The Target dropdown keyed panes off feedBackSplitscreen.panelIndexFor,
which can return the focused index for any canvas — so both split panes'
keys ping-ponged, rebuilding the <select> every frame (flicker) and
listing wrong/duplicate entries. The registry also never dropped panes
from a prior song or a closed split.
- Key each pane by a stable per-renderer-instance id (_paneUid, assigned
once in init) instead of the split panel index.
- Prune panes not reported within ~1.5s (song change / split teardown).
- Mark the dropdown dirty only when the pane SET changes, not on every
per-frame re-report, and skip rebuilding while the <select> is focused.
- Hide the Target row entirely when there's a single pane.
- Label panes by arrangement name, falling back to "Pane N".
Per-pane overrides are now session-only (keyed by ephemeral instance ids),
so they're no longer persisted to localStorage.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
Two usability gaps in the wide-pane framing tuner:
- No way to dismiss the panel. Add a × close button to the header and make
the Shift+A shortcut open/close the panel (reveal/dismiss). The A/B
enabled toggle now lives as a checkbox in the panel, so closing the panel
no longer changes the framing state.
- Edits hit every split pane at once. Add a Target selector (All panes, or a
specific pane labelled by its arrangement, e.g. "Panel 1 — Rhythm"). Per-
pane edits write a sparse override map (__panels[key]); each renderer
resolves the shared base with its own pane's overrides laid on top via
_resolveTuneFor(paneKey), so one pane can be framed independently. Reset on
a pane clears its override (re-inherits the base); Copy exports the resolved
values for the selected target. The live readout is keyed per pane.
Panes are discovered from the existing per-panel key (_bgPanelKey /
feedBackSplitscreen.panelIndexFor) and self-register each frame for the
picker. Overrides persist to localStorage alongside the base.
Tests extended in tests/js/highway_3d_wide_fov.test.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
The 940-line format developer guide has moved to its own published repo,
got-feedback/feedback-feedpak-spec (released as feedpak v1.0.0). Replace
docs/sloppak-spec.md with a thin pointer at the same path so existing
references keep resolving; it links to the authoritative spec, bridges the
sloppak/feedpak naming, and keeps the feedback-specific "where it lives in
lib/" implementation map.
Also repoint the human-facing references — CLAUDE.md's developer-reference
link, the constitution's format reference, and the hand-editing guide's
cross-links (to the spec's renumbered §6/§8/§9.5). The hand-editing guide
itself stays: its practical "edit your own pack" content is not in the spec
repo. Inline code comments that cite old "sloppak-spec §X.Y" section numbers
are left for a follow-up (the path still resolves; numbers are approximate).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
The first-run calibration prompt (profile onboarding step 3) and the
Progress-screen calibration card both told the user to play the
"Slopsmith Diagnostic". Update the visible copy to "fee[dB]ack
Diagnostic". Text-only; the diagnostic is matched functionally by the
is_diagnostic flag + filename, not by this label, so no behavior change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>