Commit Graph
93 Commits
Author SHA1 Message Date
14eaad09e9 feat(library): add Star-Spangled Banner + Ode to Joy starter content (#744)
Add two more public-domain starter songs alongside Für Elise, wired into
_BUILTIN_STARTER_SOURCES so they seed into DLC_DIR/starter/ on first run:

- The Star-Spangled Banner (lead) — John Stafford Smith; cleaned the "Unknown"
  artist / placeholder album, author "Fee[dB]ack".
- Ode to Joy (lead/rhythm/bass + drums) — Beethoven. Replaces the raw
  "Ode to Joy (VST Cover)_The Adicts.feedpak" that was committed to main but
  never added to the seed list (so it bundled 23 MB of dead weight and never
  appeared). Fixed metadata (artist Beethoven, year 1824, author "Fee[dB]ack"),
  and repointed the stem from the 22 MB editor WAV to the byte-identical-render
  full.ogg (both exactly 85.324 s), shrinking the pack 23.8 MB -> 1.7 MB.

Add guard tests asserting every _BUILTIN_STARTER_SOURCES entry has its file
committed and that a seed run lands them all — this catches exactly the
listed-but-missing (or committed-but-unlisted) mismatch that left Ode to Joy
un-seeded.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 22:58:39 +02:00
7c873f5cc2 feat(library): seed bundled starter content into the library on first run (#743)
Ship a public-domain Für Elise (keys) feedpak as starter content so a fresh
install isn't an empty library. server._seed_builtin_starter_content() copies
bundled packs into DLC_DIR/starter/ exactly once, guarded by a marker in
CONFIG_DIR — unlike the always-reseeding diagnostic seed, a user who deletes
the starter song does not get it back. `starter/` is deliberately outside the
diagnostics/tutorials library carve-out so the song surfaces as a normal
library entry.

Extract the shared symlink-safe, mtime-aware copy loop into
_copy_builtin_packs() and route both the diagnostic and starter seeds through
it (diagnostic behavior unchanged; existing tests green).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 21:35:22 +02:00
68e29a8b6e fix(plugins): don't treat transient absence from /api/plugins as uninstall (#741)
* fix(plugins): don't treat transient absence from /api/plugins as uninstall

The backend clears its plugin registry at the start of load_plugins()
and repopulates it incrementally while HTTP stays up, so every backend
restart (desktop: Audio Quality soundfont switch, LAN toggle, update
restart) serves a window of partial — even empty — /api/plugins
responses. loadPlugins() treated absence from the current response as
an uninstall, with three destructive consequences for still-loaded
plugins:

1. Their settings-panel and screen DOM were wiped while their
   _loadedPluginScripts entry survived, so the NEXT refetch failed the
   DOM-existence check and re-evaluated the plugin's screen.js
   mid-session. For the desktop audio_engine plugin that re-ran init()
   against the surviving native audio chain and exactly duplicated
   every VST/NAM/IR stage (the alpha testers' "chain duplicates after
   leaving the Audio menu" / blown-out gain reports).
2. _reconcilePluginStyles dropped their stylesheet, leaving them
   visible but unstyled until they reappeared.
3. The stale-contribution sweep unmounted their UI contributions and
   unregistered their capability participant with no re-registration
   path (plugin scripts don't re-run thanks to the loadedScripts
   guard).

Absence is now a non-signal everywhere in loadPlugins: the DOM wipe and
style reconcile are scoped to plugins the response actually names, and
the absence sweep is removed. Present plugins still fully re-sync via
_registerLegacyPluginUiContributions each round; failed plugins are
present in the response and still cleaned up; nav is rebuilt from the
response so genuinely uninstalled plugins drop out of it, and their
(un-unloadable) already-evaluated scripts keep their DOM until reload.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* test: update idempotence contract to the absence-is-not-uninstall invariant

The removed-plugin sweep contract pinned the old behavior this branch
deletes; pin the new invariant instead (no absence sweep + respondedIds
scoping on the DOM/style reconcilers).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 14:45:30 +02:00
d27cbe78ba chore: remove stale root README (#739)
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 13:49:03 +02:00
Byron GamatosandGitHub 803bd0cdf3 Bump version to 0.3.0-alpha.1 2026-07-03 13:41:50 +02:00
9456790083 fix(release): lowercase the ghcr repo name in image tags (#738)
The repo is 'got-feedback/feedBack' (capital B) after the rename, so ${GITHUB_REPOSITORY} produced an invalid Docker tag ('repository name must be lowercase'). Use ${GITHUB_REPOSITORY,,}. nightly/rc already hardcode lowercase 'feedback'.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 13:16:49 +02:00
286c59707b fix(tests): isolate plugin routes modules + redact .feedpak filenames (#736)
Two pre-existing failures the segfault had been masking (the run aborted at ~25%, so they never ran until #735 let the suite complete):

1) Tuner group (~24): plugins ship a bare-named routes.py, so sys.modules['routes'] leaked between plugin test dirs (achievements ran first, tuner got its module). Each plugin conftest now pops the stale 'routes' and an autouse fixture binds sys.modules['routes'] to that plugin's module for the duration of its tests (covers runtime 'import routes' in test bodies).

2) Diagnostics group (5): _SONG_FILENAME_RE never matched the tests' .feedpak/.archive filenames — it also lacked 'feedpak' (the current primary format), a real redaction gap. Added feedpak to the regex and switched the tests off the fake .archive to the real .feedpak. Verified: full suite 2183 passed, 0 failed.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 13:01:07 +02:00
97a941c45d fix(tests): join background scan/enrich workers before closing the DB (#735)
Root cause of the flaky pytest segfault (exit 139): the background scan and enrichment daemon threads (_scan_runner/_enrich_runner) use the shared MetadataDB connection, but test fixtures closed that connection in teardown without stopping them. A daemon thread mid-query on a freed SQLite conn is a native use-after-free → SIGSEGV. The app's startup kicks a scan, so almost any app-booting fixture was vulnerable. It only surfaced now because got-feedback/feedBack#728 added a push trigger, so ci/test runs on every push to main.

Fix: server.py retains the scan/enrich thread handles and adds _join_background_db_threads(); every test fixture now joins the workers before conn.close(). Verified: the full suite runs to completion (no segfault) where it previously crashed at ~25%.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 12:15:43 +02:00
9d6fdfe232 feat(v3): use PNG logo in sidebar nav instead of the text wordmark (#734)
Replaces the fee[dB]ack text wordmark in the #v3-brand sidebar header with the exported PNG logo (static/v3/brand/feedback-logo-light.png, 664x165). Sized width:100% + height:auto so it fits the 256px sidebar's content width (~208px inside the p-6). Updated both the no-JS fallback (index.html) and the shell.js boot render. Inline style avoids introducing a new Tailwind utility (constitution P-II).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 11:39:27 +02:00
df2d660d1e Re-enable the v3 "Support Us!" donate button (#727)
Funding was cleared to come back online 2026-06-30 (offending
functionality fully removed). Restore the v3 topbar donate button
(hand-re-applied revert of cad7885 — the topbar was refactored since,
so this re-adds the Support Us! anchor alongside the new v3-search-wrap)
pointing at the feedBack-branded Patreon page
https://patreon.com/got_feedback.

Rebuild static/tailwind.min.css: the button's utilities
(bg-fb-accent, hover:bg-red-600, shadow-fb-accent/20, sm:inline-flex)
were purged when the button was removed and are needed again.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-03 00:21:10 +02:00
f5c9c34291 library: scraper options — per-source + per-field auto-apply, review-queue order (R1) (#726)
* library: scraper options — per-source + per-field auto-apply toggles, review-queue order (R1)

Grows the Settings→Library "Metadata matching" card into the full
scraper-options panel — not everybody needs the same things out of a
scraper:

- Sources: enrich_src_musicbrainz gates the background matcher (phase 2;
  identity hashes still stamp, and manual Fix-match/search stays
  available — same contract as the master toggle). enrich_src_caa gates
  the Cover Art Archive fetch (phase 3). Rows skipped by an off toggle
  stay unevaluated, so re-enabling picks them up on the next pass —
  nothing is permanently forfeited.
- Auto-apply fields: enrich_apply_names/year/genres filter what an
  AUTOMATIC match may canonicalize (_enrich_field_filter, applied on all
  three automatic paths: cache copy, mbid/isrc exact keys, text auto).
  MusicBrainz ids always stamp — they're identity, not display; the art
  fetch and future re-matching need them. A match the user confirms in
  the review modal applies in full. enrich_apply_art gates the art fetch
  alongside the CAA source toggle (two axes, one behaviour today —
  future art sources slot in without re-teaching the panel).
- Review queue order: enrich_review_order = missing_first (default,
  today's behaviour) | artist | recent, read by GET /api/enrichment/review;
  unknown stored values degrade to the default.
- Settings card: Sources / Auto-apply / Review-queue-order groups wired
  in match-review.js; the master toggle is relabelled "Match songs
  automatically" so it doesn't read the same as the new MusicBrainz
  source toggle. No tailwind rebuild needed — every class was already
  scanned from core source.

Tests: tests/test_scraper_options.py (9) — settings validation,
MB-source-off stamps-without-matching + re-enable, per-field stripping
on auto matches with ids preserved, review-accept full-apply despite
toggles, CAA gating on both axes, review-order modes incl. the
unknown-value fallback. Full-suite failure set A/B-identical to the
base (39 env/pre-existing).

Stacked on feat/enrichment-art (#715) — merge that first.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Nm7tHs1Yvjjtnnu4nzJgdN

* library: per-field auto-apply honours "nothing forfeited" (backfill + no partial seeding)

The R1 per-FIELD auto-apply toggles settled a `matched` row with the
disabled fields stripped, but enrichment_pending() never revisits an
unchanged-hash matched row — so re-enabling a field never backfilled it,
and enrichment_cache_lookup() (which gates only on mb_recording_id) could
seed sibling charts with the stripped blanks. This broke the same
"nothing is permanently forfeited" contract the source (mb_on) and art
(art_on) toggles already keep.

Fix: persist an `apply_mask` marker (sorted blocked apply-keys) on every
AUTOMATIC match:
- migration: additive `apply_mask TEXT` column (idempotent ALTER).
- enrichment_pending(allowed_keys=...): re-queues a `matched` row whose
  apply_mask names a field that is now re-enabled → backfill on re-enable,
  converges (a fully-applied row is never re-queued).
- enrichment_cache_lookup: only fully-applied donors (apply_mask empty/NULL)
  may seed siblings; a partial row is skipped and the sibling falls through
  to its own re-filtered match.
- _enrich_apply_mask()/_enrich_blocked_apply_keys() helpers; threaded through
  _enrich_one → apply_enrichment_match. Review/manual writers leave it NULL
  (a confirmed pick applies in full).

Tests: re-enable-backfills-and-converges; partial row is not a cache donor
(fully-applied one is). 13 scraper-options tests pass; 170 enrichment/
settings tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 20:57:42 +02:00
2e4383524f fix(v3): drawer fav-sync honours data-fav-idle (no dim-heart on List View) (#717)
_patchCardFav (the Song Details drawer's like -> card heart sync) hardcoded
`classList.toggle('text-white', !fav)`, so toggling the like from the drawer
left List-View rows' `text-fb-textDim` idle class in place — the exact
dim-heart bug #654 fixed for the on-card click handler, reintroduced on the
drawer path. Read the per-heart `data-fav-idle` and swap that class instead,
mirroring wireCards. +regression assertion in v3_favorites_toggle.test.js.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 14:52:40 +02:00
13db718bda test(v3): sync A–Z rail assertion to the railParams refactor (#702) (#714)
refreshRail was refactored (PR #702 work-grouping) to build a
`railParams = { sort_letters: 1 }` object (adding group when grouping is
active) before calling queryParams(), instead of the inline
queryParams({ sort_letters: 1 }). Behaviour is unchanged — it still opts
into the active-sort breakdown — but the source-assertion test lagged and
went red on main. Point the assertion at the new railParams shape.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 14:03:05 +02:00
9b4bef3fd1 fix(drum_highway_3d): enlarge note gems ~20% for readability (#713)
Disc radius 3.6->4.3, cymbal 3.0->3.6 (heights proportional) — hands-on
feedback said the gems were hard to read at the default camera. All
variant shapes key off these radii; accents still fit the lane gap.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:22:02 +02:00
3e2703d8e1 feat(keys_highway_3d): audio-reactive ambience + score FX overlay (K4) (#709)
- BG_STYLES port (off/particles/lights/geometric; lights use the
  pitch-class palette) mounted behind the scene; _bgGetAnalyser/
  _bgReadBands (stems-first, one-shot #audio fallback, permanent-failure
  latch); Ambience intensity + Audio-reactive settings; remounts on
  style/intensity change
- Score-FX overlay canvas (drum_highway_3d pattern): +1 pops at the
  scored key, ring pulse every 10-combo, milestone bursts at 25/50/100,
  red wash on 3+ streak break (wrong notes AND swept misses); cleared
  when idle, removed in teardown
- Tests: style id validation + FX defaults (30 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:06:12 +02:00
d409d55615 feat(drum_highway_3d): audio-reactive ambience + score FX overlay (D4) (#708)
- BG_STYLES port (off/particles/lights/geometric) into a renderOrder -1
  group; _bgGetAnalyser/_bgReadBands (stems-first, one-shot #audio
  fallback, permanent-failure latch, 5ms bands cache); Ambience
  intensity slider + Audio-reactive toggle; remounts on style/intensity/
  palette change and across kit-change scene rebuilds
- Score-FX overlay canvas (guitar drawScoreFx adapted to internal
  scoring): +1 pops at the struck lane, ring pulse every 10-combo,
  milestone bursts at 25/50/100, red wash on 3+ streak break; pooled,
  cleared when idle, removed in teardown
- butterchurn/image/video deliberately out of scope
- Tests: style id validation + FX defaults (15 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 09:01:56 +02:00
4214ef365e feat(drum_highway_3d): materials & themes — studio env map, metal cymbals, BG_THEMES, cinematic, glow/vibrancy (D3) (#712)
- _makeStudioEnv: procedural PMREM environment (no RoomEnvironment addon
  vendored) -> scene.environment; rebuilt on kit-change, disposed both
  teardown paths
- Cymbals roughness 0.2 / metalness 0.85 / envMapIntensity 1.2 (metal
  finally reads); discs satin 0.45 + envInt 0.5; floor 0.7 + envInt 0.35;
  hit bar envInt 1.0
- BG_THEMES port (guitar ids/values; drum 'default' = original palette
  byte-for-byte; single pick drives clear/fog + board + lane stripes);
  drumH3dSetTheme + drum_h3d_bg_theme; live _applyTheme
- Cinematic lighting toggle (0.3/1.2 on, 0.4/1.0 off = stock)
- Glow slider (base * glow*2; 0.5 default = stock) across notes/hit
  bar/snare stripe; Lane vibrancy slider (stripe base 0.12+0.24v +
  halo/ghost opacities), stacking under the D2 approach highlight
- Fixed pre-existing floor/hit-bar geometry+material leak on kit change
- Tests: theme table parity + default preservation + fallbacks (13)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 08:54:17 +02:00
80fc371f11 feat(keys_highway_3d): anti-plastic materials, studio env, themes, gradient sky, cinematic + glow (K3) (#711)
- Note gems -> MeshPhysicalMaterial: clearcoat 1.0/0.18, roughness 0.32,
  envMapIntensity 0.9 — lacquered glass, not plastic (the explicit ask)
- _makeStudioEnv (PORTED drum_highway_3d): PMREM studio -> scene.environment;
  black keys 0.22 roughness / 1.3 envInt (glossy piano black), whites
  0.42/0.55 ivory, floor 0.55/0.15/0.4 stage sheen
- Vertical-gradient background (light horizon -> theme clear -> dark deck),
  sRGB-tagged for the composer path
- BG_THEMES port (guitar ids/values; keys 'default' = original palette;
  themes drive gradient/fog/floor/rails, never the pitch-class colors);
  keys3dSetTheme + keys3d_bg_theme, live _applyTheme
- Cinematic lighting toggle (0.55/1.3 on; stock 0.75/1.1 off); Glow slider
  across NOTE_EMISSIVE_BASE / consume-flash / key approach-glow
- Env RT + gradient texture disposed in teardown
- Tests: theme table parity + default preservation (28 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 08:51:48 +02:00
95b0786725 feat(keys_highway_3d): hit FX — vibrancy, timing-colored sparks, hit-line kick (K2) (#699)
- Note vibrancy: gem opacity 0.8 -> slider-driven (default 0.92),
  NOTE_EMISSIVE_BASE 0.08 -> 0.22, lane guides scale with the slider,
  _applyVibrancy retints the live scene without a chart rebuild
- Sparks (PORTED highway_3d, pool 96) at the struck key, colored by
  _timingHex/_classifyTiming (±100ms window, inner 40% = on-time; delta
  recovered from judgeHit's noteKey prefix — contract untouched);
  streak-scaled counts
- Hit-line brightness kick on scored presses (exp(-t*6) decay, hitFx
  slider), folded into the existing pulse incl. the bloom damp gate
- Settings: Hit sparks / Timing colours / Streak feedback + Hit feedback
  intensity + Note vibrancy sliders (keys3d_bg_*, live-applying)
- Tests: classifier boundaries, noteKey time round-trip, FX defaults
  (26 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 08:45:09 +02:00
56419dc789 feat(drum_highway_3d): hit FX — sparks, timing colors, lane flashes, kick pulse, open hi-hat (D2) (#697)
- Pooled spark bursts (PORTED highway_3d, pool 160) at the struck lane,
  timing-colored via _timingHex/_classifyTiming (±50ms window, inner 40%
  = on-time); streak-scaled counts (streakFx)
- Lane flashes resurrected as pooled additive gauss-tex quads at the hit
  line (timing-colored; red for wrong hits); kick = full-width quad
- Kick pulse: camera dip + amber floor wash, exp decay, hitFx-scaled
- Approach highlight: lane stripes brighten toward their next note
- Open hi-hat: hh_open renders a warm ring around the gem (closes TODO);
  orthogonal to accent/ghost/flam variants
- Settings: Hit sparks / Timing colours / Streak feedback toggles +
  Hit feedback intensity slider (drum_h3d_bg_*, live-applying)
- All FX resources pooled/shared, disposed in BOTH teardown paths
- Tests: _classifyTiming boundaries + FX defaults (10 total)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 01:07:50 +02:00
beefd7bc09 feat(keys_highway_3d): foundation for guitar-highway visual parity (K1) (#696)
- setPixelRatio at last: DPR (cap 2; 1.25 when >1 instance) x host
  adaptive bundle.renderScale — HiDPI displays were rendering at CSS
  resolution and upscaling (soft/aliased)
- Bloom: port _bloomEnsure/_bloomDispose (UnrealBloomPass 0.65/0.5/0.82,
  MSAA HalfFloat target, ACES<->None switch); hit-line, flames and
  consume-glow benefit immediately; direct render is the degrade path
- First settings panel: settings.html (graphics category) with a live
  Glow (bloom) toggle; FX scaffold (FX_DEFAULTS/readFxSettings/
  window.keys3dSetFx, keys3d_bg_* keys, keys3d:settings event)
- Combo/accuracy/best-streak DOM HUD (drum_highway_3d pattern), gated on
  a live MIDI session
- tests/fx_settings.test.js (3 tests; vm harness)

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:53:12 +02:00
a7ea719652 feat(drum_highway_3d): foundation for guitar-highway visual parity (D1) (#695)
- Consume host adaptive-quality bundle.renderScale; fold into DPR like
  highway_3d (splitscreen proxy: >1 instance caps baseDPR at 1.25)
- Bloom: port _bloomEnsure/_bloomDispose (UnrealBloomPass 0.65/0.5/0.82,
  MSAA HalfFloat target, ACES<->None tone-mapping switch); rebuilt across
  the kit-change renderer recreation; direct render is the degrade path
- FX settings scaffold: FX_DEFAULTS + readFxSettings + drumH3dSetFx
  (drum_h3d_bg_* keys), Graphics section in settings.html (bloom toggle,
  default ON, live-applies)
- _applyLaneFlashes dead-code comment updated (visual consumer lands in
  the hit-FX PR)
- __test export + tests/data_layer.test.js (vm harness, 8 tests) —
  picked up by the CI glob from the bundling PR; README refreshed

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 00:52:48 +02:00
1e2d5a6162 Bundle drum_highway_3d + keys_highway_3d as in-tree core plugins (#693)
* Initial commit — clean relaunch

* Initial commit — clean relaunch

* Remove external game/format terminology from docs and code

Reword references to the external game and its proprietary file formats
in comments, docstrings, UI text and identifiers; no behaviour change.

* Repoint dead slopsmith URLs -> got-feedback

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(midi): consume core midi-input domain + session robustness fixes (#2)

* feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881)

Route Web-MIDI device access through window.slopsmith.midiInput
(discover/list/select/open/close) rather than a private
navigator.requestMIDIAccess(). One shared device-access boundary with
piano/drums/onboarding; retires this plugin's private Web-MIDI. The
note-detection 'midi' exact-verdict provider role and the audio-input
source export are preserved (now backed by midi-input source data). Saved
pick ({id,name}) stays compatible — domain sourceId == the old MIDIInput.id.
Live listener is the domain handle's addListener/removeListener; the async
init/resume/pause gate and device-vanish handling are kept.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): stop exporting MIDI into the audio-input domain

Keys MIDI now lives in the dedicated midi-input domain (#881). Continuing to
register pseudonymized 'midi-input-N' sources into audio-input polluted audio
device pickers — notably the onboarding guitar audio-input dropdown showed MIDI
devices under cryptic names. Unregister any leftovers and register none.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard async connect races, denied-discovery latch, key consistency

Codex preflight findings on the midi-input consumption:
- Don't latch `_midiReady` when discover() resolves denied/unavailable — only
  on a handled outcome — so reopening retries the permission prompt.
- Add a generation guard to async `_midiConnect`: a slower open() from an
  earlier selection can resolve after a device/None switch and install a stale
  handle/listener. Discard (and close) superseded opens.
- Carry the domain `logicalSourceKey` on the source/selection descriptor and use
  it for select/open/close instead of synthesizing `web-midi::<id>`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): invalidate pending opens on detach; clear phantom selection; manifest

Codex re-review (round 2):
- A detach driven by device removal (sources-changed) didn't advance
  _midiConnectSeq, so a pending _midiConnect open could resume and install a
  handle/listener for a now-gone source. Bump the generation inside _midiDetach
  and capture myGen after it, so any later detach supersedes an in-flight open.
- If mi.open() yields no handle, _midiInput stayed set — a phantom connected
  device the render loop's miss-sweeping would penalize. Clear it on the
  no-handle and catch paths.
- plugin.json: replace the stale audio-input provider role (the removed
  MIDI-into-audio-input export bridge) with the midi-input requester it now uses.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): make _midiResume idempotent under multiple live instances

Codex re-review (round 3): with the domain addListener API, a second live
renderer instance (splitscreen/overlapping lifetimes) calling _midiResume() while
already active could register the same listener again and double-deliver a MIDI
note to the focused instance (hit + duplicate misses). Return early when already
active rather than relying on the provider's Set-backed de-dup.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): release domain session on teardown; counter-free legacy source cleanup

Codex re-review (round 4):
- [P2] Last-instance teardown only detached the listener and never released the
  midi-input domain session, leaking the requester ref. Add _midiReleaseSession()
  (delegates to _midiDetach: close + null + generation bump) at the destroy site;
  re-mount's _midiInit auto-connects from the saved pick.
- [P3] The legacy audio-input MIDI-source cleanup looped over the module-local
  _aiRegisteredCount, which resets to 0 on an in-page upgrade so the prior build's
  'keys-midi:input-N' entries were never unregistered. Iterate a fixed bound over
  the known sourceId pattern instead (unregister of an absent source is a no-op).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): gate miss-sweep on live handle; don't open without a live renderer

Codex re-review (round 5):
- Miss-sweeping was gated on _midiInput, set as soon as a device is picked, but
  the async mi.open() may still be pending (slow / permission prompt) — notes
  passing during that window banked false misses. Gate on _midiHandle, truthy
  only after a handle is opened and wired.
- A settings-only ensure-init (or a discover resolving after the last instance
  was torn down) could open a midi-input session with no renderer to release it.
  Gate mi.open() on _instances.size > 0; the pick is saved and a later mount
  re-runs auto-connect.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard open-failure clobber + don't clobber saved device on unplug

Bringing keys-highway-3d in line with the piano/drums hardening:
- The _midiConnect catch cleared _midiInput unconditionally; a stale older open's
  rejection could wipe a newer connect's _midiInput/_midiHandle (and leak the
  handle). Only clear when myGen === _midiConnectSeq.
- The sources-changed recovery called _midiAutoConnect(), whose fallback persists
  a substitute device — overwriting the user's saved pick on a transient
  multi-device unplug. Parameterize _midiAutoConnect(allowFallback); recovery
  passes false (reconnect the saved device only, never a persisted fallback).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): keep first-hotplug working; don't tear down a live session on re-init

Codex round-11:
- The unplug-recovery _midiAutoConnect(false) skipped ALL fallbacks, which broke
  first-hotplug (open visualizer with no keyboard, plug one in → never picked →
  no connect). Skip the substitute only when a saved pick exists but is absent
  (preserve it); allow the fallback when nothing was ever picked.
- _midiInit re-ran _midiAutoConnect on every ready re-init (settings/splitscreen),
  tearing down the live handle + releasing held keys. Only re-connect when there's
  no live handle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(midi): consume core midi-input domain + session robustness fixes (#2)

* feat(midi): consume the core midi-input domain instead of private requestMIDIAccess (#881)

Route Web-MIDI device access through window.slopsmith.midiInput
(discover/list/select/open/close) rather than a private
navigator.requestMIDIAccess(). One shared device-access boundary with
piano/drums/keys/onboarding. Saved pick ({id,name}, with legacy id-only
fallback) stays compatible — domain sourceId == the old MIDIInput.id. The
async in-flight init guard, _midiActive teardown gate, device-vanish handling,
and settings device APIs are preserved; the live listener is the domain
handle's addListener/removeListener. Degrades to no-MIDI when the domain
is absent.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard async connect races, denied-discovery latch, key consistency

Codex preflight findings on the midi-input consumption:
- Don't latch `_midiReady` when discover() resolves denied/unavailable — only
  on a handled outcome — so reopening retries the permission prompt.
- Add a generation guard to async `_midiConnect`: a slower open() from an
  earlier selection can resolve after a device/None switch and install a stale
  handle/listener. Discard (and close) superseded opens.
- Carry the domain `logicalSourceKey` on the source/selection descriptor and use
  it for select/open/close instead of synthesizing `web-midi::<id>`.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): invalidate pending opens on detach; clear phantom selection; manifest

Codex re-review (round 2):
- A detach driven by device removal (sources-changed) didn't advance
  _midiConnectSeq, so a pending _midiConnect open could resume and install a
  handle/listener for a now-gone source. Bump the generation inside _midiDetach
  and capture myGen after it, so any later detach supersedes an in-flight open.
- If mi.open() yields no handle, _midiInput stayed set — a phantom connected
  device the render loop's miss-sweeping would penalize. Clear it on the
  no-handle and catch paths.
- Declare the midi-input requester capability (degrade-noop) in plugin.json.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): make _midiResume idempotent under multiple live instances

Proactively mirror the keys-highway-3d round-3 fix (same multi-instance lifecycle
and identical code): a second live renderer instance calling _midiResume() while
already active could double-register the listener and double-deliver a MIDI hit.
Return early when already active.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): release the domain session on final teardown

Mirror the keys-highway-3d round-4 fix: last-instance teardown only detached the
listener and never released the midi-input domain session, leaking the requester
ref. Add _midiReleaseSession() (delegates to _midiDetach: close + null +
generation bump) at the destroy site; re-mount's _midiInit auto-connects.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): gate miss-sweep on live handle; don't open without a live renderer

Codex re-review (round 5):
- [P2] drumH3dEnsureMidiInit (settings-only, no renderer) auto-connected and
  opened a midi-input session that destroy()/_midiReleaseSession would never run
  to release — held until reload. Gate mi.open() on _instances.size > 0; the pick
  is saved and a later renderer mount re-runs auto-connect.
- Mirror the keys-highway-3d miss-sweep fix: gate accumulation on _midiHandle
  (live wired session), not _midiInput (set before the async open resolves), so
  notes during a pending open don't bank false misses.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): guard open-failure clobber + reconnect saved device on replug

Bringing drum-highway-3d in line with the piano/drums hardening:
- The _midiConnect catch cleared _midiInput unconditionally; a stale older open's
  rejection could wipe a newer connect's _midiInput/_midiHandle. Only clear when
  myGen === _midiConnectSeq.
- The sources-changed handler only refreshed the list (never reconnected), so a
  replug of the saved device didn't reattach. Reconnect on sources-changed via
  _midiAutoConnect(false) — saved device only, no fallback, so a transient unplug
  can't switch to / persist another input.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): keep first-hotplug working; don't tear down a live session on re-init

Same two round-11 fixes as keys-highway-3d (shared structure): the recovery
_midiAutoConnect(false) now allows a fallback when nothing was ever picked
(first-hotplug) while still preserving a saved-but-absent pick; and _midiInit
only re-connects when there's no live handle.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): select by logicalSourceKey, not provider-local sourceId (#4)

Codex review of the midi-input migration: resolving a selection with
find(s => s.id === id) treats the provider-local sourceId as globally unique,
so when the core midi-input domain aggregates multiple providers two devices
sharing a sourceId can't be distinguished — the wrong device opens and unplug
detection can miss that the selected key vanished.

Thread the globally-unique logicalSourceKey through save/read, _midiConnect,
auto-connect reconnect, the public keysH3dSetMidiInput entry, and the
capability _aiOpen path, preferring the key and keeping the bare sourceId /
name only as a legacy fallback. Mirrors the already-merged drums/piano
migration (_midiResolveSaved). Self-reviewed against that reference.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi): select by logicalSourceKey, not provider-local sourceId (#3)

Codex review of the midi-input migration (same issue as keys-highway-3d):
resolving a selection with find(s => s.id === id) treats the provider-local
sourceId as globally unique, so when the core midi-input domain aggregates
multiple providers two devices sharing a sourceId can't be distinguished —
the wrong device opens and unplug detection can miss the vanished key.

Thread the globally-unique logicalSourceKey through save/read, _midiConnect,
the auto-connect reconnect, and the public drumH3dSetMidiInput entry,
preferring the key with the bare sourceId / name only as a legacy fallback.
Mirrors the already-merged drums/piano migration. Self-reviewed.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore: add plugin metadata (category, description, thumbnail) (#5)

* chore: add plugin metadata (category/description/thumbnail)

Refs got-feedback/feedBack#571

* chore: add placeholder thumbnail

Refs got-feedback/feedBack#571

* chore: add plugin metadata (category, description, thumbnail) (#4)

* chore: add plugin metadata (category/description/thumbnail)

Refs got-feedback/feedBack#571

* chore: add placeholder thumbnail

Refs got-feedback/feedBack#571

* fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#5)

After the slopsmith->feedBack rename the factory was still registered as
window.slopsmithViz_<id>; the host viz picker only looks up
window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped
this plugin. Add the feedBackViz_ global (aliased to the existing
slopsmithViz_ one for back-compat).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(viz): register feedBackViz_<id> so the player viz picker lists this plugin (#6)

After the slopsmith->feedBack rename the factory was still registered as
window.slopsmithViz_<id>; the host viz picker only looks up
window.feedBackViz_<id> (no slopsmithViz alias exists) and silently skipped
this plugin. Add the feedBackViz_ global (aliased to the existing
slopsmithViz_ one for back-compat).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(plugins): bundle drum_highway_3d + keys_highway_3d as in-tree core plugins

Import both 3D highway plugins from their standalone repos via git subtree
(history preserved), ahead of the visual-parity epic that ports the guitar
highway's polish to them.

- .gitignore: !plugins/drum_highway_3d/ + !plugins/keys_highway_3d/ exceptions
- keys plugin.json: "bundled": true (drum already had it)
- CI: JS test step gains 'plugins/*/tests/*.test.js' (+20 keys tests)
- static/tailwind.min.css regenerated (core build scans plugins/**)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(drum_highway_3d): narrow Auto-mode predicate so bundling can't steal guitar arrangements

has_drum_tab is pack-level; first-match-wins Auto order sorts this plugin
before highway_3d. Claim only drum arrangements, or packs nothing more
specific can render (Codex preflight P2).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* docs: CHANGELOG — note the deliberate Auto-predicate narrowing

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* fix(drum_highway_3d): MIDI lifecycle — no false misses on mid-song connect, promote survivor on destroy

- _missSweepFloor exempts notes that passed before the device wired up
  from the miss sweep (lowered on seek-back; cleared with scoring resets)
- destroy() promotes a surviving instance to _activeInstance so
  splitscreen panel teardown doesn't drop all MIDI routing
  (Codex preflight round 2, both pre-existing in the imported code)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Sin <deathlysin@outlook.com>
Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-02 00:25:31 +02:00
96a84996a2 fix(tuner): mic-verify stamps the tuning it actually checked + on-device test plan (#684)
Working-tuning follow-ups:

- Mic-verify used _state.currentSongOffsets for the 'verified' stamp, but for a
  MANUALLY-selected tuning (tuner opened off a song) that's a stale/different
  song's tuning — so verify could mark the WRONG tuning verified. It now derives
  the verified offsets from the tuning actually being checked (its target freqs;
  the player's reference pitch cancels in the ratio), so 'verified' always
  attaches to the tuning the player confirmed. Explicit offsets still win.

- Adds docs/working-tuning-on-device-tests.md: the checklist for the parts that
  can't be covered headlessly — the auto-open/gate flow, both-directions prompts,
  mic-verify detection, and the tuner-mic-vs-note_detect ASIO/exclusive-mode
  contention flagged in the design charrette.

Test: mic-verify with no explicit offsets / no song context derives the correct
offsets (Drop-D). 55 tuner tests green.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-01 11:45:26 +02:00
f9607c5c94 Port the Min res (minimum auto-resolution) selector into the v3 player (#663)
The v2 control bar exposes a "Min res" selector next to Quality that sets
highway.setMinRenderScale — capping how far the load-adaptive resolution
scaler (feedBack#654) may downscale, or disabling it entirely (Full). The
v3 UI only ported the Quality selector, so v3 users had no way to stop the
highway auto-downscaling to as low as quarter-res on heavy scenes / weak-
GPU launches — pixelated even at Quality = HD, with no workaround (worse
than v2).

Add the Min res row to the v3 viz/quality rail popover, under Quality,
mirroring the v2 control (same options, handler, title, aria). The handler,
the setMinRenderScale/getMinRenderScale API, and the shared app.js init
that syncs the selector's value (guarded by element id) all already exist —
only the v3 markup was missing.

Fixes #662

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-30 20:19:08 +02:00
a732e1f9d2 perf(tuner): idle the always-on tuner viz rAF when there's no signal (#647)
The v3 home tuner card runs continuously, and every tuner visualization
drove a self-rescheduling 60fps requestAnimationFrame loop that never
stopped — pinning a renderer core even on a silent home screen with the
needle/strobe at rest.

Make each viz idle its loop once there's nothing left to animate, and
re-kick it from update() on the next reading that actually moves it:

- analogue-gauge: stop when the needle + drum strip have settled on their
  targets (|target-current| below a sub-visible epsilon); restart when a
  new reading moves the target.
- strobe / mace-fx-iii / chef-mt3: stop when there's no live signal and the
  strobe drift (and glow fade) have fully decayed; restart on the next note.
- toilet-tuner: stop when silent and the plunger has eased back to centre;
  restart on the next reading (guarded so repeated no-signal updates don't
  re-kick a parked loop).

Active tuning is unchanged — the loop runs whenever a note is sounding or
the indicator is still moving. Bumps tuner 1.3.1 -> 1.3.2.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 23:12:42 +02:00
a791a0d8fe feat(v3): DOM-virtualize the Songs grid (#636 item 3 stage 2) (#643)
The v3 Songs grid appended every scrolled page and never released nodes,
so card-node count grew unbounded with scroll depth (24 → 624 → 2001 for a
2000-song library). Replace it with a windowed/recycled render: only the
visible window (± overscan) is in the DOM while a #v3-songs-gridsizer
element sized to ceil(total/cols)*rowH gives the scrollbar full-library
geometry; #v3-songs-grid is absolutely positioned to the first visible row.

- state.songs is a sparse, absolutely-indexed store filled a page at a time
  by ensureWindow(): the stage-1 keyset cursor for contiguous forward scroll
  (O(page)), OFFSET page= for jumps/restore/non-keyset providers. _loadPage
  shares an in-flight promise per page and an epoch guard discards a stale
  fetch that lands after a reset.
- A–Z rail seeks directly via sort_letters cumulative counts (O(1), no
  page-through); bounded scan fallback for legacy providers without it.
- Snapshot/restore is now scrollTop-based (geometry is stable). Select mode,
  accuracy badges, ⋮ menu, plugin card actions, and tree/folder coexistence
  survive cards recycling; renderWindow re-renders when select mode toggles.
- Plugins get window.v3Songs.visibleCards() + a v3:library-window-rendered
  event instead of assuming all cards are present (highway-stutter lesson).

Verified in a browser against a seeded 2001-song library: DOM bounded to
~60 nodes while the count reads "2001 songs", rail jump lands on the target
row, selection survives recycling, scroll-restore exact. Codex-reviewed
(3 findings fixed: stale-fetch epoch guard, await-in-flight page promise,
select-mode resync on cached re-entry).

Frontend-only. Tests: tests/browser/v3-grid-virtualization.spec.ts pins the
bounded-DOM invariant + direct rail jump; tests/js/v3_az_rail.test.js and
v3_songs_scroll.test.js updated to the new wiring.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 12:26:29 +02:00
5ed6f454e7 feat(library): smart collections as a library provider (#641)
Implements feedBack#636 item 2 (P1) — saved library filters that stay live,
the homelab primitive FeedBack was missing (Plex smart collections / Navidrome
.nsp / *arr custom filters).

A collection is a saved /api/library query surfaced as a registered library
provider, so it appears in the v3 source picker and inherits the whole Songs
UI (paging, stats, A–Z rail, art) with no new screen.

- Storage reuses the playlist subsystem: a `playlists.rules` JSON column
  (additive, idempotent migration). A row with rules != NULL is a smart
  collection; list_playlists + get_playlist filter `rules IS NULL`, so
  collections are excluded from the manual-playlist list and read-only to
  every playlist mutation that gates on get_playlist.
- SmartCollectionProvider (kind="local" — matched songs are local rows, so the
  client's play/art paths stay on the local branch) delegates query_page/
  query_stats/query_artists to the local DB with the stored rules applied;
  tuning_names/get_art delegate straight through. Registered via a boot scan +
  on create/update (replace=True) / delete.
- Rules mirror the raw /api/library query params; `_sanitize_collection_rules`
  drops unknown keys and is applied at API ingress AND on provider load, so a
  hand-edited / imported bad value can't crash a query.
- API: GET/POST/PUT/DELETE /api/collections. Frontend: a "+ Save as
  collection" action in the v3 filter drawer (local provider + active filters
  only) that names the current filter set and switches to it.

Reviewed by Codex; 3 findings fixed (local-kind playback path, save gated to
local provider, re-sanitize persisted rules).

Tests: tests/test_collections_api.py (CRUD, provider filtering, restart
re-registration, kind=local, corrupt-rule tolerance, playlist isolation),
tests/js/v3_collections.test.js.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 10:42:41 +02:00
331857ff2a feat(library): keyset cursor pagination + stable sort tiebreak (#636 item 3, stage 1) (#642)
Stage 1 of the virtualized-grid project (got-feedback/feedBack#636 item 3):
the data layer the DOM-recycling render window will build on, plus a latent
paging bug fixed on the way.

- Every grid sort now appends a unique `filename` tiebreak → a TOTAL order.
  Without it, rows with an equal sort key (e.g. two songs by the same artist)
  could be skipped or duplicated across OFFSET pages.
- query_page gains an opaque `after` keyset cursor: when supplied and the sort
  can keyset (artist[-desc], title[-desc], recent), the page is fetched with a
  WHERE-seek instead of OFFSET — O(page), independent of depth. The seek is
  NULL-aware (NULLs first in ASC / last in DESC) so it's EXACTLY OFFSET-
  equivalent; the legacy `dir=desc` shape is canonicalized so its cursor seeks
  the right direction. Unknown/compound sorts + bad cursors fall back to OFFSET.
- /api/library exposes `after` + `next_cursor`. Only the true local provider is
  handed a cursor (a collection may pin a different sort; remote don't keyset),
  so both page by OFFSET safely.
- Composite (artist NOCASE, filename) / (title NOCASE, filename) /
  (mtime, filename) indexes cover the order; `after` added to the optional
  provider kwargs so legacy providers drop it.

Codex-reviewed; 3 findings fixed (dir=desc canonicalization, NULL-key seek,
cursor only for the local provider).

Tests: tests/test_library_keyset.py (keyset==OFFSET parity for 5 sorts, stable
tiebreak on equal keys, dir=desc, NULL sort keys, bad-cursor + compound-sort
fallback).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 10:40:47 +02:00
8ca7ea4002 feat(library): persisted wishlist / "wanted" list (#640)
Closes feedBack#636 item 4 — the *arr "Wanted/Monitored" analogue FeedBack
was missing. A wishlist entry is a song the user does NOT own yet, so unlike
a playlist (which references owned local songs by filename) it can't reuse the
playlist subsystem; it lives in a new `wanted` table keyed by descriptive
identity (artist, title, source, source_ref, note, created_at).

- New table + a UNIQUE index on (artist NOCASE, title NOCASE, source,
  source_ref); additive + idempotent (CREATE … IF NOT EXISTS).
- MetadataDB.add_wanted (INSERT OR IGNORE + re-select under the write lock,
  so a re-run of an ownership-diff returns the existing row, never a dup),
  list_wanted (newest first), remove_wanted, count_wanted.
- Routes GET/POST/DELETE /api/wanted. POST requires artist or title and
  defaults source to "manual"; idempotent on identity so producers (the
  find_more ownership-diff, or a manual add) can re-post freely.

This is the core persistence primitive the charrette flagged as the missing
piece; the consuming UI lives in the producing plugin (find_more / the_daily).

Tests: tests/test_wanted_api.py (round-trip, identity idempotency incl.
case-insensitive, distinct source_ref, ordering, validation, additive schema).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 09:36:02 +02:00
07ab902604 feat(settings): back up the library DB + custom art in the export bundle (#639)
Closes the dev-ops lens's #1 finding from the library charrette
(got-feedback/feedBack#636 item 1): scores, favorites, playlists, and play
history — the only library state a rescan can't rebuild — were absent from
the settings backup. Now GET /api/settings/export carries an additive
`core_server_files` section:

- a CONSISTENT snapshot of web_library.db via the SQLite online-backup API
  (a complete single file even while the server runs; taken under the
  MetadataDB write lock), base64-encoded;
- custom playlist covers + avatar (CONFIG_DIR/playlist_covers, /avatars),
  walked with the existing _walk_export_paths machinery.

Restore is DB-safe:
- POST /api/settings/import STAGES the DB to web_library.db.restore (never
  over the live, open file); _apply_pending_db_restore swaps it in at the
  next startup BEFORE the connection opens, clearing stale -wal/-shm so a
  stale WAL can't be replayed onto the restored file. Response sets
  `restart_required` + a warning; custom art applies immediately.
- The staged DB is integrity-checked (open + PRAGMA quick_check) at import
  AND again at startup before the live DB is touched — a corrupt/truncated
  restore is refused/discarded and the live DB is left intact, so a bad
  bundle can never brick startup or lose data.
- Export hard-fails (500) if the snapshot can't be produced (no silent
  DB-less backup); a partial import disarms its own staged restore.

Backward-compatible: older servers ignore the new section; a bundle without
it imports as before. Known gap: custom uploaded *song* art is still
commingled with the rebuildable thumbnail cache in art_cache/, so it isn't
bundled yet (tracked follow-up on #636).

Tests: tests/test_settings_export_library_db.py (snapshot consistency,
staged-not-live restore, sidecar clearing, corrupt-DB refusal at import +
startard, traversal rejection, export hard-fail, disarm-on-failure, full
round-trip).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 09:34:47 +02:00
8a2175aa1c feat(onboarding): amp-sim opt-in choice + use_amp_sims setting (#631)
Second half of feedBack-desktop#46. The desktop app monitors through an
in-app amp-sim/tone chain that, once loaded, auto-restores every launch —
an idle high-gain amp on the input is a constant distorted buzz, and the
dry-only monitor mute can't silence it. This adds the "own-rig first"
opt-in so players using their own external amp/rig never get a processed
monitor in the first place.

Core changes:
- New `use_amp_sims` setting (default OFF / own-rig first): GET default,
  POST boolean validation, and resettable key — mirroring achievements_enabled.
- Onboarding wizard: a DESKTOP-ONLY step ("How do you want to hear
  yourself?") between instrument paths and the calibration challenge. The
  web build has no native amp sims, so the step is skipped there (5 steps
  on web, 6 on desktop) — gated on window.feedBackDesktop, dot count and
  setStep bounds are derived from it. Ticking "Use in-app amp simulations"
  POSTs use_amp_sims; default unticked.

The desktop renderer consumes this setting to gate its saved-tone-chain
restore (feedback-desktop PR, paired).

Verified by booting core locally and walking the wizard with Playwright:
web shows 5 dots/no amp step, desktop shows 6 dots, the amp step is
reachable, calibration stays the final "Play it now" step, ticking the box
persists use_amp_sims=true, and there are no page errors. Server-side
GET default / POST validation / reset confirmed via curl.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 00:13:28 +02:00
Byron GamatosandGitHub 5a0b62599d feat(highway): show feedpak author/editor credits on song load (#629)
Surface the feedpak manifest `authors` list (spec §5.4) on the highway: a credits card ("Charted by Azure") shown over the highway when a song loads, riding the count-in / a ~3s hold and dismissed when playback starts. Gated to fresh feedpak plays only (minigames, loose/archive, arrangement switches, seeks, replays excluded). Includes a 12s backstop so the overlay never lingers if playback fails to start.

Closes #628. Reviewed by Codex (3 passes, converged). Verified locally: pytest 9/9, node --test 23/23, headless-browser end-to-end.
2026-06-28 22:08:44 +02:00
b206633131 fix(v3): keep Section Map's leftmost section clickable under the rail catcher (#617)
The section_map plugin pins a ~20px clickable bar (#section-map, z-index:5)
to the top of #player. The v3 left-rail hover-catcher (.v3-railzone::before)
is full-height at z-index:30 with pointer-events:auto, so its top-left
corner swallowed every click on the section map's first section — the
left-most section was never clickable on the v3 desktop (macOS/Windows) UI.

Drop the catcher below the 20px bar when the section map is present,
mirroring the existing #section-map ~ #player-hud special-case in
static/style.css. The rail still reveals from anywhere below the bar.

Adds a Playwright regression test (hit-test of the top-left corner) with a
negative control that re-raises the catcher to reproduce the bug.

Fixes #616

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 21:07:44 +02:00
a57d0e3f85 fix(v3): replace broken window.prompt() in Playlists with in-app uiPrompt modal (#614)
window.prompt() is a silent no-op in the Electron desktop shell, so the
Playlists "New Playlist" and "Rename" buttons and the library's bulk
"add selected songs to a playlist" action did nothing. Route all three
through the existing window.uiPrompt() modal (resolves to the string, or
null on cancel; the handlers were already async). window.confirm() works
in Electron and is left as-is.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 20:35:30 +02:00
4480ac2732 feat(v3): promote Audio Engine to a first-class sidebar entry (after Settings) (#613)
The desktop Audio Engine plugin (input device selection, VST hosting, pitch
detection, and the new config Reset/repair UI) was reachable only via the
generic Plugins gallery — per-plugin manifest nav entries aren't surfaced in
the v3 sidebar unless the plugin is promoted. Add it to PROMOTED_PLUGINS
anchored after Settings, plus the matching NAV registry entry so the slot
resolves its label/screen. Desktop-only by construction: the slot is filled
only when /api/plugins reports audio_engine installed, so the web app shows
no dead entry.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 18:16:36 +02:00
8f0625e1f7 fix(v3): reset live performance HUD on backward seek / restart (#607)
The v3 live performance HUD (the visible top-right score tracker) keeps
its own hits/misses/streak counters from note:hit / note:miss events and
only reset them on song load / stop / ended — not on a seek. So pressing
Restart (or scrubbing back), which only repositions the playhead and
emits song:seek, left the tracker showing the stale cumulative score
(tester report).

Mirror the notedetect HUD fix: keep a per-note {t,hit} ledger (note:hit/
note:miss carry the judgment incl. noteTime) and, on a BACKWARD song:seek,
rebuild the tally to reflect only the notes up to the new playhead
(Restart -> "Waiting for notes" / 0). Forward seeks keep earlier notes;
loop-wrap (drill mode) is skipped so a practiced A-B loop still
accumulates, matching the notedetect HUD.

Tests: +3 in tests/js/live_performance_hud.test.js (backward rebuild,
restart-to-0, forward no-op, loop-wrap ignored). Existing 10 still pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 00:47:43 +02:00
c8e0ad3f75 fix(gp-import): correct bass string count, lead/rhythm roles, preview note count (#601)
Four tester-reported GP-import issues, all in the converter/parse layer:

* String count (bugs 2 & 4): <tuning> is padded to 6 slots, so a 4-string
  bass, 5-string bass and 6-string guitar were byte-identical and the real
  count was lost — a 5-string bass played on 4 strings and a 4-string bass
  showed a phantom B in the editor. Record the authoritative count in a new
  <tuning stringCount=N> attribute (gp2rs._build_xml) and trim the padded
  tail back to it on read (song.parse_arrangement). All consumers already
  trust a non-6 tuning length (arrangement_string_count, the editor's
  _stringCountFor and build-time _normalize_tuning_to_count), so this fixes
  the create-mode preview AND the built sloppak with no consumer changes.

* Lead/Rhythm reversed (bug 3): guitar arrangements were named by appearance
  order (first guitar -> Lead), swapping roles for files that list Rhythm
  before Lead. Honor 'lead'/'rhythm' in the GP track name; unhinted tracks
  keep positional fallback. Applied to both convert_file's fallback (the
  editor's track_indices-without-names path) and _auto_select_gpx, with
  cross-role dedup so name-based and positional labels can't collide.

* Preview note count (bug 1): the importer's per-track count included
  tie-continuation notes, which are folded into the previous note's sustain
  and never become separate RS notes (260 shown vs 241 imported). Exclude
  tie destinations so the preview matches the imported result.

Adds regression tests for all three. Bug 5 (no stems from synced audio) is
environment-dependent (best-effort demucs backend) and not addressed here.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 18:58:35 +02:00
13bbfc0b3d refactor(highway_3d): move Butterchurn controls into settings.html (#600)
Addresses the altitude finding from the Butterchurn review: the visualizer's
on/off + slider options shipped as a parallel UI (a ~140-line floating
in-canvas control panel) separate from the plugin's standard settings panel.

Move the standard controls (Background on, opacity, dim-behind-lane + strength,
chart accents + strength, color tint + strength, guitar gain, song gain) into
settings.html, using the plugin's normal settings UI. They persist into the
same 'viz3d_settings' blob the controller already reads; a new module-scope
window.h3dBcApplySettings() hook lets settings.html push changes to a mounted
highway live (it invalidates the controller's settings cache and re-applies).

The in-canvas panel is now ONLY the live preset browser (pick / favorite /
ban / cycle / hold / meters) — things that are inherently live tools and don't
belong in a static settings form. cyclePool/hold and the favorites/bans lists
stay there; reads were made cache-safe (read fresh via _bcLoadSettings) so a
settings.html write can't be clobbered by a stale captured reference.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 14:09:16 +02:00
6fa5aabba8 fix(highway_3d): re-home Butterchurn panel to a surviving highway (splitscreen) (#599)
The Butterchurn control panel is a singleton, created only when a controller
is created and parented to that controller's wrap. In splitscreen the panel
followed the last-created controller; when that controller was torn down,
destroy() only removed the panel DOM if it was the LAST controller, so with
another highway still alive the panel stayed orphaned on the destroyed wrap
and the surviving highway was left with no visualizer controls.

Track each controller's wrap (ctrl.wrap) and, on destroy with another
controller still alive, re-home the panel+pane onto the surviving primary's
wrap via _bcEnsurePanel (which moves them when connected, or rebuilds them on
the survivor if the old wrap was already detached).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 14:08:13 +02:00
3bb55ab854 feat(highway_3d): Butterchurn visualizer background style (#598)
* feat(highway_3d): add Butterchurn visualizer background style

Adds an opt-in "Butterchurn (visualizer)" option to the 3D Highway plugin's
Background-style dropdown. When selected, the highway renders over a WebGL
MilkDrop (Butterchurn) canvas that reacts to your playing (guitar input on
desktop, the song <audio> spectrum in the browser) and the chart (beat/note/
chord accents + instrument-color tint). The default stays 'particles', so
existing users see no change until they pick it.

Integrates the standalone "3D Highway + Butterchurn" mod into the bundled
renderer as the 'butterchurn' bg-style (not a fork):
- a self-contained _bc* controller that lazy-loads the vendored butterchurn
  libs only when the style is selected; mount/unmount is driven idempotently
  by the existing bg-style lifecycle (_bcSyncMode in _bgMountStyle) plus an
  explicit teardown in destroy()
- the renderer uses alpha:true with the transparent clear gated on the mode,
  so every other bg style stays byte-identical (opaque clear)
- the fog-scenery <audio> tap is disabled while active to avoid a double
  createMediaElementSource on #audio
- the mod's slopsmith* globals are adapted to the current feedBack* names and
  the vendored asset URLs repointed to /api/plugins/highway_3d/assets/

Vendors butterchurn.min.js + butterchurnPresets.min.js (MIT) + viz-worklet.js
under assets/vendor/; see plugins/highway_3d/NOTICE for attribution.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* fix(highway_3d): anchor Butterchurn panel to the highway, centered

Addresses three issues found testing the visualizer control panel:
- Attach the panel + preset pane to the 3D highway's `wrap` (position:absolute,
  pointer-events:auto) instead of position:fixed on document.body, so they sit
  on the highway's right edge and only exist while the highway is on-screen
  (no longer linger on the main menu / float at the app edge).
- Re-home the singleton panel to the active highway wrap on mount, so it follows
  whichever highway is showing (e.g. moves off Virtuoso's embedded highway onto a
  normal song's highway) instead of sticking to the first one created.
- Center it vertically (top:50% + translateY(-50%), folded into the slide
  transform) so a top overlay element no longer covers it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011Q9BpGYqUaga9ZJyS3dDPq

* fix(highway_3d): harden Butterchurn audio + lifecycle (review #597)

Browser audio reactivity now REUSES the highway's existing shared analyser
(the fog scenery's #audio / stems side-chain tap) instead of opening a
second createMediaElementSource on #audio. The old _bcBrowserSource path:
  - threw InvalidStateError when the fog tap already owned #audio (default
    config), leaving the visualizer non-reactive in the browser, and could
    permanently disable fog reactivity if it tapped first (one-shot/element);
  - rerouted the song through a fresh, possibly-suspended AudioContext, which
    could MUTE playback when butterchurn was selected mid-song;
  - ignored the stems analyser, so it saw only silence on sloppak songs.
_bcCreateController now takes an audioProvider (wired to _bgGetAnalyser) and
connectAudio()s the shared AnalyserNode (a passthrough, so the fog's own
reads are undisturbed).

Also:
- destroy() now closes the AudioContext when we own it (desktop / browser
  fallback), fixing a per-mount leak that hit the browser ~6-context cap
  after a few style toggles. The shared (fog-owned) context is never closed.
- _bgApplyVenueSceneFog keeps the clear transparent while butterchurn is
  active, so the venue scene no longer occludes the visualizer.
- _bcLoadLib no longer caches a rejected promise, so a transient vendor-load
  failure can be retried instead of disabling the feature for the session.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(highway_3d): Butterchurn lifecycle + audio re-bind (Codex preflight)

Local Codex preflight on the Butterchurn feature flagged four issues; all fixed:

- WebGL context leak on teardown: destroy() (and the async-init failure path)
  now call _bcReleaseCanvasGL() to force WEBGL_lose_context before dropping the
  canvas, so repeated mount/toggle cycles can't exhaust the browser's WebGL
  context cap.
- Stale shared analyser across songs: the browser path captured the analyser
  once at mount, so a sloppak stems swap (new analyser, often new context) left
  the visualizer reacting to a dead node. update() now compares the live
  _bgGetAnalyser() against what the controller actually bound (boundAnalyser(),
  guarded by ready()) and either reconnects (same context) or rebuilds the
  controller (context changed) via the proven destroy()+_bcSyncMode paths.
- Half-mounted controller on createVisualizer failure: the async .catch now
  cleans up (closes an owned AudioContext, removes layers, marks dead) and
  _bcSyncMode retries when bcCtrl.dead(), instead of leaking and never recovering.
- _bcFfIdx off-by-one dropped accents landing exactly on a seek/loop target
  time; it now uses strict < so the update walkers fire the boundary event.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: ChrisBeWithYou <christian.a.cowan@gmail.com>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 14:07:29 +02:00
d2569cc2a8 feat(achievements): wall sync drain worker + review fixes (epic PR3) (#592)
* feat(achievements): wall sync drain worker (epic PR3, client side)

Background dead-letter worker that POSTs queued Feat unlocks/removals to the
hosted feedback-achievements wall. Idle unless FEEDBACK_ACHIEVEMENTS_WALL_URL
is set; uses requests + the client-token header (mirrors lyrics_transcribe).

Dead-letter, never drop (pure engine.drain_decision):
  network err / 429 / 5xx -> keep pending (retry)
  other 4xx               -> dead_letter (diagnosable, replayable)
  2xx                     -> delete on server ack
remove-me enqueues a wall removal keyed by the reused player_hash.

Verified by an end-to-end staging round-trip (earn a Feat -> drains onto the
wall with name + short hash -> remove-me -> wall empties) with no IP in tables
or access logs. 42 plugin tests pass (test_sync.py adds the decision table +
ack/retry/dead-letter retention + four-field on-the-wire payload).

The hosted service lives in the new feedback-achievements repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(achievements): address local review findings (epic)

Bugs caught in the pre-merge review loop:

- secret_witching Feat was DEAD: post_activity wrote witching_nights_run to the
  DB before snapshotting prev_tiers, so diff_unlocks never saw the fresh unlock.
  Fold the run into the activity delta instead (same asymmetry chart_encore
  uses) so the 7th-night unlock is detected. +regression tests.
- chart_encore broke across restarts: per-chart counter keyed on abs(hash(str)),
  which Python salts per-process (PYTHONHASHSEED). Use a stable sha1 digest so
  the same chart accumulates across sessions. +regression test.
- Bounded the per-activity counter read: _read_counters no longer pulls the
  unbounded chart_plays:* rows (they're bumped/read individually).
- screen.js: gate note:hit/miss on an active-song flag so tuner/calibration note
  events can't inflate Feats or flush a phantom chart:null session.
- screen.js: P-III — prefix the plugin localStorage key (achievements:profile-cat).
- screen.js: extract the duplicated local-ISO-date helper.

45 plugin tests pass (3 new). Wall-side review fixes are in the
feedback-achievements repo.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(achievements): default the drain worker to the hosted wall

Point FEEDBACK_ACHIEVEMENTS_WALL_URL's default at the live got-feedback wall
(https://feedback-achievements.onrender.com) so the drain worker targets it out
of the box; still env-overridable for self-hosting/staging. Nothing publishes
unless the user opted in AND has a profile identity, so a default URL alone
sends nothing.

Tests disable the default (autouse fixture) so no test ever POSTs to production;
drain logic is covered via _drain_once() with an injected poster. 45 pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:01:48 +02:00
287c23a532 feat(achievements): opt-in, privacy controls & data-min gate (epic PR2) (#591)
Sharing earned Feats on the (forthcoming) public wall is strictly opt-in,
default OFF, with a binding data-minimization contract.

- Onboarding (static/v3/profile.js): a new opt-in step (now a 5-step wizard)
  after song-directory / before paths — publishes only display name + earned
  Feats, never songs/skills/scores; off by default.
- Settings (plugins/achievements/settings.html, System tab via
  settings.category): the same toggle + a "Remove me from the wall" button
  (POST remove-me — wipes local synced state offline + enqueues removal).
- Core (server.py): achievements_enabled (bool, default false) in
  _default_settings + /api/settings validation + _RESETTABLE_SETTINGS_KEYS;
  mirrored to localStorage in app.js loadSettings().
- Data-minimization gate: engine.build_wall_payload is the single explicit-dict
  serializer; key-set is EXACTLY {display_name, player_hash, achievement_id,
  unlocked_at}, achievement_id always a Feat id. Enqueue is gated on
  opted-in AND profile identity (reused player_hash); competency never
  enqueues (integration law).

Verified natively: settings round-trip + validation + remove-me; opted-in
activity enqueues exactly one 4-field Feat payload; Playwright confirms the
5-step wizard + opt-in card (default unchecked), zero console errors.
29 plugin tests + new settings tests pass.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 17:00:30 +02:00
05dd3d227a feat(achievements): local engine + tabbed Profile shell (epic PR1) (#587)
Adds the Achievements & Feats of Power local engine, fully offline.

Core (static/v3/profile.js): the Profile screen becomes tabbed exactly
like v3 Settings (.fb-tabbar/.fb-tab/.fb-tabpanel, active tab persisted in
localStorage 'v3-profile-tab'). A Profile (main) tab carries the existing
cards + a Feats trophy-shelf mount (#v3-profile-feats-slot, earned-only),
and an Achievements tab carries a plugin mount
(#v3-profile-achievements-mount) + empty-state note. A new
`v3:profile-rendered` event fires after every render so the plugin
re-injects (mirrors v3:settings-rendered).

New bundled plugin (plugins/achievements/): SQLite engine
(unlocks/counters/comp_ledger/sync_queue) with pure threshold/criterion
math in the testable sibling engine.py (P-V); routes activity/
report-unlock/report-criterion/catalog/earned/feats/remove-me. Feats read
activity counters only (batched song:ended POST; notes only when notedetect
present — graceful degradation); competency Achievements evaluate from
progression events only — the integration law, never crossed. Catalogue is
always shown (locked=greyed), grouped by the real progression paths
(Global/Guitar/Bass/Drums/Keys, auto-extending) with per-category earned
badges. Versioned window.feedBack.achievements registration API with the
__feedBackAchievementsPending load-order queue + achievements:ready event.

Verified natively (uvicorn) end-to-end + Playwright (tabbar, earned-only
Feats shelf, greyed catalogue, registration API, zero console errors);
24 plugin tests pass incl. the integration-law assertion.

Opt-in/privacy/data-min gate (PR2) and the hosted wall (PR3) follow.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 16:57:37 +02:00
873ee3d5f2 fix(onboarding): rename diagnostic sloppak to feedBack- so "Play it now" finds it (#586)
The slopsmith→feedBack rename updated the diagnostic constant in server.py
(_BUILTIN_DIAGNOSTIC_SOURCES), the build script, README, and the calibration
test to `feedBack-diagnostic-basic-guitar.sloppak`, but the committed data
file was never regenerated/renamed — it stayed `slopsmith-diagnostic-...`.

Result: _seed_builtin_diagnostic_sloppaks() finds no matching source, silently
skips seeding, and the onboarding "Play it now" button (profile.js step 4 →
window.playSong) loads a file that isn't in the library. The server replies
{"error":"File not found"} and highway.js surfaces it as a native
`Error: File not found` popup. Affects all platforms.

Pure file rename to match the (already-renamed) code; no logic change.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 23:38:22 +02:00
3b485fe62b feat(v3): tabbed, card-row settings page + per-plugin settings category (#584)
Replace the single long scrolling v3 settings screen with a horizontal tab
bar (Gameplay / Audio / Graphics / Keybinds / Progression / Mic / Plugins /
System) over card rows (icon + title + description, control on the right) with
a per-category Reset.

- static/v3/index.html: tab bar + card-row markup (ids keep hydrating through
  the unchanged app.js loadSettings()/persistSetting() path).
- static/v3/settings.js (new): tab switching + active-tab persistence
  (localStorage 'v3-settings-tab'), per-category reset, read-only Keybinds
  reference from window.getAllShortcuts().
- static/v3/v3.css: plain CSS, no Tailwind rebuild.
- Per-plugin settings tab: new optional settings.category in plugin.json →
  plugins/__init__.py surfaces settings_category; app.js mounts each plugin
  <details> into #plugin-settings-<category> (fallback: Plugins tab).
  highway_3d ships category: "graphics".
- New gameplay settings: countdown_before_song (wired end-to-end, default off);
  miss_penalty + fail_behavior (persist-only stubs); "Note highway speed"
  surfaces existing master_difficulty.
- New POST /api/settings/reset clears whitelisted keys back to defaults.

Tests: test_settings_api.py, test_plugins.py::test_settings_category_parsed_from_manifest,
tests/browser/settings-tabbed.spec.ts. 179 passed locally.

Ported from the pre-rename feat/v3-settings-tabbed WIP onto current main
(slopsmith→feedBack rename applied; settings-screen markup conflict resolved
in favour of the new tabbed layout — all prior setting ids preserved).

Closes #579

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:06:46 +02:00
f3a5cb9ed3 feat(sloppak): expose full-mix original_audio alongside stems (#583)
Lets a .sloppak ship the single pre-separation full mixdown next to its
per-instrument stems, so the player can use the pristine original when nothing
is isolated (demucs recombination is lossy) and switch to separated stems only
when a slider drops below unity.

- lib/sloppak.py::load_song parses the optional manifest `original_audio:` key
  into a new LoadedSloppak.original_audio field, with the same path-traversal
  guard + permissive "missing → disabled" posture as the drum_tab loader.
- The highway WS song_info frame additively carries original_audio_url (served
  by the existing /api/sloppak/{filename}/file/{rel_path} endpoint, None for
  stems-only packs), has_original_audio, and has_stems.
- A stem-less, full-mix-only sloppak now sets audio_url to the full mix (plays
  natively) instead of emitting audio_error.

Message shape stays a stable contract — all additions are purely additive.
Tests: tests/test_sloppak_original_audio_load.py (6 passing).

Closes #580

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:05:45 +02:00
db4a30085b feat(v3 library): clickable arrangement badges in tree view (#582)
The v3 library tree rows showed no arrangement badges, unlike the grid/card
view. Render the same clickable chips in tree rows so both views match, and
clicking a specific arrangement opens THAT arrangement in the highway.

Extract the grid's chip markup into a shared arrChipsHtml(song) (one
<button data-arr="<index>"> per arrangement, capped at 4) and use it in both
songCard and the tree row. No new wiring needed: wireCards() already binds
[data-arr] → playCard(song, index) → playSong(filename, index) for any
[data-fn] scope, and the arrangement index is preserved through
/api/library/artists. Chips are hidden on the narrowest viewports
(hidden sm:flex) so they don't crowd the dense single-line tree row.

Closes #581

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:05:41 +02:00
b123ab3258 fix(minigames): drain legacy slopsmith pending queue + alias SDK (#578)
After the slopsmith→feedBack rename (#537) the minigames SDK publishes
window.feedBackMinigames and only drains window.__feedBackMinigamesPending.
Minigame plugins that still use the pre-rename shim register against
window.slopsmithMinigames and queue to window.__slopsmithMinigamesPending
when the SDK isn't up yet, so their specs are stranded in the legacy queue
and never register. In v3, FeedBarcade renders those games as non-launchable
"Loading…" tiles that do nothing on click (the tile itself comes from the
server registry, so it appears even though the JS spec never registered).

Publish window.slopsmithMinigames as an alias and drain the legacy pending
queue too (register() is keyed on spec.id, so double-queued specs register
once). Also fire the legacy slopsmith-minigames-ready event. Bump the plugin
version so the desktop renderer cache-busts the updated screen.js.

This rescues every not-yet-migrated minigame plugin, including community
ones we don't control.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 16:30:00 +02:00
a43e7b13be fix(onboarding): calibration Tuner step no longer exposes the input-select overlay (#577)
Tester: "at the tune step, pressing the Tuner button starts a second wizard at
the input-select step."

Root cause is stacked full-screen overlays. During onboarding the input-setup
flow runs as #input-setup-overlay (z-210) on top of the onboarding modal
#v3-onboarding (z-200), and note_detect's Calibration Wizard (z-300) launches on
top of that. When the player opens the Tuner, that wizard minimizes itself to
transparent + pointer-events:none so the Tuner (z-1000) is usable — but the
input-setup overlay underneath, still showing its "select your input" card, then
shows through behind the floating tuner and reads as a second wizard.

Two targeted hides so only the active surface is visible:
- input_setup: hide #input-setup-overlay while launchCalibration runs; restore on
  its onDone/onCancel (one always fires on close), so the calibration wizard /
  tuner own the screen.
- onboarding runInputSetup: hide #v3-onboarding for the whole input-setup phase
  (its own overlay replaces it visually); restore in finally before advancing to
  the calibration-challenge step.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 12:51:59 +02:00
7fb568c727 docs: correct plugin URL casing after the feedBack rename (#576)
Cosmetic follow-up to #537 (doc-only).

- Virtuoso: README + CHANGELOG used lowercase
  `got-feedback/feedback-plugin-virtuoso`; the canonical repo (like every
  other got-feedback repo) is capital-B `feedBack-plugin-virtuoso`. Brought
  it in line with the sibling rows.
- Community plugin references in CLAUDE.md, TODO.md, docs/, and the bundled
  tuner README were over-renamed to `feedBack-*` by the rename, but those
  repos are owned by community members who never renamed them
  (topkoa/stems+notedetect, OmikronApex/tuner, masc0t/update-manager).
  Restored their real `slopsmith-*` names. got-feedback's own `feedBack-*`
  references in the same files are left untouched.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 11:20:23 +02:00
a8ad02739a fix(v3): refresh library accuracy badge right after a song is scored (#574)
The v3 library loaded the best-accuracy map (/api/stats/best) once into
state.accuracy at render time and only refreshed it on a full re-render.
The play->return flow takes the screen-entry fast-path that restores the
cached grid DOM without re-fetching, so a just-earned score stayed
invisible on the card until the next app restart re-ran render().

stats-recorder now emits a `stats:recorded` event (filename/arrangement)
once the scored POST /api/stats resolves on the server -- the correct
moment, since song:stop fires before the POST completes. songs.js
listens: if the library is the active screen it re-fetches
/api/stats/best and patches the affected card/row badge in place;
otherwise it marks the filename dirty and onV3SongsScreenEnter applies
it on return. A failed fetch keeps the entry dirty so a later trigger
retries instead of silently dropping the update.

Badge markup is factored into a shared accuracyBadge(filename, variant)
(grid pill + tree-row percentage, both tagged .fb-acc-badge) so the
in-place repaintAccuracy can find and replace them without a full list
re-render, preserving scroll and pagination. The old empty song:stop
"refresh lazily next render" placeholder is replaced.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 09:55:57 +02:00
a07edd9971 fix(v3): make equipped theme recolor the sidebar background (#570)
Equipping a cosmetic theme recolored text, fb-* utility surfaces, and
body, but the left sidebar's navy radial wash stayed on its default — so
the interface read as "only the fonts change, not the backgrounds".

Cause: #v3-sidebar is painted with a hardcoded radial-gradient in v3.css
and carries no fb-* utility class, so theme-core's per-utility override
loop never reaches it (#1e293b == default card, #0f172a == default bg).

Extend cssFor() — which already special-cases body — to re-point the
sidebar gradient at the theme, gated by html[data-fb-theme] so the
default (no-theme) look is untouched. Only background-image is overridden,
preserving v3.css's background-attachment:fixed.

Verified in Chromium against the real tailwind.min.css + v3.css +
theme-core.js: default = navy gradient (unthemed), apply() recolors the
sidebar to the theme's card->bg stops, apply(null) reverts to navy.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:25:39 +02:00
5d0229fc82 fix(onboarding): midi-input multi-provider discovery + home-tour lifecycle (#568)
Addresses Codex review of #526/#528:
- midi-input discover(): one provider's enumerate() rejection no longer aborts
  the whole discovery — other providers (e.g. a native/desktop MIDI provider)
  are still queried; denial is only reported when NO provider enumerates.
- Home tour now waits for a 'v3:dashboard-rendered' event (dashboard.js emits
  it after the #v3-home innerHTML swap) before attaching Shepherd, instead of a
  single animation frame that could latch onto pre-render nodes the async
  dashboard render then replaces.
- "Play it now" onboarding now arms the tour (armPendingFirstRun) to run the
  first time the user returns to v3-home, instead of silently never showing it.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:06:28 +02:00
820a18648a fix(player): stop song name/timer overlapping the section map bar (#567)
The section_map plugin injects #section-map as #player's first child — a
~20px bar pinned to top:0 (z-index:5). #player-hud is also top:0/absolute
but at z-index:10 with only py-3 (12px) top padding, so its song name
(top-left) and timer (top-right) paint on top of that bar.

Push the HUD's content below the bar when it is present. The general-
sibling combinator only matches when #section-map precedes #player-hud —
exactly how the plugin inserts it — so the bar-less layout is untouched.
ID-on-ID specificity overrides Tailwind's .py-3 top padding.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 14:04:06 +02:00
Byron GamatosandGitHub 187d0bb978 fix(highway): stop stale viz frame bleeding through after switching visualizations (#565)
Switching between the 3D drum highway (renders onto #highway) and the 3D
guitar highway (renders into its own .h3d-wrap overlay) left the previous
drum frame showing through the gap the overlay did not cover.

Core: _setRenderer now replaces #highway on a genuine viz change (keyed on
viz id via _rendererVizKey, not object identity, so benign same-viz
re-installs don't churn the canvas) as well as on a context-type change.

highway_3d: applySize pins the .h3d-wrap overlay to #highway's exact box,
derived from the same getBoundingClientRect measurements that size the
renderer (sub-pixel correct under zoom). Re-pins once the canvas lays out
(init race) and resets to the static anchor in the not-laid-out fallback.

Reviewed locally via codex (5 rounds, converged clean). CI checks are the
known org Actions billing block, not real failures.
2026-06-22 13:27:21 +02:00
5145710a8a fix(stats): decode song_stats filenames so "Your best scores" reads real data (#564)
The stats-recorder relays URL-encoded filenames (encodeURIComponent:
'/'→'%2F', ' '→'%20') and POST /api/stats stored them verbatim, but the
`songs` table — and every stats read that filters on
`filename IN (SELECT filename FROM songs)` — keys on the decoded library
path. So recorded plays landed under a non-matching key and were dropped
by the filter: the profile "Your best scores" panel, the library accuracy
badges (/api/stats/best) and "Jump back in" (/api/stats/recent) all read
empty despite real history. PR #549/#550 wired the panel correctly; this
fixes the data layer underneath it.

- Canonicalize the filename to its decoded form on the write path
  (_decode_song_filename in api_record_stats). This also lets the
  arrangement-count bound resolve the real song.
- One-time idempotent backfill (_migrate_decode_stat_filenames) that
  decodes existing rows, merging PK collisions with best=max / plays=sum /
  last-wins semantics.
- Regression tests: encoded write surfaces in top/best/recent + per-song
  read; arrangement bound still applies; migration decodes + merges legacy
  rows and is idempotent.

Verified against a copy of a real profile DB: top_stats went 0→5 rows,
best-accuracy map 0→12, zero encoded ghosts left.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 12:29:54 +02:00
fe8d30ce3e fix(highway): apply 3D fret-spacing live instead of reloading (#561) (#562)
window.h3dSetFretSpacing was the only 3D-highway setting that applied via
location.reload(). The SPA boots with #home as the active screen and has
no restore-last-screen mechanism, so the reload ejected the user from
Settings onto the home screen.

Apply it live like every other 3D-highway setting: rebind the module-scope
_h3dFretUniform flag (so panels mounted later this session pick up the new
mode), recompute the two fretX-derived scalars baked at init
(_fretLabelScaleRefW, FRET_WIDTH_MID), and broadcast a 'fretSpacing' change
over the existing _bgEmitChange pub-sub so every mounted panel rebuilds its
board via buildBoard(). Per-frame note geometry already reads fretX live.

Settings copy updated (no longer reloads) and tests/js pin the no-reload /
live-rebuild behavior.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 12:08:22 +02:00
530995dd02 fix(v3): scope song search to the library + keep it above the toolbar on scroll (#560)
The topbar search (#v3-search) rendered on every screen and, on the library
screen, was hidden behind the filter toolbar while scrolling (both were
sticky top-0 z-20 in the #v3-main scroller).

- shell.js: wrap the search in #v3-search-wrap (hidden by default) and toggle
  it in syncActive() so it only shows on #v3-songs; bump the topbar to z-30 so
  it always sits above the toolbar.
- songs.js: drop the toolbar's top-0 and pin it beneath the topbar by measuring
  the topbar height (positionToolbar). A ResizeObserver on #v3-topbar keeps the
  offset correct as the topbar height changes (viewport width, search show/hide)
  and fixes the initial position regardless of render()/syncActive() ordering.

Fixes #559

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:26:52 +02:00
4dc5936712 feat(player): global autoplay & auto-exit option (songs + lessons) (#558)
* fix(v3): pedal click opens the plugin's screen, not its settings

The v3 Pedalboard's settingsTarget() resolved settings-first, so a
plugin that ships both a screen and a settings panel (notably the
bundled Audio Engine) could only ever reach its settings from the
pedalboard — its actual page was unreachable.

Flip to screen-first (stompbox metaphor: step on the pedal, see the
pedal), falling back to settings when there is no screen. Keep a
settings fallback in openPluginSettings() when a declared screen
isn't mounted yet (installing/failed) so settings-bearing plugins are
never stranded on a toast. Drive the pedal aria-label off the same
target so it never promises the wrong surface. Update the unit test
contract to screen > settings > none.

Fixes #555

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(player): global autoplay & auto-exit option (songs + lessons)

Single Settings toggle (autoplayExit, default ON) that auto-starts a song
once it's ready and returns to the launching menu when it ends. Auto-exit
defers while a results/score overlay is on top (heuristic + holdAutoExit()
contract) so a scoring plugin's screen drives the exit. Player origin is now
context-aware (lessons return to the lessons screen via setReturnScreen()),
fixing lesson completion bouncing to the library.

Core-only; songs and lessons share the playSong -> highway path. Adds a
read-only window.slopsmith.autoplayExit getter + holdAutoExit()/setReturnScreen()
for plugins. Unit tests for the pure helpers (_autoplayExitEnabled,
_resolvePlayerOrigin, _resultsOverlayVisible).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:04:03 +02:00
f79efe2516 fix(v3): pedal click opens the plugin's screen, not its settings (#556)
The v3 Pedalboard's settingsTarget() resolved settings-first, so a
plugin that ships both a screen and a settings panel (notably the
bundled Audio Engine) could only ever reach its settings from the
pedalboard — its actual page was unreachable.

Flip to screen-first (stompbox metaphor: step on the pedal, see the
pedal), falling back to settings when there is no screen. Keep a
settings fallback in openPluginSettings() when a declared screen
isn't mounted yet (installing/failed) so settings-bearing plugins are
never stranded on a toast. Drive the pedal aria-label off the same
target so it never promises the wrong surface. Update the unit test
contract to screen > settings > none.

Fixes #555

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 10:07:36 +02:00
63eb7a4ffc feat(progression): fancy notifications for quest/path progress + completion (#552)
* feat(progression): fancy notifications for quest/path progress + completion (#551)

Surface achievement feedback as in-app toasts when the player advances or
finishes a daily/weekly quest, and when they progress or level up an
instrument path.

- progression-core.js: _diff() now emits two partial-advance events —
  quest-progressed (a still-incomplete quest whose count rose) and
  path-progressed (a challenge toward the next level completed without a
  level-up). Both are guarded so the increment that COMPLETES a quest /
  the level-up itself stays a single quest-completed / path-level-up event
  (no double toast). Period rollovers and brand-new quest ids emit nothing.
  New events added to the capability owner's declared events list.
- notifications.js (new): reusable window.fbNotify toast surface (stacked,
  animated, auto-dismiss; animation + accent via inline styles so no new
  Tailwind utilities) + progression wiring — subtle toasts for advances,
  celebratory toasts for quest completion, path level-up, and rank-up.
- index.html: load notifications.js after progression-core.
- tests: progression_progress_events (diff emission + guards) and
  progression_notifications (toast rendering + wiring) — 11 cases.

No backend change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(progression): unwrap CustomEvent .detail in notification handlers

Codex P2: window.slopsmith.on delivers a CustomEvent (bus.on →
addEventListener), so the progression payload is e.detail — not the raw
argument. All five notifications.js handlers read the arg directly, so in
the browser every field was undefined (e.g. rank-changed never toasted).
Unwrap e.detail in each handler, matching every other sm.on consumer.

The test harness masked this by invoking handlers with raw payloads; it now
wraps them as {detail: payload} like the real bus, so the unwrap is actually
exercised (the tests fail without the fix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 21:18:28 +02:00
a0867f8bfd fix(profile): wire "Your best scores" panel to real song stats (#549) (#550)
The profile card's "Your best scores" panel was a hardcoded placeholder
(`#v3-profile-bests` was never filled), so it always read "Play a song to
start tracking..." regardless of how many songs had been scored. The
backend already records best_score/best_accuracy per song; only this
panel was left unwired.

- server.py: add MetadataDB.top_stats(limit) (per-song aggregate, best
  score first, scored songs only, dead songs skipped) + /api/stats/top
  route that enriches rows with title/artist/art, mirroring
  /api/stats/recent. Declared before the /api/stats/{filename} catch-all.
- static/v3/profile.js: renderBests() fetches /api/stats/top and fills the
  panel (rank, title/artist, best accuracy %, score; click to play),
  keeping the placeholder only when nothing's been scored.
- tests: cover ordering, per-song aggregation, limit, and
  resume-only/dead-song exclusion.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 20:55:02 +02:00
73e3fe2226 fix(song): sanitize caged + guideTones on emit, not just decode (#544 follow-up) (#547)
Post-merge Codex review of #544 found chord_template_to_wire emitted ct.caged and
ct.guide_tones raw — so a directly-constructed ChordTemplate(caged="X") or
guide_tones=[99] would write a schema-invalid value to the feedpak wire, even
though the decoder guards on input. The spec constrains caged to C/A/G/E/D and
guideTones to 0..11.

Run the same _sanitize_caged / _sanitize_guide_tones guards on emit: caged is
written only when a valid enum value, guideTones only as the in-range ints (empty
result -> key omitted). +1 test (invalid caged dropped, mixed guideTones filtered to
the valid in-range subset, wholly-invalid list omitted).

Codex-reviewed: clean. 154 song tests pass.

Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 12:04:08 +02:00
e518910baa feat(highway): render caged + guideTones teaching labels (§6.6) (#545)
Mirror the voicing/fn.rn teaching-mark render for the two new chord-template
fields, in both the 2D and 3D highways:

- Extend the shared pure chordHarmonyLabels() helper (identical in static/highway.js
  and plugins/highway_3d/screen.js) to also surface caged ("CAGED: E") and
  guideTones ("gt 4,10"), pre-formatted and node-testable. Invalid caged enum and
  out-of-range / non-int guide tones are filtered out.
- Draw both, stacked above the existing rn/voicing labels, in distinct colors.
- Gated behind the SAME teaching-marks toggle (_showTeachingMarks 2D /
  teachingMarksVisible 3D) — no clutter on the default highway.

Render only — no scoring / NoteVerifier coupling.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 11:58:00 +02:00
4195b73877 feat(song): wire caged + guideTones chord-template fields (§6.6) (#544)
Mirror the voicing field for the two deferred FEP #24 harmony annotations on
ChordTemplate:

- caged: str ("C"/"A"/"G"/"E"/"D", "" = unset)
- guideTones: list[int] (semitone offsets 0..11 above the root, [] = unset)

Both are default-omitted on the wire and sanitized on decode (caged enum-guarded,
guideTones filtered to in-range ints, rejecting bool) so a malformed value can't
round-trip. GP import is untouched — GP carries no CAGED / guide-tone data.
Teaching annotations only; never fed to a grader.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 11:57:21 +02:00
3fc077cbc1 feat(highway): render chord harmony fn.rn + voicing on 2D + 3D (§6.3.1, §6.6) (#541)
* feat(core): carry chord harmony fn + template voicing on the wire (§6.3.1, §6.6)

Add two OPTIONAL per-chord harmony annotations (feedpak 1.7.0), mirroring the
teaching-marks (fg/ch/sd) wire work:

- Chord.fn (instance): {rn, q, deg} harmonic-function object, key-dependent.
  Validated by _validate_fn on BOTH decode and emit so a partial / out-of-range
  fn (which would fail the schema's required-keys rule) never rides the wire.
  Default-omitted, mirroring bend bnv.
- ChordTemplate.voicing (template): key-independent voicing-type string
  ("open", "triad", "shell", "drop2", "barre", ...). Emitted only when
  non-empty; non-string wire values fall back to "".

Display/teaching only — never fed to a grader (honesty rule). fn auto-derivation
is DEFERRED (carry-only): a complete rn/q needs chord-quality analysis, and a
deg-only fn would be schema-invalid, so server.py carries author-provided fn
unchanged. GP import unchanged (no reliable per-chord function/voicing).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(highway): render chord harmony fn.rn + voicing on 2D + 3D (§6.3.1, §6.6)

Draw the chord's harmonic-function Roman numeral (instance fn.rn) and its
template voicing string, stacked above the chord name on both highways. A shared
pure helper chordHarmonyLabels(fn, voicing) formats the two labels (empty when
absent/malformed) and is node-tested against both files.

Both labels are gated behind the EXISTING teaching-marks opt-in
(_showTeachingMarks / teachingMarksVisible bundle flag) — they're chord-level
teaching overlays, same class as sd/ch, so they stay off the default highway.
2D guards the empty-note-chord case; 3D reuses the gold chord-label sprite style.

Render only — no scoring / NoteVerifier path is touched (honesty rule).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 11:03:15 +02:00
ea22791984 feat(core): carry chord harmony fn + template voicing on the wire (§6.3.1, §6.6) (#540)
Add two OPTIONAL per-chord harmony annotations (feedpak 1.7.0), mirroring the
teaching-marks (fg/ch/sd) wire work:

- Chord.fn (instance): {rn, q, deg} harmonic-function object, key-dependent.
  Validated by _validate_fn on BOTH decode and emit so a partial / out-of-range
  fn (which would fail the schema's required-keys rule) never rides the wire.
  Default-omitted, mirroring bend bnv.
- ChordTemplate.voicing (template): key-independent voicing-type string
  ("open", "triad", "shell", "drop2", "barre", ...). Emitted only when
  non-empty; non-string wire values fall back to "".

Display/teaching only — never fed to a grader (honesty rule). fn auto-derivation
is DEFERRED (carry-only): a complete rn/q needs chord-quality analysis, and a
deg-only fn would be schema-invalid, so server.py carries author-provided fn
unchanged. GP import unchanged (no reliable per-chord function/voicing).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 11:02:52 +02:00
f182bd0ab7 fix(highway): make fret-hand finger (fg) hints hideable (default on) (#539)
Post-merge review of #538 noted the fg finger numeral rendered unconditionally on
both highways and couldn't be turned off — only sd/ch sat behind the (default-off)
teaching-marks toggle. A user who finds per-note numerals busy had no way to
declutter.

Add a SEPARATE finger-hints gate that keeps fg shown by default but makes it
hideable, independent of the sd/ch opt-in (so the two defaults — fg on, sd/ch off —
coexist; a single boolean can't express that):

- 2D static/highway.js: _showFingerHints (localStorage 'showFingerHints' !==
  'false', i.e. default on), a fingerHintsVisible bundle flag, and
  get/toggle/setFingerHintsVisible API; gates the fg label.
- 3D plugins/highway_3d/screen.js: mirrors via bundle.fingerHintsVisible !== false
  (default on); gates the fg sprite. sd/ch unchanged.

Default-on preserved (absent localStorage / absent bundle flag => shown); only an
explicit false hides fg. Codex-reviewed: clean. Render test 7/7.

Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 08:14:24 +02:00
0f1006972b feat(highway): render teaching marks fg/ch/sd on 2D + 3D (§6.2.2) (#538)
Render the three per-note teaching marks on both highways, mirroring the
bend-curve render (#532). Display only — no scoring / NoteVerifier coupling.

- 2D static/highway.js: fg renders by default as a small finger numeral hugging
  the gem (T = thumb, 1..4); sd (degree label) and ch (strum bracket connecting
  notes that share a ch key, arrow direction from pkd) are opt-in behind a new
  `showTeachingMarks` toggle (exposed via toggle/get/set + the bundle's
  `teachingMarksVisible` flag). Pure helpers teachingFingerLabel /
  teachingDegreeLabel / strumGroupBuckets drive the glyphs. ch bracket is
  note-stream-only (chord notes already read as one gesture).
- 3D plugins/highway_3d/screen.js: fg (default) + sd (opt-in, mirrors the 2D
  toggle via bundle.teachingMarksVisible) render next to the per-note fret label
  via a new pooled sprite (pTeachMarkLbl); _scrChordNote resets fg/sd so chord
  notes don't inherit stale marks. ch strum brackets are deferred in 3D (no
  cross-note batch pass in the per-note render); 2D covers ch.

Tests: tests/js/highway_teaching_marks.test.js extracts the pure helpers from
both files (extract-and-eval) and asserts label mapping + strum-group bucketing.

Part of got-feedback/feedback#334

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 07:58:04 +02:00
6ee5da3d8b feat(core): teaching marks fg/ch/sd — wire + GP import + sd derivation (§6.2.2) (#536)
Add the three OPTIONAL per-note feedpak 1.5.0 teaching marks — fg (fret-hand
finger), ch (strum-group key), sd (scale degree) — to the Note model and wire
format, mirroring the bend-shape work (#531). These are DISPLAY/TEACHING ONLY:
nothing in the scoring / note-verification path reads them.

- lib/song.py: Note.fret_finger / strum_group / scale_degree, default-omitted
  on the wire (fg/ch/sd) and decoded via _wire_int_optional; _parse_note reads
  the GP-written fretFinger XML attr. Pure helpers key_to_tonic_pc (§7.7 key
  name -> tonic pitch class) + scale_degree_for_pitch, plus base_open_string_midis
  / pitch_from_base / note_pitch_midi (tuning offsets + capo + fret -> MIDI,
  mirroring app.js _TUNING_BASE_MIDI).
- lib/gp2rs.py: GP5 note.effect.leftHandFinger -> fg (RsNote field + fretFinger
  XML attr), reusing the chord Fingering value convention.
- lib/gp2rs_gpx.py: GP8/GPIF per-note <LeftFingering> (p-i-m-a-c letter codes,
  verified against real GP8 exports) -> fg.
- server.py highway_ws: derive sd for notes + chord notes from the active
  keys.json key + sounding pitch when the author didn't author one (author value
  wins); base hoisted out of the per-note loop.

Tests: round-trip + omit-when-default + malformed-tolerance for fg/ch/sd;
key_to_tonic_pc + scale_degree_for_pitch + note_pitch_midi (standard/drop-D/
capo/bass) units; GP5 leftHandFinger and GP8 <LeftFingering> import.

Part of got-feedback/feedback#334

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 07:57:50 +02:00
a858617d71 fix(bend): GP8 short-bend curve loss + 2D curve timing + 3D bnv gating (#535)
Post-merge Codex review of the bend-curve PRs (#531/#532) surfaced edge cases:

- GP8 (#531 P2): bnv timing used rn.sustain, which is zeroed for notes <= 0.2s,
  so short GP8 bends kept the scalar bn but lost bt/bnv. Use the beat duration
  `dur` (matching the GP5 path) so the curve survives.
- 2D highway (#532 P2): bnvNormalizedPoints mapped x over the curve's own t-range
  [first,last] instead of the note span, so curves not starting at 0 / ending at
  sus were time-distorted. Now maps over [0, sus] (clamped), with a curve-span
  fallback when sus<=0 (existing no-sus callers unaffected).
- 3D highway (#532 P3): the sustain ribbon + bend chevron were gated on bn>0, so a
  note carrying an authoritative bnv with bn==0 drew no ribbon/marker. Both now
  also fire on bnv presence; chevron steps derived from max(bn, bnv peak).

Codex-reviewed: clean (no findings). +1 JS test (sus-relative mapping + fallback).
JS 8/8, 250 core GP/song tests pass.

NB: GP8's short-bend path still lacks a dedicated synthetic-GPIF fixture (same gap
as the GP8 offset-prop-names P3) — _gpx_bend_shape units cover the function; the
fix is the one-line caller change.

Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 00:46:36 +02:00
351b273ab5 feat(highway): render per-note bend curve (bnv) on 2D + 3D (#532)
PR-B of the bend-shape feature (feedpak §6.2.1). Both highways drew a bend
from the scalar `bn` only; now they trace the authoritative `bnv` curve
([{t, v}]) when present and fall back to the `bn` arc/envelope otherwise.

2D (static/highway.js drawNote): when a note carries `bnv`, draw the real
shape as a contour above the gem (round-trip rises then falls, pre-bend
starts high, release descends — `bt` is implicit in the point shape), with
an arrowhead only when the gesture ends rising. `bnvNormalizedPoints` maps
{t,v} to a 0..1 x span. The scalar-arrow path is preserved unchanged as the
fallback; the peak label is unchanged.

3D (plugins/highway_3d/screen.js): `bnvSampleAt` linearly interpolates the
curve (clamped to its endpoints) and `bendSemisAtTime` samples it when
present, else keeps the synthetic rise→hold→release envelope from `bn`. The
chevron count still comes from the peak. Fixed a stale-scratch hazard: the
reused `_scrChordNote` now resets `bnv`/`bt` (omit-when-default) after
Object.assign, mirroring the existing `fhm` reset, so a chord note without a
curve can't inherit the previous note's contour.

Render-only — no wire/schema change. Pure helpers covered by
tests/js/highway_bend_curve.test.js (interp, clamping, round-trip,
degenerate/empty); node --check passes on both files; full tests/js green.

Part of got-feedback/feedback#334

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 23:34:50 +02:00
e33df9a720 feat(core): per-note bend shape (bt + bnv) — wire + GP import (#531)
Implements feedpak spec §6.2.1 (feedpak 1.4.0) per-note bend shape on the
core side:

- `bn` stays the bend's peak magnitude in semitones (unchanged).
- `bt` — bend intent (0 up, 1 release, 2 pre-bend, 3 pre-bend-release,
  4 round-trip), default 0, default-omitted on the wire.
- `bnv` — time-stamped bend curve [{t: seconds-from-onset, v: semitones}],
  authoritative when present; default-omitted. Older readers ignore both.

Wire (lib/song.py): Note.bend_intent/bend_values; note_to_wire emits bt/bnv
only when set; note_from_wire reads them via _sanitize_bend_curve (drops
malformed entries, empty -> None never []). _parse_note reads them from the
GP-import XML (bendIntent attr + bendValues JSON) so GP curves survive
import -> XML -> wire -> highway.

GP5 (lib/gp2rs.py): _gp_bend_shape maps pyguitarpro BendPoints to a bnv
curve — semitones = value/2.0 (consistent with the existing scalar bn),
t = position/12 * duration — and _bend_intent_from_values derives bt from
the shape. Emitted for <note> and <chordNote> via the shared _build_xml.

GP8 (lib/gp2rs_gpx.py): _gpx_bend_shape builds a 3-point curve from the
GPIF origin/middle/destination value+offset Properties (value/divisor
semitones, offset/100 * sustain seconds), reusing the shared _build_xml.
GPIF offset Property names should be confirmed against a real GP8 export.

Tests cover wire round-trip + default-omit + sanitization, GP5 unit/time
mapping + intent classification end-to-end through the XML, and the GP8
curve builder.

Part of got-feedback/feedback#334

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 23:17:39 +02:00
b8382139ca feat(core): adopt feedpak_version — read on load + stamp on manifest writes (spec §4) (#530)
Core never read or emitted the manifest `feedpak_version` field. Adopt it:

- sloppak.py: `FEEDPAK_VERSION = "1.2.0"` constant (the format version this build
  targets); `LoadedSloppak.feedpak_version` read from the manifest on load
  (string, else None for legacy/absent).
- Stamp the version on the two core manifest-rewrite paths, without downgrading
  an existing (possibly higher) declared version:
  - gp2notation: `setdefault` before its notation-add rewrite.
  - songmeta: opportunistically when a metadata field is supplied (gated on the
    existing `dirty` flag, so never a standalone rewrite).

Core has no create-from-scratch path (RS-free repo) — the editor plugin's
create-mode save stamping FEEDPAK_VERSION is a follow-up in that repo. Internal
"sloppak" naming is intentionally left as-is (a rename is out of scope / risky).

Codex-reviewed: no P1/P2. +6 tests (read present/absent/non-string; metadata-write
stamp-when-absent / preserve-existing / no-op-no-stamp) + updated the gp2notation
key-order test for the appended version. 197 sloppak/songmeta/gp2notation tests pass.

Closes #527. Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 21:59:04 +02:00
587fbbea81 feat(core): consume song_timeline tempos + time_signatures + per-chart tempos (feedpak 1.2.0) (#529)
feedpak 1.2.0 added song-level `tempos` + `time_signatures` to song_timeline.json
and a per-chart `tempos` override on arrangements (§6.10). Core stored the raw
song_timeline dict but never consumed the maps, and didn't read per-chart tempos.

- song.py: shared `sanitize_tempos([{time,bpm}])` (finite non-bool time, finite
  bpm>0, sorted); `Arrangement.tempos` field wired through arrangement_to_wire
  (omitted when None/empty per §6.10) / arrangement_from_wire.
- sloppak.py: `_sanitize_time_signatures([{time,ts:[num,den]}])`;
  LoadedSloppak.tempos / .time_signatures, loaded from song_timeline.json
  INDEPENDENTLY of beats/sections (all are optional in 1.2.0).
- server.py: stream `tempos` + `time_signatures` highway-WS messages; the active
  arrangement's per-chart `tempos` overrides the song-level map for that chart.

Renderer/UI surfacing is a thin follow-up; this lands the data plumbing.

Codex-reviewed: clean (no findings). +9 tests (sanitizers, per-chart wire
round-trip + omit-when-absent, song-level load/sanitize/absent + maps-without-
beats). 90 song/sloppak tests pass. (Pre-existing unrelated failure:
test_diagnostics_redact, fails on clean main too.)

Closes #526. Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 21:35:07 +02:00
e64378da78 feat(core): consume keys.json — song-level key/scale track (loader + WS) (#528)
The feedpak spec defines keys.json (instrument-independent key/scale-change
track, §7.7) but core never loaded it. Add it, mirroring the song_timeline /
drum_tab side-file pattern:

- lib/sloppak.py: LoadedSloppak gains a `keys` field; a permissive loader reads
  the manifest `keys:` key, path-safety-checks it, and stores a SANITIZED
  {version, events:[{t, key, scale?}]} — finite non-bool t (bad-t events dropped,
  not rewritten to 0), non-empty string key, optional string scale, sorted.
  Missing / unreadable / malformed -> None, never fatal. int-only version
  (a float/NaN version can't abort the load).
- server.py: stream a `keys` highway-WS message when present + a `has_keys`
  song_info flag so a consumer can light up a key/scale display.

Renderer/HUD surfacing is a thin follow-up; this lands the data plumbing so
the highway, plugins, and the upcoming scale-degree (`sd`) annotation can read
the active key/mode from the WS.

Codex-reviewed (2 rounds: version-int-coercion + bad-t-drop hardening); clean.
+7 loader tests (happy path, absent/permissive variants, sanitize/sort,
non-int-version no-abort). 150 sloppak/load tests pass.

Closes #525. Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 21:23:48 +02:00
e8db65afcb feat(highway-2d): render unpitched slides (slu) (#524)
The 2D highway drew pitched slides (sl) but ignored unpitched slides (slu) —
drawNote read only opts.sl. The 3D highway already renders both (slideTrailEnd).

drawNote now draws slu as a dashed diagonal with no arrowhead (no definite
target pitch), keeping the solid arrow+arrowhead for pitched sl. The two are
mutually exclusive in the data. Chord notes flow through the same drawNote, so
chord-note unpitched slides are covered too.

Also fixes a latent pre-existing bug flagged in review: `opts?.sl || -1`
discarded a pitched slide-to-open (sl: 0); now `?? -1` preserves fret-0 targets
and keeps pitched precedence.

Codex-reviewed: no P1/P2; dash state reset on all paths, no pitched-slide
regression. node --check clean.

Closes #336. Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 21:09:27 +02:00
293dc86d83 fix(gp): GP5 chord enrichment — gate on diagram-matches-played + decouple name/fingers (#523)
Post-merge Codex review of E3 (PR #522) flagged two GP5 edge cases:

- P2: enrichment applied the diagram's name/fingers to the played template
  without checking the diagram described the voicing actually played. A
  mismatched chord label/diagram could mis-name/finger the played template, and
  the back-fill spread it to other strums of the same played pattern. Now gated
  on an exact, full-span fret-pattern match (new _chord_diagram_frets), mirroring
  the GP8 guard — and comparing over max(played width, num_strings) so a
  7/8-string diagram can't falsely match a narrower played voicing.
- P3: name and fingers back-fill were coupled (a name-only first annotation
  blocked a later beat's fingers). Now independent.

Codex re-reviewed twice (the first match-gate trimmed extended strings; fixed by
the full-span compare); final pass clean. +4 tests (mismatch-not-applied,
name-then-fingers decoupled, higher-position absolute match, 7-string extended
string regression). 163 GP tests pass.

Follow-up to #522. Part of got-feedback/feedback#334.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 21:04:12 +02:00
c557742174 feat(gp): extract GP chord-diagram fingerings + GP8 chord names (E3) (#522)
GP imports previously landed chord templates with blank fingerings (GP5 +
GP8) and blank names (GP8), so the editor/highway had nothing to show even
though E0 preserves and E1 authors that data. E3 extracts the real chord
diagrams so imports arrive rich, keyed on the same fret-pattern join key the
editor (E0) and GP5 already use.

GP8 (lib/gp2rs_gpx.py): parse the per-track GPIF DiagramCollection
(Item @name + Diagram Fret/Fingering) into a fret-pattern -> {name, fingers}
map and enrich matching played voicings at the template build site. Diagram
string indices share the note String index space, so they go through the same
pitch-rank transform; <Fret fret> is treated as absolute.

GP5 (lib/gp2rs.py): pyguitarpro exposes the voicing on beat.effect.chord
(.strings indexed 0=highest string, .fingerings the parallel Fingering enum,
already RS finger ints). New _chord_fingers maps them to RS string order; the
template enrich now back-fills any still-blank template so the annotated chord
attaches even when an earlier unannotated strum of the same voicing created it.

Finger encoding (none/open=-1, thumb=0, index=1, middle=2, ring=3, pinky=4)
matches the editor E1 + RS serializer. Only enriches on exact fret-pattern
match; diagram-less charts import identically (blank). Verified end-to-end
against real files (GP8_Test.gp, joplin-janis-piece_of_my_heart.gp4).

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 20:44:45 +02:00
1183f100ee fix(v3): rename the "Shop" nav entry to "Unlockables" (#333)
Rename the user-visible label of the HOME-group nav entry (and the matching
"Open Shop →" button on the progress page) from "Shop" to "Unlockables".
Internal identifiers (nav key 'shop', screen id v3-shop, window.v3Shop) are
left unchanged so wiring/state are unaffected.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 14:57:05 +02:00
Byron GamatosandGitHub 9b71d8ddcb Merge pull request #331 from got-feedback/fix/highway-scoreboard-pref
fix(highway): user-selectable scoreboard (core/detailed/off)
2026-06-20 14:20:47 +02:00
Byron GamatosandGitHub d5e184d6e0 Merge pull request #535 from got-feedback/nav/promote-rig-slopscale
v3 sidebar: promote Rig Builder + SlopScale to dedicated nav entries
2026-06-20 12:13:55 +02:00
Byron GamatosandClaude Opus 4.8 a72c0d2e17 v3 sidebar: promote Rig Builder and SlopScale to dedicated nav entries
Collapse the per-plugin sidebar list down to the single "Plugins" entry
(the gallery is the one entry point for general plugins) and give two
bundled plugins their own first-class sidebar slots instead:

- SlopScale (manifest label "SlopScale - Practice"), directly under FeedBarcade
- Rig Builder, directly after the Library group

Both are driven by a PROMOTED_PLUGINS table: each slot is anchored after
a nav key and filled by renderPromotedNav() only when the plugin is
present in /api/plugins, so an absent bundle shows nothing rather than a
dead entry that bounces to the Plugins screen. The visible label uses the
plugin's own manifest nav.label (escaped), falling back to the static NAV
label.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 11:50:13 +02:00
Byron GamatosandGitHub 8f800e07b1 Update VERSION 2026-06-20 11:29:12 +02:00
21997f4b5c Fix slow library cover loading: serve sloppak art without unpacking + revalidated caching (#534)
* sloppak: read cover without unpacking + serialize/cap zip unpacks

Album art for a zip-form sloppak was served by resolve_source_dir(), which
unpacks the ENTIRE archive (stems included, ~30 MB) to disk just to read
cover.jpg. On the library grid that meant a full extraction per card on scroll.

- read_cover_bytes(): opens only the cover member from the zip (or reads the
  file for dir-form), with zip-slip guarding. ~4 ms vs a full unpack.
- resolve_source_dir(): per-file lock + bounded global semaphore so concurrent
  callers don't rmtree + re-extract the same dest at once (a race), and a burst
  can't saturate disk/CPU. 8 concurrent calls now dedupe to 1 unpack.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* server: serve sloppak art via read_cover_bytes + cache album-art responses

- get_song_art() sloppak branch now reads the cover directly (no full unpack),
  off-thread via asyncio.to_thread.
- All art responses carry Cache-Control: public, max-age=86400. URLs are already
  cache-busted with ?v=<mtime>, so the browser stops re-fetching every cover on
  scroll-back; day bound self-heals any URL missing ?v.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* v3 library: lazy-load + async-decode card cover images

The grid (24 cards/page) and artist-row thumbnails emitted plain <img> with no
loading hint, so a whole page of covers fetched + decoded at once on each
scroll batch. Add loading="lazy" decoding="async" to defer off-screen fetches
and keep image decode off the main thread.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* address Codex review: zip cover normalization + correct art revalidation

Findings from the preflight Codex passes:

- sloppak.read_cover_bytes (zip form) read the raw manifest cover string via
  zf.read(), so a non-canonical name like './cover.jpg' or 'art/../cover.jpg'
  404'd. Normalize via safe_join → relative member; reject escape and the
  degenerate root-collapse case ('.', 'subdir/..') like _unpack_zip does.

- Album-art caching is correctness-first: Cache-Control: no-cache plus a strong
  validator, with real conditional handling (Starlette FileResponse emits an
  ETag but doesn't evaluate If-None-Match). All three art paths route through
  _art_conditional/_file_art_response → bodyless 304 on a matching validator.
  A long immutable max-age was rejected because the frontend ?v=<mtime> buster
  is only second-resolution and would pin a same-second rewrite.

- The sloppak cover is validated by CONTENT (sha1 of the bytes), not a stat:
  a dir-form sloppak edited in place changes the cover file's mtime but not the
  directory's, so a dir-stat ETag could emit a stale 304. Content hashing is
  correct for both dir- and zip-form. get_song_art gained an optional request
  (internal get_art caller passes none — safe).

Adds tests/test_sloppak_cover_art.py pinning read_cover_bytes (canonical,
non-canonical, degenerate/escape, dir/zip, webp) and the endpoint's 304 contract
incl. the dir-form in-place-edit no-stale-304 regression.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 00:22:43 +02:00
Byron GamatosandClaude Opus 4.8 36aeea67ac fix(highway): user-selectable scoreboard to stop duplicate HUDs
The highway showed two overlapping note-detection scoreboards at once: the
core v3 live-performance HUD (#v3-live-performance-hud) and the note_detect
plugin's own HUD (.nd-hud). Both auto-render off the same note:hit/note:miss
events and neither suppressed the other.

Add a Settings → Visualization "Scoreboard" selector (Streak / Detailed /
Off, default Streak) backed by a single source of truth on
<html data-scoreboard>. CSS shows exactly one:
  core (default) → core HUD; hide .nd-hud
  detailed       → .nd-hud; hide the core HUD
  off            → hide both

CSS-based suppression keys the default off ":not(detailed):not(off)", so the
correct HUD is right even before the pref script runs (no flash) and it
robustly hides any .nd-hud regardless of how many note_detect instances load.
Detection itself is untouched — only the duplicate scoreboard panel is hidden.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 20:56:38 +02:00
c7fb074111 feat(onboarding): first-run home tour (spotlight coach marks) (#528)
* style(tour): align tour engine + Shepherd bubbles to the v3 fb-* palette

The tour/help engine shipped its own indigo/blue dark palette (#181830 / #4080e0)
that predates the v3 fee[dB]ack tokens, and the spotlight bubbles themselves used
the vendored Shepherd LIGHT default (white card, black text) — both clashed with
the navy/sky v3 UI behind them.

- Recolor the "?" menu button, popover and first-visit toast to the fb-* tokens
  (card #1e293b, primary #0ea5e9, border #334155, text #f8fafc/#94a3b8, gold
  #e8c040 unchanged).
- Add a dark .shepherd-* override block (loads after the vendored shepherd.css,
  which is left pristine for upgrades): dark bubble + arrow, fb-primary Next/Done
  button, slate secondary button, fb text scale, and bump the modal dim to 0.6 to
  match the onboarding overlay.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(tour-engine): let client/core tours register into the consolidated menu

The tour engine only listed server-discovered plugins (those with a tour.json,
populated from /api/plugins) in the "?" menu, and always prompted unseen relevant
tours via the toast + button pulse. Generalize register() so a core/client-owned
tour can participate:
- `name` registers the tour into the menu catalog (_tourPlugins) so it shows in
  the "?" menu even without a server plugin; never clobbers a real plugin entry.
- `autoPrompt:false` opts the tour OUT of the unseen toast + pulse (for tours
  driven programmatically by their owner), while still listing + running on
  demand. _unseenRelevant honours it.
Both options are additive and default to the prior behaviour.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* chore(v3): add stable tour anchors to home cards + instrument badge

Give the first-run home tour stable spotlight targets: #v3-hero on the hero
panel and data-tour="continue" on the three continue/pick/browse card variants
(dashboard.js), and #v3-instrument-wrap on the topbar instrument selector
(badges.js, mirroring the existing #v3-tuner-wrap). The other targets (audio
routing, tuner, profile, sidebar nav) already had stable ids.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): first-run home tour (spotlight coach marks)

After a genuine onboarding completion, dim the home page and spotlight one card
at a time with an explanatory bubble + Next, reusing the shared tour engine
(Shepherd). 7 stops: Hero/Start Playing → Continue/Pick → Instrument selector →
Tuner → Audio Routing → Profile → Sidebar nav. Auto-runs once; replayable
forever from the "?" tour menu as "Welcome tour".

- New static/v3/onboarding-tour.js: registers the spotlight tour (screens:
  ['v3-home'], name "Welcome tour", autoPrompt:false) and exposes startFirstRun(),
  gated on the engine's seen/dismissed state so it never repeats; loaded after
  tour-engine.js + dashboard.js.
- profile.js finish(): trigger startFirstRun() only on a real onboarding
  completion (!editing) — a later profile edit must not relaunch it.

Verified headlessly (native core + Playwright): all 7 anchors resolve, the
spotlight advances one bubble at a time in the v3 dark theme, completion marks
seen, startFirstRun is once-only, and the "?" menu lists "Welcome tour".

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(capabilities): clear the handler timeout timer once the race settles

Codex round-6: _withTimeout raced the handler promise against a bare setTimeout
but never cleared it, so a handler that resolves first leaves the timer alive
until it fires. Harmless at 250ms, but the new 15s MIDI permission-command
overrides (discover/open-source) kept the event loop alive ~15s after every
successful call (and the test process hung that long) and could accumulate
delayed callbacks across repeated scans. Capture the timer and clearTimeout it in
a .finally on the race. (Domain/capabilities tests now finish in ~0.1s, not 15s.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): give the built-in Web-MIDI provider a distinct participant id

Codex round-7: the built-in Web-MIDI provider registered with participantId
'core.midi-input' — the same id as the domain owner. unregisterProvider()
unregisters the provider's participant, so a provider swap/hot-reload would tear
down the domain OWNER too, leaving midi-input with no owner for later commands.
Register the provider as 'core.midi-input.web-midi'.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): don't start the home tour when launching the diagnostic

Codex round-7: on the final onboarding step, "Play it now" calls finish() (which
started the home tour) and THEN playSong(target). startFirstRun() navigated to
v3-home and scheduled the tour, then playSong switched to the player — so the
tour spotlighted hidden home elements / stole focus from the diagnostic. Gate the
tour on a launchingSong flag (passed by the "Play it now" path); the Skip path
stays on home, so the tour still runs there.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:32:33 +02:00
fb06e288e1 feat(onboarding): input-device setup step + core-owned midi-input domain (#526)
* feat(capabilities): add core-owned midi-input control-plane domain (#873, #880)

The MIDI analog of audio-input: a core-owned provider-coordinator over MIDI
device discovery, selection, and shared open/close sessions. Separate from
audio-input (whose source/open contract is audio-frame-centric) and not owned
by any feature plugin, so the device-access boundary outlives the input-setup
wizard. `discover` is the Web-MIDI permission boundary; selection persists by
redaction-safe logicalSourceKey; diagnostics redact device labels and never
carry raw MIDI messages.

- static/capabilities/midi-input.js + load-order wiring in both shells
- spec 012 + capability-domains/safety-matrix entries; midi-control narrowed
  to mappings-only (split)
- 9 domain tests against the real runtime

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): bundled plugin owning input-calibration + Web-MIDI provider (#872)

Bundled core plugin that supplies the Web-MIDI source provider to the core
midi-input domain, owns the input-calibration workflow domain (run/status/
inspect), and renders the per-instrument wizard (guitar/bass -> audio-input +
note_detect; keys/drums -> midi-input live note/pad test). Idempotent
hydration; redaction-safe. .gitignore allowlists the in-tree plugin.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): input-device setup step between paths and calibration (#874)

After instrument-path selection and before the note-detect calibration
challenge, dispatch input-calibration `run` (fire-and-launch) and await the
`calibration-done` event. Fail-soft: a non-handled outcome (plugin/runtime
absent) advances immediately so onboarding can never be stranded.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* refactor(midi-input): ship a built-in Web-MIDI provider in the core domain

Move the Web-MIDI source provider out of input_setup and into the core
midi-input domain so every consumer (piano, drums, input_setup) gets MIDI
devices from the domain without depending on any one plugin being loaded.
input_setup is now a pure midi-input requester (manifest role updated).
Prepares piano/drums full consumption (#876/#877). +1 domain test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(input_setup): Settings panel to re-run input setup (#878)

Adds a settings.html with a "Set up input devices" button (window
._inputSetupRelaunch) that re-runs the wizard for the player's selected
instrument paths (from /api/progression; falls back to all instruments). Makes
the calibration wizard re-launchable outside first-run onboarding.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* docs(midi-control): formalize the midi-input/midi-control split (#882)

Narrow the reserved midi-control domain to mappings ONLY (CC/pitchbend/note →
action routing), consuming the delivered midi-input domain for device access.
Adds spec 013 defining the contract + intended consumers (feedback-plugin-midi,
drums learn-mode), updates the safety-matrix row, and cross-references it from
capability-domains. Per governance, midi-control stays RESERVED (no runtime
domain) until a concrete mapping consumer + tests exist.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): wait for input_setup before the calibration step (#874)

The input-setup wizard is a mandatory onboarding step, but plugins load
asynchronously — in the desktop app (40+ plugins) the user can reach path
selection and click Next before input_setup has registered its
input-calibration owner. The dispatch then got a no-owner outcome and
onboarding fell through to the calibration challenge, silently skipping the
wizard. Now wait (bounded, 8s) for the plugin's public global before
dispatching; fall through only if it never appears. Race-verified.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* feat(onboarding): add Song directory step after name+avatar (#874)

New first-run step (now step 2 of 4: name+avatar → song directory → paths →
calibration challenge) where the player sets their songs folder, fixing the
"folder not configured" error on a fresh install. Saves to settings (dlc_dir)
and kicks a library scan; persists to config.json so it survives restart. A
native folder picker is offered on desktop (window.slopsmithDesktop
.pickDirectory); web users type/paste the path. "Skip for now" leaves it
unconfigured (settable later in Settings).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): filter MIDI entries out of the guitar audio-input picker (#876)

Other plugins export pseudonymized MIDI sources ('midi-input-N') into the
audio-input domain; they aren't audio inputs and the cryptic labels confused
the guitar/bass device dropdown. Filter them out so only real audio inputs show.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): de-dupe audio input picker entries (#876)

The desktop audio engine enumerates the same device under multiple driver
types, so the guitar audio-input dropdown showed repeated entries. De-dupe by
display label (paired with the desktop fix that surfaces real device names).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): drop vanished devices on re-discovery; reset setup confirm on switch

Codex preflight findings:
- midi-input domain `_discover()` only upserted enumerated sources, so an
  unplugged device (statechange re-discovery) lingered in list-sources and later
  open/select hit stale state. Reconcile each provider's sources against the
  fresh enumeration (close any live session, keep the selectedKey preference).
- input_setup MIDI panel left "Continue" enabled (and the instrument marked
  done) after switching the device selection following a prior hit. Reset the
  waiting state + disable Continue on every selection change, and discard a
  stale open if the selection changed mid-await. +1 reconciliation test.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): coalesce concurrent opens; commit shown audio source pre-calibration

Codex re-review (round 2):
- midi-input domain: two concurrent open-source calls for the same source both
  passed the `sessions.get` guard and each called provider.open(), which for the
  built-in Web-MIDI provider overwrites the shared input.onmidimessage handler
  and orphans the earlier session — leaving the device silent. Coalesce in-flight
  opens onto one provider session (await the pending open, adopt its session;
  re-check after open and release a redundant handle if another open won). +test.
- input_setup: the guitar/bass audio <select> shows its first option by default
  but fires no `change`, so on a first run with nothing selected, audio-input was
  never told before launchCalibration(). Commit the shown option on render.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(midi-input): longer timeout for MIDI permission commands; stale-open guard in wizard

Codex re-review (round 3):
- The advertised command surface ran `discover`/`open-source` through the 250 ms
  default handler timeout, but those front a real Web-MIDI permission prompt /
  device open that commonly takes longer, so dispatch returned `failed` while the
  operation was still completing. Add per-(capability,command) timeout overrides
  (15 s for those two), folding the existing audio-mix special-case into the same
  table so both the command() and dispatch() paths honor it.
- input_setup MIDI panel: openSelected() compared the mutable shared `activeKey`
  after its awaits, so a device switch mid-open could bind the old device's
  listener / close the wrong session. Capture the requested key in a local and
  use a generation guard to discard a superseded open.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(onboarding): detect 200-with-error song-dir saves; close MIDI session on skip

Codex re-review (round 4):
- /api/settings reports an invalid folder as a 200 response with an `error` body
  (a bare dict return, not a non-2xx status), so saveSongDir's res.ok-only check
  treated the failure as success and advanced onboarding without saving. Parse
  the body and throw on `error` too.
- input_setup: the opened MIDI test session was only closed on the Continue
  button, so using the generic "Skip for now" after scanning leaked the listener
  and kept the Web-MIDI input live. Run teardown on every panel exit via a
  per-panel cleanup hook invoked by advance().

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* fix(input_setup): don't hard-code Web MIDI in the device wizard

Codex re-review (round 5): the MIDI panel gated availability on
navigator.requestMIDIAccess and filtered sources to providerId === 'web-midi',
which defeats the midi-input domain's provider-coordinator abstraction — a
native/desktop MIDI adapter registered with the domain would be reported
unavailable and hidden from the picker. Gate availability on the domain
(window.slopsmith.midiInput) and show every source it surfaces.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 16:31:16 +02:00
byrongamatosandClaude Opus 4.8 cad78857fb Remove the v3 Support Us! donate button (no funding surface)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 11:52:44 +02:00
byrongamatosandClaude Opus 4.8 edf8f46866 Repoint dead slopsmith URLs -> got-feedback
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 11:02:04 +02:00
byrongamatosandClaude Opus 4.8 97a1e5fbf5 Fix two regressions in the terminology purge
- diagnostics_redact: keep '.psarc' in the song-filename scrub regex.
  The purge swapped it for '.archive' (not a real extension), which
  would leak real .psarc filenames still on users' disks into
  diagnostic bundles. This is a redaction allow-list, not brand text.
- sloppak: the legacy lyrics-source alias was a no-op
  ({"notechart": "notechart"}), so old manifests with
  lyrics_source=="sng" fell back to "xml" instead of migrating.
  Map {"sng": "notechart"} so the rename stays back-compatible.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 21:19:16 +02:00
byrongamatos 6c110398b4 Clean release snapshot 2026-06-16 18:47:13 +02:00