Number.isFinite(Number(d.accuracyPct))) {
_lastAccuracyPct = Number(d.accuracyPct);
}
const streak = Number(d.streak) || 0;
const sting = stingerForStreak(_prevStreak, streak);
_prevStreak = streak;
if (sting && !_introActive && CROWD_RANK[machine.current] >= CROWD_RANK.neutral) {
playStinger(sting);
}
const prevRank = CROWD_RANK[machine.current];
const next = machine.update(d.state, now());
if (next) {
playMoodSfx(CROWD_RANK[next] - prevRank);
// A stinger or the intro owns the idle layer; defer the switch.
if (_stingerUntilEnded || _introActive) _pendingLoop = next;
else showLoop(next, FADE_MS);
}
}
function onSongLoaded() {
machine.reset();
_prevStreak = 0;
_lastAccuracyPct = null;
// Abort any stinger/pending state from the previous song: its ended
// handler must not fade back into the old song's layers.
cancelFade();
_stingerGen++;
_introGen++;
_stingerUntilEnded = false;
_introActive = false;
stopAudio();
_pendingLoop = null;
_loadingLoop = null;
_fadingLoop = null;
if (_venueActive && _manifest) {
if (!playIntro()) showLoop(machine.current, FADE_MS);
}
}
function onStatsRecorded() {
if (!_venueActive || !_manifest) return;
// stats:recorded carries only {filename, arrangement} — the accuracy
// comes from the last v3:live-performance-state of the finished song.
const sting = stingerForAccuracy(_lastAccuracyPct);
_lastAccuracyPct = null; // one reaction per song
if (sting) {
_lastStingerAt = -Infinity; // end-of-song reaction always allowed
playStinger(sting);
}
}
function start() {
ensureVideos();
if (!_videos[0]) return;
_prevStreak = 0;
// Boot straight into the current machine state on the active layer.
const video = _videos[_activeLayer];
loadAndPlay(video, _manifest.loops[machine.current], true, (ok) => {
if (!ok || !_venueActive) return;
setMix(_activeLayer === 1 ? 1 : 0);
});
}
function stop() {
cancelFade();
_stopGen++;
_stingerGen++;
_introGen++;
_introActive = false;
stopAudio();
if (_sfxEl && !_sfxEl.paused) _sfxEl.pause();
_stingerUntilEnded = false;
_pendingLoop = null;
_loadingLoop = null;
_fadingLoop = null;
for (const v of _videos) {
if (v && !v.paused) v.pause();
}
// Unbind from the renderer: a paused video still holds its last
// frame, and the venue style keeps a bound plane visible whenever
// videoWidth > 0 — without this a removed pack would leave a frozen
// crowd frame over the static plate. start() re-binds.
const setVideo = h3d('h3dVenueBackdropSetVideo');
if (_boundToRenderer && setVideo) {
setVideo(0, null);
setVideo(1, null);
}
_boundToRenderer = false;
// Mix and active layer must reset together: mix 0 shows layer 0, so a
// restart that left _activeLayer at 1 would flash layer 0's stale
// frame until the new loop loads.
_activeLayer = 0;
setMix(0);
}
function setVenueActive(on) {
const next = !!on;
if (next === _venueActive) {
// Re-activation (e.g. viz:renderer:ready after a late plugin
// load): don't restart the loop, but do retry renderer binding.
if (next && _manifest) bindVideosToRenderer();
return;
}
_venueActive = next;
if (_venueActive && _manifest) start();
else stop();
}
function setManifest(m) {
const norm = normalizeManifest(m);
_manifest = norm;
if (_venueActive) {
// Full stop first even when replacing pack-for-pack: it bumps
// _stopGen so an in-flight load from the OLD manifest can't
// settle and fade a stale URL in after the new pack starts.
stop();
if (norm) start();
}
}
function readDevManifest() {
try {
const raw = localStorage.getItem(DEV_FLAG_KEY);
if (!raw) return null;
return JSON.parse(raw);
} catch (_) {
return null;
}
}
function bindRuntime() {
if (_bound) return;
_bound = true;
const sm = root && root.feedBack;
if (sm && typeof sm.on === 'function') {
sm.on('v3:live-performance-state', onPerformanceState);
sm.on('stats:recorded', onStatsRecorded);
// A new song must not inherit the previous song's crowd mood
// through the hysteresis/dwell window.
sm.on('song:loaded', onSongLoaded);
sm.on('song:play', onSongPlay);
}
const dev = readDevManifest();
if (dev && !_manifest) setManifest(dev);
}
// Badge-ceremony hook (career passports): the crowd erupts NOW — ecstatic
// loop bypassing stability/dwell (the dwell window then holds it while
// the real perf state waits its turn) plus a cheer. Degrades to a no-op
// without a pack / outside the player, like every other entry point.
function celebrate() {
if (!_venueActive || !_manifest || !_videos[0]) return false;
machine.force('ecstatic', now());
if (_stingerUntilEnded || _introActive) {
// A stinger/intro owns the idle layer (likely the end-of-song
// accuracy cheer — the crowd is already reacting); queue the
// ecstatic loop for when it ends, same as onPerformanceState.
_pendingLoop = 'ecstatic';
} else {
showLoop('ecstatic', FADE_MS);
_lastStingerAt = -Infinity; // a badge earn always gets its cheer
playStinger('cheer');
}
return true;
}
function getState() {
return {
venueActive: _venueActive,
hasManifest: !!_manifest,
crowdState: machine.current,
activeLayer: _activeLayer,
mix: _mix,
stingerActive: _stingerUntilEnded,
introActive: _introActive,
};
}
const api = {
CROWD_STATES,
STABLE_MS,
DWELL_MS,
crowdStateOfPerf,
createCrowdMachine,
stingerForStreak,
stingerForAccuracy,
normalizeManifest,
setManifest,
setVenueActive,
bindRuntime,
getState,
celebrate,
};
if (root) root.v3VenueCrowd = api;
if (typeof module !== 'undefined' && module.exports) module.exports = api;
if (typeof document !== 'undefined') {
// Same defer/DOMContentLoaded dance as venue-scene-3d.js.
if (document.readyState !== 'complete') {
document.addEventListener('DOMContentLoaded', bindRuntime);
} else {
bindRuntime();
}
}
}(typeof window !== 'undefined' ? window : (typeof globalThis !== 'undefined' ? globalThis : null)));
+1 -14
View File
@@ -73,7 +73,7 @@
function readArrangementSignal() {
// Intentional karaoke/vocals signal: active arrangement name from the
// highway WS (user selected Vocals in #arr-select). Do NOT use
// window.highway.getLyricsVisible() — lyrics overlay stays on during normal
// highway.getLyricsVisible() — lyrics overlay stays on during normal
// guitar practice and must not force vocals POV.
try {
const si = root.highway && typeof root.highway.getSongInfo === 'function'
@@ -96,7 +96,6 @@
if (_active) {
syncInstrumentPov();
syncVenueMotion();
syncCrowd(true);
return;
}
_active = true;
@@ -106,17 +105,6 @@
setH3dMood(_lastMood);
syncInstrumentPov();
syncVenueMotion();
syncCrowd(true);
}
function syncCrowd(on) {
// Reactive crowd video layer (career mode) — inert without a pack.
try {
if (root && root.v3VenueCrowd &&
typeof root.v3VenueCrowd.setVenueActive === 'function') {
root.v3VenueCrowd.setVenueActive(!!on);
}
} catch (_) { /* visual-only */ }
}
function syncVenueMotion() {
@@ -140,7 +128,6 @@
_assetsLoaded = false;
_loadFailed = false;
setH3dActive(false);
syncCrowd(false);
syncPlaceholderVisibility();
}
-168
View File
@@ -1,168 +0,0 @@
import { test, expect } from '@playwright/test';
/**
* The R3c perf gate: highway.js's render loop must not get more expensive.
*
* WHY FRAME RATE IS THE WRONG THING TO MEASURE
*
* The highway AUTO-SCALES. When the smoothed draw cost climbs past its budget
* (_DRAW_BUDGET_HI_MS = 12ms) it LOWERS THE RENDER RESOLUTION to protect the frame rate
* (#654). That is exactly right for players. It also means a real performance regression
* does not show up as dropped frames it shows up as a BLURRIER PICTURE at a perfectly
* healthy 60fps.
*
* Benchmark fps and you measure the feedback loop, not the renderer, and cheerfully
* conclude that nothing changed while the picture quietly got worse.
*
* So this pins the scale setRenderScale(1) + setMinRenderScale(1), which clamps
* autoScale to [1, 1] and measures `drawMs`, the renderer's own cost, straight from
* highway.getPerf(). With the adaptive loop held still, drawMs is the signal.
*
* WHAT IT ASSERTS, AND THE TRAP I FELL INTO FIRST
*
* My first cut asserted "the auto-scaler was not forced to intervene" i.e. effectiveScale
* still == 1. That gate is VACUOUS, and the bite test proved it: I injected a 10x
* regression (drawMs 2.4 -> 22.4ms, nearly double the 12ms budget) and the test PASSED.
*
* Of course it did. setMinRenderScale(1) sets the auto-scaler's FLOOR to 1, so
* effectiveScale CANNOT drop below 1 the very pinning that stops the scaler from hiding a
* regression also stops it from ever reporting one. A guard that cannot fail.
*
* So with the scale pinned, drawMs IS the signal, and the threshold is the app's own:
* _DRAW_BUDGET_HI_MS (12ms) is the cost at which the highway itself decides it is too
* expensive and starts dropping resolution in production. Exceeding it is not an arbitrary
* line in a benchmark it is the renderer failing its own budget.
*
* That is a real gate and not a flaky one: the current cost is ~2.4ms, so there is ~5x
* headroom before it trips, which is far more than headless-CI variance and far less than
* any regression worth shipping.
*/
test('highway draw cost stays within its own render budget', async ({ page }) => {
await page.goto('/');
await page.waitForSelector('.screen.active', { timeout: 10000 });
const perf = await page.evaluate(async () => {
const w = window as any;
const hw = w.highway;
if (!hw || typeof hw.getPerf !== 'function') {
return { error: 'highway.getPerf() missing — the perf gate is blind' };
}
// Pin the adaptive loop so it cannot mask a regression by dropping resolution.
hw.setRenderScale(1);
hw.setMinRenderScale(1);
// Load a real chart and get the transport ACTUALLY RUNNING.
//
// Codex [P2] on the first cut of this, and it was right: headless Chromium may block
// autoplay, in which case playSong() only LOADS the chart. The audio clock never
// advances, the draw loop treats the session as paused, and _drawMsEMA keeps whatever
// stale value it had at startup. The gate would then sample an IDLE renderer and
// cheerfully report a healthy 2ms — while measuring nothing at all, on exactly the path
// it exists to protect.
const d = await (await fetch('/api/library?limit=1')).json();
const f = d.songs && d.songs[0] && (d.songs[0].filename || d.songs[0].id);
if (!f) return { error: 'no song in the library — the perf gate has nothing to render' };
const audio = document.getElementById('audio') as HTMLAudioElement | null;
if (audio) audio.muted = true; // so autoplay policy cannot refuse us
// ENCODE. playSong() decodes its argument before interpolating it into the /ws/highway
// path, so every real caller hands it encodeURIComponent(filename) (app.js:2879, 4137).
// A raw filename containing #, ?, % or / builds an invalid WebSocket URL and the song
// never loads — on which libraries this gate would silently measure an idle renderer
// rather than fail. Codex [P2], and correct.
await w.playSong(encodeURIComponent(f));
// WAIT for playback to start; do NOT force it on a fixed timer.
//
// playSong() autoplays, but it takes ~3-4s to get there — it is fetching and decoding
// stems. An earlier version of this test called togglePlay() after a flat 2s "if not
// playing yet", which fired BEFORE autoplay, started playback, and then had the app's
// own autoplay toggle it straight back to PAUSED. The renderer then idled through the
// whole measurement and the gate happily reported 2ms of nothing.
const playDeadline = Date.now() + 12000;
while (!w.feedBack.isPlaying && Date.now() < playDeadline) {
await new Promise((r) => setTimeout(r, 250));
}
// Only intervene if it truly never started (a stricter autoplay policy than we expect).
if (!w.feedBack.isPlaying) await w.togglePlay();
// Wait for the CHART CLOCK to actually move. That is the proof the render loop is doing
// real per-frame work, not sitting paused.
const t0 = hw.getTime();
const deadline = Date.now() + 8000;
while (hw.getTime() - t0 < 0.5 && Date.now() < deadline) {
await new Promise((r) => setTimeout(r, 100));
}
const advanced = hw.getTime() - t0;
// Let the EMAs settle under load (they are 0.9/0.1, so they need a few dozen frames).
await new Promise((r) => setTimeout(r, 2500));
// Sample — and measure the clock ACROSS the sampling window, not just before it.
// "It advanced at some point earlier" is not good enough: if playback stopped before we
// started sampling (short song, ended track, autoplay revoked), the EMAs decay toward
// idle and we would be reading the cost of drawing nothing.
const sampleStart = hw.getTime();
const samples: number[] = [];
for (let i = 0; i < 30; i++) {
await new Promise((r) => requestAnimationFrame(() => r(null)));
samples.push(hw.getPerf().drawMs);
}
const advancedDuringSampling = hw.getTime() - sampleStart;
return {
...hw.getPerf(),
samples,
advanced,
advancedDuringSampling,
isPlaying: !!w.feedBack.isPlaying,
};
});
expect(perf.error, String(perf.error)).toBeUndefined();
console.log(
`[highway perf] drawMs=${(perf.drawMs ?? 0).toFixed(2)} frameMs=${(perf.frameMs ?? 0).toFixed(2)} ` +
`renderScale=${perf.renderScale} autoScale=${perf.autoScale} effectiveScale=${perf.effectiveScale} ` +
`budget=${perf.drawBudgetLoMs}..${perf.drawBudgetHiMs}ms ` +
`playing=${perf.isPlaying} advancedBefore=${(perf.advanced ?? 0).toFixed(2)}s ` +
`advancedDuringSampling=${(perf.advancedDuringSampling ?? 0).toFixed(3)}s`,
);
// 0. THE GATE MUST NOT BE MEASURING AN IDLE RENDERER. If the transport never started, the
// draw loop is paused, _drawMsEMA is a stale startup value, and every assertion below
// passes while testing nothing. Assert the chart clock actually MOVED.
expect(
perf.advanced,
'the chart clock never advanced — playback did not start, so drawMs is a stale idle ' +
'value and this gate is measuring nothing',
).toBeGreaterThan(0.5);
// …and it must STILL have been advancing while we sampled. "It moved at some point
// earlier" is not good enough: if playback stopped before the sampling window, the EMAs
// decay toward idle and we would be measuring the cost of drawing nothing.
expect(
perf.advancedDuringSampling,
'the chart clock was not advancing DURING the sampling window — playback stopped, so ' +
'these drawMs samples are the cost of an idle renderer, not a rendering one',
).toBeGreaterThan(0);
// 1. the renderer actually ran and reports a sane cost
expect(Number.isFinite(perf.drawMs)).toBe(true);
expect(perf.drawMs).toBeGreaterThan(0);
// 2. THE REGRESSION SIGNAL. With the scale pinned, drawMs is the renderer's true cost.
// _DRAW_BUDGET_HI_MS is the app's OWN definition of "too expensive" — the cost at
// which it starts sacrificing resolution for players in production. Blow through it
// and the renderer has failed its own budget.
//
// Do NOT be tempted to assert on effectiveScale instead: pinning the scale makes that
// number a constant, so it can never report anything. See the note above.
expect(
perf.drawMs,
`highway draw cost ${perf.drawMs.toFixed(2)}ms exceeds its own budget of ` +
`${perf.drawBudgetHiMs}ms — in production this is the point where the highway starts ` +
`dropping render resolution to keep up`,
).toBeLessThan(perf.drawBudgetHiMs);
});
+1 -8
View File
@@ -18,14 +18,7 @@ const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
// auto-exit machinery around it (_clearAutoExit, holdAutoExit, _resolvePlayerOrigin)
// stayed in app.js.
const CONTROLS_JS = path.join(__dirname, '..', '..', 'static', 'js', 'player-controls.js');
// R3d: the song session (showScreen / playSong / closeCurrentSong, and the autoplay hold and
// auto-exit timer they own) was carved out of app.js into static/js/session.js. This file slices
// functions from BOTH — `_resultsOverlayVisible` is still in app.js; `_releaseAutoplay` and
// `_resolvePlayerOrigin` moved. Read both and strip `export`, exactly as CONTROLS_SRC already
// does, rather than re-pinning each extraction at whichever file currently holds it.
const SESSION_JS = path.join(__dirname, '..', '..', 'static', 'js', 'session.js');
const SRC = fs.readFileSync(APP_JS, 'utf8')
+ '\n' + fs.readFileSync(SESSION_JS, 'utf8').replace(/^export /gm, '');
const SRC = fs.readFileSync(APP_JS, 'utf8');
// the module is ESM; these sandboxes evaluate plain script text
const CONTROLS_SRC = fs.readFileSync(CONTROLS_JS, 'utf8').replace(/^export /gm, '');
-18
View File
@@ -33,24 +33,6 @@ test('venues.json defines the 3 ascending tiers with star thresholds', () => {
}
});
test('bar venue pack ships with intro media in the plugin checkout', () => {
const packDir = path.join(PLUGIN_DIR, 'venue-packs', 'bar');
const manifest = JSON.parse(fs.readFileSync(path.join(packDir, 'manifest.json'), 'utf8'));
assert.deepEqual(Object.keys(manifest.loops).sort(),
['bored', 'ecstatic', 'engaged', 'neutral']);
assert.equal(manifest.intro.video, 'intro.mp4');
assert.equal(manifest.intro.audio, 'bar-ambience.mp3');
for (const f of [
...Object.values(manifest.loops),
...Object.values(manifest.stingers),
manifest.intro.video,
manifest.intro.audio,
]) {
const stat = fs.statSync(path.join(packDir, f));
assert.ok(stat.size > 0, `${f} must be present`);
}
});
test('shell promotes the career plugin into the sidebar', () => {
const src = fs.readFileSync(SHELL_JS, 'utf8');
assert.match(src, /key: 'career',\s*screen: 'plugin-career'/);
+3 -6
View File
@@ -1,4 +1,4 @@
// Regression guards for two Edit-Metadata modal fixes (static/js/edit-modal.js):
// Regression guards for two Edit-Metadata modal fixes (static/app.js):
//
// 1. Year is editable — the modal renders an `edit-year` field and
// saveEditModal() includes `year` in the POST /api/song/<f>/meta body.
@@ -19,11 +19,8 @@ const path = require('node:path');
const vm = require('node:vm');
const { extractFunction } = require('./test_utils');
// R3d: the edit modal was carved out of app.js into its own module. Bodies unchanged — only
// the file moved. (It could go cleanly because the LIBRARY came out first: every dependency the
// modal has is a module now, and it reads six library bindings without writing any.)
const EDIT_MODAL_JS = path.join(__dirname, '..', '..', 'static', 'js', 'edit-modal.js');
const readApp = () => fs.readFileSync(EDIT_MODAL_JS, 'utf8');
const APP_JS = path.join(__dirname, '..', '..', 'static', 'app.js');
const readApp = () => fs.readFileSync(APP_JS, 'utf8');
function loadFn(signature, sandbox, exportAs) {
const fnSrc = extractFunction(readApp(), signature);
+13 -30
View File
@@ -27,33 +27,16 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares adaptive-scale state with a floor', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /hwState\._autoScale\s*=\s*1/, 'missing _autoScale multiplier');
assert.match(src, /(?:export\s+)?const\s+_AUTO_SCALE_MIN\s*=\s*0?\.25/, 'missing _AUTO_SCALE_MIN floor (0.25)');
assert.match(src, /(?:export\s+)?const\s+_DRAW_BUDGET_HI_MS\s*=\s*\d+/, 'missing high draw budget');
assert.match(src, /(?:export\s+)?const\s+_DRAW_BUDGET_LO_MS\s*=\s*\d+/, 'missing low draw budget');
assert.match(src, /const\s+_AUTO_SCALE_MIN\s*=\s*0?\.25/, 'missing _AUTO_SCALE_MIN floor (0.25)');
assert.match(src, /const\s+_DRAW_BUDGET_HI_MS\s*=\s*\d+/, 'missing high draw budget');
assert.match(src, /const\s+_DRAW_BUDGET_LO_MS\s*=\s*\d+/, 'missing low draw budget');
});
test('_effectiveRenderScale clamps user ceiling * auto factor to [MIN, 1]', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _effectiveRenderScale()');
// Derives from the (sanitized) user ceiling and auto factor.
assert.match(fn, /_renderScale/, 'effective scale must derive from the user _renderScale');
@@ -64,7 +47,7 @@ test('_effectiveRenderScale clamps user ceiling * auto factor to [MIN, 1]', () =
});
test('min render scale floor is user-configurable + exposed on the api (#654)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// Hard floor constant kept; configurable floor read from localStorage.
assert.match(src, /hwState\._autoScaleMin\s*=/, 'missing configurable _autoScaleMin');
assert.match(src, /localStorage\.getItem\('highwayMinRenderScale'\)/,
@@ -82,7 +65,7 @@ test('min render scale floor is user-configurable + exposed on the api (#654)',
});
test('_adaptRenderScale uses the draw budget + cooldown and re-applies via resize', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _adaptRenderScale(');
assert.match(fn, /_DRAW_BUDGET_HI_MS/, 'must scale down past the high budget');
assert.match(fn, /_DRAW_BUDGET_LO_MS/, 'must scale up below the low budget');
@@ -91,27 +74,27 @@ test('_adaptRenderScale uses the draw budget + cooldown and re-applies via resiz
});
test('draw() only adapts during active playback and feeds the HUD', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
assert.match(fn, /if\s*\(\s*!_paused\s*\)\s*_adaptRenderScale/, 'must skip adaptation while paused');
assert.match(fn, /_updatePerfHud\(\)/, 'must update the perf HUD each drawn frame');
});
test('bundle + canvas sizing use the effective scale, not the raw user value', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /renderScale\s*[:=]\s*_effectiveRenderScale\(\)/, 'bundle.renderScale must be the effective scale');
assert.match(src, /canvas\.width\s*=\s*Math\.round\(w\s*\*\s*_effectiveRenderScale\(\)\)/, 'canvas backing store must use effective scale');
});
test('api exposes effective scale + perf stats', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /getEffectiveRenderScale\(\)\s*\{\s*return\s+_effectiveRenderScale\(\)/, 'api.getEffectiveRenderScale missing');
assert.match(src, /getPerfStats\(\)\s*\{/, 'api.getPerfStats missing');
});
// Robustness fixes from the #655 Copilot review.
test('render scale is sanitized on load and effective scale guards non-finite', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /parseFloat\(localStorage\.getItem\('renderScale'\)[\s\S]{0,160}?Number\.isFinite/,
'render scale load must validate via Number.isFinite + clamp');
const eff = extractBlock(src, 'function _effectiveRenderScale()');
@@ -119,7 +102,7 @@ test('render scale is sanitized on load and effective scale guards non-finite',
});
test('stop() tears down the perf HUD and resets per-session accumulators', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /stop\(\)\s*\{[\s\S]{0,400}?_perfHud\.remove\(\)/,
'stop() must remove the perf HUD so it cannot strand in the DOM');
assert.match(src, /stop\(\)\s*\{[\s\S]{0,1200}?_autoScale\s*=\s*1/,
@@ -129,7 +112,7 @@ test('stop() tears down the perf HUD and resets per-session accumulators', () =>
});
test('perf HUD throttles its localStorage flag read off the hot path', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _updatePerfHud()');
assert.match(fn, /_hudFlagAt/, 'HUD must cache the flag and re-read on an interval, not every frame');
});
+1 -3
View File
@@ -25,9 +25,7 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const bnvNormalizedPoints = loadFn('static/js/highway-geometry.js', 'bnvNormalizedPoints');
const bnvNormalizedPoints = loadFn('static/highway.js', 'bnvNormalizedPoints');
const bnvSampleAt = loadFn('plugins/highway_3d/screen.js', 'bnvSampleAt');
// ── bnvNormalizedPoints (2D) ─────────────────────────────────────────────────
+1 -3
View File
@@ -25,9 +25,7 @@ function loadFn(file, name) {
return new Function('"use strict";' + extractFn(src, name) + `\nreturn ${name};`)();
}
// R3c: the PURE geometry/label primitives were carved out of highway.js into
// static/js/highway-geometry.js. Same bodies, byte-for-byte — only the file moved.
const labels2D = loadFn('static/js/highway-geometry.js', 'chordHarmonyLabels');
const labels2D = loadFn('static/highway.js', 'chordHarmonyLabels');
const labels3D = loadFn('plugins/highway_3d/screen.js', 'chordHarmonyLabels');
for (const [name, fn] of [['2D', labels2D], ['3D', labels3D]]) {
+2 -17
View File
@@ -19,23 +19,8 @@ const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set rather than re-pinning at whichever file currently holds a function — re-pinning
// just breaks again next time, and a source-shape assertion that silently stops finding its
// target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('_ensureChordRenderCache keys off src, _inverted, AND chordTemplates', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// The cache key triple must include chordTemplates — without it, a
// late-arriving `chord_templates` WS message leaves cached
// nonZeroNotes / nonZeroFrets stale until the next chord transition.
@@ -56,7 +41,7 @@ test('_ensureChordRenderCache keys off src, _inverted, AND chordTemplates', () =
});
test('chordTemplates change resets fretline preview and frame-mismatch warner', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// The cache-invalidation block must clear both _chordFretLineNotes
// (so _updateFretLinePreview re-publishes with corrected isOpen
// classification) and _frameMismatchWarned (so a chord ID warned
+7 -24
View File
@@ -60,7 +60,7 @@ function buildClockSandbox(perfNowImpl) {
performance: { now: perfNowImpl },
};
vm.createContext(sandbox);
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
const setTimeBody = extractBlock(src, 'setTime(t) {');
const getTimeBody = extractBlock(src, 'getTime() {');
// Strip trailing comma if present (object-literal method declarations).
@@ -72,25 +72,8 @@ function buildClockSandbox(perfNowImpl) {
return sandbox;
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares chart anchor + stall-detect + rate state', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Both anchor fields use NaN sentinels — _chartAnchorAudioT in
// particular MUST start as NaN, not 0, otherwise setTime(0) on the
// very first 60 Hz tick fails the `t !== _chartAnchorAudioT` check
@@ -99,11 +82,11 @@ test('highway declares chart anchor + stall-detect + rate state', () => {
assert.match(src, /hwState\._chartAnchorPerfNow\s*=\s*NaN/, 'missing _chartAnchorPerfNow (NaN sentinel)');
assert.match(src, /hwState\._chartLastAdvanceAt\s*=\s*0/, 'missing _chartLastAdvanceAt (pause detection)');
assert.match(src, /hwState\._chartObservedRate\s*=\s*1/, 'missing _chartObservedRate (playback rate awareness)');
assert.match(src, /(?:export\s+)?const\s+_CHART_MAX_INTERP_MS\s*=\s*100/, 'missing _CHART_MAX_INTERP_MS cap');
assert.match(src, /const\s+_CHART_MAX_INTERP_MS\s*=\s*100/, 'missing _CHART_MAX_INTERP_MS cap');
});
test('getTime scales interpolation by _chartObservedRate (speed-slider safe)', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
const m = src.match(/getTime\(\)\s*\{[\s\S]+?\n\s*\},/);
assert.ok(m, 'getTime() body not found');
const slice = m[0];
@@ -115,7 +98,7 @@ test('getTime scales interpolation by _chartObservedRate (speed-slider safe)', (
});
test('setTime re-anchors and updates _chartLastAdvanceAt only when t actually changes', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Repeated setTime calls with the same value must not refresh the
// anchor (else interpolation stutters); they also must not refresh
// _chartLastAdvanceAt (else getTime would never detect a stalled
@@ -132,7 +115,7 @@ test('setTime re-anchors and updates _chartLastAdvanceAt only when t actually ch
});
test('getTime falls back to chartTime when audio has stalled (paused)', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Find the actual getTime body. Match the whole brace-balanced
// method (using a generous greedy slice to ensure we capture both
// the stall check and the interpolation expression below it).
@@ -156,7 +139,7 @@ test('getTime falls back to chartTime when audio has stalled (paused)', () => {
});
test('api.stop() clears the chart anchor state so re-init starts fresh', () => {
const src = highwaySources();
const src = fs.readFileSync(HIGHWAY_JS, 'utf8');
// Use the brace-balanced extractor so the assertions are scoped to
// the actual stop() body — a fixed-size slice would falsely match
// resets that landed in an adjacent method.
+11 -50
View File
@@ -12,10 +12,6 @@ const fs = require('node:fs');
const path = require('node:path');
const highwayJs = path.join(__dirname, '..', '..', 'static', 'highway.js');
// R3c: _noteState moved to static/js/highway-state-primitives.js and gained an explicit
// hwState first parameter — it has to, because createHighway() is a factory and a module
// cannot import per-instance state without two panels sharing it.
const primitivesJs = path.join(__dirname, '..', '..', 'static', 'js', 'highway-state-primitives.js');
const highway3dJs = path.join(__dirname, '..', '..', 'plugins', 'highway_3d', 'screen.js');
// Brace-balanced extraction (same helper shape as highway_visibility.test.js).
@@ -36,28 +32,13 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set rather than re-pinning at whichever file currently holds a function — re-pinning
// just breaks again next time, and a source-shape assertion that silently stops finding its
// target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
return parts.join('\n');
}
test('highway declares the note-state provider slot', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /hwState\._noteStateProvider\s*=\s*null/, 'missing _noteStateProvider (provider slot, null = none)');
});
test('public API exposes setNoteStateProvider / getNoteStateProvider / getNoteState / isDefaultRenderer', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /setNoteStateProvider\s*\(\s*fn\s*\)\s*\{[^}]*hwState\._noteStateProvider\s*=/, 'setNoteStateProvider must assign _noteStateProvider');
assert.match(src, /setNoteStateProvider\s*\(\s*fn\s*\)\s*\{[^}]*typeof\s+fn\s*===\s*['"]function['"][^}]*:\s*null/, 'setNoteStateProvider must coerce non-functions (incl. null) to null');
assert.match(src, /getNoteStateProvider\s*\(\s*\)\s*\{\s*return\s+hwState\._noteStateProvider/, 'getNoteStateProvider must return the slot');
@@ -66,23 +47,15 @@ test('public API exposes setNoteStateProvider / getNoteStateProvider / getNoteSt
});
test('_makeBundle exposes getNoteState (stable reference, no per-frame alloc)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _makeBundle()');
// The bundle field must point straight at _noteState — not a fresh
// arrow each frame (the per-frame allocation the review flagged).
// R3c: _noteState now takes hwState first, so the bundle hands out a per-INSTANCE bound
// view created ONCE in the factory (boundNoteState) rather than the raw function. The
// contract that matters is unchanged and still asserted: ONE stable reference, never a
// fresh arrow per frame (feedBack#254). Assert it is a bare identifier, not an inline
// function expression.
assert.match(fn, /getNoteState\s*[:=]\s*(?:boundNoteState|_noteState)\b/,
'bundle.getNoteState must be a stable reference (a name), not a per-frame arrow');
assert.doesNotMatch(fn, /getNoteState\s*[:=]\s*(?:\(|function)/,
'bundle.getNoteState must NOT be a fresh function per frame');
assert.match(fn, /getNoteState\s*[:=]\s*_noteState\b/, 'bundle.getNoteState must be the stable _noteState reference');
});
test('_makeBundle exposes getNoteStateProvider as a stable reference (feedBack#254)', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _makeBundle()');
// Same allocation discipline as getNoteState: highway_3d uses this
// bundle field to tell "provider attached" from "no provider but
@@ -105,8 +78,8 @@ test('_makeBundle exposes getNoteStateProvider as a stable reference (feedBack#2
});
test('_noteState normalizes provider output as documented', () => {
const src = highwaySources();
const fn = extractBlock(fs.readFileSync(primitivesJs, 'utf8'), 'function _noteState(hwState, note, chartTime)');
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function _noteState(note, chartTime)');
assert.match(fn, /if\s*\(\s*!hwState\._noteStateProvider\s*\)\s*return\s+null/, 'must short-circuit when no provider is registered');
assert.match(fn, /try\s*\{[\s\S]*_noteStateProvider\s*\([\s\S]*catch[\s\S]*return\s+null/, 'must call the provider inside try/catch and return null on throw');
assert.match(fn, /state\s*!==\s*['"]hit['"]\s*&&\s*state\s*!==\s*['"]active['"]\s*&&\s*state\s*!==\s*['"]miss['"]/, 'must reject states other than hit/active/miss');
@@ -117,24 +90,12 @@ test('_noteState normalizes provider output as documented', () => {
});
test('default 2D renderer threads note state into drawNote / drawSustains / chord path', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
// drawNote takes the trailing `ns` param.
// R3c: drawNote moved to ./static/js/highway-draw.js and gained hwState as its FIRST arg
// (createHighway is a factory — a module cannot import per-instance state without two
// panels sharing it). The contract asserted here is unchanged: `ns` is still the TRAILING
// parameter, which is what the note-state threading depends on.
assert.match(src, /function\s+drawNote\(\s*hwState\s*,\s*W\s*,\s*H\s*,\s*x\s*,\s*y\s*,\s*scale\s*,\s*string\s*,\s*fret\s*,\s*opts\s*,\s*ns\s*\)/,
'drawNote must take hwState first and keep ns as the trailing param');
assert.match(src, /function\s+drawNote\(\s*W\s*,\s*H\s*,\s*x\s*,\s*y\s*,\s*scale\s*,\s*string\s*,\s*fret\s*,\s*opts\s*,\s*ns\s*\)/, 'drawNote must accept the trailing ns param');
// drawNotes / drawSustains / drawChords gate the lookup on the provider.
// R3c: _noteState gained an explicit hwState first arg (it lives in a module now, and
// createHighway is a factory). The CONTRACT here is unchanged and still the point: skip
// the lookup entirely when no provider is set — a per-visible-note call on every frame.
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*hwState\s*,\s*n\s*,\s*n\.t\s*\)\s*:\s*null/,
'visible-note paths must skip the lookup when no provider is set');
// Same, for the chord path: keyed by the CHORD's time (ch.t), not the note's, and still
// gated on the provider. Only the hwState arg is new.
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*hwState\s*,\s*cn\s*,\s*ch\.t\s*\)\s*:\s*null/,
'chord-note path must key the lookup by the chord time and gate on the provider');
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*n\s*,\s*n\.t\s*\)\s*:\s*null/, 'visible-note paths must skip the lookup when no provider is set');
assert.match(src, /_noteStateProvider\s*\?\s*_noteState\(\s*cn\s*,\s*ch\.t\s*\)\s*:\s*null/, 'chord-note path must key the lookup by the chord time and gate on the provider');
});
test('3D highway captures bundle.getNoteState and overrides legacy hit/miss with the provider verdict', () => {
+4 -21
View File
@@ -29,31 +29,14 @@ function extractBlock(src, signature) {
return src.slice(start, i);
}
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('highway declares the paused-render throttle state', () => {
const src = highwaySources();
assert.match(src, /(?:export\s+)?const\s+_PAUSED_FRAME_INTERVAL_MS\s*=\s*\d+/, 'missing _PAUSED_FRAME_INTERVAL_MS cap');
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /const\s+_PAUSED_FRAME_INTERVAL_MS\s*=\s*\d+/, 'missing _PAUSED_FRAME_INTERVAL_MS cap');
assert.match(src, /hwState\._lastPausedDrawAt\s*=\s*0/, 'missing _lastPausedDrawAt accumulator');
});
test('draw() throttles full renders while the audio clock is stalled', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
// Reuse getTime()'s pause signal rather than inventing a parallel one.
assert.match(fn, /_chartLastAdvanceAt/, 'throttle must key off _chartLastAdvanceAt (the advance timestamp)');
@@ -63,7 +46,7 @@ test('draw() throttles full renders while the audio clock is stalled', () => {
});
test('throttle runs after the ready gate, before bundle/draw', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const fn = extractBlock(src, 'function draw()');
// Regex landmarks (not exact-string indexOf) so harmless spacing /
// semicolon changes don't break the ordering guard — matches the
+6 -23
View File
@@ -37,35 +37,18 @@ function extractBlock(src, signature) {
// ── 2D highway (static/highway.js) ────────────────────────────────────────
// R3c: highway.js is being carved into modules, so its source is no longer ONE file. Read the
// whole set. Re-pinning these assertions at whichever file currently holds a constant just
// means they break again on the next carve — and worse, a source-shape assertion that silently
// stops finding its target is indistinguishable from one that passes.
function highwaySources() {
const root = path.join(__dirname, '..', '..');
const jsDir = path.join(root, 'static', 'js');
const parts = [fs.readFileSync(path.join(root, 'static', 'highway.js'), 'utf8')];
for (const f of fs.readdirSync(jsDir).sort()) {
if (f.startsWith('highway-') && f.endsWith('.js')) {
parts.push(fs.readFileSync(path.join(jsDir, f), 'utf8'));
}
}
return parts.join('\n');
}
test('2D palette arrays are mutable (let) with frozen DEFAULT_* originals', () => {
const src = highwaySources();
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_COLORS\s*=/, 'DEFAULT_STRING_COLORS must exist for reset');
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_DIM\s*=/, 'DEFAULT_STRING_DIM must exist for reset');
assert.match(src, /(?:export\s+)?const\s+DEFAULT_STRING_BRIGHT\s*=/, 'DEFAULT_STRING_BRIGHT must exist for reset');
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /const\s+DEFAULT_STRING_COLORS\s*=/, 'DEFAULT_STRING_COLORS must exist for reset');
assert.match(src, /const\s+DEFAULT_STRING_DIM\s*=/, 'DEFAULT_STRING_DIM must exist for reset');
assert.match(src, /const\s+DEFAULT_STRING_BRIGHT\s*=/, 'DEFAULT_STRING_BRIGHT must exist for reset');
assert.match(src, /hwState\.STRING_COLORS\s*=\s*DEFAULT_STRING_COLORS\.slice\(\)/, 'STRING_COLORS must be a mutable copy of the defaults');
assert.match(src, /hwState\.STRING_DIM\s*=\s*DEFAULT_STRING_DIM\.slice\(\)/, 'STRING_DIM must be a mutable copy of the defaults');
assert.match(src, /hwState\.STRING_BRIGHT\s*=\s*DEFAULT_STRING_BRIGHT\.slice\(\)/, 'STRING_BRIGHT must be a mutable copy of the defaults');
});
test('2D public API exposes getStringColors / setStringColors', () => {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
assert.match(src, /getStringColors\s*\(\s*\)\s*\{\s*return\s+hwState\.STRING_COLORS\.slice\(\)/, 'getStringColors must return a copy');
const fn = extractBlock(src, 'setStringColors(arr)');
// Each provided index sets base + derived dim/bright; missing → default.
@@ -127,7 +110,7 @@ test('app.js color manager name-maps to both highways, with identity no-op + bui
// ── Executable: dim/bright derivation math ────────────────────────────────
function loadColorMath() {
const src = highwaySources();
const src = fs.readFileSync(highwayJs, 'utf8');
const snippet = [
extractBlock(src, 'function _clampByte(n)'),
extractBlock(src, 'function _parseHex(hex)'),

Some files were not shown because too many files have changed in this diff Show More