mirror of
https://github.com/got-feedBack/feedBack.git
synced 2026-09-11 02:14:29 +00:00
perf(folder_library): render only the songs on screen (#965)
A song list rendered EVERY song it held. On a flat 50,944-song library that is
one <div> with 50,938 children and ~1,300,000 DOM nodes — ~4.2 GB of renderer
RSS, for a screen the user may not even be looking at (it was built while the
visible screen was v3-home).
It is not just this plugin's problem. A million-node document poisons unrelated
code: any `document.querySelector` that MISSES has to walk the whole tree before
returning null. That is exactly how song_preview's per-frame menu check ended up
consuming ~50% of the renderer and dropping the app to 2.7 fps
(feedBack-plugin-song-preview#7 fixes the per-frame walk; this fixes the tree it
was walking).
So render only what is on screen. Rows are uniform height (grid cards uniform
size), so the window is pure arithmetic — no per-row observers. Off-window songs
are represented by padding ON THE LIST rather than spacer elements: a spacer div
would become a grid ITEM in grid view and shift the columns, whereas padding
behaves identically in both layouts. Lists at or below VIRTUAL_MIN (200) render
in full exactly as before, so normal folders are untouched.
Two ordering fixes this forced, both real bugs waiting to happen:
- Both expand handlers populated the list BEFORE showing it. A windowed list
measures a real row and the scroller viewport, and both are zero under
display:none. Show first, then populate.
- _render() now tears down the previous render's scroll listeners. Without it
they survive against detached nodes and leak on every re-render.
Verified in real Chromium over CDP with 50,000 rows — the DOM glue, not just the
maths:
at top rendered= 25 rows scrollHeight=2,200,000px [0..24]
scroll 500k rendered= 31 rows scrollHeight=2,200,000px [11357..11387]
scroll 1,100k rendered= 31 rows scrollHeight=2,200,000px [24994..25024]
scroll to end rendered= 25 rows scrollHeight=2,200,000px [49975..49999]
25-31 rows in the DOM instead of 50,000; scroll height exact and constant (the
scrollbar stays honest); the last row lands on song 49,999.
Tests: _visibleWindow is pure and exposed via __test — top/middle/bottom/past-
the-end windows, the grid row-packing case, the padding-plus-rendered-equals-
total invariant that keeps the list from changing height as you scroll, and the
degenerate zero-height case (a list still display:none) falling back to
render-everything rather than to an empty list. eslint clean; full JS suite
1186/1186.
This commit is contained in:
@@ -878,6 +878,115 @@ function createFolderSurface(cfg) {
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var _dragRafId = null;
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var _DRAG_THRESH = 5, _DRAG_ZONE = 150, _DRAG_SPEED = 50;
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// ── Windowed song lists ─────────────────────────────────────────────
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// A song list used to render EVERY song it held. On a flat 50,944-song
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// library that is one <div> with 50,938 children and ~1.3 MILLION DOM nodes
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// (~25 per row) — ~4.2 GB of renderer RSS, for a screen the user may not
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// even be looking at. It also poisons unrelated code: any
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// `document.querySelector` miss anywhere in the app must walk that whole
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// tree, which is how song_preview's per-frame menu check ended up eating
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// ~50% of the renderer and dropping the app to 2.7 fps (feedBack#965).
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//
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// So render only what is on screen. Rows are uniform height (and grid cards
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// uniform size), so the window is pure arithmetic — no per-row observers.
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// Off-window rows are represented by padding on the list itself rather than
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// spacer elements: a spacer <div> would become a grid ITEM in grid view and
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// shift the columns, whereas padding works identically for both layouts.
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var VIRTUAL_MIN = 200; // below this, render everything — no behaviour change
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var VIRTUAL_BUFFER = 6; // rows kept rendered above/below the viewport
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var _virtualCleanups = [];
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// Which slice of the list is on screen. Pure arithmetic — kept separate from
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// the DOM so it can be tested directly (see tests/virtual_list.test.js).
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//
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// top : list's offset relative to the scroller viewport's top. NEGATIVE
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// once the user has scrolled the list's start above the fold.
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// rows : total ROWS (grid packs `perRow` songs into one row; list view is 1)
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//
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// Returns the song index range [start, end) to render, plus how many ROWS of
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// padding stand in for the songs above and below it.
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function _visibleWindow(top, viewportH, itemH, perRow, rows, total) {
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if (!(itemH > 0) || !(rows > 0)) return { start: 0, end: total, padRowsTop: 0, padRowsBottom: 0 };
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var firstRow = Math.max(0, Math.floor(-top / itemH) - VIRTUAL_BUFFER);
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var lastRow = Math.min(rows, Math.ceil((-top + viewportH) / itemH) + VIRTUAL_BUFFER);
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// Scrolled entirely past the list (either direction): keep one row alive
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// rather than emptying it, so the padding math stays anchored.
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if (lastRow <= firstRow) {
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firstRow = Math.min(firstRow, rows - 1);
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lastRow = firstRow + 1;
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}
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return {
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start: firstRow * perRow,
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end: Math.min(total, lastRow * perRow),
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padRowsTop: firstRow,
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padRowsBottom: Math.max(0, rows - lastRow),
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};
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}
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function _clearVirtualLists() {
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_virtualCleanups.forEach(function (fn) { try { fn(); } catch (_) {} });
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_virtualCleanups = [];
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}
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// Fill `list` with `songs`, windowed when the list is big enough to matter.
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// `make(song)` builds one row/card.
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function _fillSongList(list, songs, make) {
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var sorted = _sortSongs(songs);
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if (sorted.length <= VIRTUAL_MIN) {
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sorted.forEach(function (s) { list.appendChild(make(s)); });
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return;
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}
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var scroller = _getScrollEl();
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var basePadTop = parseFloat(window.getComputedStyle(list).paddingTop) || 0;
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var basePadBot = parseFloat(window.getComputedStyle(list).paddingBottom) || 0;
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// Measure one real row once — no hardcoded row height to drift out of
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// sync with the CSS.
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var probe = make(sorted[0]);
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probe.style.visibility = 'hidden';
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list.appendChild(probe);
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var itemH = probe.getBoundingClientRect().height || 44;
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var perRow = 1;
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if (_view === 'grid') {
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var cw = probe.getBoundingClientRect().width || 150;
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var gap = 12;
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perRow = Math.max(1, Math.floor((list.clientWidth + gap) / (cw + gap)));
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itemH += gap;
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}
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list.removeChild(probe);
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var rows = Math.ceil(sorted.length / perRow);
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var raf = 0, lastStart = -1, lastEnd = -1;
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function paint() {
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raf = 0;
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// Where the list sits relative to the scroller's viewport.
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var top = list.getBoundingClientRect().top - scroller.getBoundingClientRect().top;
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var vh = scroller.clientHeight || window.innerHeight;
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var w = _visibleWindow(top, vh, itemH, perRow, rows, sorted.length);
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if (w.start === lastStart && w.end === lastEnd) return; // nothing moved
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lastStart = w.start; lastEnd = w.end;
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var frag = document.createDocumentFragment();
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for (var i = w.start; i < w.end; i++) frag.appendChild(make(sorted[i]));
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list.textContent = '';
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list.style.paddingTop = (basePadTop + w.padRowsTop * itemH) + 'px';
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list.style.paddingBottom = (basePadBot + w.padRowsBottom * itemH) + 'px';
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list.appendChild(frag);
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}
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function onScroll() { if (!raf) raf = window.requestAnimationFrame(paint); }
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scroller.addEventListener('scroll', onScroll, { passive: true });
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window.addEventListener('resize', onScroll);
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_virtualCleanups.push(function () {
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scroller.removeEventListener('scroll', onScroll);
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window.removeEventListener('resize', onScroll);
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if (raf) window.cancelAnimationFrame(raf);
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});
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paint();
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}
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function _getScrollEl() {
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var el = _treeEl();
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while (el && el !== document.documentElement) {
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@@ -1159,8 +1268,8 @@ function createFolderSurface(cfg) {
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var _listPopulated = open;
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function _populateList() {
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_sortSongs(folder.songs).forEach(function (s) {
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list.appendChild(_view === 'grid' ? _songCard(s, folder.path) : _songRow(s, folder.path));
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_fillSongList(list, folder.songs, function (s) {
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return _view === 'grid' ? _songCard(s, folder.path) : _songRow(s, folder.path);
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});
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(folder.children || []).forEach(function (child) {
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childrenWrap.appendChild(_folderSection(child, depth + 1));
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@@ -1195,8 +1304,10 @@ function createFolderSurface(cfg) {
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hdr.addEventListener('click', function () {
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if (_query()) return;
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var nowOpen = content.style.display === 'none';
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if (nowOpen && !_listPopulated) { _populateList(); _listPopulated = true; }
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// Show BEFORE populating: a windowed list measures a real row and the
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// scroller viewport, and both are zero while display:none.
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content.style.display = nowOpen ? '' : 'none';
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if (nowOpen && !_listPopulated) { _populateList(); _listPopulated = true; }
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chev.style.transform = nowOpen ? 'rotate(90deg)' : '';
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if (nowOpen) _openFolders.add(folder.path);
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else _openFolders.delete(folder.path);
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@@ -1245,8 +1356,8 @@ function createFolderSurface(cfg) {
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}
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var _populated = _unsortedOpen;
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function _populate() {
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_sortSongs(songs).forEach(function (s) {
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list.appendChild(_view === 'grid' ? _songCard(s, '') : _songRow(s, ''));
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_fillSongList(list, songs, function (s) {
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return _view === 'grid' ? _songCard(s, '') : _songRow(s, '');
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});
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}
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if (_unsortedOpen) { _populate(); } else { list.style.display = 'none'; }
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@@ -1255,8 +1366,9 @@ function createFolderSurface(cfg) {
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hdr.addEventListener('click', function () {
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if (_query()) return;
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_unsortedOpen = list.style.display === 'none';
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if (_unsortedOpen && !_populated) { _populate(); _populated = true; }
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// Show BEFORE populating — see the folder toggle above.
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list.style.display = _unsortedOpen ? (_view === 'grid' ? 'grid' : '') : 'none';
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if (_unsortedOpen && !_populated) { _populate(); _populated = true; }
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chev.style.transform = _unsortedOpen ? 'rotate(90deg)' : '';
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_store(cfg.unsortedKey, String(_unsortedOpen));
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});
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@@ -1340,6 +1452,10 @@ function createFolderSurface(cfg) {
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// ── Render ──────────────────────────────────────────────────────────
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function _render() {
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_hoveredFolder = null; // DOM is rebuilt; discard any stale reference
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// Drop the scroll listeners of the previous render's windowed lists —
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// their `list` nodes are about to be detached, and a surviving listener
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// would keep painting into orphaned DOM (and leak on every re-render).
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_clearVirtualLists();
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var treeEl = _treeEl();
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if (!treeEl) return;
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var data = _filtered();
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@@ -1451,6 +1567,7 @@ function createFolderSurface(cfg) {
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// ── Unload (lib surface) ────────────────────────────────────────────
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function _unload() {
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_clearVirtualLists(); // don't leave scroll listeners behind on teardown
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if (!cfg.searchInputId) return;
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var el = _el(cfg.searchInputId);
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if (el) el.style.maxWidth = '';
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@@ -1554,6 +1671,8 @@ function createFolderSurface(cfg) {
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init: _init,
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onScreenChanged: _onScreenChanged,
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render: _render,
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// Pure window arithmetic, exposed for tests (no DOM needed).
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__test: { visibleWindow: _visibleWindow, VIRTUAL_MIN: VIRTUAL_MIN, VIRTUAL_BUFFER: VIRTUAL_BUFFER },
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};
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}
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@@ -1656,6 +1775,7 @@ if (!window.__folderLibraryLib) {
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window.folderLibrary = {
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load: function (force) { return _lib.load(force); },
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unload: function () { _lib.unload(); },
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__test: _lib.__test,
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};
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// Auto-load if folder view was already active when this script was injected.
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@@ -0,0 +1,124 @@
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// Windowed song lists (feedBack#965).
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//
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// A song list used to render EVERY song. On a flat 50,944-song library that is
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// one div with 50,938 children and ~1.3 MILLION DOM nodes (~25 per row) —
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// ~4.2 GB of renderer RSS, for a screen the user may not even be looking at. It
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// also poisoned unrelated code: any `document.querySelector` miss anywhere in
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// the app had to walk that whole tree.
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//
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// _visibleWindow is the arithmetic that decides which slice is on screen. If it
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// is wrong the list silently shows the wrong songs, or scrolls to the wrong
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// place, so it is tested directly — the DOM glue around it is not the risky bit.
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const { test } = require('node:test');
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const assert = require('node:assert/strict');
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const fs = require('node:fs');
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const path = require('node:path');
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const vm = require('node:vm');
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function load() {
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const window = {
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console,
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document: {
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readyState: 'complete',
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addEventListener() {},
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getElementById() { return null; },
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querySelector() { return null; },
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querySelectorAll() { return []; },
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createElement() { return { style: {}, classList: { add() {}, remove() {}, contains() { return false; } }, addEventListener() {}, appendChild() {} }; },
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},
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addEventListener() {},
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localStorage: { getItem() { return null; }, setItem() {} },
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performance: { now: () => 0 },
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setInterval() { return 0; },
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clearInterval() {},
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requestAnimationFrame() { return 0; },
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cancelAnimationFrame() {},
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getComputedStyle() { return { overflowY: 'visible', paddingTop: '0px', paddingBottom: '0px' }; },
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innerHeight: 800,
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};
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window.window = window;
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window.globalThis = window;
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const ctx = vm.createContext(window);
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vm.runInContext(fs.readFileSync(path.join(__dirname, '..', 'screen.js'), 'utf8'), ctx, { filename: 'screen.js' });
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assert.ok(window.folderLibrary && window.folderLibrary.__test, 'plugin must expose __test');
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return window.folderLibrary.__test;
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}
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const { visibleWindow, VIRTUAL_BUFFER, VIRTUAL_MIN } = load();
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// A flat 50k library in list view: 1 song per row, 44px rows, 800px viewport.
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const ROW = 44;
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const VH = 800;
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const TOTAL = 50938;
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test('the whole point: a 50k list renders a bounded window, not 50k rows', () => {
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const w = visibleWindow(0, VH, ROW, 1, TOTAL, TOTAL);
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const rendered = w.end - w.start;
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assert.ok(rendered < 60, `expected a small window, got ${rendered} rows`);
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// ~18 rows fit in 800px, plus buffer above and below.
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assert.ok(rendered >= Math.ceil(VH / ROW), 'must at least fill the viewport');
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});
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test('at the top: starts at 0, all remaining rows are bottom padding', () => {
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const w = visibleWindow(0, VH, ROW, 1, TOTAL, TOTAL);
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assert.equal(w.start, 0);
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assert.equal(w.padRowsTop, 0);
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assert.equal(w.padRowsBottom, TOTAL - w.end);
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});
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test('scrolled into the middle: window tracks the scroll, padding adds up', () => {
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const scrolled = 10000 * ROW; // row 10,000 at the fold
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const w = visibleWindow(-scrolled, VH, ROW, 1, TOTAL, TOTAL);
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assert.equal(w.start, (10000 - VIRTUAL_BUFFER) * 1);
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assert.ok(w.end > w.start);
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// The invariant that keeps the scrollbar honest: padding rows + rendered
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// rows must account for every song, or the list changes height as you scroll.
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assert.equal(w.padRowsTop + (w.end - w.start) + w.padRowsBottom, TOTAL);
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});
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test('at the very bottom: no bottom padding, end lands on the last song', () => {
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const rows = TOTAL;
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const scrolled = rows * ROW - VH; // scrolled to the end
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const w = visibleWindow(-scrolled, VH, ROW, 1, rows, TOTAL);
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assert.equal(w.end, TOTAL);
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assert.equal(w.padRowsBottom, 0);
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assert.equal(w.padRowsTop + (w.end - w.start), TOTAL);
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});
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test('grid view: perRow songs collapse into one row', () => {
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const perRow = 6;
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const rows = Math.ceil(TOTAL / perRow);
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const w = visibleWindow(0, VH, 190, perRow, rows, TOTAL);
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assert.equal(w.start, 0);
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assert.equal(w.start % perRow, 0, 'a window must start on a row boundary');
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assert.ok(w.end <= TOTAL);
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assert.ok((w.end - w.start) < 200, 'grid window must stay bounded');
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});
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test('scrolled far past the list: keeps one row, never a negative window', () => {
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const w = visibleWindow(-99999999, VH, ROW, 1, TOTAL, TOTAL);
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assert.ok(w.end > w.start, 'window must never invert');
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assert.ok(w.start >= 0 && w.end <= TOTAL);
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assert.equal(w.padRowsTop + (w.end - w.start) + w.padRowsBottom, TOTAL);
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});
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test('list not yet scrolled to (below the fold): still yields a valid window', () => {
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const w = visibleWindow(5000, VH, ROW, 1, TOTAL, TOTAL); // list starts below viewport
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assert.equal(w.start, 0);
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assert.ok(w.end > 0);
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});
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test('degenerate inputs fall back to rendering everything, never to a broken window', () => {
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// Measured height of 0 (e.g. list still display:none) must not divide by zero
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// and must not silently render an empty list.
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const w = visibleWindow(0, VH, 0, 1, TOTAL, TOTAL);
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assert.equal(w.start, 0);
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assert.equal(w.end, TOTAL);
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assert.equal(w.padRowsTop, 0);
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assert.equal(w.padRowsBottom, 0);
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});
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test('small lists are below the virtualization threshold', () => {
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assert.ok(VIRTUAL_MIN >= 100, 'threshold must be high enough that normal folders are untouched');
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});
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Reference in New Issue
Block a user