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feat(v3): Refresh button + live scan progress on the Songs library
Add a media-server-style "I dropped files in my folder, hit refresh" control to the Songs toolbar. Refresh triggers an incremental /api/rescan and reuses the existing /api/scan-status poll for live progress: a 3-state button (idle / "Scanning..." while listing / "Scanning N/M" once counting) with a title tooltip showing the current file + percent. A scan already running (the Settings buttons or a background pass) is reflected on the button too. On completion it emits library:changed so the grid reloads, and shows an honest, never-punishing fbNotify toast (bottom-right, suppressed while in a song). No backend change -- same machinery the Settings rescan already drives. The precise "N added" count is a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QbexxfTt8q2tAn436MqGWF
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@ -1567,6 +1567,7 @@
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'<select id="v3-songs-format" class="' + ctrl + '">' + opt(FORMATS, state.format) + '</select>' +
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'<button id="v3-songs-filters" class="relative ' + ctrl + ' flex items-center gap-2">Filters<span id="v3-songs-filter-count" class="hidden bg-fb-primary text-white text-xs rounded-full px-1.5">0</span></button>' +
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'<button id="v3-songs-select" class="' + ctrl + (state.selectMode ? ' bg-fb-primary text-white' : '') + '">Select</button>' +
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'<button id="v3-songs-refresh" title="Refresh library (scan for new songs)" class="' + ctrl + '">⟳ Refresh</button>' +
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'<button id="v3-songs-upload" class="' + ctrl + '">Upload</button>' +
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'</div></div></div>' +
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// Practice-aware library home: a repertoire progress meter + a
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@ -1624,6 +1625,16 @@
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if (legacy) { legacy.click(); watchUploadScan(); }
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});
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byId('v3-songs-select').addEventListener('click', () => setSelectMode(!state.selectMode));
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byId('v3-songs-refresh')?.addEventListener('click', refreshLibrary);
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// Reflect a scan already in progress (Settings button or a background
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// pass) on the Refresh button, so its state isn't just tied to clicks here.
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(async () => {
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try {
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const r = await fetch('/api/scan-status');
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const sd = r.ok ? await r.json() : null;
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if (sd && sd.running) { _setRefreshState(sd); _watchScan({ announce: false }); }
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} catch (e) { /* */ }
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})();
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// Bulletproof multi-select: in select mode, a capture-phase click on the
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// grid toggles the card and STOPS the event, so nothing (a per-card
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@ -1753,6 +1764,73 @@
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// legacy screens, so without this newly-uploaded songs wouldn't appear in
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// v3 until a manual refresh. Bounded so a no-op upload can't poll forever.
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let _uploadScanTimer = null;
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// ── Library refresh (rescan) from the Songs toolbar ───────────────────────
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// The tester ask: a media-server-style "I dropped files in my folder, hit
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// refresh" button, with live progress. Reuses the SAME machinery the Settings
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// Rescan buttons drive (/api/rescan + /api/scan-status) and emits
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// library:changed so the grid reloads. A scan already running (Settings or a
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// background pass) is reflected on the button too.
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let _refreshPoll = null;
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function _setRefreshState(sd) {
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const btn = document.getElementById('v3-songs-refresh');
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if (!btn) return;
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if (sd && sd.running) {
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// Determinate count only exists in the 'scanning' stage; 'listing' is
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// indeterminate (total 0), so show a plain "Scanning…" then.
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const det = (sd.stage === 'scanning' && sd.total) ? ' ' + sd.done + '/' + sd.total : '';
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btn.textContent = '⟳ Scanning' + det + '…';
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btn.disabled = true;
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btn.classList.add('opacity-70');
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const pct = sd.total ? Math.round((sd.done / sd.total) * 100) + '% · ' : '';
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btn.title = 'Scanning new/changed songs… ' + pct + (sd.current || '');
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} else {
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btn.textContent = '⟳ Refresh';
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btn.disabled = false;
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btn.classList.remove('opacity-70');
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btn.title = 'Refresh library (scan for new songs)';
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}
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}
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// Show a completion toast (reuses the shared fbNotify surface), suppressed
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// while in a song. Honest + never-punishing copy; the precise "N added" count
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// arrives with the background-scan delta work — until then this is a generic,
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// truthful confirmation.
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function _scanCompleteToast(sd) {
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if (document.querySelector('.screen.active') && document.querySelector('.screen.active').id === 'player') return;
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if (!window.fbNotify) return;
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const msg = (sd && sd.error) ? 'Scan finished with an error' : 'Your library is up to date';
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try { window.fbNotify.show({ title: 'Library scan complete', message: msg, icon: '🔄', accent: '#22C55E' }); } catch (e) { /* */ }
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}
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// Poll scan-status until the scan finishes, driving the button state. On
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// completion, emit library:changed (grid reloads via the listener below) and,
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// for a user-initiated refresh (announce), show the toast. announce:false is
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// used when we only attached to a scan we didn't start.
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function _watchScan(opts) {
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if (_refreshPoll) return;
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const announce = !opts || opts.announce !== false;
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let sawRunning = false, ticks = 0;
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_refreshPoll = setInterval(async () => {
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ticks++;
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let sd = null;
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try { const r = await fetch('/api/scan-status'); if (r.ok) sd = await r.json(); } catch (e) { /* */ }
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_setRefreshState(sd);
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if (sd && sd.running) sawRunning = true;
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// A user-initiated refresh that never saw a running scan = nothing to
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// do (already up to date); give prompt feedback instead of waiting.
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const noopDone = announce && !sawRunning && ticks >= 3;
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if ((sawRunning && sd && !sd.running) || noopDone || ticks >= 180) {
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clearInterval(_refreshPoll); _refreshPoll = null;
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_setRefreshState(null);
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if (sawRunning && window.feedBack) { try { window.feedBack.emit('library:changed', { reason: 'rescan' }); } catch (e) { /* */ } }
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if (announce) _scanCompleteToast(sd);
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}
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}, 1000);
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}
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async function refreshLibrary() {
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if (_refreshPoll) return; // a scan is already in progress
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try { await fetch('/api/rescan', { method: 'POST' }); } catch (e) { /* */ }
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_watchScan({ announce: true });
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}
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function watchUploadScan() {
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if (_uploadScanTimer) clearInterval(_uploadScanTimer);
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let sawRunning = false, ticks = 0;
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