The first cut of this got the model wrong. A pane was a SECOND
implementation of the plugin's panel — its own sliders, its own styling,
driven over a cross-realm bridge (ctx, a state store, capability RPC,
mirrorGlobal, a stream sampler). Popping out gave you something that
resembled the panel you popped, and every feature it did not reimplement
(presets, tabs, EQ, language) was simply gone.
What a user wants from "pop this out" is the thing they popped out.
So: MOVE THE REAL ELEMENT. Same-origin windows can adopt each other's
nodes, and an adopted node keeps its event listeners and its closures.
The panel goes on running the plugin's own code, against the plugin's own
state, in the plugin's own realm — it is merely being DISPLAYED in another
window. Copy the app's stylesheets into that window and it looks identical
too, because it is identical.
The plugin's side collapses to two lines:
feedBack.panes.register({ id, title, element: () => panelEl });
feedBack.panes.attachChip(panelEl, id);
and everything comes along: the CSS, the listeners, the presets, the
state. Nothing to keep in step, because there is no second copy.
Deleted, all of it now pointless: pane-bridge (ctx + transports), pane-hub
(the cross-realm server), pane-runtime (the pane realm's boot), pane-streams
(the rAF sampler that existed because an AnalyserNode can't cross a window),
pane-mirror (mirrorGlobal), pane-plugins + the manifest `panes[]` key and its
server-side validation, panes.state(), and both built-in demo panes. ~1200
lines. None of it was wrong — it was all correct machinery for the wrong
problem.
Consequences worth knowing:
- The window MUST be opened by the renderer with window.open(), not by the
desktop's main process: a window we did not open gives this realm no handle
to its document, and without the handle there is nothing to adopt into.
Electron turns the same-origin window.open() into a real BrowserWindow
anyway (setWindowOpenHandler → 'allow'), so we get the OS window AND the
live DOM link. The desktop side finds it by frame name.
- `.fb-paned` neutralises PLACEMENT only (position/inset/width/z-index/shadow).
A plugin panel is nearly always a fixed overlay pinned to a corner of the
app; alone in a 380px window that positioning is nonsense. Colours, borders,
padding, fonts and the panel's own internal layout are untouched — the whole
promise is that what you popped out is what you get.
- The element is returned to its EXACT home on dock: same parent, same position
among its siblings.
- The plugin's code still runs in the main window. So a document.body
.appendChild() inside a panel (a tooltip, a popover) lands in the main
window, not the pane — anchor to the panel instead. And a continuously
animating panel may run slowly while the main window is backgrounded, since
its rAF lives there. Both documented.
Signed-off-by: topkoa <topkoa@gmail.com>
mirrorGlobal covers the case where a pane drives a plain global that some
renderer reads each frame. It does not cover the far more common one: a
plugin whose MAIN-realm code is the authority — it clamps, it persists, it
emits events, it owns the audio graph or the camera rig — and which must
therefore APPLY the pane's values itself rather than have core splat them
somewhere.
Camera Director is the case that forced this. Its brain is the sole writer
of the camera store, the sole broadcaster on splitscreen's channel, and the
only thing that clamps an axis to its legal range. A pane cannot write
window.__h3dCamCtl behind its back without desynchronising its presets, its
persistence, and the panel's own sliders — and running the brain inside the
pane realm would make it a SECOND store writer and a second broadcaster,
racing the real one.
So: `panes.state(id)` hands the main realm the open pane's store
(get/set/all/subscribe). A plugin seeds it on `panes:opened`, subscribes,
and applies what comes back through its own API. The pane stays
realm-agnostic — it only ever touches ctx.state — and the plugin stays the
single source of truth.
For that to work, the hub now broadcasts EVERY change to the store, not just
the ones a pane asked for: it subscribes to the store on connect rather than
echoing pane-originated writes by hand. A value the plugin clamps or corrects
therefore reaches the pane window immediately, and there is exactly one path
by which state arrives in a pane — so it cannot drift.
Signed-off-by: topkoa <topkoa@gmail.com>
Three things a plugin needs before it can actually use panes.
## mirrorGlobal — the camera-director problem
The 3D highways read their free camera from a plain global,
`window.__h3dCamCtl` (highway_3d/FREECAM_BRIDGE.md), once per frame in
_resolveFreeCam(). A camera panel in the main window just writes that
object and the camera moves. A panel in a POP-OUT window cannot:
window.__h3dCamCtl there is a different object in a different realm, and
writing it moves nothing.
So a pane declares one field — `mirrorGlobal: '__h3dCamCtl'` — and
pane-mirror.js (main realm, where the renderers live) copies that pane's
state onto the global whenever it changes. highway_3d, keys_highway_3d
and drum_highway_3d are NOT modified and do not know panes exist.
The rule that makes it work: MUTATE THE OBJECT, NEVER REPLACE IT. A
renderer may be holding the reference, and swapping in a new object would
leave it reading an orphan. Keys the pane doesn't set are left alone
rather than deleted — the global may carry a renderer's own bookkeeping.
Closing the pane deliberately leaves the global as-is: closing the camera
panel should not snap the camera back to a default, which is exactly what
happens today (nobody clears __h3dCamCtl).
## Manifest-declared panes
"panes": [{ "id": "camera_director", "title": "Camera Director",
"script": "panes/camera.js", "mirrorGlobal": "__h3dCamCtl" }]
Declaring a pane beats calling panes.register() from screen.js because it
becomes openable FROM THE RAIL OR THE TRAY WITHOUT THE PLUGIN'S SCREEN
EVER HAVING BEEN VISITED — core registers a stub from the manifest and
fetches the script only when the user opens it. A pane you can only reach
by first navigating to the screen it was meant to replace is not much of a
pane.
The script sets `window.feedBackPane_<id> = { mount, unmount }`, mirroring
the existing window.feedBackViz_<id> convention, and the SAME file is what
a pop-out window loads in its own realm.
`script` is validated as a relpath under the plugin's src/ and served
through the sandboxed /api/plugins/<id>/src/ route — the containment rule
`styles` already has for assets/. Traversal, absolute paths, drive letters,
backslashes and non-.js are rejected; a bad entry is dropped with a warning
rather than failing the whole plugin, because one malformed pane should not
cost the user a working plugin.
Note the projection is written TWICE — _nav_entry() and the /api/plugins
route re-project independently — so panes had to be added to both, plus the
pending branch (a pane can be opened while its plugin is still installing
deps; the script is fetched on open, not at discovery).
## docs/plugin-panes.md
The contract, and the one rule it all hangs on: mount(root, ctx) runs in a
realm that may not have the app in it. Everything comes through ctx, or the
pane works docked and silently dies popped out.
Verified: manifest validation rejects ../.., C:\, non-.js, dupes and
missing fields while passing a good entry; /api/plugins projects panes[] for
all 20 plugins. mirrorGlobal mutates the global IN PLACE — a reference held
the way _resolveFreeCam holds it sees the change, and a renderer's own field
on that object survives — both for a local write and for a write arriving
over the channel from a pop-out realm.
pytest: 2401 passed, 8 failed — all 8 reproduce on a clean main (including
the one in tests/test_plugins.py) and are unrelated.
Signed-off-by: topkoa <topkoa@gmail.com>
Registers a `desktop` pane host at priority 20, above the browser pop-up
host (10) and the dock (0), whenever the Electron bridge exposes
feedBackDesktop.panes. A popped-out pane then gets a real BrowserWindow:
it remembers where you put it, can float above everything, minimizes to
the system tray, and appears in the tray's menu.
In a plain browser — or on an older desktop build that predates the
bridge — this file registers nothing and the browser pop-up host handles
detach exactly as before. Nothing else in the pane system changes. That
is what the host registry is for.
Two things only this realm can decide, so it owns them:
- The user closed a pane window (or it crashed). Close the pane, or the
dialog its pop-out chip hid never comes back and the user is left with
no way to reach their own UI.
- The tray asked to toggle a pane it has no window for. Main cannot know
what opening one means — the pane might belong in the dock — so it asks.
Unlike a browser pop-up, this host needs no user gesture, so it sets
autoRestore: true — a pane you left popped out comes back popped out,
where you left it, on the next launch.
Pairs with got-feedback/feedBack-desktop#103.
Signed-off-by: topkoa <topkoa@gmail.com>
A pane can now leave the main window entirely. Same `mount(root, ctx)`,
same file, different JS realm — which is what the ctx-only contract in the
previous commit was for.
## A purpose-built document, not the app shell with a flag on it
`GET /pane` serves static/panes/pane.html: the bridge, the runtime, and
the pane's own script. No highway, no library, no v3 shell, no <audio>,
no Tailwind.
The splitscreen follower takes the other road — it reloads the whole app
at `/?ssFollower=1` and hides what it doesn't want — and pays for it with
an anti-flash block that must run before any script parses (index.html),
bail-outs in app.js and shell.js, and ~40 lines of CSS hiding core
elements by id. It loads the entire app to throw it away. A pane window
has nothing to throw away, so it boots in milliseconds and there is
nothing to flash.
The cost is that `window.feedBack` in a pane realm is a deliberate,
documented SUBSET. The runtime installs exactly what a pane is promised —
`panes.register`, and the no-op chip/dock calls a shared script may make
at load — so a pane reaching for something it was never given fails
loudly at authoring time instead of subtly at runtime.
## The channel
BroadcastChannel('feedback-panes'), same origin. This works only because
Electron's setWindowOpenHandler returns `action: 'allow'` for same-origin
URLs: `deny` would push the window to the system browser, a different
Chromium instance, where BroadcastChannel cannot reach it and the pane
would silently never sync. That flag is load-bearing.
hello -> snapshot resync-on-open, always. The snapshot is the only way
the pane realm learns anything.
state main is authoritative. A pane's write is a REQUEST;
main applies it and echoes to every realm, so a
losing write self-corrects instead of splitting brain.
rpc / rpc:reply ctx.call() -> the capability bus, with a 10s deadline.
Without one, a main window that died mid-call leaves
the pane's promise pending forever.
event allowlisted bus events, JSON-safe. A CustomEvent
carrying a DOM node (highway:canvas-replaced does)
would throw on postMessage and take the channel down
for everyone, so detail is round-tripped through JSON.
stream one coalesced message per pane per frame, OVERWRITING
anything not yet flushed. Queueing would build a
backlog: Chromium throttles a backgrounded window, and
the main window is exactly what's backgrounded while
the user looks at the pane.
sub / unsub refcounts the main-realm sampler.
bye both directions.
## The follower clock
The pane extrapolates between broadcasts: anchor + observedRate * elapsed,
capped at 2s. observedRate is learned from the broadcasts themselves
(dt/dwall) so it tracks the speed slider without being told about it, and
seeks/pauses are excluded from the fit — a jump is not a tempo. Capping it
means a dead main window decays into a frozen clock rather than one that
confidently runs away. This is splitscreen's hard-won trick, generalized:
panes just call ctx.playhead().
## Failure modes, all of them
- Main window closes -> `bye {main-closed}` and the pane says so plainly,
rather than showing a frozen playhead that looks live. The host also
closes its windows outright; a pane that cannot be fed should not be on
screen.
- Pane window X'd or crashed -> a `closed` poll reaps it (a crashed
renderer never sends `bye`), the pane closes, and the chip's dialog comes
back. Without this the user's dialog stays hidden with no way back.
- Popup blocked -> a toast, and we bail BEFORE the manager records
anything, so the caller's dialog stays exactly where it was.
- Nobody answers `hello` in 5s -> the window says so instead of spinning.
- A pane with no `script` is a closure in this realm and cannot honestly
cross a window boundary. The window host declines it (canHost) and the
router falls back to the dock.
- A browser blocks window.open() outside a user gesture, so a popped-out
pane cannot be auto-restored on page load — it would only ever produce a
"blocked" toast. Such a pane comes back in the DOCK, and the chip pops it
out again on the next click. (autoRestore: false. The desktop host will
set it true.)
Hosts may now declare `remote: true`, meaning the pane's mount() runs in
another realm: the manager then owns only the authoritative state store and
never calls mount() itself. That is the seam the Electron BrowserWindow +
tray host drops into next, with no change here.
Verified: popped Now Playing and Mixer into real windows. The pane realm has
no window.highway, no capability bus and no <audio>, yet the Mixer renders
its faders via ctx.call('audio-mix','list-faders') across the channel — and
dragging that fader IN THE PANE WINDOW moved the main window's song volume
to 55 and persisted it. Closing the pane window un-hid the mixer dialog,
removed the stub and restored the chip, while the other pane window stayed
open.
Signed-off-by: topkoa <topkoa@gmail.com>
The option-heavy player UIs (mixer, camera director, viz, audio routing)
all live in the rail popovers, which are exclusive: openPopFor() closes
the last one before opening the next. You cannot watch the mixer while
riding the camera, and both vanish the moment you look at the highway.
Add `window.feedBack.panes` — a core registry for live UI that is
authored once as `mount(root, ctx)` and hosted anywhere. Panes are
non-exclusive, and they survive song switches structurally: the dock is a
body child outside every .screen, so the per-song teardown never sees it.
The adoption cost for a plugin is two calls:
feedBack.panes.register({ id, title, icon, mount, unmount });
feedBack.panes.attachChip(myExistingDialogEl, id);
attachChip injects THE standard pop-out chip. Clicking it opens the pane
and hides the plugin's dialog, leaving a stub to bring it back. Core owns
the hide/restore, so every plugin's pop-out looks and behaves the same —
which is the point. It hides via a dedicated .fb-pane-detached class, not
.hidden/[hidden], because the dialogs we attach to already toggle those.
Everything a pane may touch arrives through `ctx` — never a global. That
is what will let the same mount() run inside a pop-out window, a separate
JS realm with no window.feedBack, no window.highway and no audio graph:
ctx.call(domain, cmd, payload) -> the capability bus
ctx.on(event, fn) -> the feedBack bus (allowlisted)
ctx.subscribe(stream, fn) -> playhead / meters
ctx.state.get/set -> persisted, main realm is the only writer
ctx.playhead(), ctx.song(), ctx.toast(), ctx.close()
ctx tracks every subscription it hands out and drops them on unmount, so
a pane cannot leak listeners across a dock/undock cycle.
Streams exist because an AnalyserNode cannot cross a window boundary:
levels are reduced to numbers in the realm that owns the audio graph.
One shared rAF loop, refcounted against live subscriptions, dirty-checked
before fan-out, and stopped dead when the last pane closes.
Hosts register themselves with the manager rather than being imported by
it — the dock lands at priority 0 (the floor, always available), so the
OS pane window can drop in later without this code changing.
Ships two built-in panes: Now Playing (the reference pane — reads the bus,
a stream, and levels, and touches no globals) and Mixer (the same faders
as the rail, via ctx.call('audio-mix', ...), with the chip attached to the
real #mixer-control). Plus a "Panes" rail popover to open panes that have
no dialog of their own; the system tray will mirror that list.
Note the dock sits at z-index 110, not on the docs/plugin-v3-ui.md ladder
(transport 20, rail 30, popovers 40) — those live INSIDE #player's
stacking context, and #player is itself fixed at z-index 100. A dock below
100 is invisible on the one screen panes exist for. Body-level ladder:
#player 100 < dock 110 < toasts 120 < modals 200.
Pop-out windows, the system tray, manifest-declared panes and mirrorGlobal
(the window.__h3dCamCtl proxy the camera director needs) follow.
Signed-off-by: topkoa <topkoa@gmail.com>
_resolveFreeCam() (keys/drum) and _freeCamFor() (highway_3d) guarded the panel
map lookup with only `i != null`, so a non-integer / negative / string index
from panelIndexFor() could resolve an unintended or inherited property (e.g.
map['toString']) instead of cleanly falling back to the global camera. Gate the
index on `Number.isInteger(i) && i >= 0` before `map[i]`, matching the hardening
already applied in _bgPanelKey(). Extend the resolver tests with float/string
(prototype-key) cases. Behavior change only for malformed indices.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
Finish the docstring pass for the CamDir bridge functions changed in this PR:
convert the two per-panel _freeCamFor delegating wrappers to JSDoc, matching the
pure _resolveFreeCam / _ssApi helpers. Comment-only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
- _bgPanelKey() treated any non-null panelIndexFor() return as a valid panel id,
so a NaN/non-finite index minted a bogus "panelNaN" localStorage key instead
of falling back to "main". Gate on Number.isInteger(idx) && idx >= 0. (The
camera path is already NaN-safe — panelsMap[NaN] misses and falls through.)
- Add a NaN/negative-index case to the resolver tests (drum 22, keys 57, pass).
- Convert the camera-bridge helpers' comments to JSDoc (_bgPanelKey, _freeCamFor,
_resolveFreeCam, _ssApi across the three plugins) to lift docstring coverage on
the changed surface. Comment/robustness only; no behavior change beyond the
NaN guard.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
Follow-up to the _bgPanelKey alias fix: _freeCamFor already treats
panelIndexFor as potentially throwy and catches to keep framing stable, but
_bgPanelKey called it bare. A throwing splitscreen build would take down
background-settings resolution (and the render path) even though the camera
path falls back safely. Wrap the call in try/catch, falling back to 'main'.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
Three review findings on the per-panel camera work:
- highway_3d: _bgPanelKey() resolved splitscreen via window.feedBackSplitscreen
only, while _freeCamFor() uses the feedBackSplitscreen||slopsmithSplitscreen
alias it claims to "mirror". If the rename lands, per-panel background settings
would silently stop being per-panel while the camera stayed per-panel. Resolve
the alias the same way in _bgPanelKey.
- drum_highway_3d: applyCamera()'s "before first positionCamera()" guard tested
`_camBaseH == null`, but _camBaseH/_camBaseD were initialized to 0, so the guard
never fired (and could apply a base-0 pose for a frame). Initialize to null.
- keys + drum: the PR claimed the Camera Director resolver was unit-checked, but
nothing exercised it. Extract the resolver into pure, exported helpers
(_resolveFreeCam + _ssApi), delegate the per-instance _freeCamFor to them, and
add tests/camera_bridge.test.js covering per-panel select, global fallback,
null-when-absent, throw-safety, and the slopsmith-alias resolution. Drum 15→21,
keys 50→56, all pass; behavior unchanged.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
Address a review note on the free-camera block: the comments described the
bridge as "per-panel-aware" without naming the actual globals. Spell out that
_freeCam comes from _freeCamFor(highwayCanvas) — window.__h3dCamCtlPanels[
panelIndexFor(canvas)] when split, else the global window.__h3dCamCtl, else
null — and update the nearby comment that mentioned only __h3dCamCtl. Comment-
only; no behavior change.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
Make the three 3D highways read the Camera Director bridge per panel so each
splitscreen panel renders its own camera (independent orbit/height/zoom/tilt/pan),
instead of all panels sharing the focused camera.
- Add a shared `_freeCamFor(canvas)` resolver to each highway: prefer this panel's
entry in `window.__h3dCamCtlPanels[panelIndexFor(canvas)]`, fall back to the
global `window.__h3dCamCtl`, else null (100% stock). Defensive on the splitscreen
global name (feedBackSplitscreen || slopsmithSplitscreen), NaN-safe, allocation-free.
- highway_3d (guitar): source `_freeCam` from the resolver (was global-only).
- keys_highway_3d: adopt the bridge for the first time — layer dolly/height/orbit +
pan/pitch offsets onto the pan/zoom follow rig at the camera write.
- drum_highway_3d: adopt the bridge — new per-frame `applyCamera()` folds the static
base pose + kick-pulse dip + free-cam offsets.
- In a follower (popped-out) window there is one panel, so the resolver yields
whatever camera the plugin set in that window; no highway change needed for pop-out.
Camera Director absent → resolver returns null → renderers behave exactly as before.
Bump each plugin patch version. Existing plugin tests pass (drum 15, keys 30); the
keys "default look unchanged" test confirms the stock path is byte-identical.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
applySavedPrefs() rebuilt state.filters without the `genre` key, so with
saved prefs restored from localStorage state.filters.genre was undefined.
Clicking Filters ran renderDrawer(), which indexes f.genre.includes(g)
whenever the library has >=1 genre -> TypeError, renderDrawer aborts, and
openDrawer never removes translate-x-full. The drawer stayed off-screen so
the menu appeared dead. Only triggered for users with saved prefs AND a
non-empty genre list, matching the intermittent report.
Carry genre: [] alongside the other session-only facets (mastery, match),
mirroring the default and clear-all shapes which already include it.
Also rename the visible "Stems (sloppak)" drawer label to "Stems (feedpak)"
to match the public format name used elsewhere in the UI.
Signed-off-by: topkoa <topkoa@gmail.com>
The whisperx->transcribed alias runs before the membership check, so the literal whisperx never reaches _ALLOWED_LYRICS_SOURCES (same reason sng is omitted). Remove the dead entry. Per CodeRabbit review on #799.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
The feedpak spec (§7.1) defines the lyrics_source vocabulary as {authored, transcribed, user}, but the reader only accepted the legacy {xml, notechart, whisperx, user} set and silently downgraded anything else to "xml". A spec-compliant writer (e.g. the stem_splitter plugin, which emits transcribed for WhisperX-produced lyrics) therefore lost its provenance badge.
Widen the allowed set to the union of the spec vocabulary and the legacy values so both validate, and alias the legacy whisperx engine name to the spec transcribed so existing packs normalise to the spec badge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
The Reset handler forced base.enabled = true after copying _ASPECT_DEFAULTS
(where enabled is false) — a leftover from when enabled controlled panel
visibility. Visibility is now independent (Shift+A / ×), so drop the override
and let Reset restore the defaults exactly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
camUpdate registered every pane each frame regardless of whether the tuner
had ever been opened, so window.__h3dAspectPanes could grow unbounded (prune
runs only while the panel is open) and it ran even for users who never opt
in. Gate _aspectRegisterPane behind __h3dAspectPanelOpen (same gate as the
readout). The pane key is still resolved every frame so saved overrides keep
applying; only the picker bookkeeping is deferred until the panel is open.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
- Memoize _resolveTuneFor per pane, invalidated by a revision bumped on every
tune mutation (all writes funnel through _aspectPersist). Panes with an
override no longer rebuild the merged object every frame; panes without one
still return the base directly.
- _aspectNowMs falls back to Date.now() when the Performance API is absent, so
pane/readout pruning still works in older/borrowed contexts.
- _setAspectPanelVisible prunes stale panes before the first dropdown build, so
panes from a prior song/split don't flash until the first RAF tick.
- Rename _abShortcutRegistered/_registerAspectAbShortcut to
_tunerShortcutRegistered/_registerTunerShortcut — the shortcut opens/closes
the tuner now, it isn't an A/B toggle.
- Fix a stale 'pane1' example in a comment (keys are 'arr:<name>'/'pane:<uid>').
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
When only one pane is live the Target row is hidden, but _aspectEditTarget
could remain a specific pane key — silently routing edits into a hidden
(and persistent arr:*) override in single-player. Reset the edit target to
"" in _aspectBuildTargets whenever the row is hidden (or the selected pane
is gone), so single-pane edits always go to the shared base.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
- Set type="button" on the × close control and the Reset/Copy buttons so
they can never act as submit if the panel is ever nested in a <form>.
- Add aria-label="Target pane" to the Target <select> so screen readers can
identify the control.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
Three fixes from PR review of the per-pane tuner:
- Sync no longer writes back. _syncAspectPanel dispatches synthetic input
events to refresh slider labels; guard those with _aspectSyncing so the
slider handler skips the write. Previously opening/switching a target
populated a full override for every field (defeating sparse inherit) and
spammed localStorage.
- Unchecking "Override held hFOV" on a pane target now clears the override
key (via _aspectClearVal) so the pane re-inherits the base value, instead
of pinning hfovDeg:null in the override. On the base target it still sets
the explicit auto (null).
- _aspectPrunePanes now prunes the matching __h3dAspectReadout slot and drops
a dangling __last, so the readout cache can't grow unbounded as songs and
arrangements churn.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
The Target picker disappeared in split because it keyed panes off the
external splitscreen panel index (panelIndexFor), which isn't always
available — both panes then collapsed to a single 'main' key and the
one-pane row-hide kicked in.
Key panes by arrangement name instead ('arr:Bass'): distinct between split
panes AND stable across songs, with no dependency on the split plugin. A
per-instance id ('pane:N') is the fallback when a pane has no arrangement.
Only arr:* overrides persist to localStorage (instance-id fallback keys are
session-only, so they can't leak a new key each reload). This also gives
nicer semantics — a pane's framing follows its arrangement into the next
song.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
Per-pane overrides were keyed by an ephemeral per-instance id, so leaving a
song and opening another rebuilt the renderer with a new id and the pane's
framing was lost.
Key overrides by the durable split slot again ('main' | 'panel<idx>', via
_bgPanelKey) so the same slot means the same pane across songs, and persist
__panels to localStorage. Keep the anti-flicker fixes that were the actual
cause of the earlier dropdown churn (prune stale panes, rebuild only on a
pane-set change, never rebuild while the select is focused). The slot key is
latched to the last real slot so a transient null from panelIndexFor during
a song/layout transition can't flip it to 'main' and drop the override for a
frame; it resets in destroy() for instance reuse in another slot.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
The Target dropdown keyed panes off feedBackSplitscreen.panelIndexFor,
which can return the focused index for any canvas — so both split panes'
keys ping-ponged, rebuilding the <select> every frame (flicker) and
listing wrong/duplicate entries. The registry also never dropped panes
from a prior song or a closed split.
- Key each pane by a stable per-renderer-instance id (_paneUid, assigned
once in init) instead of the split panel index.
- Prune panes not reported within ~1.5s (song change / split teardown).
- Mark the dropdown dirty only when the pane SET changes, not on every
per-frame re-report, and skip rebuilding while the <select> is focused.
- Hide the Target row entirely when there's a single pane.
- Label panes by arrangement name, falling back to "Pane N".
Per-pane overrides are now session-only (keyed by ephemeral instance ids),
so they're no longer persisted to localStorage.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
Two usability gaps in the wide-pane framing tuner:
- No way to dismiss the panel. Add a × close button to the header and make
the Shift+A shortcut open/close the panel (reveal/dismiss). The A/B
enabled toggle now lives as a checkbox in the panel, so closing the panel
no longer changes the framing state.
- Edits hit every split pane at once. Add a Target selector (All panes, or a
specific pane labelled by its arrangement, e.g. "Panel 1 — Rhythm"). Per-
pane edits write a sparse override map (__panels[key]); each renderer
resolves the shared base with its own pane's overrides laid on top via
_resolveTuneFor(paneKey), so one pane can be framed independently. Reset on
a pane clears its override (re-inherits the base); Copy exports the resolved
values for the selected target. The live readout is keyed per pane.
Panes are discovered from the existing per-panel key (_bgPanelKey /
feedBackSplitscreen.panelIndexFor) and self-register each frame for the
picker. Overrides persist to localStorage alongside the base.
Tests extended in tests/js/highway_3d_wide_fov.test.js.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>
The 940-line format developer guide has moved to its own published repo,
got-feedback/feedback-feedpak-spec (released as feedpak v1.0.0). Replace
docs/sloppak-spec.md with a thin pointer at the same path so existing
references keep resolving; it links to the authoritative spec, bridges the
sloppak/feedpak naming, and keeps the feedback-specific "where it lives in
lib/" implementation map.
Also repoint the human-facing references — CLAUDE.md's developer-reference
link, the constitution's format reference, and the hand-editing guide's
cross-links (to the spec's renumbered §6/§8/§9.5). The hand-editing guide
itself stays: its practical "edit your own pack" content is not in the spec
repo. Inline code comments that cite old "sloppak-spec §X.Y" section numbers
are left for a follow-up (the path still resolves; numbers are approximate).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: Kris Anderson <topkoa@gmail.com>
The first-run calibration prompt (profile onboarding step 3) and the
Progress-screen calibration card both told the user to play the
"Slopsmith Diagnostic". Update the visible copy to "fee[dB]ack
Diagnostic". Text-only; the diagnostic is matched functionally by the
is_diagnostic flag + filename, not by this label, so no behavior change.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Signed-off-by: topkoa <topkoa@gmail.com>