Commit Graph

167 Commits

Author SHA1 Message Date
ChrisBeWithYou
feaaa5cd81
v3 library: song Details drawer + bulk edit — P2 (#703)
* v3 library: song Details drawer + bulk edit — P2

Evolves the per-song editing surface from the legacy modal into a v3
slide-in Details drawer (the filter-drawer idiom, body-appended): catalog
fields (title/artist/album/year, written through the existing atomic
manifest writer) plus the P1 personal layer - your difficulty (1-5),
tags, and notes - with the heart staying the existing favorite system.

- Cards badge the personal layer at rest (difficulty pip + tag count,
  top-right, fading on hover so the action buttons keep that corner);
  un-annotated cards render byte-identical to before.
- Bulk edit from the select-mode batch bar: POST
  /api/songs/user-meta/batch applies additive tag add/remove and a
  leave/set/clear difficulty across the selection (mixed-state aware).
- The core card action relabels to "Details" and opens the drawer via a
  feature-detected global, falling back to the legacy modal when the
  drawer isn't mounted.

16 batch tests new; the P1 user-meta suite stays green.
tailwind.min.css rebuilt for the drawer's utility classes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN

* fix(v3): surface bulk-edit / save-details request failures instead of reporting success (PR #703 review)

Check the batch/write responses and show an fbNotify error (keeping selection and drawer) instead of unconditionally closing as success.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-02 13:29:05 +02:00
ChrisBeWithYou
58e7407c38
v3 library: personal per-song metadata (user-difficulty / notes / tags) — P1 (#691)
* v3 library: personal per-song metadata (user-difficulty / notes / tags) — P1

The local "your relationship to the song" layer: a per-song user-difficulty
(1–5, planning-only, distinct from the authored 1–10 difficulty bands),
free-form notes, and free-form practice tags. All kept OUT of the shared
feedpak file and OUT of the `songs` table, in two new never-clobbered tables
so a rescan's `INSERT OR REPLACE INTO songs` can't wipe them. Likes stay the
existing favorites heart — no rating column.

Backend only (the Details drawer + tag/difficulty filter UI come next).

Schema (additive, idempotent):
- song_user_meta(filename PK, user_difficulty INTEGER, notes TEXT, updated_at)
- song_tags(filename, tag, created_at, PK(filename, tag)) + idx on tag

API (DB-only — distinct from POST /api/song/{f}/meta, which writes catalog
fields back into the file):
- GET  /api/song/{f}/user-meta  → {user_difficulty, notes, tags}
- PUT  /api/song/{f}/user-meta  → partial update; user_difficulty (1–5 or
  null), notes (string or null), tags (full-replace array). Tag removal is a
  full-replace array rather than a DELETE sub-route because the greedy
  DELETE /api/song/{filename:path} already owns every DELETE under /api/song
  and would shadow it.
- GET  /api/tags → tags in use with counts (for the filter UI)

Read path:
- query_page rows embed user_difficulty + tags (like `favorite`); notes stay
  out of the list payload (per-song GET — they can be long).
- Read-time filters ?user_difficulty= and ?tags= threaded through _build_where
  exactly like the mastery filter — EXISTS-style predicates, so keyset paging,
  counts, and the A–Z rail are unaffected.
- delete_song purges both personal tables inside the existing lock.

Tags are normalized (trim + lowercase + collapse whitespace) so "Rock"/"rock"
don't split. New tests cover defaults, difficulty validation (rejects out-of-
range / non-integral / bool), notes trim, tag normalize/dedupe, grid embed,
both filters, never-clobber-on-rescan, and purge (21 tests). Neighboring
library tests (filters/keyset/providers/playlists/collections/stats) stay
green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(v3): cap per-song tags at 50 to bound writes (PR #691 review)

set_song_tags capped each tag at 60 chars but not the number of tags,
so one PUT could write unbounded rows. Cap the normalized-unique tag
list to the first 50 after dedup. Adds a test asserting >50 stores 50.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-02 13:25:18 +02:00
K. O. A.
22d299959f
fix: restore .feedpak in the upload file-picker accept filter (#698)
PR #530 set accept=".feedpak,.sloppak" on the shared upload input, but a
later index.html edit reverted the attribute to ".sloppak" only. The
client-side extension filter (app.js) and the server upload endpoint both
accept .feedpak, so the only effect was the OS file-picker hiding .feedpak
files from the dialog. Restore the dual filter.

Signed-off-by: Kris Anderson <topkoa@gmail.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:44:10 +02:00
OmikronApex
5e78f2f7f7
fix(tuner): remove unused settings + fix sidebar panel position (#661)
Removes the Floating Button and Tuning Visibility settings sections and finishes retiring their still-live config: drops the disabledTunings menu filter and showFloatingButton gate from screen.js/ui.js and their persistence in routes.py (retired keys are stripped on write). Repositions the tuner panel opened from the v3 sidebar Plugins popover to anchor beside it via the host's stable plugin-control slot API (falling back to the popover id), clamped to the viewport so it can't open off-screen, and re-anchored on resize. Updates tuner config tests to the retired-key behavior; plugins/tuner 1.3.2 -> 1.3.3.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 09:35:18 +02:00
Byron Gamatos
9b4bef3fd1
fix(drum_highway_3d): enlarge note gems ~20% for readability (#713)
Disc radius 3.6->4.3, cymbal 3.0->3.6 (heights proportional) — hands-on
feedback said the gems were hard to read at the default camera. All
variant shapes key off these radii; accents still fit the lane gap.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:22:02 +02:00
Byron Gamatos
3e2703d8e1
feat(keys_highway_3d): audio-reactive ambience + score FX overlay (K4) (#709)
- BG_STYLES port (off/particles/lights/geometric; lights use the
  pitch-class palette) mounted behind the scene; _bgGetAnalyser/
  _bgReadBands (stems-first, one-shot #audio fallback, permanent-failure
  latch); Ambience intensity + Audio-reactive settings; remounts on
  style/intensity change
- Score-FX overlay canvas (drum_highway_3d pattern): +1 pops at the
  scored key, ring pulse every 10-combo, milestone bursts at 25/50/100,
  red wash on 3+ streak break (wrong notes AND swept misses); cleared
  when idle, removed in teardown
- Tests: style id validation + FX defaults (30 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:06:12 +02:00
Byron Gamatos
d409d55615
feat(drum_highway_3d): audio-reactive ambience + score FX overlay (D4) (#708)
- BG_STYLES port (off/particles/lights/geometric) into a renderOrder -1
  group; _bgGetAnalyser/_bgReadBands (stems-first, one-shot #audio
  fallback, permanent-failure latch, 5ms bands cache); Ambience
  intensity slider + Audio-reactive toggle; remounts on style/intensity/
  palette change and across kit-change scene rebuilds
- Score-FX overlay canvas (guitar drawScoreFx adapted to internal
  scoring): +1 pops at the struck lane, ring pulse every 10-combo,
  milestone bursts at 25/50/100, red wash on 3+ streak break; pooled,
  cleared when idle, removed in teardown
- butterchurn/image/video deliberately out of scope
- Tests: style id validation + FX defaults (15 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:01:56 +02:00
Byron Gamatos
4214ef365e
feat(drum_highway_3d): materials & themes — studio env map, metal cymbals, BG_THEMES, cinematic, glow/vibrancy (D3) (#712)
- _makeStudioEnv: procedural PMREM environment (no RoomEnvironment addon
  vendored) -> scene.environment; rebuilt on kit-change, disposed both
  teardown paths
- Cymbals roughness 0.2 / metalness 0.85 / envMapIntensity 1.2 (metal
  finally reads); discs satin 0.45 + envInt 0.5; floor 0.7 + envInt 0.35;
  hit bar envInt 1.0
- BG_THEMES port (guitar ids/values; drum 'default' = original palette
  byte-for-byte; single pick drives clear/fog + board + lane stripes);
  drumH3dSetTheme + drum_h3d_bg_theme; live _applyTheme
- Cinematic lighting toggle (0.3/1.2 on, 0.4/1.0 off = stock)
- Glow slider (base * glow*2; 0.5 default = stock) across notes/hit
  bar/snare stripe; Lane vibrancy slider (stripe base 0.12+0.24v +
  halo/ghost opacities), stacking under the D2 approach highlight
- Fixed pre-existing floor/hit-bar geometry+material leak on kit change
- Tests: theme table parity + default preservation + fallbacks (13)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 08:54:17 +02:00
Byron Gamatos
80fc371f11
feat(keys_highway_3d): anti-plastic materials, studio env, themes, gradient sky, cinematic + glow (K3) (#711)
- Note gems -> MeshPhysicalMaterial: clearcoat 1.0/0.18, roughness 0.32,
  envMapIntensity 0.9 — lacquered glass, not plastic (the explicit ask)
- _makeStudioEnv (PORTED drum_highway_3d): PMREM studio -> scene.environment;
  black keys 0.22 roughness / 1.3 envInt (glossy piano black), whites
  0.42/0.55 ivory, floor 0.55/0.15/0.4 stage sheen
- Vertical-gradient background (light horizon -> theme clear -> dark deck),
  sRGB-tagged for the composer path
- BG_THEMES port (guitar ids/values; keys 'default' = original palette;
  themes drive gradient/fog/floor/rails, never the pitch-class colors);
  keys3dSetTheme + keys3d_bg_theme, live _applyTheme
- Cinematic lighting toggle (0.55/1.3 on; stock 0.75/1.1 off); Glow slider
  across NOTE_EMISSIVE_BASE / consume-flash / key approach-glow
- Env RT + gradient texture disposed in teardown
- Tests: theme table parity + default preservation (28 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 08:51:48 +02:00
Byron Gamatos
95b0786725
feat(keys_highway_3d): hit FX — vibrancy, timing-colored sparks, hit-line kick (K2) (#699)
- Note vibrancy: gem opacity 0.8 -> slider-driven (default 0.92),
  NOTE_EMISSIVE_BASE 0.08 -> 0.22, lane guides scale with the slider,
  _applyVibrancy retints the live scene without a chart rebuild
- Sparks (PORTED highway_3d, pool 96) at the struck key, colored by
  _timingHex/_classifyTiming (±100ms window, inner 40% = on-time; delta
  recovered from judgeHit's noteKey prefix — contract untouched);
  streak-scaled counts
- Hit-line brightness kick on scored presses (exp(-t*6) decay, hitFx
  slider), folded into the existing pulse incl. the bloom damp gate
- Settings: Hit sparks / Timing colours / Streak feedback + Hit feedback
  intensity + Note vibrancy sliders (keys3d_bg_*, live-applying)
- Tests: classifier boundaries, noteKey time round-trip, FX defaults
  (26 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 08:45:09 +02:00
OmikronApex
749af31cc3
fix: correctly import and notate multi-staff (piano/keys) tracks from GP8 (#692)
* fix: correctly import and notate multi-staff (piano/keys) tracks from GP8

Fixes bass stave being dropped on import (bar-column enumeration bug)
and wrong hand-split heuristic in notation_lift for chords straddling
middle C.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Signed-off-by: byrongamatos <xasiklas@gmail.com>

* fix(gp-import): fold all grand-staff staves, per-stave tuning, playable hand-splits

Addresses review on #692 (topkoa):

- split_hands: only use the middle-C boundary when both resulting hands are
  within HAND_SPLIT_SPAN_SEMITONES, else fall back to the largest-gap
  heuristic — a hard middle-C split otherwise put a 19-semitone (unplayable)
  span in one hand for bass-under-treble voicings (e.g. E2+B3 under an Em7
  shape).
- Treat any multi-stave (grand-staff) track as keys end-to-end, so the
  stave-0 and folded stave-1+ notes share one encoding and note_count (which
  sums every stave column) matches what actually imports — closing the
  phantom-count case for grand-staff instruments the name/program heuristics
  miss (harp, celesta, marimba).
- Fold *every* extra stave (stave_columns[1:]), not just stave 1.
- Per-staff tuning fall-back to the track-level Tuning property so an untuned
  staff never yields an empty pitch list (silent note loss); via a shared
  _parse_tuning helper.
- Extract _collect_column_notes / _merge_lh_notes so the GPX LH/RH pair merge
  and the GP8 grand-staff fold share one implementation and can't drift in
  tie/timing/dedup handling.
- Rebuild filtered_to_raw from the already-computed stave_columns (one source
  of truth for the counting rule) and drop the dead num_raw_tracks/raw_tracks.

Tests: grand-staff fold + bar-column offset (test_gp2notation.py); both
middle-C split cases (test_notation_lift.py). CHANGELOG updated.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: byrongamatos <xasiklas@gmail.com>

---------

Signed-off-by: byrongamatos <xasiklas@gmail.com>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-02 08:40:20 +02:00
OmikronApex
991eadeff6
Merge pull request #694 from got-feedback/perf/highway-frame-hotspots
perf: eliminate per-frame layout thrash, shader-compile spikes, and per-frame allocations in the player
2026-07-02 01:17:17 +02:00
Byron Gamatos
56419dc789
feat(drum_highway_3d): hit FX — sparks, timing colors, lane flashes, kick pulse, open hi-hat (D2) (#697)
- Pooled spark bursts (PORTED highway_3d, pool 160) at the struck lane,
  timing-colored via _timingHex/_classifyTiming (±50ms window, inner 40%
  = on-time); streak-scaled counts (streakFx)
- Lane flashes resurrected as pooled additive gauss-tex quads at the hit
  line (timing-colored; red for wrong hits); kick = full-width quad
- Kick pulse: camera dip + amber floor wash, exp decay, hitFx-scaled
- Approach highlight: lane stripes brighten toward their next note
- Open hi-hat: hh_open renders a warm ring around the gem (closes TODO);
  orthogonal to accent/ghost/flam variants
- Settings: Hit sparks / Timing colours / Streak feedback toggles +
  Hit feedback intensity slider (drum_h3d_bg_*, live-applying)
- All FX resources pooled/shared, disposed in BOTH teardown paths
- Tests: _classifyTiming boundaries + FX defaults (10 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 01:07:50 +02:00
Byron Gamatos
beefd7bc09
feat(keys_highway_3d): foundation for guitar-highway visual parity (K1) (#696)
- setPixelRatio at last: DPR (cap 2; 1.25 when >1 instance) x host
  adaptive bundle.renderScale — HiDPI displays were rendering at CSS
  resolution and upscaling (soft/aliased)
- Bloom: port _bloomEnsure/_bloomDispose (UnrealBloomPass 0.65/0.5/0.82,
  MSAA HalfFloat target, ACES<->None switch); hit-line, flames and
  consume-glow benefit immediately; direct render is the degrade path
- First settings panel: settings.html (graphics category) with a live
  Glow (bloom) toggle; FX scaffold (FX_DEFAULTS/readFxSettings/
  window.keys3dSetFx, keys3d_bg_* keys, keys3d:settings event)
- Combo/accuracy/best-streak DOM HUD (drum_highway_3d pattern), gated on
  a live MIDI session
- tests/fx_settings.test.js (3 tests; vm harness)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:53:12 +02:00
Byron Gamatos
a7ea719652
feat(drum_highway_3d): foundation for guitar-highway visual parity (D1) (#695)
- Consume host adaptive-quality bundle.renderScale; fold into DPR like
  highway_3d (splitscreen proxy: >1 instance caps baseDPR at 1.25)
- Bloom: port _bloomEnsure/_bloomDispose (UnrealBloomPass 0.65/0.5/0.82,
  MSAA HalfFloat target, ACES<->None tone-mapping switch); rebuilt across
  the kit-change renderer recreation; direct render is the degrade path
- FX settings scaffold: FX_DEFAULTS + readFxSettings + drumH3dSetFx
  (drum_h3d_bg_* keys), Graphics section in settings.html (bloom toggle,
  default ON, live-applies)
- _applyLaneFlashes dead-code comment updated (visual consumer lands in
  the hit-FX PR)
- __test export + tests/data_layer.test.js (vm harness, 8 tests) —
  picked up by the CI glob from the bundling PR; README refreshed

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:52:48 +02:00
OmikronApex
95cb51b2ad perf(highway_3d): forceSinglePass on transparent DoubleSide quads
The retrace after the label-swap fix showed getParameters unchanged
(~2.5s / ~4% throttled main thread) — the real driver is Three r158+'s
transparent-DoubleSide two-pass path: renderBufferDirect renders such
objects back side then front side, setting material.needsUpdate BOTH
times, i.e. a full getParameters/program-cache lookup twice per object
per frame, plus double draw calls. (Found by reading the two-pass
branch in the vendored three.module.min.js right next to the
getParameters call site.)

All 18 transparent DoubleSide materials in this renderer are flat
unlit quads — technique markers, sustain rails, chord frames, lane
planes, halo bars — where the two-pass self-occlusion ordering buys
nothing. Declare forceSinglePass: true on all of them.

Also corrects the _setLabelMap comment's churn attribution (that fix
removes the label-swap contribution; this one removes the dominant
source). Plugin 3.31.1 -> 3.31.2.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:48:52 +02:00
OmikronApex
59aa70ce5a perf: remove throttled-trace residuals — program churn, per-frame rect, HUD clock
A 4x-CPU-throttled retrace (the honest weak-hardware proxy) surfaced
three residual per-frame costs; stack attribution pinned each:

- getParameters/getProgramCacheKey (~4% of main thread): every pooled
  label sprite map swap set material.needsUpdate, bumping
  material.version and forcing full program re-resolution next render.
  Swapping between two non-null cached textures never changes the
  compiled program (USE_MAP define unchanged) — new _setLabelMap()
  helper only flags needsUpdate on a null<->texture transition, used at
  all 7 swap sites.
- getBoundingClientRect (~1.2%): the 3D highway's per-frame canvas-size
  self-check forced a layout read every frame. The CSS-box drift read
  now runs every 10th frame (or when the wrap isn't pinned); the
  backing-store comparison stays per-frame with cheap property reads
  and forces an immediate box read + applySize when it fires.
- set textContent: the core 60 Hz HUD clock rewrote hud-time (and
  getElementById'd it) every tick for a display that changes 1/s — now
  write-on-change with a cached element ref.

(The remaining textContent writer in the trace is notedetect's
badges.js — external repo, to be filed there.)

tests/js: resize-reframe shape test updated for the hoisted _bsChanged
gate, incl. an assertion that the throttle can never delay the
backing-store path.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:40:52 +02:00
OmikronApex
1e9741043b review: address PR #694 findings
- isVisible() forces a fresh DOM sample (was serving the rAF loop's
  throttled cache, contradicting its 'live DOM check' docstring).
- v3 chrome: reconcile the edge-driven overControls hover flag against
  matches(':hover') on the throttled ~6 Hz tick — covers a missed
  mouseleave (flag stuck true, transport never hides) and a re-created
  #player-controls node with lost listeners.
- highway_3d pre-warm now also covers teachFg/teachSd label textures
  and the technique sprite factories (mute X, hammer/pull triangles,
  bend chevrons, slide arrows) per active-palette string colour, plus
  a maintenance note tying new label styles to the warm list.
- Document that the visibility throttle's manual invalidations are
  latency-only (periodic resample self-heals within ~10 frames), and
  why highway_3d keeps its local lowerBoundT (downlevel hosts).

External-repo audit (finding 1): staffview, tabview, piano, drums,
keys_highway_3d, drum_highway_3d grepped — no cross-frame bundle
retention or bundle-identity checks found.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:35:24 +02:00
Byron Gamatos
1e2d5a6162
Bundle drum_highway_3d + keys_highway_3d as in-tree core plugins (#693)
* Initial commit — clean relaunch

* Initial commit — clean relaunch

* Remove external game/format terminology from docs and code

Reword references to the external game and its proprietary file formats
in comments, docstrings, UI text and identifiers; no behaviour change.

* Repoint dead slopsmith URLs -> got-feedback

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(midi): consume core midi-input domain + session robustness fixes (#2)

* feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881)

Route Web-MIDI device access through window.slopsmith.midiInput
(discover/list/select/open/close) rather than a private
navigator.requestMIDIAccess(). One shared device-access boundary with
piano/drums/onboarding; retires this plugin's private Web-MIDI. The
note-detection 'midi' exact-verdict provider role and the audio-input
source export are preserved (now backed by midi-input source data). Saved
pick ({id,name}) stays compatible — domain sourceId == the old MIDIInput.id.
Live listener is the domain handle's addListener/removeListener; the async
init/resume/pause gate and device-vanish handling are kept.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): stop exporting MIDI into the audio-input domain

Keys MIDI now lives in the dedicated midi-input domain (#881). Continuing to
register pseudonymized 'midi-input-N' sources into audio-input polluted audio
device pickers — notably the onboarding guitar audio-input dropdown showed MIDI
devices under cryptic names. Unregister any leftovers and register none.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard async connect races, denied-discovery latch, key consistency

Codex preflight findings on the midi-input consumption:
- Don't latch `_midiReady` when discover() resolves denied/unavailable — only
  on a handled outcome — so reopening retries the permission prompt.
- Add a generation guard to async `_midiConnect`: a slower open() from an
  earlier selection can resolve after a device/None switch and install a stale
  handle/listener. Discard (and close) superseded opens.
- Carry the domain `logicalSourceKey` on the source/selection descriptor and use
  it for select/open/close instead of synthesizing `web-midi::<id>`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): invalidate pending opens on detach; clear phantom selection; manifest

Codex re-review (round 2):
- A detach driven by device removal (sources-changed) didn't advance
  _midiConnectSeq, so a pending _midiConnect open could resume and install a
  handle/listener for a now-gone source. Bump the generation inside _midiDetach
  and capture myGen after it, so any later detach supersedes an in-flight open.
- If mi.open() yields no handle, _midiInput stayed set — a phantom connected
  device the render loop's miss-sweeping would penalize. Clear it on the
  no-handle and catch paths.
- plugin.json: replace the stale audio-input provider role (the removed
  MIDI-into-audio-input export bridge) with the midi-input requester it now uses.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): make _midiResume idempotent under multiple live instances

Codex re-review (round 3): with the domain addListener API, a second live
renderer instance (splitscreen/overlapping lifetimes) calling _midiResume() while
already active could register the same listener again and double-deliver a MIDI
note to the focused instance (hit + duplicate misses). Return early when already
active rather than relying on the provider's Set-backed de-dup.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): release domain session on teardown; counter-free legacy source cleanup

Codex re-review (round 4):
- [P2] Last-instance teardown only detached the listener and never released the
  midi-input domain session, leaking the requester ref. Add _midiReleaseSession()
  (delegates to _midiDetach: close + null + generation bump) at the destroy site;
  re-mount's _midiInit auto-connects from the saved pick.
- [P3] The legacy audio-input MIDI-source cleanup looped over the module-local
  _aiRegisteredCount, which resets to 0 on an in-page upgrade so the prior build's
  'keys-midi:input-N' entries were never unregistered. Iterate a fixed bound over
  the known sourceId pattern instead (unregister of an absent source is a no-op).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): gate miss-sweep on live handle; don't open without a live renderer

Codex re-review (round 5):
- Miss-sweeping was gated on _midiInput, set as soon as a device is picked, but
  the async mi.open() may still be pending (slow / permission prompt) — notes
  passing during that window banked false misses. Gate on _midiHandle, truthy
  only after a handle is opened and wired.
- A settings-only ensure-init (or a discover resolving after the last instance
  was torn down) could open a midi-input session with no renderer to release it.
  Gate mi.open() on _instances.size > 0; the pick is saved and a later mount
  re-runs auto-connect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard open-failure clobber + don't clobber saved device on unplug

Bringing keys-highway-3d in line with the piano/drums hardening:
- The _midiConnect catch cleared _midiInput unconditionally; a stale older open's
  rejection could wipe a newer connect's _midiInput/_midiHandle (and leak the
  handle). Only clear when myGen === _midiConnectSeq.
- The sources-changed recovery called _midiAutoConnect(), whose fallback persists
  a substitute device — overwriting the user's saved pick on a transient
  multi-device unplug. Parameterize _midiAutoConnect(allowFallback); recovery
  passes false (reconnect the saved device only, never a persisted fallback).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): keep first-hotplug working; don't tear down a live session on re-init

Codex round-11:
- The unplug-recovery _midiAutoConnect(false) skipped ALL fallbacks, which broke
  first-hotplug (open visualizer with no keyboard, plug one in → never picked →
  no connect). Skip the substitute only when a saved pick exists but is absent
  (preserve it); allow the fallback when nothing was ever picked.
- _midiInit re-ran _midiAutoConnect on every ready re-init (settings/splitscreen),
  tearing down the live handle + releasing held keys. Only re-connect when there's
  no live handle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(midi): consume core midi-input domain + session robustness fixes (#2)

* feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881)

Route Web-MIDI device access through window.slopsmith.midiInput
(discover/list/select/open/close) rather than a private
navigator.requestMIDIAccess(). One shared device-access boundary with
piano/drums/keys/onboarding. Saved pick ({id,name}, with legacy id-only
fallback) stays compatible — domain sourceId == the old MIDIInput.id. The
async in-flight init guard, _midiActive teardown gate, device-vanish handling,
and settings device APIs are preserved; the live listener is the domain
handle's addListener/removeListener. Degrades to no-MIDI when the domain
is absent.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard async connect races, denied-discovery latch, key consistency

Codex preflight findings on the midi-input consumption:
- Don't latch `_midiReady` when discover() resolves denied/unavailable — only
  on a handled outcome — so reopening retries the permission prompt.
- Add a generation guard to async `_midiConnect`: a slower open() from an
  earlier selection can resolve after a device/None switch and install a stale
  handle/listener. Discard (and close) superseded opens.
- Carry the domain `logicalSourceKey` on the source/selection descriptor and use
  it for select/open/close instead of synthesizing `web-midi::<id>`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): invalidate pending opens on detach; clear phantom selection; manifest

Codex re-review (round 2):
- A detach driven by device removal (sources-changed) didn't advance
  _midiConnectSeq, so a pending _midiConnect open could resume and install a
  handle/listener for a now-gone source. Bump the generation inside _midiDetach
  and capture myGen after it, so any later detach supersedes an in-flight open.
- If mi.open() yields no handle, _midiInput stayed set — a phantom connected
  device the render loop's miss-sweeping would penalize. Clear it on the
  no-handle and catch paths.
- Declare the midi-input requester capability (degrade-noop) in plugin.json.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): make _midiResume idempotent under multiple live instances

Proactively mirror the keys-highway-3d round-3 fix (same multi-instance lifecycle
and identical code): a second live renderer instance calling _midiResume() while
already active could double-register the listener and double-deliver a MIDI hit.
Return early when already active.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): release the domain session on final teardown

Mirror the keys-highway-3d round-4 fix: last-instance teardown only detached the
listener and never released the midi-input domain session, leaking the requester
ref. Add _midiReleaseSession() (delegates to _midiDetach: close + null +
generation bump) at the destroy site; re-mount's _midiInit auto-connects.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): gate miss-sweep on live handle; don't open without a live renderer

Codex re-review (round 5):
- [P2] drumH3dEnsureMidiInit (settings-only, no renderer) auto-connected and
  opened a midi-input session that destroy()/_midiReleaseSession would never run
  to release — held until reload. Gate mi.open() on _instances.size > 0; the pick
  is saved and a later renderer mount re-runs auto-connect.
- Mirror the keys-highway-3d miss-sweep fix: gate accumulation on _midiHandle
  (live wired session), not _midiInput (set before the async open resolves), so
  notes during a pending open don't bank false misses.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard open-failure clobber + reconnect saved device on replug

Bringing drum-highway-3d in line with the piano/drums hardening:
- The _midiConnect catch cleared _midiInput unconditionally; a stale older open's
  rejection could wipe a newer connect's _midiInput/_midiHandle. Only clear when
  myGen === _midiConnectSeq.
- The sources-changed handler only refreshed the list (never reconnected), so a
  replug of the saved device didn't reattach. Reconnect on sources-changed via
  _midiAutoConnect(false) — saved device only, no fallback, so a transient unplug
  can't switch to / persist another input.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): keep first-hotplug working; don't tear down a live session on re-init

Same two round-11 fixes as keys-highway-3d (shared structure): the recovery
_midiAutoConnect(false) now allows a fallback when nothing was ever picked
(first-hotplug) while still preserving a saved-but-absent pick; and _midiInit
only re-connects when there's no live handle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): select by logicalSourceKey, not provider-local sourceId (#4)

Codex review of the midi-input migration: resolving a selection with
find(s => s.id === id) treats the provider-local sourceId as globally unique,
so when the core midi-input domain aggregates multiple providers two devices
sharing a sourceId can't be distinguished — the wrong device opens and unplug
detection can miss that the selected key vanished.

Thread the globally-unique logicalSourceKey through save/read, _midiConnect,
auto-connect reconnect, the public keysH3dSetMidiInput entry, and the
capability _aiOpen path, preferring the key and keeping the bare sourceId /
name only as a legacy fallback. Mirrors the already-merged drums/piano
migration (_midiResolveSaved). Self-reviewed against that reference.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): select by logicalSourceKey, not provider-local sourceId (#3)

Codex review of the midi-input migration (same issue as keys-highway-3d):
resolving a selection with find(s => s.id === id) treats the provider-local
sourceId as globally unique, so when the core midi-input domain aggregates
multiple providers two devices sharing a sourceId can't be distinguished —
the wrong device opens and unplug detection can miss the vanished key.

Thread the globally-unique logicalSourceKey through save/read, _midiConnect,
the auto-connect reconnect, and the public drumH3dSetMidiInput entry,
preferring the key with the bare sourceId / name only as a legacy fallback.
Mirrors the already-merged drums/piano migration. Self-reviewed.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore: add plugin metadata (category, description, thumbnail) (#5)

* chore: add plugin metadata (category/description/thumbnail)

Refs got-feedback/feedBack#571

* chore: add placeholder thumbnail

Refs got-feedback/feedBack#571

* chore: add plugin metadata (category, description, thumbnail) (#4)

* chore: add plugin metadata (category/description/thumbnail)

Refs got-feedback/feedBack#571

* chore: add placeholder thumbnail

Refs got-feedback/feedBack#571

* fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#5)

After the slopsmith->feedBack rename the factory was still registered as
window.slopsmithViz_<id>; the host viz picker only looks up
window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped
this plugin. Add the feedBackViz_ global (aliased to the existing
slopsmithViz_ one for back-compat).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#6)

After the slopsmith->feedBack rename the factory was still registered as
window.slopsmithViz_<id>; the host viz picker only looks up
window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped
this plugin. Add the feedBackViz_ global (aliased to the existing
slopsmithViz_ one for back-compat).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(plugins): bundle drum_highway_3d + keys_highway_3d as in-tree core plugins

Import both 3D highway plugins from their standalone repos via git subtree
(history preserved), ahead of the visual-parity epic that ports the guitar
highway's polish to them.

- .gitignore: !plugins/drum_highway_3d/ + !plugins/keys_highway_3d/ exceptions
- keys plugin.json: "bundled": true (drum already had it)
- CI: JS test step gains 'plugins/*/tests/*.test.js' (+20 keys tests)
- static/tailwind.min.css regenerated (core build scans plugins/**)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(drum_highway_3d): narrow Auto-mode predicate so bundling can't steal guitar arrangements

has_drum_tab is pack-level; first-match-wins Auto order sorts this plugin
before highway_3d. Claim only drum arrangements, or packs nothing more
specific can render (Codex preflight P2).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* docs: CHANGELOG — note the deliberate Auto-predicate narrowing

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(drum_highway_3d): MIDI lifecycle — no false misses on mid-song connect, promote survivor on destroy

- _missSweepFloor exempts notes that passed before the device wired up
  from the miss sweep (lowered on seek-back; cleared with scoring resets)
- destroy() promotes a surviving instance to _activeInstance so
  splitscreen panel teardown doesn't drop all MIDI routing
  (Codex preflight round 2, both pre-existing in the imported code)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Sin <deathlysin@outlook.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 00:25:31 +02:00
OmikronApex
77547af110 perf: allocation/scan hardening for weaker hardware
Static-analysis follow-ups to the trace-backed fixes; each is cheap
insurance on machines where the profiled headroom doesn't exist.

- highway.js: _makeBundle now mutates one persistent per-instance
  object instead of allocating a fresh ~35-field bundle every rAF
  frame (xN under splitscreen). Object identity is stable and
  meaningless; array fields still swap reference on chart changes,
  which field-identity caches rely on. Contract documented in both
  CLAUDE.mds.
- highway.js: new bsearchTime (lower-bound on .time) windows the
  default 2D renderer's beat-line scan (was O(all beats) per frame);
  bundle.lowerBoundT / bundle.lowerBoundTime expose the searches to
  custom viz so they stop reimplementing visible-window culling.
- highway_3d: localStorage 'h3d_full_sus' polled at ~1 Hz instead of
  every frame (synchronous storage read on the hot path).
- highway_3d: drawLyrics caches the measureText row layout keyed on
  (lyrics ref, line index, shown count, font size, width) — per-frame
  work is now just drawing over cached widths.
- tests/js: bundle source-shape assertions widened to accept the
  assignment form ([:=]) alongside the old object-literal form.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:02:54 +02:00
OmikronApex
5239665e2b perf(highway_3d): pre-warm shaders and label textures at init
Trace showed frame spikes from Three.js first-use costs mid-song:
shader program compilation (getParameters/getProgramCacheKey) and lazy
texture uploads (texSubImage2D) whenever a chord name, section banner,
or fret label first appeared.

- ren.compile(scene, cam) after initScene (pools already warmed by
  feedBack#226, board built, background mounted) so programs compile
  during the load spinner.
- Pre-rasterise + GPU-upload (ren.initTexture) the deterministic txtMat
  entries: fret numbers 0-24 in the noteFret/fretRow/ghostFret combos
  the per-frame paths request.
- Chart-dependent labels (chord template names, section names) prewarm
  once on the first draw() after each init, when bundle arrays are
  guaranteed populated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-01 23:53:36 +02:00
OmikronApex
fd840011d2 perf(core): stop per-frame layout thrash in visibility check + v3 chrome loop
Chrome trace showed ~0.5s self-time in _isHighwayVisible (offsetParent
read every rAF frame forces style/layout recalc) and ~1.5s in the v3
player-chrome loop (matches(':hover') per frame, unconditional
textContent/width writes at 6 Hz -> ~1800 layout passes in 63s).

- highway.js: sample offsetParent every 10th frame, cached in between;
  fresh sample forced on init/canvas-replace/resize/override-clear.
- player-chrome.js: hover tracked via mouseenter/mouseleave; Up-Next
  refs cached, text written only on change (eta coarsened to 1s steps
  beyond 10s), progress bar moved from width to scaleX (compositor-only).
- v3.css: bar fill uses transform-origin:left + scaleX transition.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-01 23:51:39 +02:00
ChrisBeWithYou
744c848636
v3 library: mastery filter + sort (needs-practice / most-mastered) (#687)
* feat(v3): sort the library by mastery (needs-practice / most-mastered)

Adds two sort options to the Songs library: "Needs practice first" (weakest
measured accuracy first) and "Most mastered first". Mastery = MAX(best_accuracy)
across a song's arrangements, from song_stats; because that's a separate table
it's a correlated subquery in the ORDER BY, so these sorts use OFFSET paging like
tuning/year. Unscored ("not started") songs always sort to the bottom in both
directions, so a large unpracticed library doesn't bury the songs you're
actually working on. Never the default.

Verified against a running server: scored songs at 0.90 / 0.30 plus unscored ->
ascending orders 0.30, 0.90, unscored; descending 0.90, 0.30, unscored.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* feat(v3): add the 3-state mastery filter (Mastered / In progress / Not started)

Complements the mastery sort with the gentler filter the charrette preferred: a
"Progress" facet in the Filters drawer with Mastered (>= 0.9), In progress
(attempted but < 0.9), and Not started (no score) -- multi-select, OR within the
set. Server-side via a correlated subquery on song_stats threaded through
_build_where / query_page (passed as a separate kwarg so query_artists /
query_stats are unaffected). Smart-collection providers ignore it (they define
their own filters).

Verified live: mastered -> the 0.90 song, in_progress -> the 0.30 song,
not_started -> the unscored songs, combined -> both scored (with correct totals).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:57 -05:00
ChrisBeWithYou
41cdfd576a
feat(v3): play a playlist as a queue with auto-advance (#685)
Playing a playlist previously played one song and returned to the menu -- a
play-queue was never implemented. Add window.feedBack.playQueue (start / advance
/ hasNext / clear) and a "Play all" button on the playlist detail.

Advancing rides the same exit choke point as auto-exit and a results-card close:
song-end paths call window.closeCurrentSong() (the auto-exit grace timer and a
results screen's release()), so wrapping it plays the next track instead of
returning to the menu -- advancing AFTER the user dismisses a score card, not
through it. A user-initiated exit (Escape / the close button) uses the bareword
closeCurrentSong(), left untouched, so leaving the player still leaves and
abandons the queue. playSong gains a fromQueue guard (a manual play abandons a
stale queue) and closeCurrentSong clears the queue on a real close. Binds via
song:ended / the choke point, not the <audio> element, so it advances on the
desktop (JUCE) route too. The no-queue path is unchanged.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:55 -05:00
ChrisBeWithYou
23df6767a7
feat(v3): Refresh button + live scan progress on the Songs library (#673)
Add a media-server-style "I dropped files in my folder, hit refresh" control to
the Songs toolbar. Refresh triggers an incremental /api/rescan and reuses the
existing /api/scan-status poll for live progress: a 3-state button (idle /
"Scanning..." while listing / "Scanning N/M" once counting) with a title tooltip
showing the current file + percent. A scan already running (the Settings buttons
or a background pass) is reflected on the button too. On completion it emits
library:changed so the grid reloads, and shows an honest, never-punishing
fbNotify toast (bottom-right, suppressed while in a song). No backend change --
same machinery the Settings rescan already drives. The precise "N added" count
is a follow-up.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:52 -05:00
ChrisBeWithYou
f4b59e67d6
feat(v3): modern "Add to playlist" picker (replaces run-on prompt) (#672)
The old add-to-playlist flow crammed every playlist into one uiPrompt label
("1. Foo  2. Bar  3. Baz ...") and asked the user to type a number -- unreadable
past a couple of playlists, and reported as a bug.

Replace it with openPlaylistPicker: a checkbox modal with membership pre-check (a
song already in a playlist shows checked; a multi-song selection shows an
indeterminate box when only some are in), an inline "+ New playlist" row, and a
search box once the list is long. Toggling adds/removes via the existing REST
(POST + DELETE .../songs/{filename}); only playlists the user actually touched
change. One shared function still feeds the per-card menu, the batch bar, and the
batch button, so the fix lands in all three. Escape / backdrop close; a
bottom-right fbNotify toast confirms.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:49 -05:00
ChrisBeWithYou
110b47f2ae
feat(v3): persist last-used library sort / filter / view (#671)
The Songs library reset sort + filters to defaults on every visit; testers asked
it to remember their choice ("most players pick a preferred sort and leave it").

Persist sort, format, view, and the drawer filters to localStorage
('v3:songs-prefs'), restored once at first build. Cold start stays the neutral
Artist A-Z default. The search query and the artist/album drill-down are
deliberately NOT persisted (navigational). Single write point in reload() (where
every change already funnels); every restored value is validated against its
option list, so a removed/stale setting can never wedge the toolbar. Global (not
per-provider) for now.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 06:08:46 -05:00
Byron Gamatos
96a84996a2
fix(tuner): mic-verify stamps the tuning it actually checked + on-device test plan (#684)
Working-tuning follow-ups:

- Mic-verify used _state.currentSongOffsets for the 'verified' stamp, but for a
  MANUALLY-selected tuning (tuner opened off a song) that's a stale/different
  song's tuning — so verify could mark the WRONG tuning verified. It now derives
  the verified offsets from the tuning actually being checked (its target freqs;
  the player's reference pitch cancels in the ratio), so 'verified' always
  attaches to the tuning the player confirmed. Explicit offsets still win.

- Adds docs/working-tuning-on-device-tests.md: the checklist for the parts that
  can't be covered headlessly — the auto-open/gate flow, both-directions prompts,
  mic-verify detection, and the tuner-mic-vs-note_detect ASIO/exclusive-mode
  contention flagged in the design charrette.

Test: mic-verify with no explicit offsets / no song context derives the correct
offsets (Drop-D). 55 tuner tests green.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 11:45:26 +02:00
ChrisBeWithYou
2910a3c8cb
feat(tuner): mic-verify — promote working tuning assumed→verified via a per-string check (working-tuning PR 9b) (#670)
* feat(tuner): mic-verify — promote the working tuning assumed→verified via a per-string check (working-tuning PR 9b)

Adds the choreographed per-string mic verification the design reserved for
'verified' provenance (audio-engine's honesty rule — nothing else may claim it):
the player plays each string, and once every one reads in tune (±6 cents) and
holds stable for 8 frames, the tuner stamps the working tuning
provenance:'verified' + verifiedStrings via workingTuning.set.

- screen.js: a pure verify state machine (verifyStart/verifyFeed/verifyCancel/
  verifyState, exposed on the tuner API) + the set-verified writer; cancels on close.
- ui.js: updateUI feeds each processed frame (matched string + cents) into the
  session; a "Verify tuning" button + per-string progress + status, shown for a
  selected (non-free) tuning.

Pairs with the 9a lifecycle: a 'verified' decays back to 'assumed' on the next
song load, so mic-verify is a per-session confidence boost, never a sticky claim.

Tests: tests/js/tuner_auto_open.test.js +4 (all-strings->verified, out-of-tune
never completes, streak resets on drift, API exposed / only it claims verified) —
33/33. The state machine is headless-verified with synthetic frames; the real
per-string mic detection + the button flow need an on-device pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(tuner): mic-verify writes the confirmed tuning + no clobber + stricter streak (PR #670 review)

Review fixes for mic-verify (working-tuning PR 9b):

- 'verified' could attach to STALE offsets: _publishVerified stamped provenance
  without writing offsets, so the slot's pre-tuning offsets got marked verified.
  verifyStart(targets, offsets) now captures the confirmed tuning's offsets, and
  _publishVerified writes offsets + stringCount + instrument + referencePitch +
  verifiedStrings ATOMICALLY with provenance:'verified' into the selected slot
  (and refuses to stamp verified with no concrete offsets).
- The assumed publish-on-clear immediately clobbered a just-earned 'verified':
  disable() now skips it when a mic-verify wrote verified this session
  (_verifiedPublished).
- The per-string streak could accumulate across silence / wrong-string frames.
  verifyFeed now requires CONSECUTIVE in-tune frames: the one confirmed string
  advances, every other unfinished string resets each frame.
- A mid-verify tuning change (song switch) left stale captured offsets; verify is
  now cancelled in _syncCurrentTuning when the song tuning changes.

Tests: verify writes the confirmed offsets (not stale); source-guard for the
no-clobber path. 47 tuner + 77 tuner/capability tests green. Codex-reviewed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 11:33:52 +02:00
ChrisBeWithYou
115c96a3f0
feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4) (#666)
* feat(tuner): gate playback until you've tuned — hold autoplay + no-trap Skip/Back/Esc (working-tuning PR 4)

When the opt-in auto-open fires because a song needs a different tuning, playback
now WAITS behind the tuner instead of starting underneath it — the "tune before
you play" model. Built on a new generic core hook window.feedBack.holdAutoplay()
(mirrors holdAutoExit): the tuner claims the hold synchronously on song:loading
(beating the song:ready autostart) and releases it — or a 12s fail-open backstop
does — so a wedged plugin can never strand a song. Generation-guarded; manual
Play always wins.

No one-way trap:
- Skip = "I've tuned" -> plays and records the song's tuning as the instrument's
  current working tuning (the explicit write-point PR 3 left as 'assumed').
- Back to library / Esc -> leave the song, record nothing (reuses requestExitSong;
  Esc is the existing player shortcut).
- The in-panel x is dropped for an auto-open — Skip/Back/Esc are the dismiss
  surface. This also keeps the write honest: Skip is the only on-player dismiss
  that records, so leaving never falsely records a tuning.

Stacked on #660 (working-tuning PR 3). Core app.js gains only the generic hook
(a test asserts it never references the tuner's internals); shell-agnostic.

Needs a desktop smoke-test that the tuner mic doesn't contend with note_detect's
scoring input under ASIO/exclusive mode (per the design charrette).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(tuner): backstop can't cut off tuning + gate race/token hardening (PR #666 review)

Review fixes for the autoplay gate:

- The 12s fail-open backstop could start playback UNDER a legitimately-open tuner
  (a slow / mic-verify retune > 12s). holdAutoplay()'s release now carries a
  .settle() that cancels the backstop; the tuner calls it once the tuner is
  confirmed open (_gateClaimed), so the hold becomes deliberate and only a
  dismiss / song switch releases it. (Fail-open still covers "claimed but wedged
  before deciding".)
- The async song:ready handler could release a NEWER song's gate after its await
  (global _gateClaimed, no guard). It now snapshots _autoOpenGeneration and bails
  if a newer song took over.
- holdAutoplay guarded by song generation, not per-hold — a stale release from an
  earlier hold could clear a later one. Each hold now mints a unique token that
  release()/settle() must match.

Tests: source-level assertions for the token, settle(), the settle-on-open call,
and the song:ready gen-guard. 45 tuner+speed tests green. Codex-reviewed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 11:18:29 +02:00
ChrisBeWithYou
48f435408f
feat(core): working-tuning lifecycle — launch default, verified decay, idempotent re-injection + tests (working-tuning PR 9a) (#669)
Hardens the host workingTuning capability (PR 1) with the "polish & safety"
lifecycle:

- Idempotent re-injection: a second load of the module no longer replaces the live
  state with a fresh (empty) one — it early-returns once registered.
- Opt-in "launch tuning" default (setLaunchDefault/getLaunchDefault/clearLaunchDefault):
  a per-instrument, localStorage-backed seed the player can opt into ("start me in
  THIS tuning on app open"). Boot seeds from it when set, else /api/settings as before.
  Off by default — a SEED only; the live tuning still resets on restart.
- Verified decay: on song:loading the current instrument's 'verified' provenance
  decays to 'assumed' (offsets kept) — a per-string mic check is only trustworthy for
  the context it was done in, so a stale 'verified' can never suppress a needed prompt.

Adds a state-machine smoke suite (tests/js/working_tuning_capability.test.js, 12/12):
defaults, per-instrument isolation, both-directions, verified-invalidation-on-retune,
decay-on-song-load, resetToDefault, launch-default set/seed/clear, idempotent
re-injection, the change event.

The opt-in UI + the mic-verify writer land with the tuner (PR 9b).


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 11:07:58 +02:00
ChrisBeWithYou
7173007412
feat(v3): show the live working tuning on the instrument card (working-tuning PR 5) (#667)
* feat(v3): show the live working tuning on the instrument card (working-tuning PR 5)

The topbar instrument selector now surfaces the selected instrument's live
working tuning from the host workingTuning capability (PR 1): a compact label on
the card — dim while you're in your home tuning, amber once you've retuned — and,
in the dropdown, a "Now in: <tuning> <assumed/verified glyph>" banner with a
one-tap "Back to default" (resetToDefault). Switching instrument/strings calls
setCurrentInstrument so the card follows the right instrument (guitar's tuning vs
bass's, tracked separately); it re-renders on working-tuning-changed.

Names offsets via the shared window.displayTuningName resolver. Fully
feature-detected — without the workingTuning capability the card renders exactly
as before. v3-only, single file (static/v3/badges.js).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(badges): consistent home-tuning check + gate working-context on save (PR #667 review)

Review fixes for the instrument-card working-tuning label:

- isHome used display-label equality where the home label was the raw settings
  string ('Custom') but the working label came from displayTuningName(offsets) —
  a real home tuning could show amber. Both now resolve through the same namer.
- The instrument pill moved the working-tuning context (setCurrentInstrument) even
  when saveSettings() rejected the patch, desyncing the selector from the card.
  saveSettings() now returns whether it was accepted; the pill only switches the
  working context on success.

(No boot-time setCurrentInstrument: the host already seeds its current instrument
from /api/settings and emits working-tuning-changed on hydration — which this card
re-renders on — so pre-touching would only race/suppress that seed.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 11:01:42 +02:00
ChrisBeWithYou
df4e17bc99
feat(v3): flag library songs by working-tuning match (working-tuning PR 6) (#668)
* feat(v3): flag library songs by working-tuning match (working-tuning PR 6)

Each song's tuning chip in the v3 library grid is now coloured by whether your
CURRENT working tuning covers it: green = play it now, amber = needs a retune
(with a matching tooltip). Uses the tuner plugin's coverageReport (async), so it
runs as a post-paint decoration pass — chips render instantly, then colour a tick
later; a token cancels a superseded pass so scrolling stays snappy. Re-flags on
working-tuning-changed (retune / instrument swap / reset), no re-fetch.

Fully feature-detected: without the tuner coverage API + the host workingTuning
state, the chips render exactly as before. v3-only, single file (static/v3/songs.js).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(tuner/library): correct bass matching + memoize player tuning (PR #668 review)

Review fixes for working-tuning PR 6 (library tuning-match chips):

- Bass songs were scored against the guitar tuning. The chip passed no arrangement
  to coverageReport, so isBassArrangement fell back to guitar — a 4-string bass
  drop-D read as guitar could FALSE-MATCH a drop-D guitar player (green). songCard
  now flags a bass-only song (every arrangement name matches /\bbass\b/) with
  data-tuning-bass, and decorateTuningChips passes arrangement 'Bass'/'Lead' so
  coverage uses the right base pitches. Mixed guitar+bass songs → guitar (the
  song-level tuning is the guitar one); least-wrong given one tuning per song.

- Per-chip /api/settings fetch storm. coverageReport()→_playerTuning() fetched
  /api/settings once per visible chip per grid paint (~60). _playerTuning is now
  memoized (the player's tuning is song-independent) so all callers share one read;
  invalidated on instrument:changed / working-tuning-changed, with a 3s TTL so a
  settings write that doesn't emit an event still heals. A transient fetch failure
  is NOT cached (next read retries) — else one hiccup would freeze coverage.

Tests: player tuning shared across songs (one fetch); transient-failure retry
(fails without the fix). The prior #680 dedup test updated for the memoized behavior.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 10:51:33 +02:00
ChrisBeWithYou
6aed8510d7
Tuner: passive "different tuning" badge cue naming the retune (issue E, stage 2.5/3) (#657)
* Tuner: passive "different tuning" badge cue that names the retune

Building on the coverage check: when you enter a song your current
instrument doesn't cover, the topbar tuner badge gets an amber ring + a
tooltip naming the change (e.g. "retune B->A", or "the reference pitch"
for an A440 vs A432 mismatch). Advisory only -- it never auto-opens the
panel; recomputed on song:ready, cleared on song-load / leaving the
player.

Refactors the coverage check into a structured report
(window._tunerAutoOpen.coverageReport -> { covered, retune:[{from,to}],
reference, cantCover }); the boolean gate now wraps it. The cue is
CSS-free (inline ring + native tooltip, no Tailwind rebuild) and no-ops
when the tuner plugin is absent.

Touches static/v3/badges.js (cue) + plugins/tuner/screen.js (report).
v3-only. Stacked on #656 (issue E stage 2.5/3). The splitscreen-suppress
and no-usable-input guards move to E2 (the playback gate).

Tests: tests/js/tuner_auto_open.test.js (report names the strings,
reference mismatch, badge wiring).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* feat(tuner): read/write the live per-instrument working tuning — both-directions retune prompt (working-tuning PR 3) (#660)

The §4 coverage check compared each song against the player's fixed
instrument-profile tuning, so the tuner only ever prompted *away* from a "home"
tuning (E -> Drop C#) and stayed silent coming back (Drop C# -> E), even though
the player had physically retuned.

_playerTuning() now reads the host's live per-instrument working tuning
(window.feedBack.workingTuning, keyed by the selected instrument from
/api/settings) instead of re-deriving from the static settings tuning, so
coverage is measured against what the instrument is ACTUALLY in and prompts both
directions. On clearing an auto-opened tuner, _publishWorkingTuning() writes that
song's tuning as the instrument's live working tuning ('assumed' — PR 4's
explicit "I tuned / Skip" refines the write-point), so the next song is judged
against where the player now is.

Per-instrument (guitar vs bass tracked separately). Feature-detected: falls back
to the static /api/settings tuning when the working-tuning capability is absent,
so the 27 existing coverage tests are unchanged. Builds on PR 1 (host
workingTuning) + PR 2 (instrument->chart routing).

Tests: tests/js/tuner_auto_open.test.js — +2 (both-directions coverage via a live
Drop-D working tuning; publish-on-clear targets the right instrument slot); 29
pass total.

Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>

* fix(tuner): transactional open + fail-closed auto-open config (tuner-E #655 review) (#681)

Two review fixes for the auto-open opt-in+persist stage:

- enable() wasn't transactional. The panel (with the ×/Skip buttons) is shown
  before `await _tunerAudio.start()`, and `_state.enabled` was only set after it.
  A ×/Skip dismiss during that await hit disable() with wasEnabled=false, then
  enable() completed and flipped enabled on — an enabled-but-hidden zombie. Guard
  the open with an `_openGen` token bumped on every enable()/disable(); after the
  audio-start await, bail if superseded instead of enabling. Closes #675.

- Config wasn't fail-closed. routes.py normalized the opt-in with
  bool(data.get("autoOpenOnTuningChange", False)), so "false"/"0"/junk coerced to
  True. Accept only a real JSON boolean. Closes #676.

Tests: tuner_auto_open.test.js (dismiss-mid-open stays disabled — fails without
the token guard), test_config.py (auto-open default-false + fail-closed on
non-bool). 34 JS + 24 config tests green.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(tuner): coverage stays conservative when the instrument is unknown (tuner-E #656 review) (#682)

_playerTuning() is documented as conservative ("missing data → not covered → still
prompt"), but when /api/settings carried no instrument identity (a fresh profile:
_default_settings() omits instrument/string_count/tuning) it invented guitar/6/440/
standard, so an unconfigured player was treated as 6-string E-standard and coverage
suppressed the auto-open (and badge cue) for matching songs. The post-#660 rewrite
only returned null when the whole fetch failed (!s), not when settings existed but
lacked an instrument.

Now return null unless there's a confident identity — any of instrument/string_count/
tuning in settings, or live working-tuning offsets. A configured standard guitar still
covers a standard song (no regression). Closes #677.

Tests: tuner_auto_open.test.js — empty-settings → not covered (fails without the fix);
configured standard guitar → still covered.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(tuner): badge coverage cue staleness + unknown-as-warning + dedupe (tuner-E #657 review) (#683)

Three review fixes for the passive "different tuning" badge cue stage:

- Stale async cue (#678): _refreshCoverageCue awaited coverageReport then wrote the
  DOM unconditionally, so a slow /api/settings fetch could restore the previous
  song's amber ring after song:loading / leaving the player. Add a monotonic token
  bumped on every refresh and both clear paths; apply the awaited report only if the
  token still matches.

- "Unknown" rendered as "needs retune" (#679): the plugin returns a conservative
  all-false report on a fetch hiccup; the cue painted that as an amber "retune the
  reference pitch" ring. Collapse a no-signal report (not covered, no reference /
  retune / cantCover) to null (no cue) via _meaningfulReport(). A genuine not-covered
  report always carries reference / retune / cantCover, so real cues are preserved.

- Duplicate /api/settings fetch (#680): the auto-open gate and the badge cue both
  call coverageReport() per song:ready. Cache the coverage promise per song (keyed by
  session + tuning + centOffset) so they share one fetch; invalidate on song:loading,
  instrument:changed, and working-tuning-changed so it can't go stale within a song.

Tests: tuner_auto_open.test.js — concurrent reports share one fetch, a new song
refetches (fails without the cache). 34 JS tests green. Codex-reviewed.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Byron Gamatos <xasiklas@gmail.com>
2026-07-01 10:28:04 +02:00
ChrisBeWithYou
6b0e37aa35
Tuner auto-open: instrument-coverage check (issue E, stage 2/3) (#656)
With the opt-in auto-open on, only prompt when the player's current
physical tuning doesn't already cover the song. FeedBack is tune-to-song
(the highway draws tab in the song's tuning), so the check aligns the
song's open-string tuning string-for-string against the player's
instrument:

- An 8-string F# player gets no prompt for a 6-/7-string standard song
  (its top strings already match those tunings).
- A song needing an open string the player lacks (e.g. a Drop-A
  7-string's low A on an F# 8-string) still prompts.
- A whole-instrument reference difference (A440 vs A432, or an
  octave-down centOffset, previously ignored) also prompts.

Reads the player's instrument from core /api/settings (the v3 instrument
selector, a stable physical reference); conservative fallback (prompt)
when undeclared or unavailable, so a real retune is never silently
skipped. v3-only. All in plugins/tuner/screen.js; no core changes.

Stacked on #655. Follow-up E1.6: a passive badge cue that names the
strings to retune, plus splitscreen / no-usable-input guards.

Tests: tests/js/tuner_auto_open.test.js (covered/uncovered, the Drop-A
case, reference mismatch, direct contiguous alignment).


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:25:57 +02:00
ChrisBeWithYou
6bfd92aa06
Fix tuner auto-open flash: opt-in + persist (issue E, stage 1/3) (#655)
The tuner self-closes on song:play; autoplay fires it right after a song
switch, so an auto-opened tuner flashed shut ~1s later. An arrangement
switch (which never arms autoplay) instead persisted — the opposite
tester reports, and not the mic.

- New opt-in setting autoOpenOnTuningChange (tuner Settings, default OFF)
- An auto-opened tuner persists: it ignores the autoplay song:play, stray
  outside-clicks, and same-screen re-emits, closing only via the new
  in-panel x / Skip buttons or leaving the song. A manual open keeps the
  classic click-away / play-to-close behaviour.
- Adds the panel's first in-box close (x + contextual Skip).
- All in the tuner plugin; no core app.js changes.

Default (opt-in vs opt-out) is teed up for Byron to flip one boolean.
Staged follow-ups: E1.5 = instrument-coverage smart prompting + badge
cue; E2 = holdAutoplay gate.

Tests: tests/js/tuner_auto_open.test.js (opt-in gate, persist mode,
play/click-proofing).


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 10:24:39 +02:00
K. O. A.
bc4d2a3592
Merge pull request #533 from got-feedback/feat/feedpak-jsonc
feat(core): read .jsonc data files (strip C-style comments) (feedpak-spec §8)
2026-07-01 03:35:09 -04:00
topkoa
7713ca92f4 Merge remote-tracking branch 'origin/main' into feat/feedpak-jsonc
Signed-off-by: topkoa <topkoa@gmail.com>

# Conflicts:
#	CHANGELOG.md
2026-07-01 03:27:38 -04:00
K. O. A.
7e977b9572
Merge pull request #674 from got-feedback/feat/3d-wide-pane-tuner-per-panel
3D highway wide-pane tuner: dismiss + per-pane targeting
2026-07-01 03:02:54 -04:00
topkoa
095d718b85 Address review: Reset on All restores defaults verbatim
The Reset handler forced base.enabled = true after copying _ASPECT_DEFAULTS
(where enabled is false) — a leftover from when enabled controlled panel
visibility. Visibility is now independent (Shift+A / ×), so drop the override
and let Reset restore the defaults exactly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:59:51 -04:00
ChrisBeWithYou
c4bb58233d
feat(core): route the highway chart to the selected instrument's part (working-tuning PR 2) (#659)
When a song loads without an explicit arrangement, highway_ws now reads the
player's selected `instrument` from config.json (the same file it already reads
for the default-arrangement preference) and picks the arrangement that matches:
bass -> the Bass part. Guitar — and any unknown/future instrument (drums, keys)
— falls through to the existing preference/most-notes default, which already
lands on a guitar part.

Previously the instrument selector only fed the tuner, so a bass player was
handed the default Lead/guitar chart, and the working-tuning coverage check then
compared a 4-string bass against a 6-string part (always "can't cover"). This is
the instrument->chart routing the working-tuning series leans on.

Server-only (every launch path flows through the WS, so no client change). An
explicit arrangement request always wins, so only the default part chosen on
load changes. Tests: tests/test_highway_ws_instrument_routing.py (bass->Bass,
guitar->default, explicit-wins) — 3 new, existing highway WS tests still green.


Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 08:58:50 +02:00
topkoa
1434eb6342 Address review: only register panes while the tuner is open
camUpdate registered every pane each frame regardless of whether the tuner
had ever been opened, so window.__h3dAspectPanes could grow unbounded (prune
runs only while the panel is open) and it ran even for users who never opt
in. Gate _aspectRegisterPane behind __h3dAspectPanelOpen (same gate as the
readout). The pane key is still resolved every frame so saved overrides keep
applying; only the picker bookkeeping is deferred until the panel is open.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:54:15 -04:00
topkoa
24d24ef2cf Address review: resolve cache, Date.now fallback, prune-on-open, rename
- Memoize _resolveTuneFor per pane, invalidated by a revision bumped on every
  tune mutation (all writes funnel through _aspectPersist). Panes with an
  override no longer rebuild the merged object every frame; panes without one
  still return the base directly.
- _aspectNowMs falls back to Date.now() when the Performance API is absent, so
  pane/readout pruning still works in older/borrowed contexts.
- _setAspectPanelVisible prunes stale panes before the first dropdown build, so
  panes from a prior song/split don't flash until the first RAF tick.
- Rename _abShortcutRegistered/_registerAspectAbShortcut to
  _tunerShortcutRegistered/_registerTunerShortcut — the shortcut opens/closes
  the tuner now, it isn't an A/B toggle.
- Fix a stale 'pane1' example in a comment (keys are 'arr:<name>'/'pane:<uid>').

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:47:08 -04:00
topkoa
58047e6ad6 Address review: force target to All when the pane picker is hidden
When only one pane is live the Target row is hidden, but _aspectEditTarget
could remain a specific pane key — silently routing edits into a hidden
(and persistent arr:*) override in single-player. Reset the edit target to
"" in _aspectBuildTargets whenever the row is hidden (or the selected pane
is gone), so single-pane edits always go to the shared base.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:38:58 -04:00
topkoa
817db6382b Address review: explicit button types + Target select label
- Set type="button" on the × close control and the Reset/Copy buttons so
  they can never act as submit if the panel is ever nested in a <form>.
- Add aria-label="Target pane" to the Target <select> so screen readers can
  identify the control.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:32:16 -04:00
topkoa
9f914770c6 Address review: sparse overrides, hfov clear, readout prune
Three fixes from PR review of the per-pane tuner:

- Sync no longer writes back. _syncAspectPanel dispatches synthetic input
  events to refresh slider labels; guard those with _aspectSyncing so the
  slider handler skips the write. Previously opening/switching a target
  populated a full override for every field (defeating sparse inherit) and
  spammed localStorage.

- Unchecking "Override held hFOV" on a pane target now clears the override
  key (via _aspectClearVal) so the pane re-inherits the base value, instead
  of pinning hfovDeg:null in the override. On the base target it still sets
  the explicit auto (null).

- _aspectPrunePanes now prunes the matching __h3dAspectReadout slot and drops
  a dangling __last, so the readout cache can't grow unbounded as songs and
  arrangements churn.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:27:01 -04:00
topkoa
5ef163e9f9 Key wide-pane overrides by arrangement, not the split panel index
The Target picker disappeared in split because it keyed panes off the
external splitscreen panel index (panelIndexFor), which isn't always
available — both panes then collapsed to a single 'main' key and the
one-pane row-hide kicked in.

Key panes by arrangement name instead ('arr:Bass'): distinct between split
panes AND stable across songs, with no dependency on the split plugin. A
per-instance id ('pane:N') is the fallback when a pane has no arrangement.
Only arr:* overrides persist to localStorage (instance-id fallback keys are
session-only, so they can't leak a new key each reload). This also gives
nicer semantics — a pane's framing follows its arrangement into the next
song.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:15:17 -04:00
topkoa
64b95d6f34 Persist per-pane framing across songs via durable slot keys
Per-pane overrides were keyed by an ephemeral per-instance id, so leaving a
song and opening another rebuilt the renderer with a new id and the pane's
framing was lost.

Key overrides by the durable split slot again ('main' | 'panel<idx>', via
_bgPanelKey) so the same slot means the same pane across songs, and persist
__panels to localStorage. Keep the anti-flicker fixes that were the actual
cause of the earlier dropdown churn (prune stale panes, rebuild only on a
pane-set change, never rebuild while the select is focused). The slot key is
latched to the last real slot so a transient null from panelIndexFor during
a song/layout transition can't flip it to 'main' and drop the override for a
frame; it resets in destroy() for instance reuse in another slot.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:08:27 -04:00
ChrisBeWithYou
491039a12d
feat(core): host per-instrument workingTuning capability + read-API/event (working-tuning PR 1) (#658)
* feat(core): host per-instrument workingTuning capability + read-API/event (working-tuning PR 1)

Introduce window.feedBack.workingTuning — the live, host-authoritative current
instrument tuning (offsets + string-count + reference pitch + assumed/verified
provenance), distinct from any one song's tuning and from a soft opt-in default.
It's the single source of truth the highway, library, and plugins (tuner,
Virtuoso, minigames) will read so a retune or instrument swap is reflected
app-wide instead of being re-derived per surface.

PER-INSTRUMENT: state is a map keyed by `${instrument}-${stringCount}` (e.g.
guitar-6 / bass-4, the selector's key) — your guitar's tuning and your bass's are
kept separately; get() returns the selected instrument's, and switching the
selector surfaces that instrument's own remembered tuning. You only ever deal
with the one you've picked.

Modeled on the shipped `tuning` capability + the `feedBack.theme` read-API:
synchronous get(instrument?), set(state,{provenance,instrument}) mutator,
setCurrentInstrument(), resetToDefault(), and a `working-tuning-changed` event
that fires on change and once on hydration (carrying which instrument changed).
In-memory, seeded from /api/settings, reset-on-restart. Registered as a separate
`working-tuning` exclusive-owner capability (tuner = sole writer, others read).

Foundation only — pure plumbing, nothing writes to it yet and no behavior
changes. The tuner becomes the writer (and the gate's E->C# asymmetry is fixed)
in a later PR.

Frontend-only: new static/capabilities/working-tuning.js, loaded from
static/index.html + static/v3/index.html. Per-instrument state machine verified
by a stubbed node harness (separate guitar/bass slots, selector switch, isolated
writes, verified stamp, reset, defensive copies, capability registration).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF

* fix(working-tuning): resolve review P1/P2s + add behavioral test harness

Addresses the manual + Codex review of PR 1 (working-tuning foundation).

P1 — named tunings were dropped by the boot seed: /api/settings.tuning may be a
name ("Drop D") OR an offsets list, but the seed only handled the list and stored
offsets:null for names. The seed now resolves a name to per-string semitone offsets
via /api/tunings (ratio vs Standard; reference pitch cancels).

P1 — async seed could clobber state a consumer had already written: _seedFromSettings
resolves after boot and used to overwrite _currentKey/_byInstrument unconditionally.
It now bails when state was already _touched (and re-checks after the /api/tunings
leg), so an explicit set()/setCurrentInstrument()/resetToDefault() before hydration
wins. Hydration still fires.

P1/P2 — shallow copy leaked live nested arrays: get() and set() now clone offsets and
verifiedStrings on both ingress and egress, honouring the "readers can't mutate live
state" contract.

P2 — provenance/verification state machine made coherent by construction:
verified <=> verifiedStrings is an array AND verifiedAt is a finite number. A tuning
change invalidates prior verification unless a fresh bundle is supplied; a "verified"
claim with no strings or a null/absent timestamp is repaired (assumed / stamped now).

P2 — bare-instrument writes targeted a hard-coded default string count: _keyOfResolved()
resolves an omitted string count against the current selection (same instrument), so
set({instrument:'bass'}) / set({stringCount:5}) hit the selected bass-5, not bass-4.

Test — adds tests/js/working_tuning.test.js (the harness the PR described but did not
commit): 11 behavioral cases over a stubbed window — registration, per-instrument
isolation + selector switch, defensive copies, the verification invariant, bare-key
routing, named + offsets-list seeding, and the boot-race guard. Full tests/js suite:
no new failures (the 12 pre-existing branch failures are unrelated).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: byrongamatos <xasiklas@gmail.com>
2026-07-01 08:05:56 +02:00
topkoa
6c42d83c31 Fix flickering / wrong panes in the wide-pane Target picker
The Target dropdown keyed panes off feedBackSplitscreen.panelIndexFor,
which can return the focused index for any canvas — so both split panes'
keys ping-ponged, rebuilding the <select> every frame (flicker) and
listing wrong/duplicate entries. The registry also never dropped panes
from a prior song or a closed split.

- Key each pane by a stable per-renderer-instance id (_paneUid, assigned
  once in init) instead of the split panel index.
- Prune panes not reported within ~1.5s (song change / split teardown).
- Mark the dropdown dirty only when the pane SET changes, not on every
  per-frame re-report, and skip rebuilding while the <select> is focused.
- Hide the Target row entirely when there's a single pane.
- Label panes by arrangement name, falling back to "Pane N".

Per-pane overrides are now session-only (keyed by ephemeral instance ids),
so they're no longer persisted to localStorage.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
2026-07-01 02:01:41 -04:00