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audioInputOpenHandler unconditionally called setDevice, so opening the selected input (tuner/note_detect on song start) restarted the engine even when the requested device was already bound — an audible dropout and the 'Audio paused unexpectedly' seen in tester logs. Now the handler reads the engine's actual binding (isAudioRunning + getCurrentDevice) and returns the bound identity without touching the device when input name and type already match; any read failure falls through to the normal rebind path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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