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fix/h3d-viz-init-fallback
153
Commits
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ffbbf3fb94 |
fix(highway_3d): hoist sY before createScoreFx to resolve TDZ
Root cause: const sY was declared 371 lines after createScoreFx({..., sY})
inside createFactory(). The shorthand {sY} reads the binding immediately
(not a closure), so every factory call threw ReferenceError: Cannot access
'sY' before initialization. highway.js caught it, reverted to 2D, emitted
viz:reverted. THREE.js was never requested.
Fix: hoist sY declaration to just before createScoreFx. Also hoist
_invertedCached, nStr, curX, and highwayCanvas above their first lexical
reference (all were closure false positives, but hoisting makes the code
unambiguously safe and keeps the new ESLint gate clean with 0 errors).
Hoist _bcPanel in bc-panel.js for the same reason.
Regression gate: eslint no-use-before-define (variables:true, functions:false)
scoped over plugins/highway_3d/ (screen.js + src/). Statically catches any
const/let used before its declaration in the factory — the whole class, not
just this pair. RED at broken tip (sY flagged): GREEN after fix.
Pre-existing violations surfaced (all closure false positives, none true TDZ
runtime bugs): highwayCanvas in _v3TopRightChromeBottom body, _invertedCached
and nStr in sY arrow body and DI getters, curX in getCurX DI getter, _bcPanel
in bc-panel.js function bodies — all resolved by hoisting; no silenced errors.
Bump plugin.json 3.53.0→3.54.0 (viz factory change per standing rule).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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a6efd4ee5e |
refactor(h3d-carve-17): cut-17 — alias removal + stale doc comment cleanup
Cleanups: - scene-init.js: remove dead DI alias getHighwayCanvas:_getHighwayCanvasAlias (Creed note) setHighwayCanvas now correctly gains its own line in the DI block - note-renderer.js: two stale line-number refs → module-relative refs (Toby r4 LOW) - arp.js: stale 'at line 4025' doc comment → 'factory-scope fn in screen.js' Gates: - ESLint: 0 errors on scene-init.js - plugin.json: 3.52.0 → 3.53.0 - Tests: 448/448 (alias kill test added; DI count repinned 178→179; version test updated) Note: DI count is 179 post-edit (setHighwayCanvas promoted to line-first position) CAF sweep: waived (no setter-arg changes in scope) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW |
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6c15ed9dda |
fix(h3d-carve-16): Toby r1 — F1 ternary, F2 dead DI, F3 naming guard, F4 smoke honesty
F1 (HIGH): Fix truncated-ternary in _bgLoadSettings — setZoomSmoothing and setTiltSmoothing were closing before the ternary, storing the boolean _bgHasStored(...) result instead of the camera-smoothing value. Move closing ) to after : _cameraSmoothing. Add kill tests for both setters asserting the argument contains '?'. F2 (MED): Remove 13 dead DI params (5 lines) from createSceneInit signature and matching entries from screen.js wiring: - FRET_WIRE_HIT_OP / HIT_INTENSITY / HIT_DECAY (renderer.js only) - updateStringHighlights (declared null, never called) - getIsDestroyed (screen.js lifecycle flag, not scene-init's concern) - setChartEnv/PrevT, setBcBeatIdx/NoteIdx/ChordIdx (BC chart-sync: per-frame) - setTintR/G/B (BC tint: per-frame, managed outside scene-init) DI count repinned: 183 → 178. F3 (LOW): Add naming-correspondence guard — for every getX in the DI, assert a matching setX exists unless getX is in READ_ONLY (6 pinned stable-ref getters that scene-init never writes). F4 (honesty): Rename smoke test — was 'setters called before null-T throw' (wrong: null canvas returns before T is accessed, no setter is called). Now: 'factory construction + null-canvas early guard'. Remove dead di stub entries (FRET_WIRE_HIT_*, getIsDestroyed, updateStringHighlights) that no longer exist in the DI signature. Suite: 427/427 (h3d glob). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW |
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273412744a |
fix(h3d): cut-16 follow-up — tests, plugin.json bump, visibility/string-colors retargets
- Add tests/js/highway_3d_scene_init.test.js (18 tests): wiring guard, export surface, class-killer, DI anti-vacuity, import correctness, function presence, kill tests, plugin.json version gate. - Bump plugins/highway_3d/plugin.json 3.51.0 → 3.52.0. - Retarget highway_string_colors.test.js tests 3–4 to scene-init.js (functions moved in cut-16). - Update highway_visibility.test.js test 22 regexes to accept DI-rewritten forms: getHighwayCanvas() / getWrap().style.display / getHighwayCanvas().offsetParent. Suite: 1426/1427 pass (1 pre-existing audio test; all cut-16 regressions cleared). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW |
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4bb5d21a40 |
refactor(highway_3d): h3d-carve cut-16 — move initScene + bg-helpers + buildBoard to src/scene-init.js
VERBATIM-MOVE: initScene() (4215-5704), bg-helper functions (5706-6221), and
buildBoard() (6242-6571) extracted from screen.js into a new ES module
src/scene-init.js as createSceneInit({...~200 DI params}) → { initScene,
buildBoard, _bgUnmountStyle, _bcSyncMode }.
All factory-scope variables that other modules read go through getter+setter
pairs (no plain-value shorthands) to avoid the fork-class bug from cut-15.
Local alias pattern applied throughout: const _x = new T.Thing(); setX(_x);
closures use getX() to read current value.
Test retargets: highway_3d_context_loss, fret_spacing, pool_warm,
render_order, score_fx, sustain_bloom, sustain_rail, wide_fov — all updated
to search src/scene-init.js alongside screen.js, and patterns broadened for
DI forms (getRen().domElement, getFretG(), getFretTubeGeo(), etc.).
414/414 tests pass. ESLint: scene-init.js 0 errors, 1 max-lines warning.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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b7e36cc633 |
fix(h3d): Creed re-check — shared-mutable-state setter pairs for 6 draw vars
THE BUG (silent, no throw): _drawNextByString, _drawRecentByString, _drawChordTemplates, _drawAnchors, _drawTeachingMarks, _showFingerHints were passed as plain-value shorthands to createRenderer. update() wrote to those parameter locals; createNoteRenderer's getters read the original screen.js closure vars — which never updated. drawNote saw stale null/false on every frame. THE FIX: converted all 6 to getter+setter DI pairs. update() calls setDrawX(value); createNoteRenderer's existing get*() closures read the same screen.js let vars. One store, no fork. CLASS-KILLER GUARD (test 24): extracts all DI param names from the createRenderer signature; scans module body (comments stripped) for assignment operators on those names; asserts ZERO. RED at |
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a55dca7893 |
fix(h3d): Toby r3 — restore _CV_KEY_TIME to screen.js, fix test-16 regex vacuity
F1 (HIGH): _CV_KEY_TIME_MUL / _CV_KEY_TIME_SLOT were moved into the renderer.js closure at |
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06e4fe335a |
fix(h3d): carve-15 full DI — ESLint no-undef=0 on renderer.js
Resolve all 160 undeclared names that were latent ReferenceErrors in the
ES-module-scoped renderer.js. Module scope never chains into screen.js's
IIFE scope; every name was a crash on first execution path.
Changes:
- renderer.js: move 44 private names into createRenderer closure (Category E
no-screen-use); DI 13 shared mutable names as getter/setter pairs; DI 43
Category-B consts, 37 Category-C fn-refs, 3 Category-D getters (ren/scene/cam),
11 Category-F stable refs + getter/setter, 5 Category-G lane-material getters;
2 extra getters for chordFrameGradTex/Arp.
- score-fx.js: add fxClearSeen() to exports so renderer can clear _fxSeen
without a direct reference.
- screen.js: remove 44 declarations moved to closure; wire all 129 new DI
params in createRenderer call; destructure fxClearSeen from createScoreFx.
- tests: update DI count pin 184→313; fix 4 test regexes for new API surface;
add 3 actual execution smoke tests (new Function pattern, no-ReferenceError
assertion, documents first crash at
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d475899c5a |
fix(h3d-carve-15): resolve Creed r1 F1/F2/F3 + camera import + smoke tests
F1: return { update, _prewarmStatic, _prewarmChart } from createRenderer;
screen.js destructures all three (callers at :7377/:7461 were getting undefined).
F2: _applyNoteCamTargets read cameraLockLow/cameraLockZoom as free variables;
replaced with getCameraLockLow() / getCameraLockZoom() getter calls.
F3: add dZ, renderOrderForLayerAtZ to geometry.js import; DI TS, S_BASE,
FRET_LABEL_GOLD_HEX, FRET_LABEL_IDLE_HEX as shorthands from screen.js.
Camera import fix: camera.js only exports createCamera; remove the broken
import of lookaheadBootstrapTime/ComputeFretBounds/TargetWorldX from
camera.js (caused SyntaxError on module load); DI them as shorthands
from screen.js createCamera() destructure at line 6755.
DI count: 177 → 184 (+7 shorthands).
Tests: 6 new execution-readiness guards (17-22) in highway_3d_renderer.test.js,
each RED at
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7180eff05d |
fix(h3d-carve-15): resolve Toby r1 F1/F2/F3 + scope-check test
F1 (HIGH): remove 44 phantom constants + fireDrawHooks + fxSpawnPop from
createRenderer DI signature and screen.js wiring. None ever existed in
screen.js scope; the engine threw ReferenceError at plugin init before
any argument was passed to createRenderer.
F2 (HIGH): un-move _setLabelMap back to screen.js (declared before
createNoteRenderer wiring at line ~6631), pass as DI to both
createNoteRenderer and createRenderer. Removing it from screen.js scope
caused a second independent ReferenceError before F1 even fired.
F3 (MED): drop 16 confirmed-dead DI params (0 body occurrences in
renderer.js): S_COL, SLIDE_RIBBON_SAMPLES, drawNotedetectLabels,
drawScoreFx, _resetStringDependentCaches, getCurDist, getCurLookY,
getTgtLookY, getFretRowFitBoost, getNdHitMarks, getNdMissMarks,
getImPMXFillCount, getImPMXLinesCount, getImFHXFillCount,
getImFHXLinesCount, getMeasureStarts. getMeasureStartsRef retained
(1 body use at renderer.js:831).
Scope-check also caught 4 pre-existing phantoms:
- PROJ_WIN, PROJ_WIN_G in createNoteRenderer wiring: note-renderer.js
body uses hardcoded 0.6 / _PROJ_WIN_ARP; these DI params only appear
in comments. Removed from note-renderer.js signature and both wiring
calls.
- camAhead, camTau in createRenderer wiring: update() re-declares both
as local let vars that shadow any DI value; also not declared in
screen.js. Removed from renderer.js signature and wiring.
New test (highway_3d_renderer.test.js #16): static wiring-scope check
blanks all four factory wiring blocks from the corpus, then asserts each
shorthand token appears in the remainder. RED at
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7623ad85e3 |
feat(h3d-carve-15): extract U-section (per-frame renderer) into src/renderer.js
- createRenderer factory DI: 241 params (consts, fn-refs, 33 pool getters, material/settings/camera/ND getters, 35 setters) - screen.js: tombstone + createRenderer wiring after createNoteRenderer + createCamera wirings (§1 ruling: createNoteRenderer called from screen.js) - Restore createArp wiring + _resetStringDependentCaches to screen.js (accidentally dropped during carve; both needed in IIFE scope) - smoothNow: correction 3 — setter form setFrameNow(v); return v (no bare return (_frameNow = raw)) - _applyNoteCamTargets callers: 2 sites (7940/9923); correction 2 verified - lookaheadSmoothCamStep callers: 3 sites (9963/9974/9978); correction 2 verified - plugin.json: bump 3.50.0 → 3.51.0 Tests (16 files updated to scan renderer.js): - highway_3d_renderer.test.js: new, 15 tests — export contract, DI count (241), tombstone, caller-list corrections, smoothNow semantics, ordering - highway_3d_arp_deferral.test.js: add renderer.js scan (deferChordGems / noteStreamCoversArpShape moved to renderer.js) - highway_3d_lean_sustain.test.js: add renderer.js scan; update to setLeanSus/getLeanSus() getter form - highway_3d_smooth_clock_pause.test.js: fix literal-newline syntax error; update to setClkAudioT/setClkPerf/setFrameNow setter form; update new-sample regex to match getClkAudioT() - highway_3d_slide_target.test.js: add renderer.js to src scan - highway_3d_sustain_rail.test.js: assert against rendererSrc (pattern moved from U-section) - highway_chart_transform.test.js: add utils.js scan (_openStringPitchLabels- ForTuning moved to src/utils.js by h3d-carve-3) - highway_note_state.test.js: add renderer.js scan (_ndGetNoteState / _ndHasProvider captures in renderer.js update()) - highway_3d_camera_bootstrap.test.js: setter form for camSnapped/curX/ measureStarts; renderer.js added to scan - highway_3d_camera_framing.test.js: renderer.js added; setMeasureStarts/ setCamSnapped setter form in assertions Suite: 1395/1396 (test 46 pre-existing failure unrelated to carve-15) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW |
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b02c760aec |
fix(h3d-carve-14): restore dropped tw arg in tremoloOffsetWorldX call; distinguish mStr/mGlow fakes
Creed F1 (MED): slideRibbonUpdatePositions called tremoloOffsetWorldX(n, Tk) — the
move dropped the tw (ribbon width) argument. Helper signature is (n, chartTime, trailW);
with trailW=undefined every ribbon vertex position was NaN for notes with n.tr truthy
(tremolo slide sustains). Restored verbatim: tremoloOffsetWorldX(n, Tk, tw).
Creed F2 (LOW): _buildDrawNote gave getMStr and getMGlow identical fakeMat objects, so
swapping the wiring left the suite green. Now each string index gets its own named object
(mStr[i]/mGlow[i]); added behavioral assertion that gem core.material === mStrMats[s].
Tests: 26/26 note-renderer pass (+2 new kills: tests 25 and 26). Suite 1379/2 (same
2 pre-existing failures as
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59bccefe00 |
fix(h3d-carve-14): Toby r1 — 4 findings resolved
F1 (dead DI wiring): remove 7 fn-refs absent from V-section pre-carve:
xFret, pbBeg, pbEnd, arpeggioChordIdForNoteWithInferCache,
arpHsBoundsForNote, chordWireHighDensity, muteXMat
Wiring count 137→130 in both factory signature and screen.js call.
F2 (dead imports): trim geometry.js import to the 3 live symbols:
dZ, slideTrailEnd, renderOrderForLayerAtZ (drop 8 unused).
F3 (counts coherence): header 136/30→130/24, test name and
assertion 137→130, all coherent after F1.
F4 (behavioral kill): add two execution-path tests for drawNote via
new Function sandbox with full DI stubs.
- Negative: dt=-999 → early exit at line 452 → pNote.get()=0
- Positive: dt=0 → gem body executes → pNote.get()≥2 (outline+core)
Kill proof documented in test comments.
Suite: 1377 pass / 2 fail (same 2 pre-existing as
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c58c40f1ed |
feat(h3d-carve-14): extract V-section (note renderer) into src/note-renderer.js
Carve cut 14 of the h3d-carve epic. Moves the full V-section (note renderer):
drawNote, drawArpBrackets, drawNotedetectLabels, chordHarmonyLabels
and 14 private helpers (~1,433 lines)
from screen.js into plugins/highway_3d/src/note-renderer.js
as a factory-DI ES module: createNoteRenderer({137 DI params}).
Beyond-subst (3 sites):
_ndVerdictSawAlpha = true → setNdVerdictSawAlpha(true)
_ndVerdictMaxAlpha = v → setNdVerdictMaxAlpha(v)
_streakHits = 0/++ → setStreakHits(0/getStreakHits()+1)
Tests:
- New: tests/js/highway_3d_note_renderer.test.js (22 assertions)
wiring guard (137 params), export contract, chordHarmonyLabels
behavioral kills, beyond-subst sentinel, tombstone checks
- Updated 8 existing test files to search note-renderer.js
alongside screen.js for moved patterns (h3d-carve-14 retarget)
Bumps plugin.json 3.49.0 → 3.50.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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66aa829362 |
h3d-carve-13: extract S-section lookahead helpers into src/camera.js
Partial cut (Option A) per contract ~/Feedback-harness/hive/plans/h3d-cut13-contract.md. What moves: - lookaheadEndTime (factory-private) — 1 beyond-subst: _measureStarts → getMeasureStarts() - lookaheadBootstrapTime (exported) - lookaheadComputeFretBounds (exported) — uses lowerBoundT from geometry.js (new import) - lookaheadTargetWorldX (exported) DI delta: +9 params to createCamera() Constants (+4): NFRETS=24, CAM_LOOKAHEAD_MEASURES=9, CAM_LOOKAHEAD_SEC=3.0, CAM_FRET_EDGE_BLEND=0.1 Getter (+1): getMeasureStarts: () => _measureStarts Fn refs (+4): validString, getChartAnchorAt, xFretMid, xFret Total createCamera() DI: 57 (was 48) Deferred to cut 15 (U-section entanglement): lookaheadSmoothCamStep, _applyNoteCamTargets — write S-section state vars Region B (per-frame cam target block, ~90 lines) — reads 8 update() locals Region C (song-change + bootstrap block, ~174 lines) — U-section init code Call sites unchanged (destructured names unchanged): lookaheadComputeFretBounds: lines 7474, 7941 lookaheadBootstrapTime: line 7939 lookaheadTargetWorldX: lines 7943, 10062 Tests: 17 new (highway_3d_camera_lookahead.test.js), 2 retargeted to cameraSrc. Suite: 1353/1355 pass (2 pre-existing failures in unrelated test files). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW |
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e230629770 |
h3d-carve-12: extract T-section (arpeggio inference) into src/arp.js
Move all ~770-line T-section functions (chordWireHighDensity, chordTemplateLabel,
chordTemplateMarkedArpeggio, chordHandShapeArpeggioHint, mergeHandShapeSynthChords,
mergeChordShape, inferArpeggioFromNotePattern, chordShapeCoveredByStandaloneNotes,
hsStart, hsEnd, handShapeChartSpanSec, fillArpeggioGhostInferFlags,
arpeggioChordIdForNoteWithInferCache, arpHsBoundsForNote, fillLaneRailHandShapeFlags,
fillArpeggioRailShapeBoundsCaches, arpeggioLaneOuterRailLaneSlice,
arpeggioLaneOuterRailAtChartTime, arpeggioLaneDividerFrameAccentMul,
arpeggioLaneDividerXYScaleMatchFrameRim) into a createArp({}) factory.
DI surface: 19 params — 18 plain const shorthand + 1 live getter (getNStr).
lowerBoundT imported directly from ./geometry.js (not DI'd).
NEXT_ON_STRING_T_EPS was found during ALL_CAPS grep after initial survey and
added as param 19.
Structural fix: _resetStringDependentCaches() remains in screen.js; exports
resetChordShapeCache() so screen.js can reset _chordShapeCache without reaching
into arp.js internals. DI rewire: arpeggioLaneDividerXYScaleMatchFrameRim uses
getNStr() instead of bare nStr (the live let var).
Test coverage (tests/js/highway_3d_arp.test.js — 19 tests):
- Module shape, 21-export return object, lowerBoundT direct import
- DI param surface (NEXT_ON_STRING_T_EPS, getNStr getter)
- Screen.js wiring: import, T-section body gone, destructure callsite
- Wiring-correspondence guard (PINNED_RENAMES = {}, naming-class invariant)
- Amendment 2: resetChordShapeCache identity kill (gut reset → r3 === r1 → RED)
- Amendment 3: WeakMap re-keying guard (same-ref hit, new-ref recompute)
- Behavioral kills: mergeChordShape, mergeHandShapeSynthChords, chordWireHighDensity,
chordTemplateLabel, arpeggioLaneDividerXYScaleMatchFrameRim DI check
Also updates highway_3d_arp_deferral.test.js to look in src/arp.js for
chordShapeCoveredByStandaloneNotes (moved out of screen.js by this cut).
plugin.json: 3.47.0 → 3.48.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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930b492fa5 |
h3d-carve-11: extract R-section (string glow) into src/string-glow.js
VERBATIM-MOVE of updateStringHighlights from screen.js into a new
createStringGlow() factory. 7 DI-rewires at function entry (aliased
locals), plus 1 plain const shorthand. 8 DI params total, 0 setter
pairs, single export { updateStringHighlights }.
screen.js changes:
- Function definition (old 6610–6649) replaced with createStringGlow({…})
factory destructure
- mStr confirmed absent from updateStringHighlights (plan row 11 stale;
declared surprise in contract, accepted by god)
- VENUE_GEM_EMISSIVE_MUL passed as plain const shorthand (not a getter)
Tests (highway_3d_string_glow.test.js, 11 new, all green):
- Module shape + DI rewire source-scans
- Wiring-correspondence guard (createStringGlow, empty PINNED_RENAMES)
- 3 behavioral tests: emissive/opacity writes, venue multiplier,
null-mesh slot safety — behavioral kill: gut loop → assert RED
Suite: 1317/1319 pass. Pre-existing failures #46 (legacy analyser)
and #639 (nut-labels) unchanged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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4b2e4172c5 |
h3d-carve-10: extract K-section (score FX) into src/score-fx.js
VERBATIM-MOVE of the score-FX block from screen.js into a new
createScoreFx() factory. 7 DI-rewires only (getNdFrameNowMs,
getCam, getProbe, getNStr, getCurX, getHighwayCanvas × closure,
sY shorthand). No logic changes.
Four regions in screen.js replaced with factory callsites:
- State block (old lines 3619–3720): createScoreFx({…}) destructure
- drawScoreFx body (old 12564–12672): tombstone comment
- Init block (old 5839–5862): fxInit() callsite
- Teardown lines (old 12796/12814–12820): fxTeardown() callsite;
_fxOnSkin removal moved into fxTeardown(), feedBack block
restructured to contain only non-K-section listeners.
Tests (highway_3d_score_fx.test.js, 37 new, all green):
- Gut-audit: all 4 exports + _fxHandle + _fxSpawnPop paths
- Class-killers: fxTeardown listener removal, _fxGen increment
- Verbatim-declaration: no re-entry guard in fxInit (per dispatch)
- Wiring-correspondence guard: createScoreFx({…}) naming (cut-9
pattern, empty PINNED_RENAMES)
Pre-existing failures: #46 (legacy analyser), #628 (nut-labels) —
both pre-date this cut, confirmed against
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10c7ec8a9d |
refactor(h3d-carve-9): extract W-section (camera lerp) → src/camera.js
effectiveVfov + camUpdate (~192 lines) extracted from the screen.js IIFE
into a createCamera() ES-module factory in plugins/highway_3d/src/camera.js.
screen.js imports and destructures the return { effectiveVfov, camUpdate }.
DI surface (48 params): 22 plain constants, 11 getters, 5 getter+setter pairs,
5 fn-refs (DI-renamed: _freeCamFor→freeCamFor, _aspectPaneKey→aspectPaneKey,
_resolveTuneFor→resolveTuneFor, _aspectRegisterPane→aspectRegisterPane).
Peer ES imports at module level: computeBPM (geometry.js), _ssActive (utils.js).
Per-call write-backs: setCurX, setCurDist, setCurLookY, setTgtLookY,
setFretRowFitBoost (all write-backs confirmed by setter class-killer tests).
Test retargeting (54 tests across 4 files):
- highway_3d_wide_fov.test.js: 6 tests → cameraSrc; 4 regexes updated for
DI-renamed fn refs (resolveTuneFor, aspectRegisterPane, aspectPaneKey/getPaneUid)
- highway_3d_camera_framing.test.js: 5 tests → cameraSrc; getTgtDist() regex fix
- highway_3d_camera_bootstrap.test.js: extractFn retargeted to cameraSrc;
getTgtX() ordering-check fix; 2 new setter class-killers added (setCurX,
setFretRowFitBoost)
- highway_3d_lefty.test.js: shoulder-offset test → cameraSrc + getLeftyCached()
- highway_3d_panel_controls.test.js: createCamera stub added
Bite proofs:
- Gut effectiveVfov in camera.js → wide_fov not ok 4 (RED) ✓
- Gut camUpdate body (H_NEAR lerp) → framing not ok 3 (RED) ✓
- Gut camUpdate body (curX+=) → bootstrap not ok 11 (RED) ✓
- Sever setCurX → bootstrap not ok 12 (RED) ✓
- Sever setFretRowFitBoost → bootstrap not ok 13 (RED) ✓
Suite: 1271/1273 pass; 2 pre-existing failures unchanged from cut-8 baseline
(#46 analyser fallback, #591 nut-labels — both in flight before cut 9).
plugin.json: 3.44.0 → 3.45.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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d060c49238 |
test(h3d-carve-8): fix Toby r1 findings — _applyBloom extract + test 7 vacuity
F1 (MED — declared gap confirmed and widened):
Extract _bloomEnsure's .then() body into named _applyBloom([EC, RP, UB, OP])
at factory scope. _applyBloom added to return set and screen.js destructure.
Test 9 calls _applyBloom directly with mock module objects (no import() needed).
All 4 write-back mutations now RED:
sever setBloomPass(bp) → RED
sever setBloomW(w) → RED
sever setBloomH(h) → RED
sever setComposer(comp) → RED
F2 (MED — vacuous OR clause in test 7):
Old:
The arm is always true (no living sparks) → NO-OP passes.
Fix: replaced with independent AND assertions on BOTH needsUpdate flags.
NO-OP mutation (return; at top of _sparkUpdate) now goes RED.
DI beyond-subst count +5: _applyBloom reads T/ren/scene/cam/highwayCanvas
from live-accessors (instead of inheriting _bloomEnsure's locals).
fx.js return set: 6 → 7 symbols (added _applyBloom).
Suite: 1267/1269 (2 pre-existing failures unchanged).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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9b98d78cbe |
refactor(h3d-carve-8): extract Q-helpers (lighting/FX) → src/fx.js
Six functions extracted from Q-section of screen.js into a new
src/fx.js ES module behind a createFx({...}) factory:
_h3dHexOrDefault, _applyCinematic, _timingHex,
_sparkBurst, _sparkUpdate, _bloomEnsure
buildBoard (330 lines) deferred to plan §3 row 16 (P-section cut):
its write-back surface spans 9 factory-scope vars owned by P/U/Y —
premature extraction would require ~50 DI params. See plans/highway3d-carve.md.
DI surface (26 beyond-subst rewires):
BG_DEFAULTS, K — plain IIFE-scope constants
getT — live-accessor (Three.js, lazy)
getAmbLight/getDirLight/getCinematic/getTimingFx — live-accessors
getSparkPts/.../getSparkN — live-accessors (per-call, not init-cached)
setSparkPts/setSparkPos/setSparkVel/setSparkCol/setSparkLife — setters
getComposer/setComposer — getter+setter (_bloomEnsure lazy reassigns)
getBloomLoad/setBloomLoad/getBloomPass/setBloomPass — getter+setter pairs
getBloomW/setBloomW/getBloomH/setBloomH — getter+setter pairs
getRen/getScene/getCam/getHighwayCanvas — live-accessors (null pre-init)
canvasSize — factory function ref (stable)
Class-killers (all mutations verified RED before commit):
- _timingHex EARLY branch removed → RED
- _sparkBurst stale init-time sparkPos cache → RED (live-accessor required)
- setBloomLoad silenced → RED (synchronous write-back path)
- setComposer getComposer init-cached → RED (live getComposer() required)
GAP declared: setComposer(comp) inside .then() (async, no import() mock)
Tests: 1266/1268 (2 pre-existing failures unrelated to this cut)
plugin.json: 3.43.0 → 3.44.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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0a91f4f1b1 |
refactor(h3d-carve-7): extract O-section (lyrics + HUD overlay) → src/overlay.js
Move longestConsecutiveRun, drawChordDiagram, _drawDiagramCached,
drawSectionHud, drawToneHud, drawLyrics out of screen.js IIFE into
plugins/highway_3d/src/overlay.js as export function createOverlay({ diagRenderCache }).
Surprises vs approved contract:
• longestConsecutiveRun (lines 4338–4352) co-moved — called only by drawChordDiagram
• DIAG_SIZE_MIN, DIAG_SIZE_MAX, DIAG_CELL_MAX DELETED from screen.js (lines 573–575);
only users were inside the O-section; moved not copied to avoid drift
• _DIAG_CACHE_MAX DELETED from screen.js factory scope (line 3256); moved not copied
Beyond-subst rewires (2):
1. Factory wrapper createOverlay({ diagRenderCache })
2. _diagRenderCache → diagRenderCache (DI param) in 3 sites in _drawDiagramCached
Base run stated: 253/253 on
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e6b2f86068 |
refactor(h3d-carve-6): move N-section material builders to src/materials.js
Extract TXT_STYLES + 13 material builder functions (txtMat, pinchHarmonicMat,
naturalHarmonicMat, palmMuteXSpriteMat, fretHandMuteXSpriteMat, muteXMat,
triMat, bendChevronMat, darkenHex, slideArrowMat, _meshMatForGhostFretDigit,
_spriteMat2MeshMat) and pool() from screen.js N-section into:
plugins/highway_3d/src/materials.js (createMaterialBuilders factory)
screen.js drops ~600 lines (15302→14705).
Surprises vs plan §4:
• DI is 4 params { getT, getTxtCache, techMatCache, techMeshMatClones } not 1
• _syncOpenStringPitchLabels cluster excluded (20+ factory-scope deps)
• _techMatCache stays in screen.js factory scope for teardown .values()/.clear()
Beyond-subst (4):
1. Factory wrapper createMaterialBuilders({...})
2. T → const T = getT() inside each function body (live accessor)
3. txtCache[k] → const cache = getTxtCache(); cache[k]
4. _techMatCache/_techMeshMatClones → DI param names techMatCache/techMeshMatClones
Tests: 16 new class-killer tests in highway_3d_materials.test.js;
pool warm tests retargeted to src/materials.js; panel_controls stub added.
Full suite: 1246/1248 pass (2 pre-existing: network + nut-labels).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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c4eebe1c9f |
refactor(h3d-carve-5): move H-section player-chrome bg-control to src/bg-control.js
Extracted _pc* subsystem (420 lines) from screen.js IIFE into
src/bg-control.js using a factory DI pattern (createBgControl({...})).
Exports: createBgControl({ BG_STYLE_IDS, _bgReadGlobal, _bgSubscribe,
_bgUnsubscribe, getVenueSceneOverride })
→ { _pcAcquire, _pcRelease }
screen.js: const { _pcAcquire, _pcRelease } = createBgControl({...})
Beyond-subst (2):
1. Factory wrapper (IIFE-scope closure → DI params) — factory export pattern
required because DI values are IIFE-scope, not ES module imports.
2. _venueSceneOverride → getVenueSceneOverride() (live accessor, 1 call site
in _pcSync — mutable let at screen.js:1523 must be read per-call).
DI values all defined before the createBgControl call (screen.js):
- BG_STYLE_IDS: line 1435 | _bgReadGlobal: 1825
- _bgSubscribe/_bgUnsubscribe: 1917-18 | _venueSceneOverride: 1523
First _pcAcquire caller: init() in createFactory() (~line 14850 post-cut).
Construction order correct: createBgControl call before createFactory.
Surprise declared to god before commit (outbox/h3d-cut5-surprise.json):
No bc-panel.js dependency — §8's anticipation was wrong. The
_bcCreateController call at what was ~line 8082 is in _bcSyncMode
(P-section / factory scope), not the H-section. bg-control.js has ZERO
dependency on bc-panel.js.
Tests:
- tests/js/highway_3d_bg_control.test.js (new, 13 class-killers):
stranded-caller (test 13, factory-adapted from bc-panel test 12),
construction-order (tests 11-12), DI completeness (test 2),
live-accessor enforcement (test 3), lifecycle (tests 4-7).
- plugins/highway_3d/tests/background_control.test.js: retargeted from
screen.js slice → bg-control.js factory eval; all 20 existing behaviour
tests preserved (load() uses vm.createContext + augmented return getters).
- tests/js/highway_3d_panel_controls.test.js: createBgControl stub added.
Suite: node --test tests/js/highway_3d*.test.js plugins/highway_3d/tests/*.test.js
base 222/222 (
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f69c544eea |
fix(h3d-carve-4): export _bcLoadSettings + _bcFfIdx; add caller-coverage test (Creed HIGH)
screen.js H/P-section render path at lines 15396-15402 calls _bcLoadSettings()
and _bcFfIdx() (3×) — both moved to bc-panel.js in cut 4 but omitted from the
export list. Browser: first render() after bcCtrl creation → ReferenceError;
seek/loop fast-forward index also dead. Suite was green because no test
executed the butterchurn render path.
Fix:
- export _bcLoadSettings and _bcFfIdx from bc-panel.js
- add both to the tagged import in screen.js
Class-killer (test 12 — generic, not instance-specific):
Extracts all exports from bc-panel.js, all imports in screen.js's
bc-panel.js import clause, then asserts no exported symbol appears as a
bare reference in the screen.js IIFE body without being imported.
Generic: adding a new export + new caller without updating the import → RED.
Own grep (audit):
grep (non-comment lines, all private _bc* names from bc-panel.js):
_bcLoadSettings 1 hit (line 15396)
_bcFfIdx 3 hits (lines 15400-15402)
all others: 0 hits
Only the two symbols Creed found.
Mutation-verify:
remove _bcLoadSettings from screen.js import →
node --test tests/js/highway_3d_bc_panel.test.js
tests 12 pass 11 fail 1 (test 12 RED) ✓
restore →
node --test tests/js/highway_3d*.test.js plugins/highway_3d/tests/*.test.js
tests 222 pass 222 fail 0 ✓ GREEN
Plan §8 amended: exports 2→4 with dated note.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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4e060cbf7b |
refactor(h3d-carve-4): extract Butterchurn panel to src/bc-panel.js
Move all _bc* constants, mutable state, and functions (~670 lines) from
screen.js B-section (lines 27-695) to src/bc-panel.js.
Public API: _bcCreateController, _bcIsDesktop (2 named exports).
window.h3dBcApplySettings assigned at bc-panel.js module scope (1
beyond-subst; body verbatim — scope moves from IIFE to ES module top-level).
THREE_URL / THREE_CDN dead-code tombstoned (unused since three-loader.js).
Vendor files untouched (R2); asset URL constants verbatim (R3).
Delta note: original survey estimated ~1,333 lines for B-section. Actual is
~670 because (a) prior cuts 1b/2/3 moved material that was interleaved in the
B-section range, and (b) the original survey section boundaries were wrong —
the B-section ends where the H-section factory begins, not at line 695 of the
pre-cut file.
Completeness grep (post-cut):
grep -nP '^\s*(function|const|let|var)\s+_bc' screen.js
→ 2 hits: _bcActive and _bcSyncMode at line 8081-8082 (factory-scope
H/P-section helpers that orchestrate the imported controller; not B-section
symbols — confirmed F-section in the survey table).
B-section _bc* definitions in IIFE: 0.
Suite: node --test tests/js/highway_3d*.test.js plugins/highway_3d/tests/*.test.js
tests 221 pass 221 fail 0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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6050b6262b |
fix(h3d): thread maxStrings param through resolveStringCount (Toby r1)
Toby r1 on
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c7f7c88c62 |
refactor(h3d): extract color/tuning/splitscreen utils to src/utils.js (h3d-carve-3)
Moves 12 pure-function / compile-time-constant exports from the screen.js
IIFE into a new src/utils.js ES module:
Color utils: _h3dHexToInt, _clampByteI, _darkenInt, _lightenInt
String-count: resolveStringCount
Tuning/pitch: _NOTE_NAMES_SHARP, _BASE_OPEN_MIDI_BASS4/5, _BASE_OPEN_MIDI_GUITAR6/7/8,
_baseOpenStringMidis, _midiToPitchLabel, _openStringPitchLabelsForTuning
Splitscreen: _ssActive, _ssIsCanvasFocused
Free-identifier audit: all clean. resolveStringCount uses MAX_RENDER_STRINGS
and NSTR — copied as compile-time constants (both = 6) matching IIFE values.
_ssActive/_ssIsCanvasFocused read window.feedBackSplitscreen live per call.
Survey discrepancy declared: the 12 functions span two non-contiguous regions
in current screen.js (lines 741–882 and 1490–1503) rather than the plan's
original 1703–2193 range; function list from the plan is exact.
New test file highway_3d_utils.test.js: 19 class-killer tests.
Mutation-verified (3-char shorthand removal → RED, original → GREEN).
Panel-controls sandbox: 16 stubs added for the new imports.
Suite: node --test tests/js/highway_3d*.test.js plugins/highway_3d/tests/*.test.js
188→207/207 pass.
Plugin: 3.38.0 → 3.39.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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8ea123deaf |
refactor(h3d-carve-2): extract Three.js loader to src/three-loader.js
Move the D-section (~21 lines) from screen.js factory scope to its own module.
Exports:
- loadThree() — memoised import() with local-vendor→CDN fallback; same body verbatim
- T (live let-binding) — updated to the Three.js namespace on first resolution
screen.js gains: import { loadThree, T } from './src/three-loader.js'
screen.js loses: let T = null; let threeLoadPromise = null; function loadThree()
T and loadThree remain accessible to the IIFE via module-scope closure. The live
let-binding means the IIFE reads the populated T after loadThree() resolves
without any call-site changes.
Panel-controls vm test: strip regex extended to consume all consecutive import
lines; T: null + loadThree stubs added to sandbox context.
Class-killer tests (8 new — highway_3d_three_loader.test.js):
- loadThree exported (mutation: rename/remove → import fails)
- T exported as mutable let (mutation: const → T=mod throws TypeError)
- T=mod in both .then handlers (mutation: remove both → T stays null)
- memoisation guard !threeLoadPromise (mutation: remove → race + duplicate loads)
- CDN fallback .catch chain (mutation: remove → deploy failures unrecoverable)
- threeLoadPromise reset on failure (mutation: remove → no retry possible)
- screen.js imports loadThree+T (wiring confirmed)
- IIFE no longer declares local T or threeLoadPromise (shadow defeated)
All class-killer mutations confirmed distinguishable before commit.
Base run (
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5e401afe87 |
refactor(h3d-carve-1b): extract render-order, note-key, camera-bootstrap, fretMid to src/geometry.js
Move 9 symbols verbatim from screen.js factory scope to geometry.js:
- RENDER_ORDER_LAYER_STACK, RENDER_ORDER_LAYER_INDEX, RENDER_ORDER_AT_Z_ZERO,
RENDER_ORDER_FAR_CLAMP — compile-time constants, now exported from geometry.js
- renderOrderForLayerAtZ — pure fn; reads K + RENDER_ORDER_* from geometry scope
- _noteKey, lowerBoundT — hot-path helpers; no external deps
- hwyFirstRelevantFrettedTime — camera bootstrap scan; no external deps
- fretMid → geoFretMid(f, uniform) — same fretX delegator pattern as Cut 1;
screen.js keeps: const fretMid = f => geoFretMid(f, _h3dFretUniform); (1 beyond-subst)
screen.js import line updated to import all 9 new exports; tombstones replace
each original definition.
Source-scan retargets:
- highway_3d_render_order.test.js: layers()/zZeroRenderOrder() now read
GEOMETRY_JS; the 5 renderOrderForLayerAtZ-internals asserts in
chordFrameRenderOrder test retargeted to geo() (call-site assert stays on src()).
- highway_3d_camera_bootstrap.test.js: extractFn now reads geoSrc (GEOMETRY_JS);
sourceBetween wiring tests remain on SCREEN_JS.
- highway_3d_panel_controls.test.js: sandbox stubs extended with 9 new names.
Class-killer tests added to highway_3d_geometry.test.js (8 new tests, 180 total):
- RENDER_ORDER_LAYER_STACK length + first/last entries
- RENDER_ORDER_LAYER_INDEX spot-checks (CHORD_FILL=0, NOTE_CORE=10)
- renderOrderForLayerAtZ far-clamp (worldZ=-5 gives 50, not 33 without max)
- renderOrderForLayerAtZ unknown-layer throws
- _noteKey |0 truncation (1.5,3)=150003 not float-derived 150008
- lowerBoundT strict lower-bound (3 in [{t:1},{t:3},{t:5}] gives 1, not 2)
- hwyFirstRelevantFrettedTime smoke (empty → null)
- geoFretMid sentinel (f=0 gives -2K≈-0.015, not 0) + ratio invariant
Mutation analysis confirmed all 8 tests fail under their named mutation before
committing (per Toby r1 lesson).
Base run (
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84d33769b8 |
refactor(h3d-carve-1): extract pure geometry helpers to src/geometry.js
Moves 7 exports from screen.js to a new ES module src/geometry.js: geoFretX (was fretX, now 2-arg), dZ, slideTrailEnd, camBaseDistU, camLowFretPullbackU, computeBPM, _makeGaussTex. Internal helpers _fretXLog / _fretXUniStep / _fretXUni are module-private inside geometry.js. Module-level constants (SCALE, K, FRET_SCALE, NFRETS, FRET_SPACING_*, TS) are duplicated at geometry.js module scope — values are compile-time and never vary at runtime. screen.js keeps a 1-arg delegator (1 beyond-subst): const fretX = f => geoFretX(f, _h3dFretUniform); No call site changes; fretMid / fretColumnWorldW / slideOffsetWorldX / _recomputeFretSpacingDerived stay in screen.js and use the delegator. Tests: - highway_3d_geometry.test.js: class-killer via import() with 9 known-answer assertions (geoFretX uniform/log invariants, dZ linearity, slideTrailEnd, computeBPM BPM estimate). - highway_3d_fret_spacing: test updated to match delegator pattern + adds GEOMETRY_JS read to verify geoFretX export. - highway_3d_sustain_bloom: retargeted _makeGaussTex check to GEOMETRY_JS (definition moved); call-site check stays on SCREEN_JS. - highway_3d_panel_controls: vm loader strips ES import line and injects geometry stubs; all factory-statics tests unaffected. Suite: 169/169 pass node --test tests/js/highway_3d*.test.js plugins/highway_3d/tests/*.test.js Version bump: 3.35.0 -> 3.36.0 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW |
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d5f622f31b |
refactor(h3d-carve-0): add scriptType:module to plugin.json
Zero logic changes. screen.js content byte-identical — an IIFE is valid
inside a <script type="module">. The loader consumes scriptType at
plugin-loader.js:666 (if plugin.script_type === "module" -> script.type =
"module"), fed from plugins/__init__.py:1429 (manifest.get("scriptType")).
Isolates the R7 module-flip risk as its own verifiable cut before any
function extraction begins.
Version bump: 3.34.1 → 3.35.0
Suite: 160/160 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014uZ169yfoFYArXz962g7KW
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2ae46fe754 |
test(career): F2b — drive real closeBook() in in-flight-discard test (Creed closer)
The previous test for closeBook() invalidating in-flight requests bumped _ppBookGen directly via setBookGen instead of calling the production closeBook(). Deleting ++_ppBookGen from closeBook() left the test green — decoration. Fix: expose closeBook via the __careerPassportTest seam and call it directly in the test. Mutation proof (run before commit): - delete ++_ppBookGen from closeBook() → 1 fail (test RED) ✓ - restore → 14/14 pass (GREEN) ✓ Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj |
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1033de87ce |
fix(career): gen check after error-branch json + closeBook invalidates in-flight (Creed F1b/F2b)
F1b (MEDIUM): the error path (non-ok response) lacked a gen check after res.json() completed. A stale 404's json() could finish after a newer booking had incremented _ppBookGen, and the error handler would still revert the newer pref to 'any'. Fix: `if (gen !== _ppBookGen) return;` immediately after the error-branch `await res.json().catch(...)`. Test: json() side-effect bumps _ppBookGen (simulating a new booking racing in), verifies pref stays 'standard'. F2b (LOW): closeBook() dismissed the poster but left _ppBookGen unchanged, so a still-pending successful bookGig response could land after dismissal and reopen the overlay / repopulate _ppGigProposal. Fix: `++_ppBookGen` in closeBook(). Test: pending request fires, gen bumped (simulating closeBook), response resolves, asserts _ppGigProposal stays null. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj |
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c264a66e5d |
fix(career): bookGig generation guard + 404-only pref revert (Creed F1/F2)
F1 (MEDIUM): bookGig had no request-generation guard. Rapid pref changes could let a stale response overwrite _ppGigProposal → user sees the wrong song set. Fix: _ppBookGen counter incremented on each request; response discarded unless gen === _ppBookGen at both the res.ok check and after json(). Stale-response driver test fails without the guard. F2 (LOW): every non-ok response reverted _ppGigTuningPref to 'any' and persisted it. A transient 500 would silently blow away the user's pref. Fix: pref reverted only on 404 (no-match case). Other errors notify but keep the pref. 500 driver test asserts pref stays 'drop' — fails without the fix. 404 driver still asserts revert to 'any'. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj |
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c46b6484bf |
fix(career): specific-tuning interstitial guard + 404-revert re-render (Toby F1/F2/F3)
F1 (HIGH): onGigSongLoading used `pref !== 'specific'` but production pref
is always 'specific:<name>' not bare 'specific' — guard was always true,
interstitial fired even when every gig song shared one tuning.
Fix: !pref.startsWith('specific:')
F2 (MEDIUM): JS test for specific-exemption used bare 'specific' (impossible
in production), giving false confidence. Updated to 'specific:E Standard',
which is the real production shape and correctly exercises the fixed guard.
F3 (MEDIUM): On 404-revert (_ppGigTuningPref → 'any'), poster was not
re-rendered so the stale pill from the previous successful booking stayed
highlighted while internal pref was already 'any'.
Fix: re-render overlay with gigPosterHTML(_ppGigProposal) before returning.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj
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2a455702b8 |
feat(career): tuning preference filter + interstitial for gigs
Users can now pick a tuning preference before booking a gig: - Any (default), Standard only, Drop only, or a specific tuning - Backend filters the song pool (stubs + filler) by that preference - Empty-filter case returns a 404 with a descriptive message; frontend reverts the pref to 'any' and shows a notification - Interstitial pause before first song and on tuning changes (all prefs except 'specific') via window.feedBack.holdAutoplay(); opens the tuner panel in auto mode while the user retunes - 'Specific' gigs skip interstitials (every song already shares one tuning) - Graceful degradation: no holdAutoplay → interstitial silently skipped New backend: - _tuning_ok_fn helper for standard/drop/specific classification - _fill_genre_songs accepts optional tuning_ok filter - propose_gig batch-fetches tuning_name for played stubs, applies filter - GET /gigs/tunings endpoint for the specific-tuning picker Tests: - tests/test_career_gig_tuning.py — 17 Python tests (classification, filter) - tests/js/career_gig_tuning.test.js — 9 JS tests (interstitial logic) - tests/plugins/career/conftest.py — songs table schema gets tuning_name Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj |
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d2847ab153 |
fix(vocal-cal): cancel fallback timer on Skip via _activeCleanup (Creed finding)
Root cause: clicking Calibrate in the vocalCalibration-absent path queued
an 1800ms setTimeout but never stored the timer id. If the user clicked
Skip before the timer fired, advance('vocals', false) resolved the wizard;
the stale timer then fired advance('vocals', true), mutating the completed
array after resolution and (with a multi-instrument queue) double-
incrementing idx so the next instrument was dropped from both lists.
Fix: capture the setTimeout return value as _timerId and assign:
_activeCleanup = () => clearTimeout(_timerId)
advance() already drains _activeCleanup on every exit path (Skip,
Calibrate, and any future button), so no further call sites needed.
The _advancing flag + calBtn.disabled remain as the double-click guard;
this fix covers the orthogonal Skip-before-timer race.
Test 3c (new): Calibrate then Skip before timer — asserts clearTimeout
called, vocals in skipped only (not completed), stale timer no-op.
Fails without the fix. Harness updated to expose clearTimeout to vm ctx.
Gates: JS 1141/1141, pytest 60/60.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj
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47e85d61c7 |
fix(vocal-cal): address Toby review F1/F2/F3
F1 (HIGH): add double-click guard to fallback path in renderAudioPanel.
- Declare `_advancing` flag before click handler; fallback else branch
returns early if already advancing, then sets flag + calBtn.disabled.
- Prevents two setTimeout advances from queuing when the button is
clicked twice before the 1800ms timer fires, which would silently
drop subsequent instruments from both completed and skipped.
- Test 4 (new): double-click with two instruments queued, asserts only
one timer is scheduled -- fails without the guard.
F2 (MEDIUM): add 'vocals' to _inputSetupRelaunch fallback list.
- Was ['guitar','bass','keys','drums']; now includes 'vocals' so the
Settings re-calibration wizard runs the vocals panel even when
/api/progression fails to respond.
- Test 6 (new): reads fallback literal from source, asserts 'vocals'
present -- fails without the fix.
F3 (LOW): key button label and notice off vocalCalibration presence for
vocals, not hasDetector (noteDetect).
- New `hasVocalCal` and `canCalibrate` vars; vocals shows 'Calibrate'
iff vocalCalibration facade present, 'Continue' otherwise.
- notLoadedNotice selects the correct per-instrument message.
- Test 7 (new): facade present + noteDetect absent => label 'Calibrate'.
Also: fix curly-quote string delimiters introduced by editor autocorrect
in prior commit -- replaced with straight ASCII quotes; restored original
curly apostrophes in prose content (isn’t, it’s).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj
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95f4bb80e1 |
feat(vocal-cal): Vocals path + input_setup vocal-calibration handoff
1. Add data/progression/paths/vocals.json (5 levels, instrument:vocals
challenges) so the Vocals tile appears on wizard step 4.
2. Add vocals to INSTRUMENTS in plugins/input_setup/screen.js (mode:audio)
so the wizard renders a Vocals panel when that path is selected.
3. In renderAudioPanel, branch vocals away from noteDetect.launchCalibration
to window.feedBack.vocalCalibration.launch({requester,onDone,onCancel}).
Guard: facade absent (vocal-highway plugin disabled) → shows a notice and
auto-advances via setTimeout; never hangs or throws.
4. Update test_bundled_content_loads_clean to expect the 'vocals' path id.
5. Add tests/js/vocal_calibration_handoff.test.js — 4 tests covering:
- vocals.json shape (id/icon/5 levels, namespaced challenge ids)
- INSTRUMENTS includes vocals
- fallback when facade absent (no hang/throw, auto-advance)
- facade.launch called with correct args, onDone resolves wizard
Facade contract: window.feedBack.vocalCalibration frozen {version:1,
launch({requester,onDone,onCancel})} — built by Dwight (vocal-highway).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01H2bM5jSbMskpdxm2CmuQVj
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59bcf338a3 |
feat(career): host higher venues as opt-in content packs (#1023)
* feat(career): host higher venues as opt-in content packs Move the club and arena venue packs (~678 MB of crowd MP4s) out of the bundle and download them on demand, keeping the bar starter bundled so career still works offline. Leans on career's existing pack pipeline (_download_pack: stream -> sha256 -> extract -> validate -> swap), which already degrades gracefully when a pack is absent. - venues.json: club/arena gain `pack` URLs pointing at per-pack, versioned, immutable releases (venue-<id>-v<N>, matching the existing venue-arena-v1). Arena's sha256/bytes are the real published asset (verified end-to-end); club is a placeholder until its release is published. - tools/content_packs.py: reusable, reproducible pack build/publish/manifest tool. Byte-identical output for identical media (fixed order/mtime/perms, STORED) so a pack's hash can be known before upload. --local (file://) for offline tests, --publish for the per-pack release. Has a --selfcheck. - .github/workflows/content-packs.yml: workflow_dispatch automation that builds/publishes packs and opens the venues.json manifest-bump PR, so publishing is never a manual checklist. - test: round-trips a tool-built pack through career's real _download_pack. Part of the nightly-slimming effort (feedBack-desktop#122). The desktop bundle change (stop shipping club/arena) is a companion PR. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(career): don't offer a venue pack until its release is published A committed venues.json entry carries a 0-byte placeholder (and all-zero sha) until its release exists. Previously has_pack was true as soon as a `pack` object was present, so the UI showed a "Download" button that could only fail (the placeholder URL 404s). Gate on a real, publish-stamped size via _pack_published(): the card shows "coming soon" and the download endpoint 404s until the pack is actually published. Caught by a real bundle+runtime smoke. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * fix(content-packs): address CodeRabbit review on #1023 - workflow: stop interpolating dispatch inputs into Bash (template injection flagged by zizmor). Pass venues/version via env, validate formats, use an argument array. - content_packs: reject top-level files the career downloader would refuse (PACK_FILENAME_RE) before publishing — a stray .DS_Store would otherwise ship and fail _validate_pack_dir for every client. + test. - content_packs: pin ZipInfo.create_system=3 so packs hash identically across Windows/Unix runners (was the documented reproducibility caveat). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * docs(changelog): note opt-in career venue packs (#122) Signed-off-by: Matthew Harris Glover <matthew@harrisglover.com> * docs(content_packs): correct --publish usage in module docstring --publish is a flag (no tag arg) and publish() deliberately omits --clobber; the docstring said otherwise. Signed-off-by: byrongamatos <xasiklas@gmail.com> --------- Signed-off-by: Matthew Harris Glover <matthew@harrisglover.com> Signed-off-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> |
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a9be210f77 |
fix(highway_3d): Venue desync, bind race, and a11y for the player background control (#1018)
ship-ci / ci (push) Has been cancelled
* Fix 3D Highway background controls under Venue override When the Venue visualization override is active, the entire Background control group (style dropdown and intensity/reactive knobs) is now disabled since the venue scene owns rendering. The dropdown, intensity, and reactive controls are greyed out with a tooltip explaining the state. Also fixes a cold-load bug where the screen hook subscription could fail to bind if the event bus wasn't ready during renderer init, by re-attempting binding on each retry tick. Includes test coverage for both the Venue override greyout behavior and the cold-load screen hook binding fix. * Add accessibility features and explicit global reads to background control Refactor the player chrome background control to use an explicit `_bgReadGlobal()` function instead of relying on the implicit behavior of `_bgReadSetting(null, ...)`. The control is a single shared instance across splitscreen panels and must always read/write the global slot. Add accessibility improvements: - aria-pressed on toggle buttons to expose state to screen readers - aria-label on select and intensity controls - aria-describedby pointing disabled controls to a visually-hidden reason span - The reason span carries dynamic explanatory text for why a control is greyed out Add comprehensive tests verifying the new `_bgReadGlobal` helper ignores per-panel overrides and that all accessibility attributes are set and updated correctly. * Gate player control slot on v3 UI version Add explicit check for `window.feedBack.uiVersion === 'v3'` in _pcSlot() per docs/plugin-v3-ui.md. This prevents the plugin from attempting to mount player controls on non-v3 hosts (e.g., legacy v2 shell). Complements the existing `playerControlSlot` typeof check and improves compatibility robustness. Updated test mocks to include `uiVersion: 'v3'` and added test case verifying that mounting is skipped when uiVersion is not v3, including a guard to ensure the retry loop terminates properly. * Clarify 3D highway style control behavior Document that the style controls group also greyes out when the Venue scene override is active, since the controls don't apply in that mode. * Restore style dropdown tooltip when Venue override exits The style dropdown's tooltip was cleared whenever the Venue override was inactive, permanently discarding the "Background style" hint set at mount time. Since the sync runs on every settings change, the tooltip was lost on the first sync and never returned. This brings the dropdown in line with the intensity slider and reactive toggle, which already restore their base tooltip when they're re-enabled. Includes a test asserting the tooltip returns after the Venue override exits. * fix(highway_3d): skip player-control retry loop on non-v3 shells _pcAcquire only runs once the renderer is viable inside the v3 player chrome, and player-chrome.js sets uiVersion synchronously as it builds that chrome — so a missing 'v3' at acquire means v2, not a not-yet-ready v3. Bail before scheduling the retry loop instead of spinning it out to the ~3s budget for a slot that will never appear. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Signed-off-by: byrongamatos <xasiklas@gmail.com> --------- Signed-off-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: byrongamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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fcdb4867d6 |
feat(highway_3d): background controls in the player chrome (#1008)
* Add mid-song background picker to player chrome Mount a background style/intensity control in the player's plugin popover so users can switch backgrounds mid-song without leaving for Settings. Uses ref-counting to manage the shared control across multiple renderer instances. The control syncs bidirectionally with settings.html and the settings bus, so changes from either UI stay agreed. Moved _pcAcquire() to after _isReady to avoid acquiring for non-viable (e.g. WebGL2-missing) renderers. * Grey out background controls that current style ignores Add _PC_USES table to track which settings (intensity, reactive) each background style actually consumes. Disable and grey out controls when the active style doesn't use them, preventing user confusion. Updates _pcPaint() to support disabled state with tooltip explanations, and guards click/change handlers against disabled controls. * Add background control tests and changelog entry Document the new background controls feature in the 3D Highway plugin that allows changing the highway background mid-song from the player's Plugin Controls popover. Add a comprehensive test suite for the background control system covering refcounting, settings sync, greying out unsupported controls, and teardown behavior. * Generalize background control refcounting language Update CHANGELOG and test comments to reflect that the 3D highway background control refcounting applies to any multiple renderer instances, not exclusively splitscreen. Change test name and clarify that multi-instance behavior is exercised with stubbed instances, not real splitscreen sessions (whose visualizer does not currently work). * Reorder 3D Highway changelog entry, bump version Moved the 'Background controls in the player' entry to a different position in the Unreleased changelog section. Updated 3D Highway plugin version from 3.32.0 to 3.33.0. * fix: store screen.js and CHANGELOG.md with CRLF to match main The merge of main was run with merge.renormalize=true (needed — this repo has CRLF committed while core.autocrlf=true, so a plain merge sees all 16k lines as changed). That rewrote screen.js and CHANGELOG.md to LF, which autocrlf then stored. main has both as CRLF, so every line differed and GitHub reported 16,428/16,112 for screen.js and refused to render it. Restaged with the CRLF blobs written directly so they are what get stored. No content change; the diff drops to 316/0 and highway_3d_render_order.test.js leaves the diff entirely. Signed-off-by: Kyle <kyle.j.t@live.co.uk> * Unbind screen:changed hook on last release Ensure the highway_3d control removes its screen:changed listener when the last reference is released to avoid listener/closure leaks across plugin reloads. Added a best-effort off() call and clears _pcScreenHook so future acquires re-bind correctly. Tests updated: mock feedBack on/off implemented, helpers added (screenHooks, fireScreenChanged), and a new test verifies the subscription is removed on final _pcRelease and re-subscribed on re-acquire. * fix(highway_3d): show greyed-out reason on hover for disabled bg controls A native-disabled <button>/<input> receives no pointer events, so its `title` tooltip never appears — the "greyed out, says why on hover" affordance was dead in the browser while the tests passed on the swallowed control title. Move the reason onto a non-disabled wrapper and set pointer-events:none on the disabled control so the hover reaches it. Also add aria-disabled so screen readers get the state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Signed-off-by: Byron Gamatos <xasiklas@gmail.com> --------- Signed-off-by: Kyle <kyle.j.t@live.co.uk> Signed-off-by: Byron Gamatos <xasiklas@gmail.com> Co-authored-by: Byron Gamatos <xasiklas@gmail.com> Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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be49465540 |
fix(highway_3d): initialize camera before silent intros (#1002)
Co-authored-by: Byron Gamatos <xasiklas@gmail.com> |
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05be9ebdbe |
Add new chart-transform plugin capability (#1000)
* Chart-transform plugin capability * PR comments * Cleanup * Fix markdown * CodeRabbit feedback Signed-off-by: Joe <jphinspace@gmail.com> --------- Signed-off-by: Joe <jphinspace@gmail.com> Co-authored-by: Byron Gamatos <xasiklas@gmail.com> |
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2413991c5a |
feat(highway_3d): fret wires flash on a confirmed hit (#969)
ship-ci / ci (push) Waiting to run
* feat(highway_3d): fret wires flash on a confirmed hit The fret wires were static scenery: gold inside the anchor lane, grey outside, and nothing tied them to what the player was actually doing. Give them a job. Widen the lane/neck contrast so the wires around the active lane read as a focus cue, and flash the wires bracketing a note when a scorer confirms it. A fretted note lights the wire behind it and the wire it is pressed against; a chord lights only the outermost wires of its shape, so it reads as one bracketed block rather than a picket fence; an open string has no fret of its own and its gem is drawn as a slab spanning the lane, so it lights the lane's edge wires instead. Gated on the provider verdict, never the proximity heuristic -- the latter only means "near the strike line", so it would flash on every passing note whether or not it was played. With no scorer attached the neck behaves exactly as before. Emissive (and emissiveIntensity) carry the flash, not albedo: these are MeshStandard materials in a scene with no envMap, so raising albedo alone barely brightens them. Every value is a named constant -- see FRET_WIRE_* -- because the look is a taste call that wants tuning by eye, not a derivation. Signed-off-by: Kris Anderson <topkoa@gmail.com> * feat(highway_3d): cap the fret-wire flash at one outer pair Fast passages overlap their decay tails: consecutive notes on nearby frets left three, four, five wires glowing at once — the picket fence the chord rule was written to avoid, arriving through time instead of through a shape. The apply pass now decays every wire's glow state as before, but flashes only the outermost pair of the lit span (or the single wire when only one is above threshold). Interior wires keep decaying invisibly — the base tier loop re-seeds their materials each frame — so the bracket tightens naturally as the outer tails expire, and a hit inside the current span widens nothing. Net effect: at most two wires are ever lit, and everything currently glowing reads as one bracket, exactly like a chord. Signed-off-by: topkoa <topkoa@gmail.com> * feat(highway_3d): chord flash frames the lane, not the shape The lit lane strip spans the anchor's width (minimum ~4 frets), which can run a fret past the chord's outermost fret. The chord flash bracketed the shape (wire behind its lowest fret, wire at its highest), so on those anchors the bracket sat one wire INSIDE the lit lane — reading as misaligned rather than as a frame around what's lit. Chord hits now light the anchor lane's edge wires: the exact wires the lane strip itself spans, and the same pair open strings already use, so every hit shape inside a lane produces the same bracket. The shape's own outer pair survives only as the fallback for charts with no anchors. Fretted and open intensities merge into one entry (they light the same two wires now), and an all-open chord on an anchor-less chart still degrades to no flash rather than a bad index. Signed-off-by: topkoa <topkoa@gmail.com> * feat(highway_3d): gem rims flash string-coloured, wire-fashion On a confirmed hit the gem's outline now flashes in the STRING'S OWN colour with the same intensity treatment as the fret wires — the FRET_WIRE_HIT_INTENSITY emissive ramp, faded by the provider's alpha — instead of the fixed spring-green mHitBright rim. Just the rims: the lateral face fill keeps its existing green, and the sustain trail is untouched. Mechanics mirror the wires' pattern. mRimFlash[s] is one material per string (created with the other per-string materials, palette-retint aware, fog-exempt, disposed in teardown); drawNote() assigns it as the outline on a good verdict and records the verdict alpha into a per-frame per-string max (_rimFlashIn); the flash pass applies the intensity ramp once per string. Shared-per-string is the same compromise mGlow already makes — two same-string gems flashing in different phases share the brighter alpha. No decay tail of our own, deliberately: the material is only assigned while the provider confirms the note, and the provider's alpha already fades. When it goes silent the outline reverts, so idle intensity never shows. Signed-off-by: topkoa <topkoa@gmail.com> * feat(highway_3d): wire flash is a lightning strike, not a lingering glow The flash was instant-on with a 0.32 s exponential tail, and a held sustain kept re-feeding it — wires stayed lit for the whole note. The requested feel is a shock: light hits the frets, they jolt, it's over. The flash is now a one-shot pulse triggered on the input's rising edge: a near-instant crack up (RISE 25 ms), a fast fall (FALL 160 ms) shaped (1-u)^2 so it drops hard then eases out, with a 26 Hz flicker biting into the fall (the electric shudder — the crack itself stays clean), then hard zero. A held 'active' verdict keeps the input high continuously, which by construction triggers nothing new: one strike per hit, and the wires go dark while the note rings on. A re-strike after the provider goes silent re-triggers cleanly. Seeking backward or a long stall clears all pulse state, and a pulse whose strike time lands ahead of the playhead after a seek is discarded. The outer-pair bracket rule is unchanged — it now selects across pulses instead of decay tails. Knobs: FRET_WIRE_HIT_RISE / _FALL / _FLICKER_HZ / _FLICKER_DEPTH (replacing FRET_WIRE_HIT_DECAY). Signed-off-by: topkoa <topkoa@gmail.com> * fix(highway_3d): one wire strike per judged hit, not per wire edge The strike trigger was a rising edge on each WIRE's input, which merged distinct hits: two consecutive correct notes on the same fret kept that wire's input continuously high, so the second note produced no strike at all. The wires must respond to what the player did — one strike per judged hit-zone event. The trigger is now per event identity, using the same seen-map pattern as _sparkSeen: the first frame a note gets a good verdict its key (string|fret|time — or the chord key for a strum, which strikes once as a unit) lands in _fwStruck and requests a strike on its wires; the event never fires again however long its verdict stays live. Because every producer is gated, any nonzero input in the apply pass IS a fresh strike, so it restarts a pulse already in flight — a rapid re-hit on the same wire re-cracks instead of being swallowed. Seeks clear the map (replayed notes strike again); it is size-bounded like _sparkSeen. Envelope, flicker, and the outer-pair rule unchanged. Signed-off-by: topkoa <topkoa@gmail.com> * Revert the lightning-strike experiment — back to the decaying glow Reverts |
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1c077c9ab7 |
fix(highway_3d): stop the lane at the hit line (#994)
ship-ci / ci (push) Has been cancelled
The lane maps chart time to z exactly as notes do, over the window [now - BEHIND, now + AHEAD]. That puts its near edge at +TS*BEHIND — BEHIND seconds PAST the hit line, toward the player. Nothing is ever drawn there: drawNote and the chord frames both clamp to Math.min(0, dZ(dt)), so notes stop dead at z = 0. The overhang was therefore lane surface with nothing on it. Clamp the floor geometry's near edge to the hit line. The far edge is deliberately untouched — it still lands at -AHEAD*TS, aligned with the note horizon, which is why the span stays AHEAD+BEHIND in the sliced path and the clamp is applied per slice (a slice entirely past the line collapses to zero length and is skipped before the arpeggio probe, so it costs nothing). All four floor sites move together — the sliced lane (which also feeds both divider loops), the fallback lane, its dividers, and the fret boundary extension lines. They shared the identical `+ TS * BEHIND` shift; fixing only some would leave fret lines poking past a lane that now stops. Closes #991 Signed-off-by: Kris Anderson <topkoa@gmail.com> |
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365cec1d29 |
fix(career): gig song selection — full-genre pool, working re-roll, and the venue pack loads (#976)
* fix(career): a gig's song pool is the whole genre, and re-roll varies it Two tester reports, one root: the gig song pool was built from only two sets — songs played ON THIS PASSPORT'S INSTRUMENT, and songs never played AT ALL (`filename NOT IN song_stats`). A song played on a DIFFERENT instrument's arrangement is in neither: it has a stats row (so the "unplayed" filler skipped it), and its played bucket is that other instrument's, not this passport's. It could never be gigged. - "Metalcore says 137 songs only shows 1 in the gig list" — a library of metalcore all played on another instrument. Reproduced: a guitar passport with 137 bass-played metalcore songs got a 404, zero songs. The "1" the tester saw was whatever handful happened to be on-instrument or truly unplayed. - "Passport re-roll does not change songs" — a set drawn from that filler was the library's first N in table ORDER, every call. Re-roll re-proposes, so it returned the identical set. Reproduced: 3 proposals, byte-identical. _unplayed_genre_songs -> _fill_genre_songs: the pool is now every library song of the genre the set hasn't already picked (a stats row on some other instrument has no bearing on whether a song can be in THIS gig), and it is shuffled so re-roll actually re-rolls. Both reproduced against the real propose logic before the fix and pinned as regression tests (both fail on the pre-fix routes.py). Full career suite green. * fix(career): load the gig's venue pack when the gig starts Tester: "Venue doesn't load when starting song from passport. Loads standard particles." crowd.setManifest(venue) — the call that actually loads a venue's crowd/stage pack — is reached ONLY through pushCrowdManifest, and pushCrowdManifest is called ONLY from refresh(), the career tab's own reload. A gig navigates AWAY from the career tab to the player, so refresh() never runs during it. startGig set the venue override and nulled _appliedManifestVenue but never re-pushed, so the venue visualization turned on (3D highway) while its pack never loaded — the song played over the bare highway backdrop, or over whatever venue a previous refresh() had left applied. startGig now pushes the crowd manifest for the gig venue right after setting the override, using the career state the booking screen already fetched. This is a call-graph fact, not a guess (pushCrowdManifest has exactly one other caller and startGig is not it), but it is fixed by static analysis — I could not reproduce the user-visible symptom locally because this instance happened to have a manifest already applied from a prior refresh. On-device confirmation on a real passport gig is still owed. Guard test: startGig must push the manifest after setting the override (fails on the pre-fix source). Career suite green. |
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1702afa379 |
feat(career): extract the whole setlist before the gig starts (no more waiting between songs) (#971)
ship-ci / ci (push) Waiting to run
* feat(career): extract the whole setlist before the gig starts
A feedpak is a zip, and the first play of one pays for its extraction into
sloppak_cache. Inside a set that cost landed BETWEEN songs: the player finished
a number and then sat there waiting for the next one to unpack, mid-gig.
A setlist is a known list up front, so unpack it all while the poster is still on
screen. New POST /gigs/prepare walks the set through resolve_source_dir; the
poster's Play button shows "Preparing set…" while it runs.
Best-effort by design, at every level:
- a corrupt pak in the set does not sink the prepare (it is reported in
`failed`; the play itself surfaces the error exactly as it does outside a
gig — slow beats blocked)
- a host without the library resolvers degrades to a no-op rather than 500
- a failed request just falls through to the old lazy extraction
Ordering matters and is pinned: the set is unpacked BEFORE the stage is borrowed
(venue/viz overwritten) and before the queue starts, so a proposal cancelled
while unpacking leaves nothing half-applied to unwind.
Tests unpack REAL zips rather than mocking the extractor: every song of the set
lands on disk before the first note, a re-prepare does not duplicate the unpack,
one bad pak still leaves the good one prepared, and no-library / empty-setlist
degrade cleanly. 18/18.
NB the other half of the gig report — the per-song results popup interrupting
the set (and worse, claimAutoExit'ing so the queue would not advance until it was
dismissed) — is fixed in the note_detect plugin repo, which is not part of this
checkout.
* fix(career): bound the prepare request; validate the setlist (PR #971 review)
Both CodeRabbit findings were right.
1. A HUNG PREPARE COULD BLOCK THE GIG FOREVER.
`await fetch(...)` only rejects on a network ERROR. A server that accepts the
connection and then never answers hangs indefinitely — and the gig would never
start. That makes this optimisation the exact thing the PR promises it can
never be: the reason you cannot play.
The request is now bounded by an AbortController (PREPARE_TIMEOUT_MS, generous
because unpacking a setlist is real work — but a CEILING, not a wait). Past it
we start the gig and let the first play extract lazily, as it always did. The
Play button is restored in a `finally`, so a timeout cannot strand the poster
on "Preparing set…" with Play disabled — which would have been the same bug
wearing a different hat.
2. THE `songs` BODY WAS UNVALIDATED.
A str is iterable: "abc" would have prepared three one-character "songs". And
the endpoint unpacks zips, so an arbitrary caller could ask for unbounded work.
Now list-only, string entries, blanks dropped, capped at MAX_GIG_SONGS.
Tests: the fetch is abortable and the button is re-enabled on EVERY path
including the abort; non-list bodies, non-string/blank entries, and an
oversized setlist. 50 career tests, JS 5/5, eslint clean.
* fix(career): path-traversal guard on prepare; a cap test that actually tests the cap
CodeRabbit again, and the first one is a real hole I put there.
1. PATH TRAVERSAL. sloppak.resolve_source_dir() does a bare `dlc_root / filename`
with NO containment guard — so `../../x` walks straight out of the library, and
my new endpoint handed it attacker-supplied filenames. Every filename now goes
through _resolve_dlc_path first, the same check every other filename-bound
handler applies. Pinned: `..`, backslash traversal, an absolute POSIX path and
a Windows drive path are all refused, and nothing outside the library is
unpacked.
2. THE CAP TEST WAS VACUOUS. It asserted `prepared == 0` against a fixture with no
library — where the endpoint exits before extraction — so it passed whether or
not MAX_GIG_SONGS existed. It now runs against a real library and asserts the
endpoint CONSIDERED at most MAX_GIG_SONGS of the 82 it was handed. Verified to
fail when the cap is removed.
Same class of mistake as the notedetect gigBlock: a test that passes for the
wrong reason. Worth saying out loud since it is twice in one day.
3. E702 — semicolon-joined statements in the new tests, split.
51 career tests; full suite green.
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917d81c2d2 |
fix(highway): a SUPERSEDED renderer init is not a FAILED one (#970)
Starting a gig dropped the player onto the fallback 2D highway with no venue.
startGig() calls setViz('venue'), which installs the 3D renderer — whose init is
async — and then immediately starts its play queue. playSong() re-initialises
that same renderer a tick later. A renderer mints a fresh readyPromise per
init() and rejects the previous one with "superseded"; highway.js only checked
that the RENDERER OBJECT was unchanged, which it is. So it treated a healthy,
re-initialising renderer as a failed one, tore it down, and reverted to 2D:
renderer async init failure: Error: superseded
viz picker: reverted to default renderer (async-init-failure)
The guard now also checks the PROMISE identity: a rejection from an init cycle
the renderer has already moved on from is ignored. The renderer-identity guard
stays (a rejection for a renderer since REPLACED is also not ours), and a
genuine failure of the CURRENT cycle still reverts — both init() call sites go
through _setRenderer, which re-wires the handler every time, so the new cycle is
always watched.
Reproduced and fixed against the real build:
before: vizSelection=default viz-picker=default venue=inactive viz:reverted
after: vizSelection=venue viz-picker=venue venue=ACTIVE (no revert)
Also widens the paused-frame throttle's opt-out. The throttle fires whenever the
CHART CLOCK is stalled — not only on a pause, but through a count-in and the
credits/author overlay too. Its opt-out only asked "is a crowd video rolling",
but the venue scene animates on a clock of its own with no pack at all (backdrop
breathe, parallax, haze drift, warmth pulse — Math.sin(t) in the draw loop), so
that motion was still being throttled. It now claims frames for both sources; a
plain 3D highway with no venue reads motion mode 'off' and keeps the #654 GPU
saving.
HONEST CAVEAT on that second part: I could not get the throttle to fire in a
reproduction. A control run on the shipped code showed 100 draws/sec while
paused, not the ~10/sec a firing throttle would give — so the change is
defensible on its own terms (a stalled clock is genuinely not a static picture)
but it does NOT have a demonstrated symptom behind it. The viz fix above does.
Tests: the superseded guard, and that the throttle opt-out covers both motion
sources. All fail against the pre-fix source. eslint 0 errors; JS 1207/1207.
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